Midway TERMINATOR 2 JUDGMENT DAY Installation and operating instructions

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MIDWAY®
October
1991
16-40009B-101
TERMINATOR™
2
(\
JUDGMENT
DAY
THE
VIDEO
·
operations
Manual
Addendum

\
Pricing
Table,
page
1-22
The
Pricing
Table
on
page
1-22
has
not
changed.
Utilities
Menu,
page
1-24
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Utility
Setting
Example,
page
1-24
CLEAR
CREDITS
?
ARE
YOU
SURE
?
IYEsl
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Installation
&
Inspection,
page
1-3
Note:
Check
gun
calibration
when
you
receive
your
game.
Guns
might
of
been
jarred
during
shipping
and
need
to
be
re-calibrated.
Diagnostic
Menu,
page
1-11
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DRIVER
BOARD
TEST
.
.
BURN-IN
TEST
DIP
Switch
Test,
page
1-12
The
DIP
Switch
Tables
on
page
1-12
have
not
changed.
Driver
Board
Test,
page
1-15
The
Driver
Board
Test
provides
the
operator
with
a
way
to
test
the
Gun
Coils,
the
Flashlamps,
and
the
Gun
LEDs.
Press
any
Start
button
to
select
the
Driver
Board
Test.
Press
either
trigger
to
activate
the
test.
This
test
cycles
through
and
pulses
the
Gun
Coils (left,
then
right).
the
Flash
lamps
(left
side,
then
right
side).
and
the
Green
and
Red
LEDs
(left
gun,
then
right
gun).
To
stop
the
cycle
and
continually
pulse
a
particular
coil,
lamp
or
LED,
press
and
hold
the
Service
Credit
Switch
when
the
desired
coil,
lamp
or
LED
is
activated.
As
each
device
is
activated,
the
name
is
displayed
on
the
screen.
Press
any
Start
Button
to
return
to
the
Diagnostic
Menu.


TERMINATOR
2
Game
Rules
You
need
two
credits
to
start
a
game,
and
one
credit
to
continue.
For
a single
player
game
press
either
of
the
Red,
Player
1
Start
Buttons
after
coins
have
been
inserted.
For
a
two
player
game,
press
either
of
the
Red, Player 1
Start
Buttons
and,
either
of
the
Blue,
Player
2
Start
Buttons
after
coins
have
been
inserted.
Press
the
trigger
to
shoot
at
targets.
Press
the
Red
Bomb
Button
on
the
gun
to
launch
rockets.
Pick-up
"Power-ups"
by
shooting
them.
Mission
1
In
the
future
...
Join
up
with
Sgt.
John
Connor
-
leader
of
the
Human
Resistance
-
to
destroy
the
Machines
of
Skynet.
Infiltrate
Skynet
Headquarters
to
ultimately
control
the
Time
Field
Generator.
Mission
2
In
the
present.
..
Sent
back
through
the
Time Field
Generator
to
protect
young
John
Connor
at
all costs!
Destroy
Cyberdyne
Systems
to
save
the
world from
Judgment
Day!
MIDWAY
MANUFACTURING COMPANY RESERVES
THE
RIGHTS TO MAKE MODIFICATIONS
AND
IMPROVEMENTS TO ITS PRODUCTS.
THE
SPECIFICATIONS AND
PAITTS
IDENTIFIED
IN
THIS
MANUAL
ARE
SUBJECT
TO
CHANGE WITHOUT NOTICE.
I~
I
(
c
~-/

( ·
, I
Ter1ninator
2
( )

TABLE
OF
CONTENTS
Section
1
Operation
and
Troubleshooting
Safety
.....................................................................................................................1-2
Set-up
Procedure
Installation
& Inspection............................................................. 1-3
I...ocation
Requirements
.................................................................
1-3
Front
Cabinet
Assembly
Diagram.................................................
1-4
Rear
Cabinet
Assembly
Diagram
...................................................1-5
Servicing
...................................................................................................................
1-6
Game
Features
Starting-up
................................................................................... 1-8
Player
Controls............................................................................. 1-8
Control
Panel
Diagram
.................................................................. 1-8
Game
Operation
Control
Switches.......................................................................... 1-9
Control
Switch
I...ocation Diagram................................................. 1-9
Menu
System
Operation
Operation
..................................................................................... 1-1O
Main
Menu
..................................................................................
1-10
Diagnostic
Tests
........................................................................... 1-11
Switch
Test
............................................................
'.
........... 1-11
DIP
Switch
Test
&
Table
.............................................
~......
1-12
CPU &
Sound
Tests
...........................................................
1-13
Monitor
Patterns
...............................................................
1-14
Burn-in
Test
......................................................................
1-15
Coin
Bookkeeping........................................................................
1-16
Game
Audits................................................................................ 1-17
Game
Adjustments
.......................................................................
1-19
Standard
Pricing Table.................................................................
1-22
Custom
Pricing Table...................................................................
1-23
Utilities
........................................................................................................
1-24
Calibrate
Guns
........................................................................................
1-25
Trotlbleshooting
......................................................................................................
1-26
Section
2
Parts
Information
Cabinet,
Speaker,
Manuals,
& Monitor.....................................................
2-2
PC
Boards,
Transformer
&
Lamp
Assy, &
Control
Panel............................
2-3
Cables
......................................................................................................
2-4
Power
Supply
...........................................................................................
2-5
CPU
Board
............................................:..................................................
2-6
Sound
Board
............................................................................................
2-8
Coil
Lamp
Driver
Board
............................................................................
2-10
Gun
Assembly
..........................................................................................
2-12
Dual
Flashlamp
& LED
Boards
.................................................................
2-14
Section
3
Diagrams
and
Schematics
CPU
Board
...............................................................................................
3-2
Dual
Flashlamp
& LED
Boards
.................................................................
3-18
Sound
Board
............................................................................................
3-19
Coil
Lamp
Driver
Board
............................................................................
3-23
JAMMA
Chart
&
Power
Wiring
Diagram
....................................................
3-26
Cabinet
Wiring &
Main
Harness
Wiring....................................................
3-27
Control
Panel
Wiring................................................................................
3-28
©Copyright
1991
MIDWAY
Manufacturing
Company

( I
\
i •
Term.iriator
2
Operation
1-1
SECTION
one

Safety
Notices
The
following
safety
instructions
apply
to
all
game
operators
and
seIVice
person-
nel. Specific
warnings
and
cautions
will
be
found
throughout
this
manual
where
they
apply. We
recommend
that
you
read
this
page
before
preparing
your
game
for play.
BIDBI~:!'.!!~!'=lllillf•IP.Jll1If1P1J
AC POWER CONNECTION. Before
connecting
the
game
to
the
AC
power
source,
verify
that
the
"line voltage
selection
chart"
jumper
wires
are
installed
correctly
for
the
line voltage
in
your
area.
For
details,
refer
to
Section
3.
PROPERLYGROUND
THE
GAME. To avoidelectrical
shocks,
do
not
plug
in
the
game
until
it
has
been
inspected
and
properly
grounded.
MIDWAY
games
should
only
be
plugged
into
a
grounded
3-wire
outlet.
Shocks
will
also
result,
if
the
control
panel
is
not
properly
grounded!
After seIVicing
any
parts
on
the
panel,
assure
that
the
ground
wires
are
secure.
Only
then
should
you
lock
up
the
game.
DISCONNECTPOWERDURING
REP
AIRS.
To avoidelectrical
shock,
dis-
connect
the
game
from
the
AC
power
source
before
removing
or
repairing
any
part
of
the
game.
USE
THE
PROPER
FUSE.
To avoid electrical
shock,
use
the
replacement
fuse
which
is
specified
in
the
parts
list
for
this
game.
The
replacement
fuse
must
match
the
original
fuse
in
fuse
type,
voltage
rating,
and
current
rating.
MONITOR PRECAUTIONS.
When
removing
or
repairing
the
monitor,
extra
precautions
must
be
taken
to
avoid electrical
shock
because
high
voltages
may
exist
within
the
monitor
circuitry
and
cathode
ray
tube
(CRT)
even
after
power
has
been
disconnected.
Do
not
touch
internal
parts
of
the
monitor
with
your
hands
or
metal
objects! Always
discharge
the
CRT
by
the
following
method:
Attach
one
end
of
a large,
well-insulated,
20-kV
jump
er
to
ground.
Momentarily
touch
the
free
end
of
the
grounded
jumper
to
the
anode
by
sliding
it
under
the
anode
cap.
Wait
two
minutes
and
discharge
the
anode
again.
HANDLE FLUORESCENT
TUBE
AND
CRT
WITH CARE. If
you
drop
a
fluorescent
tube
or
CRT
and
it
breaks,
it
will implode!
Shattered
glass
can
fly
eight
feet
or
more
from
the
implosion.
ATTENTION!
PROPERLY
ATTACH
AIL
CONNECTORS.
Make
sure
that
the
connectors
on
each
printed
circuit
board
(PCB)
are
properlu
connected.
If
they
do
not
slip
on
easily,
do
notjorce
them. A
reversed
connector
may
damage
your
game
and
void
the
warranty.
All
connectors
are
keyed
to
fit
specific
pins
on
each
board.
1-2

(-'I
Setup
Procedure
INSTALLATION
&
INSPECTION
1. Remove all
items
from
shipping
container
and
set
them
aside.
Inspect
the
exterior
of
the
cabinet
for
any
damage.
Remove
the
shipping
cleats
from
the
bottom
of
the
cabinet.
2. Remove
keys
from
the
taped
coin
return
slot.
Unlock
and
open
the
coin
and
cash
box
doors. (Leg levelers
and
spare
parts
are
stored
in
the
cash
box.)
Game
Location
Requirements
Power
Domestic
l l
5V
@
60
Hz
Foreign
230V
@
50
Hz
Temp.
3.
Tilt
or
lay
the
cabinet
down. Locate
the
four
threaded
holes
320 F
to
100° F
on
the
bottom
of
the
cabinet
(one
in
each
corner).
and
install
one
leg
(Oo
c
to
3go
C)
leveler (with
its
hex
nut)
in
each
hole.
Humiditu
4.
Stand
the
cabinet
upright
and
make
certain
that
it
is
in
a Not
to
exceed
95%
relative.
stable
position. Level
the
cabinet.
Height
of
game_
5. Remove
the
rear
door
of
the
cabinet.
Inspect
the
interior
for Apx. 74
11
any
signs
of
damage.
Check
all
major
assemblies
to
assure
that
they
are
mounted
securely.
Weight
of
game
Apx.
300
pounds
6. Refer
to
the
game's
Cabinet
Wiring
Diagram
(Section 3),
and
check
to
see
that
all
cable
connectors
are
correctly
secured.
DO NOT
FORCE CONNECTORS.
Watch
for
damaged
connectors
and
avoid
making
reversed
connections.
7.
Determine
the
value
of
your
line voltage
with
a
meter.
Then,
check
the
power
input
wires
to
the
main
power
supply
transformer
on
your
game
to
be
sure
they
are
connected
to
taps
which
correspond
to
your
local line voltage
value.
If
necessary,
reconnect
the
power
input
wires
to
the
transformer
in
accordance
with
the
Tranf
ormer
Chart
in
Section
3.
8. Lay
the
line
cord
(connected
to
the
Power
Chassis)
in
the
slot
along
the
bottom
edge
of
the
rear
cabinet
door. Replace
the
rear
cabinet
door
and
screw
(lock) itsecurely. Close
and
lock
the
front
coin
and
cash
box
doors.
9.
Plug
the
line
cord
into
a
grounded
(3-terminal)
AC
wall
outlet.
10.
Switch
On
the
game,
using
the
On/Off
switch
located
on
the
upper
left
rear
of
the
cabinet,
to
verify
proper
operation.
11.
If
the
following
message
appears
on
the
screen
when
the
game
is
turned
On,
the
guns
must
be
calibrated.
**CMOS
RAM
Error**
Unable
to
read
gun
calibration
values.
Gun
calibration
instruction
are
on
page
1-25
of
this
manual.
1-3
The
Gun
Assemblies
are
cali-
brated
from
the
factory. How-
ever,
if
you
change
boards
or
replace
ROMs, RAMs,
or
the
battery,
you
must
recalibrate
the
guns.
Guns
do
not
operate
unless
they
are
calibrated.

Cabinet
Assembly
31-1632-40009
~
Screened
Marquee
31-1633-40009
---;;----
-·-·----
----
Screened
Glass
20-9687-3
Player
1
Start
Button/
A-14975
Coin
Door
Assembly
20-9687-1
Player
2
Start
Button
A-14764
I
Control
Panel
Assembly
'\
ul
A-14794-1
Chassis
Panel
Assembly
Front View
1-4

Cabinet
Assembly
31-1643
Screened
Mirror
---4-f--~..---
----
L
5675-12787-00
_JH--t--===:::::____
---
Monitor
A-14
732-40009
Sound
Board
---
A-14205
Power
Supply
-1..J..-1+---t-i·
B-13086
Casters
-
A-13340
Line
Cord
Rear
View
1-5
5640-10932-00
On/
Off
Switch
A-14415
/
Gun
Assembly
-.-....
---
A-14818-40009
CPU
Board
A-14915
~
Coil
Lamp
Driver
Board
5610-12945-00
-Transformer

To remove
the
control
panel
for
bench
servicing,
reach
through
the
coin
door
opening
and
re-
lea~e
the
latches
located
on
the
sides
of
the
control
panel.
Be
careful
not
to
reach
straight
back
through
the
coin
door
opening
as
you
might
damage
the
Monitor
Control
Board.
Carefully,tilt
the
control
panel
foiward
until
the
guns
rest
against
the
viewing
glass.
Disconnect
the
cables
and
the
ground
strap.
Lift
the
control
panel
out
of
the
game
cabinet.
(caution)
The
monitor
DOES
NOT
contain
an
isolation
transf
armer
in
its
chassis
(it is
mounted
instead
in
the
Power
Chassis
Assembly
lo-
cated
on
the.floor
of
the
cabinet).
When
servicing
the
monitor
on
a
test
bench,
YOU
MUST
!SOI.ATE
THE
MONITOR
FROM
THE
UNE
VOLTAGE
WITH
AN
ISOI.ATION
TRANSFORMER.
(caution)
While
removing
the
four
bolts,
firmly
support
the
monitor
from
the
front
of
the
CRT
so
that
it
will
not
slip.
Servicing
•
Servicing
the
Control
Panel
Switch Off
power
to
the
game.
The
control
panel
is
held
in
place
by
four
latches
(located
inside
the
cabinet,
on
the
left
and
right
sides
of
the
control
panel)
which
provide
constant
pressure
on
the
strikes.
The
latches
can
be
reached
through
the
coin
door
opening. To
release
the
latches,
lift
the
latch
handle
and
unhook
the
wire
fasten-
ers. Carefully,
use
the
guns
to
lift
the
control
panel.
Carefully, tilt
the
control
panel
foiward
until
the
guns
rest
against
the
viewing glass. THIS CONTROL PANEL
DOESNOTHAVEASUPPORrBRACKET.
Toreinstallthe
control
panel,
check
for
proper
cable
connections,
in-
cluding
the
ground
strap,
and
use
the
guns
to
lower
it
into
position, avoiding
pinched
wires.
Reclamp
the
latches.
•
Servicing
the
Chassis
Panel
SwitchOff
power
to
the
game
and
open
the
coin
door.
The
chassis
panel
is
accessible
through
the
front
door.
The
front
door
is
held
in
place
by
the
same
type
of
latch
that
holds
the
control
panel.
The
latch,
located
at
the
top
of
the
front
door,
can
be
reached
through
the
coin
door. Lift
the
latch
handle
and
unhook
the
wire
fastner.
Push
the
front
door
from
the
inside
of
the
cabinet
and
remove it.
Use
the
hand
hole
to
slide
the
chassis
panel
foiward.
•
Removal
of
Viewing
Glass
SwitchOff
power
to
the
game,
and
open
the
control
panel.
Carefully lift
the
glass
from
its
bottom
groove
and
lift
it
clear
of
the
cabinet.
•
Removal
of
Monitor
Bezel
Switch Off
power
to
the
game. Remove
T-15
torx
screws
holding
the
rear
door. Remove
the
rear
door. Remove
the
four
screws
holding
the
bezel. Lift
the
bezel off
the
monitor.
•
Monitor
Replacement
We
recommend
that
you
read
theWARNINGS
section
thor-
oughly
before
beginning
this
procedure.
Switch Off
power
to
the
game. Remove
the
rear
door,
the
viewing
glass
and
the
monitor
bezel. Completely
discon-
nect
the
monitor
from all of
its
cabling,
including
its
chassis
ground
strap.
Remove
the
four
bolts
securing
the
monitor's
mounting
flanges
to
its
mounting
panel.
Pull
the
monitor
carefully from
the
back
of
the
cabinet.
1-6

•
Flashlamp
Replacement
Switch Offpower
to
the
game.
Open
the
control
panel
in
order
to
remove
the
viewing glass:
then,
replace
the
control
panel.
Open
the
rear
door. Remove
the
two
screws
holding
the
mirror
retainer. Carefully,
pull
the
mirror
retainer
out
of
the
cabinet.
The
flashlamp
boards
are
accessible from
the
front of
the
cabinet
once
the
mirror
is
out.
•
Removal
of
the
Marquee
Switch Off power
to
the
game. Remove
the
five
#8
hex
washer
head
screws
in
the
black
plastic
strip
on
top
of
the
cabinet.
Remove
the
strip
and
carefully lift
the
plastic
marquee
and
the
clear
glass.
Store
the
marquee
and
glass
carefully
to
prevent
damage.
The
fluorescent
tube
is
now
accessible for
replacement.
Grasp
the
tube,
give
it
a
quarter
turn,
and
remove
it
from
its
socket. Carefullyplacea
new
tube
into
the
socket,
and
turn
to
reinstall.
•
Removal
of
the
Fluorescent
Light
·
Assembly
SwitchOff
power
to
the
game. Remove
the
marquee
glass.
Disconnect
the
fluorescent
light
assembly
from
its
power
cable. Remove
the
screws
fastening
the
assembly
to
the
cabinet
and
lift
out
the
assembly.
•
Removal
of
the
Speakers
SwitchOff
power
to
the
game. Remove
the
marquee.
The
speakers
pull
out
from
the
front
of
the
cabinet. Be
sure
to
disconnect
the
cabling
and
remove
the
nuts
on
the
mounting
bolts
before
attempting
to
pull
the
speakers
out
of
their
enclosure.
•
Volume
Control,
Test/Diagnostics
Switch.
and
Service
Credit
Switch
Open
the
coin
door
to
locate
the
game's
volume
control
and
Diagnostic
switches
on
the
small
panel
atop
the
cash
box
cover.
The
Volume Control
is
the
white
knob
on
left
end
of
the
panel.
Turning
the
knob
clockwise
increases
the
volume.
The
upper
right
switch
on
the
bracket
is
the
Test/Diagnostics
Switch
that
enablesactivating
the
game's
Menu
System.
The
lowerright
switch
is
the
ServiceCredit
Switch,
which
allows
adding
credits
to
a
game
for service
testing
without
affecting
the
game's
bookkeeping total.
1-7
IH!lll!l!lll!l!l!lll!l~!l!l!l!l!l~!l~llllll!lll!l!l!lll!lllll!lll!l!l!l!l!llllllll!l!lllll!lllll!llllllll~!l~~l!l!llllll~l!l!HHl~!IHlll
WARNING
If
you
drop
a
fluorescent
tube
and
it
breaks,
it will implode!
Use
care
in
handling.
llf
~~!llllllllll!lllllllll~IHl!l!l!llllllllllllllllllllllllllllllllllllllllllllllllllll!lllllll!lllllllllllllllllllllllllllllllllllllllllllllllllll~I

(Note)
When
an
error
is
detected
during
Start-up
Tests.
game
start-up
pauses.
Press
any
Start
Button
to
continue.
Game
Features
STARTING
UP
Switch
On
power
to
the
game. A"rug"
pattern
appears
on
the
CRT
screen.
When
the
"rug"
pattern
ends.
the
screen
shows
CHECKING SCRATCH
RAMS.
and
then
CHECKING ROMS.
The
next
screen
shows
Terminator
2 REVISION LEVEL.
CMOS TEST
OK
and
the
COIN SETTING.
The
game
then
moves
to
the
Attract
Mode.
Insert
the
desired
amount
of
coins
or
tokens.
Select which
player
receives
the
credit
by
pressing
the
appropriate
Player
Start
Button.
PLAYER CONTROLS
Billi
Start
Button
Each
player
has
two
Start
Buttons
located
on
the
left
and
right
sides
of
the
guns.
The
Start
Buttons
allow
one
or
two
players
to
begin
or
continue
play.
[]
Guns
Each
player
has
a
gun.
The
guns
allow
the
player
to
aim
for
and
shoot
at
moving
targets.
filill]
Bomb
Button
Each
player
has
a Bomb
Button
located
on
the
front
left
side
of
their
gun.
This
button
allows
the
player
to
fire
bombs
at
targets.
[ill
LEDs
Each
player
has
two LEDs
located
on
the
top
of
their
gun.
The
Red LED
indicates
the
player
is
targeted
and
being
shot
at.
The
Green
LED
indicates
that
the
player
is
on
target
to shoot.
2 Start
(Q)
(Q)
(Q)
1Start 2 Start
Control
Panel
1-8

Game
Operation
The
Terminator
2
Control
Switches
are
located
inside
the
coin
door.
These
switches
allow
the
operator
to
customize
some
features
of
the
game.
CONTROL
SWITCHES
§ill
The
COIN DOOR SLAM TILT SWITCH
detects
any
force-
ful
vibrations
against
the
Coin Door.
This
eliminates
pounding
for free
games.
[I
The
VOLUME CONTROL allows
increasing
or
decreasing
the
volume
level
of
the
game
music
and
speech.
For
greater
profits,
set
your
game's
volume
level
at
its
maximum.
rnJ
The
TEST
/DIAGNOSTICS SWITCH allows
you
to
activate
the
game's
Menu
System.
Move
the
Test
Switch
to
access
the
Main
Menu.
To exit
the
Menu
System,
select EXIT TO
GAME OVER
from
the
Main
Menu,
then
press
either
trigger
to
activate
your
selection.
[ill
The
SERVICECREDITSWITCH
ls
a special
feature
switch
that
allots
credits
without
affecting
the
game's
bookkeep-
ing
total.
Slam
Tilt
Switch
Control
Switch
Locations
1-9
Volume
Control
Service
Credit
Switch
Enclosure

Menu
System
Operation
OPERATION
All
Game
Audits,
Adjustments,
and
Diagnostics
are
options
of
the
Main
Menu.
Each
option,
in
turn,
has
its
own
menu,
listing several
choices
that
you
may
act
upon
as
desired.
Move
the
Test
Switch (on
the
cashbox
lid panel),
or
close
Switch
#8
ofDIP Switch
Bank
#2,
to
activate
the
Main
Menu
(shownbelow).
Game
adjustments,
bookkeeping,
and
diag-
nostics
are
all
accessible
from
this
menu.
Press
either
Player
1
Start
Button
to
move
up
the
menu.
Press
either
Player 2
Start
Button
to
move
down
the
menu.
Notice
that
the
options
are
highlighted
in
sequence.
Press
either
trigger
to
activate a
highlighted
option.
Note:
Only
highlighted
options
can
be
activated.
~1
:
~1'Bf
§
trl>l~~
:
$~Bt#~C>~
!:>
.•
ACTlVAT~
W'Jl'!:l
·•
TRIGG.ER
..
••·
·
•·.:·•••·
··
··
·····
·
·.·
..
Main
Menu
1-10

DIAGNOSTIC
TESTS
t
To
enter
the
Diagnostic
Tests
from
the
MainMenu,
press
any
Start
Button
to
select (highlight)
the
Diagnostic Test Qption,
then,
press
either
trigger to activate
the
option.
Diagnostic
Menu
Switch
Test
The Switch Test allows
the
operator to
test
the
switches
on
the
control
panel
and
the
coin door.
During
the
SwitchTest,
the
top of
the
screen
is
black
and
the
bottom
of
the
screen
shows
the
coin doorswitches. Pressing
a
Start
Button
or trigger
causes
the
name
of
the
switch
activated
to
light
on
the
top of
the
screen. Pressing a coin
door switch
causes
the
switch location activated to light
on
the
bottom
of
the
screen. Releasing
the
switch
causes
the
location to
return
to
normal.
Press
a Player 1
Start
Button
and
Player 1 Trigger
to
return
to
the
Diagnostic Menu.
t
See
Addendum
#16-40009B-101
for
updated
Diagnos-
tic
Tests.
1-11

Mirror
Display
Mirror
Non-mirror
Coinage
DIP
Switch
CMOS
DIP
Switch
Test
t
The
DIP Switch
Test
allows
the
operator
to
check
the
position
of
the
two 8-position DIP
Switches
on
the
CPU Board. The
operator
can
also
change
the
setting
of
each
position
of
each
DIP Switch
during
this
mode.
Use
any
Start
Button
to
select
the
DIPSwitch
Test
and
either
trigger
to
activate it. The
screen
displays
a
layout
of
their
current
settings.
To
change
a DIP Switch setting,
press
the
switch
to
the
desired
setting,
then
press
the
reset
button
on
the
CPU
next
to
the
DIP Switches.
Check
the
screen
to
verify
that
the
switch
now
shows
the
new
setting.
Press
either
trigger
to
return
to
the
Diagnostic Menu.
DIP
Switch
1
Settings
Table
Coln
Settings
USA
1
USA2
USA3
USA4
USAECA
N/U
N/U
Free
Play
Not
Used
Gerl
Frl
Ger2
Fr2
Ger
3
Fr
3
Ger4
Fr4
Ger
ECA
Fr
ECA
N/U
N/U
N/U
N/U
Free
Play
Free
Play
DIP
Switch
2
Settings
Table
German
French
Not
Used
Not
Used
One
Counter
Two
Counters
2
Players
1
Player
Not
Used
Video
Freeze
Test
Switch
Game
Mode
Test
Mode
*
Indicates
Factory
Setting.
t
See
Addendum#
16-40009B-101
for
updated
DIP
Switch
Setting
Tables.
1-12

CPU
Board
Test
The
CPU
Board
Test
(much
like
the
Start-up
Test) allows
the
operator
to
check
the
RAMs
and
ROMs.
Select
the
CPU
Board
Test
with
any
Start
Button
then,
press
either
trigger
to
activate
the
automatic
test
of
the
CPU
Board's
RAMs
and
ROMs.
When
this
test
is
activated, a "rug"'
pattern
appears
on
the
screen.
The
screen
then
changes
to
show
the
layout
of
the
RAMs,
and
RO
Ms
on
the
CPU. Any
chip
that
is
shown
as
black
with
a white outline
is
part
of
the
CPU
and
should
tum
either
red
or
green
during
the
CPUTest.
Any
chip
that
is
shown
as
gray
with
a
white
outline
is
not
installed
in
the
game.
During
the
test,
chips
are
good,
if
they
tum
green;
they
are
faulty,
if
they
turn
red.
Pre~s
either
trigger
to
exit
back
to
the
Diagnostic Menu.
Sound
Board
Test
The
Sound
Test
allows listening to
some
of
the
sounds
that
the
game
is
capable
ofproducing.
This
test
also
emits
a
tone
for
each
fault
that
is
detected.
Select
the
Sound
Board
Test
with
any
Start
Button
then,
press
either
trigger
to
activate
the
test. The
screen
displays
two
test
options:
GENERAL
TEST
analyzes
the
sound
circuitry. A
successful
test
causes
a single "tone"
to
sound.
Detection of a
fault
causes
a
series
of
tones
or
no
tone
at
all to
sound.
To
enter
this
test,
or
exit
back
to
the
Sound
Test
Menu,
press
either
trigger.
PLAY SOUNDS
tests
synthesized
& digitized
sounds
from
the
Sound
Board.
Enter
and
advance
through
this
test
by
pressing
either
trigger.
Repeat
a
sound
by
pressing
the
Bomb
Button.
Exit
this
test
by
pressing
any
Start
Button.
Select RETURN TO
MAIN
MENU
or
BACK
TO DIAGNOSTIC
MENU
with
any
Start
Button.
Press
either
trigger
to
activate
your
selection.
i:i
~i
!
~iBx§
::
~~2~~
~'I'Bx#~<>lrl
::>
••••
ACl'nl'AT~
IDTJJ
!RlAP~R,
•
>••>
•·
··
··
·
····'·
Sound
Test
Menu
1-13
Table of contents
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