RoboMaster Referee System User manual

2018.03
V1.1
User Manual
RoboMaster Referee System
LAN
WiFi
192.168.1.1
192.168.1.2

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©2018 DJI All Rights Reserved
Disclaimer
Please read this disclaimer carefully before using this product. By using this product, you hereby signify that you have read and
agree to all content herein. Please install and use this product properly and in strict accordance with the User Manual and product
instructions, as well as any relevant laws, regulations, and policies. Users shall be responsible for the consequences resulting from
their behavior while using this product. DJITM Innovations (DJITM) shall not be liable for any losses incurred from using, installing, or
modifying this product improperly.
DJI™ and RoboMaster TM are trademarks of SZ DJI Technology Co., Ltd and its affiliates. Names of products, brands, etc. herein are
trademarks or registered trademarks of their respective owner companies. This product, the manual, and the software and driver that
work with the Referee System (RoboMaster Client, RoboMaster Assistant, RoboMaster Server, RoboMaster Tools, and DJI WIN
driver) are copyrighted by DJI with all rights reserved, and shall not be modified, reproduced, or transmitted in any form without the
prior consent of DJI. DJI reserves the right of final interpretation of this disclaimer.
Warnings
The complexity of this product requires that users become familiar with the product features by reading the User Manual and have
a basic understanding of relevant concepts before operation. Improper use of this product may cause serious injury, product damage
or property damage. The complexity of this product requires that users familiarize themselves with its features and have a basic
understanding of relevant concepts before operation. Taking into account the importance of the various modules of the Referee System
in the competition, the Referee System has been fully tested in the factory and each module cannot be damaged easily. A user should
not disassemble or modify any parts of the Referee System without authorization. Damage to the Referee System resulting from
unauthorized disassembly will void the warranty. This product is not intended for children. Do not use parts that RoboMaster does
not provide or recommend. Install and use this product in strict accordance with the guidelines provided by RoboMaster. Read all
instructions and warnings contained in the User Manual carefully before installation, setup, and operation.
Product Usage Precautions
1. Please ensure that the wiring connections are correct before use.
2. Please ensure that the components are intact before use. Replace any worn or damaged components if necessary.
Reading Tips
Symbol Descriptions
Important Notes Operation/Use Tips Glossary & Reference
Related Documents
1. Referee System Module Instructions
It is recommended to read the aforementioned documents to understand the features and installation methods of the Referee System
modules. Reserve any necessary installation holes and spaces so that each module on the Referee System's robot side may be correctly
installed, and then read the User Manual to explore the functions of the Referee System.
Revision Log
Date Version Revision Records
2018.3.151.1Update the download links

©2018 DJI All Rights Reserved
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Table of Contents
Disclaimer 2
Warnings 2
Product Usage Precautions 2
Reading Tips 2
Symbol Descriptions 2
Related Documents 2
Referee System Overview 4
Referee System Quick Start Guide 7
Robot Side Congurations 7
Robot Properties 8
Start Battle 8
Description of Robot Side Functions 10
Robot Side Interaction Instructions 10
Introduction to the Robot Side Module Initialization 15
Setting Armor Module IDs 15
Camera Transmission Module Instructions 15
Introduction to the Main Control Module User Interface 18
Introduction to Robot Side Module Updates 19
RoboMaster Server 20
Server Congurations 21
RoboMaster Client 21
Client Congurations 21
Checking Functions on the Robot Side 21
Setting up a LAN

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©2018 DJI All Rights Reserved
Referee System Overview
The Referee System is a fully autonomous electronic penalty system that can detect projectile attack damage and monitor chassis
movement power as well as other robot parameters. The Speed Measurement Module monitors a robot's projectile launching speed
and rate; the Camera Transmission Module provides the user with a rst-person perspective of the robot; the RFID Interaction Module
interacts with the battleeld; and the Localization Module provides a user with a real time high-precision mini-map. A user can use
multiple Referee Systems to form a multi-robot combat system.
The Referee System is composed of the following:
1. The robot side of the Referee System (hereinafter referred to as "Robot Side")
2. The PC client (hereinafter referred to as "Client") and the PC server (hereinafter referred to as "Server")
The Robot Side is composed of the following modules:
1. Main Control Module: the "brain" of the Robot Side. Automatically calculates damage according to data passed back from other
modules. In addition, this module's light bar displays the status and HP of the Robot Side in real-time. The Small Armor Module
can be mounted onto the rear of the Main Control Module by using Armor Mount A (left) and Armor Mount A (right).
Main Control Module
Small Armor Module Large Armor Module Armor Mount B
Armor Mount A (left) Armor Mount A (right)
2. Armor Modules: the "skin" of the Robot Side. They include the Small Armor Module and the Large Armor Module. The Armor
Modules can be mounted onto a robot by using Armor Mount B. The Armor Modules can detect external attacks, including at-
tacks from 17mm projectiles and 42mm projectiles.

©2018 DJI All Rights Reserved
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Speed Measurement Module
(17mm projectile)
RFID Interaction Module
VTM Transmitter VTM Receiver
Speed Measurement Module
(42mm projectile)
RFID Interaction Module test card
3. Speed Measurement Module: detects a robot's projectile launching speed and rate. This includes the Speed Measurement Module
(17mm projectiles) and the Speed Measurement Module (42mm projectiles).
4. RFID Interaction Module: used by the Robot Side to interact with the battleeld. Part of a robot's HP can be replenished by using
an RFID Interaction Module Regeneration Card.
5. Camera Transmission Module: provides the user with a rst-person perspective. This includes the VTM Transmitter and the VTM
Receiver. The VTM Transmitter is mounted on the Robot Side, while the VTM Receiver is mounted on the Client.
6. Localization Module: provides the user with real-time mini-map data and provides the robot with coordinate information.
Localization Module

The figure below shows the correct installation of each module on the Robot Side:
RFID Interaction Module
Localization Module
Main Control Module
VTM Transmitter
Speed Measurement
Module
(17mm projectile)
Armor Module
Armor Module
The figure below shows the connection of each module on the Robot Side*:
*Modules to be installed vary between robot models. For details, please refer to the RoboMaster 2018 Referee System Specification
Manual.
Download.https://www.robomaster.com/en-US/resource/pages/834?type=announcementSub
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©2018 DJI All Rights Reserved

©2018 DJI All Rights Reserved
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The Client and Server are composed of the following parts:
1. Client: used to transmit keyboard and mouse data to a robot remote control so that various features of a robot can be controlled
via the keyboard and mouse. The Client displays a user's first-person perspective, with the Client software UI superimposed onto
the display. After logging on to the server, a user can check the HP of all Robot Sides in real time, and also view a mini-map, the
competition countdown, and battlefield information. The following hardware and software should be installed to the Client to
implement the features described above.
Required hardware:
a. VTM Receiver (outputs an HDMI video signal);
b. HD video capture card (user-supplied; captures video signals from the VTM Receiver);
c. Robot remote control (user-supplied; only DT7 & DR16 remote control receiver systems are supported);
Required software:
a. DJI WIN driver (drives the robot remote control)
Download link:
https://www.robomaster.com/zh-CN/products/components/detail/122
b. RoboMaster Client software
Download
https://www.robomaster.com/zh-CN/products/components/referee?index=1&position=57
2. Server: calculates competition time, triggers the battlefield switch, and displays and transmits Robot Side parameters including
HP, battlefield information, etc. to the Client; allows manual control of multi-level warnings and warns the Client of user
violations; and automatically determines the outcome of the competition. The following software should be installed to the Server
to implement the features above.
RoboMaster Server software
Download.
https://www.robomaster.com/zh-CN/products/components/referee?index=1&position=58
Referee System Quick Start Guide
Robot Side Configurations
Different types of robot can be set up on the Robot Side. At the same time, the type and quantity of robotic Referee System Modules
can be customized on the Server. The table below shows the configuration of a single robotic Referee System module. (The type and
number of modules required depend on the robot model (for details, please refer to the RoboMaster 2018 Referee System Specification
Manual).
Module Name Qty.
Main Control Module 1
Large and Small Armor Modules 1~15
Speed Measurement Module (17mm projectile) 0~1
Speed Measurement Module (42mm projectile) 0~1
RFID Interaction Module 0~1
VTM Transmitter 0~1
VTM Receiver 0~1
Localization Module 0~1

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©2018 DJI All Rights Reserved
Robot Properties
The properties of different types of robots can be congured on the Server and synchronized to the Robot Side. The table below shows
the properties that can be congured:
Property Name Property Information
Referee System module type and quantity Refer to the "Congurations on the Robot Side" section
Initial HP 0-65535
Max. HP
The maximum HP at a full level if the robot's level can be upgraded in competition:
Initial HP - 65535
Damage from 17mm projectiles
HP deducted when the Armor Module receives attacks from 17mm projectiles:
0-Initial HP
Damage from 42mm projectiles
HP deducted when the Armor Module receives attacks from 42mm projectiles:
0-Initial HP
17mm projectile launching speed limit HP will be deducted from a robot when it exceeds this limit.
42mm projectile launching speed limit HP will be deducted from a robot when it exceeds this limit.
Robot Chassis Power Consumption Limit HP will be deducted from a robot when it exceeds this limit.
Combatants Robot type Qty. Remarks
Red
Standard 1 /
Base 0~1 Optional
Blue
Standard 1 /
Base 0~1 Optional
Start Battle
Multiple Referee Systems can be combined to form a multi-robot combat mode. A user can choose to set up a local area network (LAN)
for online combat.
If a local area network (LAN) is set up, the Server must be used, and a user must be able to check the HPs of all Robot Sides on the
Server. A user may also use the Client, paired with the VTM Receiver, to operate a robot from a first-person perspective, check the
HPs of all Robot Sides, and determine the outcome of the competition automatically with the aid of the server.
If a LAN is not being used, the outcome of the competition can be determined only by the HP displayed on the Main Control Module
light bar of the Referee System. Additionally, a user may use the Client paired with the VTM Receiver to operate a robot from a
first-person perspective, but cannot check HPs of the Robot Side nor determine the outcome of the competition automatically.
Users may opt to use base robots or customize competition rules for a more personalized experience. The examples below describe
these situations in ascending order of complexity:
1. 1v1 Mode
1v1 Mode works as follows: A user may select any two Robot Side configurations from the configuration table to be applied to two
robots respectively. One robot will be assigned to the Red team, and the other to the Blue team. You may choose whether to set up a
LAN or use a base for the competition. The table below presents an example of a starting line-up:

©2018 DJI All Rights Reserved
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Combatants Robot type Qty. Remarks
Red team
Standard 1 /
Hero 1 /
Engineer 1 /
Base 0~1 Optional
Blue team
Standard 1 /
Hero 1 /
Engineer 1 /
Base 0~1 Optional
The table below shows the congurations of the Referee System modules required to set up the combat system above:
Module Name Qty. Remarks
Main Control Module 2 /
Large Armor Module 0 /
Small Armor Module 8 /
Speed Measurement Module (17mm projectile) 0~2 Can be ignored if the launching speed is not limited
Speed Measurement Module (42mm projectile) 0 /
RFID Interaction Module 0~2 Can be ignored if no interaction with a battleeld is required
VTM Transmitter 2 /
VTM Receiver 2 /
Localization Module 0~2 Can be ignored if robot localization data will not be used
2. 3v3 Mode
3v3 Mode works as follows: A user may select any 6 Robot Side configurations from the configuration table to be applied to 6
robots respectively. Robot Sides are divided evenly into a Red team and a Blue team. You may choose whether to set up a LAN or
use a base for the competition. The table below presents an example of a starting lineup:

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©2018 DJI All Rights Reserved
Module Name Qty. Remarks
Main Control Module 6 /
Large Armor Module 8 /
Small Armor Module 12 /
Speed Measurement Module (17mm projectile) 0~4 Can be ignored if the launching speed is unlimited
Speed Measurement Module (42 mm projectile) 0~1 Can be ignored if the launching speed is unlimited
RFID Interaction Module 0~6 Can be ignored if no interaction with a battleeld is required
VTM Transmitter 6 /
VTM Receiver 6 /
Localization Module 0~6 Can be ignored if robot localization data will not be used
Description of Robot Side Functions
Robot Side Interaction Instructions
The human-computer interaction interface of the Referee System consists of a display screen and four keys, as shown in the figure
below. Pressing a key will enable a corresponding function. Pressing and holding the same key will enable a different function.
PgUp
Display screen
OK
PgDnCancel
Display Screen Pages
1. Home page: displays the initialization status of the Referee System. If the initialization is completed, the RoboMaster logo is
displayed, as shown in the figure below:
The table below shows the configurations of the Referee System modules required to set up the 3v3 combat system above:

©2018 DJI All Rights Reserved
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Otherwise, the quantity and names of offline modules are displayed, as shown in the figure below:
You can press the PgUp or PgDn key to display the next offline module. If only one module is offline, pressing the PgUp or PgDn
key will have no effect.
The " " on the upper left indicates that a Robot Side is not connected to the Server; the " " on the upper right indicates the
Wi-Fi connection status and signal strength.
2. Function page: used to display and set robot property parameters, such as robot type. The Function page is shown below:
3. Real-time information display page: displays real-time parameters of a robot, such as robot chassis power. The real-time information
display page is shown below:
Descriptions of Key Functions
Press and hold the OK key: On the homepage or real-time information display page, press and hold the OK key to enter the robot
function page. The current settings can be saved for some pages.
Press the OK key: On the homepage, press the OK key to enter the real-time information display page. On the Function page, if there
is a page link in the selected line on the current page, pressing the OK key will direct you to the linked page; otherwise, pressing the
OK key will carry out a function operation.
Press and hold the Cancel key: On a page other than the homepage, pressing and holding the Cancel key will bring you back to the
homepage. On the homepage, pressing and holding the Cancel key will refresh the screen display.
12 MODULES
OFFLINE
LightBar0 offline
System
Read
Game
Debug
Setup
Version
Setup
Option
System Setup
Read Version
Game Setup
Debug Option
Press and hold
the OK key
Press the
OK key
Press the
PgDn key
Infantry
RS
RH
RP
RHP
Red 1
LS
LH
LP
FHP
Robot type
Real-time launching speed
of a 17mm projectile
Real-time heat of a 17mm projectile
Real-time power
Real-time HP
Robot ID
17mm projectile launching
speed limit
17mm projectile heat limit
Upper power limit
Total HP
0.0
0
1.3
1500
30
3000
80
1500
Pos (0.0, 0.0, 0)
RGS 0.0
RGH 0
Customer AP Conn.....
Camera: 13, 0
Real-time robot coordinates
Real-time launching speed
of a 42mm projectile
Real-time heat of a 42mm projectile
Wi-Fi connection status
Preset and active channel of the Camera
Transmission Module
LGS 16.5
LGH 6400
v.3
42mm projectile launching
speed limit
42mm projectile heat limit
The last digit of the version
number of the Main Control
Module

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©2018 DJI All Rights Reserved
Press the Cancel key: return to the previous page.
Press or press and hold the PgUp key: On the function page, press the PgUp key to move up one line. On other pages, press the PgUp
key to move up one page.
Press or press and hold the PgDn key: On the function page, press the PgDn key to move down one line. On other pages, press the
PgDn key to move down one page.
On a page other than the homepage, if no keys are pressed during a 30-second period, you will be automatically directed to the
homepage.
Examples
1. Reading Referee System module versions
On the interaction interface, you can check the version number of each module on the Robot Side and enter the function page of the
Main Control Module. The example below shows how to check the version of the Armor Module:
2. Using the debug function of the Referee System
From the interaction interface, access the "Debug Option" menu, where you can modify the advanced settings of the Referee
System, as shown below:
a. Change the module initialization mode to "Ignore All Offline" or "Ignore Current Offline" for the convenience of supplying the
power to the chassis and gimbal during debugging. The following presents an example of the initialization process on the function
page of the Main Control Module when ignoring current offline modules:
Main
Armor
Shooter
RFID
Light
Module2: 2.0.1.2
Control
Sensor
Detector
Module
Bar
Press the OK key
Press the PgDn key Press the OK key
System
Read
Game
Debug
Setup
Version
Setup
Option
System
Read
Game
Debug
Setup
Version
Setup
Option
Main
Armor
Shooter
RFID
Light
Control
Sensor
Detector
Module
Bar
Main Control Module
Armor Module
Launching Speed Module
RFID Interaction Module
Light Bar Module
Wi-Fi Module
Camera Transmission Module
Localization Module
RFID
Light
WiFi
Camera
Locator
Module
Bar
Module
Module
Module
Press the PgDn key
Press the OK key
Press the PgDn key 3 times
System
Read
Game
Debug
Ignore
Ignore
Function
Setup
Version
Setup
Option
Cur Ofine
All Ofine
Enable Mask
Press the OK key
System
Read
Game
Debug
Setup
Version
Setup
Option
Ignore Success

©2018 DJI All Rights Reserved
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b. Change the pairing mode of the Camera Transmission Module to "Manual pairing" or "Auto pairing" to allow a user to freely
select the connection method for the Camera Transmission module when debugging. The Referee System is set to "Auto pairing"
by default. After this parameter is set, you can press and hold the OK key to save it. The setting remains valid even after the robot
is powered on again. For details about the two modes, refer to "Camera Transmission Module Instructions". On the function page
of the Main Control Module, change the pairing mode to "Manual pairing", as shown below:
3. Setting competition-specific parameters
On the interaction interface, you can set the parameters of a robot, including its maximum HP, maximum speed and maximum heat.
The following example shows how to set a robot's power limit as unlimited on the function page of the Main Control Module:
Press the PgDn
key 3 times
Press the PgDn
key 2 times
Press the PgDn
key 1 time
Press and hold
the OK key
System
Read
Game
Debug
Setup
Version
Setup
Option
Ignore
Ignore
Function
Cur Ofine
All Ofine
Enable Mask
Ofine Mode
Auto Camera Chan
Ofine Mode
Auto Camera Chan
Press the OK key
System
Read
Game
Debug
Setup
Version
Setup
Option
Press the OK key
Ignore
Ignore
Function
Cur Ofine
All Ofine
Enable Mask
Press the OK key
Ofine Mode
Auto Camera Chan
Save Success
Press the PgDn
key 2 times
System
Read
Game
Debug
Setup
Version
Setup
Option
Reset HP
Set max. HP
Set max. power
Set the max. launching speed of a
17mm projectile
Set the max. launching speed of a
42mm projectile
Reset
MaxHP
MaxPower
MaxSpeed0
MaxSpeed1
Reset
MaxHP
MaxPower
MaxSpeed0
MaxSpeed1
HP
Setup
Setup
Setup
Setup
HP
Setup
Setup
Setup
Setup
Press the OK key
Set MaxPower Success
Press the OK key
System
Read
Game
Debug
Setup
Version
Setup
Option
Set the max. heat of a 17mm projectile
Set the max. heat of a 42mm projectile
MaxPOWER: 80
MaxPOWER: 120
MaxPOWER: Unlimited
MaxPower
MaxSpeed0
MaxSpeed1
MaxHeat0
MaxHeat1
Setup
Setup
Setup
Setup
Setup
Press the OK key
Press the PgDn
key 2 times

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©2018 DJI All Rights Reserved
4. Setting the robot type and ID
On the interaction interface, you can set the robot type and ID. The following example shows how to set the Robot ID to Red 1 on
the function page of the Main Control Module:
5. Connecting to a wireless access point (AP)
On the interaction interface, a Robot Side can choose a preset SSID to connect to and communicate with the Server, as shown
below:
After the SSID is scanned, press and hold the OK key to remember this SSID. A Robot Side will automatically connect to this
SSID upon startup. Clicking "Forget SSID" will ignore the remembered SSID;
After connection, the homepage will display the Wi-Fi signal strength.
Press the OK key
System
Read
Game
Debug
System
Read
Game
Debug
RED
RED
RED
RED
RED
Setup
Version
Setup
Option
Setup
Version
Setup
Option
1
2
3
4
5
Robot ID
Robot Type
Armor ID
RFID
Shooter
Robot Type
Armor ID
RFID
Shooter
WiFi
1: testAP
2: dji_autocar
3: LinkIt_Smart_7688
4: LEDE-2.5
5: JLY
Robot ID
Robot Type
Armor ID
RFID
Shooter
Scan SSID
Forget SSID
Connect to GameAP
Connect to ReadyAP
Connecting to:
testAP
Connect Success
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Press the
OK key
Press the OK key
Press the OK key
Set Robot ID
Set Robot Type
Set Armor Module ID
Set RFID Interaction Module
Set Speed Measurement
Module
Press the PgDn
key 5 times
Select a preset SSID

©2018 DJI All Rights Reserved
15
Introduction to the Robot Side Module Initialization
To ensure fair competition, it is important that all of the Referee System modules are working properly. Therefore, a Robot Side will
initialize each module after powering up. If the initialization process fails, the Main Control Module light bar will be steadily lit in
yellow.
Setting Armor Module IDs
A Robot Side can have multiple armor modules. They should be numbered so that the Robot Side can easily identify which armor is
being attacked. The following shows how to number armor modules:
1. On the function page of the Main Control Module, proceed as shown to enter the Armor ID Setup page:
2. On this page, select "Armor ID Reset" to make the system enter the Armor ID Reset status:
At this point, the armor light bar flashes at a certain frequency (if the Robot ID is on the Red team, the red indicator light flashes; if
the Robot ID is on the Blue team, the blue indicator light flashes).
3. Strike each Armor Module in succession with a consistent amount of force. If the armor light goes off and then comes back on, the
armor ID has been set successfully. The ID number of the Armor Module that was hit first is 0, and the ID number is sequentially
incremented according to the order in which the modules were struck.
4. After completing the above operations, check whether the armor ID has been set successfully by looking up the version number
of the Armor Modules. If the read number of effective Armor Modules is the same as the number of Armor Modules installed, the
procedure is complete.
5. On the Armor ID Setup page, if you select "Armor ID 0," the IDs of all Armor Modules connected to the Main Control Module will
be set to 0. This function is mainly used to set an armor module to a specified ID.
Be sure to set the ID of an Armor Module in advance of using the Referee System, and ensure that the IDs of Armor
Modules connected to the same Main Control Module are not repeated. If not set properly, the Armor Module ID will be
detected as missing during the Robot Side initialization, and will be identied as Ofine during use. The power output of
the Robot Side will not be possible to enable, and the Main Control Module light bar will be displayed as yellow.
Camera Transmission Module Instructions
The Camera Transmission Module is divided into the VTM Transmitter and the VTM Receiver, which use "Auto pairing" and "Manual
pairing" as their respective connection methods.
1. "Auto pairing": As the transmitter ID is bound to the Robot ID, videos and images can be properly transmitted only when IDs are
matched between the transmitter and the receiver. The table below shows the matching relationship between the transmitter and the
receiver:
System
Read
Game
Debug
Setup
Version
Setup
Option
Robot ID
Robot Type
Armor ID
RFID
Shooter
Robot ID
Robot Type
Armor ID
RFID
Shooter
Armor ID Reset
Armor ID 0
Armor ID 1
Armor ID 2
Armor ID 3
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Setup
Press the
OK key
Press the
OK key
Press the PgDn
key 2 times

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©2018 DJI All Rights Reserved
Robot ID (VTM Transmitter) VTM Receiver
Red 1 1
Red 2 2
Red 3 3
Red 4 4
Red 5 5
Red Base (corresponding to the VTM Transmitter ID of the Red team Aerial) 6
Blue 1 7
Blue 2 6
Blue 3 5
Blue 4 4
Blue 5 3
Blue Base (corresponding to the VTM Transmitter ID of the Blue team Aerial) 2
"Auto pairing" works as follows:
1. From the "Debug Option" menu of the Main Control Module, set the connection mode of the Camera Transmission Module to "Auto
pairing" (default). For details, please refer to the "Robot Side Interaction Instructions" section of "Functional Descriptions of Robot
Sides".
2. Connect the VTM Transmitter to the Main Control Module and set the Robot ID. For details, please refer to the "Robot Side
Interaction Instructions" section of "Functional Descriptions of Robot Sides".
3. The VTM Receiver ID must be set by using "RoboMaster Tools" on the PC side, as follows:
a. Install the driver for the Camera Transmission Module:
Use a power adapter to power the VTM Receiver. Wait about 20 seconds until the POWER indicator is steadily lit in green and
the SIGNAL-STR indicator is steadily lit in red, which indicates that the Receiver has started up. Use a USB cable to connect to
the Receiver.
Receiver Indicator Lights
Open the Device Manager of your PC and expand the Network Adapter submenu to check for a "Remote NDIS based Internet
Sharing Device", as shown in the gure below:

©2018 DJI All Rights Reserved
17
In general, for Windows 7 and Windows 10 operating systems, this driver will be automatically installed. If it is not, check the
network settings of your PC or look for a third-party driver to ensure that this device is available;
b. Open "RoboMaster Tools" and select the "Camera Transmission Module Setup" page, as shown in the gure below:
Download the "RoboMaster Tools" software.
https://www.robomaster.com/zh-CN/products/components/detail/145
c. Click "Connect" to receive a "Connected" message, and then select the ID and click the "Set ID" button to receive an "ID Set
Successfully" message.
d. Use an HDMI cable (not supplied) to connect the output from the VTM Receiver to a monitor that supports a 1920 × 1080
60 Hz display or a PC provided with a video capture card.
e. The Transmitter is successfully connected to the Receiver when their Network Activity indicator lights are steadily lit in green.
If they are not connected for a prolonged period of time, please reboot the Camera Transmission Module and check whether the
Robot ID and the VTM Receiver ID are set correctly.
2. "Manual pairing": In this mode, images can be transmitted only when the Transmitter is connected to the Receiver via manual
pairing. Pairing steps are as follows:
1. From the "Debug Option" menu of the Main Control Module, set the connection mode of the Camera Transmission Module to
"Manual pairing". For details, please refer to the "Robot Side Interaction Instructions" section of "Functional Descriptions of
Robot Sides".
2. Connect the VTM Transmitter to the Main Control Module. Wait about 20 seconds after the VTM Transmitter is powered up
until the Network Activity indicator light is steadily lit in green, which indicates that the Transmitter has been started up.
VTM Transmitter VTM Receiver
3. Use a power adapter to power the VTM Receiver. Wait about 20 seconds until the POWER indicator is steadily lit in green
and the SIGNAL-STR indicator is steadily lit in red, which indicates that the Receiver has started up. Use an HDMI cable
(user-supplied) to connect the output from the VTM Receiver to a monitor that supports a 1920*1080@60Hz display or a PC
provided with a video capture card. After the VTM Receiver is started up, ensure that it is less than 2 m away from the VTM
Receiver. Press the Pairing key on the Transmitter and the Pairing Key 1 on the Receiver (The order does not matter. On the
Receiver, Pairing Key 1 is equivalent to Pairing Key 2). After the Pairing key is pressed, the Network Activity indicator lights
on the Receiver and Transmitter will be steadily lit in red.
Video indicator light
Pairing Key 1
Pairing Key 2
USB port
3.5 mm power outlet
Network Activity indicator light
USB port
Pairing Key

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©2018 DJI All Rights Reserved
4 The Transmitter is successfully paired with the Receiver when their Network Activity indicator lights become steadily lit in
green. If they still have not been paired after a prolonged period of time, please reboot the Camera Transmission Module and
repeat step 3 to pair them again.
To receive videos and images using a Client, the PC side should be installed with a video capture card. If no card is
available, the VTM Receiver can be directly connected to a monitor via an HDMI cable for display.
Only seven camera transmission channels are open for user debugging. When more than seven camera transmission
modules work at the same time, transmission interference may occur. Therefore, you can select only the Red team or
only the Blue team for debugging. During combat, it is recommended to set to Red 1-Red 3 and Blue 1-Blue 3 to avoid
conflict.
Introduction to the Main Control Module User Interface
To allow users to better carry out automatic control and obtain real-time competition data, a UART I/O interface is open on the Robot
Side to output Robot Side data. Output data includes the remaining time in the competition, the robots' remaining HP, and real-time
current and voltage value output from the chassis. In addition, user-customized data can be uploaded to the Client and will be displayed
on the operator UI. A user can check the interface protocol instructions to implement this feature according to different competition
specication manuals.
Descriptions of line sequence:
1. +: NONE, this line is vacant and not connected
2. G: GND, GND line for serial communication
3. Tx: transmission line for serial communication data
4. Rx: receiving line for serial communication data

©2018 DJI All Rights Reserved
19
Introduction to Robot Side Module Updates
1. Connect the serial communication module to the UART interface of the Referee System interaction screen. The interface is dened
in the gure below:
Descriptions of line sequence:
a. *: NONE, this line is vacant and not connected
b. G: GND, GND line for serial communication
c. Tx: transmission line for serial communication data
d. Rx: receiving line for serial communication data
A baud rate of 921600 is used when updating the Referee System. Ensure that the serial communication module can function
reliably at this communication rate; otherwise, updating may be slow or even fail.
2. RoboMaster Assistant is used to update the Referee System modules. Download link:
https://www.robomaster.com/zh-CN/products/components/assitant
3. Run the update tool as shown in the figure below:
Click "
JUDGE
" to enter the update interface.
Precautions: This update tool must be connected to the Internet to download rmware required for module updates.
The software update interface is shown below:

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©2018 DJI All Rights Reserved
1. Help page
On the update interface, the Help page shows software use instructions.
Note: If the Referee System modules fail to update, please try again. If the problem persists, reboot the Robot Side and try again,
and check whether the serial communication module in use functions reliably at a baud rate of 921600.
RoboMaster Server
The Server is the service center of the entire Referee System. It collects data from all robots and Clients during the competition
and visualizes it for users, and automatically determines the outcome of the competition. Download the Server. https://
www.robomaster.com/zh-CN/products/components/referee?index=1&position=58.
When running the RoboMaster Server, the entire page appears as shown in the figure below:
On the software interface, press F1 to enter the Help page to obtain software use instructions.
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