LAI Games Lighthouse User manual

► READ THIS MANUAL BEFORE OPERATING THE MACHINE.
► KEEP THIS MANUAL FOR YOUR REFERENCE.
© LAI GAMES
www.laigames.com

Correspondence regarding this machine should be addressed to
your closest LAI GAMES office, or LAI GAMES Distributor.
For contact details, refer to the back page of this manual.
LAI GAMES
© LAI GAMES
Copyright Notice:
Authorization is hereby provided to you to copy this
manual in its entirety provided such copies are used for
non-commercial purposes and solely for use with LAI
Games products. This authorization is specifically
conditioned to include all legends, copyright, proprietary
and other notices which appear herein are unaltered on
any and all copies you make.
LAI GAMES
sales@laigames.com www.laigames.com
Correspondence regarding this machine should be addressed to
your closest LAI GAMES office, or LAI GAMES Distributor.
For contact details, refer to the back page of this manual.
LAI GAMES
© LAI GAMES
Copyright Notice:
Authorization is hereby provided to you to copy this manual in its
entirety provided such copies are used for non-commercial purposes
and solely for use with LAI GAMES products. This authorization is
specifically conditioned to include all legends, copyright, proprietary
and other notices which appear herein are unaltered on any and all
copies you make.
DISCLAIMER
Please be aware that this software may not be legal to operate
in some states and countries. We are providing this software and
hardware to you on the understanding that you are installing it as
per the regulatory requirements of your location and that you or
your company are fully responsible for any legal problems that
may arise from operating this version of software and hardware.

Operator's Manual –Lighthouse
© LAI GAMES
i
TABLE OF CONTENTS
SAFETY PRECAUTIONS..........................................................................................1
MACHINE INSTALLATION AND INSPECTION ...................................................2
INTRODUCTION........................................................................................................3
SPECIFICATIONS....................................................................................................4
HOW TO PLAY.........................................................................................................5
FITTING PRIZES TO THE PRIZE ARM .................................................................6
PRIZE SELECTION AND PAYOUT ADJUSTMENT ............................................8
OPERATION ...............................................................................................................9
OPERATIONAL DIAGRAM ..................................................................................9
ATTRACT MODE ..................................................................................................9
PLAY MODE..........................................................................................................9
TEST MODE ...........................................................................................................10
TEST MODE DIAGRAM .....................................................................................11
SOUND, LAMPS & DISPLAY TEST...................................................................12
SWITCH TEST.....................................................................................................12
RUN TEST............................................................................................................14
PRIZE ARM LOCATION DIAGRAM ..................................................................14
ALIGNMENT TEST .............................................................................................15
PROGRAMMABLE ADJUSTMENTS MODE......................................................16
PROGRAMMABLE ADJUSTMENTS MODE DIAGRAM...................................16
PROGRAMMABLE ADJUSTMENTS PROCEDURE .........................................16
PROGRAMMABLE ADJUSTMENTS QUICK REFERENCE TABLE................17
PROGRAMMABLE ADJUSTMENTS DETAILED..............................................18
AUDITS MODE ......................................................................................................22
AUDITS MODE DIAGRAM ................................................................................22
AUDIT PROCEDURE.........................................................................................23
AUDITS QUICK REFERENCE TABLE..............................................................24
AUDITS DETAILED............................................................................................25
GAME HISTORY MODE.......................................................................................27
GAME HISTORY MODE DIAGRAM..................................................................27
GAME HISTORY QUICK REFERENCE TABLE................................................27
GAME HISTORY PROCEDURE.........................................................................28
ERRORS AND TROUBLESHOOTING.................................................................29
ERROR CODE QUICK REFERENCE TABLE ...................................................29
TROUBLESHOOTING GAME ERRORS ............................................................30

Operator's Manual –Lighthouse
© LAI GAMES
ii
FUSE INFORMATION...........................................................................................32
FUSE LOCATION DIAGRAM.............................................................................32
SECTION A: SERVICE INSTRUCTIONS ...........................................................33
LOCATING AND ACCESSING PARTS ...............................................................34
PARTS LOCATION DIAGRAM...........................................................................34
PARTS DESCRIPTION........................................................................................36
LAMPS ....................................................................................................................38
MAINTENANCE ....................................................................................................39
INSTRUCTIONS TO FIT 90º T-HANDLE LOCK .................................................40
TO NEW TYPE COIN DOORS...............................................................................40
SECTION B: TECHNICAL DETAILS...................................................................43
MAINS VOLTAGE ADJUSTMENT......................................................................44
3DPARTS EXPLODE............................................................................................45
LIGHTHOUSE MAIN WIRING DIAGRAM .........................................................50
LIGHTHOUSE POWER WIRING DIAGRAM...........................................................51
LIGHTHOUSE OPTIONAL WIRING DIAGRAM.....................................................52

Operator's Manual –Lighthouse
© LAI GAMES
Page 1
SAFETY PRECAUTIONS
The following safety precautions and advisories are used throughout this manual and
are defined as follows.
BE SURE TO READ THE FOLLOWING
* WARNING! *
Disregarding this text could result in serious injury.
* CAUTION! *
Disregarding this text could result in damage to the machine.
* WARNING! *
Always turn OFF Mains AC power and unplugged the game, before
opening or replacing any parts.
Always when unplugging the game from an electrical outlet, grasp the
plug, not the line cord.
Always connect the Game Cabinet to grounded electrical outlet with a
securely connected ground line.
Do Not install the Game Cabinet outdoors or in areas of high humidity,
direct water contact, dust, high heat or extreme cold.
Do Not install the Game Cabinet in areas that would present an
obstacle in case of an emergency, ie. near fire equipment or emergency
exits.
* NOTE! *
An advisory text to hint or help understanding.
* CAUTION! *
Always use a Digital Multimeter, logic tester or oscilloscope for testing
integrated circuit (IC) logic PC boards. The use of a continuity tester is
not permitted.
Do Not Connect or disconnect any of the integrated circuit (IC) logic PC
boards while the power is ON.
Do Not use any fuse that does not meet the specified rating.
Do Not Subject the game cabinet to extreme temperature variations.
Reliability of electrical components deteriorates rapidly over 60 oC.

Operator's Manual –Lighthouse
© LAI GAMES
Page 2
MACHINE INSTALLATION and INSPECTION
When installing and inspecting “Lighthouse”, be very careful of the following points
and pay attention to ensure that the players can enjoy the game safely.
Be sure to turn the power OFF before working on the machine.
Make sure the power cord is not exposed on the surface (floor, ground, etc.) where
people walk through.
Check that the rubber glide feet levelers are set evenly on the floor so that the game
cabinet is unable to roll and is stable.
Always make complete connections for the integrated circuit (IC) logic PC Boards
and other connectors. Insufficient insertion can damage the electrical components.
Only qualified personnel should inspect or test the integrated circuit (IC) logic PC
Boards.
If any integrated circuit (IC) logic PC Boards should need servicing. Please contact
the nearest LAI games distributor. (Refer to the back page of this manual)
* CAUTION! *
Before switching the machine on be sure to check that it has been set on the
correct voltage for your area!
Refer to the mains voltage adjustment section of this manual on page 44.
Machines are normally shipped on 220V AC unless otherwise specified.
* WARNING! *
Always Turn OFF mains power before removing safety covers and refit all safety
covers when work is completed.

Operator's Manual –Lighthouse
© LAI GAMES
Page 3
INTRODUCTION
CONGRATULATIONS! You have just bought the “Lighthouse”. Another sensational
product from LAI games. This game, based around the popular Timebuster and Sonic
Beat prize redemption games, has many new features. Lighthouse features an
impressive fiberglass model lighthouse, with a rotating Backlight needle spinner, flash
light units and a rotating lighthouse style light. With it‟s easy Skill based settings, we
feel that the Lighthouse will make a great game at any location, on or off site.
I hope you take the time to read this manual and learn about the many other features and
user-friendly adjustments that can be made to “fine-tune” the game for maximum
earning potential.
DESCRIPTION
The “Lighthouse” is a one player, prize redemption game, where players attempt to
move the lighthouse levels lamps from Level one, past level five and into the win
level. If the win level is reached then the player can select a prize to be dispensed.
PACKAGING
DELIVERY
At delivery, the machine should arrive in good condition. To move the packaged
machine for transport or placement, use a forklift and take care not to hit the
package or stack heavy objects on top, as this may cause damage to the machine.
CONTENTS
The “Lighthouse”machine fully assembled on castors
Keys: 2 coin door key
2 back door key
Operator‟s manual
Quick Guide & CD
IEC Power Cord (In cash box)
Spare Parts (In cash box)

Operator's Manual –Lighthouse
© LAI GAMES
Page 4
SPECIFICATIONS
DIMENSIONS
Weight: 152 kg (337lb)
Height: 2000mm (78.5”)
Width: 640mm (25”)
Length: 770mm (30.5”)
Power: Maximum 300 W –(220V @ 1.4 A) (120V @ 2.5 A)
Average 150 W –(220V @ 0.7 A) (120V @ 1.5 A)
ELECTRIC SUPPLY
The game has the option to operate on, 110V, 120V, 220V or 240V AC 50/60Hz
single phase mains electric supply.
The supply must be a three wire grounded supply.
LOCATION REQUIREMENTS
Ambient temperature: between 5oC and 40oC.
Ambient humidity: Low
Ambient U.V. radiation: Very low
Vibrations level: Low
* CAUTION! *
Before switching the machine on be sure to check that it has been set on the
correct voltage for your area!
Please Refer to the mains voltage adjustment section of this manual on page 44.
Machines are normally shipped on 220V AC unless otherwise specified.

Operator's Manual –Lighthouse
© LAI GAMES
Page 5
HOW TO PLAY
THE PLAYER’S AIM IS TO REACH THE “WIN” LEVEL
ON THE LIGHTHOUSE BY STOPPING THE NEEDLE
ON POSITIVE NUMBERS
Insert coin/s.
Press the start/stop button to start your game. The needle above the wheel will
begin to rotate.
Press the start/stop button to stop the spinning needle. Try to stop the needle on
positive (+) numbers.
The level lights on the lighthouse will move up for positive (+) numbers and
down for negative (-) numbers. Stopping on the asterisk (*) will have an effect
that depends on Program setting P16.
(See program settings, page 16 for details).
Once the Lighthouse has moved up or down, you may have another attempt/s at
stopping the needle depending on Program setting P07.
(See program settings, page 16 for details).
If at any point, the lighthouse level reaches the “WIN” level then the game is
over and any remaining attempts are cleared. The player has won the game!
A prize is then selected using the green step button and then dispensed using the
Stop/Start button.

Operator's Manual –Lighthouse
© LAI GAMES
Page 6
FITTING PRIZES TO THE PRIZE ARM
STEP ONE: Removal of Prize Locking Pin.
STEP TWO: Attachment of Hanging Ties.
STEP THREE: Loading of Prizes.
1. Unscrew the Prize Locking pin
(left-hand thread), by turning it
in a clockwise direction.
2. Remove the pin by pulling it all
the way out.
1
2
Allow a loose,
3-finger gap
in the hanging
tie.
Attach the prizes securely to the
Hanging Ties.
* NOTE! *
Be sure to allow a loose, 3-finger gap in
the „hanging tie‟ to ensure that the
„hanging tie‟ does not interfere with the
operation of the Prize Arm mechanism.
Load the prize arm by sliding the
Hanging Tie over the entire arm, as
shown making sure that the prizes are
facing towards the customer.
* NOTE! *
Lighthouse is shipped from the factory
with the Locking Pins in the Cashbox.

Operator's Manual –Lighthouse
© LAI GAMES
Page 7
STEP FOUR: Correct positioning of prizes.
STEP FIVE: Reinsertion of Prize Locking Pin.
STEP SIX: Correct positioning of Prize Locking Pin.
Position the Hanging Ties on the
prize arm as shown. Space the prizes
apart on the arms so they well
presented, looking from the front.
Ensure the prizes do not restrict the
viewing of the LED display. Do not
have the prizes spaced more than
„half an arm‟ apart, or the prize arm
will time out and display error Err4.
* NOTE! *
If completely filling the prize arm, start
filling the prize arm from the back and
work your way towards the front.
START
FINISH
1. Reinsert the Prize Locking pin by
positioning it in the centre of the
spiral making sure it ALWAYS
stays ABOVE the hanging ties.
2. Re-fit and tighten the Prize
Locking pin (Left-hand thread),
by turning it in anti-clockwise
direction.
2
1
Ensure the Prize Locking Pin
ALWAYS remains ABOVE the
Hanging Ties.
* NOTE! *
Correct fitting of the Prize Locking Pin
prevents the prizes from falling of the
arm by shaking or tilting the cabinet.
* NOTE! *
Most small prizes work in this
machine but for very small prizes fit
them in plastic bag or add a
cardboard tag to them to ensure the
sensor picks them up when they fall.

Operator's Manual –Lighthouse
© LAI GAMES
Page 8
PRIZE SELECTION AND PAYOUT ADJUSTMENT
Please read the following guide as a good starting point for setting up of your new
“Lighthouse” machine. By testing different merchandise and fine-tuning the settings
you can maximize your game earnings.
The recommended game operation for maximum earnings, are as follows:
PRIZE VALUE –Approximately 200 times the price per play.
PRIZES –Use good quality “IN DEMAND” Prizes
Use different types of prizes on each of the 6 Prize Arms to determine which prizes are
most desired by the players. You can then use the game audits to check popularity and
vary the stock accordingly. Varying the prize stock will also keep players interest in the
game.
PRIZE PAYOUT QUICK REFERENCE TABLE
PRICE PER PLAY
25¢
50¢
$1.00
$2.00
PRIZE VALUE
$35.00
$75.00
$150.00
$310.00
Approximate number of
Games per Win
400
400
400
400
Game Skill Setting (P12)
8
8
8
8
* NOTE! *
All the following recommendations are based on an approximate payout of
30%. This payout is recommended for maximum earnings. 30% payout means
that approximately 30% of the game income will be paid out in prizes. E.g. For
every $100 in the cashbox, $30 worth of prizes should be won.

Operator's Manual –Lighthouse
© LAI GAMES
Page 9
OPERATION
The “Lighthouse”game has six operational modes: Attract mode, Play mode, Test
Mode, Programmable Adjustments Mode, Audits Mode and Game History Mode.
OPERATIONAL DIAGRAM
ATTRACT MODE
The Attract mode provides a light and sound display, while the game is not being
played. This feature is to attract potential customers to play the game. The attract
mode sound can be turned on and off
(Refer to programmable adjustment P10, see page 16 of this manual).
PLAY MODE
The Lighthouse has two play modes. The Standard Coin Play mode, where a coin,
or coins are inserted. Or Free Play where no coins are necessary.
COIN PLAY
The Coin Play mode is entered from Attract mode, by inserting coins in any of the
two coin slots on the front of the machine cabinet, then following the instructions
in the “How to Play” section of this manual.
FREE PLAY
The free play mode is entered from attract mode by holding the Service button for
longer than five second,
F
r
r
E
will be displayed on the 4-digit LED display.
To get back to normal game Play mode Switch Off and On the Machine.
POWER UP
ATTRACT MODE
PLAY MODE
TEST MODE
PRESS TEST
AUDITS MODE
PRESS TEST
PROGRAMMABLE ADJUSTMENTS MODE
PRESS TEST
GAME HISTORY MODE
PRESS TEST
PRESS TEST
* NOTE! *
Entering test mode will
clear any stored credits

Operator's Manual –Lighthouse
© LAI GAMES
Page 10
TEST MODE
The Lighthouse Test mode has four test configurations allowing you to test the
function of the Sound, the wheel, LED & Credit Displays, the Game Switches, all
game lamps, to test the Prize Arm Lights & motors and test the alignment of the
wheel. (Refer to the Test Mode Diagram on next page).
The Test mode is also used for Clearing Game Errors. If there is an active error, its
code will be displayed. To try to clear the error code, press the red test button once.
The error can be bypass by quickly pressing the red test button twice.
(For Game Errors codes, refer to page 29).
* NOTE! *
Entering Test Mode will CLEAR any CREDITS remaining in the game.
If during test mode no ADJUSTMENTS or actions are made to the game for
approximately four minutes, it will automatically RETURN to Attract Mode.

Operator's Manual –Lighthouse
© LAI GAMES
Page 11
PLAY MODE
ATTRACT MODE
1
1
1
9
9
9
1
9
-
0
0
C
-
0
1
C
-
0
2
C
-
0
8
C
-
0
9
C
0
0
0
0
0
1
r
r
r
R
r
R
r
0
8
r
R
PRIZE ARM INDICATOR & MOTOR TEST
To step to prize arm press Service button.
Selected prize arm will light indicator LED
Push Stop/Start button to test prize arm motor.
PROGRAMMABLE ADJUSTMENTS MODE
0
1
U
U
U
U
U
4
8
U
NEEDLE ALIGNMENT & MOTOR TEST
To step to each position press Service button.
Push Stop/Start button for needle to rotate two
times and stop on selected position.
The Display counts, the wheel display
cycles through a pattern, the level
lamps light up on by one, the rotating
lamp runs and Sound is played.
TEST MODE DIAGRAM
SOUND, LAMPS & DISPLAY TEST
No INPUT is active
Needle Index
is active
TICKET notch
is active
GAME SWITCHES TEST
SERVICE switch
is active
Select Switch
is active
To
RUN TEST MODE
PRESS TEST
PRESS TEST
SWITCH INPUT TEST
PRESS TEST
PRESS TEST
RUN TEST
PRESS
SERVICE
PRESS
SERVICE
REPEATEDLY
To step from
R01 to R08
Loops back
to R01
RUN TEST MODE
PRESS TEST
ALIGNMENT TEST
PRESS
SERVICE
PRESS
SERVICE
REPEATEDLY
To step from
U01 to U48
Loops back
to U01

Operator's Manual –Lighthouse
© LAI GAMES
Page 12
SOUND, LAMPS & DISPLAY TEST
ENTER The Sound, Lamp & Display test is entered from Attract mode by
pressing the test button once.
DURING THE TEST:
oGame music and a voice over will be played.
oThe Prize Arm Indicator LEDs will light up in sequence.
oThe Credit display will count from 0000 to 9999 and then repeat.
oThe LED Playfield Display panel will run a test pattern sequence.
oThe Continue, Start/Stop and Select button lamps will flash on and off
EXIT The Sound, Lamp & Display test is exited by pressing the test button.
The next test will be switch test.
SWITCH TEST
ENTER The Switch Test can be entered by pressing the Test button once while
in the Sound, Light & display test or by pressing the Test button twice
while in Attract mode,
C
-
X
X
will be displayed on the 4-digit
display where „XX‟ is a number representing the switch that is active.
TESTING THE GAME SWITCHES
All game switches have a code from C1 to C10 as tabled below. By
activating any of the switches, their code will be displayed on the 4-
digit display. If no switches are active then
C
-
0
0
will be
displayed.
CODE
DISPLAY
SWITCH FUNCTION
SWITCH LOCATION
C0
C
-
0
0
No Switch Active
-
C1
C
-
0
1
Ticket Notch is Active
Ticket Door
C2
C
-
0
2
Service Switch is Active
Service Bracket
C3
C
-
0
3
Start/Stop button is Active
Player Control panel
C4
C
-
0
4
Coin 1 Switch is Active
Coin Door
C5
C
-
0
5
Coin 2 Switch is Active
Coin Door
C6
C
-
0
6
Prize Sensor is Active
Inside Prize Chute
C7
C
-
0
7
Tilt Sensor is Active
Inside Rear of Cabinet
C8
C
-
0
8
Select Switch is Active
Player Control Panel
C9
C
-
0
9
Needle Index is Active
On Compass Wheel
Normal condition for the game is
C
-
0
0
, no switches are active.
* NOTE! *
If there is an active error displayed, press the red test button once to try and
clear the error.
If the error code will not clear, it can be bypass by quickly pressing the red
test button twice.
* NOTE! *
Several switches can be simultaneously activated in Switch test. The display
will then consecutively show their codes, indicating which switches are
active. However, it is much easier to test the game switches individually..

Operator's Manual –Lighthouse
© LAI GAMES
Page 13
TICKET DISPENSER NOTCH
(If optional Ticket or Capsule dispenser is fitted)
The Ticket Notch Switch (C1) can be activated or deactivated from the
Ticket Feed Button on the Ticket Dispenser PCB or by manually
pushing the tickets from the ticket holder through the dispenser after
pulling the ticket release rod upwards
EXIT The Switch Test is exited into Run Test Mode by pressing the Test
Button once.
Ticket Tensioning
mechanism
Ticket release rod
* NOTE! *
For more information on the servicing and testing the ticket or
Capsule dispenser please look at the Dispenser Reference guide.
(Only supplied if Optional Kit is fitted)

Operator's Manual –Lighthouse
© LAI GAMES
Page 14
RUN TEST
ENTER The Run Test can be entered by pressing the Test button once while in
the Switch Test or by pressing the Test button three times while in
Attract mode,
r
r
r
r
will be displayed on the 4-digit display.
SELECT The Service button is pressed once to start the run test mode. The
credit display will indicate,
r
-
0
1
the first Prize Arm and also
flashing the indicator LED. The Service button is then pressed again to
step through each prize arm, flashing the indicator LED of the current
prize arm.
RUN The Start/Stop Button will activate motor of the current selected prize
arm as long as the button is held.
EXIT The Run Test is exited into Programmable Adjustments Mode by
pressing the Test Button once.
PRIZE ARM LOCATION DIAGRAM
1
2
4
5
6
8

Operator's Manual –Lighthouse
© LAI GAMES
Page 15
ALIGNMENT TEST
BEFORE THE TEST
Before aligning the needle, you should check that P17, Needle Adjustment (See
Programmable Adjustments mode 16 for more details) is set to zero.
ENTER
The Alignment test can be entered from the Prize arm, indicator and motor test
by pressing the Test button once or by pressing the Test button four times from
attract mode. The four-digit LED display will show
U
U
U
U
.
It is important to align the needle correctly so that the player does not feel
“cheated” by the needle pointing to one number, but the lighthouse level lamps
actually moving by a different amount. Aligning the needle can easily prevent
this.
DURING THE TEST
The alignment of the needle to the artwork can be adjusted. Pressing service and
the display will step through from U01 to U48 and then back to U48. These are
the 48 different positions of the needle. Pressing the start button will cause the
needle to move to the currently selected position.
Choose position
U
0
1
and press the
start button. The needle should stop
exactly in the middle of the “5” region on
the top of the wheel (as shown). If the
needle does not stop exactly in the middle
of the 5 region (the top middle of the
artwork), loosen the bolts that mount the
stepper motor (Accessed from the rear of
the machine, see the Parts location
Diagram page 34). Then rotate the needle
so that it is in the exact center of the
number 5 region. Then retighten the
mounting bolts of the stepper motor.
In cases where it is impossible for the user to align the needle properly, please
use the programmable adjustments setting P17 to adjust the needle via software
(See Programmable Adjustments mode page 16 for more details).
■ EXIT
The Alignment test is exited into the Program Settings Modes by pressing the
Test button once.
* NOTE! *
In nearly all cases, P 17 should be set to its default value of 0.
Only alter this setting in cases of extreme misalignment!
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