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  9. Spinmaster DC Launch and Defend Batmobile User manual

Spinmaster DC Launch and Defend Batmobile User manual

INDOOR USE ONLY
CAUTION:
HAIR ENTANGLEMENT
—
Tie back and cover hair and secure
loose clothing prior to play.
!
Not Included
xAAA
(LR03)
1.5 V
2
NORTH AMERICA – 1-800-622-8339
customercare@spinmaster.com
UK – 0800 206 1191, serviceuk@spinmaster.com
IRELAND – 1800 992 249
AUSTRALIA –1800 316 982, customercare@spinmaster.com
WWW.SPINMASTER.COM
YRS
4+
POWER SWITCH
CHARGING CABLE
STORAGE
DRIFT ADJUSTER
CONTENTS
1 x Launch and
Defend Batmobile™
1 x Controller
1 x 4” Batman™
Figure
1 x Instruction Guide
DEFEND BATMOBIL E™
FIGURE EJECTING RC
LA UNC H AND
For TROUBLESHOOTING questions and solutions, please visit our website: spinmaster.com/batmanRC
NOTE: If normal function of the product is disturbed or interrupted, strong electromagnetic interference may be causing the issue. To reset product, turn it completely off, then turn it back on. If normal operation
does not resume, move the product to another location and try again. To ensure normal performance, change the batteries, as low batteries may not allow full function.
SAFETY PRECAUTIONS: - Keep hands, hair and loose clothing away from the motor/ wheels when power switch is turned ON. - Remove battery(s) from controller when not in use. - Parental guidance is
recommended for the play. - Keep your toy in your sight so that you can supervise it all the time. - New alkaline batteries are recommended for use in controller to obtain maximum performance. - Users should
keep strict accordance with the instruction manual while operating the product. Note: Parental guidance is recommended when installing or replacing batteries. Under the environment with electrostatic discharge,
the toy may malfunction and require user to reset the toy.
CONTAINS 3.2V 500MAH LiFe BATTERY AND REQUIRES 2 X 1.5V AAA (LR03) BATTERIES (NOT INCLUDED).
Batteries or battery packs must be recycled or disposed of properly. When this product has reached the end of its useful life, it should not be disposed of with other household waste. The
Waste Electrical and Electronic Equipment Regulations rtequire it to be separately collected so that it can be treated using the best available recovery and recycling techniques. This will
minimize the impact on the environment and human health from soil and water contamination by any hazardous substances, decrease the resources required to make new products and
avoid using up landfill space. Please do your part by keeping this product out of the municipal waste stream! The “wheelie bin” symbol means that it should be collected as “waste electrical
and electronic equipment”. You can return an old product to your retailer when you buy a similar new one. For other options, please contact your local council.
CARE AND MAINTENANCE: Always remove batteries from the toy when it is not being used for a long period of time (controller only). Wipe the toy gently with a clean damp cloth. Keep the toy away from direct
heat. Do not submerge the toy in water. This can damage the electronic assemblies.
BATTERY SAFETY INFORMATION: Requires 2 x 1.5 V AAA (LR03) batteries. Batteries are small objects. Replacement of batteries must be done by adults. Follow the polarity (+/-) diagram in the battery
compartment. Promptly remove dead batteries from the toy. Dispose of used batteries properly. Remove batteries for prolonged storage. Only batteries of the same or equivalent type as recommended are to be
used. DO NOT incinerate used batteries. DO NOT dispose of batteries in fire, as batteries may explode or leak. DO NOT mix old and new batteries or types of batteries (i.e. alkaline/standard/rechargeable). Using
rechargeable batteries is not recommended due to possible reduced performance. Rechargeable batteries are only to be charged under adult supervision. Replaceable-rechargeable batteries are to be removed
from the toy before being charged. DO NOT recharge non-rechargeable batteries. DO NOT short-circuit the supply terminals.
SPECIAL LiFe BATTERY INSTRUCTIONS: Never charge battery unattended. - Charge battery in an isolated area. Keep away from flammable materials. - Do not expose to direct sunlight. There is a risk of the
batteries exploding, overheating, or igniting. - Do not disassemble, modify, heat, or short circuit the batteries. Do not place them in fires or leave them in hot places. - Do not drop or subject to strong impacts. - Do
not allow the batteries to get wet. - Only charge the batteries with the specified Spin Master™ battery charger. - Only use the batteries in the device specified by Spin Master™. - Carefully read the instruction guide
and use the batteries correctly. - In the unlikely event of leakage or explosion use sand or a chemical fire extinguisher for the battery. - Batteries must be recycled or disposed of properly.
FCC STATEMENT: This device complies with Part 15 of the FCC rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any
interference received, including interference that may cause undesired operation. This equipment has been tested and found to comply with the limits for Class B digital devices pursuant to Part 15 of the FCC
rules. These limits are designed to provide reasonable protection against harmful interference to radio communications. This equipment generates, uses and can radiate radio frequency energy and, if not installed
and used in accordance with the instruction, may cause harmful interference to radio communication. However, there is no guarantee that interference will not occur in a particular installation. If this toy does cause
interference to radio or television reception (you can check this by turning the toy off and on while listening for the interference), one or more of the following measures may be useful:
• Reorient or relocate the receiving antenna.
• Increase the separation between the toy and the radio or the TV.
• Consult the dealer or an experienced TV-radio technician for help.
• Shielded cables must be used with this unit to ensure compliance with the Class B FCC limits.
NOTE: Changes, adjustments or modifications to this unit, including but not limited to, replacement of any transmitter component (crystal, semiconductor, etc) could result in a violation of FCC rules under part 15
and/or 95 and must be expressly approved by Spin Master Ltd or they could void the user’s authority to operate the equipment. Spin Master Inc., PMB #10053, 300 International Drive, Suite 100, Williamsville, NY
14221. To contact the responsible party please visit fcc.spinmaster.com
Do not change or modify anything on the toy.
Before first use: Read the user's information together with your child.
MADE IN CHINA
Spin Master logo & © Spin Master Ltd. All rights reserved. Retain this information, addresses and phone numbers for future reference. Children should be supervised during play. Keep away from obstacles and
electrical hazards. Spin Master Ltd. reserves the right to discontinue the www.spinmaster.com/batmanRC website at any time.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
aWARNING: Do not use projectiles other than those provided with this toy or recommended by the manufacturer. Do not aim at eyes or face. Do not fire at people or animals or at point blank range.
NOTE: WHEN STORING THE VEHICLE, REMOVE BATMAN™ FROM THE VEHICLE AND DO NOT RESET THE LAUNCH CHAIR TO
PREVENT STRAIN ON THE LAUNCH SPRING.
Frequency Band(s): 2.420 -2.465 GHz
Maximum radio frequency power
transmitted: <10dBm
Spin Master International SARL hereby declares that the radio
equipment type LAUNCH AND DEFEND BATMOBILE™ is in compliance
with Directive 2014/53/EU. The full text of the EU declaration of
conformity is available at the following internet address:
http://doc.spinmaster.com
spinmaster.com/batmanRC
For in-depth video instructions go to
a
WARNING: CHOKING HAZARD – Small parts.
Not for children under 3 years.
T92300_0001_20122277_GEN_IS_R3
INDOOR / OUTDOOR
CAUTION:
HAIR ENTANGLEMENT
—
Tie back and cover hair and secure
loose clothing prior to play.
!
WWW.MONSTERJAMRC.COMWWW.SPINMASTER.COM
NotIncluded
x
AAA
(LR03)
1.5V
1,5V
3
NORTH AMERICA – 1-800 -622-83 39
[email protected]
UK– 0800 20 6 1191,serviceu[email protected]
IRELAND – 1800 992 2 49
AUSTRALIA –1800 316 982, customerc[email protected]
WWW.SPI NMASTER.COM
YRS
4+
POWERSWITCH
CHARGINGCABLE
STORAGE
DRIFTADJUSTER
CONTENTS
1x Launch and
DefendBatmobile™
1x Controller
1x 4” Batman 1xInstruction Guide
D EFEND BATMOBILE™
FIGUR E EJE CTING RC
LAUNCH AND
BATMAN and all related characters and elements
©& ™ DC Comics. WB SHIELD: ©& ™ WBEI. (s20)
SPIN MASTER LTD., 225 KING STREET WEST, TORONTO, ON M5V 3M2 CANADA
Imported into EU by SPIN MASTER INTERNATIONAL, B.V., Kingsfordweg 151, 1043 GR Amsterdam, The Netherlands
Imported by Spin Master Australia Pty Ltd, Suite 101, Level 1, 18-24 Chandos Street, St Leonards, NSW 2065; 1800 316 982
23
HOW TO INSTALL BATTERIES
HOW TO CHARGE
HOW TO DRIVE
HOW TO FIX DRIFTING
12 3
1.
Open the battery door with a screwdriver (A).
If used batteries are present, remove these
batteries from the unit by pulling up on one
end of each battery. DO NOT remove or install
batteries using sharp or metal tools.
2. Install new batteries as shown in the
polarity diagram (+/-) inside the battery
compartment.
3. Replace battery door securely. Check your
local laws and regulations for correct recycling
and/or battery disposal.
1. Turn the vehicle off. 2. Open the charging cable
storage compartment to pull the
carging cable out.
3. Plug the charging cable into a
5V DC computer outlet.
4. Charging LED indicates
charging. Solid ON for charging
and OFF when fully charged.
NOTE: If your vehicle does not connect to the controller the first time, turn the vehicle off, remove batteries from the
controller and put back in and repeat the HOW TO CONNECT THE CONTROLLER instructions.
CONTROLLER NOT CONNECTING
HOW TO CONNECT THE CONTROLLER
1. Turn on the vehicle and place it on a flat
surface.
2. Press any button on the controller. 3. You are ready to drive.
4. Use the remote control to drive.
1 2 32
HOW TO LAUNCH BATMAN
1. Turn the Batmobile on and begin driving. 2. Press the launch button on the controller
(The canopy may not open if the Batmobile is
not level).
3. Canopy will lift open and Batman will
launch into action. NOTE: Launching of figure
may vary from pictures.
1 2 32
HOW TO RESET BATMAN
1
1 2 3 4
4. Close the Batmobile canopy.
4
1. To open the canopy manually, use the
finger notch at the front of the canopy.
2. Gently pull up on the canopy to open it.
1. Press the launch seat down until it
locks into place.
2. Place Batman in the launch seat
with the seat peg in-between
Batman’s legs.
3. Ensure the side grey latch is
pushed in with Batman’s leg.
1 2 3
NOTE: WHEN STORING THE
VEHICLE, REMOVE BATMAN™
FROM THE VEHICLE AND DO
NOT RESET THE LAUNCH
CHAIR TO PREVENT STRAIN
ON THE LAUNCH SPRING.
Note: Batman will not launch from vehicle unless Batman, seat, and grey latch, are in the locked position

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