iCross Kick Bang User manual


1. System Hardware
Fig.1
A kick bag stand is equipped with a pair of kick mitts built-in a controller.
A Kick Bang program of a PChandles up to 4 sets of kick bag stands with
areceiver.
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1-1. How to handle a controller of a kick mitt
Fig.1.1
①Power On
- Press a power switch for over 1second until hear bleep sound.
- Power LED will be On
②Power Off
- Press a power switch for over 1second until hear bleep sound
or press a reset switch.
③Registration
- Press a registration switch and click any registration button of any kick bag
to map insetting mode (Fig.2.2.1) of an operation program.
- After aseveral seconds, the registration button of thescreen will be
displayed static with cyan color and a green LED of the controller will be on.
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1-2. How to recharge a controller
①Plug the end connector of an adapter in a mini USB port of a controller.
②It takes about 2 hours for full-charge.
③Green LED is onwhile recharging and off after complete recharging.
Fig.1.2
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1-3. How to connect a receiver to a computer
Fig.1.3
①
②
③
Connect a receiver toa USB port of a computer.
First time to connect a receiver, a device driver ofthe receiver will
be installed automatically through the net.
Otherwise, you can install thedevice driver manually byexecuting
USBXpress_Install.exe program provided.
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2. Start Kick Bang
After preparing necessary system hardware and confirming their connections,
execute Kick Bang program.
(* Please install Kick Bang program with a setup USB provided, referring to a
setup guide of Kick Bang.)
2-1. Startup
Fig.2.1
①Current game mode set
②Valid power level of current game mode
③Game number of the day
④Time of a processing round
⑤Round number
⑥Start game function menu button (Start/Pause toggle button)
⑦Stop game function menu button
⑧Reset and/or prepare to start game function menu button
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⑨Historical data function menu button
⑩Game mode function menu button
⑪Setting function menu button
⑫System information function menu button
⑬Exit program function menu button
2-2. Configuration and Setting
Clicking setting function menu button on the bottom right of the screen, a
setting screen (Fig.2.2.1) opens. You can register controllers and decide a rule of
game to play and also can designate which kick bag and who to play.
Fig.2.2.1
①Rest time between rounds
②Rounds of a game
③Time duration of a round
④Delay time after clicking start game button
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⑤On/Off option of button click sound effect
⑥On/Off impact sound effect
⑦On/Off human voice announcement of impact power level
⑧Control speaker volume
⑨Control speed of human voice
⑩HIGH kick mitt registration button of a kick bag
⑪Mac. address ofthe HIGH kick mitt’s controller
⑫Battery level ofthe HIGH kick mitt’s controller
⑬LOW kick mitt registration button ofa kick bag
⑭Mac. address ofthe LOW kick mitt’s controller
⑮Battery level oftheLOW kick mitt’s controller
○
16E
APlayer’s name of a kick bag
Set rule of a game and options.
Select a kick bag and enter player’sname.
Register controllers ofhigh and low kick mitt ofthe kick bag selected.
When a controller isregistered, it’s mac. address and battery level are displayed
and indicated on the screen like as Fig. 2.2.2
In order to use human voice, please activate text-to-speech engine of Windows.
Fig.2.2.2
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2-3.Game Mode
Clicking game mode function menu button on the bottom of the screen, a
game mode screen (Fig.2.3) opens. You can decide a grade of game to play by
specifying player(s).
Fig.2.3
①Gender of the player(s)
②Class of the player(s)
③Weight of the player(s)
In this function menu, you can designate gender, class and weight ofthe player(s).
According to the game mode, aspecific valid power level is applied by a power
table predefined.
Clicking reset function menu button after set game mode, the above
screen changes to ready tostart game mode (Fig.2.4).
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2-4. Ready to Start Game
Fig.2.4
Kick bags selected are shown on the main screen with environment you set.
Everything isready to start.
Clicking start game function menu button , a game starts with buzzer sound
after count down delay time.
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2-5. During Playing Game
Fig.2.5
①Player’s name
②Maximum power level record
③Power gauge and level of last impact
④Points, number of impacts stronger than valid power level
⑤Power gauge of HIGH kick mitt
⑥Power gauge of LOW kick mitt
⑦Impact graph of HIGH kick mitt
⑧Impact graph of LOW kick mitt
⑨Information of exercise
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2-6. End of Game
Fig.2.6
When a game is over, results and summary of the game is displayed on a popup
window.
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2-7.Historical Data of Games
Clicking historical data function menu button on the bottom of the screen,
ahistorical data screen (Fig.2.7) opens.
Fig.2.7
Initially all ofgames ofthe day are listed on the right list board.
By using categorized terms on the left condition panel, it’s easy to
search historical game data.
When agame to review is shown onthe list board, double-clicking it, details of
the game are displayed on aresult view screen (Fig.2.8).
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2-8. Result View Screen
Fig.2.8
①Back to historical data screen
②Print out details of the game
Historical dataofthe game is summarized and displayed on this screen.
You can go back to the historical data screen by clicking ‘BACK’ button
and also can make hard copy of details ofthegame through aprinter by
clicking ‘PRINT’ button.
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3.Update Kick Bang Through the Web
The Kick Bang Updater finds any update information of Kick Bang through
the iCROSS website and if any update, you can download them and make
Kick Bang up to date.
Connect the computer that the Kick Bang program is installed to the internet,
and execute the Kick Bang Updater.
Both programs of Kick Bang Updater and Kick Bang are located in the same folder
of the computer.
3-1.Execute Kick Bang Updater, Check & Update
Fig.3.1 Check for updates by clicking check button.
Fig.3.2 If any update, click update button.
Fig.3.3 Completed update.
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