Midway Blitz User manual

MIDWAY NOVEMBER 1997
16-44044-l
01
TM
VIDEO GAME
CONVERSION
KIT
Operations Manual Includes
.Kit Installation
&
Operation
. Testing
&
Problem Diagnosis
l Parts Information
. Wiring Diagrams
Midway
Games Inc.
3401
North California Avenue
Chicago, Illinois 60618

TABLE OF CONTENTS
Section One
-
Installation
Safety Notices....................................................................................................
Product Specifications.............................................................................
FCC Compliance................................................................................................
Epilepsy Warning................................................................................................
Inspection.
.......................................................................................................
Recommended Tools and Supplies
.............................................................
Converting a Typical Video Game Cabinet........................................................
Cabinet Modifications..................................................................................
Control Panel Modifications...........................................................................
Game Electronics Installation.......................................................................
Cabinet Wiring
.........................................................................................
Initial Power Up........................................................................................
Control Panel Template Player 1 .......................................................................
Control Panel Template Player 2.......................................................................
Section Two
-
Operation
Game Operation
..............................................................................................
2-2
Starting Up...................................................................................................
2-2
Game Rules.................................................................................................
2-2
Player Controls..............................................................................................
2-3
Operator Controls..........................................................................................
2-4
Menu System Operation....................................................................................
2-5
System Overview...........................................................................................
2-5
Screen Layout
............................................................................................
2-5
Organization ..............................................................................................
2-5
Diagnostics........................................................................................................
2-6
Monitor Setup.............................................................................................
2-7
System
Information.....................................................................................
2-0
Real
Time
Clock..
...........................................................................................
2-6
Sound Subsystem Test..................................................................................
2-9
Disk Tests
....................................................................................................
2-10
Switch Tests
...................................................................................................
2-11
DIP-Switch Test.............................................................................................
2-12
Audits.,
.............................................................................................................
2-13
Coin Audits..................................................................................................
2-14
1-2
1-3
1-3
1-3
1-4
1-5
l-6
l-6
l-7
1-9
l-11
1-12
1-13
1-15

Credits Audits.. ...........................................................................................
2-14
Game Audits.. ............................................................................................
2-15
Clear Audits.. .............................................................................................
2-16
Adjustments.....................................................................................................
2-17
Pricing.. .....................................................................................................
2-17
Current
Pricing.. .......................................................................................... 2-l 8
Additional Adjustments.. ...............................................................................
2-19
Volume Level.. ...........................................................................................
2-20
Standard Pricing Table.. ..................................................................................
2-21
Switches and Jumpers.. ...................................................................................
2-22
Section Three
-
Cabinet Wiring
JAMMA Chart.. ...................................................................................................
Recommended Cabinet Wiring
Diagram..
.............................................................
Control
Wiring
Diagram..
......................................................................................
CPU Board Indicator and Switch Locations...........................................................
CPU Board
Jumper Status Chart........................................................................
CPU Switches.. ..............................................................................................
CPU Board LED Indicator Status Chart..............................................................
3-2
3-3
3-4
3-5
3-6
3-7
3-7
Section Four
-
Troubleshooting
Game Does Not Start.. .....................................................................................
Game Can Not Be
Played.. ................................................................................
Coin
Switch and Meter Wiring.. ..........................................................................
Player Control Problems.. .................................................................................
Audio Problems.. ..............................................................................................
Video Problems.. ................................................................................................
Miscellaneous..
...............................................................................................
4-2
4-3
4-4
4-5
4-6
4-7
4-8
0
Copyright 1997 MIDWAY GAMES INC.

BLITZ
KIT
SECTION
ONE
INSTALLATION
Warning
USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR
EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS.
*
For safety and reliability, substitute park and modifications are not recommended.
*
Substitute parts or modifications may void FCC type acceptance.
l-l

SAFETY NOTICES
The following safety instructions apply to all operators and service personnel. Specific warnings and
cautions will be found throughout this manual where they apply. We recommend that you read this page
before preparing your game for play.
/\
!
CAUTION
HANDLING ELECTRONIC DEVICES: This kit uses complex electronic components that are
SENSITIVE to static electricity. The following precautions must be observed and followed prior to
handling any of the electronics that make up this game.
‘1
2)
3)
4)
Ensure that the
AC.
power to the game is turned off prior to servicing the electronics.
Discharge any static electricity build up in your body by touching the safety ground stud of the power
supply chassis. This must be done BEFORE touching or handling the electronic assemblies.
Store the electronic assemblies in an anti-static area. Anti-static bags must be used to store the
CPU board assembly. Use the same bag to save the old CPU assembly after the new unit is
installed.
DO NOT remove or connect any electronic assemblies when the cabinet power is on. Doing so will
damage the electronic assemblies and void the warranty.
DISCONNECT POWER DURING INSTALLATION OR REPAIRS. Always turn your game OFF and
unplug it before attempting to service or install your kit. Installing or repairing PC boards with power ON
can damage components and void the warranty. Be sure that all ground wires are installed securely.
PROPERLY GROUND THE GAME. To avoid electrical shocks, do not plug in the game until it has been
inspected and properly grounded. This game should only be plugged into a grounded 3-wire outlet.
Do
not use a “cheater” plug or cut off the ground pin on the line cord.
USE PROPER FUSE. To avoid electrical shock, all replacement fuses must match the original fuse in
fuse type, voltage rating, and current rating.
SALVAGED PARTS. Parts salvaged from old games are required to complete your kit. These salvaged
parts must operate perfectly; otherwise, the converted game cannot perform properly or safely. Always
repair circuit board malfunctions and cabinet damage before conversion is attempted.
POWER SUPPLY. Be sure the power supply from your old game is capable of
+SVdc
at
5A.
-5Vdc at
lA,
and +12Vdc at 2A. Measure these operating voltages while existing electronics are installed in the
game. All power supply voltages should be
*5%
under load. Your power supply must be FCC approved.
WIRING. This kit uses as much of the existing wiring as possible. To avoid errors in operation, verify
that the wiring is an exact match with the diagrams after conversion is completed but before applying
power.
MONITOR. This kit is not intended for use with X-Y monitors. Suitable monitors have horizontally
mounted CRTs and raster electronics with inputs for RGB video and COMPOSITE NEGATIVE SYNC.
COIN MECHANISMS. Be sure to clean and test your game coin mechanisms with known currency.
Servicing of these mechanisms is crucial to your game’s earning potential and operation.
COIN METERS. Coin meters are
not
provided with this kit. Wiring information is provided as a
convenience to the operator. Existing meters may be used provided their operation is verified.
HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a fluorescent tube or a CRT and
it breaks, it
will
implode! Shattered glass can fly eight feet or more from the implosion.
HARD DISK DRIVE. The hard disk drive must be packed in an anti-static bag. The disk drive assembly
must be removed from the tray and packed in an approved shipping container (PIN 08-8068) in order to
be sent in for repair or replacement. Do not stack or drop hard disk drives during installation or removal.
1-2

PRODUCT SPECIFICATIONS
Game Characteristics
P/aver Variables
1 or 2 players per game
High Score Recognition
Operator Variables
Diagnostics
Coinage, Play Mode, Automatic Power-Up Self-Test
Difficulty, Volume, Manual Multi-Level Menu System
Audits, Statistics
Equipment Characteristics
Video
Disolav
Monitor
Low or Medium Resolution RGB
with Composite Negative Sync
Audio Svstem
Currencv
Acceptors
Digital Stereo sotind 4 Coin Switch Inputs
for 2 Coaxial Full
1
Dollar Bill
Valid&or
Input
Range Speakers
NOTICE
-
FCC COMPLIANCE
INSTALLATION OF THIS KIT INTO ANY EXISTING PRODUCT DOES NOT
GUARANTEE COMPLIANCE WITH FCC REQUIREMENTS. YOU ARE SOLELY
RESPONSIBLE FOR FCC COMPLIANCE FOR INSTALLATIONS IN OTHER
PRODUCTS. ANY EXISTING FCC COMPLIANCE LABEL MUST BE REMOVED
AND A NEW LABEL SHOULD NOT BE INSTALLED ON THE CONVERTED
PRODUCT UNTIL YOU HAVE VERIFIED FCC COMPLIANCE.
EPILEPSY WARNING
A
verv
small oortion of the oooulation has a condition which
may
cause them to experience
epileptic seizures or have momentary loss of consciousness when viewing certain kinds of
flashing lights or patterns that are present in our daily environment. These persons may
experience seizures while watching some kinds of television pictures or playing certain video
games. People who have not had any previous seizures may nonetheless have an undetected
epileptic condition.
If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g.
seizures or loss of awareness), immediately consult your physician before using any video
games.
We recommend that parents observe their children while they play video games. If you or your
child experience the following symptoms: dizziness, altered vision, eye or muscle twitching,
involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE
IMMEDIATELY and consult your physician.
ATTENTION
PROPERLY
AlTACH
ALL CONNECTORS. Be sure that the connectors on each printed circuit board
IPCB) are wooer/v connected.
If
thev do not
s/ip
on
easilv,
do not force them. A reversed connector may
dam&e
y&r
bake
and void the warranty. A// connectors are keyed to fit specific pins on each board.
1-3

INSPECTION
Unpack the materials from the carton and inspect for obvious signs of damage. Use this checklist to be
sure the kit is complete. You must supply the remainder of the materials required for this conversion.
Part Number
A-21 055
A-21891-1
A-21939-1
A-22062
H-22079-1
H-22079-2
RM-37-11
01-14568.1
03-7947
03-9664
04-10861
O&8068
11-1274
18-8587-825
16-9478.2
16-9922.1
[
]
16-lOOT7
[
]
16-10139
[
]
la-10363
[
]
16-10443
[
]
16-44044-101
[
]
209620
[
]
209727
2&102081
20-102042
20-10209-3
20-10209-5
20-10383
31-2863.1-3
31-2864
31-2865
31-2666.1
31-2869
31-2870
31-2871
4006-01209-04
4006-01035-06
4106-01115-08
[
]
4108-01193-108
[
]
4308-01123-248
[
]
4408-01128-00
[
]
6566-13956-00
[
]
5795-15286-00
Item
Quantity
Fan Assembly
1
(cools game electronics and disk drive)
Blitz CPU Board Assembly
1
(microprocessor and game electronics)
Blitz 49.way Joystick Assembly
2
(deluxe player motion controls)
Blitz Hard Disk Drive Assembly
1
49-way Joystick Cable Assembly 1
1
49-way Joystick Cable Assembly 2
1
Flexible Grommet
,155”
x
.2”
x
7”
1
Blitz Perforated Electronics Cover
1
Cable Tie 8 inch length
1
Control Panel Cover
1
Electronics Metal Mounting Plate
1
Hard Disk Drive Shipping Container
1
Wood Spacer for Joystick
1
FBI Warning Label
1
Registration Card
1
Epilepsy Warning Label
1
Electronic Device Caution Sheet
1
FCC
/
Canada Warning Label
1
Program Copyright Label
1
Control Panel Template
1
Blitz Video Conversion Kit Manual
1
T-20 Tamper Resist Wrench
1
Cable Tie Clamp
-
Self-adhesive
1
Red Long Shaft Pushbutton
2
White Long Shaft Pushbutton
2
Blue Long Shaft Pushbutton
2
Yellow Long Shaft Pushbutton
2
Hard Disk Drive Power Cable
1
Blitz Marquee Artwork
1
Blitz Top Bezel Decal
1
Blitz Bottom Bezel Decal
1
Cabinet Decal
1
Cabinet Side Panel Decal
2
Control Panel Wallpaper Decal
1
Control Panel Markings Decal
1
(game program and graphic images)
(to connect player controls to electronics)
(to connect player controls to electronics)
(protects wires at edges of metal cover)
(limits CPU radio frequency interference)
(to secure wiring inside game cabinet)
(to protect control panel surface)
(mounts game electronics and disk drive)
(to protect hard disk drive during transit)
(used to mount joysticks on thin panels)
(federal game protection warning)
(official recording of game ownership)
(alerts players to epilepsy possibility)
(suggestions to avoid damaging parts)
(suggestions to avoid interference)
(legal rights of product and its uses)
(to mark new Player Control hole layout)
(installation, operation, troubleshooting)
(to mount Control Panel Overlay)
(to mount cables
)
(player controls for character activity)
(player controls for character activity)
(player controls for character activity)
(player controls for character activity)
(connects disk drive to game power)
(identifies game cabinet to players)
(passing and special game play rules)
(offensive and defensive combinations)
(to cover existing cabinet markings)
(to cover existing cabinet markings)
(to cover existing panel markings)
(to identify Player Controls)
6-32 x
.25”
Philips pan-head screw 4 (to attach disk drive to mounting bracket)
8-32 x
,375”
Philips pan-head screw 10 (to attach CPU Board to mounting plate)
#6x
XI”
HWH sheet metal screw 26 (to attach electronic parts to cabinet)
Tamper resistant sheet metal screw 10 (to attach clear overlay to control panel)
8-32 x 1.5” Carriage bolt
8
(to attach joysticks to control panel)
8-32 Keps nut
8
(to attach joysticks to control panel)
2 Piece
1.25”
Square Ferrite Beads 4 (controls radio frequency interference)
Hard Disk Drive Data Cable
1
(connects disk drive to game electronics)
l-4

Recommended tools and supplies
[
]
black semi-gloss paint
[
]
electric drill and wood drill bit set
[
]
screwdrivers
[
]
liquid soap (dishwashing detergent)
[
]
grease pencil or marker
[
]
nut
drivers or socket wrench set
[
]
180 grit sandpaper or electric sander
[
]
wood filler material (putty, glue, board, etc.)
[
]
black electrical tape
[
]
small screw assortment
[
]
razor knife
[
]
squeegee or
wft
sponge
[
]
soldering iron and solder
[
]
wire cutters
[
]
pliers
[
]
hole saw or equivalent
‘-\
t-v
JOYSTICK KNOB
49-WAY JOYSTICK ASSEMBLY
I-5

CONVERTING A TYPICAL VIDEO GAME CABINET
CABINET MODIFICATIONS
1.
Verify the operation of the existing game before making any changes to the cabinet. Pay special
attention to those components that will be used again after conversion is completed (Power Supply,
Video Monitor, Currency Acceptors, Wiring Harnesses, Cabinet Locks, Lighted Marquee, etc.).
2.
Switch off power to the game. Disconnect the line cord from the
AC
power. Clear the work area.
Cover or protect the non-wood items (marquee, monitor, coin door, brackets, line cord, etc.).
3.
For cabinets with wood grain sides, remove the old decals and any artwork.Clean off all glue residue.
Fill gouges, unused holes, etc with quick-hardening wood putty. Sand smooth and remove all dust.
4.
Evenly cover the entire cabinet with black paint. Allow the paint to dry completely before continuing.
5.
Pencil a line roughly at the top of the previous graphic. Lightly moisten the cabinet with soapy water.
Remove the backing and apply the decal. Start at the top and work down. After the decal is in place,
smooth it outwards, taking care to squeeze out air bubbles. If you can not remove an air bubble, pop
it with a knife or pin and smooth it down. Allow at least 12 hours for the adhesive in the decal to set.
6.
Remove the existing marquee from the game cabinet and install the new kit marquee in its place.
Check the lamp and install a new one if cracks or darkened ends are found, even if it still lights at the
time of inspection. Clean the marquee glass before reinstalling it in the game.
7.
Remove the viewing glass and set it in a safe place. Clean the CRT and the bezel. Apply the player
moves and the game play instruction decals to the top and bottom front of the monitor bezel.
Place
the Epilepsy Warning label and the AAMA rating on the top front of the monitor bezel. Be sure that
the decals and labels do not obstruct the viewing area. Clean the viewing glass before reinstalling it.
8.
If this kit is installed in a MIDWAY universal video cabinet (model
40;35),
the FCC compliance label
(16-10139) supplied is to be placed on the rear of the cabinet. lnstallafion of
this
kit into any other
product does not guarantee compliance with FCC requirements.
The
FCC
compliance
label supplied
should not be installed on the converted product until FCC compliance is verified.
9.
Remove and save the screws at the top and sides of the rear door.Unlock the rear door, then lift it off
of the cabinet and set it aside. Use a vacuum cleaner to remove any dirt or debris inside the cabinet.
10. Locate the control panel latches or fasteners and free the control panel from its normal position.
If
there is no wiring harness connector, label each of the wires before disconnecting them from the
Player Controls. Once the wires are disconnected, remove the control panel from the game cabinet.
Save the mounting brackets and hardware for reinstallation after the control panel has been
modified.
Il.
Some cabinets have speakers located on the control panel or other removable pieces of the cabinet.
If speaker harnesses must be disconnected, be certain to mark the polarity of the wires as well as the
functionlncorrectly
phased speakers can cause weak low frequencies or a thin, hollow sound quality.
12. Optional: Standard
E-way
joysticks may be used with this kit if desired
(49~way
joysticks and cables
are provided in the kit). These joysticks will use the standard JAMMA connections. The CPU Board
has an adjustment to accept S-way joystick control signals. However, the game will not have the
same fine control of character motion and speed when using the standard joysticks. We recommend
that the 49.way joysticks be installed for maximum player enjoyment.
1-6

CONTROL PANEL MODIFICATIONS
1.
2.
3.
4.
5.
,Y
\
CONTROL PANEL TEMPLATE
Locate the control panel template (16-10443) and unfold it. Stack newspapers, books, magazines,
etc., on the template until needed. This
will
flatten it sufficiently for use. A full size copy of the hole
pattern for one set of player controls is included as the last page in this section of the manual.
Remove the control panel buttons and joysticks from the existing control panel. Remove the panel
covering and any artwork from the previous game. Remove any hinges or mounting brackets.
Fill the existing control panel holes with wood, putty, glue or other suitable material. Allow adequate
time for materials to dry, then sand or file the control panel to a flat surface on both sides.
Place the template on top of the repaired panel. Orient it to center the controls and tape it in place.
Cut new holes for the joysticks and the control panel buttons. Remove template and deburr all holes.
Remove the backing and apply the decal to the panel. Start at the top and work down. After the
decal is in place, smooth it outwards, taking care to squeeze out air bubbles. If you can not remove
an air bubble, pop it with a knife or pin and smooth it down. Allow the adhesive in the decal to set.
CONTROL LOCATIONS
1-7

6.
7.
8.
9.
10
11
12
13
14
15
Use a sharp knife to trim the edges and to cut the holes for the control panel buttons and joysticks.
Position the control decals next to the appropriate hole locations.
Place the plastic cover over the decals and panel. Mark the outside shape of the panel and the hole
locations. Cut and deburr all holes, then trim the cover to shape. Mount with tamper resistant screws.
Group the Player Controls by color: Start yellow, Pass
/
Change Player red, Jump
/
Tackle
-
blue, Turbo-white, Joysticks
-
black. The controls must be disassembled for panel mounting.
Separate each switch from its push-button. Gently bend the large prong away from the microswitch
just enough to slide the switch off of the housing. Unscrew the nut from the housing. Insert the push-
button housing through the switch hole from the front side of the control panel. Screw the nut finger
tight onto the switch housing from the back of the panel. Rotate the housing so that the switch
terminals will be properly oriented and tighten the nuts firmly. Snap the switch back onto the housing.
Repeat this step for each button of a different color. Continue until all button groups are mounted.
Measure the thickness of the control panel. If it is less than
%
inch (13 mm), use the wooden spacers
to recess the joysticks below the surface. Thicker control panels do not require the wooden spacers.
Install a carriage bolt in each of the small holes surrounding the opening for the joysticks.
If
required, place each wood spacer over the carriage bolts to correct the joystick mounting depth.
Disassemble a joystick for mounting. Invert the joystick and remove the “E”-ring from the shaft.
Remove the handle and the plastic ring (large washer) from the joystick base. Be sure that the
bushings remain
in
the base. Place the top of the joystick base against the bottom of the control
panel (or spacer, if used) and align the mounting holes. Attach the base to the underside of the
control panel. Slide the plastic ring around the shaft so that the rough side is next to the shaft knob
handle. Slide the shaft through the control panel and base. Replace the “E”-ring.
Repeat this step for each of the other joysticks. Continue until all joysticks are mounted.
The completed control panel should now resemble the illustration below. Install the modified control
panel onto the modified cabinet using the existing mounting hardware.
TYPICAL COMPLETED CONTROL PANEL
1-8

GAME ELECTRONICS INSTALLATION
The CPU Board Assembly electronic components are static sensitive. Prepare an anti-static work
area and ground yourself before removing the CPU Board from its protective shipping materials.
Do
connect any cable to the CPU Board Assembly or Power Supply with the power turned on.
Doing so while the power is turned on may damage the game and void your warranty.
CAUTION: HARD DISK DRIVES ARE FRAGILE. Do not stack or drop Hard Disk Drive Assemblies.
1.
Be certain that the power is switched off and the cord is disconnected from the
AC.
line voltage.
Carefully disconnect the cables on each printed circuit board in the game. Remove the existing
printed circuit board set and the disk drive (if present) and set aside. Anti-static bags and protective
containers from the new components may be used to store these items after conversion is complete.
2.
Remove the CPU Board Mounting Plate Assembly from its packaging and place it on a fiat work
surface. Unpack the CPU Board Assembly and place it over the Mounting Plate Assembly. Align
the CPU Board mounting holes with the posts and attach using the 8-32 Philips pan-head screws.
3.
Change DIP Switches if
&way
joysticks, low resolution monitors, or other options are used
with
this
kit. Charts listing these switch settings are found under DIP-Switch Test in Section Two (Operation).
4.
Locate the Hard Disk Drive Power Cable (separate wires with four-pin plastic connectors at each
end). Attach the power cable to CPU connector HDPOWER (near the large heatsink). Mate the
connectors and press firmly to seat the contacts fully. The connector is keyed. Do not use excessive
force.
5.
Locate the Hard Disk Drive Data Cable Assembly (flat ribbon cable with a rectangular ferrite bead).
Orient the connector over CPU Board P25 with the striped edge next to Pin 1 (nearest the micro-
processor). Mate the connectors and press firmly to seat the contacts fully.
This connector
is
keyed.
6.
Remove the Hard Disk Drive Assembly from its package. Locate the data and power connectors on
the Hard Disk Drive. Orient the Disk Drive with connectors toward the CPU Board and place it into
the mounting brackets on the tray. Align screw holes and install the 6-32 screws with spring washers.
7.
Connect the remaining end of the Hard Disk Drive Power Cable to the connector on the disk drive.
Mate the connectors and press firmly to seat the contacts fully. Do not use excessive force.
8.
Locate the free end of the Hard Disk Drive Data Cable (fiat ribbon with stripe on one side). This cable
is already attached to the CPU Board Hard Disk Drive Connector. Orient this cable with the striped
edge closest to the power cable. Attach the cable to the drive data connector. Mate the connectors
and press firmly to seat the contacts fully. This connector is keyed. Do not
use
excessive force.
9.
The Fan Assembly installs on the mounting plate beneath the CPU Board and beside the Hard Disk
Drive. Orient the fan so that it will blow up across the CPU Board (look for fan markings to indicate
air flow direction). Align the fan mounting holes with the holes in the plate and install sheet metal
screws.
10. Place the game electronics in the cabinet where the previous electronics were located. The new
game electronics assembly may be attached directly to the cabinet wall or first mounted on a
separate piece of wood. Orient the assembly so that the long edges are vertical and the larger
heatsinks are at the top. Use the plate itself as a template to mark mounting hole locations.
11.
If necessary, drill pilot holes for mounting screws. Use sheet metal screws to secure the CPU board
to the cabinet. Attach the plate with only four corner screws at this time. Do not use excessive force
1-9

II
I
WOOD PA,NEL
ELECTRONIC COMPONENTS ORIENTATION
l-10

CABINET WIRING
NOTE: The operator must install a JAMMA wiring harness, or use the original
JAMMA
cable from
the game. Inspect existing cabinet wiring and compare with the Recommended Wiring Diagram (Section
Three). Most games already have JAMMA wiring compatible with the conversion kit. Optional
&way
joysticks also use wires in the JAMMA cable. If the connectors in your cabinet do not fit onto the CPU
Board or wire colors do not match the JAMMA Chart, contact your authorized distributor for assistance.
1
2
3
4
5.
6.
A
!
CAUTION
Properly insulate any unused wires within the JAMMA cable, especially red, yellow, orange
and black power wires. Secure any unused connectors away from the CPU Board and its
cover.
Connect the JAMMA cable to the CPU Board Assembly. This cable has wires for the control buttons,
a-way joysticks (if used), the speakers, the coin door, the video monitor, and the power suppiy.
Using the Cabinet Wiring Diagram as a reference, connect the wires to the control panel
pushbuttons. Player
1
has white-‘color stripe’ wires, except Start button 1 which has a solid white
wire. Player 2 has violet-‘color stripe’ wires. Insulate and secure all unused wires. Verify continuity
of each JAMMA wire.
Skip
this
step if the new
49-way
Joysticks are not used (store the cables together with the joysticks).
Connect a new Control
Panel/49-way
Joystick cable between CPU Board
P9
and the Player
1
joystick. This cable has solid blue or blue-‘color stripe’ wires. Connect the other Control
Panel/49-
way Joystick cable between CPU Board PlO and the joystick for Player 2. This cable has gray-‘color
stripe’ wires. Using tne Cabinet Wiring Diagram as a reference, connect the wires to the control
panel. Route both cables along side of the existing wiring harness. Secure the wiring with a cable
clamp and cable ties.
If your cabinet does not have service switches in the coin door area, you may wish to add them at
this time (this speeds up routine service calls). Most new game electronics can accommodate
signals for service credits, test modes, and volume changes. Wire colors, connector pin
assignments, and sample wiring diagrams for these momentary switches are found in Section Three
of this manual.
Connect the fan to a source of 12 volt D.C. power (refer to the Wiring Diagram in Section Three).
Be
certain that the polarity is correct so that the air flow from the fan will be in the expected direction.
Locate the square split ferrite beads. Separate the wires in the main harness into two bundles where
they attach to the JAMMA connector. Install one ferrite bead around the D.C. power conductors
(solid color heavy gauge wires with pin numbers 1-6 or A-F). install another bead around the control
panel conductors (striped color lighter gauge wires). Install the remaining ferrite beads on the video
monitor cable and power supply wires as shown. Place the beads as close to the JAMMA connector
as possible, then close and lock each one. Ensure that no wires are pinched or caught in the latches.
Electrical codes require conductive assemblies to be grounded for safe product operation.
Locate
the central power ground point for the cabinet (ground wires are usually green; some may have a
yellow stripe). Connect a short, heavy gauge ground wire from the plate to the central power ground.
Reconnect any ground wires loosened or removed in previous steps (control panel, coin door, etc.).
1-11

FINAL ASSEMBLY
1.
Place the FBI Warning Label next to the CPU board. Be sure the label is completely visible
2.
Locate the Flexible Grommet strip supplied with the kit. Use pieces of this material to line the cable
entry cutout areas in the Perforated Metal Cover. This avoids damage to the cabinet wiring harness.
3. Orient the Perforated Metal Cover over the game electronics with its grommets up and hold it in
place. Mark the locations of the openings on the side of the cabinet to permit proper routing of the
cables in the next set of installation steps. Do not install the cover at this time.
4.
If necessary, drill pilot holes for cover straws. Guide wiring through grommets and place the metal
cover over the electronics. Align holes and secure the cover to the plate with the sheet metal screws
provided in the kit. Ensure that no wires are pinched or caught between the cover and the plate.
INITIAL POWER UP
1.
Plug the line cord into a source of A.C. power and turn it on. CPU Board indicators should illuminate.
2.
The game will power up and begin self
diagnosticslf
no errors are found, the game will automatically
enter its “attract” mode. Check wiring and refer to Troubleshooting (Section Four) if problems occur.
3. Unlock and open the coin door. Press the TEST button to enter the menu system. Select
DIAGNOSTICS and choose SWITCH TESTS. Use this screen to verify that each switch and control
operates properly. Refer to Operation (Section Two) for explanations of test conditions and results.
4. From the DIAGNOSTICS menu, choose MONITOR TESTS to confirm proper video display
operation. If the monitor remote adjustment controls do not permit satisfactory picture quality to be
obtained, the monitor may not be matched correctly to the CPU Board video circuits. Jumpers are
included in some monitors to optimize the video impedance. Consult the video monitor
manufacturer’s literature for jumper information. See Operation (Section Two) for test steps or
Troubleshooting (Section Four).
5.
From the DIAGNOSTICS menu, choose DISK TESTS to examine the Hard Disk Drive. Run each of
the tests in order to determine correct operation. The tests are described in Operation (Section Two).
6.
From the DIAGNOSTICS menu, choose SOUND SUBSYSTEM TEST to check the audio circuitry. It
may be necessary to raise the volume level higher than normal for this group of tests (Section Two).
7.
From the DIAGNOSTICS menu, choose DIP-SWITCH TESTS to verify optimum switch positions.
6.
From the DIAGNOSTICS menu, choose REAL TIME CLOCK to set the accurate time and date
9.
From the main menu, select EXIT to begin normal game
operationopen
the coin door and press the
SERVICE CREDITS button to allow game play. Press a START button and select a team to begin.
Listen to the audio while playing the game. Note unexpected irregularities in sound (out of phase, no
low frequencies, mono signals from stereo speakers, etc.). Check the wiring harness for internal
shorts or strapped connections. Refer to Wiring (Section Three) or Troubleshooting (Section Four).
10. Close and lock the coin door. Replace the rear cabinet door. Allow the system to operate for several
hours before attempting any game changes. Refer to Operation (Section Two) for adjustment steps.
11,
When proper operation is confirmed, the game may be tested for FCC or other agency approval.
YOU ARE SOLELY RESPONSIBLE, AND MIDWAY WILL HAVE NO RESPONSIBILITY FOR FCC
COMPLIANCE FOR INSTALLATIONS IN PRODUCTS OTHER THAN A MIDWAY UNIVERSAL
VIDEO CABINET (MODEL 40135). THE FCC COMPLIANCE LABEL SUPPLIED MUST NOT BE
INSTALLED ON THE CONVERTED PRODUCT UNTIL FCC COMPLIANCE IS VERIFIED.
l-12

CONTROL PANEL TEMPLATE
PLAYER
1
0
A
A
0
1-13

CONTROL PANEL TEMPLATE
PLAYER 2
1-14

BLITZ
KIT
SECTION
TWO
I
OPERATION
NOTICE
Information in this manual is subject to change without notice. MIDWAY reserves the right to make improvements in
equipment function, design,
or
components as progress in engineering or manufacturing methods may warrant.
Fill out and mail in the Game Registration card. Be sure to include the game serial number from the label on the
rear of the cabinet. For your records, write the game serial number in the manual. SERIAL NUMBER
2-l

GAME OPERATION
STARTING UP
Each time the game is first turned on or
oower
is restored, it begins executing code out of the boot ROM.
These self-diagnostic tests automatically verify and report condition of the CPU and the game hardware.
If any of the individual tests fails, then an error message will be displayed for each test.
Once all Power-up tests have been passed, the game goes into its “attract mode”. Scenes and sounds
from a typical game are alternated with previous high scores in an endless pattern until game play starts.
Insert currency to start the game. Players select teams and other game variables. Play begins after a
countdown period is completed. The game will progress until time is exhausted. If no more play is
required, the game automatically returns to the “attract mode”.
GAME RULES
flay instructions
are
found on the information pane/ over and under the video monitor.
INDIVIDUAL PLAY
Insert currency to start the game. Players may enter their names for future reference if desired. The
teams are selected and the first play is run. An offensive or defensive play is chosen. Additional game
information appears on the screen when needed. Team statistics are shown at the end of each quarter.
CONTROLLING CHARACTERS
The joystick and action buttons control the characters on the field. The joysticks used in this game
respond to different amounts of deflection as well as direction, permitting fine control of character motion.
GAME ACTION
Standard league football rules apply, with two exceptions: 30 yards are required for first downs, and there
are only 7 active team players. Game length and speed are determined by the game adjustment settings.
The player view of the action changes automatically whenever a better camera angle becomes available.
Announcer comments and crowd noises are included in the game sounds.
SCORING
Points are awarded for touch downs, field goals, etc., just as in real live football games.
2-2

PLAYER CONTROLS (NOTE: Use joystick and button combinations to discover secret moves.)
The player controls are used to maneuver the team members and attack or defend against adversaries.
. START Button
This button allows players to begin or continue play. Use both buttons for a two player game
This button has no dedicated function during game action or service.
+
JUMP
I
TACKLE Button
This button lifts the offensive team member up or causes the defensive player to tackle opponents.
This same
bunon
is used to select items from the menus during service.
+
PASS I CHANGE PLAYER Button
This button activates offensive throws. The defense move switches active control to another teammate.
This same button is used to select items from the menus during service.
+
TURBO Button
The TURBO
button
gives any active character an extra burst of power or speed.
This same button is used to select items from the menus during service.
+
JOYSTICKS
Each player has a joystick to control the movements of one on-screen character at a time.
The joystick is also used to select items from the menus during service.
2-3
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