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Sega 75020 User manual

WARNING: EPILEPSY AND SEIZURES READ
BEFORE OPERATING YOUR ARCADE LEGENDS
SEGA GENESIS
A few people may experience epileptic seizures when viewing flashing lights or
patterns in our daily environment. These persons may experience seizures
while watching TV pictures or playing video games. Players who have not had
any seizures may nonetheless have an undetected epileptic condition.
Consult your physician before playing video games if you have an epileptic
condition or experience any of the following symptoms while playing video
games: altered vision, eye or muscle twitching, other involuntary movements,
loss of awareness of your surroundings, mental confusion and/or convulsions.
BATTERY INSTALLATION
This game is powered by four (4) AA (LR6) batteries.
• Using a screwdriver, loosen the screw until the battery compartment door
can be removed.
• Insert four (4) AA (LR6) batteries (we recommend alkaline) as indicated inside
the battery compartment.
• Replace the battery compartment door and tighten the screw with a screw-
driver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES.
TV CONNECTION
NOTE: To connect Sega Genesis directly to a TV, the TV must be equipped
with audio and video input jacks. They are commonly found on the front of the
TV near the contrast, color, and picture adjustment controls or on the rear of
the TV near the antenna and cable/satellite jacks.
If your TV does not have audio and video input jacks, you may connect Sega
Genesis through a VCR connected to your TV.
CONNECTING TO A VCR
To connect Sega Genesis to your VCR, insert the yellow video plug from the
Main Unit into the video-in (Yellow) jack on your VCR, the white audio plug into
the left audio-in (white) jack. Then set the VCR to the appropriate video input
mode (see your VCR’s operating manual for details).
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING CABLES
TO A TV AND VCR.
BUTTONS AND FEATURES
SET UP
The Sega Arcade Legends contains 6 of the most popular games built-in, with
no extra equipment needed.
SOME CONTENT IN THE GAME PLAYERS WILL NOT BE ABLE TO
ACCESS, FOR EXAMPLE THE TWO PLAYER MODE. THIS IS THE ORIGI-
NAL GAME SOFTWARE AND HAS NOT BEEN ALTERED.
Games Included:
Sonic the Hedgehog 2
Ecco The Dolphin
Columns
Alex Kidd and the Enchanted Castle
Gain Ground
The OOze
IMPORTANT! NOT ALL GAMES WILL WORK IN THE TWO PLAYER MODE.
A MESSAGE WITH “TWO PLAYER” MODE WILL APPEAR ON THE START-
UP SCREEN BUT WILL ONLY RESPOND FOR THE “SONIC THE HEDGE-
HOG 2” GAME. THIS IS A CARRY OVER FROM THE ORIGINAL GAME
SOFTWARE.
SONIC THE HEDGEHOG 2
The Legend
Thanks to the original Sonic, the Genesis became the biggest selling console
throughout the world. Sonic 2 launched with a heightened anticipation and
expectation, and it didn’t let the Blue Hedgehog’s army of fans down quickly
becoming one of the top-selling games of all time. It's worldwide appeal and
availability ensured that almost everyone who had a Genesis played Sonic 2
The Game
Dr Robotnik is at it again, turning all the animals in the forest into robots,
enabling him to build his doomsday machine! He’s grabbed control of every-
thing except the 7 Chaos Emeralds. These magnificent gems are believed to
hold exceptional powers and if he gets his hands on them, he could have the
entire world in his grasp.
It’s all down to one spiky haired dude and his protégé Miles “Tails” Prower to
find the emeralds, free the animals and squash Robotnik forever.
The Controls
D-Button: Moves Sonic or “Tails” left and right. Hold the button LEFT or RIGHT
to speed up. Press DOWN to spin while moving.
Button A, B or C: Makes Sonic or “Tails” perform a spin-jump
Super Spin Attack
Press the D-Button DOWN while moving to spin like wildfire and bump off ene-
mies.
Press Button A, B or C to jump while spinning and knock of badniks from
below or jump on them from above
Super Dash Attack
Hold Still, press the D-Button DOWN and press A,B or C button to rev up like a
turbo engine.
Getting Started
Press start at the Title Screen. (Note 2 player VS mode is not operational)
To play as “Tails” go to the options screen and select “Sonic and Tails”, then
press Start.
ALEX KIDD AND THE ENCHANTED CASTLE
The Legend
By the time the first Genesis version of an Alex Kidd game arrived in 1989, he
was already by far the most played Sega character, owing to the fact that the
original was the built-in game for the Master System.
Alex’s father, King Thor has been kidnapped by Ashra, the mean ruler of planet
Paperock. Alex goes to find his father, using his power to wallop anything that
get’s in his way. He then grabs the gold and treasures that magically appear.
A big surpise also awaits Alex as he finds himself dragged into a game of
Janken with Paperock bullies. In this game he has to make a hand signal of
paper, rock or scissors at the same time as his opponent. If Alex’s sign beats
the bully’s sign he wins. If not Alex gets bonked out and loses some of his
gold.
The Controls
D-Button
• Press UP, DOWN, RIGHT or LEFT to make Alex move in that direction.
• Press DOWN and RIGHT or LEFT to make Alex crawl in that direction
• Press UP when Alex is in a doorway to make him go through it
• Press in any direction to move the marker on the Item Selection Screen.
Start Button
• Press to start game.
• Press to continue from the Start game screen
• During play, press to enter the item selection screen
Button A or Button C
• Before play, press to exit from the game options screen
• During play, press to make Alex jump
• Release during a jump to make Alex kick
• On the Item Selection screen, press to pick up or put back the item that the
marker points to
• Press Button A to exit from the Item Screen Selection
Button B
• Press to make Alex punch and push blocks
• On the Item Selection screen, press to put back an item you are carrying.
In the Sukpako Motorcycle
• Press the D-Button RIGHT to speed up and LEFT to slow down
• Press Button A or C to jump
In the Pedicopter
• Press the D-Button LEFT or RIGHT to fly in that direction
• Press Button A and C continuously to rev up and take off.
• Press Button B to fire missiles
On the Pogo Stick
• Press the D-Button LEFT or RIGHT to jump in that direction
• Press the D-Button DOWN for low jumps
• Press Button A or C for high jumps
Swimming
• Press and hold the D-Button UP, DOWN, LEFT, or, RIGHT to make Alex
swim in that direction
• Release the D-Button to make Alex float to the surface
• When pressing the D-Button UP
, press Button A or C to make Alex jump.
Alex can jump only when he is on the surface of the water
• Press Button B to punch
Game Options screen
Use this screen to review and change your game settings before playing the
game
Continue
If you have 1000 Baums of gold (or more) when the game ends, Continue lets
you begin an new game at the round where the last game ended. Select
Continue and press Button A to resume play.
Difficulty
Select the number of lives Alex will have when the game starts
Easy- Alex has 5 lives and the enemies are only moderately mean
Normal- Alex has 3 lives and he and the bullies are evenly matched
Hard- Alex has 1 life and there are mean Paperockers everywhere!
Control
Reverse the control settings, making Buttons A and C punch and Button B
jump.
Sound Test
Press Button A or C to preview the in game sounds
Janken
Select this option to practice playing Janken. Select you opponent then press
Button A or C. When the Janken game is over, select another opponent or
press Button B to return to the Game Options screen.
To Play Janken
Press the D Button to select a sign then press Button A to start playing.
The rules are
Paper Vs Rock- Paper covers rock so paper wins
Rock Vs Scissors- Rock breaks scissors so rock wins
Scissors Vs Paper- Scissors cuts paper so scissors wins
ECCO THE DOLPHIN
The Legend
Regarded as one of the most beautiful games ever created, Ecco often lays a
claim to being the first truly artistic game. The developers used motion capture
from real dolphins giving Ecco the ability to swim gracefully through the waters
and flip above the waves. From its launch in 1992 it became an instant classic
The Game
A whirlpool has torn all life from Ecco’s home bay and he must fight to stay
alive and find the lost Dolphin pod, traveling from the rip tides of the Southern
Gulfs to the chill of the Northern Seas.
The Controls
Start Button
• Skips the opening sequence and demo games
• Exits the titles screen and goes to the submerged cavern
• Exits the password screen and starts the quest from your password level
• Exit’s Ecco’s map and returns to the quest
• Pauses the game during play, resumes a paused game
D-Button
• Moves Ecco Left or Right to leave the submerged cavern at the start of the
game. Right takes Ecco to the start of a new quest, Left goes to the pass-
word screen.
• Moves the highlight on the password screen
• Makes Ecco swim in any direction. Hold down the button for cruising speed,
and to make Ecco leap when breaking the surface of the water. Tap the but-
ton to swim slowly through dangerous passages. Press Button C to speed
up.
• Exits Ecco’s map and returns to the quest
Button A (Sonar)
• Makes Ecco sing in the direction he is facing. Songs call to other singers
and fight off danger
• Echoes back information about the surrounding ocean. Hold the button
down until Ecco’s song returns. Then Ecco’s map will appear, showing the
important undersea features in the direction Ecco is facing
• Exits Ecco’s map and returns to the quest
• Exits any text screen
• Erases a letter on the password screen
Button B (Charge)
• Makes Ecco charge forward in a short range, high-speed attack. Ecco can
charge schools of small fish to grab food or attack enemies to make them
dissolve
• Exits Ecco’s map and returns to the quest
• Enters a letter on the password screen
Button C (Speed Swim)
• Pumps up Ecco’s swimming speed. Press the button repeatedly then hold
down to maintain speed.
• Makes Ecco flip. Use the D-Button to make Ecco swim toward the surface,
then press Button C when Ecco jumps. The faster Ecco is going, the more
spectacular the jump
• Enters a letter on the password screen
COLUMNS
The Legend
Originally launched October 10, 1990, Columns transports you back in time to
a bygone civilization, the ancient world of Phoenicia. And play the game that
originated among the Phoenician merchants - Columns. It's incredibly capti-
vating. You'll find yourself losing track of time. Yet it's very simple. You don't
have to be a game whiz to play at the hardest level.
The Game
Columns of sparkling, rainbow-color jewels drop one after another. Arrange 3
or more jewels of the same color horizontally, vertically, or diagonally and
remove them from the play screen. If the columns pile up to the top, the game
is over. If you have the urge to challenge something different, try Flash
Columns. In the Flash Columns version, you'll be timed on how quickly you
can make a flashing jewel disappear.
Start on the easiest level and work your way up. Or challenge one of the high-
er levels from the start. So simple and so captivating! If you're ready for a
game that's full of strategy and action, then you're ready for COLUMNS. With
a little help from the Phoenician gods you can perform miracles!
The Controls
D-Button
• Press up or down to select a game mode.
• Press left or right to move the columns in those directions.
• Press down to increase the speed at which the columns drop.
Start Button
• Press to start
• Press to pause; resume play.
• Press to cancel the "HOW TO PLAY" demonstration.
E
Model 75020
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82390200 Rev.A
Directional Pad
Start
Button A, B, C
Menu
Power
Button A
• Press to enter a selected Game Mode.
• Press to arrange the jewels.
Button B
• Press to return to the previous game mode selection screen.
• Press to arrange the jewels.
Button C
• Press to enter a selected Game Mode.
• Press to arrange the jewels.
ARRANGING THE JEWELS
To shift the jewels, press Button A, B or C.
Note: You can alter the Control Pad Button functions on the Options Screen.
GETTING STARTED
If you wish to see a demonstration of the game, wait for about 10 seconds or
so on the select screen, and the "HOW TO PLAY" demonstration appears
automatically. To cancel the demonstration, press the Start Button. Then
press the Start Button again to go to the Select Screen. (Note 2 player mode
is not operational).
THE OOZE
The Legend
A hidden Genesis gem launched May 6, 1995, the Ooze is an interesting and
original action adventure that sees you take the role of a lump of green slime.
Packed with difficult mazes, crazy hidden goodies, and a story that puts most
B-movies to shame, THE OOZE is all about revenge. Excellent graphics and
advanced game play contribute to make THE OOZE a kooky classic.
The Game
When Dr. Caine makes the mistake of discovering his company's evil plot to
take over the world with a deadly virus, his colleagues expose him to radiation.
The result? Instead of instant death, you turn into fluid green ooze with special
powers. Dr. Caine's new identity is The Ooze. You'll trudge through level after
level in the hope of tracking down your boss and making him pay for his mis-
take. Use slimy punches, toxic spit, or disgusting absorption to take down your
foes in this creative epic.
The Controls
D-Button
• Press UP
, DOWN, RIGHT or LEFT to move character in that direction.
Start Button
• Press to start game.
Button A
• Press to Punch. Press and Hold to punch a longer distance.
Button B
• Press to Spit green ooze
You can change the button control settings on the Options screen before the
game starts.
1. When you see START, press the D-Pad right to get OPTIONS, and then
press the Start button.
2. The Options screen appears. Move the Ooze with the D-Pad. Wherever his
head goes, his gob-like body follows.
3. Move the Ooze to SOUND SELECT. Left selects the previous sound, right
selects the next sound, and up replays the sound.
4. Move the Ooze to CONTROL SELECT. Each time you press the D-Pad
down, you change the button controls to a different setting. The default
controls are shown above.
5. Flush the Ooze down the drain, straight to level 1, the Toxic Dump.
GAIN GROUND
The Legend
Launched on November 8, 1991 and ported from the Arcade, Gain Ground was
one of the last top down shoot-em-ups made famous by such classics as
Commando and Rambo. The game is a great mix of action and strategy as you
aim to rescue hostages of a computer system that is threatening civilization.
The Game
It's the 31st Century, and science and technology have progressed to the point
that the human race is approaching perfection, no war, no poverty, and no
conflict. With nothing to worry about, the human race seems destined to live
forever in harmony; but what if Earth came under attacked? By this point in
time, people did not know how to cope with problems or conflicts, and had
completely lost their survival instincts. In response to this, the United Earth
Government created the Gain Ground system, a war simulator that would help
humans rediscover their lost instincts. After several terrible malfunctions, the
creators became prisoners in their own creation. Now it's up to you and two
courageous comrades to go into the Gain Ground system, rescue your fellow
humans, and destroy the system. You'll battle through different periods in his-
tory as you revive your survival instincts, while trying to live!
The object is too lead your crew successfully through each level, picking up
hostages as you go. As you collect the hostages, they will join you, using their
own unique attributes to obliterate the hoards of worker drones that are out to
get you. The strategy element comes in selecting which characters to use first
in each level.
Note: 2 player mode is not operational.
The Controls
D-Button
• Press UP, DOWN, RIGHT or LEFT to highlight options and move character in
that direction.
Start Button
• Press to start game.
Button A and C
• Press to fire special weapon.
Button B
• Press to fire standard weapon.
TROUBLE SHOOTING
TV
To locate your auxiliary channel, which is usually not 3 or 4, but a gaming
channel found mostly found between 2 and 99 (example 2, 1, 0, 99), first try 00
to see if it is the auxiliary channel. Channels downwards from 3 until a Line 1 or
Line 2, Video 1 or Video 2, Front, Aux, AV, etc., appears on screen, then push
the power button on the game and it should automatically come on if you have
selected the correct channel. If this does not work, another way to determine
your auxiliary channel is to take a look at your television remote. There may be
a button on the remote that may take you directly to the correct channel. The
buttons you are looking for may be labeled Input, AUX, AV
, Line, TV/Video, or
Video. If your remote has one of these buttons, turn your television back to
Channel 3 and select that button. The power button on the game should be
turned on in order for the game to appear on the television. If your television
remote does not have any of these buttons, and channel 00 is not working,
you may need to search the main menu for a way to determine your auxiliary
channel. If none of these methods have helped you locate your auxiliary chan-
nel, you may need to check your owner's manual and/or contact a local televi-
sion repair company.
VCR
When connecting to a VCR, you must first start with a blue background show-
ing on your television screen. To obtain a blue screen, try inserting a videotape
into the VCR, let it start to play, then hit the stop button. This may give you a
blue screen, then you can channel down to your auxiliary channel. If the blue
screen still does not appear, try entering your TV and/or VCR main menu and
see if it gives you options to select a blue screen background. Many times if
you enter the main menu on your television you can change the setting from
cable to video and display a blue screen. Also if you have an older television,
you may locate a hidden door on your television that has color, picture, hori-
zontal, vertical, and cable, antennae buttons. If your television includes this
panel, you can select the antennae/cable button and see the blue screen
appears. If you have tried all of these options and are still unsuccessful con-
necting the console, then you may need to check your VCR owner’s manual or
contact the manufacturer to find out how to set up your VCR for console
games.
Remember, you can't play our games through a cable box or satellite, so if you
own one of these make sure it is turned off before connecting the game. You
can connect our games through DVD players with the same connection as a
VCR.
If you still have difficulty with setup or operation of your game, please call our
players helpline mentioned at the end of this manual.
If you choose to use an AC Adapter we suggest the following :
Output:
-Voltage: 6 Volts DC
-Current: 300 mA (minimum)
Polarity: Negative Center
Plug Size: 5.5 mm outside diameter, 2.1 inside diameter.
AC Adapters are available at most electronic stores.
If you use the product with a transformer, regularly examine for damage to the
cord, plug, enclosure and other parts. In the event of any damage, do not use
the toy with the transformer.
CAUTION
• As with all small batteries, the batteries used with this device should be
kept away from small children who might still put things in their
mouths. If a battery is swallowed, consult a physician immediately.
• Be sure you insert the battery correctly and always follow the device
and battery manufacturer’s instructions.
• Do not dispose of batteries in fire.
• Batteries might leak if improperly installed, or explode if recharged, dis-
assembled or heated.
• Sometimes, a built-up of static electricity (from carpets, etc) may cause
the game to stop working. Just reset the game, and it will work again.
MAINTENANCE
• Handle this device carefully.
• Store this device away from dusty or dirty areas.
• Keep this device away from moisture or extreme temperature.
• Do not disassemble this device. If a problem occurs, press the Power button
off and on, or remove and replace the batteries to reset the device, or try
new batteries. If problems persist, consult the warranty information located
at the end of this instruction manual.
• Use only the recommended battery type.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium)
batteries.
• Do not use rechargeable batteries.
• Do not attempt to recharge non-rechargeable batteries.
• Remove any exhausted batteries from the device.
• Do not short-circuit the supply terminals.
• Insert batteries with the correct polarity.
Please retain this for future reference.
This product complies with Part 15 of the FCC Rules. Operation is subject to
the following two conditions: (1) this device may not cause harmful interfer-
ence and (2) this device must accept any interference received, including inter-
ference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by
the party responsible for compliance could void the user’s authority to operate
the equipment.
NOTE: This equipment has been tested and found to comply with the limits for
a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits
are designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio
frequency energy and if not installed and used in accordance with the instruc-
tions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or television recep-
tion, which can be determined by turning the equipment off and on, the user is
encouraged to try to correct the interference by one or more of the following
measures:
• Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that
to which the receiver is connected.
• Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 90 days from the
original purchase date under normal use against defective workmanship and
materials (batteries excluded). This warranty does not cover damage resulting
from accident, unreasonable use, negligence, improper service or other causes
not arising out of defects in material or workmanship. Radica Games Limited
will not be liable for any costs incurred due to loss of use of this product or
other incidental or consequential costs, expenses or damages incurred by the
purchaser. Some states do not allow the exclusion or limitation of incidental or
consequential damages, so the above limitations may not apply to you. This
warranty gives you specific legal rights and you may also have other legal
rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or
replaced (at our option) without charge to the purchaser when returned prepaid
with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road,
Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit
carefully before shipping. Please include a brief description of the problem
along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline bat-
teries. Even new batteries may be defective or weak and low battery power is
a frequent cause of unsatisfactory operation.
RADICA:®
ARCADE LEGENDS IS A TRADEMARK
OF RADICA GAMES LTD.
©2004 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED
Game Software ©SEGA CORPORATION,1988-1995 ©SEGA OF AMERICA, 1992 All rights reserved.
SEGA and the Sega Logo are registered trademarks of Sega Corporation. Manufactured and distributed
by Radica under license by Sega Toys.
Distributed in the U.S. by:
RADICA U.S. Ltd.
13628-A Beta Road
Dallas, TX 75244-4510

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