
page 9
Paddle Palace S4W Robot
User Manual
Selecting the Landing Spot Locations (Program Your Own Sequence)
FOR 1 HEAD
The Landing Spot Locations Sequence is set in Standby mode. There
are 11 numbered buttons on the bottom of the control box. These
buttons indicate 11 locations (landing spots) on the table where
the robot will deliver balls. The blue area surrounding the buttons
represents the receiving end of the table.
To program a sequence, first press the Landing Spot button. All of
the 1-11 location lights will be off at this point. Press the Location
button for where you want the first ball of your sequence to land (for
example, press Location 3). The red led light for that location (3) will
come on. Press another location button (for example Location 8). The
second ball of your sequence will land at location 8. Press 8 again and
the third ball will land on location 8. The number of balls that land on
the same spot depends on how many times you press that location
button. When done, start the robot (Start button). Your sequence will
play, then repeat, until the ball counter gets to zero. Robot memory
function will keep current settings next time you play.
FOR 2 HEADS
Before setting the Landing Spot Locations sequence for both heads,
make sure you have a sufficient supply of balls in the ball container.
An insufficient supply of balls in the ball container will cause the
Landing Spot Locations sequence to work improperly.
The Landing Spot Locations Sequence is set in Standby mode. There
are 11 numbered buttons on the bottom of the control box. These
buttons indicate 11 locations (landing spots) on the table where
the robot will deliver balls. The blue area surrounding the buttons
represents the receiving end of the table.
To program a landing spot locations sequence for both heads, set the
Ball Counter for Head 1 by pressing the (+) or (-) adjustment keys until
you reach the number of balls you want the robot to put into play from
Head 1. Next press the Landing Spot button.
IMPORTANT! ONLY PRESS THE LANDING SPOT BUTTON ONCE WHEN
SETTING BOTH HEADS.
Set the Landing Spot Locations sequence for Head 1 by pressing the
Location buttons to locate the placement of balls shooting from Head 1.
IMPORTANT! MAKE SURE THE NUMBER OF BALLS SET FOR HEAD 1
MATCHES THE NUMBER OF LANDING SPOTS PRESSED FOR HEAD 1.
(i.e. If the ball counter for Head 1 is set for 6 balls, then 6 landing
positions must be selected for Head 1 sequence).
Set the Ball Counter for Head 2 by pressing the (+) or (-) adjustment
keys until you reach the number of balls you want Head 2 to put into play.
Then set the Landing Spot Locations sequence for Head 2 by pressing
the Location buttons to locate the placement of balls for Head 2.
IMPORTANT! MAKE SURE THE NUMBER OF BALLS SET FOR HEAD 2
MATCHES THE NUMBER OF LANDING SPOTS PRESSED FOR HEAD 2.
(i.e. If the ball counter for Head 2 is set for 8 balls then 8 landing
locations must be selected for Head 2 sequence).
When you have completed this process press Start to begin play.
Set Landing Spot
Landing Spot Locations
Setting Landing Spot Locations
for 1 Head
(program your own sequence)
1. Press Landing Spot button.
2. Press Location buttons 1-11 in the
sequence you wish to play.
3. When you are done, press Start.
Setting Landing Spot Locations
for 2 Heads
(program your own sequence)
1. Set Ball Counter for Head 1 by pressing
the (+) or (-).
2. Press Landing Spot button.
3. Set Landing Spot Locations. Press Location
buttons to set Head 1.
4. Set Ball Counter for Head 2 by pressing
the (+) or (-).
5. Press Location buttons up to 9 times
6. When you are done, press Start.
IMPORTANT NOTE:
The robot will serve head one’s entire
sequence first, then serve head two’s entire
sequence. When head two’s sequence has
been completed the robot will repeat the
serving order beginning with head one
followed by head two.