Favero CONSOLE-320 User manual

ENGLISH
CONSOLE-320 Item 230A: CONSOLE-320 with cable data output
Item 230B: CONSOLE-320 with cable wireless radio data output
Table of contents
1. INTRODUCTION.........................................................................2
1.1 Power supply..............................................................2
1.2 Connections ..............................................................2
1.3 External consoles for ame clocks...........................2
1.4 Software Updates......................................................3
1.5 Guarantee..................................................................3
2. SCREEN.................................................................................3
3. KEYPAD ................................................................................3
3.1 Alphanumeric keys ...................................................3
3.2 Multi-function keys ....................................................3
3.3 Sin le-function keys..................................................4
4. PROGRAMMING........................................................................4
4.1 Selection of the sport.................................................5
4.2 Select teams..............................................................5
4.3 Names of the Teams and the Players......................5
4.4 System........................................................................5
4.5 Sequence of Periods.................................................5
4.6 Clock ..........................................................................6
5. CHARACTERISTICS....................................................................6
6. BASKETBALL...........................................................................7
6.1 Pro rammin the Parameters...................................7
6.2 Settin Points and Fouls...........................................7
6.3 Game and Interval times ..........................................8
6.4 Offence time (Shot clock)..........................................8
6.5 Timeout.......................................................................9
7. VOLLEYBALL.........................................................................10
7.1 Pro rammin the Parameters.................................10
7.2 Settin Points and Fouls.........................................10
7.3 Game and Interval times ........................................10
7.4 Timeout.....................................................................11
8. FIVE-A-SIDE SOCCER (FUTSAL) ..............................................12
8.1 Pro rammin the Parameters.................................12
8.2 Settin Points and Fouls.........................................12
8.3 Game and Interval times ........................................13
8.4 Half-Field Crossin time (Shot clock).....................13
8.5 Timeout.....................................................................14
9. HOCKEY..............................................................................15
9.1 Pro rammin the Parameters.................................15
9.2 Settin Points and Fouls.........................................15
9.3 Game and Interval times.........................................15
9.4 Timeout.....................................................................16
10. HANDBALL..........................................................................17
10.1 Pro rammin the Parameters...............................17
10.2 Settin Points and Fouls.......................................17
10.3 Game and Interval times.......................................18
10.4 Timeout..................................................................18
11. WATER POLO......................................................................20
11.1 Pro rammin the Parameters...............................20
11.2 Settin Points and Fouls.......................................20
11.3 Game and Interval times.......................................21
11.4 Offence time (Shot clock)......................................21
11.5 Timeout..................................................................22
12. TENNIS..............................................................................23
12.1 Pro rammin the Parameters...............................23
12.2 Settin Points.........................................................23
12.3 Game and Interval times ......................................23
12.4 Timeout..................................................................24
13. FOOTBALL..........................................................................25
13.1 Pro rammin the Parameters...............................25
13.2 Settin Points.........................................................25
13.3 Game and Interval times.......................................25
14. RUGBY..............................................................................26
14.1 Pro rammin the Parameters...............................26
14.2 Settin Points and Fouls.......................................26
14.3 Game and Interval times.......................................26
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Item 230A - CONSOLE-320

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1. INTRODUCTION
CONSOLE-320 can be used to control multiple electronic scoreboards for various sports and is available in two models:
•Item 230A: CONSOLE-320 with cable connected control for multiple scoreboards;
•Item 230B: CONSOLE-320 with cable connected plus radio control for multiple scoreboards.
The front screen ( raphic display), where all the data shown on the scoreboards is displayed, and the durable membrane
keyboard used to key in the data provide easy, direct and efficient control for the various demands of different sportin events.
A limited number of simple menus and sub-menus displayed on the screen and easily brou ht back into view usin special
keys make it possible to mana e team and player points, fouls and penalties, ame timers and to set up the variables for the
sport and the Console.
The console provides total mana ement of all statistics, makin it possible to assi n the number, name, on-field status, points
scored and number of fouls for each player on six different teams.
1.1 POWER SUPPLY
For wall power, use the adaptor (100-240V) supplied with the console (Item 234).
For battery power, use an optional 12V battery (Item 828-A); it typically lasts over 35 hours. We recommend rechar in it after
every use with the appropriate battery rechar er (Item 829): do not leave the battery dischar ed because dama e may ensue.
1.2 CONNECTIONS
The followin connectors for connectin with external devices are located on the back of the Console (see Fi . 1):
a. The Console power socket (Power IN), where the supplied adaptor output is plu ed in (Item 234).
b. A USB socket to connect to the PC for software
updates.
c. Two sockets for 6-wire telephone jacks (RJ-11) to
connect to two external consoles for mana in the
ame timer (GAME CLOCK Console) and the shot
timer (SHOT CLOCK Console).
d. Two identical serial outputs (Data Serial Outputs) for
8-wire telephone jacks (RJ-45) throu h which the data
is transmitted to the scoreboard displays.
For distances up to 50m, the connection to the scoreboard displays can be made usin a normal 8-wire flat telephone cable
with RJ-45 jacks. For lon er distances, the use of a standard direct electrical cable (EIA/TIA-568A/B) is recommended; in
locations where there are electrical devices that create si nificant interference (such as motors, air-conditioners, inverters,
radio links, etc.), Fi ure 2 shows the recommended method for connectin the individual wires of the electrical cable.
Avoid passin the cable throu h the same cable conductor used for the power rid cables.
8. brown
7. white-brown
6. blue
5. white-blue
4. oran e
3. white-oran e
2. reen
1. white- reen
1. white- reen
2. reen
3. white-oran e
4. oran e
5. white-blue
6. blue
7. white-brown
8. brown
Fig. 2: Connecting to network connections (RJ-45)
1.3 EXTERNAL CONSOLES FOR GAME CLOCKS
Each of the RJ-11 connectors can be connected to an optional external
console (Item 232: Time Console-02), equipped with two small levers to
facilitate handlin of the ame timers:
•the console connected to the “GAME CLOCK Console” controls the
ame time and, in addition to startin and stoppin the timer, also
allows manual activation of the sound effect produced by the
scoreboards;
•the console connected to the “SHOT CLOCK Console” controls the
possession time (offence play); a small lever controls the count while
the other sets it to the startin value that remains displayed until the
lever is pressed down. Releasin it causes the time display to
disappear when the timer is blocked.
On basketball, with the time count inactive, the “LOAD” lever loads
alternatively 24 and 14 seconds.
It should be noted that the commands for these two consoles override the
commands entered throu h the CONSOLE-320 keypad.
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Fig. 1: Back side of CONSOLE-320
Fig. 3: External console for game clock
(Item 232: Time Console-02)

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1.4 SOFTWARE UPDATES
The CONSOLE-320 software can be updated (e. ., for chan es in sports rules) via a PC equipped with a USB port; refer to the
document on this topic for further instructions.
1.5 GUARANTEE
The uarantee is for 2 years from the date appearin on the purchase document and includes free repairs for defects in
materials and workmanship. The optional battery is not covered by this uarantee.
2. SCREEN
The view in the central part of the
screen depends on which sport is
selected and on the functions enabled
for each sport. Fi . 4 shows an example
of the views available for basketball,
with player statistics mana ement
enabled.
Operator tips can be noted at the bottom
part of the screen.
For some sports, penalty times can also
be assi ned to the players (up to 5 per
team) or points per ame set.
3. KEYPAD
The keypad (see Fi . 5) has three types
of keys:
a. white alphanumeric keys, to enter
numbers and names of teams and
players;
b. multi-function keys whose function,
indicated on the screen beside the
key, depends on the sport and the
menu selected;
c. sin le function, independent of the
sport or the menu.
3.1 ALPHANUMERIC KEYS
These keys input the correspondin number or, when pressed more than once,
the correspondin letters that appear on the key.
Confirms entry of the alphanumeric data. Cancels alphanumeric data entry without savin the
chan es.
3.2 MULTI-FUNCTION KEYS
These 8 yellow keys located on the ri ht and left sides of the screen (see Fi . 5) have the function
specified by their side on the screen, which depends on which of the 5 keys at the base of the screen has
been activated.
The 5 yellow keys located at the base of the screen serve to select the sub-menus, chan in the function of the
other 4+4 yellow keys at the sides of the screen. The key that is activated is hi hli hted in black on the screen.
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Fig. 4: On-screen game statistics

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3.3 SINGLE-FUNCTION KEYS
When pressed for approximately 1 second,
turns
the console on and off.
Adds to the time available to a team for offence
or possession of the ball (shot clock).
Starts a new ame, initializin the ame statistics
(points, fouls, period, etc.) and all the information
displayed.
Shot clock: starts, stops and re-starts the
offence (or possession) timer.
Free key: has no assi ned function. Adds to the team score by 1, 2, or
3 points, respectively.
Increases the number of the ame period (time,
set, match); when it reaches the maximum
number it resets to the be innin .
Decreases the team score by 1.
Cancels the last action performed that does not
involve times. The last 16 actions can be undone
by pressin on the key repeatedly.
Displays the ame status and selects the multi-
function keys for mana in the main score and
fouls.
Alternately li hts up the ball possession (or turn)
indicator of the two teams; press for 1 second to
turn it off.
Displays the ame status and selects the multi-
function keys to set up or chan e the times.
Manually controls the scoreboard sound effect. Free key: has no assi ned function.
Game clock: starts, stops and re-starts the ame
timer.
Displays the setup menu for the sport and the
related multi-function keys to chan e the
settin s.
4. PROGRAMMING
By pressin the key, the pro rammin menu for the Console parameters and the sport are displayed. The alphanumeric
keys and the followin multi-function keys are used to chan e them.
Used to select the settin for the previous and the followin lines. The line that is selected is indicated by
the symbol .
Used to select the previous and the followin parameters in the same line.
Used to increase and decrease the value of the selected parameter.
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Fig. 5: Console keypad

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4.1 SELECTION OF THE SPORT
To select the sport:
•press the keys : this takes you to the sport setup menu, where the symbol indicates the first line, with
the current sport hi hli hted;
•use the keys and to select the desired sport [Basketball, Volleyball, Hockey, Handball, Water polo, Five-a-Side
Soccer (Futsal), Tennis, Football, Ru by].
Since some of the parameters for the followin lines depend on this choice, their description is provided in the section on the
selected sport. If you want to chan e the settin s for the selected sport:
•press the keys and to scroll down the list: the symbol indicates the selected line with one of its parameters
hi hli hted;
•with the keys and , or and , select the parameter that follows or comes before the current one;
•press the keys and or the alphanumeric ones to chan e the value of the hi hli hted parameter.
The key [Reset sport data] resets the parameters to the factory default values.
4.2 SELECT TEAMS
To select the two teams takin part in the match:
•press the keys : this takes you to the chosen sub-menu where the symbol indicates the currently
selected teams;
•then press the keys and on the two sides of the screen to make a new choice.
4.3 NAMES OF THE TEAMS AND THE PLAYERS
To pro ram the names of the 6 teams (on the left of the screen), the numbers and the names of the correspondin 14 players
(on the ri ht of the screen):
•press the keys : this takes you to the pro rammin sub-menu where the symbol indicates the team
and the player that are currently selected;
•with the keys and on the left of the screen, select the team;
•to chan e the name, scroll down with the keys and and then chan e the character hi hli hted to the one you
want by pressin repeatedly on the relative alphanumeric key;
•by pressin on the same keys located on the ri ht of the screen, the numbers and the names of the players on the
selected team can also be chan ed.
The chan es take effect after exitin from the menu.
4.4 SYSTEM
By pressin on the keys you access the system sub-menu, which allows you to pro ram the followin
parameters for the Console and scoreboard functions:
a. The language used for the text appearin on the screen [En lish, Italiano, Français, Español, Deutsch].
b. The brightness [0-9] of the Console screen.
c. The light intensity [0-9] of the di its on the scoreboards, which can be modified dependin on the surroundin
conditions (e. ., evenin time).
d. The total li htin of the scoreboards for their test [Yes-No].
e. The duration [0-99 minutes] of the screen backlighting if the keys are not pressed (0 indicates continuously lit up).
f. The volume [0-4] of the scoreboard sound effects.
. The activation of the procedure for the first connection radio to a scoreboard (see the Receiver Radio manual).
The firmware versions (Boot and Pro ram) and the identification number of the Console.
4.5 SEQUENCE OF PERIODS
By pressin the keys you access the sub-menu for pro rammin 16 different time values, defined by minutes
[0-99], seconds [0-59], count up or down [ and ] and whether they are assi ned to the ame [ ] or to the interval [ ].
These values can be recalled sequentially durin the event from the time mana ement menu in order to facilitate and speed
up the correct loadin of the various ame or interval periods required. For example, the times can be pro rammed:
•for before the event be ins (warm-up time, presentation of the teams, etc.);
•the first period of the ame;
•the interval;
•the second period of the ame;
•an interval before the overtime;
•overtime.
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4.6 CLOCK
To mana e the Console clock, which keeps the time even when the console has no power supply, press the keys
: this ives the followin multi-function keys.
Activates and deactivates the time display on the scoreboard instead of on the ame timer, with the words “ On” or
“Off" appearin on the Console screen.
Allows the time of day to be chan ed:
•usin the alphanumeric keys [0-23], enter the time and then confirm with ;
•then repeat to enter the minutes [0-59] and the seconds [0-59].
5. CHARACTERISTICS
Code Description Width
[cm]
Ht
[cm]
Depth
[cm]
Wt
[kg]
Item 230-A CONSOLE-320 with cable connected control 31.5 12.5 18.5 1.9
Item 230-B CONSOLE-320 with cable connected + radio control 31.5 12.5 18.5 1.9
Item 234 External power adaptor (included): 100-240Vac 1A 50-60Hz 0.2
Item 828-A Rechar eable battery 12V/7Ah 15.0 12.0 6.5 2.4
Item 829-A Battery rechar er 230Vac/13.8Vdc 500mA (with European plu ) 12.5 9.0 6.0 0.5
Item 829-B Battery rechar er 115Vac/13.8Vdc 500mA (with American plu ) 12.5 9.0 6.0 0.5
Item 829-U Battery rechar er 230Vac/13.8Vdc 500mA (with UK plu ) 12.5 9.0 6.0 0.5
Symbol Description Value
Va Power supply: 100 .. 240Vac, 50 .. 60Hz
Pa Consumption: ≤ 5W
Ta Ambient operatin temperature: 0 .. 45 °C
Ts Stora e temperature: -15 .. +60 °C
Ur Relative humidity: 0 .. 95%
De ree of protection: IP32
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6. BASKETBALL
6.1 PROGRAMMING THE PARAMETERS
Press the keys : see section 4.1 to select the sport and chan e the followin parameters:
1. Three game times (A, B, C): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
2. Three interval times (D, E, F): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
3. End of interval warning sound (D, E, F): time left in the period [0-99 minutes: 0-59 seconds]; set to zero to deactivate
it.
4. Offence time (Shot clock): duration [0-99 seconds] and count up or down [ - ].
5. Timeout: duration [0-99 seconds], count up or down [ - ].
6. End of timeout warning sound: time remainin [0-99 seconds]; set to zero to deactivate it.
7. Player statistics: enable [Yes] and disable [No] handlin ; when enabled, the fouls and points of all the players are
displayed and mana ed by the Console.
8. Tenths of a second display in the last minute of the ame for the final count-down: enable [Yes] and disable [No].
9. Number of team fouls remainin before the bonus situation [0-9].
10. End of game sound effect: duration [0-4 seconds].
6.2 SETTING POINTS AND FOULS
The main points and fouls menu is accessed by pressin the keys : the multi-function keys that are displayed
depend on whether the player statistics are activated or deactivated. The team points can be chan ed quickly by usin the red
keys [ , , , ].
To les the bonus display on and off; it also activates automatically when the limit of team fouls pro rammed in the
sport setup menu has been exceeded.
Increases the number of fouls assi ned to a player [0-5], only if the player statistics function has been activated
:
•with the alphanumeric keys, enter the player number [0-99] to be assi ned the foul from the ones appearin in
the statistics box and then confirm with .
A new indicator [ ] is activated on the scoreboard and on the Console next to the player's fouls.
When the player statistics has not been activated
, it makes the player number and the fouls made by the player
flash on the scoreboard for 8 seconds:
•usin the alphanumeric keys, enter the player number [0-99] and confirm by pressin ;
•then repeat these steps to enter the number of fouls.
Increases the number of team fouls [0-9]; when the limit (bonus) has been reached, pro rammed in the sport setup
menu, the related indicator li hts up automatically.
To les the player on-field status indicator on and off [ ], only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin .
To modify the current ame data, press the keys : the followin functions appear.
Chan es the current team score:
•usin the alphanumeric keys, enter the new score [0-199] and confirm by pressin .
Chan es the points scored by a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new score [0-99].
Chan es the number of team fouls:
•usin the alphanumeric keys, enter the new number of fouls [0-5], and then confirm by pressin .
The bonus indicator is not affected.
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Chan es the number of fouls assi ned to a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new number of fouls [0-5].
Only if the player statistics function has been activated, to increase or decrease the points of the individual player, press the
keys : the followin function appear.
Press the keys correspondin to the points to add at the player, then usin the
alphanumeric keys, enter the player number [0-99] and then confirm by pressin .
6.3 GAME AND INTERVAL TIMES
The current ame or interval time is displayed on the Console screen in minutes, seconds and tenths of a second; the
followin appear below this in smaller characters:
•the time loaded at the start,
•the type of count, up [ ] or down [ ],
•a ' ' or ' ' to indicate whether it is showin the ame (Game) or the interval (Pause).
To start, stop and restart the timer, use the special console ( Item 232: Time Console-02, see section 1.3), or press the key
Game-clock.
In the sport setup menu, the sound can be set to o before the end of the interval as well as at the end of the ame.
To load or chan e the ame time, press the keys and then use the followin multi-function keys.
These keys load the ame time with one of the three pro rammed values (shown in parentheses)
in the sport setup menu.
Chan es the current ame time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
Loads the time ( ame or interval) that comes after the current period from the sequence of periods defined in the
setup menu (see section 4.5).
Loads the period of time ( ame or interval) that comes before the current period in the sequence of periods defined
in the setup menu.
To load or chan e the interval time, press the key followed by and then use the followin multi-function keys.
These keys load the interval time with one of the three pro rammed values (shown in
parentheses) in the sport setup menu.
Chan es the current interval time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
6.4 OFFENCE TIME (SHOT CLOCK)
When mana in the offence (or possession) time, the external console (Item 232: Time Console-02, see section 1.3)
overrides the commands iven directly by the CONSOLE-320.
•The key loads the timer with the value pro rammed in the setup menu; when the timer is stopped, the shot clock
display turns off. With the time count inactive, the LOAD key loads alternatively 24 and 14 seconds.
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•The key Shot Clock starts and stops the timer; when the time expires, the sound effect is produced by the display
device.
Other actions are available by pressin the keys : the followin multi-function keys appear.
Manually activates the sound effect produced by the shot clock display device.
Stops the shot clock timer and to les the shot clock display on and off.
Chan es the current shot clock time:
•usin the alphanumeric keys, enter the seconds [0-99] and then confirm by pressin .
6.5 TIMEOUT
From the sport setup menu, a sound effect can be pro rammed to announce that the timeout period is about to expire.
To mana e timeout functions, press the keys : the followin multi-function keys appear.
Loads the timeout with the value (shown between parentheses) pro rammed from the sport setup menu.
Starts, stops and restarts the timeout clock.
Sequentially li hts up the timeout indicators one by one until they have all been used up.
Chan es the current timeout value:
•usin the alphanumeric keys, enter the seconds [0-99] and then confirm by pressin .
Stops the timeout clock and to les the timeout display on and off.
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7. VOLLEYBALL
7.1 PROGRAMMING THE PARAMETERS
Press the keys : see section 4.1 to select the sport and chan e the followin parameters:
1. Three interval times (D, E, F): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
2. End of interval warning sound (D, E, F): time left in the period [0-99 minutes: 0-59 seconds]; set to zero to deactivate
it.
3. Two timeout times (timeout A, B): duration [0-99 seconds], count up or down [ - ].
4. End of timeout warning sound: time remainin [0-99 seconds]; set to zero to deactivate it.
5. Player statistics: enable [Yes] and disable [No] handlin ; when enabled, the fouls and points of all the players are
displayed and mana ed by the console.
7.2 SETTING POINTS AND FOULS
The main points and fouls menu is accessed by pressin the keys : the multi-function keys that are displayed
depend on whether the player statistics are activated or deactivated. The team points can be chan ed quickly by usin the red
keys [ , , , ].
The scores for the sets from 1 to 4 are automatically updated to the current value when the key , is pressed, i.e., when
passin to the followin set.
Increases the number of fouls assi ned to a player [0-3], only if the player statistics function has been activated
:
•with the alphanumeric keys, enter the player number [0-99] to be assi ned the foul from the ones appearin in
the statistics box and then confirm with .
A new indicator [ ] is activated on the scoreboard and on the Console next to the player's fouls.
Increases the number of team fouls [0-9].
To les the player on-field status indicator on and off [ ], only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin .
To modify the current ame data, press the keys : the followin functions appear.
Chan es the current team score:
•usin the alphanumeric keys, enter the new score [0-99] and confirm by pressin .
Chan es the points scored by a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new score [0-99].
Chan es the number of fouls assi ned to a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new number of fouls [0-3].
Chan es the score of a set:
•usin the alphanumeric keys, enter the player number [0-99] and confirm by pressin ;
•then repeat these steps to enter the new score [0-99].
Only if the player statistics function has been activated, to increase or decrease the points of the individual player, press the
keys : the followin function appear.
Press the keys correspondin to the points to add at the player, then usin the
alphanumeric keys, enter the player number [0-99] and then confirm by pressin .
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7.3 GAME AND INTERVAL TIMES
Usually the ame or interval time (in minutes, seconds and tenths of seconds) is not shown on the Console screen, but it is
possible to activate its display by pressin . To start, stop and restart the timer, use the special console (Item
232: Time Console-02, see section 1.3), or press the key Game-clock.
From the sport setup menu, an end of interval warnin sound can also be set to sound before the end of the interval.
To chan e the ame time, press the keys and then use the multi-function keys.
Resets the ame time to zero.
Chan es the current ame time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
To les the display of the ame time on and off.
To load or chan e the interval time, press the key followed by and then use the followin multi-function keys.
These keys load the interval time with one of the three pro rammed values (shown in
parentheses) in the sport setup menu.
Chan es the current interval time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
To les the display of the interval time on and off.
7.4 TIMEOUT
From the sport setup menu, a sound effect can be pro rammed to announce that the timeout period is about to expire.
The timeout is displayed in the place of the ame clock; to control it, press the key : the followin multi-
function keys appear.
These keys load the ame time with one of the three values (shown in parentheses) pro rammed in the
sport setup menu.
Starts, stops and restarts the timeout clock.
Sequentially li hts up the timeout indicators one by one until they have all been used up.
Chan es the current timeout value:
•usin the alphanumeric keys, enter the seconds [0-99] and then confirm by pressin .
Stops the timeout clock and to les the timeout display on and off.
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8. FIVE-A-SIDE SOCCER (FUTSAL)
Console-320 allows the ame of Futsal to be handled in two different modes dependin on the duration of the penalty time
that is pro rammed. If the penalty time is set to zero, then the AMF rules are used; otherwise the FIFA rules will be used.
8.1 PROGRAMMING THE PARAMETERS
Press the keys : see section 4.1 to select the sport and chan e the followin parameters:
1. Three game times (A, B, C): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
2. Three interval times (D, E, F): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
3. End of interval warning sound (D, E, F): time left in the period [0-99 minutes: 0-59 seconds]; set to zero to deactivate
it.
4. Half-field crossing time (Shot clock): duration [0-99 seconds] and count up or down [ - ].
5. Timeout: duration [0-99 seconds], count up or down [ - ].
6. End of timeout warning sound: time remainin [0-99 seconds]; set to zero to deactivate it.
7. A penalty time for the players (A): duration [0-99 minutes: 0-59 seconds] and count up or down [ - ]. When nil,
select the AMF mode which does not have this rule.
8. Player statistics: enable [Yes] and disable [No] handlin ; when enabled, the fouls and points of all the players are
displayed and mana ed by the console.
9. Tenths of a second display in the last minute of the ame for the final count-down: enable [Yes] and disable [No].
10. Number of team fouls remainin before the bonus situation [0-9].
11. End of game sound effect: duration [0-4 seconds].
8.2 SETTING POINTS AND FOULS
The main points and fouls menu is accessed by pressin the keys : the multi-function keys that are displayed
depend on whether the player statistics are activated or deactivated. The team points can be chan ed quickly by usin the red
keys [ , , , ].
In the FIFA ame mode, up to 5 time penalties per team can be assi ned simultaneously, with each penalty associated with
the player who has been sent off; since the penalty countdown happens durin the ame time and not durin the interval, the
penalties that have not been finished continue into the next period.
Deletes any first time penalty from the current ones.
Increases the number of fouls assi ned to a player [0-5], only if the player statistics function has been activated
:
•with the alphanumeric keys, enter the player number [0-99] to be assi ned the foul from the ones appearin in
the statistics box and then confirm with .
A new indicator [ ] is activated on the scoreboard and on the Console next to the player's fouls.
When the player statistics has not been activated
, it makes the player number and the fouls made by the player
flash on the scoreboard for 8 seconds:
•usin the alphanumeric keys, enter the player number [0-99] and confirm by pressin ;
•then repeat these steps to enter the number of fouls.
Also, in the FIFA mode, it assi ns a time penalty, with the value (shown in parentheses) pro rammed from the sport
setup menu, to the team of the player who is sent off for the second foul.
Increases the number of team fouls [0-9]; when the limit has been reached, pro rammed in the sport setup menu,
the related indicator li hts up automatically.
To les the player on-field status indicator on and off [ ], only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin .
To modify the current ame data, press the keys : the followin functions appear.
Chan es the current team score:
•usin the alphanumeric keys, enter the new score [0-99] and confirm by pressin .
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Chan es the points scored by a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new score [0-99].
Chan es the data for a penalty assi ned to a player:
•press the key repeatedly until the penalty you want to chan e is hi hli hted;
•usin the alphanumeric keys, enter the new player number [0-99] or leave the current one and then confirm by
pressin ;
•then repeat to enter the minutes [0-99] and the seconds [0-59].
Chan es the number of fouls assi ned to a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new number of fouls [0-3].
Only if the player statistics function has been activated, to increase or decrease the points of the individual player, press the
keys : the followin function appear.
Press the keys correspondin to the points to add at the player, then usin the
alphanumeric keys, enter the player number [0-99] and then confirm by pressin .
8.3 GAME AND INTERVAL TIMES
The current ame or interval time is displayed on the Console screen in minutes, seconds and tenths of a second; the
followin appear below this in smaller characters:
•the time loaded at the start,
•the type of count, up [ ] or down [ ],
•a ' ' or ' ' to indicate whether it is showin the ame (Game) or the interval (Pause).
To start, stop and restart the timer, use the special console ( Item 232: Time Console-02, see section 1.3), or press the key
Game-clock.
In the sport setup menu, the sound can be set to o before the end of the interval as well as at the end of the ame.
To load or chan e the ame time, press the keys and then use the followin multi-function keys.
These keys load the ame time with one of the three pro rammed values (shown in parentheses)
in the sport setup menu.
Chan es the current ame time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
Loads the time ( ame or interval) that comes after the current period from the sequence of periods defined in the
setup menu (see section 4.5).
Loads the period of time ( ame or interval) that comes before the current period in the sequence of periods defined
in the setup menu.
To load or chan e the interval time, press the key followed by and then use the followin multi-function keys.
These keys load the interval time with one of the three pro rammed values (shown in
parentheses) in the sport setup menu.
Chan es the current interval time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
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Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
8.4 HALF-FIELD CROSSING TIME (SHOT CLOCK)
The half-field crossin time is mana ed by the console when usin the AMF ame mode. The external console ( Item 232:
Time Console-02, see section 1.3) overrides the commands iven directly by the Console-320.
•The key loads the timer with the value pro rammed in the setup menu; when the timer is stopped, the shot clock
display turns off.
•The key Shot Clock starts and stops the timer; when the time expires, the sound effect is produced by the display
device.
Other actions are available by pressin the keys : the followin multi-function keys appear.
Manually activates the sound effect produced by the shot clock display device.
Stops the shot clock timer and to les the shot clock display on and off.
Chan es the current shot clock time:
•usin the alphanumeric keys, enter the seconds [0-99] and then confirm by pressin .
8.5 TIMEOUT
From the sport setup menu, a sound effect can be pro rammed to announce that the timeout period is about to expire.
The timeout is displayed in the place of the ame clock; to control it, press the key : the followin multi-
function keys appear.
Loads the timeout with the value (shown between parentheses) pro rammed from the sport setup menu.
Starts, stops and restarts the timeout clock.
Sequentially li hts up the timeout indicators one by one until they have all been used up.
Chan es the current timeout value:
•usin the alphanumeric keys, enter the seconds [0-99] and then confirm by pressin .
Stops the timeout clock and to les the timeout display on and off.
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9. HOCKEY
9.1 PROGRAMMING THE PARAMETERS
Press the keys : see section 4.1 to select the sport and chan e the followin parameters:
1. Three game times (A, B, C): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
2. Three interval times (D, E, F): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
3. End of interval warning sound (D, E, F): time left in the period [0-99 minutes: 0-59 seconds]; set to zero to deactivate
it.
4. Timeout: duration [0-99 seconds], count up or down [ - ].
5. End of timeout warning sound: time remainin [0-99 seconds]; set to zero to deactivate it.
6. Two penalty times for the players (A, B): duration [0-99 minutes: 0-59 seconds] and count up or down [ - ].
7. Tenths of a second display in the last minute of the ame for the final count-down: enable [Yes] and disable [No].
8. End of game sound effect: duration [0-4 seconds].
9.2 SETTING POINTS AND FOULS
The main points and fouls menu is accessed by pressin the keys . The team points can be chan ed quickly
by usin the red keys [ , , , ].
Up to 5 time penalties per team can be assi ned simultaneously, with two different durations (indicated as A and B) and each
one is associated with a player; since the penalty countdown happens durin the ame time and not durin the interval, the
penalties that have not been finished continue into the next period. The time is counted down only for the first two penalties of
each team, while the others are on hold; also, whenever there are more than one penalty at a time, the B-type ones are
always mana ed first.
These keys assi n the players the time penalties with the values (shown in parentheses) pro rammed
from the sport setup menu:
•usin the alphanumeric keys, enter the player number [0-99] that the penalty is to be assi ned to and
•then confirm by pressin .
Deletes any first A-type time penalty from the current ones.
To modify the current ame data, press the keys : the followin functions appear.
Chan es the current team score:
•usin the alphanumeric keys, enter the new score [0-99] and confirm by pressin .
Chan es the data for a penalty assi ned to a player:
•press the key repeatedly until the penalty you want to chan e is hi hli hted;
•usin the alphanumeric keys, enter the new player number [0-99] or leave the current one and then confirm by
pressin ;
•then repeat to enter the minutes [0-99] and the seconds [0-59].
9.3 GAME AND INTERVAL TIMES
The current ame or interval time is displayed on the Console screen in minutes, seconds and tenths of a second; the
followin appear below this in smaller characters:
•the time loaded at the start,
•the type of count, up [ ] or down [ ],
•a ' ' or ' ' to indicate whether it is showin the ame (Game) or the interval (Pause).
To start, stop and restart the timer, use the special console ( Item 232: Time Console-02, see section 1.3), or press the key
Game-clock.
In the sport setup menu, the sound can be set to o before the end of the interval as well as at the end of the ame.
To load or chan e the ame time, press the keys and then use the followin multi-function keys.
These keys load the ame time with one of the three pro rammed values (shown in parentheses)
in the sport setup menu.
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Chan es the current ame time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
Loads the time ( ame or interval) that comes after the current period from the sequence of periods defined in the
setup menu (see section 4.5).
Loads the period of time ( ame or interval) that comes before the current period in the sequence of periods defined
in the setup menu.
To load or chan e the interval time, press the key followed by and then use the followin multi-function keys.
These keys load the interval time with one of the three pro rammed values (shown in
parentheses) in the sport setup menu.
Chan es the current interval time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
9.4 TIMEOUT
From the sport setup menu, a sound effect can be pro rammed to announce that the timeout period is about to expire.
The timeout is displayed in the place of the ame clock; to control it, press the key : the followin multi-
function keys appear.
Loads the timeout with the value (shown between parentheses) pro rammed from the sport setup menu.
Starts, stops and restarts the timeout clock.
Turns on and off the indicator of timeout used.
Chan es the current timeout value:
•usin the alphanumeric keys, enter the seconds [0-99] and then confirm by pressin .
Stops the timeout clock and to les the timeout display on and off.
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10. HANDBALL
10.1 PROGRAMMING THE PARAMETERS
Press the keys : see section 4.1 to select the sport and chan e the followin parameters:
1. Three game times (A, B, C): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
2. Three interval times (D, E, F): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
3. End of interval warning sound (D, E, F): time left in the period [0-99 minutes: 0-59 seconds]; set to zero to deactivate
it.
4. Timeout: duration [0-99 seconds], count up or down [ - ].
5. End of timeout warning sound: time remainin [0-99 seconds]; set to zero to deactivate it.
6. One penalty time for the players (A): duration [0-99 minutes: 0-59 seconds] and count up or down [ - ].
7. Player statistics: enable [Yes] and disable [No] handlin ; when enabled, the fouls and points of all the players are
displayed and mana ed by the console.
8. Tenths of a second display in the last minute of the ame for the final count-down: enable [Yes] and disable [No].
9. End of game sound effect: duration [0-4 seconds].
10.2 SETTING POINTS AND FOULS
The main points and fouls menu is accessed by pressin the keys : the multi-function keys that are displayed
depend on whether the player statistics are activated or deactivated. The team points can be chan ed quickly by usin the red
keys [ , , , ].
Up to 5 time penalties per team can be assi ned simultaneously, with each penalty associated with a player; since the penalty
countdown happens durin the ame time and not durin the interval, the penalties that have not been finished continue into
the next period.
To les the first penalty indicator [ ] for a player on and off on the Console and on the scoreboard, only if the
player statistics function has been activated:
•usin the alphanumeric keys, enter the number of the player that has received the penalty [0-99] and confirm by
pressin .
To les the indicator of a player's fifth send-off foul on and off, only if the player statistics function has been
activated:
•usin the alphanumeric keys, enter the number [0-99] to be sent off from the ones appearin in the statistics box
and then confirm by pressin .
Assi ns a time penalty to a player with the value (shown between parentheses) pro rammed from the sport setup
menu:
•with the alphanumeric keys, enter the player number [0-99] to be assi ned the foul from the ones appearin in
the statistics box and then confirm with .
A new indicator [ ] associated with the player's fouls li hts up, only if the player statistics function has been
activated; the third penalty also activates the indicator for the player send-off.
To les the player on-field status indicator on and off [ ], only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin .
To modify the current ame data, press the keys : the followin functions appear.
Chan es the current team score:
•usin the alphanumeric keys, enter the new score [0-99] and confirm by pressin .
Chan es the points scored by a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new score [0-99].
Chan es the number of fouls assi ned to a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new number of fouls [0-5].
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Chan es the data for a penalty assi ned to a player:
•press the key repeatedly until the penalty you want to chan e is hi hli hted;
•usin the alphanumeric keys, enter the new player number [0-99] or leave the current one and then confirm by
pressin ;
•then repeat to enter the minutes [0-99] and the seconds [0-59].
Only if the player statistics function has been activated, to increase or decrease the points of the individual player, press the
keys : the followin function appear.
Press the keys correspondin to the points to add at the player, then usin the
alphanumeric keys, enter the player number [0-99] and then confirm by pressin .
10.3 GAME AND INTERVAL TIMES
The current ame or interval time is displayed on the Console screen in minutes, seconds and tenths of a second; the
followin appear below this in smaller characters:
•the time loaded at the start,
•the type of count, up [ ] or down [ ],
•a ' ' or ' ' to indicate whether it is showin the ame (Game) or the interval (Pause).
To start, stop and restart the timer, use the special console ( Item 232: Time Console-02, see section 1.3), or press the key
Game-clock.
In the sport setup menu, the sound can be set to o before the end of the interval as well as at the end of the ame.
To load or chan e the ame time, press the keys and then use the followin multi-function keys.
These keys load the ame time with one of the three pro rammed values (shown in parentheses)
in the sport setup menu.
Chan es the current ame time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
Loads the time ( ame or interval) that comes after the current period from the sequence of periods defined in the
setup menu (see section 4.5).
Loads the period of time ( ame or interval) that comes before the current period in the sequence of periods defined
in the setup menu.
To load or chan e the interval time, press the key followed by and then use the followin multi-function keys.
These keys load the interval time with one of the three pro rammed values (shown in
parentheses) in the sport setup menu.
Chan es the current interval time:
•usin the alphanumeric keys, enter the minutes [0-99] and then confirm by pressin ;
•then repeat these steps to enter the seconds [0-59].
Switches the time count mode from increasin [ ] to decreasin [ ] and the other way around.
10.4 TIMEOUT
From the sport setup menu, a sound effect can be pro rammed to announce that the timeout period is about to expire.
The timeout is displayed in the place of the ame clock; to control it, press the key : the followin multi-
function keys appear.
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Loads the timeout with the value (shown between parentheses) pro rammed from the sport setup menu.
Starts, stops and restarts the timeout clock.
Sequentially li hts up the timeout indicators one by one until they have all been used up.
Chan es the current timeout value:
•usin the alphanumeric keys, enter the seconds [0-99] and then confirm by pressin .
Stops the timeout clock and to les the timeout display on and off.
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11. WATER POLO
11.1 PROGRAMMING THE PARAMETERS
Press the keys : see section 4.1 to select the sport and chan e the followin parameters:
1. Three game times (A, B, C): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
2. Three interval times (D, E, F): duration [0-99 minutes : 0-59 seconds] and count up or down [ - ].
3. End of interval warning sound (D, E, F): time left in the period [0-99 minutes: 0-59 seconds]; set to zero to deactivate
it.
4. Offence time (Shot clock): duration [0-99 seconds] and count up or down [ - ].
5. Timeout: duration [0-99 seconds], count up or down [ - ].
6. End of timeout warning sound: time remainin [0-99 seconds]; set to zero to deactivate it.
7. Two penalty times for the players (A, B): duration [0-99 minutes: 0-59 seconds] and count up or down [ - ].
8. Player statistics: enable [Yes] and disable [No] handlin ; when enabled, the fouls and points of all the players are
displayed and mana ed by the console.
9. Tenths of a second display in the last minute of the ame for the final count-down: enable [Yes] and disable [No].
10. End of game sound effect: duration [0-4 seconds].
11.2 SETTING POINTS AND FOULS
The main points and fouls menu is accessed by pressin the keys : the multi-function keys that are displayed
depend on whether the player statistics are activated or deactivated. The team points can be chan ed quickly by usin the red
keys [ , , , ].
Up to 5 time penalties per team can be assi ned simultaneously, with two different durations (indicated as A and B) and each
one is associated with a player; since the penalty countdown happens durin the ame time and not durin the interval, the
penalties that have not been finished continue into the next period.
These keys assi n the players the time penalties with the values (shown in parentheses) pro rammed
from the sport setup menu:
•usin the alphanumeric keys, enter the player number [0-99] that the penalty is to be assi ned to and
•then confirm by pressin .
Deletes any first A-type time penalty from the current ones.
Increases the number of fouls assi ned to a player [0-3], only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin .
A new indicator [ ] is activated next to the player's fouls.
To modify the current ame data, press the keys : the followin functions appear.
Chan es the current team score:
•usin the alphanumeric keys, enter the new score [0-99] and confirm by pressin .
Chan es the points scored by a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new score [0-99].
Chan es the data for a penalty assi ned to a player:
•press the key repeatedly until the penalty you want to chan e is hi hli hted;
•usin the alphanumeric keys, enter the new player number [0-99] or leave the current one and then confirm by
pressin ;
•then repeat to enter the minutes [0-99] and the seconds [0-59].
Chan es the number of fouls assi ned to a player, only if the player statistics function has been activated:
•usin the alphanumeric keys, enter the player number [0-99] from the ones appearin in the statistics box and
then confirm by pressin ;
•then repeat these steps to enter the new number of fouls [0-3].
FAVERO ELECTRONIC DESIGN Pa e 20 / 27 230-M05-EN Console-320 Handbook
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