Reloop RMP-3 User manual

1
Bedienungsanleitung
ACHTUNG!
Lesen Sie sich vor der ersten Inbetriebnahme zur eigenen Sicherheit diese
Bedienungsanleitung sorgfältig durch! Alle Personen, die mit der Aufstel-
lung, Inbetriebnahme, Bedienung, Wartung und Instandhaltung dieses Gerä-
tes zu tun haben, müssen entsprechend qualiziert sein und diese Betriebs-
anleitung genau beachten. Dieses Produkt erfüllt die Anforderungen der
geltenden europäischen und nationalen Richtlinien, die Konformität wurde
nachgewiesen, die entsprechenden Erklärungen und Unterlagen sind beim
Hersteller hinterlegt.
Instruction Manual
CAUTION!
For your own safety, please read this operation manual carefully before ini-
tial operation! All persons involved in the installation, setting-up, operation,
maintenance and service of this device must be appropriately qualied and
observe this operation manual in detail. This product complies with the requi-
rements of the applicable European and national regulations. Conformity has
been proven. The respective statements and documents are deposited at the
manufacturer.
Mode d‘emploi
ATTENTION!
Pour votre propre sécurité, veuillez lire attentivement ce mode d‘emploi
avant la première utilisation ! Toutes les personnes chargées de l‘installation,
de la mise en service, de l‘utilisation, de l‘entretien et la maintenance de
cet appareil doivent posséder les qualications nécessaires et respecter les
instructions de ce mode d‘emploi. Ce produit est conforme aux directives
européennes et nationales, la conformité a été certiée et les déclarations
et documents sont en possession du fabricant.
WARNUNG!
Um Feuer oder einen elektrischen Schock zu
vermeiden, setzen Sie dieses Gerät nicht Was-
ser oder Flüssigkeiten aus! Öffnen Sie niemals
das Gehäuse!
WARNING!
To prevent re or avoid an electric shock
do not expose the device to water or uids!
Never open the housing!
ATTENTION !
An d‘éviter un incendie ou une décharge
électrique, veillez à tenir cet appareil à l‘écart
des liquides et de l‘humidité ! N´ouvrez jamais
le boîtier !
Für weiteren Gebrauch aufbewahren!
Keep information for further reference!
Gardez ces instructions pour des utilisa-
tions ultérieurs!
www.reloopdj.com
Reloop Trademark
Global Distribution GmbH
Schuckertstr. 28
48153 Muenster / Germany
© 2009
Nachdruck verboten!
RMP-3
Professioneller Crossmedia Player
DEUTSCH...........................02-27
ENGLISH ............................28-53
FRANÇAIS .........................54-79
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OPERATION MANUAL
CAUTION!
For your own safety, please read this operation manual carefully before initial operation! All per-
sons involved in the installation, setting-up, operation, maintenance and service of this device
must be appropriately qualied and observe this operation manual in detail. This product complies
with the requirements of the applicable European and national regulations. Conformity has been
proven. The respective statements and documents are deposited at the manufacturer.
Congratulations on purchasing your Reloop RMP-3 MP3-CD player. Thank you for placing your trust
in our disc jockey technology. Before operating this equipment we ask you to carefully study and
observe all instructions.
Please remove the RMP-3 from its packaging. Check before initial operation to make sure that the
device did not suffer any visible damage during transport. If you detect any damage to the power
cable or the casing, do not operate the device. Contact your specialised dealer.
SAFETY INSTRUCTIONS
CAUTION! Please exercise particular caution when handling 230 V power voltage. This voltage
rating may lead to a critical electrical shock! Any damage caused by the non-observance of this
operation manual excludes any implied warranty claims. The manufacturer is not liable for any
damage to property or for personal injury caused by improper handling or nonobservance of the
safety instructions.
•This device left the works in a perfect condition. To maintain this condition and to ensure a risk-free
operation the user must observe the safety instructions and warnings contained in this operation
manual.
•Forreasonsofsafetyandcertication(CE)theunauthorisedconversionand/ormodicationofthe
deviceisprohibited.Pleasenotethatintheeventofdamagecausedbythemanualmodicationto
this device any implied warranty claims are excluded.
•The inside of the device does not contain any parts which require maintenance, with the exception
ofwearpartsthatcanbeexchangedfromtheoutside.Qualiedstaffmustcarryoutmaintenance,
otherwise the implied warranty does not apply!
•Ensurethatpowerisonlysuppliedafterthedevicehasbeenfullysetup.Alwayspluginthemains
pluglast.Ensurethatthemainsswitchisinthe„OFF“positionwhenconnectingthedeviceto
power.
•Onlyusecablesthatcomplywithregulations.Observethatalljacksandbushesaretightenedand
correctly hooked up. Refer to your dealer if you have any questions.
•Ensurethatwhensettinguptheproductthemainscableisnotsquashedordamagedbysharp
edges.
•Preventthemains cablefromcomingintocontactwithothercables!Exercisegreatcarewhen
handling mains cables and connections. Never touch these parts with wet hands!
•Connect the power cable exclusively to appropriate shock-proof outlets. The only supply point to
beusedisasupplyoutletinaccordancewithspecicationsofthepublicsupplynetwork.
•Disconnect the device from the supply outlet when not in use and before cleaning! Be sure to hold
the mains plug by the body. Never pull the mains cord!
•Positionthedeviceonahorizontalandstablelow-amebase.Whenexperiencingfeedback,direct
thewaveeldofyourloudspeakersawayfromthedevice.
•Avoidanyconcussionsorviolentimpactswheninstallingoroperatingthedevice.
•Whenselectingthelocationofinstallationmakesurethatthedeviceisnotexposedtoexcessive
heat, humidity, and dust. Be sure that no cables lie around openly. You will endanger your own sa-
fety and that of others!
•Donotrestanycontainerslledwithliquidthatcouldeasilyspillonthedeviceorinitsimmediate
vicinity.If,however,uidsshouldaccesstheinsideofthedevice,immediatelydisconnectthemains
plug.Havethedevicecheckedbyaqualiedservicetechnicianbeforere-use.Damagecausedby
uidsinsidethedeviceisexcludedfromtheimpliedwarranty.
•Donotoperatethedeviceunderextremelyhot(inexcessof35°C)orextremelycold(below5°C)
conditions. Keep the device away from direct exposure to the sun and heat sources such as radia-
tors,ovens,etc.(evenduringtransportinaclosedvehicle).Nevercoverthecoolingfanorvents.
Alwaysensuresufcientventilation.
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•The device must not be operated after being taken from a cold environment into a warm environ-
ment. The condensation caused hereby may destroy your device. Do not switch on or operate the
device until it has reached ambient temperature!
•Controls and switches should never be treated with spray-on cleaning agents and lubricants. This
deviceshouldonlybecleanedwithadampcloth.Neverusesolventsorcleaninguidswithapet-
roleum base for cleaning.
•Whenrelocating,thedeviceshouldbetransportedinitsoriginalpackaging.
•Whenstartingoperationthecross-fadersandvolumecontrolsofyourampliermustbesettomi-
nimumlevel.Bringtheloudspeakerswitchesintothe„OFF“position.Waitbetween8to10seconds
before increasing the volume to avoid shot noise created by transient effect, which could cause
damage to loudspeakers and the diplexer.
•Alwaysensurethatyouplacescratch-free,cleanCDsintotheplayer.WhenplacingtheCDintothe
tray, your hands should also be clean.
•To keep the laser head clean always close the CD tray.
•Devices supplied by voltage should not be left in the hands of children. Please exercise particular
care when in the presence of children.
•Atcommercialfacilitiestheregulationsforthepreventionofaccidentsasstipulatedbytheasso-
ciation of professional associations must be observed.
•Atschools,trainingfacilities,hobbyandself-helpworkshopstheoperationofthedevicemustbe
monitored with responsibility by trained staff.
•Keep this operation manual in a safe place for later reference in the event of questions or problems.
ATTENTION: In the unlikely event of a return, please use the original packaging only to proper-
ly protect the equipment against any damage caused during transport. Damage caused during
transport as a result of improper packaging could entail the cessation of the guarantee. The ma-
nufacturer does not accept liability for damage caused during transport as a result of improper
packaging of a returned shipment to the seller. Such cost is for the account of the sender!
APPLICATION IN ACCORDANCE WITH REGULATIONS
•This device is a professional MP3 Player, CD Player, USB Media Player and MIDI Controller that can
be used to control software and play music in the MP3 format.
•Thisproductisauthorisedforconnectionto230V,50Hzandisdesignedexclusivelyforindoor
application.
•If the device is used for any other purposes than those described in the operation manual, damage
can be caused to the product, leading to the exclusion of implied warranty rights. Moreover, any
otherapplicationthatdoesnotcomplywiththespeciedpurposeharboursriskssuchasshort
circuit,re,electricshock,etc.
•The serial number determined by the manufacturer must never be removed to uphold the implied
warranty rights.
MAINTENANCE
•Check the technical safety of the device regularly for damage to the mains line or the casing, as
well as for wear of wear parts such as rotary and sliding switches.
•If it is to be assumed that the safe operation is no longer feasible then the device must be discon-
nectedandsecuredagainstaccidentaluse.Alwaysdisconnectmainsplugfromtheoutlet!
•It must be assumed that a safe operation is no longer feasible if the device bears visible defects,
if the device no longer functions, following longer storage under unfavourable conditions or after
major transport stress.
CAUTION LASER RADIATION!
This device is equipped with two Class 1 laser diodes. To ensure
a safe operation do not remove any covers or try to access the
inside of the equipment. The inside of the device does not con-
tain any parts which are subject to maintenance. Maintenance
must only be carried out by qualied staff.
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INSTALLTION NOTES
A)ConnecttheOutHub-42-tothelineinhubofyourmixingconsoleoramplier.Optionally,con-
necttheDigitalOutHub-43-withanydevicethatfeaturesadigitalinhub,suchasaCDburner,MD
recorder, digital mixer or audio card.
B)ConnecttheHub-45-tothelinecordandyourouroutlet.
C)TheRelayPlayConnection-39-canbeusedforRelayPlayaswellasfortheFaderStartfunction.
>>Formoredetailsgotoitem-39-.
D)Optionally,attachheadphonestothe6.3mmstereojackconnection-40-.UsetheControlButton
-41-tosetthevolume.
E)Aftermakingallconnections,switchthedeviceonusingtheON/OFFSwitch-44-.IfnoCDisin
thedrive,theStatusLEDabovethedrive-1-iscontinuallyilluminated.
F)GentlyslideaCDwiththepicturefacingupwardsintotheslot-1-.TheCDisautomaticallypulled
in.WhenplayingaCDwithadiameteroflessthan12cm,useanyconventionaladapter.Pressthe
Eject-19-buttonwhileinPause/CuemodetoejecttheCD.
OPERATION
1. CD Drive
For information regarding the drive, please refer to the above installation notes.
>> see F
2. Play/Pause Button
PressthePlay/PauseButton-2-tostartplaymode.PressagaintoactivatePausemode.
NOTE:
Your CD player goes into Auto-Cue mode after being switched on.
>> see also item 8 or item 11/O.
InthisDJ-friendlymode,theCuePointisautomaticallysetontherstsignalofamusictrack.
3. Cue Button
ACuePointisaself-denedstartingpoint,usuallyatthebeginningofabeat.Whenactivatingthe
Cue Button -3- the CD player interrupts playing the track and returns to the last set Cue Point. To
set a Cue Point, follow either of the following two options:
I.)SearchthedesiredCuePointusingtheJogWheel-18-ortheSearchWheel-5-whileinPause
mode.YouwillaccesstheFrameSearchmode(fragmentedrepeats=1/75minute)andcanprecisely
setyourCuePoints.ThenpressthePlay/PauseButton-2-tosavetheCuePoint.Theplayerreturns
to Play mode.
II.)WhileinPlaymode,presstheLoopInButton-12-atthedesiredpointtosavetheCuePoint.The
playerremainsinPlaymode.Withalittlepractice,thisisafasterwaytosetthedesiredCuePoint.
Press the Cue Button -3- for the player to return to the Cue Point and go into Pause mode. By pres-
sing and holding the Cue Button you will return to Play mode until you release the button again. The
playerwillthenreturntotheCuePointandgointoPausemode.PressthePlay/PauseButton-2-to
permanently return to Play mode.
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NOTE:
When pressing the Cue Button -3- while in Play mode when no Cue Point has been set, the player
returns to the start of the track and goes into Pause mode (Auto-Cue). The player saves the Cue
Point which can be prompted with the Cue Button for a single track only. When changing to ano-
ther track, the previous Cue Point will no longer be saved.
4. Track Wheel
UsetheTrackWheel-4-toselecttracks.PressandturntheTrackWheel-4-atthesametimeto
move in increments of ten through the selection of tracks.
Advanced Track Search:
IftheAdvancedTrackSearchmodeisactivateditispossibletosearchforthenexttrackduring
playback. This works for USB media, MP3 and audio CDs. Proceed as follows. During playback press
andholdtheBankPbutton-9-forapproximately2seconds.ThedisplayFolderandTrack-A-will
startblinking.ViatheTrackWheel-4-andtheFolderSearchButtons-6-itisnowpossibletobrowse
tothedesiredtrack.Inordertoplaythetrackinstantly,presstheTreackWheel-4-ditrectly.Other-
wise your RMP-3 will play the next track automatically or it will load the track when in Single mode.
InordertodeactivatetheAdvancedTrackSearchmodepleasepresstheBankPbutton-9-.
5. Search Wheel
TurntheSearchWheel-5-toadvancethetrackclockwiseandcounterclockwise.Thewheelfeatures
four different search speeds. The faster the wheel is turned in either direction, the faster you will
advance.WhileinPausemode,frame-searchthetrackpassages.Thecurrentframe(=1/75minute)
is constantly repeated.
6. Folder Search Buttons
If an MP3-CD is divided into folders, change directly into these folders using the Folder Search But-
tons-6-.
7. Time Button
Use the Time button to change between three time modes:
I)Elapsedtimeofatrack(noseparateindicationondisplay)
II)Remainingtimeofatrack(displayreads„Remain“)
III)RemainingtimeofentireCD(displayreads„TotalRemain“)
NOTE:
Press the Time Button -7- and the Track Wheel -4- simultaneously to access the preset menu.
Turn the Track Wheel to select a desired menu item. Press to access the respective sub-menu.
To exit the preset menu, press the Time Button -7- again. For further information regarding this
issue please refer to the chapter „Submenu“ in this manaul.
8. Single / Continue Button
UsetheSingle/ContinueButton-8-toselecttwodifferentplaymodes:
I) Single
The current title is played; the player then goes into Pause mode.
II) Continue
The entire CD will be played until you stop it or power is interrupted.
NOTE:
Deactivate the „Auto-Cue“ mode by pressing and holding the Single/Continue Button for two se-
conds. Press the same buttons slightly longer to reactivate them.
>>Formoreinformationregardingthe„Auto-Cue“modegotoitem2.
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9. Bank Programme Button
UsetheBankProgrammefunction-9-toplayasequenceofloopssavedonthebanks.Ifloopshave
been saved on the sample banks, activate the Bank Programme function with the Bank Programme
button-9-.
>>Fordetailsonhowtosaveloops,gotothe chapterentitled„Sampling“.Thedisplayindicates
„BankP01“.BypressingtheCue/SampleButtons1to4-15-inanysequence,anindividualisedse-
quenceofupto12samplescanbeprogrammed.
NOTE:
There are two different play modes: An Endless mode and a One Shot mode. The Endless mode is
activated by pressing the Sampler Button - 17 – once; the sampler LED is continually illuminated.
In Endless mode the programmed sequence is played endlessly. The One Shot mode is activated
by pressing the Sampler Button - 17 - again. The sampler LED ashes. In One Shot mode the
programmed sequence is played once only. To play the above programmed sequence, press the
Sampler Button -17- (once for Endless mode / twice for One Shot mode) and press the Bank Pro-
gramme Button -9- to start playback. To stop playback, press the Sampler Button -17- once again
until the LED is off.
10. Reverse Button
ActivatetheReversefunction-10-toplaythetrackinreverse.TheLEDison.Pressthebuttonagain
todeactivatethiseffect.TheLEDgoesoff.
11. Display
TheDisplay-11-indicatesallimportantfunctionsoftheplayer:
A) Track/Folder
Indicatesthenumberofthecurrenttrackorfolder(folderforMP3-CD).
B) Time Mode
Indicatesiftheplayershowstheelapsedtimeofatrack(nothingondisplay),theremainingtimeof
atrack(thedisplayreads„Remain“)ortheremainingtimeoftheentireCD(thedisplayreads„Total
Remain“).UsetheTimeButton-7-toswitchbetweenthemodes.
C) Time
IndicatesthetimeinthechosenTimemodeinminutes,secondsandframes(1/75min.).
D) Playing Address
Visualisesthetimedisplayandincreasesordecreases,dependingontheTimemode.Shortlybefore
atrackends,theentirebarashes.
E) Anti-Shock Memory Display
IndicateshowmuchmusicissavedintheAnti-ShockMemoryandiftheInstantStartfunctionis
available.„19“isthemaximummemoryvalueandrepresents10secondsfortheanti-shockmemory.
F) Pitch Display
Indicates the set pitch value of a track in percent.
G) Key Lock
IndicatesifKeyLockhasbeenactivated(showsthepadlocksymbol).IfKeyLockisactivated,the
track‘s tone pitch remains the same when the tempo changes.
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H) BPM Status
Indicatesifthe AutoBPM Counter(display reads„Auto BPM“) ormanual BPM Counter(display
reads„BPM“only)isactivated.
I) BPM Display
Indicates the current BPM value of the track.
J) Dot Matrix Information Display
Indicatesthenameofthefolder,le,album,genre,artistandtitlewhileplayinganMP3CDwith
ID3TAGoranaudioCDwithCDtext.Tochangebetweenthenameofafolder,artistandtitleofan
MP3-CD,presstheTrackWheel-4-.Thisinformationdisplayanimatesavirtualdiscwhichshowsthe
directioninwhichtheCDturnsandiftheJogWheelhasbeentouchedwhileinScratchmode.While
in the pre-set menu, the necessary settings are made in the Dot Matrix Information Display.
K) CUE
IndicatesiftheplayerisinCuemode(thedisplayreads„Cue“).
L) Pause
IndicatesiftheplayerisinPausemode(thedisplayreads„||“).
M) Direction
Indicates if the player is in Forward or Reverse mode.
N) CD/MP3 Mode
IndicatesifanaudioCD(thedisplayreads„CD“)oranMP3-CD(thedisplayreads„MP3“)isplaying.
O) Auto-Cue Status
IndicatesifAuto-Cueisactivated(thedisplayreads„AutoCue“).Tode-/activateAuto-Cuepress
andholdtheSingle/Continuebutton-8-fortwoseconds.
P) Play Mode
IndicatesiftheplayerisinSinglemode(thedisplayreads„Single“)orinContinuemode(nothing
ondisplay).
Q) Reloop
IndicatesiftheplayerhasstoredaloopwhichcanbepromptedwiththeReloopbutton-14-(the
displayreads„Reloop“).When„Reloop“ashes,theloopisactive.
12. Loop In Button
ActivatetheLoopInButton-12-tosetthestartpointofaloop(endlessloop)andalsotoseta
current Cue Point. In order to newly set the Loop-In point push the Loop In Button while the loop is
activated.
13. Loop Out Button
ActivatetheLoopOutButton-13-tosettheendpointofaloop(endlessloop).IftheLoopInButton
waspreviouslyactivated,theplayergoesintotheLoopmode(seamlessloop)-thedisplayreads
„Reloop“.Toexittheloop,presstheLoopOutButtonagain.
>>Formoreinformationaboutloopsgotothechapterentitled„Sampling“.
InordertonewlysettheLoopOutpointpushandholdtheLoopOutButtonforapproximately2
seconds.NowyoucanshortenandlengthentheLoopOutpointbyturningtheJogWheel.
14. Reloop Button
PresstheReloopButton-14-fortheplayertoreturntothelastloopthatwasplayed.Toexitthe
loop,presstheLoopOutButtonagain.
>>Formoreinformationaboutloopsgotothechapterentitled„Sampling“.
15. CUE/Sample Banks 1-4
WheninPlaymode,theCue/SampleBanks1to4-15-canbeusedasHotCuebuttons.Oncethe
SamplermodehasbeenactivatedbyusingtheSamplerButton-17-theplayerwillplaysamplesfrom
thebankssimultaneouslywiththeplayback.Foreverybank,a5-secondsamplecanbesavedand
playedback.PressoneoftherespectiveBankButtons1to4totriggerthepreviouslystoredCue
Points or samples.
>>Formoreinformationaboutloopsgotothechapterentitled„Sampling“.
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16. Memory Button
UsetheMemoryButton-16-toassignandstoreloopsinthefoursamplebanks.Aftercreatinga
LoopwiththehelpoftheLoopInandLoopOutButtons,presstheMemoryButton-16-.TheMemory
LEDgoeson.ThenselectoneofthefoursamplebankstostoretheLoopontheverysame.The
respectivesamplebankgoeson.TheMemoryLEDgoesoff.Repeatthisprocesstoreplacetheres-
pective sample or to record a new one.
>>Thememoryfunctionalsomakesitpossibletolastinglystoreforupto500CDsfourcuepoints
orsamples(altogether2.000cuepoints/samples).Readmoreinformationinthechapterentitled
„Sampling“.
17. Sampler Button
Toactivatethesamplemode,presstheSamplerButton-17-.
NOTE:
There are two different sample play modes: An Endless mode and a One Shot mode. The Endless
mode is activated by pressing the Sampler Button - 17 - once; the sampler LED is continually
illuminated. In Endless mode the sample is played endlessly in a loop. The One Shot mode is acti-
vated by pressing the Sampler Button -17- twice. The sampler LED ashes. In One Shot mode the
sample is triggered once. If the Sample mode has been activated, the loops previously stored in
the Sample Banks 1 to 4 can be played simultaneously while playing back the CD.
18. Jog Wheel
YourCDplayerfeaturesanextralargeJogWheelforatruevinyl-likeoperation.Thisisgenerally
divided into two sections for scratch applications. The top section is touch sensitive and responds to
the body‘s own electricity - similar to a vinyl record on the turntable. The outer rubberised ring has
been designed for pitch bending - similar to the edge of a turntable‘s platter. If the Scratch function
-27-hasbeendeactivated,theentireJogWheelalsoworksasaSearchandPitchBendwheel.By
turning clockwise and counterclockwise while in Cue and Pause mode, you can frame-search precise-
ly(1/75min.)foraCuePoint.WhileinPlaymode,usetheJogWheel,similartoaturntable,forpitch
bending(duringdeactivatedScratch-27-).Thisisaquickincrease(pushstart)ordecrease(stop)of
thepitch.ThefastertheJogWheelisturned,thequickerthechangeofpitch.Thesameeffectcan
beachievedwiththePitchBendButtons-24-.Also,theJogWheelcanbeusedwiththehelpofthe
TimeandRatioButtons-25/26-tomodulateandseteffectsandsamples.Forthis,readmoreonthe
individualeffects-28to35-inthechapterentitled„Sampling“.
19. Eject Button
ToinsertaCD,slidetheCDwiththepicturefacingupwardscarefullyintotheslot-1-.TheCDisau-
tomaticallypulledin.TheStatusLEDabovethedriveasheswhileloadingtheCD.Assoonasthe
CDhasbeenreadandrecognised,theStatusLEDgoesoff.WhenplayingCDswithadiameterofless
than12cm,useanyconventionaladapter.PresstheEjectButton-19-toejecttheCD.
20.Pitch Range Button
PressthePitchRangeButton-20-toselectbetweenapitchrangeof+/-4%,+/-8%,+/-16%or+/-
100%.
21. Key Lock Button
WhenactivatingtheKeyLockfunctionwiththebutton-21-thetrack‘soriginaltonepitch,regardless
of the set pitch, is maintained. Press the button a second time to deactivate the Key Lock function.
22.Pitch Fader
UsethePitchFader-22-toinnitelychangethepitchofthetrackwithintheselectedrange.The
differencefromtheoriginalpitchisshownonthedisplay-11F-inpercent.Adjustmentsinthe+/-4
%,+/-8%and+/-16%pitchrangesareeffectedinstepsof0,02%andinthe+/-100%pitchrange
instepsof0,1%.
NOTE!
These steps can only be shown with one position after decimal point on the display -11 F-. The
accurate value will temporarily appear on the display -11 J- when using the pitch fader.
23. Pitch On/Off Button
De-/ActivatethePitchFaderusingthePitchOn/OffButton-23-.
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24. Pitch Bend Buttons
UsethePitchBendbuttons-24-tobrieychangethepitchoftherespectivetrackby+4/8/16%(+
button),orby-4/8/16%(-button)byholdingit.Releasethebuttonfortheplayertoreturntothe
pitch set with the Pitch Fader.
25.Parameter Time Button
UsetheParameterTimeButtontomodulateachoseneffectorasample(beatfrequency,pitch).
>>Formoreinformationreadabouttheindividualeffects-28to35-orgotothechapterentitled
„Sampling“.
NOTE:
The last activated effect or sample is always assigned to the parameter.
26.Parameter Ratio Button
ModulateachoseneffectorasamplewiththehelpoftheParameterRatioButton.(intensity)
>>Formoreinformationreadabouttheindividualeffects-28to35-orgotothechapterentitled
„Sampling“.
NOTE:
The last activated effect or sample is always assigned to the parameter.
27. Scratch Button (Vinyl mode)
SelecttheScratcheffectbypressingtheScratchButton-27-.ThenscratchthetrackwhileinPlay
modewiththetopsectionoftheJogWheel-18-likeavinylrecord,bymovingitforwardandback-
wardandholdingit.TheJogWheelrecognisesthetouchofyourngers.PresstheScratchButtona
second time to deactivate the Scratch effect.
NOTES:
• When pressing and holding the Scratch Button for more than 2 seconds, the „Scratch-to-Cue“
mode is activated. If only the Jog Wheel is touched, the player instantly returns to the Cue
Point without changing into the Pause or Playback mode. This is how to scratch a track from
the desired Cue Point. Press the Scratch Button a further time to deactivate the Scratch mode.
• Personalise your preferred Jog Wheel sensitivity. Proceed as detailed in the chapter „Submenu“.
• Hold the Shift Button and press the Scratch Button until the LED blinks. This enables the Sam-
ple Scratch mode.
28.Skid Button
SelecttheSkideffectbyrstactivatingtheSkidButton-28-.PresstheHoldButton-31-tomaintain
the set parameters.
>>formoredetailsgotoitem31
The„Hold“LEDisilluminated.NowusetheJogWheel-18-andtheTimeParameterButton-25-to
setthestarttimeandincombinationwiththeRatioParameterButton-26-thestoptimeofthe
player,eachinstepsof0–9990mSec.
NOTE:
To set the start or stop time to match the beat, press the respective Beat Link Buttons -36-; se-
lect between 1/8, 1/4, 1/2, 3/4, 1/1, 2/1 und 4/1 beat(s). The respective LED is illuminated.
When pressing the Play/Pause Button -2- to change into Pause mode, the player stops at the set
speed until it comes to a standstill. When pressing the Play/Pause Button to change into Play
mode, the Player runs at the set speed until the speed set with the Pitch Fader -22- has been
reached. Use this function to simulate the renowned fade-out effect of a turntable. Press the Skid
Button a second time to deactivate the Skid effect.
29. Filter Button
UsetheFilterButton-29-todeactivateabandpasslterwhichpermitsplayingatacertainfre-
quency.
Your device synchronises the effects automatically for the current BPM value. Use the Beat Link
Buttons-36-toadjustthefrequencytomatchthebeat.
Tomanuallychangethebeatfrequencyoftheeffect,presstheParameterTimeButton-25-and
regulatethefrequencymeanoftheJogWheel(von0-9990mSec.).Toinuencetheintensityof
theeffect,presstheParameterRatioButton-26-andadjustthevolumewiththeJogWheel(from
0–255).
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NOTE:
As soon as the Time or Ratio Buttons are activated, the Scratch mode is temporarily deactivated.
TIP:
To create a great lter sweep effect, set the Time Parameter value to „0“ mSec. and activate
„Hold“. Use the Parameter Ratio Button and the Jog Wheel to innitely lter the frequency of
your track from the value „0“ (High Pass Filter) to the value of „255“ (Low Pass Filter).
30.Phase Button
UsethePhaseButton-30-toactivatethephaseeffect.Althoughsimilartoaanger,itemphasises
the upper pitch less and sounds slightly more harmonious.
Your device synchronises the effects automatically with the current BPM. Use the Beat link Buttons
-36-tomodifythefrequencytomatchthebeat.Tomanuallychangethebeatfrequencyoftheef-
fect,presstheParameterTimeButton-25-andregulatethefrequencyvalueusingtheJogWheel
(von0-9990mSec.).Toinuencetheintensityoftheeffect,presstheParameterRatioButton-26-
andsetthevolumewiththeJogWheel(from0–255).
NOTE:
As soon as the Time or Ratio Buttons have been activated, the Scratch mode is temporarily
deactivated.
31. Hold Button
WhenactivatingtheHoldfunctionwiththebutton-31-yourplayermaintainstheseteffectfrequen-
cy.Otherwise,theeffectvaluealwaysreturnstotheoriginalvalue.
ATTENTION:
The original value can be independently dened. For this, activate the Hold function -31- and set
the desired valued. When deactivating the Hold function and changing the Frequency/Intensity
value, the value will automatically jump to the dened original value.
32.Echo Button
UsetheEchoButton-32-toactivateaReverb/Delayeffect.Yourdevicesynchronisestheeffects
automaticallywiththecurrentBPMvalue.UsingtheBeatLinkButtons-36-,youcanpreciselyset
the frequency to match the beat.
Tomanuallychangethebeatfrequencyoftheeffect,presstheParameterTimeButton-25-and
regulatethefrequencyvalueusingtheJogWheel(from0-2000mSec.).Toinuencetheintensity
oftheeffect,presstheParameterRatioButton-26-andsetthevolumeusingtheJogWheel(from
0–255).
NOTE:
As soon as the Time or Ratio Buttons have been activated, the Scratch mode is temporarily
deactivated.
TIP:
The Echo effect sounds best if synchronous with the beat. Ideally, use the Beat Link Buttons -36-
to vary the length of the effect.
33. Flanger Button
UsetheFlangerButton-33-toactivatetheangereffect.Thisfrequentlyappliedeffectissimilarto
the Phase effect, but slightly more harmonious, emphasises the upper pitch more and is reminiscent
ofayingaircraft.YourdevicesynchronisestheeffectsautomaticallywiththecurrentBPMvalue.
UsetheBeatLinkButtons-36-topreciselysetthefrequency.Tomanuallychangethebeatfrequen-
cyoftheeffect,presstheParameterTimeButton-25-andregulatethefrequencyvaluewiththe
JogWheel(from0-9990mSec.).
Toinuencetheintensityoftheeffect,presstheParameterRatioButton-26-andsetthevolume
withtheJogWheel(from0–255).
NOTE:
As soon as the Time or Ratio Buttons have been activated, the Scratch mode is temporarily
deactivated.
TIP:
The Flanger effect is best when set to 4/1 beat with the Beat Link Button.
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34.Trans Button
UsetheTransButton-34-toactivateaCuteffect.Thiseffectsoundsasifcuttingthesignalquickly
with the cross fader. Your device synchronises the effects automatically with the current BPM value.
UsethebeatLinkButtons-36-tochangethefrequencytomatchthebeat.
Tomanuallychangethebeatfrequencyoftheeffect,presstheParameterTimeButton-25-and
regulatethefrequencyvaluewiththeJogWheel(from0-9990mSec.).Toinuencetheintensity
oftheeffect,presstheParameterRatioButton-26-andsetthevolumewiththeJogWheel(from
0–255).
NOTE:
As soon as the Time or Ratio Buttons have been activated, the Scratch mode is temporarily
deactivated.
TIP:
This effect should also be varied for optimum results with the Beat Link Buttons -36-.
35.Pan Button
ThePanButton-35-activatesaBalanceeffect.Thiseffect,dependingonthebeatfrequency,alter-
nates the signal from the left to the right loudspeaker side. Your device synchronises the effects
automaticallytomatchthecurrentBPMvalue.UsetheBeatLinkButtons-36-tochangethefre-
quency to match the beat. To manually change the beat frequency of the effect, press the Parameter
TimeButton-25-andregulatethefrequencyvalueusingtheJogWheel(from0-9990mSec.).To
inuencetheintensityoftheeffect,presstheParameterRatioButton-26-andsetthevolumewith
theJogWheel(from0–255).
NOTE:
As soon as the Time or Ratio Buttons have been activated, the Scratch mode is temporarily
deactivated.
TIP:
This effect is best varied using the beat link buttons.
36.Beat Link Buttons
PresstheBeatLinkButtons-36-tosynchronisethechoseneffectswiththespeedofthetrack.
Selectbetweenafrequencyof1/8,1/4,1/2,3/4,1/1,2/1and4/1beat(s);therespectiveLEDison.
37. BPM Button
Your device has a manual and an automatic beat counter. The automatic beat counter is activated
automaticallyafterswitchingonthedevice.Thedisplayreads„AutoBPM“.Readthecurrentlyde-
termined value on the display.
>>Seealsoitem11/I
38.Tap Button
PresstheTapButton-38-repeatedlytothebeatofthemusictomanuallydeterminethespeedof
thetrack.ThedisplaycurrentlyreadsthevalueinBPM(=beatsperminute).PresstheBPMButton
-37-toreactivatetheautomaticbeatcounter.
39. Relay/Fader Start Connection Hub
WhenconnectingyourplayerviatheConnectionHub-39-withanotherReloopCDplayer(which
alsofeaturesaRelay/FaderStartconnectionhub)withtheenclosed3.5jackcord,RelayPlayis
available.Forthis,selecttheSinglePlaymodeonbothplayers,usingtheSingle/ContinueButtons
-8-.Bothdisplaysread„Single“.ThenactivatethePlaymodeononeoftheplayerswiththePlay/
PauseButton-2-.Thersttrackisplayed;theplayerthengoesintoPausemode.Thersttrackof
theotherplayeristhenplayed;thenthisplayergoesintoPausemode.Afterthat,thesecondtrack
oftherstplayerisplayed,etc.
NOTE:
Your player also supports the Fader Start function. For this, connect the supplied 3.5 jack cable
of the Relay/Fader Start Connection Hub -39- with the Fader Start connection hub of a compa-
tible mixing console, such as the Reloop RMX-40 DSP. By simply operating the fader of a mixing
console you can start or stop playing from the CD player.
40.6.3mm Headphones Connection
Attachyourheadphoneswitha6.3mmjackcableformonitoringtothisoutput-40-.
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39
41. Volume Control For Headphones
Usethewheel-41-toadjustthevolumeoftheheadphones.
42.RCA output hub
Connecttheoutputhubs-42-withtheLineInhubsofyourmixingconsoleoramplier.
43.Digital Output Hub
ConnecttheDigitalOutputHub-43-toadevicethatfeaturesadigitalinput,forexampleaCDbur-
ner, MD recorder, digital mixer or audio card.
44.On/Off Switch
Switch your device on or off with this switch.
45.Line Cord Connection Hub
ConnecttheConnectionHub-45-withalinecordandinsertitintoanoutlet.
46. Shift Button
ByholdingtheShiftButton-46-itispossibletocallupasecondfunctionofanelement.
Auto Loop Function:
HoldtheShiftButton-46-andpushoneoftheBeatLinkButtons-36-inordertosetanAutoLoop.
Dependingonthechosenbaryoucanchoosebetween7differentbarlengths(1/8–4/1).Themore
precisetheBPMrecognitionthebettertheAutoLoopwillfunction.Inordertomanuallyanalysethe
BPMvalueusetheTapButton-38-.InordertoleavethelooppushtheLoopOutButton-13-.
MIDI Shift Function:
When in MIDI mode a second MIDI command can be carried out by using the Shift Button -46-.
Further details regarding this function can be found in the chapter MIDI Mode.
47. USB Media Port
You can connect external USB media to this port, like for example USB sticks or external USB hard
disks.SupportedformatsareMP3,PCMandWAVE.Themaximumlelimitaionis341MBor233
minutespertrack.Encodingwith32,44.1and48kHzaresupported.Themediummustbeformated
asFATsystem.Amaximumof999folderswith999trackseachisreadable.
48. Source Select Button
ViatheSourceSelectButtonitispossibletoswitchbetweenthethreemediamodes.Whenturning
on the device the RMP-3 will automatically be in USB mode. In pause mode push the Source Select
Button in order to change to CD mode. Hold the Source Select Button for approximately 2 seconds
in order to switch to MIDI mode.
USB Mode = Source Select Button shines red
CD Mode = Source Select Button shines blue
MIDI Mode = Source Select Button shines purple
49. USB MIDI Port/USB Audio Link
MIDI Port Mode
Connect the included USB cord to the USB MIDI Port and to your computer. This port is also intended
forMIDIassignments(e.g.controlofDJsoftwarelikeTRAKTOR).Intheoperatingsystemtheplayer
willbeautomaticallyrecognisedas„RMP-3“withoutanyspecialdrivers(WindowsXP/VistaandMac
OSXcompatible).
Audio Link Mode
ItispossibletoconnecttwoRMP-3playersandusingonecombinedUSBaudiosource(externalUSB
harddiskorUSBstick).Inordertoactivatethismodeitisnecessarytoactivate„USB=LINK“in
the submenu.
Path:Submenu(pushTime+Trackbuttons)>C.MIDISETUP>USB=LINK(adjustbypushingthe
ShiftButton-46-andturningtheTrackWheel-4-)
NOTE!
Please also refer to the chapter „USB Audio Link“ for further information.
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40
SAMPLING
This chapter details the possibilities and settings of the mighty on-board sampler of your device.
Aloopisthepermanentrepetitionofasequencebetweenachosenloopstartingpointandachosenloop
endingpoint.SelectaloopstartingpointbypressingtheLoopInButton-12-.Selecttheloopendingpoint
bypressingtheLoopOutButton-13-.TheplayergoesautomaticallyintoLoopmodeandtheReloopdis-
playashes.ThesequencethuschosenisseamlesslyreplayeduntiltheLoopOutButton-13-ispresseda
second time. The player seamlessly goes into Play mode. To prompt the last played loop against, press the
ReloopButton-14-.TheplayergoesautomaticallyintoLoopmode.
Auto Loop Function:
HoldtheShiftButton-46-andpushoneoftheBeatLinkButtons-36-inordertosetanAutoLoop.Depen-
dingonthechosenbaryoucanchoosebetween7differentbarlengths(1/8–4/1).Themoreprecisethe
BPMrecognitionthebettertheAutoLoopwillfunction.InordertomanuallyanalysetheBPMvalueuse
theTapButton-38-.InordertoleavethelooppushtheLoop-OutButton-13-.
NOTE:
• The player saves this loop for the current track only. When changing to a different track, no loop is
stored.
• The currently saved loop starting point (set with the Loop In Button -12-) is also the current Cue Point.
When saving a new Cue Point, after saving a Loop and exiting the Loop mode, this overwrites the cur-
rent starting point. The re-loop display goes off and no loop is saved anymore.
• You have four sample banks available, each of 5 seconds. To record a sample, set a loop as described
above using the Loop In and Loop Out Buttons. Then press the Memory Button -16- and then one of the
four Memory Buttons -15- The loop thus set is now saved in the chosen sample bank and the Memory
Button goes off. To play a sample, rst press the Sampler Button -17-. Then press the desired one of the
four memory buttons. The Sampler plays the sample from the chosen bank in an endless loop (Endless
mode). Press the Sample Button once again to play the sample only once (One Shot mode). To end
playing the sample, press the Sample Button again. The light goes off.
NOTE:
• When in Sampler mode, playing a sample is activated independently from CD play. In Play mode the
current track can also be heard as the sample. In Cue and Pause mode, only the sample can be heard.
• Edit the saved loops with the help of the Parameter Time and Ratio Buttons while in Sampler mode.
Use the Parameter Time Buttons to change the pitch of the loop (from -100% to +100%). Use the
Parameter Ratio Button to vary the volume of the sample (from 0 - 255 max.). The player saves the
samples set in this manner until they are overwritten by new ones or the device is switched off. Even
when changing the track or the CD, the saved samples are stored. The button of an assigned Sample
bank is always lit blue if the assigned (= sample‘s own) CD has been inserted. If a different CD is inser-
ted (= non-sample) the respective button lights up in red. The button of the last assigned sample bank
also ashes in the respective colour. A sample bank is overwritten when new samples are recorded.
The four sample banks are also Hot Cue Point memories. When pressing the button of a sample bank
without previously having activated the Memory button or the Sample button, the Player returns while
in Play mode as well as in Pause mode to the beginning of the respective sample. This function is only
available for CDs of samples or with sample banks that are illuminated in blue.
NOTES:
• If you wish to lastingly save the set Cue Points / Samples, press the Memory Button -16- for two se-
conds. The display reads „Saving“. This means that the Cue Points / Samples of the CD‘s own sample
will be maintained even after switching the device off. It is possible to lastingly store for up to 500
CDs four cue points or samples. To prompt the saved Cue Points / Samples of a CD again, press the
Memory Button -16- BEFORE inserting the CD. The display reads „Recall“. Now insert the CD and the
previously stored Cue Points/Samples are automatically loaded. The respective storage banks ash
blue and are ready for play.
• To completely delete the Cue Point / Sample Bank memory, rst switch off the device with the ON/
OFF switch -44-. Then turn the Search Wheel -5- counter-clockwise until the point of resistance and
hold it in this position. Switch the device on with the ON/OFF switch. Release the Search Wheel again
as soon as the display reads „Clear all“.
USB MODE
ChoosetheUSBModeviatheSourceSelectButton-48-(theSourceSelectButtonglowsred).Nowconnect
yourUSBmediumtotheUSBPort-47-(e.g.USBstickorexternalUSBharddisk).Theplayerwillloadthe
rsttrackfromthealphabeticallyrstfolder.ByturningtheTrackWheel-4-itispossiblenavigatequickly
throughthesinglefolders.Whenthelasttrackofafolderhasbeenplayedtheplayerwillautomaticallyjump
tothersttrackofthefollowingfolder.Thecurrenttrackandfoldernumberswillbeshowninthedisplay-A-.
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41
NOTE!
Please also refer to the chapter „Submenu“ for selectable display options. Via the Folder Search But-
tons -6- it is possible to navigate directly through the generated folders. All further player functions are
equal to the normal CD/MP3 mode.
WORTH KNOWING!
Please also refer to the chapter „USB Audio Link“ in order to connect two RMP-3 players and to access
one USB MIDI source.
MIDI MODE
ByholdingtheSourceSelectButton-48-foralongerperiodoftimeyouwillchangetoMIDIMode.The
SourceSelectButtonglowspurple,„DeckACH1“appearsonthedisplay.Theremark„DeckACH1“means
thatallelementsaresending onMIDIchannel1.By pushingtheReverse/DeckSwitchButtonyoucan
switchfromchannel1(DeckA)tochannel4(DeckD).Thiswayaneasyhandlingofupto4virtualplayers
becomespossible.Furtherinformationcanbefoundinthechapter„Submenu“andintheTRAKTORPRO
mapping.
NOTE!
Regularly check our website www.reloopdj.com for possible rmware updates and new mappings.
EachelementoftheplayersendsMIDIcommands.PleasealsorefertotheMIDImapincludedinthisma-
nual.
a) Reverse/Deck Switch Button
BypushingtheReverse/DeckSwitchButton-10-itispossibletocomfortablyswitchbetween4MIDIchan-
nels. The current channel and as the case may be the virtual deck drive will appear on the display. If, for
example,youwouldliketocontrol4virtualdeckswithoneRMP-3youcanswitchbetweenthevirtual
decksviatheDeckSwitchButton.Thechannelpresetscanbeadjustedinthesubmenu(alsoseechapter
Submenu).
b) Shift Button
ByholdingtheShiftButton-46-asecondfunctionofanyelementcanbecalledup.Thiswaythenumberof
control elements will be doubled. Please also refer to the included MIDI Map in this manual.
c) Jog Wheel
Thelarge,touch-sensitiveJogWheel-18-cansendMIDIcommandsinfourdifferentmodes:
• normal mode
Sendsdatawhenturning/touchingtheJogWheel.
• X-Parameter
WithactivatedX-ParameterButton-25-theJogWheelsendsdifferentdata.
• Y-Parameter
WithactivatedY-ParameterButton-26-theJogWheelsendsdifferentdata.
• Shift Mode
WhenholdingtheShiftbutton-46-theJogWheelalsosendsdifferentdata.
NOTE!
Two different MIDI sampling rates can be selected for the Jog Wheel.
• High Resolution = 1.024
• Low Resolution = 512
For further information please refer to the chapter „Submenu“.
d) MIDI Command Editing
Generallyspeakingeachelementisfreelyeditable.
Forfurtherinformationpleaserefertothechapter„Submenu“.
e) TRAKTOR PRO Mapping
TheRMP-3isimplementedasMIDIcontrollerinthemostcurrentTRAKTORPROversionsanditcan
be selected as controller in the defaults. The functions are assigned as follows:
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TRAKTOR PRO MAPPING
The numeration is based on the drawing that can be found on page 30
Control Function (Traktor) Description
2Play/Pause Starts and stops a loaded track in the selected deck
3SetCue+PlayCue
•If no cue point is set, a new point will be created
•If a cue point has already been set, by pressing the cue button the track will
play from this position as long as the button is being pushed
4List/treebrowse,open
browse mode
•Navigationthroughthelistview(>normalmode)
•Shift+turningthetrackwheel:navigationthroughtreeview(>normalmode)
•Pressingthetrackknob:opensbrowsemode(>browsemode)
5Seek(Search) Searchesthroughatrack(accelerationdependingondegreeofturning)
6Treenavigation,Open/
Close folders
•Navigationthroughtreeview(>normalmode)
•Openandclosefolders(>browsemode)
7,8 Loop size Adjuststheloop'ssize
9Effectrotation Navigates through the list of available effects of active deck
10 Deck switch Switchesdeckcontrol;theselecteddeckisshownontheRMP-3'sdisplay(11)
11 Displays selected deck
SelecteddeckisshownontheRMP-3'sdisplay(11)
12 Loop IN Sets loop-in point for the selected deck
13 LoopOUT Sets loop-out point for the selected deck; the set interval is looped
14 Beat loop Automaticallysetsaloopdependingontheselectedsize
15 Hotcues/effectbuttons
•Triggerssaveshotcues(1-4)(>normalmode)
•Shift+hotcues:triggerssavedhotcues(5-8)(>normalmode)
•Activateseffectbuttonsofeffectunitasociatedtotheselecteddeck[A-e1,
B-e2,C-e3,D-e4](>effectmode)
16 Store cue Stores cue points in the track bank
17 Cue/Playmode PressingtheCue/Playmodebuttonreturnstoplaybackmode(>normalmode),
deactivateseffect(>effectmode)andscratchmode
18 JogWheel:Pitchbend/
scratch/effectmodulation/
browse
•Pitchbend(>normalmode)
•Scratch(ifScratchbuttonhasbeenpressed)
• Effectmodulationduring>effectmode-Browsingcapabilitiesduring>browsemode
19 Load track Loads track selected in list view
20 FXActivate
Intelligent FX activation
•PressingFXindeckA:assigneffectunit1
•PressingShift+FXindeckA:assigneffectunit2
•PressingFXindeckB:assigneffectunit2
•PressingShift+FXindeckB:assigneffectunit1
•PressingFXindeckC:assigneffectunit3
•PressingShift+FXindeckC:assigneffectunit4
•PressingFXindeckD:assigneffectunit4
•PressingShift+FXindeckD:assigneffectunit3
Note: Assigned effect units are indicated by the 4 LEDs near to FX Activate
21 Key lock Activates/deactivateskeylock
22 Pitch/Volumefader/Dry-
Wet
•Pitch during > normal mode
•Shift+movingtheslider:adjustvolumeofselecteddeck
•Dry/wetfunctionofcorrespondingeffectunitduring>effectmode
23 Jog lock LockstheJogWheelcompletelytopreventunintendedpitchbend/scratch/effect
modulation/browsingcapabilities
24 Pitchbend/automatic
crossfader
•Pitch bend
• Shift+pitchbendbuttons:automaticallymovesthecrossfadertotheleft/rightside
25 Jog:Xparameter
•FXparameter1during>effectmode
•Tree navigation during > browse mode
•Slow scratch during activated scratch mode
26 Jog: Y parameter
•FXparameter2during>effectmode
•List scrolling during >browse mode
•Fast scratch during activated scratch mode
27-30,
32-35 Effectselect Select an effect that is assigned to a corresponding effect unit
31 Effectmode Activates/deactivates>effectmode
36 Loop size Directlyadjuststheloop'ssize
37 Sync/Settomaster •Syncs selected deck to master deck
•Shift+Sync:Setsselecteddecktomasterdeck
38 TAP PushingtheTAPbuttontothebeatofthemusicsetsthemanualBPMvalue
46 Shift Allowsasecondfunctionforcertaincontrols
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DIFFERENT MODES (NORMAL/BROWSE/EFFECT)
Normal mode:
Thenormalmodeisthedefaultsetting.Inthismode,indicatedbythecuemodeLED,itispossible
to control all general deck features.
Control Behaviour
Jog(18)
•ByturningtheJogWheelwithoutanyactivatedJogWheelfunctiontemporarilychangesthepitchofthese-
lecteddeck-Ifthescratchbuttonhasbeenpressed,theJogWheelcanbeusedtoscratchthetrack.Please
notethatthisfeaturewillonlyworkiftheplatteristouchedwhileturningtheJogWheel
PADs(15)
IfaPAD(1-4,+Shift:5-8)buttonispressed,thetrackjumpstothesavedcuepoint,ifonehasbeenset.Ad-
ditionally as long as the button is pressed, the track will be played from the set cue point. If no cue point has
beensetthehotcuebuttonswillnotaffectanything.PADButtonassignment:
Track
Wheel(4)
•By turning the track wheel it is possible to navigate through the track list view
•Shift+turningthetrackwheelallowsnavigationthroughthetreeview.Notethatthefoldersearchbuttons(6)
canalsobeusedtodothesameinnormalmode.Ifalargertrack/treelistviewisdesiredyouhavetoactivate
> browse mode.
Browse mode:
By pressing the track wheel the browse mode can be maximised and min imised. This allows a much
more comfortable navigation through the tracks collection.
In this mode the jog and a lot of other controls work differently:
Control Behaviour
Jog(18)
•Turning the jog allows navigation through the track collection
•IfthejogisinXparametermode(25),turningthejogresultsinscrollingthroughthetreeview
•IfthejogisinYparametermode(26),itispossibletoscrollquicklythroughthetrackscollection
Track
Wheel(4) •Navigation through the tree list is possible by turning the track wheel.
Folder
Search
Buttons
(6)
• Pressingthefoldersearchbuttons(6),selectedfoldersinthetreeviewcanbeopenedandclosed.
Effect mode:
BypressingtheHOLDbutton(31),theeffectmodewillbeactivatedindicatedbytheHOLDbutton
LED.TheCUEmodebuttonLEDwillbeturnedoff.ThejogandthePADswillnowinteractaseffect
modulation tool. Please note that only the advanced effect units are supported. It is possible that
a mapping update will be Released to additionally support the chained effect unit. Regularly check
the Reloop support forum for updates:
http://www.reloopdj.com/forum/
Control Behaviour
Jog(18)
• Turningthejogwithinactiveparameters(suchasXorY)theparameter3ofthecorrespondingeffectunitwillbeadjusted
• IfthejogisinXparametermode(25),turningthejogresultsinmodifyingtheeffectparameter1
• IfthejogisinYparametermode(26),itispossibletochangeeffectparameter2byturningthejog
PADs(15)
•IneffectmodethePADs(15)interactaseffectbuttons.
•PAD1>activateseffectunit
•PAD2>FXreset
•PAD3>FXbutton1
•PAD4>FXbutton2
Pitchfader
(22)
•Movingthepitchfader(22)willadjusttheDRY/WETfunctionoftheeffectunit.Thiswillnotaffectthedeck's
pitch value.
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44
MIDI MAPPING
CC-ABSOLUTE (VR)
Control Change messages are sent with
status0xBn,wherenisthechannel,for
the specied CC controller. Thus the
controller MIDI ID is indicated with the
channel along with the CC number. The
valuefrom0x00to0x7F,directlyrela-
ted to the location of the controller.
CC-RELATIVE (ENC)
Control Change messages are status
0xBn, where n is the channel, for the
specied CC controller. Thus the cont-
roller MIDI ID is indicated with the chan-
nel along with the CC number. The value
from 0x40 to indicate the change in
thecontroller.Thisisanoffsetto0x40
“one’s complement” notation. A mes-
sagewithdata0x43indicatesapositive
changeof3.Amessageswithdata0x31
indicatesanegativechangeof15.
SWITCH ON/OFF (SW,CENTER,CW,CCW)
These messages are used for switches.
Control Change messages are sent with
status0x9n,SWITCHOnandOffvalueare
0x7Fand0x00,wherenisthechannel.
LED ON/OFF (LED)
ThesemessagesareusedforLED.Con-
trol Change messages are sent with sta-
tus0x9n,LEDOnandOffvalueare0x7F
and0x00,wherenisthechannel.
MIDI MAP
SW name Type MIDI MIDI2(Hold shift) Remarks
SW/ENC 2B/32 6A/71 CC TYPE =
RELATIVE
VR/CENTER 32/2C 71/6B CC TYPE =
ABSOLUTE
CW/CCW 32/33 71/72 CC TYPE = NOTE
JOG SW/ENC 20/35 5F/74(VR) CC TYPE =
RELATIVE
JOG CW/CCW 35/36 - - CC TYPE = NOTE
JOG X SW/ENC 20/37 5F/76(VR) CC TYPE =
RELATIVE
JOG X CW/CCW 37/38 - - CC TYPE = NOTE
JOG Y SW/ENC 20/39 5F/78(VR) CC TYPE =
RELATIVE
JOG Y CW/CCW 39/3A - - CC TYPE = NOTE
Pitch Silder VR/CENTER PITCHBEND/26 31/65
<< SEARCH >> VR 15 54
BANK P. SW 25 64
SGL/CTN SW 1F 5E
Time SW 19 58
>>| SW 0D 4C
|<< SW 13 52
SHIFT SW 42
EJECT SW 1B 5A
RELOOP SW 22 61
BPM SW 09 48
TAP SW 03 42
SW 08 47
SW 02 41
%SW 1A 59
CUE SW/LED 07/07 46/07
SW/LED 01/01 40/01
1/8 SW/LED 05/05 44/05
1/4 SW/LED 06/06 45/06
1/2 SW/LED 2A/2A 69/2A
3/4 SW/LED 24/24 63/24
1/1 SW/LED 1E/1E 5D/1E
2/1 SW/LED 0C/0C 4B/0C
4/1 SW/LED 12/12 51/12
SCRATCH SW/LED 2F/2F 6E/2F
SKID SW/LED 29/29 68/29
FILTER SW/LED 11/11 50/11
PHASE SW/LED 0B/0B 4A/0B
HOLD SW/LED 1D/1D 5C/1D
ECHO SW/LED 23/23 62/23
FLANGER SW/LED 21/21 60/21
TRANS SW/LED 27/27 66/27
PAN SW/LED 2D/2D 6C/2D
LOOP IN SW/LED 16/16 55/16
LOOP OUT SW/LED 2E/2E 6D2E
1SW/LED 1C/1C 5B/1C
2SW/LED 0A/0A 49/0A
3SW/LED 10/10 4F/10
4SW/LED 0F/0F 4E/0F
SAVE TO SW/LED 04/04 43/04
SAMPLER SW/LED 28/28 67/28
SW/LED 14/14 53/14
PITCH SW/LED 0E/0E 4D/0E
SCRATCH(2) LED 31
1(2) LED 32
2(2) LED 33
3(2) LED 34
4(2) LED 35
100 LED 36
16 LED 37
8LED 38
4LED 39
PITCH 0 LED 3A
REVERSE LED 30
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45
CONNECTING SEVERAL RMP-3 PLAYERS
IfyouwouldliketoconnectseveralRMP-3players(e.g.inordertocontrolDJsoftware)thefollowing
possibilities are suggestive:
• Two RMP-3 in use with TRAKTOR PRO
TheRMP-3mappingimplementedinTRAKTORPROislayedoutforchannel1-4(Channel1=Deck
A,Channel2=DeckB,Channel3=DeckC,channel4=DeckD).Whenusingtwoplayersyoushould
adjustplayer1viatheReverse/DeckSwitchButtonto„DeckACH1“forDeckA.ForDeckBtheplayer
should be switched to DeckB CH2.
Thiswaytheleftplayer1controlsDeckAandtherightplayer2controlsDeckB.Itissuggestive
to assign a hardware ID to each player which can be adjusted in the submenu under B > MIDI Set >
Name.PleasealsorefertotheTRAKTORassignmentdraftinthismanual.
• Connecting Several RMP-3 Players
WhenusingseveralRMP-3playersinordertocontrolasoftwareitispossibleto
a)underB>MIDISet>NametoassignahardwareIDtosingleplayers
b)underD>MIDIChanneltoassignachannelpresettothesingleplayers(altogether4presets,4
channelseach).
SUBMENU
BypushingtheTimeButton-7-andtheTrackWheel-4-simultaneouslyyouenterthesubmenu.By
pushingtheTrackWheelagainyouwillenterthecorrespondingsubmenu.
1. Version
Displaysthecurrentrmwareversion.
2. Playlist
If the Database Builder has been carried out for the USB drive it is possible to adjust various criteria
inordertoltertracksinthismenu.
Normal:
This is the default setting. The tracks are played corresponding to the established data structure.
Title:
If this criterion is selected it is possible to alphabetically navigate through the title names by pushing
theFolderSearchButtons-6-.ByturningtheTrackWheel-4-itispossibletocontinuouslyandal-
phabetically browse through the title structure.
Artist:
If this criterion is selected it is possible to alphabetically navigate through the artist names by
pushingtheFolderSearchButtons-6-.ByturningtheTrackWheel-4-itispossibletocontinuously
and alphabetically browse through the artist structure.
Album:
If this criterion is selected it is possible to alphabetically navigate through the album names by
pushingtheFolderSearchButtons-6-.ByturningtheTrackWheel-4-itispossibletocontinuously
and alphabetically browse through the album structure.
Genre:
If this criterion is selected it is possible to alphabetically navigate through the genre names by
pushingtheFolderSearchButtons-6-.ByturningtheTrackWheel-4-itispossibletocontinuously
and alphabetically browse through the genre structure.
Example:
Wearelookingforanartistwhosenamestartswitha„g“ontheUSBdatacarrier.UnderPlaylist
weselecttheitem„Artist“.Nowwenavigatetotheletter„g“byusingtheFolderSearchButtons
-6-.Allartistswiththeinitial„g“areshowninsequence.HoldtheTIMEbuttonandturntheJOG
WHEELtochoosethedesiredartistwiththeinitial„g“.WiththeTrackWheel-4-wecannowchoose
the desired track.
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46
3. Sleep Time
Adjustablestand-bytimefrom0–120minutes.
4. Stop Time
Adjustableintervalfrom0,5–12secondsbetweenthetickerinformationdisplayrepetition.
5. Run Time
Adjustmentofthetickerspeedfrom50–2.000milliseconds.
6. Jog Sensitivity
AdjustableJogWheelsensitivityfrom-20-+20.
7. Pitch Bend Range
AdjustablePitchBendRangefrom+/-1%-+/-100%.Thisfeatureisadjustableindependentlyfrom
the adjusted Master Pitch Range.
8. Display Brightness
Adjustabledisplaybrightnessfrom1–10.
9. Repeat Mode
IfRepeatmodehasbeenactivated(On)onlytracksfromthecurrenttrackwillbeplayed.IfRepeat
hasbeensetto„Off“itispossibletonavigateallfoldersviatheTrackWheel-4-.
A. Information Setup
Mode1:Foldername,ID3TAGinformationwillbedisplayedinarepeatingloop.
Mode2:Foldernamewillbedisplayedonce,ID3TAGinformationwillbedisplayedrepeatedly.
B. Bit Rate
Here you can determine whether the Bit Rate should be displayed or not.
C. MIDI Set
USB = LINK/MIDI Mode:
HereitcanbeselectedwhethertheUSBport-49-shouldfunctionasMIDIdataconnectionoras
USBaudiolinkconnection.TodosoholdtheShiftButton-46-andturntheTrackWheel-4-inorder
to choose between the modes.
Pulse:MIDIsamplingrateoftheJogWheel.Itispossibletochoosebetween1.024and512.Todoso
holdtheShiftButton-46-andturntheTrackWheel-4-.
Jog Out:
ViatheJogOutfunctionyoucanadjustthedelaythattheJogWheelshouldtakeinordertosend
MIDIdata(JogWheeldatadelay)inmilliseconds.Theadjustabledelayis0–30milliseconds.Todo
soholdtheShiftButton-46-andadjustthedesiredvalueviatheTrackWheel-4-.
NOTE!
Some DJ softwares are only able to process a limited number of MIDI events per second. For these
cases this adjustment is suggestive. A value of 25 milliseconds corresponds to 40 events per
second.
Edit:
Edit On/Off:
IfEdithasbeenturnedonitispossibletoedittheMIDIparameters(MIDINote,MIDILED).IfEditis
turned off the RMP-3 sends the preset MIDI commands. Please also refer to the MIDI Mapp in this
manual.
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