Dalla Pria Indiana Driving User manual

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32”RACING USE MENU
Operating Instructions

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catalog
Product Introduction -----------------------------------------------------3
Part list-----------------------------------------------------------------------4
game settin--------------------------------------------------------------4-7
prop list----------------------------------------------------------------7-11
game inertface------------------------------------------------------12-13

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size: W1220*D1341*H2180mm
weight: 150kg
power: 550W
This is a vertical version of the children's racing games, games cars + Motorcycles form
double combined with special play. Coin direct access to the game, no tedious selection process,
simple and efficient way for kids design. Regardless of vehicle type or play can give children a
different experience.
The game screen with cartoon-based, the visual effects are relatively mild and will not allow
players to have rigid visual sense. Game cartoon picture more interesting, all ages, ideal for
couples interactive fun.
32”monitor
Start button
Blister light
coin
wheel
Blister light
Light box
Plastic wheel
Prize show
wheel

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power line
game setting
1. operation system
Hardware machine platform have cars + Motorcycles for players to choose.
Players control a car turning left and right, "steering wheel" control
direction
Car wheel motor wheel
Players control a motorcycle turning left and right "direction handle" control direction.
Both sides of the machine in the direction of the upper, left finger has a button for
rotating props. There is also a button on the right finger is OK button to start the game,
confirm the selection and use the props.
2. avoidance obstacle system
On the game screen is divided into three roads left, middle, right, default start moving
in the middle of the road, through the above operating systems control, you can switch
between three different tracks, on the road there are all kinds of obstacles and buffs
and attack props (see game props list below), players only need to use the button to
avoid obstacles and get props.

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3. Player interaction system
Players vehicle not overlap, if two players drive the same level, press the
corresponding direction, the other players can crash into another lane (to go up to a
certain speed), use this feature to win victory.
4. Props and integral system
On the track there are a variety of fruits, gold (props list see below), the player
can control the game characters to collide these props, after the collision, there will be
reading these fruits props voice (which can be Chinese or English), and obtain the
corresponding points, the game will have to accumulate all the points, and with the
accumulated scores as the final ranking.
Some props are used to have an impact on the game (see below for a list of
items), such as acceleration of props, leap track, these props will not produce points,
but can help players better game experience, rich game Content
5. Display setting
Both sides have their own screens, but game screen is shared with each other,
only different view angle
6. steps for play
1. Choose a motorcycle or car as transport, insert coin and play
2.start game.
3. Fuel exhausted end of the game, get standings and awards.

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8. Game flowchart
9. players into chaos
during the game can challenge each other Into chaos, after inserting the player
will start the game in front of the player's position later, we will look to accelerate the
delivery of props allows players who are behind to catch up.
10. Play details
1.Balloons play: Within 30 seconds, collecting balloons on the track, balloons
upper limit is four. Put a certain amount of props and balloons on the track at a
DEMO play
motorcycle
car
select
Coins
Standby screen LOGO
Press start button
Start game
playing
The end
Enter the player name
Display ranking
Tickets out
Prize out

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distance. They pick up props to confront the other side off the hook as far as possible
so that the other party fails balloon, step on the trap or the attacker burst a balloon. It
ended all four balloons were time enough for the victory or balloons up to those who
calculated the victory.
2.Bomb Tracking play there is a large mobile bombs in the road ahead, they are
placed apart, began sleeping ,the player avoid waking them after they close, otherwise
it will follow you like a stalker, flashes when ready to explode players can predict a
good moment for about avoid explosion.
11. Gasoline volume setting
Gasoline volume will decrease over time; there will be petrol filling on the way,
picked up a small amount of gasoline filling will supplement gasoline, gasoline
exhausted until the end of the game. A reservoir full of oil about 3-4 minutes to be
exhausted.

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Prop List
1. Integral props
name
function
illusion
remark
Probability
and score
1
Stars
Integral
props, a
small
amount of
points
A row of 6,
there is 3
road,
generally
only one will
appear in the
road, each
road
intersection
100%
10 分
2
Big stars
Integral
props,
slightly
higher
points
than the
stars
Generally
follow the
last stars
10%
20 分
3
Fruit
integral
props, a
small
amount of
points
When eating ,
will have a
voice
100%
10 分
Special Integral props
name
function
illusion
remark
1
Frog
Integral animal
Moving objects,
there will be
points on the
points reward
2
spider
Integral animal
moving objects,
there will be
points on the
points reward

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3
Mushroom
Integral animal
moving objects,
there will be
points on the
points reward
2. Function Prop
name
function
illusion
remark
Probability
and score
1
acceleration
belt
Step up the
speed will
increase over
time
For use in
their own body
2
Cube
Random props
For use in
their own body
3
Ordinary
rocket
Attack in front
of balloons
For use in
other body
20%
4
Ice rocket
The opponent
deceleration
For use in
other body
10%
5
Fire rocket
made opponent
can not see part
of the picture
and charred
black
For use in
other body
15%
6
Lightning
rocket
made the other
gray eyes could
not see at
moment like
flares
For use in
other body
10%

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7
nitrogen
The car hit the
front of the car
instant
acceleration
For use in
their own body
20%
8
Jerry cans
Add a small
amount of
gasoline
Automatically
picking up
objects
5%
9
invincible
Not only can
make yourself
invincible can
also hit the
opponent.
Another
acceleration
effect.
For use in
their own body
10%
10
Disrupt
helmet
Control in one
direction of the
vehicle near the
opponent, the
opponent and
crashed into a
trap. (When
using props, it
will follow you
can not control
the direction of
the
synchronization
time, according
to a trap near
the opponent to
hit him.
For use in
other body
10%

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11
attracted to
a magnet
Adsorption
integral props
around
Automatically
picking up
objects
10%
12
Suction
magnet
opponents
Adsorption
front of the
opponent, so
that we close
that their own
rival
acceleration
deceleration
For use in
other body
10%
13
banana
Give each other
within a certain
period of time
can not operate
to slip into a
state
For use in
other body
20%
Note: Props put on lock: If the opponent in the back will be prompted to press the attack
button and hold tight, there may be behind the rival position of the screen, release the button
backwards running props.
3. Obstacle
name
illusion
remark
1
Caterpillar
Forward drop down
hinder players

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2
exploding barrels
Hitting will explode
3
cat statues
Forward drop down
hinder players
4
camouflage box
And ordinary box almost
exactly the same,
hitting will explode
5
Move the bomb
Bomb will rapidly move
in the rear track
players explode after a
certain period of time,
players can move around
in the preparation of
the explosion of the
vehicle to escape the
explosion.
car
type
model
function
car
Players
start the
game left
a car at
random
motorcycle design
type
model
function
motorcycle
right hand player
choose the motor
at random

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game interface
Fuel consumption: reduce the amount of gasoline over time; there will be
petrol filling on the way, picked up and will add a small amount of gasoline filling,
gasoline exhausted until the end of the game. A reservoir full of oil about 3-4
minutes to be exhausted.
Score: received scores, seizure integral props to get more points.
Our role: our role in the center of the screen.
Party roles: the role of our Party scene was shared.
Acceleration belt: step up the speed will increase over time
Cube: The front will keep the cube allows players to pick up appear after
extracting the right of props after landing to pick up your inventory below Your
inventory can save six props for players to Use, and then pick up full invalid Players
balloon: Players who have a maximum of four balloons begin to follow in the rear,
due to hit the balloon will break the barrier or the other players
Balloon Information: Number of balloon upper right parties have gained.
score
Runnel miles
props on the way
Fuel consumption
Acceleration belt
balloon Number
our role
coins
party role
picked

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Game settlement interface
Element: scores, rankings successful challenge / challenge fails
challenges the content information (such as: the number of each balloon
hit) (After the end of each play, the two sides quickly pop information,
compare who wins. One end of the game the player runs out of life has been
displayed individually score information)
The results
highest score
finish
tickets
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