Hasbro Nerf Showtime Hoops 53525 User manual

No
batteries
required. For indoor use
only.
Class
1
LED
product.
Some
assembly
required.
Adjustable
wrench
and
screwdriver
required
(not included).
1
AGES
6-k
+

b, or play on base or poles. When adjusti eep hands and
both bases are filled full with fingers away g parts.
re
each use. Fill bases with
elean
Surface bene
-mwt
be smooth and
tap
wabf
only. free of objects
that
cgPW
cause punctures.
1
PRIOR
Tb
ASSEMBLY
rT
.T1
0
Ball
2TanksWh
Caps
(Left
and
Right)
Top Holder
n
Pin
2
Top Posts
I
Control
unit (Top
Posts are
part of the
same
assembly)
Control
Unit

Assembly is easier with two people.This is a large productand somepatEare heavy.
Assemble the system where you want
it
tostay: do notassemble the entire product
and attempt to move
it
across a roomorfrom one roomto another. For instructions
on disassembly,see p.
9.
Assembling the Backboardand Rim first will make overall assembly easier.When the
rest of the product
is
assembled, you can attach this completed part tothe top.
FIUING
7HE
TANKS
TwoTanks anchor the system in place. Fill theTanks with water: do not
fill
with sand,
gravel, orany other material or liquid.
TheTanks do nothave a
fill
line:
fill
untilfull. EachTank holds approximately five
gallons ofwater and, when full, weighs approximately
42
pounds.
It
is recommended
that
you
fill
theTanks
near
where
you
want
the
system
to
be,
so
you
do
not
haw
to
cany
thr
Tank
far.
Fill
the
Tank
ebiw
bC
'
ma
fiHng
or
Bringinga pitcher or
water containertothe
Tanks and filling.
Whichever approach you
take, be sure theTank is flat when beingfilled and that theTank Cap is secure before
you move theTank.
EachTank has a handle at one end and a grip atthe other end. Ifyou do nothave a
second person tohelp lift and carry theTanks,
be
careful: theTanks are heavy.

Front
view

ASSEMBLE
!-OARD/Rlkr
Rim
Place the
6ackt-d
on
top ofthe post/control
unit assembly.
Attach the two Hinge
Blocks to the Rim.
------
Place and
secure the Rim
Assembly into
the Backboard.
Secure with
four
(4)
metal
hex bolts.At the
other end of
each hex bolt,
secure with
a
washer and nut.
cdeand proceed
with
assembly.
I


RSSEMBLE
BASE
FLY--
Top Hdder
2
Tank
wtth
Caps
(M
and
Rdt)
Cup
hold.(.
Rn
-7,
;GZBdm
2
Lower
Porn
with Drink
2
Washen
Dispenser
hcku
I.
Attach the
lntermediatePiece
intothe holes on
top of theTanks.
2.
Inserttwo
nn
(2)
Lower
Posts into the
lntermediate
Piece.
1
3.
There is a small hole
4.
Secure each Metal
onthe undersideof Post with one carriage
bolt and nut. Donot
and insert
it
through over-tightenthe bolts.
I
this hok.Ttiis will
TI,
secure the Metal Posts
and lntermediate
Piece totheTanks.
Make sure the Pin
is
insertedall the way
through to be flush
I
with theTank
L
I
The Drink
Dispenser faces
the rear of the
system.
5.
Slide theTop Holder onto
the
Metal
Posts: theTop
Holder faces the rear of the
system.This piece should
slide
freely
up and
down the posts
to
accommodate
+
different-sized
Attach the Cup
Holder feature
to
the base, as shown.


2.
ng
the
bottle
straight
rew
on the dispenser
spout
Make
sure the spout
is fully attached,and be
careful not to cross-thread
i#
bosdebyarndnglt
out
the
spring4odd
mechanism.
Run
*
Putdrywithpupertawergsordothcmd
nmovedforcleQninah.
e
top
of
the
backbard
is
approximately
1
1
F
-
2
Strap
your
player
'
.-
"hfn,"
Dub
Tango's
mice
and
srrund
4.
bottom
setting is "line in" and sound
backboard,net, crowd noises,
etc.).
.
rn

Ektemal
Source
Amp
Mode
To listentoyour music through
the
system without havingthe unit shut down automatically,
select"External SourceAmp" from the game selection menu and select either the middle
or bottomsettingon theAudio Selection Switch.
Ifthe unit
Is
notswitched
to
one of these two modes,the
LCD
will ask you to"Switch to
External Music."
To leave the
External
SourceAmp Mode and return ta
the
main menu, press the
Cancel
buttsn.
Ifyou need
to
move the system toa different spot or place,
it's
recommendedthat you
first
take the product apart, move the parts,and reassemble.The base of the product
is
very heavy, and ifyou try to move the assembled product all in one piece, you may
damage
it
or hurtyourself.
Unplugthe system. Remove the Control Unitfrom the Lower Posts by pullingthe tabs.
Unscrewthe carriage boltsfrom the lower half of the system, and removethe Pin threaded
through theTanks.Take apart the Lower Posts and IntermediatePiece so that you can
move eachTank individually. Remember tobe careful: the tanks are very heavy.

The
system
is
more than an indoor backtrmrdand rim:
it
allows you
to
play an array of
Wetbsllgames for one player,
two
phpm,
ur
more!
Beforeyou play, you need
to
understandthe buttonsand display on the Control Unit.
Some decisions involved ingame play
are
up
to
yd~:
for example, ifyou're playing one-on-
one, you and your opponent can decide who
g@
to
"take out the ball" followinga basket.
The way some people play, the personwho makes a baskholds onto the ball and tries to
1
make another baske~another way toplay is to
vsde
di
who gets the ball, following
b
a
basket.
Know the rules, and understand the buttons
and
c5isplq~
but most of all, have fun.The
moreyou play, the more you'll know how to
make
yuur
own games and play your
own way.
me
Contror Unit
Facingthe front ofthe Control Unit,you'll sea
yovj
ham
an
LED
display (for
game
time
and
"P-I-G
in
the
game
of"Rf)
to
the left
and righctwo Scoring displays
below,
an
LCD
display (for
text)
Below the Displays, you'll see two round buttons,The one on the left
is
the orangeAirball
button.The sensors inthe system's Backboard can register a basket, but
if
you happen to
shoot the ball and miss the Backboard completely,you need totell the computer in the
system
that you missed. Hittingthis button will do so.
The
qpnd
bustonon the right is the Power button:use this toturn the system on and off.
.I
he
L(CD,plu
will see a rectangular red button:this
is
the Cancel button.You press
this bufton tostop agame, return tothe Main Menu, or answer "No" when the computer
asks you a question.
beenthe two round buttons
is
agreen rectangular button:this is the Enter button.You
press
this
buttontoselect agame, start a game, answer "Yes" when the computer asks you
a
question, and topause and re-start a game.
The Room Selector switch,tothe left oftheAirball button,is used totell the computer
what size roomyou're playingin. Some
of
the games use a spotlight and need this
information.After you flip the roomselectionswitch,the spotlight will notadjust tothe new
room size untilthe
next
shot.
To the right ofthe Power buttonare theWuma Control and, below
it,
theAudio Selection
switch.This volume switch wntrols
the
internalvolume for the unit:the announcer,the
games, etc.The Audio Selection switch letsyou choose between:the top setting, all audio;
the
middle setting"line-in", DukeTango's voice and sound effects; and the bottom setting,
"line in" and sound effects (backboard, net, crowd noises, etc.).
MOTE-
lf
you
select the top setting,you will not be able to hear music from an external
CD
or mp3 player:only the
middle
and bottom settings let you hear music from an external player..

The large, circular dial in the middle ofthe Unit
is
the ExternalVolumecontrol:this controls
the volume of a CD player or mp3 player you can hook up tothe system.
Oneach side of the Control Unitare the
Player
htms.You press these toselect agame
or register points in agame.
Onthe back of the Contr~l
Unit
is
the
Inputjack, where you hook up your
CD
or mp3
player.The
AC
plug
is also
wt
the
back
ofthe unit.
Startlng
The
System
Everytime you press the Power button toturn on the system, you will hear
a
start-up
sequence with lights and sound.
Ifthe system is on and there are four minutes of inactivity,the systemwill automatically
:
change to ExternalAmplifier Mode (see p. 9).To return tothe Main Menu, press Cancel.
'U
SCI
rc
l*
1
Main Menu identifiesgames you can play: you'll see the name of the game on the
isplay screen, and you'll hear the games called out.
-$Mr.*s
-,Ad-
-kit-
ecause some of the game names are too longto appear on the display screen all at once,
bescrolling.To choose a game, press the Enter button.To advance through
-
.-
the
-..
Main
enu, press either the Left or Right Player Button.
-+,.,
\--

Some ofthe games are for one player;others are for two players or more.
The games are:
Showtrme Basketball
(1-2
playen/
Freeplay
(1-2
players) Jachpot
(2
players)
Around the Hrld
(1-4
players)
Shootlng Perceniage
(I
player) DmptheRoctf
(14
players)
b
Shoot TI11 mu
Miss
(I
player) 7kenty9ne
(2
players)
Chase
(1
player)
Pig
(24
players)
I
Selecting
a Game
hi,:,
Once you get tothe Main Menu, the system will wait for you tomake a selection.
If, after five seconds, you haven't done so, DukeTango will say, "Make a selection" and
repeat this every five seconds.
,
4'.
-
--.---.YIL^
When you select a game, you will hear
a
start-up sequence.This will give you time
t
get ready and position yourself for play.
Prior tothe game starting, some games
-
have options (number of players, spotlight
position) that needto be selected.Toggle
through the options usingthe Player buttons.
Selectthe option and start the game by
pressingEnter. Press the Cancel buttonto
return tothe main menu.
I'
'
Press the Enter buttontopause the game.
During pause, the LCDwill display "Pause."
To returntoa game, press Enter again.
Press the Cancel buttontostop the game: a
buzzer will sound, and the system will return
tothe Main Menu.
I
Ifyou're playinga game and there is
no
activity, DukeTango will ask ifyou want to
continue and then return tothe Main Menu.
Ifyou select a game that involves high scores,
atthe start ofthe game, the 2-digit displays
flash: the high score onthe right,"HS'on the
left.When the game ends, Dukewill announce
ifthere is a new high score.

Scoring
-A-
-
The system knows when a basket has been made, but ifyou are playingwith morethan one
player,
it
cannot determine who made the successful basket: you need totell the system this,
by pressingthe appropriate Player Button.
Once points are registered,they cannot be changed: so if
)idU
in identifyingwhich player made a basket,you cannotgo back and correct the scm.Your
options are toproceed with the game or cancel out of the game.
rT
Playing
wlth
More
Tnan
One
Player
I
r
-,
.i
.
When you select
a
game that involves morethan one player, you'll see the following
displayed
on
the screen:
"<
I
P
>".
u-q
b
Pressingthe righthand Player Button increases the number of players by one, and pressing
the lefthand Player Button decreases the number of players by one. PressingEnter
BF:
starts the game.
u
a
5.
e
,r'
T
.
I
1
SHOWIIME
BASKETBALL
(1-2
P)
-
-
This is a timed game for one or two players.
Inthe one-player version, the player is given a 2-minute quarter and the scorn
is
automaticallyawarded. Inthe two-pber version, each quarteris3mhmdmg--
7-------
----
an&Wienna3%kt
IS
scored, the unit asks the playersto register the score by
pressingthe appropriate Player Button.At the end of the quarter, the unit asks
if
the player(s) would like toplay an additional quarter. If yes, the clock is reset to
the appropriate time, and play continues.Players are again asked if they want
to
play an additional quarter until
4
quarters have been played.When the game is
over, the winner is announced.
ji1,:q
>,
.JJ
115w
The 3-digit display
is
used
for
a timer. Duringone-player games, the score is
displayed on the left 2-digit display, and points are awarded automatically for
basket. Duringtwo-player games, scores are displayed on 2-digit displays, and
points are awarded by pressingthe corresponding Player Buttons.
To assign points to a player,you must press the appropriate Player Button:either
Player
I
(left button) or Player 2 (right button).When a basket is made,the clock
pauses and flashes, and
"<
Score Up
>"
appears on LCDwith a corresponding
voice prompt.
Atthe end of the
I
st through 3rd quarters, the LCDdisplays "Continue!" with
a
corresponding voice prompt. Press Enter toplay another quarter and Cancel to
return tothe Main Menu.

FREEPLAY
(1-2
P)
I
-
4
I
nls is basic basketball play in which scored baskets are displayed in 2-point
ncrements inthe one-player version.The score will appear inthe left 2-digit
display and continues to increasewith no time limit or limitationson the number
baskets.The game ends when the player cancels out of the game.
Inthe two-player version, scores are displayed on 2-digit displays, and points are
awarded by pressingthe correspondingPlayer Buttons.
To assign points toa player, you must press the appropriate Player Button:
either Player I (left button) or Player 2 (right button).When a basket
is
made
"<
Score Up
>"
appears on LCDwith a correspondingvoice prompt.
1
The game starts immediately upon selection from Main Menu,followinggame
start-up sequence.
This is a one-playergame which calculates your shooting percentage:that
is,
the
percentageof successful baskets per shots taken.
e game will promptyou toend the game after 10.25 and
50
shots.To continue
aying, hit Enter or shoot the ball.To end the game, hit Cancel.The game
tomaticallyends after 100 shots.-?
>:#-.
I
L.----
.
When you select this game, the first and last characters ofthe LCD display will
be
"<"
and
">",
toindicate three options:"Short Shot", "Downtown", and "No
Spotlight." As the option is changed, the spotlight shines in the corresponding
location. Press the Enter button tomake aselection.
I
In"No Spotlight" mode,the player chooses the locationfrom which to shoot.
As you shoot baskets,your percentagewill appear on the 3-digit display.The left
2-digit display shows the number of shots made; the right 2-digit display shows the
number of shots attempted.
m,,
-.
Remember:ifyou shoot and miss the Backboard and hoop completely,the system
does not knowyou missed a shot.You need topress theAirball button for a
missed shot, and this will be figured into your shooting percentage.

4.
AROUND
THE
WORLD
(14
P)
6-
The"o'Q6ct ofthis game is for the player(s) toscore baskets from a serles of
9
locations around the room. Makinga basket allows the player
to
advance
to
the
next position; missinga basket moves a player back one position.
The Spotlight feature determines the shooting locations. Use the Room Size
Selector button totell the system how bigyour playingspace
IS.
-1
\
The one-player version is timed, so the player must successfullyscore
fmm
all
9
positions against a
I
0-minute time clock.
I
The multiplayer version is not timed, and the winner is the player who scores
from all
9
positions first.
Remember: press theAirball button when a player misses the Backboard
completely.
I
Inthe one-player version, your time clock and score will appear on the Display
screen.Your high score is how much time
it
took you tomake baskets from
all
9
locations.
In multiplayergames, there is no high score and there is notimer.The number of
the current player (e.g.
I
P)
is shown on the left Zdigit display.
I
In this game, players take turns taking shots from a location indicated by the
>
Spotlight.The object is toavoid earningthe letters"P-I-GI'The player who earns
all three letters is out of the game. Play continues until one player is left and is
ti
named the winner.
31
Atthe
start
of the game, the Spotlightwill point to
a
shooting location.
8
;+
Turns alternate untila player makes the first successful basket and thus begins the
.
"rotation."
The next player must make the same shot: that
is,
from the same location.
If
that player
misses,that player earns
a
letter ("P).The letter will be displayed on the
LED
screen.
Once a player earns a letter
-
or all players make the shot
-
a new rotationbegins:
that
is,
the Spotlight picks a new shootinglocation.
If aplayer earns three letters (P-I-G),that player
is
out.
Remember touse the Room Size Selector button totell the system the size of
your playing area, and use theAirball button to register missed shots.

1
6.
SHOOT
TILL
YOU
MISS
(I
P)
heobject of
rL
the game
is
tomakeks m%is"uccessful baskets as possible without
you register a miss, either by the game's sensors or theAirball
I
button,the game is over.
I
Your score
is
displayed on the left 2-digitdisplay.There is no timer, no need to
select a room size.Justshoot
till
you miss.
I
I
This game is a version of one-on-one: the winning player is the one who earns 2
1
points without going over 2
1.
I
When one player makes a basket, that player registersthe points usingthe Player
Button.That player then takes up to
3
free throws, which count as one point per
successful basketAs soon as a player misses afree throw, that player loses his turn
and does notget toshoot any more free throws. Play then returns tostandard
u
One-On-One.
i:
Ifa player misses
a
free throw,the ball is in play as a rebound. Ifa player makes all
three free throws or hitstheAirball button, the system displays"Take
it
Out,'' and
the other player takes possessionof the ball.
Remember: press theAirball button when a player misses the backboard
completely on afree throw.
The first player who reaches exactly 21 points wins. If a player goes over 21 points,
his score returns to
I
I
points.
Each player's score is shown inthe 2-digit displays.

8.
DROPTHE-ROCK
(1-4
P)
I
e ofijectof thisgame
IS
to
score as many ~as~etsas possl~lein one minute.
i*-
Use the Room Selector button totell the system the size of
pur
playing
"
space.The Spotlightfeature will show you where you need
td
fnh
@h%
from.
"
Locationsare random within a 2-point and 3-point perimeter. .
-
The first 40 seconds
of
the game places shooting locations
wMW%D+*nt
are
and the final 20 scsonds places locations in a 3-point area.
I
Inthe multiplaymversion, individual players shoot one at a
tim.
The game ends when time runs out.The winning player in
the,
ma
wrsion
is the playerwith the most points.
I
Scores and time appear on the Display screen.
Players take turns shootingone basket at atime, with each successful basket
countingfor
2
points.Scored points go into the"jackpot," displayed in the middle
LED.
Once a player misses a basket, the opposing player earns all the points in the
"jackpot." Play continues,alternatingturns,with subsequent baskets adding more
pointstothe"jackpot." When one player misses, the opposing player gets
all
the
points inthe"jackpot."
The game continues until one player reaches 30 points.
Remember to use theAirball button to register misses.

LC
-UT.'
'
m.
Y
A..
X,
Inthis game, the player uses the Spotlightfeature to shoot from randomly-chosen
locations in the play area. (Note:As the spotlight moves from one positionto the
next,
it
will move quickly totwo random"in-between" positions before settling
on afinal position.) Each location is timed: you will have five seconds to shoot.
The goal
is
to score as many points
as
possible before
3
misses are recorded.
Remember to use the Room Size Selector buttonto tell the system the size of
your playingarea, and use theAirball buttonto register missed shots.When you
miss, adash appears in the righthand LED, as shown.
The Spotlight moves around the floor and stops to indicate the shooting location.
There are
2-
and 3-point areas within each room size.
I
Score and timer will appear on the Display screen.
I
L
When
you
miss,a
dash appears
in
the

ons
to
this
unit not approved
by
ths
pa&
W$
c&abr
~krgm
exPrienced
radiomtechnicianfor help.
-
-
#.yew
have
any questions, please contact:
&nswner
Affairs
'
bbro,Inc.
@27
NewportAvenue,
hwtucket, RI
-
pk
1-800-844-3733
haX:
1-401-431-8082
-
--
Connect
the
equipment into an
&
on
a circuit differentfrom that to
which
dm
mcaiver
is
connected,
P
I
Toslr
Show
Time
Hoop
and
CK:
should be periodically examined
for
potential hazards.
If
any
ptd
hazards
are
found, please contact
Hh
Consumer
ilfiairs
at
1
-W-844-3733
far
repair or replacement.
I
--7-
-
4
Productand colors may vary.
Manufacturedunder licensefrom Takara Co., Ltd.
Q
2006 Hasbro. All Rights Resewed.
TM
&
@
denote
U.S.
Trademarks.
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