Tornado Pirate Blasta User manual

1N15-001 Pirate Blasta User Manual V3 0704
Pirate Blasta
User Manual
Note
This unit includes sound effects provided by the following
company:
http://www.freesfx.co.uk
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1N15-001 Pirate Blasta User Manual V3 0704
Your Serial Number is:
Please quote this number when ordering parts
or seeking telephone assistance.
ompany Information.
Telephone
Technical Help +44(0)121-773-1827 Ask for Technical Help
Parts & Accessories +44(0)121-773-1827 Ask for the Parts Dept
Unit Sales +44(0)121-773-1827 Katie Roberts
omments: +44(0)121-773-1827 Stuart Bland
Addresses:
Head Office, Sales Office & Production
Tornado International Ltd
Unit 20 Stirchley Trading Estate
Hazelwell Road
Stirchley, Birmingham
B30 2PF
Tel: +44(0)121-773-1827
e-mail: [email protected]
www.tornado-uk.com
A Member of the Tornado International Leisure Group
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1N15-001 Pirate Blasta User Manual V3 0704
onventions used in this Manual
For clarity the following conventions are used in this manual:
Paragraph Heading Meaning
Tip! Information which will assist in the operation
of the product
Note! Information which is important for the correct
operation of the product.
aution! Information which is VITAL to avoid injury to
persons or damage to the product.
Warning! Information which is VITAL to avoid serious
injury to personnel or the public.
Please take note of the information in shaded areas. If you have any questions
with regard to the correct installation or operation of the product please contact
Tornado International Ltd.
Important – Please Read This!
This manual is provided in good faith and is believed to be accurate. Because
Tornado International have no control over the manner in which the product is
used, users should satisfy themselves that any information or instruction
contained in this manual is appropriate for the conditions under which the product
is being installed and operated.
In the interest of product development, Tornado International reserves the right to
alter or modify the product as necessary.
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1N15-001 Pirate Blasta User Manual V3 0704
Warning!
The following information regarding the control of legionella is provided for your
guidance. However information regarding the bacteria, its health risks and
effective control changes over time. The user should ascertain that they are
using the latest information and control techniques and that the method of control
they choose is suitable for the equipment and location of its use. The following
information was published in September 2003.
ontrol of Legionella
1.01 What is Legionnaires Disease?
Legionnaires disease is a form of pneumonia which, for certain susceptible
groups of people is potentially fatal. The cause of the disease is the Legionella
bacteria which is found commonly in nature, in rivers, ponds and water courses.
1.02 How are people infected with the Legionella bacteria?
Infection is caused by a person breathing in small droplets of water contaminated
with the bacteria. Everyone is potentially susceptible but some groups of people
are more at risk. People over 45, smokers, heavy drinkers, those with an
impaired immune system and people suffering from chronic respiratory or kidney
disease.
1.03 Under what conditions will the bacteria become a threat?
As previously stated the bacteria is present in the environment but generally
causes no harm. However under certain conditions it will thrive and multiply,
producing water that is so contaminated that droplets of such water, if inhaled
cause a real threat to health. Three conditions affect the risk of infection. These
are water temperature, water cleanliness and droplet size.
Water Temperature
The bacteria thrives at water temperatures between 20º & 45º . At cooler water
temperatures the bacteria is not killed but does not multiply. At higher water
temperatures (above 60º ) the bacteria is killed.
Water Cleanliness
If the water is between 20º and 40º the bacteria will thrive if a supply of
nutrients is present. Rust, sludge, scale, algae or other bacteria will provide a
suitable nutrient source for the bacteria. It should be noted that nutrients may be
present in water that appears to be clean to the naked eye.
Droplet Size
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1N15-001 Pirate Blasta User Manual V3 0704
If the two conditions above are met then the final criteria to enable infection is
droplet size. The droplets produced by the equipment’s operation have to be
small enough to be inhaled by people.
1.04 How can the risk be controlled?
Of the three conditions above two are outside of your control. The droplet size is
a function of the water pressure at the gun, the angle the stream hits the targets
and the weather conditions. The HSE advise that water falling into a bath from a
tap can produce droplets of a suitable size, so it is reasonable to assume that the
operation of Aqua Blasta will also produce droplets of a size that are able to be
inhaled.
Water temperature will vary according to the time of day, the season and
equipment’s location. It should be noted that it is the water temperature that is
important, not the air temperature. As a rule water heats up more slowly than air
but takes longer to cool when the source of heat is removed. In practice this
means that an Aqua Blasta sited outdoors and facing south in the United
Kingdom will reach maximum water temperature in the late afternoon. It should
be noted that if the water temperature exceeds 20º for part of the day, it is
possible for the bacteria to multiply during the warm period. As the bacteria is not
killed by cooler temperatures they will survive the cooler periods, only to multiply
again when the water returns to higher temperatures. It is thus possible for the
bacteria to multiply by instalments, increasing in quantity with each successive
warm period.
The bacteria will not multiply without both warm water and nutrients. However
trying to deprive the bacteria of nutrients is not a practical solution as it is
impossible to tell visually if nutrients are available.
It is preferable to have Aqua Blasta connected to a mains water supply as this
will ensure that water lost during operation is replaced by fresh water, which can
be considered to be free of the bacteria so long as the supply is kept cool and
used regularly.
Management Regime.
The water temperature will need to be monitored using a water thermometer. If
the water temperature stays below 20º it is only necessary to keep the water
clean by removing any debris promptly and changing the water as and when
necessary.
If the water temperature exceeds 20º then a biocide needs to be added to the
water to kill the bacteria. Many biocides are available but consideration should be
given to the following issues. The treated water will find its way onto skin and
clothes of the public and as such needs to be safe in these conditions. The
biocide chosen needs to be compatible with the materials used in the
construction of Aqua Blasta. These include Glass fibre, PV , Brass Stainless
Steel and ast Iron. Your employees will have to handle the biocide and
consideration should be given to their training, health and safety.
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1N15-001 Pirate Blasta User Manual V3 0704
aution!
In all cases guidance should be obtained from the chemical manufacturer and
their instructions followed carefully. Undiluted chemicals may cause harm to
people and the Aqua Blasta. It is vital to train all relevant personnel in the correct
use of any chemical.
The biocide needs to be diluted and administered according to the manufacturers
instructions. You should keep records of temperature checks and biocide use.
1.04 Your obligations under law
To comply with general health and safety law you must consider the risks from
Legionella that may affect your staff or members of the public and take suitable
precautions. You must :
Identify and assess the sources of risk
Prepare a scheme or course of action for preventing or controlling the risk
Implement and manage the scheme and appoint a person to be responsible
for the scheme
Keep records and check that what has been done is effective
If you have five or more employees you must keep records in writing of the
findings of any assessment and details of any monitoring, checking or
treatment carried out.
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1N15-001 Pirate Blasta User Manual V3 0704
2.08 ontrol Electronics
The control electronics is mounted in the door of the pump house. All of the
game settings can be viewed or changed from the electronics LD display. A
comprehensive list of cash and game data can also be displayed.
2.08.01 Use of buttons
There are three buttons on the top of the electronics marked “Mode” “Up” and
“Down”. All of the unit’s functions are accessed and controlled using these three
buttons. Their use is described below:
Mode ► Short press and release Move to the next screen
Store and move to the next screen
Long press and release Toggle the game total to cash total
Toggle the cash total to game total
Enter the change value mode
Up ▲ Short press and release Increase the value by one unit
Move up to the next display
Press and hold Scroll the value up
Scroll the display up
Down▼ Short press and release Decrease the value by one unit
Move down to the next display
Press and hold Scroll the value down
Scroll the display down
2.08.02 Display current settings
With the Game turned on and the pump house open observe the L D display. To
view the current settings briefly press and release the Mode ► button. The
display will advance each time the button is pressed. Repeat until the display
shows “Vend Price” on the top line of the display. The bottom line shows the
current vend price in the local currency.
VEND PRI E
£01.00
Press: Mode ►
Play Time
1.6 Minutes
The bottom line shows the current play time in minutes and 1/10s of a minute.
Tip!
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1N15-001 Pirate Blasta User Manual V3 0704
1/10 of a minute is equal to 6 seconds, i.e. a setting of 1.6 minutes will mean the
game will last for 1 minute and 36 seconds.
Press: Mode ►
Attract Delay
5.0 Minutes
The bottom line shows the amount of time the game must remain unused before
the attract mode cycle is run. (See section 2.08.05 hange the Attract Time
Delay for details)
2.08.02 hange an Unprotected Vend Price
The system has the facility to protect the vend price with a code to prevent
unauthorised adjustment. To set the code see section 2.08.06 Setting the ode.
To change a protected vend price see section 2.08.03 hange a Protected Vend
Price.
With the Game turned on and the pump house open observe the L D display.
Repeatedly press the Mode ► button until the display shows:
VEND PRI E
£01.00
Press & hold: Mode ► button until the display shows:
VEND PRI E ▲
HANGE ODE ▼
The ▲ &▼ arrows will be flashing to indicate that you should select the upper or
lower option using the Up or Down buttons.
Press: Up▲
VEND PRI E ▲
£01.00 ▼
The ▲ &▼ arrows and the previously set price will be flashing to indicate that
you may alter the vend price up or down using the Up or Down buttons. Adjust
the price as required.
Note!
The vend price increments in steps of 5. It is important to chose a vend price
which is exactly divisible by the lowest value coin your coin acceptors are
programmed to accept. For example if the lowest coin the game accepts is 10,
the vend price should not be set to any value ending in 5 (e.g. £1.25) as it
impossible for your customer to insert the correct price. If this should occur the
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1N15-001 Pirate Blasta User Manual V3 0704
game will vend as soon as the vend price is reached and any additional credit will
be retained against the next game on the same playing position. Any retained
credit is lost if power is removed from the game.
Press: Mode ►
VEND PRI E
£01.50
The new value is stored and displayed on the bottom line of the display.
2.08.03 hange a Protected Vend Price
The system has the facility to protect the vend price with a code to prevent
unauthorised adjustment. To set the code see section 2.08.06 Setting the ode.
To change an unprotected vend price see section 2.08.02 hange an
Unprotected Vend Price.
With the Game turned on and the pump house open observe the L D display.
Repeatedly press the Mode ► button until the display shows:
VEND PRI E
£01.00
Press & hold: Mode ► button until the display shows:
ENTER ODE ▲
►#◄ # # # ▼
The ▲ &▼ arrows and the code 1ST digit marker (#) will be flashing to indicate
that you may enter the 1st digit of the code number by using the Up or Down
buttons.
Press: Mode ►
ENTER ODE ▲
# ►#◄ # # ▼
The 1st digit is stored and the arrows move to the next marker. Enter the second
code digit as before. Repeat until the four digits have been entered. When you
press Mode ► after the last digit the display will change briefly to:
ENTER ODE
ODE ORRE T
Note!
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1N15-001 Pirate Blasta User Manual V3 0704
If you have entered an incorrect code the display will briefly show ODE
INVALID on the bottom line. The display will then revert to the opening screen in
this section. Restart this procedure from the beginning (2.08.03) being careful to
enter the correct code.
It will then automatically change to:
VEND PRI E ▲
HANGE ODE ▼
The ▲ &▼ arrows will be flashing to indicate that you should select the upper or
lower option using the Up or Down buttons.
Press: Up▲
VEND PRI E ▲
£01.00 ▼
The ▲ &▼ arrows and the previously set price will be flashing to indicate that
you may alter the vend price up or down using the Up or Down buttons. Adjust
the price as required.
Note!
The vend price increments in steps of 5. It is important to chose a vend price
which is exactly divisible by the lowest value coin your coin acceptors are
programmed to accept. For example if the lowest coin the game accepts is 10,
the vend price should not be set to any value ending in 5 (e.g. £1.25) as it
impossible for your customer to insert the correct price. If this should occur the
game will vend as soon as the vend price is reached and any additional credit will
be retained against the next game on the same playing position. Any retained
credit is lost if power is removed from the game.
Press: Mode ►
VEND PRI E
£01.50
The new value is stored and displayed on the bottom line of the display.
2.08.04 hange the Play Time
With the Game turned on and the pump house open observe the L D display.
Repeatedly press the Mode ► button until the display shows:
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1N15-001 Pirate Blasta User Manual V3 0704
PLAY TIME
1.5 MINUTES
Press & hold: Mode ► button until the display shows:
PLAY TIME ▲
1.5 MINUTES ▼
The ▲ &▼ arrows and the previously set value will be flashing to indicate that
you may alter the play time up or down using the Up or Down buttons. Adjust the
play time in steps of 1/10 of a minute as required.
Tip!
1/10 of a minute is equal to 6 seconds, i.e. a setting of 1.6 minutes will mean the
game will last for 1 minute and 36 seconds.
Press: Mode ►
PLAY TIME
1.6 MINUTES
The new value is stored and displayed on the bottom line of the display.
2.08.05 hange the Attract Delay Time
The game is fitted with an attract feature. If the game is not used for a pre-set
time (the attract delay time) it will perform an attract cycle. This will cause the
game to briefly turn on each of the guns in a pre-set pattern. The water and noise
serve to attract the attention of any passing potential customer. Set the attract
delay time as follows:
With the Game turned on and the pump house open observe the L D display.
Repeatedly press the Mode ► button until the display shows:
ATTRA T DELAY
3.0 MINUTES
Press & hold: Mode ► button until the display shows:
ATTRA T DELAY ▲
3.0 MINUTES ▼
The ▲ &▼ arrows and the previously set value will be flashing to indicate that
you may alter the attract delay time up or down using the Up or Down buttons.
Adjust the time in steps of 0.5 of a minute as required.
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1N15-001 Pirate Blasta User Manual V3 0704
Tip!
The attract mode may be turned off by selecting “OFF” on this screen.
Press: Mode ►
ATTRA T DELAY
6.0 MINUTES
The new value is stored and displayed on the bottom line of the display.
2.08.06 Setting the ode
The system has the facility to protect the vend price with a code to prevent
unauthorised adjustment. The code must be four numbers. Do not use 0000 as
this is used to turn the code function off.
Repeatedly press the Mode ► button until the display shows:
VEND PRI E
£00.00
Press & hold: Mode ► button until the display shows:
VEND PRI E ▲
HANGE ODE ▼
The ▲ &▼ arrows will be flashing to indicate that you should select the upper or
lower option using the Up or Down buttons.
Press: Down ▼
ENTER NEW ODE ▲
►#◄ # # # ▼
The ▲ &▼ arrows and the code 1ST digit marker (#) will be flashing to indicate
that you may enter the 1st digit of the code number by using the Up or Down
buttons.
aution!
Do not use the code 0000 as this is used to turn the code function off.
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1N15-001 Pirate Blasta User Manual V3 0704
Press: Mode ►
ENTER ODE ▲
# ►#◄ # # ▼
The 1st digit is stored and the arrows move to the next marker. Enter the second
code digit as before. Repeat until the four digits have been entered. When you
press Mode ► after the last digit the display will change to:
ONFIRM ODE ▲
►#◄ # # # ▼
Re-enter the SAME code using the same procedure as above. When you press
Mode ► after the last digit the display will briefly change to:
ONFIRM ODE
ODE ORRE T
The display will automatically change to:
VEND PRI E
£00.00
2.08.07 hanging the ode
hanging the code is split into two distinct sections. First you have to enter the
EXISITING code number to allow access to the change code screen, then the
new code can be entered.
Repeatedly press the Mode ► button until the display shows:
VEND PRI E
£00.00
Press & hold: Mode ► button until the display shows:
ENTER ODE ▲
►#◄ # # # ▼
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1N15-001 Pirate Blasta User Manual V3 0704
The ▲ &▼ arrows and the code 1ST digit marker (#) will be flashing to indicate
that you may enter the 1st digit of the EXSISTING code number by using the Up
or Down buttons.
Press: Mode ►
ENTER ODE ▲
# ►#◄ # # ▼
The 1st digit is stored and the arrows move to the next marker. Enter the second
code digit as before. Repeat until the four digits have been entered. When you
press Mode ► after the last digit the display will briefly change to:
ENTER ODE
ODE ORRE T
The display will automatically change to:
VEND PRI E ▲
HANGE ODE ▼
The ▲ &▼ arrows will be flashing to indicate that you should select the upper or
lower option using the Up or Down buttons.
This completes entry of the existing code, now you will enter the new code.
Press: Down ▼
ENTER NEW ODE ▲
►#◄ # # # ▼
The ▲ &▼ arrows and the code 1ST digit marker (#) will be flashing to indicate
that you may enter the 1st digit of the new code number by using the Up or Down
buttons.
aution!
Do not use the code 0000 as this is used to turn the code function off.
Press: Mode ►
ENTER ODE ▲
# ►#◄ # # ▼
The 1st digit is stored and the arrows move to the next marker. Enter the second
digit of the new code as before. Repeat until the four digits have been entered.
When you press Mode ► after the last digit the display will change to:
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1N15-001 Pirate Blasta User Manual V3 0704
ONFIRM ODE ▲
►#◄ # # # ▼
Re-enter the SAME new code using the same procedure as above. When you
press Mode ► after the last digit the display will briefly change to:
ONFIRM ODE
ODE ORRE T
The display will automatically change to:
VEND PRI E
£00.00
2.08.08 Turning the ode Off.
Turn the code off by following the steps detailed in 2.08.07 hanging the ode,
but for the new code use 0000.
2.08.09 Lost ode.
If you should forget the code contact our service department on for advise.
ontact details will be found on page 2 of this manual.
2.08.10 Display the Software Version
With the Game turned on and the pump house open observe the L D display.
Repeatedly press the Mode ► button until the display shows:
AQUABLASTA V1.0
TORNADO INT. LTD
The software version is indicated by the number after the “V” You may require
this information when contacting our telephone help department.
2.08.11 Display the ash Meter by onsole
ash from each pair of coin acceptors in the console is held in a common cash
box. In order to make accounting more convenient the cash meter can be
displayed by console there by providing a running total for each cash box
Note!
All of the meter displays (cash and games) are non re-settable.
Starting from the software version screen:
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1N15-001 Pirate Blasta User Manual V3 0704
AQUABLASTA V1.0
TORNADO INT. LTD
Press: Mode ►
1&2 £00005.00
3&4 £00008.00
The display will show the cash meter by console. The meter is accumulative. To
calculate the period’s takings, the meter reading from the previous period should
be subtracted from the reading for the current period.
If the display shows:
GAMES 1&2 000100
3&4 000101
Press & hold: Mode ► button until the display toggles to the cash meter screen.
Tip!
In any of the meter displays you have the choice of either cash or game
information. You can toggle between the two in any screen by pressing and
holding the Mode► button. The system will continue to display your choice of
cash or games information for all of the meter displays. Your choice is
remembered if the game is switched off.
2.08.12 Display the ash Meter by Game
This meter displays the total cash taken by the game in it’s service life.
Note!
All of the meter displays (cash and games) are non re-settable.
Starting from the software version screen:
AQUABLASTA V1.0
TORNADO INT. LTD
Press: Mode ►
1&2 £00005.00
3&4 £00008.00
The display will show the cash meter by console.
If the display shows:
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1N15-001 Pirate Blasta User Manual V3 0704
GAMES 1&2 000100
3&4 000101
Press & hold: Mode ► button until the display toggles to the cash meter screen.
Tip!
In any of the meter displays you have the choice of either cash or game
information. You can toggle between the two in any screen by pressing and
holding the Mode► button. The system will continue to display your choice of
cash or games information for all of the meter displays. Your choice is
remembered if the game is switched off.
Press: Mode ►
TOTAL ASH
£000008.00
The meter is accumulative. To calculate the period’s takings, the meter reading
from the previous period should be subtracted from the reading for the current
period.
2.08.13 Display the ash Meter by Playing Position
This meter displays the cash taken by each playing position. It is useful for fraud
investigation or indicating if one of the playing positions is used less often than
the others. This might indicate a coin acceptor or other technical problem.
Note!
All of the meter displays (cash and games) are non re-settable.
Starting from the software version screen:
AQUABLASTA V1.0
TORNADO INT. LTD
Press: Mode ►
1&2 £00005.00
3&4 £00008.00
The display will show the cash meter by console.
If the display shows:
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1N15-001 Pirate Blasta User Manual V3 0704
GAMES 1&2 000100
3&4 000101
Press & hold: Mode ► button until the display toggles to the cash meter screen.
Tip!
In any of the meter displays you have the choice of either cash or game
information. You can toggle between the two in any screen by pressing and
holding the Mode► button. The system will continue to display your choice of
cash or games information for all of the meter displays. Your choice is
remembered if the game is switched off.
Press: Mode ►
TOTAL ASH
£000008.00
Press: Mode ►
ASH POSITION ▲
?: £00008.00 ▼
Note!
The display might show the meter for any position 1 to 4. The display defaults to
the meter for the position selected the last time this screen was displayed.
The ▲ &▼ arrows will be flashing to indicate that you may select the other
playing positions by use of the Up and Down buttons. When you have finished
press: Mode► to leave this screen.
2.08.14 Display the Game Meter by onsole
ash from each pair of coin acceptors in the console is held in a common cash
box. In order to make accounting more convenient the Game meter can be
displayed by console there by providing a running total for each cash box
Note!
All of the meter displays (cash and games) are non re-settable.
Starting from the software version screen:
AQUABLASTA V1.0
TORNADO INT. LTD
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1N15-001 Pirate Blasta User Manual V3 0704
Press: Mode ►
GAMES 1&2 000100
3&4 000101
The display will show the games meter by console. The meter is accumulative.
To calculate the period’s games (and therefore cash), the meter reading from the
previous period should be subtracted from the reading for the current period.
If the display shows:
1&2 £00005.00
3&4 £00008.00
Press & hold: Mode ► button until the display toggles to the games meter
screen.
Tip!
In any of the meter displays you have the choice of either cash or game
information. You can toggle between the two in any screen by pressing and
holding the Mode► button. The system will continue to display your choice of
cash or games information for all of the meter displays. Your choice is
remembered if the game is switched off.
2.08.15 Display the Game Meter by Total Games
This meter displays the total games played in the unit’s service life.
Note!
All of the meter displays (cash and games) are non re-settable.
Starting from the software version screen:
AQUABLASTA V1.0
TORNADO INT. LTD
Press: Mode ►
GAMES 1&2 000100
3&4 000101
The display will show the games meter by console.
If the display shows:
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1N15-001 Pirate Blasta User Manual V3 0704
1&2 £00005.00
3&4 £00008.00
Press & hold: Mode ► button until the display toggles to the games meter
screen.
Tip!
In any of the meter displays you have the choice of either cash or game
information. You can toggle between the two in any screen by pressing and
holding the Mode► button. The system will continue to display your choice of
cash or games information for all of the meter displays. Your choice is
remembered if the game is switched off.
Press: Mode ►
TOTAL GAMES
0000008
The meter is accumulative. To calculate the period’s games, the meter reading
from the previous period should be subtracted from the reading for the current
period.
2.08.16 Display the Games Meter by Playing Position
This meter displays the games played on each playing position. It is useful for
fraud investigation or indicating if one of the playing positions is used less often
than the others. This might indicate a coin acceptor or other technical problem.
Note!
All of the meter displays (cash and games) are non re-settable.
Starting from the software version screen:
AQUABLASTA V1.0
TORNADO INT. LTD
Press: Mode ►
GAMES 1&2 000100
3&4 000101
The display will show the games meter by console.
If the display shows:
©Tornado International Ltd. 2003 -20- onfidential
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