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  9. Kawai MK 10 User manual

Kawai MK 10 User manual

PERSONAL
KEYBOARD
INTRODUCTION
Thank
you
for
purchasing
a
member
of
Kawai’s
MK
Series
of
electronic
keyboards.
These
advanced
instruments
use
the
latest
developments
in
electronics
to
offer
you
more
features
than
you'll
find
in
any
other
personal
keyboard.
The
MK
Series
provides
the
unsurpassed
flexibility
and
full
realism
of
both
PCM
sound
sources
and
Kawai's
own
Variable
Memory
(VM}
sound
sources.
Complete
touch
sensitivity
and
many
other
features
provide
you
with
total
artistic
expression,
whether
you're
new
to
playing
keyboards
or
whether
you're
already
well-versed
in
advanced
electronic
musical
instrument
techniques.
To
help
you
get
the
most
from
your
new
instrument,
we
recommend
that
you
practice
with
your
keyboard
as
you
read
the
explanations
in
this
guide.
You'll
want
to
keep
this
manual
handy
for
future
reference.
FEATURES
*
VM
Sound
Sources
Kawai'’s
Variable
Memory
{VM)
sound
sources
use
the
latest
digital
technology
to
create
just
the
sounds
that
you
are
looking
for
—
from
the
Jush
sounds
of
a
full
orchestra
to
the
pure
tones
of
a
synthesizer.
*
Touch
Response
Function
Kawai’s
Touch
Response
function
allows
you
to
control
the
MK’s
tone,
volume,
and
percussion
sounds
with
your
touch
on
the
keyboard.
*
Flexible,
Realistic
Rhythm
Accompaniment
.
PCM
recording
faithfully
reproduces
rhythm
patterns,
hand
percussion,
and
fill-ins
recorded
digitally
with
professional
musicians.
The
keyboard
provides
a
complete
selection
of
rhythm
patterns
you
can use
with
a
tremendous
variety
of
songs.
*
Programming
Ease
The
MK
series’
Program
Registration
feature
allows
you
to
store
a
combination
of
settings
tone,
rhythm,
volume,
and
other
key-
board
features
easily
for
instant
recall
later.
The
MK20
also
includes
a
program
sequencer
which
stores
melody,
accompani-
ment,
and
other
parts
in
real
time,
as
your
play.
*
MIDI
Link
to
Other
Instruments
The
internationally-recognized
MIDI
standard
aliows
you
to
connect
your
MK
Series
Keyboard
to
synthesizers,
drum
machines,
and
other
electronic
instruments
so
that
you
can
control
them
from
your
Kawat
keyboard.
CARE
AND
MAINTENANCE
PROTECT
YOUR
MK
KEYBOARD
FROM:
*
Direct
sunlight
and
exposure
to
the
elements
*
Temperature
and
humidity
extremes
*
Unstable
or
“noisy’”
AC
power
*
Dust
and
sand
*
Vibration
during
transport
POWER
SUPPLY
*
Use
a
10-volt
power
supply
*
Make
sure
that
all
power
switches
are
off
before
changing
equipment
connections
CLEANING
*
Clean
the
instrument
with
a
soft
cloth,
a
mild
detergent
and
lukewarm
water
*
Never
use
harsh
or
abrasive
cleaners
or
organic
solvents
REPAIRS
The
MK
keyboard
should
only
be
serviced
by
an
authorized
Kawai
repair
station.
Always
save
your
valuable
internal
data
to
a
PROGRAM
CARD
before
taking
the
MK20
in
for
service,
as
the
data
may
be
erased
during
repair.
HELPFUL
HINT
Back-up
A
special
capacitor
preserves
memory
contents
(PROGRAM
REGISTRATION/SEQUENCER/ACCOMPANIMENT)
for
a
week
after
the
power
is
turned
off.
If
you
wish
to
keep
the
data
for
longer
periods,
either
turn
on
the
power
within
a
week
after
the
power
is
turned
off
or
copy
it
to
a
program
card
(MK20)}.
English
TABLE
OF
CONTENTS
1.
PLAYING
FOR
THE
FIRST
TIME
Tel
SEVIS
UP
pirat
4
ok
hah
eee
hie
eee
hem
SF
AAAEO
EE
Sa
ee
Se
oes
Sa
Ee
5
etal
-LIPCIPOWER
Sik
cctiiae
oe
Oe
is
ate
eke
alts
Dae.
totes
Ca
eee
hte
to
eicu
tag
tenant
gonads
5
Vlad:
SOUOry
POWER
6h
ie
ces
hea
waren’
bend
be
eS
Rae
s
DAE
R
aa
Lad
UR
Sheed
NER
G
Rae
EE
5
Sl
d
-SVILISIO
SIAN
wi
6
aS
ows
Mies
hake
oy
wed
Ge
oe
ees
woe
een
ea
enter
pare
tecaaees
5
1:2
IMPORTANT
NOTES:
uric
dae
ek
Hane
saree
dicks
ee
Rte
ee
ahe
ae
Boca
de
leeabedeel
5
Weg,
ROWER
tat
tectasaet
was
ig
care
ets
kw
wea
os
geet
aeae
Aye
owe
wea
ace
ea
ce
Rel
een
GN:
Goto
ts
GE
5
2?
;
Locations
cess
iach
oo
ed
db
aaa
eee
ees
SR
eed
Koa
ew
tate
aw
meee
twee
5
Ve:
GIEANNG:
oe.
a
wnce
te
aceunten
sa
hel
nase
ane
mu
sak
eeens
Seka
tte
cence
5
12
ROD
ANNS:
cau
seein
aie
eee
ewe
2
bok
eae
aw
aa
ew
Eee
Aaland
WORM
ee
OL
ee
LAG
te aa
ey
5
1235).
PUNO
Oh
+3420
ote
dor
Goi
es
eae
OO
nas
Swen
atica
eM
Nace
Babee
ewes
ee
5
1.3
COMPORENTS
0
2¢0e
she
lecte
a
See
ksi
ne
te
nau
ae
cle
fee
a
loueules
cue
dentek
eee
a4
6
1:4
GETTING
READY
TO
PLAY.
a
cdco
eee
8S
kx
Sw
ea
Wend
edd
ciwd
se
Gie-aivig
Gates
Wale
yews
Rawls
9
PA
MPOWErS
935
aCe
eras
yeaa
dk
corn
EON
PES
se
NE
ha
9
ee
tah
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nuda
Be
Bele
9
12
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VOIIINE
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Sor
ne
RR
ew
alae
Wa
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Sle
a
ee ow
Dea
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5o
ae
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wkd
9
TALS?
SteregtIMI2G
ON?
a
snakes
aaewaw
vewatcun
eee aed
ei
nawpaaeeeg
oleae
nac
as
9
ee
TOUGCI
ote
pete
W
ew
aracan
Helaaie
es
eal
ie
band
eared
w
Rania
ead
Dare
eta
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wale
eee
aM
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eles
9
WA:
WUD
cose
setndnarcadks
oa
Satie
iat
ee
Sis
here
ek
nists,
3
sew
awl
hem
bbe
s
oid
So
tea
hae
ate
9
DAG
TAIT
cstslel
core
Sak
beecasen.
4
as
8
sees
ate
ARR
we
eR
Wiin
g
aah
eats
edt
one
eee
oe
9
AD
NWWANSROSE
cc
eriatecw,
care
Susoset
ane
ye
Ree eae
eet
Oke
es
aa
ae
ate
xs eo
mtaeuads
9
2.
TONES
AND
EFFECTS
Za,
BOLO
TONES:
-csccar
cea
tererrsa
ee
eee
eee
bah
a
de
wu
reds
Ve
waa
e
ee
ress
10
ZAGT
>.
SRISCUNG
a
HONG,
hi0s.s-5
32s
5
vNO
ak
Baa
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10
2c.
Experimenting.
WIT
EMeCUS
~
xh
lneie
ga
clw
a
ae
wey
oto
clade
ea
aid
ote
aie
Bee
O
Se
acne
bee
10
2:2
CRACHESTRA
TONES
\
6
oi
55
do
ee
ERS
oO
eh
ohn
noe
wea
en
ee
eeeeeed
11
22a
RICCHNO
A.
PONGy
as
cuted
Pega
tarecuehats
Ghets
Gaeee
ees
we
eke
oon
late
11
22.2:
EXERIMENU
OG
WIL
EHOCIS:
4.055
1
lates
lol
cle
sateen
ie
iis
operant
Sa
melanie
laa
hy
11
2.3
COMBINING
SOLO
AND
ORCHESTRA
TONES
.............
0.
cee
ee
eee
ees
12
2.4
SPLITTING
THE
KEYBOARD
BETWEEN
SOLO
AND
ORCHESTRA
...................
12
2.5
SPLITTING
THE
KEYBOARD
BETWEEN
TWO
ORCHESTRATONES
.................
1
2.6
CHANGING
THE
KEYBOARD
SPLIT
POINT
.............
0.00.
ce
cece
eee
eee
ee
eeeee
12
3.
RHYTHM
OSE
LEC
UI
ACR
YER
Gioia
oar dtr
reals
eee
adi
wat eds
dalavee
tae
beahdeuenasebis
13
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in
aw
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A
AAVIAM.
6
aiid
andeterewei
eis
te
tate
roe
pata
baw
Wau
aire
aaah
akes
13
3.4
GETTING
RHYTHM
VARIATIONS
.....
00...
ccc
cc
een
cece
nevenveneres
ie
3:5
SPEGIAE
RHYTHM
EFFECTS
#
inact
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can
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aidwned
novo
ix
erect
dena
14
S51)
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Vanatlons
ac
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vi.
caatinsewet
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ek
oe
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bwe
haan madd
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Rew
eed
Rees
14
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14
3.5
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+40
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6
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tue
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14
3.6
USING
RHYTHM
WITH
AUTO
PLAY
ACCOMPANIMENT
............
00.0.0.
cee
cue
ee
15
4.
AUTO
PLAY
ACCOMPANIMENT
4.1
NORMAL
FINGERING
.....
02.0...
ccc
ccc
cece
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center
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16
4.2:
ONE.
FINGER
OPERATION:
<i
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coe ede
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determine
eo
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16
A2\.-
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SpeCinegHOns:
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22
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17
4.3
ADVANCED
ACCOMPANIMENT
FEATURES
...........
0.
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17
AS
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tis
ccnrecaasdwsw
adi
av
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TA
bend
ba
REN
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bauerotii
be
te
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17
Ada:
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“5.152565.
4.20
056
RS
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VA
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17
AS
(CHANGING
TONES!
6
i444
4
eerie
eae
rey
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6
hee
awe
ees
Bene
eda
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be
Cee
eee
18
5.
PROGRAM
ACCOMPANIMENT
Rit
BAoIG
PROCEDURE
sas
Sains
eeceeulvsd
oueud
hedbol
es
aalebe
neat
sah
ieaceciy
ceuee
whens
s
19
Oalcd
PROPOrg
(Ol
WUE
acetic
Lo
psp
dein
nk
has
ab
Ra
wlS
GORE
Hee
ue
hod
ba
ak
19
Didee,
MMDUE
vs
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ecks
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al
Meant
atl
dete
tile
ci
eee
ea
aie)
hte
iee
od
19
Meds
SRQRAOE
+
5s
gah
viad
gnds
Seca
ews
Sewn
e
LE
Sete
binc’
otttead
Ge
uu
kai
te
20
Dd
-HGCAll
tsatctsiwsas
ciate
taser
een
dluleae
lute
seated
aca
ads
eee
oy
ates
20
5.2
PROGRAMMING
PROCEDURE
IN
DETAIL
...........
0...
cc
ccc
cece
cccccucucccccees
20
S201)
Prepanng
10
Program.cs.
chad
cued
eta
Peed
x
eSh aaa
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buena
doesn
ee
eee
Ae)
5.2.2
Programming
the
Rhythm
Pattern
.............-0......005
Kncadinita
iets
Cain
wendaowean
es
20
5.2.3
Programming
the
Chord
Pattern
.......
0.0...
cece
eee
eee
caaees
Fay
ene
weer
a
20
5.2.4
Programming
the
Bass
Pattern
........
0.0.
ccc
cece
cece
ccc
cccvceceveeuceuctnees
21
5.2.5
Programming
the
Counter-melody
Pattern
.......
0...
cece
cee
ceccccccucvceuceuucs
21
5.3
STORAGE
AND
RECALL
6
vias
vcires
can
euaseesends
boule
uw
eddboevcwaweesann
ats
22
Bidit:-
SIOrage
PrOCOGUNe
a
tae
cones
Mean
iekl
eg
eGh
och
c
alee
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dvd
cas
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22
D.0-2:
(RECO
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ance
atch
ase
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cirateneyeoeesaiee
urate
ed
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atid
One
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cent
22
6.
PROGRAM
SEQUENCER
(MK20
only)
6.1
USING
THE
SEQUENCER:
svivsia
vrs
deeedd
eeueeds
einticeoss
bet
bedeesd
Sou
ads
vases
23
6.1.1
Rhythm
and
Chord
Accompaniment
............
ccc
cece
ccc
ceecccuccvccveueevece
23
6.9.2)
SOI:
‘visetiers
vrsawselawes
Pe
RNR
Mae
WE
wae
Vp
en
ean
eae
AES
Wee
SC
ase
23
1S),
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viniy
caer
t
visin
ee
Gen
dob
ae
Sed
Coa
wus
EE
oe
aoe
wid
coe
ute
ao
eared
23
Gat”.
PIGVIGOR:
40.
acaa
wees
hu
cians
dash
were
wh
ween
wats
Lowe
eee
eee
hae
be
kneete,
eh
..
23
GUUS:
sMOdIVING
4
SeqUuONCE.
-
fics
Waaee
ss
less
key
en
See
serene
tee
aes
cea
Seba
unease
23
7.
PROGRAM
REGISTRATION
7.1
TO
SETUP
A
REGISTRATION:
isisscsseks
cis
conde
ddeeged
oncabedeeednded
bwin
beeues
24
8.
PROGRAM
CARD
(MK20
only)
Bt
AVE
ak
cobs.
ruched
wil
ae
inne
Dea
aeaeaed
ea
ce
ee
aw
onCaawenemed
cen
ecapucmiant
tose.
25
8.1.1
To
save
your
data
onto
a
RAM
CARO:
26
apenivensssadt
oe
nde
iin
wlan
een
keane
25
6:2
LOAD)
23.62
Soe
ce
ieraia
shah
saueddenees
Meaning
sislewGGeea
Meas
epneacien
pute
eae
hee
26
8.2.1
To
load
data
from
a
RAM
CARD
......
0...
ccc
ccc
ccc
ee
ce
ccteeecserrteeee
26
$:3
DIRECT
ACCESS
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26
8.3.1
To
directly
access
the
RAM
CARD
data
...........
ccc
cece
cece
ccccecvevevuvucce
26
9.
MIDI
2.
P
INTRODUCTION;
cvuie
idan
ey
peal
end
eaahee
see
ae
eae
ewan
tue
euyel
Sewn
oe
bubete
27
9.2
MIDECONNECTIONS:
aie
ies
Seeanas
ois
4400s
bas
w
ann
ew
col
nuns
oso
ne ge
bese
edebeaeen
27
wid
WIDE
CHANNELS
ie
sissicei
sas
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dues
de
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bey
6eSG
400
ake
od
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Code
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9,550
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EXAMPIES
<x
5
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canoes
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caends
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usd
Caen
RR
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bias
tru
leoede
une
27
9.4
MIDI
OPERATION
......................
Whe
Mae
UMa
eRe
Da
haere
eee
24
HAG
RY
28
DG
MODE
A
Channels
55625
cake
ses
«ieee
daseean
hl
pdauedochidessteaveentediees
28
942:
ODED
Channeled
wired
Adee
Sienna
ares
ac
ec
tunie
ped
wb
kien
wae
et
inseianedahte’s
29
9.5
SPECIAL
MIDI
MESSAGES
..........
0...
ccc
ccc
ccc
cen
ccc
ecncucetenecaceeewus
29
3.0:1)
“OMNI-ON/OFF
(MODE
B
only)
sieisiiae
occes
40
5:c654
00k
tees
ood
Oe
a
CEN
ooo
kan
29
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ay
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eee
k
Seti
ods
Ute
er
es
daues
29
9.5.3
MIDI
System
Exclusive
Messages
............c
ccc
cece
cece
ese
cecececeuceueeeeas
29°
10.
JACKS
AND
OPTIONS
HOLT,
SACKS
ods
saan
ance
gaat
BaS
sa
Chess
ahs
aswel
seas
GES
nek
Code
ek
eben
dake
31
1OsT4
:
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—
REGISTRATION
1.
PLAYING
FOR
THE
FIRST
TIME
1.1
SETTING
UP
1.1.1
Line
Power
Your
MK
Series
keyboard
includes
an
AC
adapter
with
two
cords
connected
to
it.
Plug
its
power
cord
into
a
wall
socket
and
the
other
cord
into
the
9-12
V
DC
jack
on
the
back
of
the
keyboard.
1.1.2
Battery
Power
Your
MK
Series
keyboard
is
also
capable
of
battery-powered
operation.
Remove
the
cover
on
the
bottom
of
the
keyboard
and
insert
six
size
“A”
cells.
Be
sure
the
batteries
face
in
the
correct
direction
as
indicated
in
the
battery
compartment.
If
lamp
next
to
the
POWER
switch
flashes
when
you
turn
on
the
-
keyboard,
the
batteries
are
running
low.
Promptly
replace
the
entire
battery
set.
1.1.3
Music
Stand
insert
the
music
stand
in
the
two
holes
provided
on
the
eee
of
the
keyboard.
1.2
IMPORTANT
NOTES
1.2.1
Power
*Use
only
the
adapter
provided
and
only
connect
it
to
an
outlet
with
the
proper
voltage.
*Do
not
handle
the
power
cord
with
wet
hands.
An
electrical
shock
may
result.
*Be
careful
not
to
step
on
or
trip
over
the
power
cord.
The
wires
inside
may
break
or
short-circuit.
1.2.2
Location
|
*Avoid
locations
with
excessive
dust
or
humidity.
*Avoid
heaters,
direct
sunlight,
and
other
sources
of
extreme
heat.
1.2.3
Cleaning
*Wipe
the
unit
with
a
clean,
dry
cloth.
Remove
excess
dirt
with
a
tightly
wrung,
damp
cloth.
*Never
use
alcohol,
paint
thinner,
or
other
organic
solvents.
1.2.4
Repairs
*Never
attempt
to
remove
or
modify
internal
components.
This
will
void
your
warranty
and
it
may
cause
damage
to
the
instrument.
*lf
your
keyboard
appears
to
be
malfunctioning,
contact
the
store
where
you
purchased
the
instrument,
or
your
nearest
authorized
Kawai
service
facility.
1.2.5
Turning
off
When
you
finish
playing,
turn
off
the
power
and
make
sure
the
Power
light
goes
out.
Leaving
your
keyboard
on
for
extended
periods
may
lead
to
electrical
problems.
@
POWER
switch
Controls
the
keyboard's
power.
@
MASTER
VOLUME
slider
Controls
the
keyboard’s
output
volume.
©
AUTO
PLAY
ACCOMPANIMENT
controls
Control
the
keyboard's
automatic
accompaniment
functions.
@
RHYTHM
section
Controls
the
keyboard’s
automatic
rhythm
accompaniment.
@
SOLO
controls
Control
the
SOLO
tone
and
the
tone
for
the
automatic
accompaniment.
@
ORCHESTRA
controls
Control
the
ORCHESTRA
tone.
@
HAND
PERCUS
switch
Turns
a
section
of
the
keyboard
into
a
percussion
section.
®
FILL-IN
switches
Provide
temporary
variations
in
the
rhythm
or
automatic
accompaniment.
@©
PROGRAM
REGISTRATION
section
Controls
storage
and
retrieval
of
tone,
rhythm,
volume,
and
other
settings.
@
PROGRAM
CARD
(MK20
only)
Provides
an
external
storage
medium
for
holding
program
sequencer,
program
accompaniment,
and
program
regiStra-
tion
data.
@
PROGRAM
SEQUENCER
section
(MK20
only)
Provides
separate
storage
facilities
for
rhythm,
automatic
accompaniment,
SOLO
and
ORCHESTRA
data.
These
may
be
combined
for
automated
playing.
(@®
PROGRAM
ACCOMPANIMENT
section
(MK20
only)
Allows
you
to
create
your
own
automatic
accompaniments
for
later
recall.
@®
SPLIT
POINT
switch
Allows
you
to
split
the
keyboard
into
two
sections.
Each
section
controls
a
separate
function.
@
PITCH
BEND
wheel
Bends
the
keyboard’s
pitch
up
or
down.
®
SPEAKERS
Monitor
keyboard
output.
The
MK20
features
two
speakers
for
stereo
monitoring.
1.4
GETTING
READY
TO
PLAY
1.4.1
Power
Shift
the
POWER
switch
to
turn
on
the
keyboard.
The
light
next
to
the
switch
will
turn
on.
O
OFF—w
=
—
ON
1.4.2
Master
Volume
Press
any
key
and
adjust
the
keyboard’s
output
volume
with
the
MASTER
VOLUME
slider.
MASTER
VOLUME
Mi
JAX
Softer
-—
——
Louder
1.4.3
Stereo
(MK20
only)
Press
the
STEREO
key
for
stereo
output
from
the
MK20’s
two
speakers.
This
provides
a
more
realistic
sound.
O
STEREO
ba
1.4.4
Touch
Press
the
TOUCH
key
to
activate
the
keyboard’s
touch
sensitivity.
The
tight
next
to
the
TOUCH
key
will
turn
on,
The
TOUCH
function
allows
you
to
control
the
volume
and
tone
of
the
keyboard
with
the
force
and
speed
of
your
keystrikes.
Pressing
the
TOUCH
key
again
cancels
this
function.
©
TOUCH
pa
1.4.5
MIDI
If
you
wish
to
use
the
keyboard's
MIDI
functions,
hold
this
switch
down
and
press
the
appropriate
panel
controls.
(See
p.
27
for
procedures).
Omi
eae
1.4.6
Tune
You
may
adjust
the
keyboard's
pitch
to
match
other
instruments
with
the
TUNE
control.
The
LED
next
to
one
of
the
two
TUNE
lights
whenever
the
pitch
is
lower
or
higher
than
the
standard
pitch
(A=440
Hz}.
To
return
to
the
standard
pitch,
either
turn
off
the
power
momentarily
or
simultaneously
press
both
TUNE
buttons.
O
TUNE
O
a
|)
Lower
pitch
Higher
pitch
1.4.7
Transpose
The
TRANSPOSE
buttons
allow
you
to
adjust
the
instrument’s
key
up
or
down
in
semitone
increments.
The
maximum
transpose
range
is
half
an
octave.
The
LED
next
to
one
of
the
two
TRANSPOSE
lights
whenever
the
key
is
different
from
the
standard
key
of
C.
To
return
to
the
‘standard
key,
either
turn
off
the
power
momentarily
or
simu!-
taneously
press
both
TRANSPOSE
buttons.
©
TRANSPOSE
«=O
a
Lower
key
Higher
key
H
BOXED
NOTE:
The
TRANSPOSE
function
eliminates
the
need
to
manually
transpose
your
music
from
one
key
to
another
to
match
another
instrument
or
a
vocalist.
2.
TONES
AND
EFFECTS
2.1
SOLO
TONES
Ge
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2.1.1
Selecting
a
Tone
@
Press
the
SOLO
switch
so
that
the
LED
next
to
it
lights.
If
you
wish,
turn
off
the
ORCHESTRA
section
so
you
can
hear
the
SOLO
tone
more
clearly.
@
Select
a
tone
using
one
of
the
tone
selection
buttons.
Each
tone
selection
button
provides
a
choice
of
two
tones,
SOLO
|
and
SOLO
Il.
Switch
between
them
with
the
SELECT
switch.
Changing
to
a
new
tone
automatically
cancels
the
previous
selection.
SOLO
produces
only
one
note
a
time.
If
you
simultaneously
play
several
notes,
only
the
highest
will
sound.
2.1.2
Experimenting
with
Effects
Play
a
melody
on
the
keyboard
and
use
the
procedure
above
to
change
tones.
Then
try
pressing
the
appropriate
switches
to
add
these
effects:
2.1.2.1
SUSTAIN
This
effect
provides
a
natural
reverberation
that
continues
-
after
you
release
a
key.
The
amount
of
reverberation
depends
on
the
tone,
Pressing
the
SUSTAIN
switch
a
second
time
cancels
the
effect.
2.1.2.2
PORTA
(Portamento)
This
effects
smooths
the
transition
in
pitch
as
you
move
from
one
note
to
the
next.
The
pitch
glides
from
one
note
to
note.
Pressing
the
PORTA
switch
a
second
time
cancels
this
effect.
For
the
PORTAMENTO
effect
to
work
properly,
you
must
press
another
key
before
releasing
the
previous
key.
2.1.2.3
SOLO/ACCOMP
TONE
(Solo/Accompaniment
Tone)
This
switch allows
you
to
select
the
tone
for
the
counter-
melody,
chords,
and
bass
parts
used
by
the
AUTO
PLAY
ACCOMPANIMENT.
(See
p.
16)
Pressing
the
SOLO/ACCOMP
TONE
a
second
time
ailows
you
to
select
the
SOLO
tone
again.
2.1.2.4
PITCH
BEND
Rolling
the
PIFCH
BEND
wheel
at
the
left
of
the
keyboard
away
from
you
raises
the
pitch
of
the
solo
tone.
Rolling
it
toward
you
lowers
the
pitch.
PITCH
BEND
is
also
available
for
ORCHES-
TRA
tones
when
the
SOLO
switch
is
off.
10
2.2
ORCHESTRA
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LED
next
to
it
lights.
If
you
wish,
turn
off
the
SOLO
section
so
you
can
hear
the
ORCHESTRA
tone
more
clearly.
@
Select
a
tone
using
one
of
the
tone
selection
buttons.
Each
tone
selection
button
provides
a
choice
of
two
tones,
ORCHES-
TRA
I
and
ORCHESTRA
II.
Switch
between
them
with
the
SELECT
switch.
Changing
to
a
new
tone
automatically
cancels
the
previous
selection.
As
long
as
AUTO
PLAY
ACCOMPANIMENT
and
TO
LOWER
functions
are
off,
the
ORCHESTRA
voice
provides
up
to
eight
tones
simultaneously.
2.2.2
Experimenting
with
Effects
Play
a
melody
on
the
keyboard
and
use
the
procedure
above
to
change
tone.
Adjust
the
volume
as
necessary
to
maintain
a
proper
balance
between
the
ORCHESTRA
and
the
other
sound
sources
of
your
keyboard.
Then
try
adding
these
effects:
2.2.2.1
SUSTAIN
This
effect
works
just
like
SOLO’s
SUSTAIN.
It
provides
a
natural
reverberation
that
continues
after
you
release
a
key.
The
amount
of
reverberation
depends
on
the
tone.
Pressing
the
SUSTAIN
switch
a
second
time
cancels
the
effect.
2.2.2.2
DUET
This
effect
enhances
the
ORCHESTRA’s
sound.
It
auto-
matically
adds
a
harmonizing
note
based
on
the
chords
used
by
the
AUTO
PLAY
ACCOMPANIMENT.
Pressing
the
switch
a
second
time
cancels
the
effect.
The
AUTO
PLAY
ACCOMPANIMENT
must
be
played
for
DUET
or
TRIO
to
work.
2.2.2.3
TRIO
This
effect
further
enhances
ORCHESTRA’s
sound.
It
auto-
matically
adds
two
harmonizing
notes
based
on
the
chords
of
the
AUTO
PLAY
ACCOMPANIMENT.
Pressing
the
switch
a
second
time
cancels
the
effect.
*Turning
AUTO
PLAY
ACCOMPANIMENT
off
automatically
disables
DUET
and
TRIO.
*The
tone
of
notes
added
by
DUET
and
TRIO
matches
the
tone
specified
by
the
ORCHESTRA
tone
selection
switches.
*DUET
and
TRIO
are
not
effective
when
TO
LOWER
is
on.
*Pressing
the
DUET
switch
automatically
cancels
TRIO,
and
vice
versa.
2.3
COMBINING
SOLO
AND
ORCHESTRA
TONES
@
Press
the
SOLO
and
ORCHESTRA
switches
so
that
their
LEDs
light.
@
Select
SOLO
and
ORCHESTRA
tones.
@
Adjust
the
volume
controls.
When
you
play
a
single
note,
the
keyboard
uses
both
SOLO
and
ORCHESTRA
tones.
However,
when
you
play
more
than
one,
the
keyboard
uses
the
SOLO
tone
for
the
highest
note
and
the
ORCHESTRA
tone
for
all
the
lower
notes.
Z
~4
oG
!
A)
—
SOLO
tone
Oo
:
sf
ny
nee
g
fen
3)
ORCHESTRA
tone
2.4
SPLITTING
THE
KEYBOARD
BETWEEN
SOLO
AND
ORCHESTRA
@
Procedure
@
Press
the
SOLO
switch
so
that
its
LED
lights.
@
Select
the
SOLO
tone
for
the
upper
half
of
the
keyboard.
®
Press
the
ORCHESTRA
switch
so
that
its
LED
lights.
-
@
Press
the
TO
LOWER
switch
to
split
the
keyboard
into
two
halves.
(The
UPPER/LOWER
TONE
is
automatically
activated.)
®
Select
the
ORCHESTRA
tone
for
the
lower
half
of
the
keyboard.
@
Press
the
AUTO
PLAY
ACCOMPANIMENT
switch
so
that
its
LED
lights.
ORCHESTRA
tone
a
|
SOLO
tone
When
you
play
notes
to
the
left
of
the
SPLIT
POINT
indicator
(an
LED
just
above
the
keys},
the
keyboard
uses
the
ORCHESTRA
tone.
However,
when
you
play
notes
to
the
right
of
the
SPLIT
POINT
indicator,
it
uses
the
SOLO
tone.
You
may
want
to
re-adjust
the
volume
of
the
SOLO
tone
compared
to
the
ORCHESTRA
tone.
Use
the
individual
SOLO
or
ORCHESTRA
volume
control.
Remember,
the
MASTER
VOLUME
slider
adjusts
the
overall
output.
2.5
SPLITTING
THE
KEYBOARD
BETWEEN
TWO
ORCHESTRA
TONES
B@
Procedure
@
Turn
off
the
AUTO
PLAY
ACCOMPANIMENT
switch.
@
Press
the
ORCHESTRA
switch
so
that
its
LED
lights.
@
Select
the
ORCHESTRA
tone
for
the
upper
half
of
the
keyboard.
©
Press
the
TO
LOWER
switch
to
split
the
keyboard
into
two
halves.
@
Press
the
UPPER/LOWER
TONE
switch
so
that
its
LED
lights.
@
Select
the
ORCHESTRA
tone
for
the
lower
half
of
the
keyboard.
When
you
play
notes
to
the
left
of
the
SPLIT
POINT
indicator,
the
keyboard
uses
the
second
ORCHESTRA
tone.
Notes
to
the
right,
however,
use
the
first
one.
To
change
the
tones
of
either
the
upper
half
or
the
lower
half
of
the
keyboard,
use
the
UPPER/LOWER
TONE
switch
to
toggle
from
one
to
the
other.
You
can
set
the
upper
half's
tone
when
the
UPPER/LOWER
TONE
switch’s
LED
ts
off.
You
can
set
the
lower
half’s
tone
when
the
UPPER/LOWER
TONE
switch’s
LED
is
on.
The
SOLO
tone
can
be
combined
with
the
ORCHESTRA
tone
for
the
upper
half.
2.6
CHANGING
THE
KEYBOARD
SPLIT
POINT
Press
the
SPLIT
POINT
switch
repeatedly
until
the
split
point
ts
at
any
one
of
three
possible
locations.
An
LED
just
above
the
keyboard
shows
the
current
split
point.
@-—--
0
—~
6
12
3.
RHYTHM
3.1
SELECTING
A
RHYTHM
BB
RHYTHM
oO
o.0
6
TEMPO
RHYTHM
VOLUME
©
TARITION
00000
00000
La
a
=.
Wa
7
SWING
«=
-BOSSANIOVA
countay
sHurFLE.
«=
/B
BEAT.
©
pops.)
NEW
WAVE
MRK
—paltap
«=
SakSreccae
§=—
BOUNCE
«DISC.
rockn’rowt
SUNK
sr
Os
Or
Or
SO
OO.
SG
=
Saar
|)
ane
FS
SR
(FR)
S19
erm
|)
DSS
Select
a
rhythm
using
one
of
the
rhythm
selection
buttons.
Each
rhythm
selection
button
provides
a
choice
of
two
rhythms,
RHYTHM
|
and
RHYTHM
II.
Switch
between
them
with
the
SELECT
switch.
Changing
to
a
new
rhythm
automatically
cancels
the
previous
selection.
3.2
STARTING
A
RHYTHM
There
are
three
ways
to
start
the
rhythm
accompaniment:
SYNC.
START/
START/
STOP
PAUSE
INTRO/
ENDING
ers
(Eee
i
eee
*Press
the
START/STOP
switch.
Immediately
after
you
press
the
START/STOP
switch,
the
rhythm
accompaniment
starts
at
the
first
beat
of
the
rhythm
pattern.
*Press
the
SYNC
START
switch.
When
you
strike
the
first
note
on
the
keyboard,
the
rhythm
accompaniment
starts
at
the
first
beat
of
the
rhythm
pattern.
*Press
the
INTRO/ENDING
switch.
The
rhythm
accompaniment
starts
after
it
plays
a
one-bar
introduction
that
matches
the
rhythm
pattern
you've
chosen.
The
LED
just
above
the
RHYTHM
ACCOMPANIMENT
section’s
controls
flashes.
It
shows
you
the
current
tempo
before
you
start
the
rhythm
pattern.
3.3
STOPPING
A
RHYTHM
There
are
two
ways
to
stop
the
rhythm
accompaniment:
*Press
the
START/STOP
switch.
The
rhythm
accompaniment
stops
immediately.
*Press
the
INFRO/ENDING
switch.
The
rhythm
accompaniment
plays
a
two-bar
ending
and
then
stops.
3.4
GETTING
RHYTHM
VARIATIONS
When
the
LED
next
to
the
RHYTHM
VARIATION
switch
is
out,
the
rhythm
selectors
are
assigned
the
upper
of
the
two
rhythm
patterns
listed
in
the
rows
labeled
RHYTHM
|
and
RHYTHM
IL.
(See
chart
below.)
RHYTHM
1
WALTZ
SWING
I
BOSSANOVA
|
COUNTRYI
16
BEAT
POPS
|
NEW
WAVE
I
RHYTHM
MARCH
BALLAD
|
SALSA
REGGAE
|
BOUNCE
I
DISCO
ROCK'N'ROLL
|
FUNK
Pressing
the
RHYTHM
VARIATION
switch
to
light
the
LED
changes
the
assignments
to
the
lower
patterns.
(See
chart.)
RHYTHM
|
J.
WALTZ
SWING
Il
RHUMBA
COUNTRY
Il
|
SHUFFLE
II
8
BEAT
POPS
II
RHYTHM
II
POLKA
BALLAD
Ul
SAMBA
REGGAE
II
BOUNCE
1
DANCE
ROCK'N'ROLL
I
Pressing
the
switch
a
second
time
cancels
the
change.
13
3.5
SPECIAL
RHYTHM
EFFECTS
3.5.1
Tempo
Variations
———
VARIATION
——
OTemPo
©
PATTERN
es
|
Pressing
the
TEMPO
VARIATION
switch
changes
the
rhythm
pattern
and
the
AUTO
PLAY
ACCOMPANIMENT,
if
it
is
activated,
to
match
the
current
tempo.
A
faster
tempo
will
produce
a
different
rhythm
pattern
from
a
slower
tempo.
3.5.2
Pattern
Variations
Pressing
the
PATTERN
VARIATION
switch
changes
the
rhythm
pattern.
This
function
may
be
combined
with
the
TEMPO
VARIA-
TION
for
even
greater
variety.
3.5.3
Fill
Ins
FILL
IN
3
1
2
The
three
FILL
IN
switches
provide
a
rhythm
variation
that
fills
in
the
rest
of
a
bar
at
the
end
of
a
phrase.
This
Fill
ln
starts
as
soon
as
you
press
the
switch.
The
length
of
the
Fill
In
depends
on
when
you
press
the
switch:
*lf
you
press
the
switch
in
the
middle
of
a
bar,
the
Fill.
fn
lasts
until
the
end
of
the
bar.
*lf
you
hold
the
switch
down
past
the
end
of
the
bar,
the
Fill
In
continues
until
the
end
of
the
next
bar.
The
Fill
In
pattern
represents
a
special
variation
on
the
original
rhythm
pattern.
Your
keyboard
provides
three
different
Fill
Ins:
FILL
IN
1:
The
ryhthm
pattern
and
automatic
accompaniment
change.
FILL
IN
2:
One
of
three
variations
will
appear
at
random.
*If
the
AUTO
PLAY
ACCOMPANIMENT
is
activated,
it
will
stop
for
the
duration
of
the
Fill
In.
FILLIN
3:
Inserts
a
break,
then
a
variation
of
the
rhythm
pattern
and
automatic
accompaniment.
Once
you
have
mastered
its
timing,
you
can
use
the
Fill
In
interval
to
change
the
tone,
effects,
and
other
registration
settings
for
the
next
phrase
of
the
song.
3.5.4
Hand
Percussion
Your
keyboard
has
28
different
percussion
sounds
available.
When
the
HAND
PERCUS
switch
is
pushed,
different
percussion
trigger
keys
in
the
lower
half
of
the
keyboard
produce
different
percussion
sounds.
The
sounds
are
assigned
to
the
following
keys:
Percussion
instrument
BASS
DRUM
RIM
SHOT
SNARE
DRUM
ELECTRIC
SNARE
DRUM
CLAPS
TOM
HIGH
~
HIGH
HAT
CLOSED
TOM
MID
HIGH
HAT
OPEN
TOM
LOW
ELECTRIC
TOM
HIGH
CRASH
ELECTRIC
TOM
LOW
RIDE
BONGO
HIGH
BONGO
LOW
COWBELL
CONGA
HIGH
AGOGO
HIGH
CONGA
LOW
AGOGO
LOW
TIMBALES
HIGH
TIMBALES
LOW
TRIANGLE
CLOSED
TAMBOURINE
TRIANGLE
OPEN
CLAVES
SHAKER
To
disable
Hand
Percussion,
press
the
HAND
PERCUS
switch
once
again
so that
its
LED
goes
off.
When
Hand
Percussion
is
enabled,
the
keyboard
Split
Point
is
automatically
set
to
the
position
farthest
to
the
right.
Also,
AUTO
PLAY
ACCOMPANIMENT
is
not
available
and
the
keys
to
the
right
of
the
28
percussion
trigger
keys
act
as
regular
keys.
You
can
adjust
Hand
Percussion
volume
with
the
RHYTHM
VOLUME
control.
Your
keyboard
allows
you
to
simultaneously
sound
up
to
six
percussion
instruments.
Pressing
the
TOUCH
switch
allows
you
to
control
the
loudness
of
each
percussion
instrument
with
the
force
of
your
keystrokes.
14
3.6
USING
RHYTHM
WITH
AUTO
PLAY
ACCOMPANIMENT
If
AUTO
PLAY
ACCOMPANIMENT
is
activated
and
you
press
the
INTRO/ENDING
switch,
the
accompaniment
will
remain
silent
during
the
introduction
and
begin
in
perfect
synchronization
with
the
rhythm
pattern
once
the
introduction
is
finished.
The
INTRO/ENDING
key
also
causes
the
AUTO
PLAY
ACCOM-
PANIMENT
to
create
a
two-bar
ending.
4.
AUTO
PLAY
ACCOMPANIMENT
4.1
NORMAL
FINGERING
Ea
AUTO
PLAY
ACCOMPANIMENT
ae
O
ON
©
€.
MELODY
©
FINGER
©
MEMORY
©
CONSTANT
be
eee
——
VARIATION
——
BASS
VOLUME
CHORD/C.MEL
VOLUME
OTEMPO
©
PATTERN
Oo oO
oO
oO
O O
OO
OO
fr
JCJ
6
6a
JC
Ww
eC
The
AUTO
PLAY
ACCOMPANIMENT
function
automatically
supplies
a
counter-melody,
chord
accompaniment,
and
bass
parts
based
on
the
notes
or
chords
you
play
on
the
lower
half
of
the
keyboard.
To
create
an
AUTO
PLAY
ACCOMPANIMENT,
follow
these
steps:
@
Select
a
rhythm
pattern.
@
Adjust
the
rhythm
volume
and
tempo.
©
Press
the
AUTO
PLAY
ACCOMPANIMENT
switch
so
that
its
LED
lights.
The
lower
half
of
the
keyboard,
to
the
left
of
the
SPLIT
POINT
indicator,
is
now
the
accompaniment
keyboard.
@
Adjust
the
BASS
VOLUME
and
CHORD/C.
MEL
VOLUME
controls.
@
Press
the
SYNC
START
switch.
.
@
Play
a
chord
on
the
accompaniment
keyboard
to
start
the
automatic
accompaniment.
The
automatic
accompaniment
always
starts
with
MEMORY
on.
So,
even
after
you
release
the
keys
on
the
lower
half
of
the
keyboard,
the
automatic
accompaniment
continues
to
use
the
same
chord
until
you
play
another.
4.2
ONE
FINGER
OPERATION
The
AUTO
PLAY
ACCOMPANIMENT
function
automatically
supplies
a
counter-melody,
chord
accompaniment
and
bass
parts
from
a
chord
specification
which
you
enter
on
the
lower
half
of
the
keyboard.
With
one-finger
operation,
you
do
not
have
to
play
a
chord.
You
enter
a
chord
specification,
instead.
To
create
a
one-finger
AUTO
PLAY
ACCOMPANIMENT,
follow
these
steps:
@
Select
a
rhythm
pattern.
@
Adjust
the
rhythm
volume
and
tempo.
©
Press
the
AUTO
PLAY
ACCOMPANIMENT
switch
so
that
its
LED
lights.
The
lower
half
of
the
keyboard,
to
the
left
of
the
SPLIT
POINT
indicator,
is
now
the
accompaniment
keyboard.
@
Press
the
ONE
FINGER
switch.
©
Adjust
the
BASS
VOLUME
and
CHORD/C.
MEL
VOLUME
controls.
@
Press
the
SYNC
START
switch
or
INTRO/ENDING
switch.
@
Enter
a
chord
specification
on
the
accompaniment
keyboard
to
start
the
automatic
accompaniment.
The
automatic
accompaniment
always
starts
with
memory
on.
So,
even
after
you
release
the
keys
on
the
lower
half
of
the
keyboard,
the
automatic
accompaniment
continues
to
use
the
same
chord
until
you
play
another.
If
you
turn
memory
off
by
pressing
the
MEMORY
key,
the
accompaniment
stops
as
soon
as
your
hands
leave
the
keyboard.
The
automatic
accompaniment
always
starts
with
the
counter-melody
on,
but
you
may
press
the
C.
MELODY
switch
to
turn
it
off.
16
4.2.1
Chord
Specifications
Enter
the
chord
specification
with
the
following
key
combinations:
Examples
D
major
chord
D
minor
rn
The
black
circles
indicate
the
standard
fingering;
the
white
ones,
an
alternate
fingering.
17
4.3
ADVANCED
ACCOMPANIMENT
FEATURES
4.3.1
CONSTANT
This
control
provides
a
constant
accompaniment
instead
of
a
varying
pattern.
However,
this
function
is
not
available
for
PIANO,
E.
PIANO,
or
other
sharply
attenuated
sound
sources.
You
may
combine
this
feature
with
the
MEMORY
function.
4.3.2
Variations
Although
the
automatic
accompaniment
patterns
already
contain
variations
appropriate
to
the
particular
rhythm,
you
may
add
even
more
variation
with
the
following
controls:
4.3.2.1
TEMPO
VARIATION
When
the
FEMPO
VARIATION
switch
ts
pressed,
the
keyboard
changes
the
rhythm
and
automatic
accompaniment
to
match
the
tempo.
There
are
two
tempo
variations.
One
for
tempos
above
J=
140
and
one
for
tempos
belowJ=
140.
4.3.2.2
PATTERN
VARIATION
When
the
PATTERN
VARIATION
switch
is
pressed,
the
key-
board
varies
the
rhythm
patterns.
This
variation
may
be
combined
with
TEMPO
VARIATION
above.
4.3.2.3
CHORD
VARIATION
The
keyboard
automatically
adjusts
the
automatic
accompani-
ment
to
match
the
type
of
chord
given
—
for
example,
major,
minor,
seventh,
etc.
4.3.3
Special
Variations
4.3.3.1
FILLIN
switches
Pressing
these
switches
provides
variations
of
rhythm
breaks
or
fill-ins
for
use
during
the
performance.
4.3.3.2
INTRO/ENDING
switch
Pressing
this
switch
at
the
end
of
a
piece
changes
from
the
rhythm
and
automatic
accompaniment
patterns
provided
by
the
MK
series
keyboard
to
a
two-bar
conclusion
that
finishes
the
piece.
4.3.4
Changing
Tones
Hz
SOLO
VOLUME
SOLO/ACCOMP
©
ON
O
SUSTAIN
©
PORTA
Oo
0O
0
0
TONE
Solo.
1
O>
TROMBONE
TRUMPET
FLUTE
PAN
FLUTE
SAX
CLARINET
OBOE
HARMONICA
WHISTLE
SOLO
1
©>
CELLO
VIOLIN
E.GUITAR
L.GUITAR
CHIME
SYNTH
1
SYNTH
2
SYNTH
3
SYNTH
4
SELECT
O
O
O O O O
O
O O
PIANO
BELL
E.GUITAR
F.GUITAR
BRASS
TRUMPET
CLARINET
—
‘FLUTE
VIOLIN
CHORD
©>
PIANO
E.PIANO
—CLAVI
BANJO
A.GUITARE.GUITAR
+
BRASS
==
ACCORDION
SYNTH
BASS
O>
BASS
1
BASS
2
E.BASS
1
E.BASS
2
E£.BASS
3.
FUNK BASS
TUBA
SYNTH
1
SYNTH
2
The
SOLO/ACCOMP
TONE
switch
allows
you
to
change
the
tones
for
all
three
parts
of
the
automatic
accompaniment:
counter-melody,
chord,
and
bass.
Example:
Changing
the
chord
tone
to
electric
piano
@
Press
the
SOLO/ACCOMP
TONE
switch.
@
Use
the
SELECT
switch
to
specify
the
part
to
be
changed,
Counter-melody,
(C.
MELODY),
Chord,
or
Bass
—
in
this
case,
Chord.
®
Press
the
tone
selection
switch
corresponding
to
the
tone
you
need
in
the
row
labelled,
CHORD.
Follow
a
similar
procedure
to
set
the
two
other
parts:
counter-melody
and
bass.
18
5.
PROGRAM
ACCOMPANIMENT
Hg
PROGRAM
ACCOMPANIMENT
ORHYTHM
[
©
CHORD
I
i
©
PROGRAM
i
MEMORY
O
1
MEMORY
70
©
BASS
L
©
C.
MELODY
CLEAR
[|
MEMORY
3
fe
eS
eee
The
MK20’s
PROGRAM
ACCOMPANIMENT
feature
allows
you
to
program
and
store
your
own
rhythm,
bass,
chord,
and
counter-melody
parts
for
later
use
as
automatic
accompaniment.
The
next
section
describes
the
basic
procedure.
The
section
after
describes
the
procedure
in
detail.
5.1
BASIC
PROCEDURE
The
automatic
accompaniment
function
uses
a
repeating
two-bar
pattern.
Any
pattern
that
you
program
must
be
exactly
that
length.
You
program
all
parts
in
the
key
of
C.
Later,
when
recall
the
programmed
accompaniment,
you
can
use
the
lower
part
of
the
keyboard
to
specify
the
same
pattern
in
any
key.
If
you
want
3/4
waliz
time,
you
must
start
by
choosing
and
altering
a
pattern
in
3/4
time.
If
you
want
4/4
time,
you
must
start
by
choosing
and
altering
a
pattern
in
4/4
time.
You
cannot
change
the
basic
beat
pattern
once
you've
started
to
program.
Programming
at
a
lower
tempo
improves
your
accuracy.
You
may
adjust
the
tempo
any
time
before
you
start
recording.
Later,
when
you
recall
the
pre-programmed
pattern,
you
may
use
a
faster
tempo,
if
you
wish.
While
you
record
one
pattern,
you
may
wish
to
lower
the
volume
of
other
patterns
if
they
disturb
you.
If
you
make
a
mistake
at
any
point,
you
may
press
the
CLEAR
switch
and
start
programming
that
pattern
again.
Here
are
the
steps
you
should
follow:
5.1.1
Preparing
for
Input
@
Select
the
rhythm
closest
to
the
rhythm
you
desire.
@
Press
the
PROGRAM
switch.
The
AUTO
PLAY
ACCOMPANI-
MENT
will
start.
5.1.2
Input
@
Record
the
following
four
patterns
one
after
another
in
any
order.
When
they
are
all
recorded,
you'll
store
them
in
one
of
the
three
memory
locations.
19
5.1.2.1
Rhythm
Pattern
@
Press
the
CLEAR
switch
to
erase
the
current
rhythm
-
pattern.
@
Record
the
rhythm
pattern
with
the
hand
percussion
keyboard.
5.1.2.2
Chord
Pattern
@
Press
the
PROGRAM
ACCOMPANIMENT
CHORD
switch.
@
Press
the
ONE
FINGER
switch
if
you
wish
to
use
the
one
finger
chord
function.
@
Select
the
tone
for
the
chords.
You
can
change
tone
during
playback
with
the
SOLO/ACCOMP
TONE
switch
and
the
tone
selection
switches
just
as
you
would
change
tones
for
the
automatic
accompaniment.
©
Press
the
CLEAR
switch
to
erase
the
current
pattern.
@
Play
the
chord
pattern
in
the
key
of
C.
5.1.2.3
Bass
Pattern
@
Press
the
PROGRAM
ACCOMPANIMENT
BASS
switch.
@
Select
the
tone
for
the
bass
part.
You
can
change
tone
during
playback
with
the
SOLO/ACCOMP
TONE
switch
and
the
tone
selection
switches
just
as
you
would
change
tones
for
the
automatic
accompaniment.
@
Press
the
CLEAR
switch
to
erase
the
current
pattern.
@
Play
the
bass
pattern
in
the
key
of C.
5.1.2.4
Counter-melody
Pattern
@
Press
the
PROGRAM
ACCOMPANIMENT
C.
MELODY
switch.
@
Select
the
tone
for
the
counter-melody.
@
Press
the
CLEAR
switch
to
erase
the
current
pattern.
@
Play
the
counter-melody
in
the
key
of
C.

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