
4
Learn
Learn takes the user through 10 coding lessons that
teach basic block coding elements. Each lesson
poses a problem that introduces new elements that
build on knowledge acquired from previous lessons.
After Learn code is executed by the Siggy or
on-screen, the result is displayed on-screen thereafter. Learn also gives the user
hints and eventually the solution if he or she has problems.
Sandbox
In the Sandbox activity, users implement their
knowledge gained from the Learn activity. All
coding elements are available including some
additional blocks to explore, such as the Dance
blocks.
Missions
Missions are the real thing! In each of the four
tasks, the user has to code the Siggy’s path
through a maze using techniques previously
acquired. The task has to be solved accurately.
Missions will correct the user and give hints to
solutions as needed.
Settings
The Settings tab gives a number of possible initial
settings for the Smart Buddies app, including
the option to select the use of metric or imperial
measurements.
The classroom feature can be enabled by tapping
the check box next to “Set up closed pairing.”
It was developed to make it easy to work with many Siggys in a classroom
environment.
• When the classroom feature is enabled, the Smart Buddies app locks onto
the connected Siggy; it will automatically show and be connected to only
this Siggy until it is unlocked.
• The lock is visible on the Choose Siggy tab.
• The Siggy can be unlocked from the Choose Siggy tab.
• The Siggy unlocks automatically when the app is closed or when 20
minutes pass after the app was last used.