ICE Games Frogger Instruction Manual

OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
WEBSITE: www.icegame.com

2
TABLE OF CONTENTS
Safety & Warnings 3
Game Introduction and Game play 4
Games Setup
Access to Program Settings 5
Access to Meters
Adjusting volume
Program Setting Information 6
Program Setting Examples 7
Card swipe Installation 8
Game Maintenance
Marquee Removal 9
Control Panel Removal
Monitor Power Supply Removal 10
AC Information
PC Removal 11
Restore Instructions
Podium Removal 12
Marquee Ticket Bonus Display Removal 13
Marquee Ticket Bonus Display Board Removal
Marquee Cover Removal 14
Monitor Removal
Game Repair
Theory of Operation 15
Circuit Board Identification 16
LED Light Identification 17
Schematics 18 - 25
Assemblies
Monitor Assembly 26
Control Panel Assembly 27
Bonus Ticket Display Assembly 28
Decal Placement with Part Numbers 29
Service Parts 30
Warranty 31
REVISION Rev B 1-17-2011

3
BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE
TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RE-
CEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS.
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REA-
SON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNC-
TIONING PROPERLY. DO NOT WASH YOUR GAME WITH A PRESSURE WASHER.
AVERTISSEMENT: lors de l'installation de ce jeu, la terre AC récipient doit être utilisé. Ne pas le faire pourrait en-
traîner un préjudice à vous ou à d'autres. Le non-recours à la terre récipient pourrait également causer une mau-
vaise opération de jeu, ou les dommages causés à l'électronique. NE PAS détériorer ou de retirer la broche de
terre sur le cordon d'alimentation pour la même raison, comme indiqué ci-dessus. Indûment l'aide d'un jeu de la
terre pourrait annuler votre garantie. Ont un électricien qualifié de vérifier votre récipient AC pour s'assurer que le
sol fonctionne correctement. Ne lavez pas votre jeu avec une laveuse à pression.
INSTALLATION
The game comes ready to play with just a few simple things to keep in mind.
1. Plug the game into the A.C. outlet and turn on power to the game. The switch for the game is located on a
power module on the outside rear of the game.
THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE
GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC ELECTRICITY
THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE.
2. Make sure the game is level after installation. It is necessary to make sure the game is level for safety
concerns.
3. Check that the A.C. voltage rating on the back of the game matches the A.C. voltage of your location.
THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN
THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION
INFORMATION.
WARNING
DO NOT remove any of the components on the main board (e.g. compact flash and eproms) while
the game is powered on. This may cause permanent damage to the parts and the main board. Re-
moving any main board component part while powered on will void the warranty.
Ne retirez pas l'un des composants sur la carte principale (par exemple Compact Flash et
EPROMs), tandis que le jeu est sous tension. Cette mai causer des dommages permanents aux
parties et la carte principale. Suppression de tout bord principal élément sous tension alors que an-
nulera la garantie.
NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY.
ON THE BACK PANEL OF THE GAME: WARNING: SHOCK HAZARD - DO NOT OPEN. REFER
SERVICING TO SERVICE PERSONNEL.
REMARQUE: CE JEU EST DESTINÉ POUR USAGE À L'INTÉRIEUR SEULEMENT.
SUR LE PANNEAU ARRIÈRE DU JEU: AVERTISSEMENT: RISQUE DE CHOC - NE PAS OU-
VRIR. RÉPARATION À UN PERSONNEL DE SERVICE.
SAFETY AND WARNINGS

4
Game Introduction
30 years has passed since Frogger’s first release back in 1981. It is one of the most
popular and recognizable video games ever made. Frogger has returned as a video
redemption game. This two player interactive kid’s game has quick coin game appeal
and collections to back it up! Combined with the very best video technology and
graphics on a 42” high definition monitor with awesome eye catching cabinetry brings
you the highest earning video redemption game ever.
Game play:
Just like the original game the object is to get from one side to the other without get-
ting hit and in addition to this collect as many bugs as possible along the way. The
player earns tickets for bugs eaten along the way and if they make it to the other side,
a nice pile of bonus tickets await! Pressing the start button begins the action. The
player must time it right because once the frog begins to hop, you cannot stop it!

5
Game Setup
Access to the Program Settings:
Located in the upper coin door are the programming buttons. To access the program settings press
“test” button. Press the VOL with the arrow up button to move the cursor up and press the VOL with
the arrow down button to move the cursor down. To select a option press the “test” button again.
Access to the Meters:
Located in both of the upper coin doors are the coin and ticket meters. There is a set of meters in
both. The left most meter is how many coins the game has validated on that side while the right me-
ter shows how many tickets the game has paid out on that side.
Adjusting the Volume Levels:
Located in the right upper coin door are the volume controls for the game. Pressing the left most
button will increase the total volume level while pressing the next button to the right will decrease the
total volume level. To adjust just the attract volume you need to enter the programming mode and
adjust the attract volume from there. You can control the game and attract volumes separately only
from the program mode.
000000
COIN
000000
TICKETS
VOLVOL SERVICE TEST
000000
COIN
000000
TICKETS

6
Game Setup
Programming Version .89
Main Menu:
Diagnostics
Switch Test
Tests various switches used in the game.
Dip Switch Test
Shows current dip switch settings on I/O board.
Monitor Test
Shows various screens to test your monitor.
Lamp Test
Marquee Lamps (Fireflies)
Turns on and off fireflies pcb boards.
Podium Lamps (Floor lights in podium)
Turns on and off bottom lights in podium.
Start Lamps (Start buttons)
Turns on and off start buttons.
LED Test
Toggle/Blink
Not used.
Sound Test
Music
Turns on and off music.
Sound
Plays various sounds.
100Hz
Plays a continuous 100 hertz tone.
1000Hz
Plays a continuous 1000 hertz tone.
Pan Center
Pan Left
Pan Right
Coin Meter Test
Advances the coin meter one number.
Ticket Dispenser Test
Advance One Ticket left side
Advance Ten Ticket left side
Advance One Ticket right side
Advance Ten Ticket right side
Watchdog Test
Tests the function of the watchdog.
Coin Adjustments ** SEE NEXT PAGE
Payout Adjustments ** SEE NEXT PAGE
Audits
Resets
Volume
Attract Volume

7
Game Setup
Programming Continued
Main Menu:
Coin Adjustments
Free Play Off/On Off
Coin Lockout Off/On Off
Currency Type Coin/Dollars/Swipe Coins
Coin Value 0.250 0.250
Coins to play 1
Frogs per game 1
Coins per swipe 2
Payout Adjustments
Ticket use Off/On On
Fixed tickets Off/On Off
Fixed tickets per frog 10
Payout percent 20-80 by 5 % increments 40
Ticket Value .01 .01
Minimum tickets 1 1
Maximum tickets 2500 2500
Boost bonus Off/On On
Your BONUS value is determined by how your coin and payout adjustments are set.
Coin value, Payout percent, ticket value, coins required to start a game, how many
frogs you give them and bonus boost will change the bonus value.
Coin/Token Suggested Settings Card Swipe Suggested Settings
.25 Coin Value 1.00 Coin Value
40% Payout 40% Payout
0.01 Ticket Value 0.01 Ticket Value
1 Coin to Play 1 Coin to Play
1 Frog per Game 2 Frog per Game
Bonus Boost is On Bonus Boost is On
Gives you a 500 Bonus Gives you a 1000 Bonus
Average Ticket payout 10 Average Ticket payout 40
With Bonus Boost on the player will average 75 games before winning the bonus.
With Bonus Boost off the player will average 150 games before winning the bonus.

8
Card Swipe Installation Example
There are many card swipe systems available today. The following information is general and you
should refer to your installation instructions that has been included with your card swipe system for
specific details. If your game was not ordered with blank coin doors then you can order replacement
blank coin doors from our Service Department. The wire that went to the coin switches will need to
be hooked up to your card swipe system to inform the game to start when a card is swiped and ac-
cepted. Most card swipe systems use a Normally open relay to accomplish this. The coin wires
have two wires connected to it, one being a ground and the other the coin line. Connect the coin line
to one side of the normally open relay connection on your card swipe unit and then connect the
ground wire from the coin switch to the other side of it. Now when the relay is activated, it will con-
nect the coin line to ground just like the coin switch would and give the game a credit.
This game has one ticket dispenser per side and a single meter to count the tickets paid out. It is
recommended to splice into the meter lines. The red wire has a constant 12 volts of DC current to it
and the black wire is switched to ground for every ticket that is dispensed. Be sure when splicing
your card reader to the meter that you match the “+ meter” label to the red wire and the “- meter” la-
bel to the black wire. See below for details.
On some card systems the coin meter also needs to be spliced into. The red wire has a constant 12
volts of DC and the black wire is switched to ground for every coin accepted. Be sure when splicing
your card reader to the coin meter that you match the “+ meter” label to the red wire and the “- meter”
label to the black wire. See below for details. On some swipe models you can attach more than one
station per board. In systems that do not support this, you will need to install one system per station.
Not
used
From ground of coin switch.
From coin return of coin switch.
DATA
DISPLAY
1 2 3 4
1 2
P3 P2 P1
P4
P8
P9
From
Coin
Meter
00000
From
Ticket
Meter
00000
1 2 3
Example of wiring for most Card swipe Systems
To Game
Game Setup

9
Marquee Removal
Remove both the upper and lower back doors and put aside. Unplug the 6 pin, 4 pin and A/C har-
nesses located in the upper section of the cabinet. Remove the four mounting bolt, washers and
nuts. The top assembly can be removed as shown below.
Control Panel Removal
The control panel is attach to the podium by six 5/32 Allen security mounting bolts. Remove the six
mounting bolts and put aside. Now remove the upper and lower brackets and put aside. Slide the control
panel back and out. Make sure you disconnect the A/C and switch harness to the control panel before
fully removing.
Game Maintenance

10
AC Power Information
The games main fuse is accessed through the back of the game at the power
mod. Above the power cord is a small panel that contains the main fuse. The
value of the fuse for 110 volt users is 6 AMPS at 250Volt type slow blow. The
value of the fuse for 220 users is 3 AMPS at 250Volt type slow blow.
Monitor Power supply Removal
The monitor uses a 24 volt DC power supply at 13 amps. It is located in the back of the game. To
access remove the back door and put aside. The power supply is mounted on the wall on the left
side.
AC Line
AC Neutral
AC Earth
Ground
Ground
+24
+24
adjuster
Game Maintenance

11
PC Access and Removal
The PC is located behind the circuit board. The circuit board and PC are mounted onto the back drawer
assembly. Remove the lower back cabinet door. At the bottom of the cabinet and underneath the cir-
cuit boards is a large thumb screw . Remove the large thumb screw and put aside. The back drawer
assembly can be pulled back. There is a handle at the bottom of the drawer assembly to pull on. To
remove the PC, disconnect all wiring to the PC and undo the mounting straps.
Restoring Software
To use a restore disc you must access the PC and insert the DVD into the computer’s DVD drive. To
access the pc follow the instructions under “PC Access and Removal”. You will need to do this with the
power on. Press the “open” button located on the DVD drive. Insert the DVD disc into the DVD drive
with the label side facing up. Now press the open button again to close the DVD drive’s door or slightly
push in the drawer and it will close automatically. Turn off the game and wait 5 seconds. Turn the
game back on and in a short time the screen will warn you that it is going to write over your hard drive.
If you wish to not continue turn off the game now. It will count down and begin installing the software.
This should be done if you experienced data corruption, replaced the hard drive, received updated soft-
ware or told to do so by ICE technical representative.
Game Maintenance

12
Podium Removal
*** WARNING ** With the removal of the podiums the main cabinet will become top heavy and fall for-
ward damaging the monitor assembly and possibly cause bodily injury. It is recommended to have two
or more people available to prevent the main cabinet from falling forward.
It might become necessary to remove the front podiums from the main cabinet in order to fit the game
through some doors. There are three 1/4 “ Allen bolts in each podium that hold them to the cabinet.
They are accessed through the back of the game. Remove the lower back door of the cabinet to access
them. Remove the bolts. They are shown below. The left side of the cabinet has been removed for
clarity. Disconnect in each podium one 5 pin harness, one A/C wire, one 15 pin harness, and 1 ground-
ing wire per podium. The podium can be pulled away from the cabinet. The two podiums themselves
cannot be separated from each other.
Game Maintenance

13
Game Maintenance
Marquee Bonus Display Board Removal
It is not necessary to remove the front marquee cover to replace the bonus display board. Remove the
upper back door and set aside. Locate the four plastic 1/4” stand off nuts and remove. Disconnect wire
harness to board. Assemble in reverse.
Marquee Bonus Ticket Display Assembly Removal
To remove the bonus ticket display assembly remove the four
mounting bolts that hold it to the marquee cover. This is only
required if you need to replace the front plastic or lens. It is not
necessary to remove the entire assembly to replace the dis-
play board. It is recommended to follow the information in
“Marquee Bonus Display board Removal” instructions instead.
See Bonus Ticket display assembly towards the back of the
manual.

14
Marquee Cover Removal
In order to replace the either the Firefly lights or the PLL bulbs used in the
marquee of the game, it is necessary to remove the front marquee graphic.
The marquee is held attached to the cabinet by 4 bolts with nuts. Once
removed, the marquee cover lifts up and out. You can now access both
items. See picture to the right.
Monitor Removal
It is recommended that three people, one on each side of the monitor and one person to remove the
mounting hardware in order to safely remove the assembly from the cabinet. Start by removing the
lower back door of the main cabinet and set it aside. Disconnect both the VGA cable and both the Red
and Black wires going to the monitor’s power supply. They are attached to the power supply with Phil-
lips screws. The Red wire is +24 volts and the Black wire is DC ground. Now remove the six 1/4 hex
mounting bolts shown below. The monitor assembly can now be removed from the cabinet.
Game Maintenance

15
Game Repair
CAUTION
This game uses complex electronic components that are very sensitive to static electricity. Observe precau-
tions below before handling these electronics. Failure to do so may void the warranty and damage electronic
assemblies.
Before servicing electronics, turn off AC power to the game. Wait for capacitors to discharge.
DO NOT remove any of the components on the PCBA boards (e.g. compact flash and EPROMS) while the
game is powered on. This may cause permanent damage to the parts and the main board.
Before touching or handling electronic assemblies, discharge static electricity on your body. To discharge this
static, begin by connecting the line cord to a grounded outlet. Don’t turn on the game. Next, touch the safety
ground stud of the power supply chassis.
Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport the game circuit
boards.
Don’t remove or connect electronic assemblies when cabinet power is on. Otherwise, you’ll damage electronic
assemblies and void the game’s warranty.
After you complete maintenance or service, replace all ground wires, shields, safety covers and install and
tighten ground and mounting screw. A bad connection to ground will result in sporadic operation of your game.
SERVICE: Theory of Operation and Repair
In the event your game is not functioning correctly please refer to the following few pages for infor-
mation on how the game functions and tests that you can perform. It is recommended that when you
determine that a board is found defective that a authorized warranty service center repair your
PCBA. Warranty requests will be voided if repairs are attempted by unauthorized personal.
Theory of Operation:
Upon power up the monitor will display a brief message informing you no signal is found and then
display the post screen of the PC. The PC will display on the monitor information about where it is
during the loading process. During the load process the game will check for the presences of the I/O
board and security hasp. Once loaded, the game will be in attract mode showing you game play and
you will hear attract audio if enabled. There are four boards located in the back of the game. The
main board is the Jamma I/O board with an additional circuit board added to increase its input and
output capabilities. The main I/O board handles the coin inputs, the test button, the service button,
volume control buttons, ticket notch lines, player start buttons, start lamp relay controls, coin meters,
ticket meters, and bottom podium lights. It also amplifies the audio.
A small USB display board drives the bonus display. There is a watchdog board that both listens for
a heartbeat from the PC and distributes power throughout the cabinet. The board has a few LEDs to
indicate correct power and function. LED2 labeled as D2 on the board will light when there is +5
volts of DC power. If not lit check the fuse at F1. It is a 2 amp fuse. LED3 labeled D3 on the board
will light when there is +12 volts of DC power. If not lit check the fuse labeled F2. It is a 5 amp fuse.
LED8 labeled D8 on the board will be on when the PC is on and running correctly. LED 5 labeled D5
should be off and will only light when the PC is reset for a watchdog occurrence. When the watch-
dog is first powered, LED7 labeled D7 will blink yellow a few times and then stay off while LED 6 la-
beled D6 on the board will flash green to indicate a heartbeat.
The display board during power up will display dancing line pattern lighting every segment until the
pc establishes communication with it. If communication is lost between the PC and display board the
display board will continue to show the last value sent.

16
WATCH DOG BOARD
GR2015
MAIN I/O BOARD
DN2034GRX
I/O EXPANSION BOARD
GR2036GRX
USB DISPLAY BOARD
GR2035X
Game Repair
Back Circuit Board Identification and Part Numbers

17
E00668
8312 8312
E00668
E00414BGRX
Game Repair

18
GND_DIGITAL
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
Lamp Drivers x8
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
Ticket Dispens er
ONLY Drivers - x2
Keypad
Row Drivers
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
GND_DIGITAL
GND_POWER
SPARE2
SPARE4
SPARE6
SPARE8
SPARE10
SPARE12
SPARE1
SPARE3
SPARE5
SPARE7
SPARE9
SPARE11
SPARE13
SPARE5
SPARE4
SPARE3
SPARE2
SPARE1
SPARE6
SPARE7
SPARE9
SPARE8
SPARE13
SPARE12
SPARE11
SPARE10
+5Vin
+5Vin
+5Vin
+5Vin
R7 4.7K
P2
.100" 8X2 HEADER
2
4
6
8
10
12
14
16
1
3
5
7
9
11
13
15
C3
100pF
R3 4.7K
R13 4.7K
C1
0.1µF
R8 330
R4 330
Q4
FDN339AN
3
1
2
+C2
10µF
R14 330
R2 4.7K
Q6
FDN339AN
3
1
2
C6
100pF
C4
100pF
Q3
FDN339AN
3
1
2
Q8
FDN339AN
3
1
2
C9
100pF
R1 330
Q5
FDN339AN
3
1
2
R5 4.7K
R15 4.7K
Q7
FDN339AN
3
1
2
R9 4.7K
R11 4.7K
R6 330
Q1
FDN339AN
3
1
2
Q2
FDN339AN
3
1
2
R16 330
R10 330
R12 330
P3
.100" HEADER
1
2
3
4
5
6
7
8
C5
100pF
C10
100pF
P1
.156" HEADER
1
2
3
4
C7
100pF
C8
DNP
C12
100pF
C11
100pF
R32DNP
R34DNP
Q10
FDN339AN
3
1
2
R18 330
R20 330
Q9
FDN339AN
3
1
2
R30
9.1K
R29
4.7K
R31
4.7K
R33
9.1K
Q11
FDN339AN
3
1
2
Q13
FDN339AN
3
1
2
R21 4.7K
R23 4.7K R27 4.7K
R22 330
R24 330
R28 330
C13
100pF
C14
100pF
C16
100pF
R25 4.7K
R26 330
Q12
FDN339AN
3
1
2
Q14
FDN339AN
3
1
2
C15
100pF
P4
.100" HEADER
1
2
3
4
P5
.100" HEADER
1
2
3
4
5
I/O Expansion Schematics

19
WATCHDOG SCHEMATICS

20
Aux Power
Connector
Alt Video
Connector
Miscellaneous
FPGA
Video Amp
RGB, Comp. Sync
Audio Amp
JAMMA
Player 1
Player 2
Gun 1
Gun 2
VIDEO IN
AUDIO IN
R G B
HSYNC
VSYNC
CSYNC
LEFT
RIGHT
Power
Filter
Mono Out
JTAG
Aux
PC Reset
I2C
EEPROM
24MHz
OSC
Spartan 3
-5V Charge
Pump Option
Coin Lock 1
Coin Lock 2
Meter 1
Meter 2
I2C
DTE RS-232
RS-232
Converter
FORCETO WHITE
V-white
R G B
x8 DIP Switch
DCE RS-232
Buffer
Strap
8
8
8
Control
4
4
BufferBufferBuffer
Strap
2
2
3
8
7
4
4
+1.2V
REG
+2.5V
REG
+3.3V
REG
+5V-in
SPI
SPI
EEPROM
PGM MEM
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