Dangerous power FUSION FX User manual


A WORD FROM OUR ENGINEERS AND DESIGN TEAM
Our challenge was tO blend the art Of metal sculpture with masterful
electrOnics in a package that symbOlizes strength, pOwer, and dexterity.
built with passiOn, the dp fx was unleashed.
CONGRATULATIONS ON OWNING THE MOST
ADVANCED PAINTBALL MARKER ON THE PLANET.

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• Grip frame OLED. Innovative stocked fully programmable micro-switch OLED board for your viewing (and
playing) pleasure.
• Ultra sharp OLED display. The sharpest OLED display in its class, providing a high contrast (2000:1), high
resolution (192 x 32), and extremely power efcient display screen.
• . Rule change “immune” Tournament Modes that are fully user congurable. Flexible for
all levels and modes of play.
• . Provides the most exible and creative recreational play and
training operations available.
• Ultra low-prole . That’s right - the clamping feedneck that is widely used throughout the
paintball industry was originally designed by the folks at DP Engineering.
(U.S. Patent - US7252080B2)
• RAPS™ (Rapid Air Pressurizing System) Flip Lever Style ASA. This revolutionary ASA makes standard
twist-knob ASAs a thing of the past. Another DP Engineering original.
(U.S. Patent - US7156135)
• . Customize your game plan by ipping the trigger to the desired side, no tools
necessary and Adjustable magnetic ball bearing trigger. Two amazing triggers in one - priceless.
(U.S. Patent Pending)
• Extremely light weight body (1.94 lbs with barrel, patented RAPS ASA, clamping feedneck and battery).
• High precision light weight 3-D milled aluminum alloy body and accents.
• Light weight interlocking ported two piece barrel.
• Technology surface TiN treatment for Ram/Hammer, lower friction with marker body.
INNOVATIVE features

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1. The DP FX is NOT A TOY. Treat it with the same
respect and care you would a rearm.
2. Carelessness, misuse, and failure to adhere
to the warning and guidelines printed in this
Owner’s Manual may result in property damage,
injury, or death. User assumes all risks
associated with use of the DP FX.
3. Always ensure that proper safety gear - eyes,
face, ear, and head protection - conforming to
ASTM standard F1776 (USA) or CE (Europe)
are worn at all times when paintballs are within
range.
4. Persons under the age of 18 must have adult
supervision at all times during use of the FX, or
any paintball ring device.
5. Observe all local and national laws regarding
rules and regulations.
6. The FX should only be used on a permitted and
regulated paintball eld where safety rules and
guidelines are strictly enforced.
7. Only use compressed air or nitrogen. DO NOT
USE CO2!
8. Only use high quality, .68 caliber paintballs.
9. Never point your FX at an unintended target.
10. Always treat your FX as if it were loaded.
11. Keep your FX turned OFF until ready to use.
12. Always measure the velocity of paintballs from
your FX with a suitable chronograph device
before play.
13. Never look down the barrel or breech area of
the FX without rst ensuring that the marker is
switched to the OFF position, with NO AIR in the
marker.
NOTE- SEE NOTE ON PAGE 3 FOR DIRECTIONS ON
REMOVING RESIDUAL AIR FROM A POWERED ‘OFF”
MARKER.
14. Never put any body parts or foreign objects into
the breech or feed tube.
WARNINGS
IMPORTANT SAFETY INSTRUCTIONS AND GUIDELINES!
15. Always use the supplied barrel cover when your
FX is not in use at the eld. Doing so will help
secure the safety of yourself and those around
you.
16. Never allow pressurized gas to come into
contact with your body. Serious harm, injury, or
death may occur.
17. When not in use, always turn your FX to the
OFF position.
18. Promptly remove any paintballs from your FX
when not in use.
19. Always remember to remove residual air from
your FX before attempting maintenance or
service.
20. Always remember to remove residual air from
your FX before storage or transportation.
NOTE- POWERING ‘ OFF’ THE MARKER WILL NOT
AUTOMATICALLY REMOVE RESIDUAL AIR. TO
SAFELY REMOVE RESIDUAL AIR, PLEASE DO THE
FOLLOWING:
A. Remove loader and paintballs from marker.
B. Turn Eye Sensors to the OFF position.
C. Point marker in a safe direction.
D. Fire marker until all residual gas is removed.
21. Always store your FX in a safe place.
22. Do not discard the Owner’s Manual. In the event
of transfer or resale, this guide must accompany
the marker.
23. When in doubt, ALWAYS seek expert advice
by contacting a reputable airsmith familiar with
paintball markers, or by contacting
DP Engineering’s Customer Service Staff.
WARNINGS
IMPORTANT SAFETY INSTRUCTIONS AND GUIDELINES!
4 5

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CONTENTS
8 GETTING TO KNOW YOUR FX
9 FX PARTS LIST
10 INLINE REGULATOR
11 OPR PARTS LIST
12 EVERYTHING YOU NEED TO GET
STARTED
12 INSTALLING THE BATTERY
13 ATTACHING A PAINTBALL LOADER
14 CONNECTING MACRO-LINE TO HIGH
PRESSURE REGULATOR AND QUICK
RELEASE FLIP LEVER ASA (RAPSTM)
15 ATTACHING AIR TANK TO RAPSTM
FLIP LEVER ASA
16 SWITCHING YOUR FX ON/OFF
16 TURNING EYES ON/OFF
17 FIRING YOUR FX
18 VELOCITY ADJUSTMENT
19 TRIGGER ADJUSTMENT
22 FX CIRCUIT BOARD PROGRAMMING
FLOW-CHART
24 PROGRAMMING YOUR FX
24 MENU NAVIGATION
25 START MENU
25 PROFILE LOAD MENU
25 HOT START MENU
26 PROGRAM MENU
26 TRIGGER TRAINER MODE TTM
27 STATISTICS
28 PROFILE LOAD MENU
28 GLOBAL SETUP MENU
28 1.GLOBAL SETPOINTS
29 2.BREAKOUT MODE
31 3.TOURNEY RULES
32 RESET MENU
33 MARKER SETPOINTS
35 FIRING SETPOINTS
38 FIRING MODE ENABLE
40 CARE AND MAINTENANCE
40 DEGASSING THE FX
42 CLEANING THE EYE-SENSOR BREAK
BEAM SYSTEM
44 CLEANING THE BALL DETENTS
45 OPERATING PRESSURE REGULATOR
(OPR) DISASSEMBLY AND
MAINTENANCE
45 GENERAL DISASSEMBLY OF OPR
48 CLEANING AND MAINTENANCE OF OPR
50 CLEANING THE AIR CHAMBER
MODULE
52 MAINTAINING THE RAMMER
54 SEPARATING FX BODY FROM
TRIGGER FRAME
55 SOLENOID MAINTENANCE
57 REMOVING SWITCHBLADE™ TRIGGER
FROM FRAME
58 RAPS™ FLIP LEVER ASA REMOVAL
AND MAINTENANCE
62 TROUBLESHOOTING
64 PARTS DIAGRAM AND TABLE
66 STATEMENT OF LIABILITY
66 DISCLAIMER
67 LIMITED LIFETIME WARRANTY
6 7

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GETTING TO KNOW YOUR FX
Your FX is a sophisticated piece of machinery, designed for superior performance along with ease of use and
maintenance. For maximum enjoyment and safety while using your FX, please take the time to acquaint yourself
with its operation, controls, programmable features, and care and maintenance instructions found in this Owner’s
Manual.
A. Feedneck
B. Body
C. Bolt
D. Bolt Pin
E. Air Chamber Cap
F. Spring Ring
G. Valve Pin Spring
H. Valve Pin
I. Ram Spring
J. Ram/Hammer
K. Ram Cap
L. Solenoid
M. Operating Pressure Regulator
N. Elbow
O. Trigger Frame
P. Trigger Set Screw
Q. Trigger
R. Grip
S. OLED Window
T. Body Set Screw
U. Body Set Screw
V. Rapid Air Pressurize System (R.A.P.S)
FX PARTS LIST
8 9

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OPR PARTS LIST
A. Operating Pressure Regulator Body
B. Regulator Piston
C. Regulator Spring
D. Regulator Ring
E. Piston Seal
F. Regulator Adjustment Screw
G. Regulator Bottom Cap
10 11
INLINE REGULATOR
G
E
D
F
B
C
A

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12 13
EVERYTHING YOU NEED TO GET STARTED
Prepare the following items in order to begin using your FX:
• One 9V battery. Be sure that the battery is fresh and from a reputable manufacturer.
• Paintball loading device. (Recommended minimum load rate of 25 BPS)
• .68 caliber paintballs. Always use fresh, high-quality paint with proper bore size for best results.
• Approved air tank utilizing COMPRESSED AIR or NITROGEN ONLY.
INSTALLING THE BATTERY
• Carefully remove the 2 hexagonal screws (3/32”) holding
the left panel in place.
• Locate battery harness and attach 9V battery to the
connector pad. Do not use force!
• Replace battery in grip frame as shown in illustration A.
• Replace grip frame and screws. Do not over tighten
screws!
ATTACHING A PAINTBALL LOADER
• Release clamp on feedneck. (SEE PIC A)
• Loosen thumbscrew counterclockwise by hand.
(SEE PIC B)
• Insert feed tube of loader unit.
• Close clamp securely. Loader should t snug within feed-
neck. (SEE PIC C)
• If loader is loose, remove and adjust thumbscrew
clockwise.
WARNING
EXCESSIVE FORCE MAY CAUSE DAMAGE TO
LOADER OR THE FX!
WARNING
THE FX USE NITROGEN OR COMPRESS AIR ONLY, DO NOT USE CO2.
A
C
B
A

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14 15
CONNECTING MACRO-LINE TO HIGH PRESSURE
REGULATOR AND QUICK RELEASE FLIP LEVER ASA
(RAPSTM)
• Pull back the collet section of the macro-line elbow
located on your RAPSTM ASA. (SEE PIC A)
• Keeping the collet back, insert macro-line hose rmly into
the tting and release the collet. Be sure that the hose is
seated all the way into the end of elbow tting.
(SEE PIC B . C)
• Repeat the same process on the macro-line elbow
located on your OPR to connect the RAPSTM ASA.
WARNING
IMPROPER FITMENT WILL CAUSE PHYSICAL
INJURY. ALWAYS INSPECT MACRO-LINE HOSE
SEATED ALL THE WAY INTO THE END OF THE
ELBOW.
ATTACHING AIR TANK TO RAPSTM FLIP LEVER ASA
• Swing ip lever to the ‘release’ position. (SEE PIC B)
• Attach air tank by carefully screwing it into the threaded
portion of the RAPSTM ASA. Make sure tank tment is tight
and all the way in. (SEE PIC C)
• Return ip lever of the RAPSTM ASA to the ‘close’ position.
(SEE PIC D)
• A brief sound of air entering the system is normal. The FX
is now pressurized. (SEE PIC E)
WARNING
ALWAYS USE THE SUPPLIED BARREL COVER
BEFORE AIR UP YOUR FX WHEN IT IS NOT IN
USE AT THE FIELD. DOING SO WILL HELP
SECURE THE SAFETY OF YOURSELF AND
THOSE AROUND YOU. (SEE PIC A)
D
C
B
E
C
B
A
A

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16 17
SWITCHING YOUR FX ON/OFF
• Press and hold the Power Button until the FX turns on. Release the power button to continue.
• To power OFF your FX, press and hold the Power Button until your marker shuts off.
TURNING EYES ON/OFF
• The FX use a break beam eyes sensor system to
detect paintball in the ring position. When the eye
sensors are turn on, the circuit board will inhibit
the ring of the bolt when no paintball has detected.
This prevents unintended paintball break age
in the breech of the marker. For optimum results
during play, always leave the eyes in the ‘ON’ position.
When ‘DRY FIRING’, it will be necessary to switch
the eye sensors to the ‘OFF’ position.
• Tap the Eye Button to toggle the eye function
between ON or OFF. Your marker will display
the ‘EYES ON’ icon on the OLED display
when enabled and will re at the ‘EYES ON’ rate of re.
• When the eye function is disabled, the ‘EYES OFF’ icon will appear on the OLED display and your marker
will re at the ‘EYES OFF’ rate of re.
FIRING YOUR FX
• While the FX is ON, tap the Power Button to scroll thru all the enabled ring modes.
• Select desired ring mode.
• Depress the trigger to re the FX.
• The entire ring operation can be programmed electronically for optimal results.
BPS
Battery
POWER
EYES

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18 19
VELOCITY ADJUSTMENT
• Locate the (1/8”) allen key wrench included with your FX.
• Adjust screw located at the bottom of Operating Pressure
Regulator (OPR) to increase or decrease velocity.
(SEE PIC A)
• Turn screw counterclockwise towards the (+) sign to
increase velocity. (SEE PIC B)
• Turn screw clockwise towards the (-) sign to decrease
velocity.
WARNING
DP ENGINEERING RECOMMENDS THAT THE
VELOCITY NEVER EXCEED 300 FPS. FAILURE
TO FOLLOW REGULATIONS REGARDING
MAXIMUM ALLOWABLE VELOCITY,
CALCULATED IN FEET PER SECOND (FPS), MAY
RESULT IN DAMAGE OF PAINTBALL MARKER,
SERIOUS INJURY OR DEATH. BE RESPONSIBLE
AND ALWAYS USE A CHRONOGRAPH TO
DETERMINE ACCURATE VELOCITY BEFORE
PLAY.
TRIGGER ADJUSTMENT
• Note the three adjustment screws (marked A, B, and C) in
the vicinity of the SWITCHBLADETM Trigger.
• Screw A (5/64”) adjusts the amount of trigger travel prior
to the marker ring. Turning this screw clockwise will
reduce the amount of trigger travel. Turning this screw
counterclockwise will increase the amount of trigger
travel. (SEE PIC A)
• Screw B (5/64”) sets the amount of trigger travel after the
marker has been red. Turning the screw clockwise will
reduce the amount of trigger travel. Turning the screw
counterclockwise will increase the amount of trigger
travel. (SEE PIC B)
NOTE
NOT TO TURN THE SCREW TOO FAR IN EITHER
DIRECTION, DOING SO MAY PUSH THE
TRIGGER PAST THE FIRING POINT AND CAUSE
OPERATIONAL FAILURE.
B
A
B
A

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20
TRIGGER ADJUSTMENT (CONTINUED)
• Screw C (3/32”) adjusts the strength of the trigger’s return
to rest by either reducing or increasing the magnetic pull.
Turning this screw counterclockwise will decrease the
strength. Turning this screw clockwise will increase the
strength. Do not turn the screw too far - doing so may
weaken the magnetic pull and prevent the trigger from
being able to fully return to rest. (SEE PIC C)
• FX’s SWITCHBLADE™ Trigger. This revolutionary trigger system allows the user to quickly switch
between two trigger styles without the use of tools or disassembly. Simply ip the trigger and lock in place
the desired trigger style. (SEE PIC A . B . C)
C
CBA

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22 23
FX CIRCUIT BOARD PROGRAMMING
FLOW-CHART
TOURNEY 3 RULES
FORMAT CHAR 1
FORMAT CHAR 2
FORMAT CHAR 3
FORMAT CHAR 4
RAMP SEMI SHOT
RAMP PULL RATE
RAMP MODE
RAMP VALUE
RAMP TIMER
TOURNEY 2 RULES
FORMAT CHAR 1
FORMAT CHAR 2
FORMAT CHAR 3
FORMAT CHAR 4
RAMP SEMI SHOT
RAMP PULL RATE
RAMP MODE
RAMP VALUE
RAMP TIMER
FIRING SETPOINTS
TOURNEY MODE
CAPPED FIRING
BPS EYES ON
BPS FINE
BPS EYES OFF
BURST SHOTS
RE ACTIVE SHOTS
RAMP SEMI SHOT
RAMP PULL RATE
RAMP MODE
RAMP VALUE
RAMP TIMER
MARKER SETPOINTS
TRIG DEBOUNCE 20
SOLENOID DWELL
ABS DWELL 0
ABS RESET TIME 10
BREECH DEL AY 3
BOLT RETURN 20
AUTO SHUTOFF 0
OLED INTENSITY 25
TOURNEY 1 RULES
FORMAT CHAR 1
FORMAT CHAR 2
FORMAT CHAR 3
FORMAT CHAR 4
RAMP SEMI SHOT
RAMP PULL RATE
RAMP MODE
RAMP VALUE
RAMP TIMER
FIRING MODES
SEMI
BURST
RE ACTIVE
AUTO
RAMPING
TOURNEY 1
TOURNEY 2
TOURNEY 3
START MENU
PROFILE LOAD MENU
HOT START MENU
PROGR AM MENU
TRIGGER TRAINER
STATISTICS
PROGR AM MENU
SET PROFILE A
SET PROFILE B
SET PROFILE C
SET PROFILE D
SET PROFILE E
SET PROFILE F
GLOBAL SETUP MENU
RESET MENU
RESET MENU
PROFILE A
PROFILE B
PROFILE C
PROFILE D
PROFILE E
PROFILE F
GLOBAL SETPOINTS
STATISTICS
DEFAULT ALL
STATISTICS
PEAK PULL R ATE XX
TOTAL PULLS XX XXX
TOTAL SHOTS XX X XX
GLOBAL SETUP MENU
GLOBAL SETPOINTS
BREAKOUT MODE
TOURNEY RULES
TOURNEY RULE MENU
MODE 1 RULES
MODE 2 RULES
MODE 3 RULES
PROFILE {X } SETUP
MA RKER SETPOINTS
FIRING SETPOINTS
FIRING MODE ENABLE
BREAKOUT SETUP
ENABLE OFF
START PULLS 3
ADDED BPS 2
FIRING MODE AUTO
BREAKOUT END 0
AUTO CLEAR OFF
GLOBAL SETPOINTS
START PROFILE
TOURNY PROFILE
SPLASH SCREEN
GAME TIMER
TMR START PULL
HOT START MENU
UNCAPPED FIRING
BREAKOUT MODE
DRY FIRE MODE
PROFILE LOAD MENU
LOAD PROFILE A
LOAD PROFILE B
LOAD PROFILE C
LOAD PROFILE D
LOAD PROFILE E
LOAD PROFILE F
S 1
E 3
M .
I 3
PEAK
0 0
0 0
A V G
T
T
M
CONFIRM RESET
YES
P
S
P
3
3
0
BRST
3
1
M
I
L
L
3
6
PCNT
1
0
N
X
L
3
0
AUTO
1
1
ON
ON
ON
ON
ON
ON
ON
ON
SEMI
ON
15
0
10
3
1
3
4
PCNT
1
1
A
A
ON
0
1
3

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24 25
START MENU
Prole Load Menu
This option lets you load a prole. You can dene up to six individual
proles. Each prole stores a complete collection of setpoints and
allows instant reconguration of settings and preferences.
Hot Start Menu
This option lets you quickly access the following options:
Instantly uncaps the rate of re on your marker.
Instantly turns on the currently dened Breakout Mode.
Instantly bypasses all eye processing on your marker and res at
the ‘EYES ON’ rate of re.
PROGRAMMING YOUR FX
Please refer to FX Circuit Board Programming Flow-Chart for a complete overview.
To enter Programming Mode, POWER ON the FX while pulling the trigger down. Release the power button and
trigger to continue.
To exit Programming Mode, either POWER OFF the FX or scroll through modes until the ‘x’ appears in the upper
right corner of the screen. When the ‘x’ is displayed, pull and hold the trigger to return to live ring mode.
MENU NAVIGATION
Pull and release the trigger to scroll through the available menu options. An arrow on the left side of the display will
indicate your current selection. To select a menu option, simply pull and hold the trigger. To adjust the setpoint,
tap the Power Button to increase the value or tap the Eye Button to decrease the value. Once the desired setpoint
value is reached, simply scroll to another setpoint, or exit. Once you scroll past the last option in a menu, a “Back
Arrow” icon will appear in the upper left corner of the OLED display. When selected, the “Back Arrow” option
returns you to the previous menu.
NOTE
YOUR MARKER WILL NOT START IN PROGRAMMING MODE IF THE TOURNEY MODE LOCK SWITCH
(SEE PAGE 35) IS IN THE ‘ON’ POSITION.

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26 27
START MENU (CONTINUED)
Program Menu
This menu provides access to all the marker set-points. Each time the
marker is programmed, the settings are stored into a unique prole.
You can program up to six individual proles. From this menu you
can also access the Global Set-points (those that apply to all marker
operations), the Tuning Assist function and the Reset Menu.
Trigger Trainer Mode (TTM)
This option puts you into “training” mode that lets you measure how
fast you can pull the trigger. This mode will capture your Average
and Peak pull rates, and display a bar graph based on your current
pull rate. To start a training cycle, pull the trigger repeatedly for a
short burst. When you stop pulling, the marker will update the OLED
display with your pull rate data. Pull another trigger burst to measure
your rate again.
START MENU (CONTINUED)
Statistics
This option displays the following statistical information about your
marker:
This displays the highest pull rate achieved since the last reset.
This displays the total number of trigger pulls since the last reset.
This displays the total number of bolt cycles / shots red since the
last reset.
All of these statistical counters can be reset to zero from the “Reset Menu”.

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28 29
PROFILE LOAD MENU
This option allows you to choose which prole you wish to load should
you want to manually override the “Start Prole” setpoint in the Global
Setpoint section.
GLOBAL SETUP MENU
This menu provides access to setpoints that apply to all proles and
marker operations. They are organized into three groups:
1.Global Setpoints
This setpoint determines which prole your marker will use when it
starts.
This setpoint determines which prole your marker will use when the
TOURNEY MODE LOCK SWITCH is set to ‘ON’.
GLOBAL SETUP MENU (CONTINUED)
This determines if the splash screen is displayed at marker startup.
Sets the time (in minutes) for your game timer. A value of zero
disables the game timer feature.
Determines which trigger pull will start the game timer after marker
start up. This allows you to re “x” number of clearing shots without
starting the timer.
2.Breakout Mode
These setpoints allow you to dene your own custom Breakout Mode:

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30 31
GLOBAL SETUP MENU (CONTINUED)
This setpoint turns on/off the Breakout Mode operation.
Enable the Breakout Mode to choose which trigger pull will activate
this mode.
- Added BPS
While the Breakout Mode is active, this setpoint lets you add
additional balls per second to your programmed rate of re.
This sets the mode the marker will re in once Breakout Mode is
activated.
This setpoint lets you choose how the Breakout Mode will end.
Choose 0 to end the Breakout Mode operation once the trigger
is idle 0.2 seconds, or choose the length of time (in seconds) the
Breakout Mode will remain active.
GLOBAL SETUP MENU (CONTINUED)
When this is set to ON, the Breakout function will have to be
re-enabled via the programming menu or through the Hot Start
option. If Auto Clear is set to OFF, simply power cycle your marker
to re-enable the Breakout mode.
3.Tourney Rules
The FX provides fully programmable tournament operations,
allowing you to stay compliant in the event of any future tournament
rule changes. Default support is provided for PSP, NXL and
Millennium tournament formats. The user can also recongure these
rules for other tournament formats or any new tournament format that
is adopted in the future.
- Ramp Semi Shots
Denes the number of semi shots required before any ramping is
allowed.
This is the trigger pull rate (trigger pulls per second) that needs to
be achieved before ramping. Any semi shots dened must rst
be satised prior to ramping by pull rate. If this setpoint is zero,
the marker will ramp immediately after the dened number of
semishots are satised.

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32 33
GLOBAL SETUP MENU (CONTINUED)
- Ramp Mode
Determines which ring mode to ramp to: Burst, Reactive, Full Auto,
or Percent ramping.
In Burst Mode, it is the number of shots in a burst. In Reactive
Mode, it is the number of shots red with each trigger pull and
release. In Percent ramping, it is the percentage of ramping used
(Percentage = Ramp Firing Value x 100).
Determines the amount of time the trigger can be at rest and still
remain in the current ramping stage before reverting back to Semi
Mode. This time value is entered in seconds. If this setpoint is
zero, it will reset ramping when the trigger is released, or when your
trigger pull rate drops below the Ramp Pull Rate setpoint.
RESET MENU
The Reset Menu allows you to individually reset proles, statistics, or
your entire marker to factory default settings. Trigger scroll to the item
you want to reset. To select the item you wish to reset, pull and hold the
trigger. A conrmation screen will then ask you to conrm that you want
to reset the item. Pull and hold to conrm.
MARKER SETPOINTS
This value sets amount of time (in milliseconds) the trigger must
remain inactive prior to accepting a new trigger pull. Lowering this
value can cause your marker to re erratically when making
successive trigger pulls. Raising this value will prevent erratic ring
and provide reliable ring in sync with your trigger pulls.
- Solenoid Dwell
This setting allows you to adjust how long the solenoid is energized
(in milliseconds). Higher Dwell times will consume more power and
air when the solenoid is energized. Lower Dwell times consume
less power when the solenoid is energized. Lowering this value too
much may prevent the solenoid valve from opening altogether.
This setting allows you to add additional Dwell time (in milliseconds)
to your solenoid Dwell setting. This will only affect the rst shot red
after the Bolt Stick Reset Time is exceeded.
NOTE
YOU SHOULD ONLY USE THIS SETTING IF YOU
EXPERIENCE FIRST SHOT DROP OFF.

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34 35
MARKER SETPOINTS (CONTINUED)
This setting allows you to set the amount of time the trigger can
remain idle before adding the Bolt Stick Dwell setting. This value is
ignored if the Bolt Stick Dwell is zero.
This setpoint establishes the amount of time (in milliseconds)
between the eyes sensing the ball in the breech and activation
of the bolt. This ensures a ball has dropped fully into the breech
before the marker res.
This setpoint establishes the amount of time (in milliseconds) after
ring a round that the marker waits to see the bolt transition back
past the eyes. This value can be lowered when using high
performance aftermarket bolts or when a proper tuning procedure is
performed.
Allows you to adjust if or when your marker will automatically
POWER OFF after no ring activity. Auto Shutoff values range from
0 to 60, with each increment adding 1 minute of time to the delay (1
to 60 min.). A value of 0 defeats the Auto Shutoff feature, and your
marker will remain on until you manually POWER OFF.
- OLED Intensity
Allows you to change the intensity level of your OLED display.
FIRING SETPOINTS
-
Determines what mode will be used for tournament play when the
Tourney Mode Lock Switch is ON. Activate the Tournament Mode by
placing the switch in the ‘ON’ position and power cycling the marker.
Tournament Mode deactivates all programming operations.
To access this switch, remove grip from the grip frame using
supplied allen key wrench (3/32”). In OLED display back side, you
will see a small tiny switch. By default, the switch will be in the ‘OFF’
position (to the right), Shown in illustration. To turn the switch to the
‘ON’ position, carefully nudge the switch using a small sharp object
towards the dot (on the left).

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36 37
FIRING SETPOINTS (CONTINUED)
This option allows you to cap the ring rate at the BPS ‘EYES ON’
setpoint. If you wish to re your marker uncapped at its highest
mechanical rate of re, you can turn the option OFF.
- BPS Eyes On
This sets the ‘EYES ON’ rate of re in BPS (balls per second) for all
ring modes.
This adds a fractional BPS to the BPS ‘EYES ON’ setting. For
example, a value of 1 would add .1 to the BPS ‘EYES ON’ rate of
re.
- BPS Eyes Off
This sets the ‘EYES OFF’ rate of re in BPS (balls per second) for
all ring modes.
This value sets the number of rounds red for each trigger pull in
Burst Mode.
This value sets the number of rounds red for each trigger pull and
release in Reactive Mode.
FIRING SETPOINTS (CONTINUED)
- Ramp Semi Shot
Denes the number of semi shots required before any ramping is
allowed.
This is the trigger pull rate (trigger pulls per second) that needs to
be achieved before ramping. Any semi shots dened must rst be
satised prior to ramping by pull rate. Likewise, if this setpoint is
zero, the marker will ramp immediately after the dened number of
semi shots are satised.
- Ramp Mode
Determines which ring mode to ramp to: Burst, Reactive, Full Auto,
or Percent ramping.
This value is associated with the Ramp Mode. In Burst Mode, it is
the number of shots in a burst. In Reactive Mode, it is the number
of shots red with each trigger pull and release. In Percent ramping,
it is the percentage of ramping used (Ramp Firing Value x 100).
Determines the amount of time the trigger can be at rest and still
remain in the current ramping stage before reverting back to Semi
Mode. This time value is entered in seconds.
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