
SELF-TEST MODE
The Self-Test mode is aspecial mode for checking
game play statistics as well as game switches and
computer functions. It is the easiest and best way to
check for proper operation of the entire game.
NOTE: Putting the game into Self-Test WILL NOT
cause the game to erase any CREDITS it has in its
memory when the Self-Test mode is entered.
You may begin aSelf-Test at any time by sliding the
Self-Test switch to the “ON” position after the power
to the game is on (the Self-Test switch is located just
inside the cabinet on the right side of the coin door
frame as you face it) .When this is done, the game will
react as follows: <
1. If the game is in the Attract mode when the Self-
Test switch is moved to the “ON” position, it will
finish the sequence and then go into the Self-Test
mode. This is illustrated by the display of the Self-
Test Mode Menue on the monitor screen.
2. If the game is in the Ready-To-Play mode or the
Play mode when the Self-Test switch is slid to the
“ON" position, it WILL NOT go into the Self-Test
mode until AFTER the players’ last TRON has
been eliminated (the game MUST be over). At this
point, the game will go into the Self-Test mode.
Again, this is illustrated by the display of the Self-
Test Mode Menue on the monitor screen.
Once you are IN one of the Self-Test mode
categories, FOLLOW THE ON-SCREEN IN-
STRUCTIONS TO COMPLETE THE TEST.
3.
The fastest way to enter the Self-Test mode is to
slide the Self-Test switch to the “ON" position and
then activate the “TILT” switch located on the
back side of the coin door just below the lock
mechanism. The game will then IMMEDIATELY
go into the Self-Test mode.
The Self-Test mode has eight (8) major categories as
illustrated by Figure 3-2.
1.It is easy to select what category you want to enter.
By pushing forward or pulling backward on the
controler stick, the Cursor at the left of the screen
can be moved UP and DOWN, (forward=UP) and
(backward=DOWN), until it is in front of the
category you want to test. Release the controler
stick at this time.
2. After the Cursor has been positioned, pull the
trigger on the controler stick and the monitor
screen will display the test category you have
selected.
NOTE: There is one exception to this. If you
position the Cursor in front of the “PRESET”
category on the Self-Test Mode Menue, when you
pull the trigger on the controler stick —EVERY-
THING, Irepeat —EVERYTHING; including ALL
information in the “BOOKKEEPING” mode, and
ALL operator selected options, will be set back to
zero “0” and to the factory recommended settings
—respectively.
3.
The next group of figures shows the CORRECT
screen presentation for EACH category of the
Self-Test mode.
During the SELF DIAGNOSTICS section of the Self-
Test mode, yd>u will first see across hatch pattern on
the screen for about 1/2 second. Second, you will
see alot of different colored bars shown on the
monitor screen. These bars will be UNpainted one at
atime from the top down. Third, you will see the
screen painted Red, Blue, and Green in bars from the
top down. Fourth, another group of colored bars is
displayed. This sequence is repeated several times.
And finally, this sequence is replaced by this mes-
sage: “HIT FIRE BUTTON TO EXIT”. If the Fire
button is not hit, the test will repeat itself. This feature
was designed into the game to enable over-night
testing for an intermittent hardware problem.
If the SELF DIAGNOSTICS find one or more bad
ROM or RAM chips: instead of going through what is
described above, the game will give you awritten
message as to which parts are bad. This message
includes their I.D.’s and their PC. Board locations.
During the SOUNDS sections of the Self-Test mode,
the game will give adisplay which looks like that
shown in Figure 3-2a.
Inthis category, each of the game’s 24 separate
sounds can be checked individually in any
order —or —you can tell the game to check
them all in order —3through 26.
3-2