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  9. Roland JV-1080 User manual

Roland JV-1080 User manual

GENERAL
^11% I® UtNtKAL
Roland mrai
ISLJP'Eri —J VSYNTHESIZER MODULE
JV-IDBD 4xEXPANS/ON
OWNER'S MANUAL
Before You Begin...
Thank you, and congratulations on your clwice of the Roland JV-10BD Expandable Synthesizer Module. The JV's high-
quality sounds and outstanding ease of operation are sure to satisfy every musician, from absolute beginner to accomplished
pro. And thanks to its ei\hanced multi-timbral sound generating capabilities, creating complex ensemble pieces has never
been easier!
To ensure proper operation and years of trouble-free service from your new _IV-10BD, it is important that you take the
time to read this manual carefully.
Features
•High-Quality Sounds
The JV includes awide variety of preset Patches (sounds)
and Rhythm Sets, ranging from amazingly realistic
acoustic sounds to completely synthesized timbres.
•64-Voice Polyphony and 16-Part Multi-Timbral
Capability
With 16 Parts and 64 voices available at any one time, the
JV will effortlessly recreate even the most demanding of
ensemble performances.
•Complete Effects Selection
The JV's state-of-the-art DSP (Digital Signal Processor) sec-
tion creates an amazing array of the most stunning digital
effects, including shimmering chorus and warm, natural
reverb.
•Outstanding Expandability
In addition to conventional DATA and PCM cards, the
JV-1DBO can also house up to four Wave Expansion
cards simultaneously. With the addition of raw wave data,
the sonic palette of the JV is expanded dramatically.
•Multiple Outputs
The -JV-IOBQ has three sets of stereo outputs —MIX
OUT, OUTPUT 1, and OUTPUT 2. These independent out-
put jacks let you add different external effects to different
soimds for sophisticated mixing.
•Easy Operation
Each operational mode is directly activated by its own but-
ton, while Function Select buttons also simplify operation.
•General MIDI System Supported
The JV features aGeneral MIDI System mode that makes
playing music with other MIDI modules, devices and com-
puters abreeze.
•The General MIDI System is arecommended standard
for the functions of MIDI sound modules. It was designed
for the creation of music data that is not restricted to apar-
ticular manufacturer or model. Sound modules and song
data that conform to the General MIDI System carry the
GM logo (Mi'gi )- Any song data bearing the GM logo can
be played on any sound module also bearing the GM logo.
About the Conventions Used
in Ttiis Manual
In order to explain the JV's operation as clearly and con-
cisely as possible, this manual makes use of the following
symbols and conventions.
•Words or numbers enclosed in [square brackets] indicate
panel buttons or controls. For example, [PATCH] refers to
the "Patch" button, and [ENTER] means the "Enter" but-
ton.
•Aslash between buttons names —such as [^]/[^] or
[INC] /[DEC] —means that either of the two buttons indi-
cated may be pressed.
•Aplus sign {+) between two button names means that the
two buttons should be pressed at the same time. For exam-
ple, [SH1FT]+[ENTER] means "hold down the [SHIFT]
button and then press [ENTER]."
•Areference such as ""a* p. **" means refer to the indicated
page number.
•Starting in Chapter 3, parameters are expressed as follows.
Screen
abbreviation Full name
i1
Permissible values
i
<Rat> Chorus Rate to 127
<Typ> FilterType —OFF/LPF/BPF/HPF/PKG
This means that the Palette
Edit screen is displayed.
IAbout the Screen Displays
Please be aware that some of the display screens shown in
this manual may differ from what you actually see.
Displays depend upon the unit's configuration (the addi-
tion of wave cards, etc.) and internal settings.
©1994 ROLAND CORPORATION
All rights reserved. No part of this publication may be reproduced
In any form without the written permission of Roland Corporation.
Table of Contents
Before You Begin 3
Features 3
About the Conventions Used in This Manual 3
About the Screen Displays 3
Panel Descriptions 6
Important Notes 8
Quick Start
1. Getting Ready to Play 10
Connecting with Audio Equipment 10
Turning On the Power 11
Turning Off the Power 11
2. Playing the Demo Songs (ROM Play) 12
3. Auditioning the Sounds 13
4. Changing Sounds (Patches) 15
5. Saving Sounds and Settings 18
Chapter 1—Overview of the jv-iaBo
1. Units of Sound 20
The Smallest Units of Sound —Tones 20
Combinations of Tones That Make Soimds —Patdies 20
Play Percussion Instruments Assigned to Each Key —
Rhythm Sets 21
Assigning Patches and aRhythm Set Equivalent to 16
Devices —Performances 21
Using Performances 22
2. Sound Module and Memory 23
3. Modes on the JV-inBD 24
4. About the Effects 25
5. Concerning Tone Editing 26
Chapter 2—Basic Operation
1. Choosing aMode 28
2. Play 29
Choosing aSound 29
Using Cards and Expansion Boards 31
Choosing the Tones and Parts to Play 31
Changing the Pitch of a Sound —Octave Shift 32
3. Editing 33
Entering the Edit Mode 33
Choosing the Tones and Parts to Edit 33
Moving the Cursor and Changing Settings 35
Changing Pages 36
Editing aPatch While in the Performance Mode 37
Switching Effects On and Off 38
Confirming Current Settings or MIDI Information —
The Information Function 38
Chapter 3—JVIodes and Parameters
1. Patch Edit Mode 42
Making Settings for an Entire Patch (COMMON)....42
Selecting Effects Added to the Patch (EFFECTS) 44
Using Controllers to Change How Sounds Are Played
(CONTROL) 47
Selecting Waveforms (WAVE) 50
4
Adding Undulations to aSound (LFO) 51
Changing the Pitch (PITCH) 52
Changing the Sound (TVF) 53
Changing the Volume (TVA) 55
2. Perfonnance Edit Mode 57
Making Settings for an Entire Performance (COM-
MON) 57
Selecting Effects Added to the Performance
(EFFECTS) 57
Setting the MIDI Charaiel for aPart (MIDI) 59
Selecting the Patch Assigned to aPart (PART) 60
Setting the Pitch for aPart (PITCH) 60
Setting the Stereo Position for aPart (PAN) 60
Setting the Volume for a Part (LEVEL) 60
3. Rhythm Edit Mode 61
Naming aRhythm Set (COMMON) 61
Selecting Effects Added to the Rhythm Set (EFFECTS) 61
Using Controllers to Change How Sounds Are Played
(CONTROL) 63
Selecting Waveforms for aRhythm Tone (WAVE) ..63
Changing the Pitch of aRhythm Tone (PITCH) 64
Changing the Sound of aRhytlim Tone (TVF) 64
Changing the Volume of aRhythm Tone (TVA) 65
4. System Mode 66
Making Selections for Settings and the Display
(SETUP) 66
Making Settings for MIDI (MIDI) 66
Adjusting the Tuning (TUNE) 68
Using the JV-1080's Controls to Play Test Sounds
(PREVIEW) 69
5. Utility Mode 70
Saving the Data You've Created (WRITE) 70
Copying Data (COPY) 71
hiitiaUzing Data (INITIALIZE) 72
Protecting Data (PROTECT) 72
Using aDATA Card (CARD) 72
Copying aSpecific Range of Data (BLOCK COPY) .74
Sending Data to an External MIDI Device (BULK
DUMP) 74
Returning Settings to Their Factory Defaults (FACTO-
RY PRESET) 74
Chapter 4—Other Functions of the JV-
10B0
1. Using the JV-1080 with aDTMS (playing back
GM scores) 76
Selecting GM mode 76
Initializing GM mode 76
2. Enhancing Musical Expression in GM mode ...77
Adjusting the Effects 71
Selecting aPatch for each Part (PART) 78
Adjusting the Pitch of each Part (PITCH) 78
Adjusting the pan position of each Part (PAN) 78
Adjusting the volume of each Part (LEVEL) 78
3. Live Perfonnance Techniques 79
Selecting JV-1080 sounds from an external device ...79
Maximum simultaneous notes and Part priorities ...79
Using MIDI Controllers 80
4. Using Effects 81
Chapter 5~Multf-Effector EFX
1. EFX Effect Types 84
l:STEREO-EQ (Stereo Equalizer) 84
2:OVERDRIVE 84
3:DlSTORTION 84
4:PHASER 85
5:SPECTRUM 85
6:ENHANCER 85
7:AUTO-WAH 86
8:ROTARY 86
9;COMPRESSOR 87
10:LIMITER 87
ll:HEXA-CHORUS 87
12:TREMOLO-CHORUS 88
13:SPACE-D 88
14;STEREO-CHORUS 88
15:STEREO-FLANGER 89
16:STEP-FLANGER 89
17:STEREO-DELAY 90
18:MODULATION-DELAY 91
19:TRIPLE-TAP-DELAY 91
20:QUADRUPLE-TAP-DELAY 92
21:TlME-CONTROL-DELAY 93
22:2VOICE-PrrCH-SHlFTER 93
23:FBK-PlTCH-SHIFreR (Feedback Pitch Shifter) 94
24:REVERB 94
25:GATE-REVERB 95
26:OVERDRrVE -> CHORUS 95
27;OVERDRrVE -> FLANGER 95
28:OVERDRIVE -> DELAY 96
29:DISTORT10N -> CHORUS 96
30;D1STORTION -> FLANGER 96
31:D1ST0RT10N -> DELAY 96
32:ENHANCER -> CHORUS 96
33;ENHANCER -> FLANGER 97
34:ENHANCER -> DELAY 97
35:CHORUS -> DELAY 98
36:FLANGER -> DELAY 98
37:CHORUS -> FLANGER 99
38:C110RUS/DELAY 99
39:FLANGER/DELAY 99
40:CHORUS/FLANGER 99
Chapter 6—Supplementary Materials
Troubleshooting 102
Parameter Lists 105
Default Settings for the Sound Settings 122
The Demo Song Names /Composer Profiles 129
Roland Exclusive Messages 130
MIDI Implementation 132
MIDI Implementation Chart 156
Index 157
Specifications 164
How to Use This Manual
Quick Start
Ttiis section explains tfie basic operation of
the JV-IDBD. It covers topics such as
setup, methods of play, editing sounds, and
saving your data. Be sure to read this sec-
tion before using your JV-IDBD.
Chapter 1-Overview of the
JV-IDBD
This chapter explains the structure of the
_JV-lDSD's sound module, as well as
Patches, Performances, and Rhythm Sets.
Be sure to read this chapter too!
Chapter 2—Basic Operation
This chapter explains the basic operation of
the panel controls, including how to choose
sounds and change parameter settings. Tliis
chapter is also required reading.
Chapter 3—l\4odes and Parameters
This chapter describes tlie various modes
and parameters. Refer to it as necessary.
Chapter 4—Other Functions of the
JV-IDBO
This chapter describes how to use the JV-
IDBD as aGereral MIDI compatible
sound module, how to change its sounds
remotely, and how to make use of avariety
of controllers. Again, refer to this chapter as
necessarv.
Chapter 5—Multi-Effector EFX
This chapter explains the effects processors
(EFXs) and their parameters. Tliis is another
chapter that you can refer to when neces-
sary.
Chapter 6—Supplementary
Materials
This chapter contains information such as
an error message list, data lists, MIDI
Implementation, and an index. This is aref-
erence section.
Panel Descriprions
Front Panel
O[VOLUME] Knob
This kiiob adjusts the overall volume output from the MIX
OUT and PHONES jacks. The volume from the OUTPUT 1
and OUTPUT 2jacks cannot be adjusted.
OPHONES Jack
Connect stereo headphones (Roland RH-20/80/120 or sim-
ilar) to this jack. (Be sure the headphones you use have an
impedance betvi^een 8and 15 Ohms.)
B.
ODisplay
The display indicates avariety of information (selected
sounds, parameter values etc.) and operational instruc-
tions.
O[1-8/9-16] Button
This button switches you between the Part Groups (1—8or
9—16) that can be selected in the Performance mode or
GM mode.
O[PALETTE] Button
Pressing this button during editing displays anumber of
Tone (or Part) values for asingle parameter.
O[PARAMETER] Button
Once this button has been pressed, the [FUNCTION
SELECT] buttons can be used to select the parameter
group you wish to edit.
D.
O[FUNCTION SELECT] Buttons
When the [PARAMETER] button is dark, these buttons can
be used to select the Tone or Part to be played (TONE
SWITCH and PART SWITCH), or to select the Tone or Part
to be edited (TONE SELECT and PART SELECT). When
the [PARAMETER] button is lit, these buttons can be used
to choose aparameter group for editing.
E.
O[VALUE] Knob
This knob is used to change the value of a parameter.
Rotating the knob while pressing it in causes the parame-
ter value to change more rapidly.
O[INC] and [DEC] Buttons
These buttons are used for 'fine-tuning' the value of a
parameter. Pressing [INC] increases the selected parameter
by 1, and each press of [DEC] decreases the value by 1
.
OPAGE Buttons ([A] and [T])
Pressing either of these buttons while "m "or "*" is
shown on the left side of the display causes the display
(page) to change. [A] shows the previous page and [T]
shows the next page.
OCURSOR Buttons ([<] and [])
These buttons are used to move the cursor (imderline) that
appears in the display, or to select acommand. Press [<]
to move to the left or [] to move to the right.
F.
O[PERFORM] Button (GM Button)
Press this button to select the Performance mode. Pressing
this button while holding down the [SHIFT] button selects
the GM mode.
O[PATCH] Button
Press tills button to select the Patch mode. Pressing this
button while holding down the [PERFORM] button calls
up the Patches assigned to the selected Part.
O[RHYTHM] Button
Press this button to select the Rhytlim Set mode.
O[SYSTEM] Button
Press this button to set functions that affect the entire _JV-
IDBD.
O[UTILITY] Button
Press this button to write, copy, or perform abulk dump of
data.
Rear Panel
O[EFFECT ON/OFF] Button
Pressing this button displays the effect status (EFX,
Chorus, and Reverb ON/OFF). You can use this screen to
switch these effects on or off.
G.
O[SHIFT] Button
TTiis button is always pressed in combination with another
panel button; together they access an additional function.
O[EXIT] Button
Press this button to return to the previous screen or to
'escape' from the Edit mode to the Play mode.
O[ENTER] Button
This button is used to confirm or execute acommand.
H.
O[SOUND GROUP] Buttons
These buttons are used to select the Tone Memory Group;
User, Card, Preset, or Expansion.
I.
OPCM Card Slot
This slot is for inserting aPCM card (containing additional
PCM waveforms).
ODATA Card Slot
This slot is for inserting aDATA card (for storing or load-
mg Patch data).
J.
OMIDI Message Indicator
This indicator lights when MIDI messages are being
received.
O[POWER] Switch
Tliis switch turns the JV on and off.
K.
OAC Inlet
Connect the included power cord to this inlet.
OMIDI Jacks (IN/OUT/THRU)
These jacks are used to connect the JV-IDBO to other
MIDI devices when exchanging MIDI messages. (Special
MIDI cables are used.)
**t
MIDI IN: Receives messages from external MIDI devices.
MIDI OUT: Transmits messages from the JV-IDBD to
external MIDI devices.
MIDI THRU: Re-transmits the messages received via MIDI
IN.
M.
OOUTPUT 1and OUTPUT 2Jacks
These jacks are for stereo output of sounds; dry sounds
(without effects) or effect sounds only.
N.
OMIX OUT Jacks
These jacks are for stereo (L/R) output of the JV's audio
signals to an amp or mixer. For monaural output, connect
the external device to the Ljack.
Important Notes
In addition to the items listed under Safety Precautions inside the front cover, please read and observe the following;
Power Supply
•Before connecting this unit to other devices, turn off the
power to all units; this will help prevent damage or mal-
function.
•Do not use this unit on the same power circuit with any
device that will generate line noise; an electric motor or
variable lighting system, for example.
•Avoid damaging the power cord: do not step on it, place
heavy objects on it, etc.
Placement
•Do not subject the unit to temperature extremes (e.g.,
direct sunlight in an enclosed vehicle). Avoid using or stor-
ing the unit in dusty or humid areas, or areas that are sub-
ject to high levels of vibration.
•Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum.
•This device may interfere with radio and television recep-
tion. Do not use this device in the vicinity of such receivers.
Maintenance
•For everyday cleaning wipe the unit with asoft, dry cloth
or one that has been slightly dampened with water. To
remove stubborn dirt, use amild, non-abrasive detergent.
Afterwards, be sure to wipe the unit thoroughly with a
soft, dry cloth.
•Never use benzene, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or
deformation.
Additional Precautions
•Protect the unit fi-om strong impact.
•Do not allow objects or liquids of any kind to penetrate the
unit. In the event of such an occurrence, discontinue use
immediately. Contact qualified service personnel as soon
as possible.
•Never strike or apply strong pressure to the display.
•Asmall amomit of heat wUl radiate from the unit during
normal operation.
•Before using the unit in aforeign country, consult with
qualified service persomiel.
•Should amalfunction occur, or if you suspect there is a
problem, discontinue use immediately. Contact qualified
service personnel as soon as possible.
•Asmall amount of noise may be heard from llie display
during normal operation.
•To avoid the risk of electric shock, do not open the unit.
Memory Backup
•This unit contains abattery which powers the unit's mem-
ory circuits whOe the main (AC) power is off. The expected
life of this battery is 5years or more.
•When the battery becomes weak the following message
will appear in the display:
"Internal Battery Low."
Please change the battery as soon as possible to avoid the
loss of memory data.
•Please be aware that the contents of memory may at times
be lost; when the unit is sent for repairs or when by some
chance amalfimction has occurred. Important data should
be stored on aRAM card, in another MIDI device (e.g., a
sequencer).
•During repairs, due care is taken to avoid the loss of data.
However, in certain cases (such as when circuitry related
to memory itself is out of order), we regret that it may not
be possible to restore the data.
Expansion Board
•Never install any circuit board which has not been manu-
factured and /or approved by Roland.
•Always turn the unit off and unplug the power cord before
attempting any circuit board installation.
•Do not touch any of tlie printed circuit pathways or con-
nection terminals.
•Remove only the specified screws. Carefully handle the
components as instructed.
•Never use excessive force when installing acircuit board.
If it doesn't fit properly on the first attempt, remove the
board and try again.
•When circuit board installation is complete, check your
work.
Quick Start
This section explains basic operation so that you can have the JV-
lOBQ up and running in avery short time. It should take about an
hour to work through the explanations in this section.
1.GeHing Ready to Play
Connecting with Audio Equipment
The JV-iasn has no built-in amp or speakers, so in order to produce sound you'll have to use akey-
board amp or audio system, or at least apair of headphones. Refer to the following comiection diagram.
*No connection cables (such as the P]-1M) are included ivith this product. Tliese cables must be acquired
separately.
^3^ Before making any connections, make sure that all the devices are turned off. This will help
prevent damage or malfunction.
^^ Connect the included AC cord to the inlet on the back of the unit, and plug the other end
into an electrical outlet.
^^^ Hook up the audio cables as shown beloW. If you're going to use headphones, plug them
into the PHONES jack on the front panel.
JJlJlll 1^
60
Ijltlfl 1 1
1
DOO-— 000-—
Mixer, etc. Monitor speal<ers
(self-powered)
|i®ii'ai-©§f
MIX OUT
purposes here)
'i'
11
11
!==1( )
1 1
Power amp
Stereo set, etc.
Radio-cassette player
>About the Output Jacks
These jacks are for the output of audio signals. You can connect them to monitor speakers, aPA system, or
other audio equipment (Ordinarily, you can connect with MIX OUT). To get tlie best sound from the JV-
lOBD, we recommend that you use its output in stereo. But if you want monaural output, connect a
cable to the L(MONO) jack.
10
Turning On the Pov^er
Press the [POWER] switch.
O
O
ON
Power On
In afew seconds the following display will appear:
li I-
I..J ::! .^3
I,"
I I _,Ebi.L fcf- :
4^ Turn on the stereo, amp, or other audio equipment you've got connected.
*TJie _JV-1DSn contains circuitry protection ivhich momentarily mutes the output stage during power
up. The unit willfunction normally in afeiv seconds.
%^^ Play something on the JV-10BD and adjust the volume of your equipment. You can play a
test (preview) sound by pressing the [VOLUME] knob.
Rotate clockwise to increase the volume
Press to play atest sound
*You can also change the sound that's played ivhen you press the [VOLUME] knob (w p. 69).
*Take care when setting volume levels; excessive levels can damage your hearing and equipment.
Turning Off the Power
^jP Before switching off the power, confirm the following:
•Are all volume controls set to zero?
•Has all important Tone or Patch data been saved?
(For an explanation on how to save data, t®' p. 18.)
4jS^ Switch off any amps and other external equipment.
<^ Switch off the JV-IDBD.
11
2. Playing the Demo Songs (rom piay)
The JV-IOBQ contains three demonstration songs in its permanent memory. Playing back these demo
songs is called "ROM Play." These songs were included to highlight the unit's outstanding sounds and per-
formance capabilities.
*For song names and profiles of their composers, see page 129.
Ho>v to Listen to the Demo Songs
<^
Hold down the [SHIFT] button and press [ENTER] to select the ROM Play screen.
Rotate the [VALUE] knob or press [INC]/[DEC] to pick the song you wish to hear.
(You can also select "CHAIN PLAY" to hear all of the songs in sequence.)
Press [ENTER] to start playback.
Press [EXIT] to stop playback and return to Com-
pressing [EXIT] again (while play is stopped) clears the ROM Play screen.
During playback of the demo songs you can change the volume of each Part, as well as the Pan (sound
image orientation) settings.
[L._ TIE
n—
^
~SJf, SE
—Trr^:=m
gk.-.-,...-...-.,
,,„-^™^t do
C5^ Pressing the FUNCTION SELECT [LEVEL] button during playback displays the volume level of
each Part.
*TJie eight values on the upper row arcfor Parts 1-8, while those on the loiver row correspond to Parts 9-16.
Press [PAN] to display each Part's stereo (left/right) position. (The pan effect is produced
only when the JV-IDBD is hooked up for stereo output.)
C^^ Use [1-8/9-16] or [-<]/[] to move the cursor to the Part you want to change. You can then use
the [VALUE] knob or the [INC]/[DEC] buttons to change the parameters. Note, however, that
you cannot save your changes.
*Press [1-8/9-16] to toggle the cursor's position between the upper row (Parts 1-8), and lower roiv (Parts 9-
16). Use [•<]/[] to move to the desired Part within the row the cursor is in.
^^^ After you've changed the volume or pan settings for the Parts, press [LEVEL] or [PAN] again
to return to the ROM Play screen.
C5> Press [EXIT] to stop playback.
*None of the panel buttons —except those described here —will work during ROM Play. Note also that no
demo song data is outputfrom the MIDI OUTport.
*Ttiese demo songs are protected by applicable copyright laws. None of these songs may be used in any way —
exceptfor demo purposes!personal enjoyment —without the permission of the song's copyright holder.
12
3. Auditioning the Sounds
One of the best ways to play the -JV-IOSD is to connect aMIDI keyboard. That way you have all the
JV's great sounds at your finger tips!
^MIDI cables are not included ivith this product and must be purchased separately.
Connecting aMIDI Keyboard
Switch off the power to all equipment before connecting any MIDI device.
MIDI keyboard
Selecting the MIDI Channel for Playing the Keyboard
In order for the JV-IDBD to receive instructions (MIDI messages) from your MIDI keyboard, the two
devices must be set to the same MIDI channel. In this example, let's set both the JV and the keyboard to
MIDI channel 1.
Set the 'send' channel on the MIDI keyboard to "1."
*If you don't knoiv how to do this, take a look at the manual for your MIDI keyboard.
0^^ On the JV-IDBO, press the [PATCH] button (so the indicator lights).
0^^ Press the [SYSTEM] button on the JV-IOBQ (so its indicator lights too).
0S^ Press the FUNCTION SELECT [MIDI] button to display the following screen:
*If this screen doesn't appear right away, press IA] until it does.
0jj^ Use r-^]/[^-] to move the cursor (the flashing underline) to the number under "Receive
Channel." Then use the [VALUE] knob or the [INC]/[DEC] buttons to change the value to "1."
^]Jj^ After you've made the setting, press [EXIT].
13
Playing the Keyboard
The -JV-iaan has many on-board sounds. Try listening to some of these sounds by changing the
Tones (Patches) during normal play.
^^1^ Press [PATCH] (so the indicator lights).
PERFORM PATCH RHYTHM
^^5£# Play akey on the MIDI keyboard to hear asound.
<^ Rotate the [VALUE] knob or press [INC]/[DEC] to switch to the next sound.
nn^nn
*The sound groups are: User, Card, Preset (A to D), and EXP (A to D). You can use the SOUND GROUP
buttons on the leftside of the front panel to select awide range of sounds («" p. 29).
Playing aVariety of Percussion Instruments on the Keyboard
The _JV-lDBa also has anumber of Rhythm Sets that contain awide array of percussion sounds. If
you set the keyboard's MIDI send channel to "10" while in the Rhythm Set mode, you can use the key-
board to play percussion instruments and other special sounds!
^5^ Set the send channel on the MIDI keyboard to "10."
*If you don't know how to do this, take a look at the matmalfor your MIDI keyboard.
4^ On the JV-1080, press the [RHYTHM] button (so the indicator lights).
PERFORM PATCH RHYTHM
^C^ You can now hear awide range of percussion sounds when you play the MIDI keyboard!
(You'll notice that a different sound has been assigned to each key.)
^5^ Yo" '^a" switch between Rhythm Sets by rotating the [VALUE] knob or pressing [INC]/[DEC].
*To find out what sound is assigned to each key in each of the Rhythm Sets, refer to the "Rhythm Set List"
in the chapter six.
In addition, you can use the _1V-1QBD to play Performances made up of anumber of Patches. Take a
look at "2. Play" (ts* p. 29) in Chapter 2and try out for yourself the many possible sound combinations.
14
4. Changing Sounds (Patches)
A"Patch" is the normal unit of play for the _IV-1DBO. APatch is made up of acombination of up to
four "Tones." Quite afew Patches are made up of three or four Tones. To change the various parameters
that form aPatch (this is called "Patch editing"), you need to consider the Patch in two ways —as asingle
entity, and as sometliing made up of individual Tones.
For instance, let's say that you're editing the sound of aPatch composed of asingle Tone. When you call
up the Tone and edit it, then in most cases the sound of the Patch changes just as you expect it to.
But what happens when you edit aPatch composed of anumber of Tones? Even when you call up and
edit one of the Tones xnaking up the Patch, the overall sound may hardly change at all. In cases like tliis,
you need to call up and edit the remaining Tones one by one, and keep checking the overall sound as
you're editing to make sure that the Tones all balance with each other.
Keeping this in mind, let's pick aPatch and try editing it.
Use the procedure described in "Playing the Keyboard" («® p. 14) to call up aPatch.
Decide on the Tone that you want to edit.
Make sure that the PARAMETER mdicator is not Ut up. Here's how the FUNCTION SELECT buttons
work: the four buttons on the left are used to choose the Tones to be played ("TONE SWITCH"), and the
four on the right choose the Tones to be edited ("TONE SELECT").
.TONE SWITCH. .TONE SELECT.
23
Not lit up
I
PARAMETER
n—cT-~n These light up to show the
Tones to be played
These light up to show the Tones
that can be edited
You can press the TONE SWITCH [1] to [4] buttons to toggle the four Tones on and off. Listen to each
Tone in turn to check out how it sounds.
In this example we'll edit only Tone 1as we play it, so press TONE SWITCH [1 ]and TONE SELECT [1] to
light up each of their mdicators.
12 3*1234
II -nil -' III -III -nil -nil -nil -nil ^ii
ON
^^je^ Choose the Parameter Group that you want to edit.
Press the [PARAMETER] button to light up its indicator. Now you can use the FUNCTION SELECT but-
tons to choose the Parameter Group you want to edit.
<5> Try changing the waveform for Tone 1. Press the FUNCTION SELECT [WAVE] button.
Lit UP [
'COMMON EFFECTS CO^r^=iOL WAVE LFO PITCH TVF
PARAMETER
15
Make sure that the screen shown below appears in the display. If you don't see it, press the
[A] button until it appears.
This shows that Tone 1is to be edited.
=|! ••"
J. I•[ i
li) ,*I.I
.
I"!>. lano j.
Cursor
Press [-^l/l^-] to move the cursor to the number underneath "Number." Play the MIDI key-
board to check the sound as you vary the value with the VALUE knob or the [INC]/[DEC]
buttons. You will hear sounds with awide range of waveforms.
C3^ Now try changing the effect sounds. Press the FUNCTION SELECT [EFFECTS] button.
li -III -Hi -III -III! -III! -III -Nil -II
COMMON EFFECTS CONTROL WAVE LFO
PARAMETER
Confirm that the next screen has appeared. If it hasn't, press [A] until it does.
I'1I•>III ii
'
T.J
t. J
Cursor
Press [-^l/L^-] to move the cursor to the position shown in the figure, then use the VALUE
knob or the [INC]/[DEC] buttons to choose either "EFX" or a number from 1to 127.
Then press [T].
Turn the VALUE knob or press [INC]/IDEC] as you play the MIDI keyboard. This allows
you to obtain avariety of effects.
VALUE
,+
DEC INC
n n ^nw
*If you don't hear any effects, pick another Patch. Note that you ivon't hear the effect if the master switch
for the effect is not turned on ("" p. 38).
In this way, you can pick Tones and use the FUNCTION SELECT and [A]/[T] buttons to call up
Parameters, then use the VALUE knob or the [INC]/[DEC] buttons to change the value at the cursor.
^_J^ To escape from the Edit screen, press [EXIT] or [PATCH].
*If you want to save the sound that you've made, follow the procedure in "5. Saving Sounds and Settings"
(» p. 18).
16
The JV-1DBD has awide variety of other editing functions and other handy features.
Here are some of the basic ones.
If you want to do this: The parameter to change is: The page to see is:
Change the volume of each Tone Tone Level ps-p. 55
Change the placement of each Tone in the stereo field Tone Pan "S'p. 55
Change the Pitch of each Tone Coarse/Fine Tune 's-p.52
Make asoimd harder or softer Cutoff Frequency ra-p. 54
Add astronger "character" to each Tone Resonance Its- p. 54
Change the attack time for each Tone TVA Envelope Tl »p.56
Change the release time for each Tone TVA Envelope T4 ^p. 56
Produce an analog syntln sound Analog Feel Depth |»-p. 56
Change the name of aPatch Patch Name "s-p. 42
Rehirn the settings for the JV-1080 to their factory defaults Factory Preset ra- p. 74
Make the screen display easier to see LCD Contrast "s- p. 66
If You Want to Return aChange to Its Original Value...
If you're not happy with achange you've made with the VALUE knob or the [INC] /[DEC] buttons, you
can return asetting to the value first indicated by the cursor by quickly pressing the VALUE knob two
times. Each press of this knob toggles the setting between the values before and after the change. This is
called the "Undo/Redo" function.
Each press of the knob
+toggles between the values
before and after change
Press twice
*If you xvant to know more about other operations, see the list of operations at the end of this manual, or
turn to the explanations of the parameters starting in Chapters.
\7
5. Saving Sounds and Settings
Any soimd you've created will be lost if you turn off the power or switcli to adifferent sound. You can
save the sounds you've made in the built-in User Memory or on aDATA Card (sold separately). The
process of saving asound is called a"write operation."
Press the [UTILITY] button to light up the indicator.
^5S^ utility Menu 1appears in the display.
Press the FUNCTION SELECT button that is under "WRITE" in tlie display to call up the Write screen.
iJ.'... iI'I"I" ''• t. II I'I>
!1>: .1 !•-
!• f•III
"III "III! *" III! "III "III "III "III "
Press the left-hand button under the display
^jcj Use the VALUE knob or the [INC]/[DEC] buttons to choose the write destination.
r'Mii.r-i j- !,•
T
Write destination (USR =User Memory, CRD =DATA Card)
Turning the VALUE knob while pressing it inward causes the value to change more rapidly.
'If you press [UTILITY] while at step M^^, thefollowing screen appears.
While this screen is shown, you can play aMIDI keyboard to confirm the sound for the
write destination.
Press [UTILITY] again to return to the Write screen.
5J Press the [ENTER] button to perform the write operation.
To cancel, press [EXIT].
*The message "User Memory Write Protected" may appear when executing aivrite operation. Tliis message
means that the write destination is write-protected, and cannot be written to {<^ p. 72). If this happens,
you can press [UTILITY] to override the write-protect andforce the data to be written.
%^^ When the write operation is finished, the message "L-UMPLETE" appears, and you will
then see the Play screen for the write destination.
18
Chapter 1
Overview of the JV-IOSa
Tills chapter will give you agood understanding of tlie orga-
nization and terminology of tlie JV-lOSa before getting
into the actual details of parameters.
1.Units of Sound
The -JV-IOSD has awide array of functions mid alarge number of parameters. In order to provide
more efficient control over the variety of sound types, they are grouped into several units.
The Smallest Units of Sound —Tones
The smallest unit of sound on the -JV-IDQD is called a"Tone." Asingle Tone functions much like a
conventional synthesizer. Hovifever, you can't play individual Tones. The smallest unit of sound that can
be played on the JV-IQBQ is the Patch, and Tones should be viewed as the "sound ingredients" that
make up aPatch.
eierniK}o<; i'» .lemnnes r-f*1nrmines how
the SOU' 1«he soun^ I'le sounds
iHtchchaiii" '^'^ Hie char 1vo'-me dianges
over Mr c'i?" -overlim- vertime
^^M^M »
Tlie PCM waveforms (or "waves") stored in internal memory are acted upon in different ways depending
on the settings for the filters and envelopes. Waves come from avariety of sources —from acoustic instru-
ments like apiano or saxophone, from vintage synthesizers like the D-50 or JP-8, or from drums and other
percussion instruments. Some can originate as sawtooth or rectangular waveforms, while others are
looped sounds or are special effects containing certain components of instrument sounds (such as guitar
fret noise, piano hammer sounds, and so on). In addition to these, you can install aPCM Card (available
separately) or Expansion Board (also sold separately) to obtain new waves.
Combinations of Tones That Make Sounds —Patches
The unit of sound for normal play on the JV-1DBO is the Patch.
One Patch is acombination of up to four Tones. This means that editing aPatch involves not just making
asingle sound, but also requires combining anumber of sound ingredients to make the sound.
APatch can be made up of only asingle Tone, but fresher, more complex sounds can be created by using
anumber of Tones. The Preset Patches included when the _JV-1DSD was shipped from the factory
contain not only fat sounds created by layering several Tones, but also alarge number made through
sophisticated sound creation, including those that play different Tones in different registers, and those
that play different Tones depending on how hard the keyboard is struck. The Patch Parameters also
include afull set of "tools" to make the best use of these components, including effects, output panning,
and many others that control how asound is played.
PATCH! TONE D
.rTQNec
ITONE B
TONE A
LFOl]
20

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