
Activity 1
Dice
Each time the soft play cube
into which KINETIC is inserted
is turned to a new face, it
sends data to the receiving
device to indicate which
face is now uppermost. The
receiving device will usually
be a Smooth Talker and it
can then play an appropriate
message to correspond with
a picture, colour, texture or
writing on that particular face
of the cube. By way of example,
faces 1-6 could have pictures
of farmyard animals inserted
and messages 1-6 could
play corresponding animal
sounds. Or attach six different
textures to the cube faces and
have a message to describe
each. Or simply attach dots and
use it as a speaking dice!
[QR1 on printed version- link
on web version]
Activity 2
Dice-as-a-Switch
Each time the soft play cube
into which KINETIC is inserted
is turned to a new face, it sends
a switch activation to the
receiving device, just as if a
normal accessible switch had
been pressed. If the receiving
device is a SimplyWorks®
Receive plugged into a PC
or Mac, it can be made to
scan or select an item. The
exact function being sent
to the computer is defined
by the Function setting- see
later. If the receiver is a
SimplyWorks® Control or
Energise on the other hand, it
may be used to control a toy or
mains appliance respectively.
[QR2 on printed version- link
on web version]
Activity 3
Find-Me
KINETIC triggers only when
face number 1 of the soft play
cube is turned uppermost-
the other five faces having no
effect. This enables the device
to be used as a ‘find-me’ game.
For example, insert differently
coloured cards into the pockets
on each face of the soft play
cube and then ask the user to
find the colour blue, which has
been deliberately inserted into
the pocket on face number 1.
If the user turns up any other
face, nothing occurs and they
are asked to try again. Only
when face number 1 is turned
uppermost does KINETIC
trigger. If the receiving
device is a SimplyWorks®
Receive, it can make something
happen on a computer- for
example selecting an item
in some software. If it is a
Smooth Talker it can play a
message and if it’s a Control or
Energise it can turn on a toy or
appliance. Generally speaking,
the outcome will be some kind
of reward or reinforcement.
[QR3 on printed version- link
on web version]
Activity 4
Find-Me-Sequence
This activity builds on the
Find-Me activity and can be
a progressive step for users
who have mastered Find-Me.
Find-Me-Sequence triggers
when face number 1 is turned
uppermost and then when face
2, 3, 4, 5 and 6 are turned up
one by one in turn, such that the
user must find the items in the
correct sequence. Turning up any
face which is out of sequence
will not result in any output.
The teacher/therapist/carer
prepares a list of the items
depicted on each of the six
sides in the correct order 1-6
and then asks for them in turn.
Each time the user turns up
the correct face, they get a
reward or reinforcement from
the receiving device. Note that
the sequence can be set back
to 1 at any time by pressing
the Activity/Function button
briefly. [QR4 on printed
version- link on web version]
Activity 5
Tilt
This Activity can find
application in many ways. An
output is triggered whenever
KINETIC is tilted off its normal
position by an angle of more
than 30°. Once triggered, it
will not output data again
for at least one second to
prevent multiple triggers
occurring. It is important that
KINETIC is placed with face
1 uppermost (the face which
has the buttons and display).
If placed inside the soft play
cube the unit will detect the
cube being tilted without the
need for it to be turned to a
new face (unlike Dice-as-a-
Switch Activity). This can be
beneficial for users who do
not have the motor skills or
strength to easily turn a cube
onto a new face. Alternatively,
if KINETIC is placed inside a
waterproof box* and allowed
to float in a body of water
such as a hydrotherapy pool, it
may be used as a switch if it is
tapped or struck.
[QR5 on printed version- link
on web version]