Azodin Blitz4 User manual

Recommend 18 years or older to purchase this product. Person
under 18 must have adult supervision.
Read this manual, understand and follow the manual
instructions for using this product.
Eye and face protection specially designed for paintball use,
must be worn by user and persons within range at all times.
Treat all paintball markers as if it were loaded and able to fire.
Never look down the barrel or breech area of a marker.
Always use barrel blocking device when the marker is not in use.
Always chronograph this marker before playing paintball.
Never shoot any marker at velocities exceeds 300 FPS (Feet
Per Second), or velocities which is greater than local fields or
national laws allow.
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! WARNING !
IMPORTANT SAFETY INSTRUCTION AND GUIDELINES
Ensure all air lines and fittings are tightened and secured before
installing the air tanks.
Do not shoot at people, animals, houses, cars or anything is not
related to the sport of paintball.
Always keep the marker in Safe mode until ready for use.
Fire only 0.68 caliber paintballs with this marker.
Always make sure the bolt is in the un-cocked position when
marker is not in use.
Any modifications or tampering of original factory parts will
cause all warranties and liabilities from Azodin.
This owner’s manual should always accompany this marker
for reference and in the event of resale and new ownership.
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Tank valves must be installed or removed by qualified personnel.
All tanks must be retested before the expiration date.
Improper use, filling, storage of this air tank may cause death,
serious injury and property damage.
Air tanks must be filled only by properly trained personnel.
Do not over pressurize. Do not expose pressurized tanks to
temperatures in excess of 130F° degrees (54°C).
Do not expose tanks to corrosive materials and do not clean with
caustic cleaners.
Do not alter tanks in any way.
Tanks heated up to a temperature of 250F° degrees (54°C) or
more must be condemned or re-qualified.
Keep air tanks out of reach of children.
The valve should NEVER detach from the tank canister. Should
this occur, seek assistance from a qualified airsmith immediately.
Air tanks are use for the sport of paintball only.
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! WARNING !
IMPORTANT CO2/ HPA AIR TANK SAFETY INSTRUCTION
AND GUIDELINES
When removing the air tank from the marker, check to see if the
regulator / bonnet is unscrewing from the tank. If so, stop unscrewing
the air tank from the marker and contact a qualified airsmith for
further assistance.
Air tanks should unscrew from the marker’s ASA when the tank
is turned counterclockwise.
The regulator / bonnet should stay on the tank during the
removal process.
HPA / N2 air tanks store high pressure air. If this air is released without
using a regulator, it may cause serious injury or death.
STOP IMMEDIATELY
5
GETTING STARTED
1. First, place the BARREL BLOCKING DEVICE over the barrel.
2. Always point the marker in a “SAFE” direction when powering it on.
To turn the marker on, press the top button once. The marker will
show a Red Light on the upper LED indicating it is in Safe Mode.
The marker will not fire when the trigger is pulled. In order to
remove the Safe Mode, please press the bottom button once.
The upper Led will change to a Green Light (Eyes On) and the
marker is ready to fire.
* For a detailed breakdown of the electronics and its operation
3. Firmly screw in the CO2/ HPA/ N2 air tank onto the marker’s ASA.
Turn the air tank all the way in by turning it clockwise.
CAUTION: Never use any hand tool to screw air tank to the
bottom ASA.
4. Attach a paintball hopper/ loader to the marker’s feed neck.
5. Remove the barrel blocking device and unlock the safe mode.
CAUTION: The marker is now LIVE, pulling the trigger will
fire a paintball. Only test the marker at a proper paintball
field or in a safe direction where persons are not present.
6. Check the marker’s velocity using a chronograph. Turning the
Velocity Adjuster (VA01) clockwise will increase the velocity.
Turning it counterclockwise will decrease the velocity.
7. After playing, remove all paintballs from the hopper and detach
the hopper from the marker.
CAUTION: There may be 1-2 paintballs in the breach area.
Shoot the marker until it is clear of paintballs or turn the
marker upside-down to remove the paintballs.
8. Place the barrel blocking device over the barrel and turn the
marker off. To turn the marker off, press and hold the top button
until the lights disappear.
9. Unscrew the CO2/ HPA/ N2 air tanks from the marker’s bottom
ASA.
CAUTION: Never use any hand tool to screw air tanks to the
bottom ASA.
10. Store the marker in a paintball bag or in a safe place.

TURNING ON THE BOARD: Press the Top Button once to turn
on the board. The upper LED will show a Red Light (Safe Mode)
and the Lower LED will show a Green Light (Default setting is
Semi-Auto mode). If the Upper LED is flashing Red, the battery
has a low charge and needs to be replaced. The Battery power
status can be verified by press the Top Button once more.
SAFE MODE: After turning on the board, press the Lower Button
once to turn off the Safe Mode. The Upper LED will show a
Green Light to indicate the Eyes are on. Press the Lower Button
again to turn on the Safe Mode. The Upper LED will revert back to
the Red Light to indicate the Safe Mode is on.
EYES ON/OFF: When the Safety is off and Upper LED will show a
Green Light (Eyes On). Pressing the Top Button once will change
the Upper LED to an Orange Light indicating that the eyes are off.
To turn the eyes back on, press the Top Button again.
The Upper LED will show a Green Light indicating the Eyes are on.
If the Eyes become blocked by paint or the Delrin Bolt (BA02),
the Upper LED will Flash Green. Pressing the Top Button twice will
reset the Eyes back to a Solid Green Light. If the Upper light
continues to Flash Green, clean out the Eyes and check to see
if there is something blocking them.
FIRE MODE LOCK: To lock the marker in the desired fire mode,
a Red Circuit Jumper needs to be removed from the Circuit Board.
The Circuit Board will turn on with the last fire mode used when the
“Jumper” is removed. When the jumper is on the Circuit board, the
marker will power on with the default Green Mode (Semi-Auto).
To re-enable all firing modes, simply place the Circuit Jumper back
onto the Circuit Board.
USING THE ZEN BOARD
UPPERLED
RED = SAFE MODE
GREEN= EYES ON
ORANGE = EYES OFF (10.5 BPS)
FLASH RED = LOW BATTERY POWERSTATUS
FLASH GREEN= EYES MALFUNCTION (8 BPS)
LOWERLED
GREEN= SEMI-AUTO (20 BPS SS=0)
DARK BLUE = PSP RAMP (10.5 BPS SS=3)
PURPLE= SEMI-AUTO (15 BPS SS=0)
LIGHT BLUE = FULL AUTO (10.5 BPS SS=3)
FLASH GREEN= PROGRAMMING MODE
LED COLORS
TOP BUTTON
PRESS ONCE = POWERON
PRESS AGAIN= VERIFY BATTERY POWERSTATUS
PRESS AGAIN= EYES ON/OFF
PRESS AND HOLD = TURN OFF
BOTTOM BUTTON
PRESS ONCE = SAFE MODE ON/OFF
PRESS AND HOLD = ENTERS PROGRAMMING MODE
IN PROGRAMMING MODE
PRESS ONCE = CYCLE THROUGH SHOOTING MODES
PRESS AND HOLD = CONFIRM SHOOTING MODES
BUTTONS
NOTE: Safety Shot (SS) defines the number of consecutive trigger
pulls that must be achieved in order to activate the fire mode.
To increase your velocity FPS (Feet Per Second), use the allen
wrench to turn the Velocity Adjuster (VA01) clockwise.
To decrease your velocity FPS (Feet Per Second), use the allen
wrench to turn the Velocity Adjuster (VA01) counterclockwise.
VELOCITY ADJUSTMENTS
(INCREASE & DECREASE VELOCITY)
COUNTERCLOCKWISE
DECREASE VELOCITY
CLOCKWISE
INCREASE VELOCITY

REGULATOR ADJUSTMENT
Adjusting the regulator will change the amount of pressure
entering the marker. Regulators are preset for optimum
performance from the factory and most adjustments should
be made through the rear velocity adjuster.
Turning the Rock Steady Seat (RSS3) clockwise will
decrease the input pressure from the regulator.
Turning the Rock Steady Seat (RSS3) counter clockwise
will increase the input pressure form the regulator.
Note: Regulator Adjustments should be made at 1/4 turn at a
time. The marker should then be fired before continuing.
CLOCKWISE DECREASE
PRESSURE AND VELOCITY
COUNTERCLOCKWISE
INCREASE PRESSURE AND VELOCITY
WARNING: Never remove the internals of the marker while
the air tank is attached with the marker. Always remove all
paintballs, loader and air tank before disassembling the
marker.
ASSEMBLY AND CLEANING
1
3
COUNTERCLOCKWISE THE END CAP
TO LET THE INTERNALS SLIDE OUT
2
PULL THE TOP COCKING KNOB
MAINTAINING THE REAR INTERNALS
1. Lift the Top Cocking Knob, at the rear of the bolt, and slide the
Delrin Bolt (BA02) out the back.
2. Turn the End Cap (EC02) counterclockwise and remove it from
the marker.
3. Remove the Feather Striker Spring (FSP1) and the Bumper (FB5)
from the lower receiver.
4. Tilt the marker back and slide the Feather Striker (FS01) out of
the lower receiver.
5. Use a squeegee and/or battle swab to clean the inside of the
receiver. Wipe down the bolt and striker for paint and/or dirt.
Apply a thin coat of paintball grease (Dow 33 based) to the
Striker Oring (RR15) after each day of play.
REASSEMBLING THE REAR INTERNALS
1. Turn the marker on and set the board to eyes off mode.
2. Insert the Feather Striker (FS01) with the oring facing towards
the front of the marker. While inserting the Feather Striker, apply
pressure behind it and pull the trigger. This will allow the striker
clear the sear and move forward.
3. Insert the Delrin Bolt (BA02) through the rear of the receiver.
Align the bolt with the Feather Striker and push the Cocking Knob
down so it makes contact with the Feather Striker. The Top Cocking
Knob should pass through hole on the top of the Feather Striker.
If they made a connection, both pieces will move together when
the bolt is pushed back and forth.
4. Insert the Feather Bumper (FB5) into the lower receiver.
5. Insert the Feather Spring (FSP1) through the Feather Bumper
(FB5).
6. Insert the End Cap (EC02), with the Velocity Adjuster (VA01),
through the Feather Spring.
7. Turn the End Cap (EC02) clockwise until it is flush with the receiver.
This cap will hold the internals in place.
RECOCKING ISSUES
Striker O-Ring (RR15) needs to be lubricated with Dow 33 Grease
or Azodin Team Lube.
Striker O-Ring is damaged, missing, or incorrect.
Replace with correct O-ring.
Pressure in the tank is too low and needed to be refilled.
Dirt and/or broken paintballs shells fragments in the receiver.
Disassemble the rear internals and clean out the receiver.
AIR LEAKS
Air leaking from the low pressure chamber. Check Front Valve
O-Ring (RP15), replace the O-ring and apply a thin coat of lube
to the O-ring.
Air leaking from under the barrel is normally caused by worn or
damaged Cup Seal (CS01). Check the guide for removal of
Cup Seal / Valve Body. A scratch on the Valve Body will cause air leak.
A scratch on the Valve Body will cause air leak.
Air leaking from the receiver and throughout the Grip frame.
Check Valve O-Rings and replace.
TROUBLESHOOTING
WARNING: Always remove the loader, the air tank, and all
paintballs before disassembling the marker.

M4 X 4L
RETAINING SCREW
M4 X 8L
EYE COVER SCREW
M4 X 8L
GRIP PANEL SCREW
M4 X 9.5L
FEEDNECK LOCK SCREW
M4 X 12L
FEEDNECK LOCK SCREW
M5 X 10L
MAIN BODY SCREW
M5 X 16L
VERTICAL ASA SCREW
M5 X 30L
BOTTOM ASA SCREW
M8 X 8L
VALVE RETAINING SCREW
BLITZ4 SCREW CHART
SIZE: 1:1
RB01 BARREL O-RING
(BLACK)
R016 NO.16 O-RING
(BLACK)
R015 NO.15 O-RING
(BLACK)
RP15 NO.15 O-RING
(CLEAR)
RR15 STRIKER O-RING
(RED)
R014 NO.14 O-RING
(BLACK)
RV14 NO.14 O-RING
(BROWN)
R010 NO.10 O-RING
(BLACK)
RV09 NO.09 O-RING
(BROWN)
BLITZ4 O-RING CHART
SIZE: 1:1
NO
M4x4L
PST1
REC4
RH03
RMS2
RP02
RV08
RV09
RV14
R015
R016
SM02
PART NAME
RETAINING SCREW
REGULATOR PISTON
SEAT
REGULATOR END CAP
MAIN REGULATOR
HOUSE
REGULATOR MAIN
SPRING
REGULATOR PISTON
NO.8 O-RING
(BROWN)
NO.9 O-RING
(BROWN)
NO.14 O-RING
(BROWN)
NO.15 O-RING
(BLACK)
NO.16 O-RING
(BLACK)
REGULATOR SWIVEL
45 MOUNT
REGULATOR PARTS LIST
INLINE REGULATOR
R015
RH03
M4 x 4L
RV14
RP02
REC4
PST1
RV09
RMS2
R016
SM02
RV08
RSS3

AEGFA1
JCB1
MS01
M4 X 8L
M4 X 6L
MAG
M4 x 4L
M4 X 6L
ISR01
SSP2
M4X8L
SLD
2X17.6L
3X13.5L
3X19.6L
BTR1
SL08
M5X10L
M5X10L
EGP01
M4X8L
M4X8L
#6-32
#6-32
BYH
NYLON E-GRIP FRAME ASSEMBLY
BTR1
BYH
EGP01
ISR01
JCB1
MAG
MS01
SLD
SL08
SSP2
BEARING TRIGGER
BATTERY WIRE
HARNESS
E-GRIP PANEL SET
I-SEAR
JY CIRCUIT BOARD
MAGNET
MICRO SWITCH
SOLENOID
SLEEVE
SEAR SPRING
M4X4L
M4X6L
M4X8L
M4X8L
M4X8L
M5X10L
#6-32
2X17.6L
3X13.5L
3X19.6L
TRIGGER SCREW
TRIGGER SCREW
TRIGGER SCREW
SOLENOID SCREW
GRIP PANEL SCREW
MAIN BODY SCREW
CIRCUIT BOARD
SCREW
MICRO SWITCH PIN
I-SEAR PIN
BEARING TRIGGER
PIN
E-GRIP FRAME ASSEMBLY
NO
B4B
B12B
BA02
BD01
BH78
BHE1
BTA1
CS01
CSS1
EC02
EYC1
EGP1
FP01
FS01
FSP1
K3PR
KVAS1
MFV1
NEFA1
RB01
R016
R015
PART NAME
BLITZ4 BODY
12’’ BARREL
BOLT ASSEMBLY
BALL DETENT
78L BRAIDED HOSE
BRAIDED HOSE
ELBOW
BOTTOM ASA
CUP SEAL
CUP SEAL STEM
END CAP 2
EYE COVER
GRIP PANEL
FRONT PLUG
FEATHER STRIKER
FEATHER SPRING
KAOS3 PRESET
REGULATOR
VERICAL ASA
MASS FLOW VALVE
NYLON E-GRIP
FRAME ASSEMBLY
BARREL O-RING
NO.16 O-RING
(BLACK)
NO.15 O-RING
(BLACK)
NO
RP15
RR15
RV14
R014
R010
RV09
VA01
VS01
M4 x 8L
M4 x 8L
M4 x 9.5L
M4 x 12L
M5 x 10L
M5 x 16L
M5 x 30L
M8 x 8L
PART NAME
NO.15 O-RING
(CLEAR)
STRIKER O-RING
(CLEAR)
NO.14 O-RING
(BROWN)
NO.14 O-RING
(BLACK)
NO.10 O-RING
(BLACK)
NO.09 O-RING
(BROWN)
VELOCITY ADJUSTER
VALVE SPRING
EYE COVER SCREW
GRIP PANEL SREW
FEEDNECK LOCK
SCREW TOP
FEEDNECK LOCK
SCREW BOTTOM
MAIN BODY SCREW
VERTICAL ASA
SCREW
BOTTOM ASA
SCREW
VALVE SCREW
BLITZ4 PARTS LIST

EGP1
B12B
BTA1
BHE1
SW01
BH78
KVAS1
M5 X 16L
K3PR
EC02
R014
FP01
RP15
M4 X 12L
M4 X 8L
EYC1
R015
M5 X 30L
M5 X 30L
M4 X 8L
M4 X 8L
M4 X 8L
M8 X 8L
M4 X 8L
M5 X 10L
M5 X 10L
FB5
EYC1
R015 R015
B4B
BD01
R010
RB01
RR15
NEFA1
M4 X 9.5L
BA02
SLF1
BD01
FE01
VA01
FSP1
FS01
VS01 CS01
MFV1
CSS1
BLITZ肆EXPLODED VIEW
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