
5.2.3. Editing an arpeggio ................................................................................................................................................................................................ 52
5.2.4. rpeggiator features.............................................................................................................................................................................................. 53
5.2.5. Making the most of the rpeggiators.......................................................................................................................................................... 57
5.2.6. Mixing rpeggios ....................................................................................................................................................................................................... 57
5.2.7. Spicing up your rpeggios.................................................................................................................................................................................. 57
5.3. The Four Sequencers...................................................................................................................................................... 58
5.3.1. Exploring the sequencers..................................................................................................................................................................................... 58
5.3.2. Recording ....................................................................................................................................................................................................................... 61
5.3.3. Editing steps ................................................................................................................................................................................................................ 63
5.3.4. Working with patterns .......................................................................................................................................................................................... 66
5.3.5. Copy, Paste & Erase (Steps) ............................................................................................................................................................................. 68
5.3.6. Copy, Paste & Erase (Pages)............................................................................................................................................................................ 69
5.4. The Drum Sequencer...................................................................................................................................................... 70
5.4.1. DRUM vs. SEQ: a comparison............................................................................................................................................................................ 70
5.4.2. Gates and triggers..................................................................................................................................................................................................... 71
5.4.3. Creating Drum Patterns........................................................................................................................................................................................ 72
5.4.4. Rhythmic examples................................................................................................................................................................................................. 81
5.5. Special features ................................................................................................................................................................. 84
5.5.1. Scales................................................................................................................................................................................................................................ 84
5.5.2. Chord mode................................................................................................................................................................................................................. 88
5.5.3. Using Sync.................................................................................................................................................................................................................... 89
6. What is a Project?................................................................................................................................................... 90
6.1. Managing Projects............................................................................................................................................................ 90
6.1.1. Loading a Project ...................................................................................................................................................................................................... 90
6.1.2. Saving a Project .......................................................................................................................................................................................................... 91
6.1.3. Copying a Project....................................................................................................................................................................................................... 91
6.1.4. Erasing a Project......................................................................................................................................................................................................... 91
6.2. ll about Tracks .................................................................................................................................................................. 92
6.2.1. Selecting a track ........................................................................................................................................................................................................ 92
6.2.2. Muting a track............................................................................................................................................................................................................. 92
6.2.3. Soloing a track ........................................................................................................................................................................................................... 92
6.2.4. Creating Splits ............................................................................................................................................................................................................ 93
6.3. Patterns.................................................................................................................................................................................... 94
6.3.1. Selecting a pattern ................................................................................................................................................................................................... 94
6.3.2. Managing patterns .................................................................................................................................................................................................. 94
6.3.3. Copy, Paste & Erase Sequencer Patterns ................................................................................................................................................ 95
6.3.4. Copy, Paste & Erase of Drum Patterns...................................................................................................................................................... 96
6.3.5. Erasing patterns......................................................................................................................................................................................................... 97
6.3.6. Undo................................................................................................................................................................................................................................... 97
6.4. rranging................................................................................................................................................................................ 98
6.4.1. Chains............................................................................................................................................................................................................................... 98
6.4.2. Scenes .......................................................................................................................................................................................................................... 100
6.4.3. Wait to Load ............................................................................................................................................................................................................... 101
6.4.4. Step Skip ...................................................................................................................................................................................................................... 102
6.4.5. Top-Down..................................................................................................................................................................................................................... 102
6.4.6. Bottom-UP................................................................................................................................................................................................................... 103
7. Timing............................................................................................................................................................................. 104
7.1. Tempo ....................................................................................................................................................................................... 104
7.1.1. Making it Swing.......................................................................................................................................................................................................... 104
7.1.2. Metronome................................................................................................................................................................................................................... 105
7.1.3. Tap tempo..................................................................................................................................................................................................................... 105
7.2. Sync......................................................................................................................................................................................... 106
7.2.1. Sequencer Sync........................................................................................................................................................................................................ 106
7.3. Sync/Clock and Reset Outputs ............................................................................................................................... 107
7.3.1. Stop, Start & Continue........................................................................................................................................................................................... 107
8. Control mode ............................................................................................................................................................ 108
8.1. What is Control Mode? ................................................................................................................................................. 108
8.1.1. What are CC# values?.......................................................................................................................................................................................... 108
8.1.2. CC# patterns............................................................................................................................................................................................................... 109
8.2. The utomation Sequencers..................................................................................................................................... 110
8.2.1. Using patterns to store and playback CC values................................................................................................................................ 110
8.2.2. Recording Control values in Step Edit mode : ........................................................................................................................................ 111