Paddle Palace S4W PRO ROBOT User manual

User Manual
S4W PRO ROBOT
paddlepalace.com | 800-547-5891 |503-777-2266

PADDLE PALACE ROBOTS INCLUDE:
PFree 120 Nittaku/Paddle Palace
40+ Poly Training Balls
PFree Ball Pick-up Net
PFree shipping to contiguous USA
P30-day money-back guarantee
POne year limited warranty
Item OPVS4
Taking Robot Technology to the Next Level
The Paddle Palace S4W Pro takes robot technology to the next level. This innovative robot
has two heads, each with two throw wheels. Both heads, and the four throw wheels,
are all independently programmable, allowing you great flexibility in designing playing
patterns and practice options. You can program a seamless combination of topspin
and underspin (or side-spin or no-spin) shots in the same play sequence. The S4W Pro
comes with an easy to use, comprehensive control box, conveniently located at the
player’s end of the table. This heavy duty robot is durable for club and home use. It is
ready to use right out of the box.
With the S4W Pro, you can use one or both heads to produce desired practice patterns.
Use the single head to set up a specific serve or volley, or employ both heads to alternate
seamlessly between types of spin, short and long balls, strong and weak balls, or high
and low balls. Plus, you choose the landing spot locations, as well as the speed and
throw frequency. You can set up one head to reproduce a realistic serve that hits the
robot side of the table first, then complete the sequence with volleys from the 2nd head.
See paddlpalace.com for all the details!
P Two heads and four throw wheels
P Heads and throw wheels can be set independently for
speed, spin, and landing spots on consecutive shots
P Topspin, underspin, sidespin, and no spin– plus serves–can
be programmed into your custom training pattern
P Set your own, or use 30 pre-programmed sets of landing
location sequences
P Short & long balls, strong & weak balls, or high & low balls
can be combined in one training sequence
P Remote control box on player side of table
P Random sequence mode for the ultimate challenge
P Memory function saves current settings for next
practice session
P Ball recycling and net collection system
P Easy set up, and rolls from table for convenient storage
S4W Pro

page 3
Paddle Palace S4W Robot
User Manual
Table of Contents
4Robot Components / Features
5How to Assemble the Ball Catch Net
5The Power Supply
6Control Box Features
6Setting the Total Number of Balls
6Setting the Frequency
7Setting the Head Angle (Loop)
7Setting the Type of Spin (Head Rotation)
8Setting Throw Wheel Speed
8Selecting Pre-Programmed Landing Sequences
(Various Serving Sequence)
8Selecting (Random) Landing Spot Sequences
9Selecting the Landing Spot Locations
9Setting Landing Spot Locations for 1 Head and 2 Heads
10 Setting Single Head Serve
10 Setting Double Head Serve
11 How to Maintain Your New Robot
11 Quick Start Guide
12 General Warning/Safety Issues
12 Trouble-Shooting
13 30 Pre-Programmed Landing Sequences
paddlepalace.com |800-547-5891 |503-777-2266

page 4
Paddle Palace S4W Robot
User Manual
PADDLE PALACE
S4W PRO ROBOT
Robot Components / Features
1. Top Throw Wheel for
Shooting Head 1
4. Shooting Head 2
6. Bottom Throw Wheel
for Shooting Head 2
8. Ball Catch Net Support Connector
10. Power Switch
11. Control Box
9. Ball Container
12. Control Box
Support Bracket 13. Ball Catch Net
This manual has been written to help you enjoy and get the most out of
your new Paddle Palace Robot. Take time to read these pages thoroughly
and keep it handy for reference when using your robot.
The Ball Container will hold approximately
100 40+ balls. The level of the balls in the
container should not be higher than the
label (yellow line) positioned inside.
Foreign objects should not be put into
the ball container as they could damage
the internal parts which would adversely
affect normal operation of the robot.
9a. Ball Container [top view]
Poke Bar
2. Top Throw Wheel for
Shooting Head 2
5. Bottom Throw Wheel
for Shooting Head 1
7. Loop Adjustment Knob
3. Shooting Head 1

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Paddle Palace S4W Robot
User Manual
How to assemble the Ball Catch Net
1. Unlock the buckle that
holds the two halves of the
Ball Catch Net together.
2. Partially unfold the Ball Catch Net and
carefully slip it over the robot head. Insert
the double pin into the net support
connector located on the robot frame.
3. Open and spread out both sides of the net.
4. Always unlock the robot wheels before
moving the robot. Roll the robot to
the table.
6. Clamp net supports to the
table near the net and slip
the elastic band over the
net support knob.
5. Slip the sleeves of the ball net
over the net support clamps.
Net Hardware:
A2 Net Supports
that clamp on either
side of table
B Control Box Support
A
B
7. To store the robot, fold the Ball Catch Net and
lock the buckles. Unlock the wheels and roll
the robot away.
The robot is powered by
standard US home current
(120V). Make sure the power
cord is securely plugged in.
The on/off switch is located
on the backside of the robot.
Turn off and unplug the robot
when not in use.
The Power Supply

page 6
Paddle Palace S4W Robot
User Manual
S4W Control Box
Frequency Indicator
(Increase/Decrease)
Shooting Head 1 Adjustment Keys
(Increase/Decrease)
Set Landing
Spot
Sequences
in Random
Bottom-Wheel Speed
Shooting Head 1
Increase/
Decrease
Selection
Menu
Top-Wheel Speed
Shooting Head 1
START/PAUSE
Landing Spot
Locations
[11 Positions]
Ball Counter 1
Top-Wheel Speed
Shooting Head 2
Bottom-Wheel Speed
Shooting Head 2
Ball Counter 2
Shooting Head 2 Adjustment
Keys (Increase/Decrease)
Total Number of Balls
Setting the Total Number of Balls
This is the total number of balls served by both Shooting Heads. With the robot
in Standby mode, set the total number of balls by pressing the Total Number of
Balls button. Change the number by using the Up or Down buttons.
For fast-forward adjustment, hold either button down. The range of output is
from 1 to 999 balls. When the robot starts, the ball countdown begins. When the
counter reaches “0”, the robot stops and goes to Standby mode.
Turn off counter to set ball count to “Infinite” (unlimited).
Setting the Frequency
Ball frequency can be adjusted in either Standby or Working mode. Press
the Frequency (+) button to increase, or Frequency (-) button to decrease
frequency. There are 10 possible settings. The slowest (1) produces
approximately 25 balls per minute. The fastest setting (10) produces
approximately 95 balls per minute.
Total Number
of Balls
Various Serving
Sequence

page 7
Paddle Palace S4W Robot
User Manual
Setting the Head Angle (Loop)
Loosen the Head Angle Lock knob with one hand while
adjusting the head angle using the Loop Adjustment Knob.
Tighten the Head Angle Lock knob to hold head at desired
angle.
Set the head angle upward to deliver the ball directly.
Set the head angle downward and the ball will bounce on
the robot side of the table before crossing the net. Use this
setting to practice service returns, the speed and spin is
slightly reduced because of this extra bounce.
Head Angle
Lock
Loop
Adjustment
Knob
High curve makes landing spot long
Low curve makes landing spot short
Setting the Type of Spin (Head Rotation)
Each of the two shooting heads can be set to produce one of
9 different types of spin. Top Spin, Under Spin, and No Spin
are produced by varying the speed of the top and bottom
throw wheels. Left-side spin, right-side spin, left-side top
spin, left-side under spin, right-side top spin, and right-side
under spin are achieved by rotating the shooting heads.
When rotating a head, be sure it does not interfere with the
operation of the other head. Both heads cannot be set to
straight side spin at the same time.
Top and
Bottom
Throw
Wheels

page 8
Paddle Palace S4W Robot
User Manual
Setting Throw Wheel Speed (Amount of Speed and Spin)
Wheel speed can be set in either Working or Standby mode.
The top and bottom wheel display will blink the current settings when
the robot is in Standby mode. The wheel speeds are changed by
pressing the Increase or Decrease buttons. The speeds of the top and
bottom throw wheels determine the speed and amount of spin, or lack
of spin, of the ball delivery.
Each wheel has 10 numeric settings. The higher the setting the faster
the ball speed becomes. The ball speed is roughly proportional to the
strength of spin. To produce topspin, the top wheel is set at a higher
number than the bottom wheel. To produce under spin, the bottom
wheel is set higher than the top. Less or no spin is produced when the
wheel speeds are set closely together.
To practice against heavy under spin shots (chopping), a very realistic
chop can be created by moving the robot away from the table a few
feet. This also works for lobbing.
Top Wheels
Bottom Wheels
Selecting Pre-Programmed Landing Sequences (Various Serving
Sequence)
The Various Landing Sequence is set in Standby mode. By pressing the Various
Serving Sequence button you can select one of the 30 numbered sets of
Pre-Programmed Landing Sequences listed on page 13. A red LED light will
come on when this feature is activated. Press the Up or Down arrow buttons
until the number of your desired sequence shows in the display.
Set the head angle and type of spin to suit your training needs for each
landing sequence.
Use the ball counter to set the number of balls you want to play for each
sequence. Turn off the ball counter for unlimited play.
Various Serving Sequence
Up/Down
Selecting (Random) Landing Spot Locations Sequences
The Random Landing Spot Locations Sequence is set in
Standby mode.
Activate this feature by pressing the Sequences in Random
button. A red led light will come on. The robot will randomly select
one of the 30 pre-programmed sequences and rearrange the
serving order to form a new sequence. This feature will produce
thousands of different sequences. (List of 30 Pre-Programmed
Landing Sequences on page 13.)
Sequences in
Random
Landing Spot Locations
Shot Examples:
Topspin ball with Medium Speed and Medium amount of Topspin – Set the top wheel at 5 and the bottom wheel at 2.
Topspin ball with Faster Speed and Medium amount of Topspin – Set the top wheel at 7 and the bottom wheel at 3.
Medium Speed ball with Heavier Topspin – Set top wheel to 7, bottom wheel to 1.
ROBOT TIP: The bigger the difference in setting between the top and bottom wheels, the more the spin is produced.

page 9
Paddle Palace S4W Robot
User Manual
Selecting the Landing Spot Locations (Program Your Own Sequence)
FOR 1 HEAD
The Landing Spot Locations Sequence is set in Standby mode. There
are 11 numbered buttons on the bottom of the control box. These
buttons indicate 11 locations (landing spots) on the table where
the robot will deliver balls. The blue area surrounding the buttons
represents the receiving end of the table.
To program a sequence, first press the Landing Spot button. All of
the 1-11 location lights will be off at this point. Press the Location
button for where you want the first ball of your sequence to land (for
example, press Location 3). The red led light for that location (3) will
come on. Press another location button (for example Location 8). The
second ball of your sequence will land at location 8. Press 8 again and
the third ball will land on location 8. The number of balls that land on
the same spot depends on how many times you press that location
button. When done, start the robot (Start button). Your sequence will
play, then repeat, until the ball counter gets to zero. Robot memory
function will keep current settings next time you play.
FOR 2 HEADS
Before setting the Landing Spot Locations sequence for both heads,
make sure you have a sufficient supply of balls in the ball container.
An insufficient supply of balls in the ball container will cause the
Landing Spot Locations sequence to work improperly.
The Landing Spot Locations Sequence is set in Standby mode. There
are 11 numbered buttons on the bottom of the control box. These
buttons indicate 11 locations (landing spots) on the table where
the robot will deliver balls. The blue area surrounding the buttons
represents the receiving end of the table.
To program a landing spot locations sequence for both heads, set the
Ball Counter for Head 1 by pressing the (+) or (-) adjustment keys until
you reach the number of balls you want the robot to put into play from
Head 1. Next press the Landing Spot button.
IMPORTANT! ONLY PRESS THE LANDING SPOT BUTTON ONCE WHEN
SETTING BOTH HEADS.
Set the Landing Spot Locations sequence for Head 1 by pressing the
Location buttons to locate the placement of balls shooting from Head 1.
IMPORTANT! MAKE SURE THE NUMBER OF BALLS SET FOR HEAD 1
MATCHES THE NUMBER OF LANDING SPOTS PRESSED FOR HEAD 1.
(i.e. If the ball counter for Head 1 is set for 6 balls, then 6 landing
positions must be selected for Head 1 sequence).
Set the Ball Counter for Head 2 by pressing the (+) or (-) adjustment
keys until you reach the number of balls you want Head 2 to put into play.
Then set the Landing Spot Locations sequence for Head 2 by pressing
the Location buttons to locate the placement of balls for Head 2.
IMPORTANT! MAKE SURE THE NUMBER OF BALLS SET FOR HEAD 2
MATCHES THE NUMBER OF LANDING SPOTS PRESSED FOR HEAD 2.
(i.e. If the ball counter for Head 2 is set for 8 balls then 8 landing
locations must be selected for Head 2 sequence).
When you have completed this process press Start to begin play.
Set Landing Spot
Landing Spot Locations
Setting Landing Spot Locations
for 1 Head
(program your own sequence)
1. Press Landing Spot button.
2. Press Location buttons 1-11 in the
sequence you wish to play.
3. When you are done, press Start.
Setting Landing Spot Locations
for 2 Heads
(program your own sequence)
1. Set Ball Counter for Head 1 by pressing
the (+) or (-).
2. Press Landing Spot button.
3. Set Landing Spot Locations. Press Location
buttons to set Head 1.
4. Set Ball Counter for Head 2 by pressing
the (+) or (-).
5. Press Location buttons up to 9 times
6. When you are done, press Start.
IMPORTANT NOTE:
The robot will serve head one’s entire
sequence first, then serve head two’s entire
sequence. When head two’s sequence has
been completed the robot will repeat the
serving order beginning with head one
followed by head two.

page 10
Paddle Palace S4W Robot
User Manual
Shooting
Head 1
Setting Double Head Serve
The control box automatically stores the current settings when the robot is turned off and will start with those
settings next time the robot used.
1. Set the Total Number of Balls.
2. Set the Frequency.
3. Set the Head Angle (loop) for Shooting Heads 1 and 2.
4. Set the type of Spin, rotate the Shooting Heads until the spin indicator points
to the type of spin wanted. Set both heads.
5. Set the Throw Wheel Speeds (amount of speed and spin) for
Shooting Heads 1 and 2
6. Select the Landing Spot Location Sequence you want to use. You have three
options: Random, Pre-Programmed (various), or you can program your own
landing spot sequence. If you set Random in step 6, you are done.
Press the Start/Pause to start robot.
7. If you set Various, use the Up or Down buttons to choose one of the
30 sequences (See page 13).
8. If you chose to program your own Landing Spot Sequence in Step 6, set the
ball counter for Head 1.
Shooting
Head 2
Total Number
of Balls
Landing Spot
Landing Spot Locations
Sequences in
Random
9. Push Landing Spot button (IMPORTANT! PRESS LANDING SPOT
BUTTON ONLY ONCE WHEN SETTING BOTH HEADS)
10. Set landing spot locations for Head 1.
11. Set ball counter for Head 2
12. Set landing spot locations for Head 2
13. Press Start/Pause button to start robot.
IMPORTANT! The ball counters for both Head 1 and Head 2 must match
the number of landing spot locations set for Head 1 and Head 2. (If Head 1
is set for 3 balls then 3 landing spot locations must be selected. If Head
2 is set for 5 balls then 5 landing spot locations must be selected.)
Setting Single Head Serve
1. Set the Ball Counter of one shooting head to infinity.
Press and hold the (+) button until a dash appears.
2. Set the Frequency press (+) to increase (-) to decrease.
3. Set the Head Angle (Loop) - illustration below
4. Set the type of Spin (spin indication) - See page 5
5. Set the Throw Wheel Speed (amount of speed and spin)
6. Set the Landing Spot Locations.
7. Press Start/Pause button to start robot
When changing the loop of the serve, loosen the Loop Lock Knob before
adjusting the Loop Modulation Wheel.
When achieving your desired loop, lock the knob.
High curve = landing spot long
Low curve = landing spot short
Ball
Counter
Frequency
IMPORTANT NOTE: The robot will serve Head 1’s entire sequence first, then serve head two’s entire sequence. When
Head 2’s sequence has been completed, the robot will repeat the serving order beginning with Head 1, followed by Head 2.

page 11
Paddle Palace S4W Robot
User Manual
PELECTRONICS: The robot’s electric components are located in the machine’s
circuit board and the control box. Therefore, you should be careful to avoid
dropping either component or avoid any activity that would cause damage to the
internal electronic units of one or both of these components.
PMECHANICS: The robot’s mechanical components are located in the mechanisms
that produce the ball service and delivery. Special attention should be paid so that
no foreign objects are put into the ball container. Foreign objects will block the
robot’s delivery wheel and result in damage to the robot. If a foreign object does
enter the ball container, it can be retrieved by opening the moveable door cover to
the view window located on the motor side of the robot. First, turn off the power,
then open the moveable door cover, remove the transparent guard plate,
and take out the foreign object.
PPOKE BAR: When the poke bar inside the ball container
has worked for a long time, it should be checked for loose
screws so as to prevent any trouble that would lead to an
irregular ball delivery.
PFRICTION WHEELS: Under normal operation, and after
long use, the top and bottom friction wheels may become
dirty. To ensure a quality serve, please clean the wheels
often with a wet towel. Always turn off the robot’s power
before cleaning. To avoid doing damage to the internal
parts of the robot do not use force to move the shooting head.
The friction wheels are able to work for 5,000 hours or longer before they need to
be replaced. When performing the replacement, power off the robot, remove the
protective cover and remove the screws from the friction wheels with a screwdriver.
After replacing the wheels, replace the screws properly and with care.
How to Maintain Your New Robot
If a foreign object enters the ball
container, turn off the power.
AOpen the moveable door cover
to the view window, located on
the motor side of the robot.
B Unscrew the transparent
guard plate, and remove the
foreign object.
Ball Container [top view]
showing Poke Bar
A
B
Quick Start Guide
Use the Quick Start Guide on the bottom of the Control Box for a handy
reference while using the robot.
PThe robot has a memory function that will retain the current settings
when the robot is turned off.
PStart/Pause: Power up robot, press Start after setting functions,
press Pause if you need to make adjustments.
PBall Quantity Counter: Press (+) to increase (-) to decrease.
PTotal Number of Balls: Pause the robot. Press Total Number of Balls. Press Up
to increase, press Down to decrease. Press and hold button for fast forward.
PFrequency: Press (+) to increase (-) to decrease.
PHead Angle (Loop): Loosen the Loop-Lock knob. Adjust the angle of the shooting head using the loop
modulation wheel. Tighten the knob after achieving the correct head angle.
PType of Spin (Head Rotation): Rotate the shooting heads until the spin indicator points to the type of spin wanted.
PThrow Wheel Speed (Amount of Speed and Spin): Press (+) to increase or (-) to decrease throw wheel speed for
top and bottom throw wheels.
PRandom Landing Sequences: Pause the robot. Press Sequences in Random
PVarious Landing Sequences: Pause robot. Press Various Serving Sequences.
PLanding Spot Locations Selection: Pause the robot. Press Landing Spot button. Press Landing Spot Location
buttons 1-11 to select landing spots.

page 12
Paddle Palace S4W Robot
User Manual
Trouble-Shooting
FAILURE CAUSE SOLUTION
General Warnings
1. Please read the instruction manual carefully before using the robot, and follow the operation instructions.
2. Children should be supervised while operating the robot.
3. Avoid windy and/or rainy days when using outdoors.
4. Use care when connecting and disconnecting the ball collection net
5. When the robot is operating, do not open the movable door, and do not touch the shooting head or poke bar.
6. When the robot is operating, please keep away from the shooting head to avoid being hit with a ball.
7. If you observe something abnormal, such as some smoke coming from the robot, stop the robot and unplug it
immediately. Repair must be performed by a qualified repair person.
8. Some places on the robot will heat up during operation. Please be careful and pay attention so as to avoid
burning yourself.
9. Turn the power switch off and unplug the robot after use.
10.
Only authorized repair shops are qualified to repair the robot. The robot warranty will be void if repairs are
done by unauthorized persons or shops.
Do NOT mix celluloid and poly balls together in
the machine. This will cause inconsistent operation.
HH HH
Robot doesn’t work The ball counter has reached 0 and the robot
is in standby mode Press the Start Key
The plug is not connected properly to the electrical outlet. Check the plug connected to the electrical outlet
The Start button on the control box is not pressed. Press the Start button until the number display
The control box doesn’t work Replace control box
Robot works but does not release the balls The poke bar in ball container is loose Fasten the poke bar
The ball duct is jammed by foreign object Clear away the foreign object (see page 9)
The amount of balls in the container are not enough The amount should be 50 to 100 balls
It takes time to transport the balls from container
to shooting head Wait for a while
Speed and Frequency cannot be adjusted The parts in control box do not work temporarily Start up again after shut off of 5 or more seconds
The cable connecting to motor is loose Connect it with the original method
The pressing key on the control box does not work properly
Replace the thin-film switch on the surface of the control box
Landing spot is unstable Dirt and wear on the top and bottom wheels after
a period of time in operation Clean or replace the friction wheel
The long and short ball sequence mode is selected. Cancel the long and short ball sequence mode
The irregular rotation mode is selected Cancel the irregular rotation mode
The shooting head is deflected by external force Restart the robot
Ball counter does not function properly
There are some broken or unqualified balls inside the robot
Remove the broken balls and replace with standard balls.
The robot just started and the balls are still feeding Wait a couple seconds

page 13
Paddle Palace S4W Robot
User Manual
30 Pre-Programmed Landing Sequences
800-547-5891 |503-777-2266
paddlepalace.com
See pages 8-9 for setting up this feature.
NO. LEFT HEAD RIGHT HEAD LEFT HEAD RIGHT HEAD LEFT HEAD
1. Twice at spot #10 Twice at spot #2
2. Twice at spot #1 Three times at spot #8
3. Twice at spot #11 Three times at spot #2
4. Once at spot #5 Twice at spot #1
5. Three times at spot #2 Once at spot #9
6. Twice at spot #4 Twice at spot #11
7. Four times at spot #8 Twice at spot #1
8. Twice at spot #10 Three times at spot #1
9. Twice at spot #1 Four times at spot #9
10. Three times at spot #2 Twice at spot #4
11. Twice at spot #11 Twice at spot #4 Twice at spot #1
12. Once at spot #9 Once at spot #1 Twice at spot #10.
13. Twice at spot #10 Once at spot #2 Once at spot #11
14. Once at spot #11 Twice at spot #1 Twice at spot #6
15. Once at spot #6 Once at spot #11 Three times at spot #2
16. Twice at spot #11 Once at spot #6 Three times at spot #1
17. Twice at spot #2 Twice at spot #11 Once at spot #2.
18. Three times at spot #11 Three times at spot #2 Once at spot #11
19. Once at spot #1 Once at spot #10 Twice at spot #2
20. Once at spot #2 Once at spot #11 Three times at spot #1
21. Once at spot #10 Once at spot #1 Twice at spot #5 Once at spot #11
22. Once at spot #1 Twice at spot #11 Twice at spot #1 Three times at spot #9
23. Once at spot #11 Once at spot #7 Once at spot #1 Twice at spot #9
24. Once at spot #11 Once at spot #2 Three times at spot #10 Once at spot #6
25. Once at spot #1 Twice at spot #3 Once at spot #8 Twice at spot #11
26. Once at spot #1 Once at spot #11 Once at spot #2 Once at spot #10 Three times at spot #5
27. Twice at spot #10 Twice at spot #1 Once at spot #9 Once at spot #11 Once at spot #2
28. Twice at spot #1 Once at spot #9 Once at spot #2 Twice at spot #3 Twice at spot #10
29. Once at spot #1 1 shot from RH to #9 Once at spot #2 Once at spot #3 Twice at spot #10
30. Twice at spot #11 Once at spot #2 Twice at spot #9 Once at spot #1 Three times at spot #11
NOTE: The Pre-Programmed Landing Sequences chart indicates the order and location of the shots. For example, for
Sequence #16, the left head serves twice to spot #11, then the right head serves once to spot #6, then the left head serves
three times at spot #1, then it repeats back to the beginning of the sequence.
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