Zero88 Lightmaster XLS User manual

Lightmaster XLS
Manual

p1/4
Lightmaster
XLS
Manual
Issue Four - April 1998
Stock No. 7359700
Software version: 6203
Zero 88 Lighting Ltd. reserves the right to make
changes to the equipment described in this
manual without prior notice.
This equipment is designed for proffesional stage
lighting control and is unsuitable for any other
purpose. It should be used by, or under the
supervision of an appropriately qualified or
trained person only
E&OE. © Zero 88 Lighting Ltd. 1998
Zero 88 Lighting Ltd.
Usk House
Llantarnum Park
Cwmbran,
Gwent
U.K.
Tel +44 (0) 1633 838088 (24Hr answer phone)
Fax +44 (0) 1633 867880
E-mail [email protected]
Web www.zero88.com
Warning
If a portable or temporary three phase mains supply is used
to power this desk:
We recommend that the desk mains plug is removed before
connecting or disconnecting the supply.

CONTENTS
Introduction
This Manual 4
The Desk 4
DMX 512 4
MIDI 4
The Memory Card 4
Master Controls
Master Controls 5
Presets Mode Operation
Preset Controls 6
Turning on the Desk 7
Setting Up Presets 7
Dipless Fading Between Scenes 7
Timed Dipless Fading Between Scenes 7
Flashing a Channel 7
Soloing to a Channel 7
Flash/Solo for whole Presets 7
Programming the Memory
Programming 8
Programming Controls 8
Setting up the Desk for Programming 9
Programming a Memory 9
Clearing a Memory 9
Blind Programming 9
Editing (Using Level Match in Program) 9
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Manual Memory Operation
Using Memories 10
Level Match 10
Page Overlay 10
Manual Master Controls 10
Outputting a Memory 11
Previewing a Memory 11
Using Level Match in Run 11
Using Page Overlay 11
Effects Section Programming
Effects Programming 12
Audio Effect Programming 12
Programming controls 12
Sequential Effects Programming
Programming a Sequential Effect 13
Editing a Step in a Sequential Effect 13
Adding a Step to an existing Sequence 13
Deleting a Step in a Sequence or deleting an
entire Sequence 13
Audio Effects Programming
Programming the Audio Effect 14
Editing a Step in an Audio Effect 14
Clearing an Audio Memory 14
Effects Operation
Effect Operating Controls 15
Previewing Sequential Effects 15
Running Sequential Effects (with Fade Time) 15
Previewing and Outputting an Audio Effect 16
A Memory to program a step in a Sequence 16
Running a Pattern with Beat drive. 16
Auxiliary / Colour Control
Auxiliary / Colour Control 17
Auxiliary controls 17
Programming Auxiliary Control Memories.
Programming the Auxiliary Control. 18
Programming the Auxiliary Memories. 18
Programming Auxiliary Memories as Colour
Memories 18
Edit Auxiliary Memories In Program Mode 18
Auxiliary Control Operation
Outputting an Auxiliary Memory. 19
Auxiliary Memory from another Page. 19
Dipless crossfades between Memories. 19
Recreating Auxiliary Memories with
Level Match. 19
Previewing an Auxiliary Memory, while
outputting another Memory. 19
Super User Operation
Introduction 20
To access Super User: 20
To exit Super User: 20
Memory Card Storage 20
Super User Operation Diagram 20
Programming DMX Patch
Programming DMX Patch 21
To select a soft patch: 21
To examine the patching: 21
To re-patch the DMX channels: 21
CONTENTS
Page 2 7359700/p2/4

Transferring Memories
To remote the Go button to a foot switch. 22
Memory Transfer between two
Lightmaster XLS desks 22
To send memories to another Desk 22
Requesting memories from the secondary
desk (or another Midi device) 22
Linking Desks
Linking Desks to operate as Master/Slave 23
What is MIDI ?
Simple MIDI 24
Introduction to MIDI 24
Communication 24
Transmit and Receive Channels 24
Note Numbers 24
Voices (Program Changes) 24
Bank Select. 24
Velocity Sensing 24
Summary 24
MIDI Transmitted 24
MIDI and the Lightmaster XLS 24
Using MIDI
Memories in MIDI, terminology 25
MIDI in different XLS modes 25
In Presets Mode: 25
In Run Mode, Program Mode and Patch DMX
Mode. 25
Midi Setup out Mode. 25
MIDI Setup in / slave Mode 25
Recording Channel Outputs. 25
Response to MIDI Received 26
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MIDI setup
MIDI Setup-In / Slave Mode 27
MIDI Setup - Out Mode 27
Notes: MIDI Setup - In / Slave 27
Auxillary Memory 28
Note Numbers to Preset C fader chart. 28
Advanced MIDI Programming
Advanced MIDI In MIDI setup / In Mode. 29
Memories from a keyboard. 29
Control from a sequencer in MIDI
setup in Mode. 29
What to send to an XLS. 29
Table 4. 29
Example. 29
Program Changes. 30
Auxiliary Memories. 30
Fader levels. 30
Set up the desk to respond to external
Program Change commands. 30
Check the Program Default setting. 30
Program Change Notes 30
Memory Number 1 to 240 to Bank Select,
Program Change and Fader. 31
Memory Number 1 to 127 to Faders and Pages.31
Midi Implementation Chart
MIDI Implementation Chart. 32
Error Messages
Memory Problems 33
Hardware Problems 33
Memory Card Errors 33
Midi Error Messages 34
System Exclusive 34
MIDI received errors 34
MIDI reset. 34
Technical Specification
Standard Outputs 35
Mains Input 35
Audio 35
Physical Details 35
WARNING - Mains Supplies: 35
Options and Accessories 35
Complementary Products 35
CONTENTS
7359700/p3/4 Page 3

Introduction
This Manual
This manual describes the operation and
programming of a Lightmaster XLS. It begins with
simple two preset operation, and progresses in
easy stages to running complete, complex shows.
Each section begins with a basic description of
controls and functions, followed by a step by step,
diagrammatic guide, provided to give the first time
user a “hands-on” approach. Notes are included
in each explanatory section to provide more
detailed information on some of the desk’s
features, together with Hints giving suggestions
as to possible applications.
The Desk
The Lightmaster XLS is two separate 24 channel
lighting desks in one box. This provides 24
channels of fully featured traditional lighting
control and 24 channels of auxiliary control, for
equipment such as colour changers.
The main 24 channels are associated with 24 sub
masters, 216 memories, fade times, 9 effects, 2
effects sub masters, with analogue and DMX
outputs.
p4/4
The 24 auxiliary channels are programmed into 9
pages of 6 memories ( only one can be accessed
at a time), fade times and DMX outputs.
The desk has seven distinct sections: Master
controls, Presets, a Memory section, an Effects
section, the Auxiliary / Colour Control, the Midi
function and the Super User function including
Memory Card. These sections can be used to
control the output channels in a variety of ways.
➤The Master controls provide overall control of the
entire desk.
➤The Presets offer manual control of individual
channels.
➤The Memory section allows storage and retrieval of
lighting scenes, using the B preset as memory
masters.
➤The Effects section allows storage and retrieval of
chase and audio effects.
➤The Auxiliary / Colour Control section allows
storage and retrieval of 54 memories.
➤The Midi function allows the desk to operate with
midi equipment.
➤The Super User functions allow protected access to
functions that affect the overall desk operation
including Memory Card saving and loading.
DMX 512
Each Lightmaster XLS has a USITT DMX 512
output as standard. Under Super User control, it
will output DMX signals to the 1990 or pre 1990
standards. There are two built in soft patches
both allowing up to 96 / 512 dimmer channels to
be addressed. loop timing at 512 is 128 channels
per 40 ms
MIDI
The Lightmaster XLS uses MIDI in four ways:
➤As a means of linking two or more Lightmaster XLS
desks for memory transfer or for Master/Slave
operation
➤To allow a relatively simple electronic keyboard to
control individual channels and memories
➤To allow more complex instruments such as
sequencers to control scene changes, even to the
extent of making such changes into a sophisticated
chase
➤To allow connection of a foot switch to remotely
operate the Effects Go button.
The Memory Card
A Zero 88 Memory Card will store all the
memories and set-up of a Lightmaster XLS.
Page 4 7359700/p4/4

Master Controls
These controls set the general operating
conditions for the entire desk. The Master
functions determine the mode of operation, the
functions of the buttons throughout the desk, and
the maximum output level for any channel.
p5/4
Master Controls
ON/OFF SWITCH:
Supplies power to the desk (Back panel).
MODE SWITCH:
A rotary switch which selects Preset, Run,
Program, Patch DMX, MIDI Set-up Out, or MIDI
Set-up In / Slave modes of operation.
GRAND MASTER:
Sets maximum level for all outputs.
FLASH FUNCTION:
Determines the function of flash buttons (see
notes).
MASTER A / B
Sets maximum level for Preset A, Preset B /
Memory Masters.
NOTES
*
Flash Functions:
Off: Flash Buttons do not function
Flash: Pressing a Flash Button will cause the channel,
memory or effect to be mixed in to the current outputs.
Solo: Pressing a flash button will cause the channel, memory
or effect to be output with all other outputs suppressed.
Preview (Run and Program Only): Pressing a flash button will
display the contents of that memory on the preview leds
without affecting the output of the desk.
*
Mode Switch
When switching from Run Mode to Preset Mode there is a
small delay, before going into Preset Mode. So if you switch
into Presets Mode by accident you can go back into Run
Mode and not need to set up Pages and Patterns etc.
Switching from Presets to Run after the delay resets the
Effects and Memory Page to 1.
Master Controls
7359700/p5/4 Page 5

Presets Mode Operation
In Presets Mode all effect and memory functions
are disabled, offering a completely manual
system.
A scene can be set up on Preset A or B using the
individual channel faders. The Master A / B
faders can then be used to manually crossfade
between scenes while still under the control of the
Grand Master.
The green channel lights always show the actual
output of each channel (i.e. the signal sent to the
dimmers, and hence to the lanterns).
Preset Controls
PRESET A & MEMORY MASTERS/PRESET B:
There are two sets of faders controlling individual
channels known as Presets (or Scenes); these
are referred to as Preset A and Memory
Masters/Preset B.
MASTER A/B:
Sets the maximum level of Preset A/B.
MASTER A/B FLASH:
Flashes Preset A/B to the level of the Grand
Master. If the outputs are fading between presets
then the fade will be overridden by the flash
temporarily.
FLASH / PREVIEW:
Whilst pressed, individual channels or memories
are flashed. If Flash Function is set to flash.
OUTPUT LIGHTS:
Brightness indicates current channel output.
FADE TIME :
Sets the time for a scene to fade in or out when
changed by Master A or B .
NOTES
*
Master Fader Levels
For each channel the level of the output is determined by the
channel fader, and the Master A (or B) fader, and the Grand
Master. i.e. with all three, set to 50%, the total effect is 0.5 x
0.5 x 0.5, so that the channel will be output at 12.5%
*
Dipless Crossfade
All crossfades between Master A and Master B are dipless.
*
Master A/B Faders
With Master A/B faders up, the levels on the Presets A/B will
be output from the desk directly. This applies whatever the
position of the Mode Switch.
B Master may be inverted in Super User. ( see page 20)
*
References to Preset B / Memory Masters
Faders are referred to in this manual as Preset B faders when
being used in Preset Mode and Memory Masters at all other
times.
*
MIDI
The desk will respond to MIDI input signals in Preset mode.
Ensure that any MIDI cable is unplugged until the operation of
MIDI on this desk is fully understood (See page 24.)
p6/1
Presets Mode Operation
Page 6 7359700/p6/1

Turning on the Desk
1 Switch on the desk using the mains switch on
the back panel
2 Set the Grand Master full on (UP).
3 Set Master A and Master B faders to zero
(DOWN).
Setting Up Presets
1 Set ALL faders at zero, Fade Time to OFF,
set Grand Master to full.
2 Turn the Mode switch to select Preset
3 Set up one scene by setting the required
levels for each channel on the Preset A
faders, and a different scene on Preset B.
Dipless Fading Between Scenes
1 Slowly fade up Master A. The green Output
lights correspond to the desk output.
2 To manually fade in the next scene,
simultaneously push Master B up to full,
Master A down to off. You have direct control
over the speed of the scene change.
Timed Dipless Fading Between Scenes
1 Set Fade Time to 5 seconds.
2 Quickly fade up Master A; note that the scene
only reaches maximum output level after 5
seconds.
3 To crossfade to the next scene,
simultaneously push Master B up to full,
Master A down to off. The speed of the scene
change is set by the Fade Time. ( The
Master B fader may be inverted, see notes. )
4 Experiment with different Fade Times.
Flashing a Channel
1 Press Flash Function to select Flash.
2 Press one or more individual channel Flash
buttons. The channels selected have been
added into the scene at the level set by the
Grand Master.
Soloing to a Channel
1 Change the Flash Function to Solo.
2 Press one or more individual channel Flash
buttons. This time the channels selected have
come on to the level set by the Grand Master,
with all other outputs killed.
3 Release the Flash button to return the desk to
its previous state.
Flash/Solo for whole Presets
1 Press Flash Function to select Flash.
2 Set Master A down to off and push Master B
up to full.
3 Press the Master A Flash button to see the
effect of flashing a complete preset/scene.
4 Change the Flash Function to Solo.
5 Press and HOLD the Master A Flash button.
This time the complete preset/scene has
come on to the level set by the Grand Master,
with all other outputs suppressed.
6 Release the Flash button to return the desk to
its previous state.
Solo also operates on Memory Masters and the
Effects Memories.
HINTS
*
Grand Master Fader
This is usually set to full on during normal desk operation.
*
Solo
The action of solo can be particularly useful for creating a
sudden dramatic change, such as lightning flash or explosion
effect.
*
Auxiliary outputs
The actions of the Grand Master and Solo do not effect the
Auxiliary outputs.
*
Preset A Level
Press the Level button and select a channel by using the
channel Flash / Preview button. The memory Page Display
shows the Preset A level ( independent of the Master Levels).
*
Invert Master B
If using both presets you can invert the Master B preset in
Super User. See page 20.
p7/4
Presets Mode Operation
7359700/p7/4 Page 7

Programming the Memory
The memories in the Lightmaster XLS are
arranged in 9 pages, each of 24 memories. The
B Preset Faders become 24 Memory Masters In
Run and Program Mode. This provides an easy
way of recording up to 216 scenes which would
otherwise have to be set up manually on the
Presets. Any scene may be previewed (indicated
on the Preview lights), before it is output.
Programming
In Program Mode, the Program light is on, the
scene to be recorded is set up on the desk
outputs. The faders of Preset A are usually used,
but the action of programming records all outputs
at that time. Whether from Memory Master,
Presets or Effects Master, but not Auxiliary
Memories. Any number of channels at any level
may be assigned to each memory. To program,
select the Memory Page using the +/- buttons,
then press the appropriate Memory.
Flash/Preview button to select the memory you
wish to program. Observe the appropriate
program light flashing also. The continuosly lit
channel preview lights show what is in the
memory now. Press the Program button to record
the new scene. Channel information in a memory,
is shown on the Preview lights each time the
memory is selected.
Programming Controls
PAGE + / - :
Selects Memory Page to be programmed.
PROGRAM:
Records levels currently output to memory.
PRESET A:
Sets individual channel levels for programming
FLASH / PREVIEW BUTTONS:
Select one of the 24 memories on each Page to
be programmed.
MEMORY CONTROL:
The four lights above show whether the numeric
display is showing the Memory Page, the DMX
Channel, MIDI information or Preset A fader
level.
p8/4
NOTES
*
Ch’ in Page display
This indicates “Channels”. ‘Ch’ is a preprogrammed memory
with Channel 1 permanently assigned to Memory Master 1,
Channel 2 to Memory Master 2 and so on. These memories
can be used to replicate two preset operation or to easily
provide the facility of fading, flashing or soloing a single
channel. If page ‘Ch’ is previewed, the display changes to
‘PC’. Programmable Memory Pages are numbered 1 to 9.
There is more about ‘Ch’ on page 9.
*
Error Messages
These are listed on page 33.
*
Memory Master Faders
Used for outputting a previously memorised scene.
*
Recording of Output
When the Program button is pressed, the state of the outputs
is recorded. If one or more Memory Masters are outputting a
memory with outputs from Preset A, the complete resultant
scene is recorded.
*
Preview lights
come on for each channel recorded over 5%.
*
Preset A level Match
The display is not effected by Master A or Grand Master
control. Available in Presets, Run and Program Mode only.
see page 11.
Programming the Memory
Page 8 7359700/p8/4

Setting up the Desk for Programming
1 Set ALL faders at zero, set Grand Master to
full.
2 Turn the Mode switch to Program. Program
light will come on.
3 Push the Master A fader to full.
4 Check memory Page is showing ‘1’.
Programming a Memory
1 Select the memory Page required using the
page ‘+’ and ‘-’ controls.
2 Press the Flash/Preview button to select the
memory (1-24) that you wish to program. The
Preview lights will show any previously
programmed scene; the Preview light of the
memory selected will flash slowly and the
Page display will change from 1 (for example)
to P1, a reminder that the page selected is
being previewed.
3 Set up a scene on the Outputs using Preset
A, other Memory Masters or a static Step
from an Effect Pattern.
4 Briefly press the Program button to record
the output levels in to memory. The new
memory is immediately displayed on the
yellow Preview leds, to verify that this
information has been recorded.
5 Repeat steps 1 to 4 to program additional
memories.
Clearing a Memory
1 Select a memory to be programmed or
program a new memory as described above.
2 Set the Grand Master down to zero.
3 Briefly press Program to clear the memory by
storing a scene with all levels at 0. Any
preview lights that were on go off.
Blind Programming
This is possible using the Level Match feature
described on page 11.
Editing (Using Level Match in Program)
1 Set up and record a scene in memory. Leave
the desk in Program.
2 Move all faders to 0, leave Grand Master at
10.
3 Press the memory Flash/Preview button of
the memory you want to edit and hold it
down until the Preview lights flash to preview
the scene that was recorded.
The channel Preview lights will flash quickly
on any channels where the channel level on
Preset A needs to be decreased to match the
programmed level. The channel Preview
lights will flash slowly on any channel where
the channel level on Preset A needs to be
increased to match the programmed level.
To see the level on the output leds / dimmers
move the Master A to full.
4 To edit any channels, adjust the appropriate
Preset A channel fader until the associated
channel Preview light is on continuously.
Be careful! When the Preset A fader level
is at the recorded level, the fader ‘catches’
the level and then has LIVE control.
5 Now move the fader to the required level.
The preview light is still on continuously, this
shows the fader and memory are at the same
level. The memory has now been edited -
simply cancel Level Match by pressing the
Flash/Preview button once.
HINTS
*
Programming Appears Not To Work
Check that the Grand Master and Master A are up to full,
since with Master A at zero, a blank memory will be
programmed. Simply fade up the Grand Master or Master A
and reprogram the memory.
*
The scene recorded is not the scene that was
wanted.
Check that none of the Memory Masters or the Effects Master
were up whilst you were programming. If any of these
masters were on, this will be shown on the Output Lights and
the memory that will be recorded will be the mixture of levels
set by Preset A and levels set by the Memory Masters that
were up. This is an essential feature of the desk.
*
Reprogramming a Memory
If the memory chosen is not empty (shown by the preview
lights coming on), pressing the Program button will overwrite
any previous information with the current settings of Preset A;
the old memory will be lost.
*
Changing the Memory Selected
To change the memory that you have selected within a Page,
simply press another memory Flash/Preview button. To
remove the memory preview information from the Preview
lights in Run, press the Flash/Preview button of the memory
once again.
*
‘PC’ in the Page Display
When ‘PC’ is shown (Preview Ch), this means that ‘Ch’ was
showing in the Page display when the memory was selected.
Pressing the Flash button again will return the display to ‘1’ or
using the Page +/- buttons will move to the correct Page
required.
*
Flash Function
In Program Mode the Flash Function is disabled.
*
Page CH:
Is a preprogrammed memory page where Memory Master 1
is programmed with Channel 1 and Memory Master 2s is
programmed with Channel 2 etc.
p9/4
Programming the Memory
7359700/p9/4 Page 9

Manual Memory Operation
Using Memories
In both Run and Program, memories are
assigned to the twenty four Memory Master
faders giving direct manual control over the
memory output levels.
In Run, the Memory Flash/Preview button will
Flash or Solo complete memories. Memories may
be automatically faded in and out at speeds
determined by the Fade Time control. Fades are
dipless. Times can vary from instantaneous (Off),
up to a maximum of three minutes.
In Program, the Flash/Solo functions are
disabled; the preset B Flash/Preview buttons are
used for selecting individual memories.
Level Match
When in Run or Program Mode, the levels of a
scene in memory may be recreated on Preset A.
This makes editing of scenes previously recorded
very easy. This also works for Effects and
Auxiliary Memories.
p10/4
Page Overlay
When a memory is being used by either pressing
a Flash/Preview button or by fading a Memory
Master up, the output will not alter if the Memory
Page is changed. This feature is called Page
Overlay.
The operation of this feature is shown by the slow
flashing of the appropriate Preview light. This
indicates that the scene being output is not the
scene associated with the current page.
When Memory Masters are in Page Overlay or
Level Match and a Memory Master, Effect or Aux
Memory is previewed, then the preview lights
show the preview data, not the Page Overlay or
Level Match data. The outputs do not change.
Turning the preview off restores the data.
In Run Mode changing pages while previewing a
Memory Master turns off the preview.
Manual Master Controls
PAGE + / - :
Selects Next Memory.
Pressing both together selects ‘1’
MANUAL MASTER/PRESET B:
These faders set the maximum channel level for
each memory
FLASH:
Run only. Flashes/Solos the appropriate memory
(dependent on Flash Function)
PREVIEW :
Memory contents are displayed on the Preview
lights
Notes
*
Errors
Error messages are listed on page 33.
*
Level Match
The position of Master A does not matter when recreating a
scene in Level Match, but make sure it is at the required level
when re-recording!
*
Page Overlay / Masters
Masters have no effect on Page Overlay facility.
Manual Memory Operation
Page 10 7359700/p10/4

Outputting a Memory
1 Select the required Page.
2 Ensure that Master B is at the required leve.l
3 Either fade up the Memory Master fader, or
press a Flash/Preview button (Run mode
only).
Previewing a Memory
1 Ensure that the Flash Function is set to
Preview, then select the Page required.
2 Press the required memory Flash button
once. The Preview leds will show all channels
that are ‘On’ by more than 5%. One Preview
led will flash slowly to indicate which memory
is being previewed.
Using Level Match in Run
1 Set up and record a scene in memory.
2 Switch desk to Run and move all faders to 0;
leave Grand Master at 10.
3 Press Flash Function to select Preview.
4 Press the Memory Flash / Preview button
once, the preview lights will come on to
indicate those channels recorded. One
Preview light will flash slowly to indicate which
memory is being previewed.
Press and hold the same Flash/ Preview
button. All the preview lights will come on,
some will flash and others on continuously.
If the preview light for a channel is on and is
not flashing, the Preset A fader is at the
level recorded into memory.
If the preview light is flashing slowly the
Preset A fader is below the level set in
memory.
If the preview light is flashing quickly the
Preset A fader is above the level set in
memory.
p11/4
5 Adjust the Preset A faders so that all
channels preview lights are on continuously.
The scene in memory is now recreated on
Preset A.
To cancel Level Match press the
Flash/Preview button once.
Using Page Overlay
1 Set memory Page to 1 and program Memory
Master 1 with a scene.
2 Set memory Page to 2 and program Memory
Masters 1 and 2 with different scenes.
3 Set the Mode to Run and Memory Page to 1;
ensure Master B is at the required level.
4 Fade Memory Master 1 to full.
5 Set Memory Page to 2.
Note that Preview light 1 comes on and
flashes slowly and the outputs do not change.
6 Fade Memory Master 2 to full.
The outputs of Memory 1 Page 1 and
Memory 2 Page 2 are mixed on a highest
wins basis.
7 Fade Memory Master 1 to 0 and then up to
full again.
The Preview Light goes off and Memory 1
Page 2 and Memory 2 Page 2 are now mixed.
Hints
*
Overwriting a Memory
Recording a new memory on to a Memory Master will
overwrite the old memory.
*
Page Overlay with Fade Times
If the Fade Time is on, page change will not happen until the
output is at zero. To illustrate this, try the Page Overlay
example with a Fade Time of 5 seconds. At step 6, fade
Memory Master 1 to 0 and wait for the outputs to reach 0
before fading the Master to full again. Note that the Preview
light stops flashing when the page has changed.
*
Blind Programming
Using the Level Match feature in Program with the Preset A
Master at 0 allows creation and editing of scenes ‘Blind’.
When editing scenes, obtain a Level Match of the channel(s)
concerned, then simply edit as required. Scenes may be
similarly created from scratch.
*
Preset A Level.
Press the memory control button until the Preset A level light
coes on. The Memory Page Display now shows a read out of
the position of any selected A Preset fader . Selection is by
the Flash /preview buttons. The Memory Master can be at
zero.
Manual Memory Operation
7359700/p11/4 Page 11

Effects Section Programming
The effects section can hold nine sequential
memories, each having up to 99 steps (subject to
a combined total of 250 steps), and one audio
effect. Each sequential effect may be run
manually (with or without a Fade Time) using the
Go button and/or automatically by the four drives
available. The drives are: Bass, Varispeed, Auto
chase and Beat. In Run mode the Speed and
Attack of the sequence may be varied as required.
The audio effect consists of four programmable
scenes, the intensity of each scene being
modulated by a sound frequency band filtered
from the Audio input.
Effects Programming
An effect is a set of up to 99 level memories, each
of which is called a step. Thus any number of
channels, at any level, may be recorded as one
step. Steps are usually programmed using
Preset A .
The effects section has 3 parts, Programming
module and two playback modules. In Program
Mode, playback 2 does not function and playback
1 is locked “Live” to the Program module.
Audio Effect Programming
The audio effect is a set of four audio memories.
There are two types of audio effect available:
Sound to Light or Ripple sound.
For Sound to Light, the overall output level of
each audio memory in the set is modulated
according to the sound level in four harmonic
bands (Bass, Low Mid, High Mid, Treble).
For Ripple sound, as the sound level increases,
the level of audio memory A1 is increased to
100% first, followed by A2 being increased to
100% until at maximum sound level A4 is at
100%. This effect is very complex and
spectacular. It is worth trying with channels 1 to 6
at 100% on A1, 7 to 12 on A2 and so on. Any
number of channels at any level may be recorded
into any audio memory. The audio memories are
usually programmed using the A Preset or may
be copied from the Memory Masters.
P12/4
Programming controls
SEQUENCE + / - :
Selects patterns. Blank , Audio, One .....Nine.
Pressing + and - together selects pattern one.
PRESET A:
Sets individual channel levels for programming.
PROGRAM:
Records all Output levels at once as an effects memory.
ADD STEP:
Advances step number or audio memory number for
programming.
DELETE STEP:
Deletes displayed step number from sequence.
SO:
Steps through a stopped effect sequence; in Program,
cycles through the audio memory to be programmed.
PREVIEW:
Enables previewing and programming of the effects.
FLASH / PREVIEW
In Program Mode they have no effect.
In Run Mode shows on the preview lights those steps
running in the associated Effects Master and which
Drive, Attack modifiers are being used.
Effects Section Programming
Page 12 7359700/P12/4

Sequential Effects Programming
Programming a Sequential Effect
1 Turn the Mode switch to Program, the
Program light will turn on, all faders down to
0, Grand Master to full.
2 Press Effects Preview to enable chaser
programming. Pattern No. display and the
Program light will flash slowly, to indicate it is
being previewed. Playback 1 Display shows
L for Live. (See NOTES).
3 Select the Pattern to be programmed using
the Effect +/- buttons. Press and hold the
Delete Step button to clear any existing steps.
The Step No display will show ‘—’ . If the
button is pressed an extra time, the display
will show ‘Er’ for a brief period, then ‘—’.
4 Set Preset Master A to full and set up the first
scene of the sequence on Preset A.
5 Press Program to record the step.
The channel preview lights will come on to
show those channels recorded into the step.
6 Press Add Step to add the next step, then
Repeat steps 4, 5 and 6 until the sequence is
complete.
Do NOT press Add Step after the last step.
7 Leave Program Mode or go back to step 3 to
Program another Pattern.
Editing a Step in a Sequential Effect
1 Turn the Mode switch to Program.
The Step No is reset to 1.
Use the Effects +/- to select the effect to be
edited.
2 Press the Go button to find the step that you
wish to edit.
3 Select Level Match by pressing and holding
the Effects Preview button (see pages 8/9 for
details on Level Match). Effect Playback 1
becomes Live (See NOTE).
P13/4
4 Fade the required individual Preset A fader(s)
up until the associated preview light on each
channel has stopped flashing, then, under live
control, set the new level(s).
5 Press the Effects Preview button once to exit
Level Match.
Adding a Step to an existing Sequence
1 Set the Mode switch to Program. Ensure that
all faders except for Grand Master are at 0.
2 Press the Effects Preview button once to
select the effect.
3 Select the Pattern number required and press
the Go button to select the Step No that is
before the step to be inserted.
4 Set up the scene on the outputs to be
recorded.
5 Press Add Step to add a blank step after the
step that was being displayed.
6 Press Program.
7 Turn the Mode switch to Run, the effect will
be Live in the Playback 1 Display. Fade the
Effects Master 1 to 10 and Master A to 0 to
view the resulting sequence.
8 Leave Program Mode or select an other
Pattern for editing.
Deleting a Step in a Sequence or deleting an
entire Sequence
1 Turn Mode switch to Program.
2 Fade the Effects Master to 0. Press the
Effects Preview once to select the memory.
3 Select the sequence to be edited using the
Sequence +/- buttons and the Step Number
using the Go button.
4 Press Delete Step once to remove the step
number that is displayed.
Press and hold to delete the entire sequence.
Note
*
Live
When Transfer is pressed and held the Playback Display
shows “L” for live.
Any further changes to the modifiers are directly transferred to
the outputs.
Sequential Effects Programming
7359700/P13/4 Page 13

Audio Effects Programming
Programming the Audio Effect
1 Set the Mode switch to Program and ensure
that all faders are at 0 except for Grand
Master which should be at full.
2 Select the sequence called ‘A’ using the
Sequence +/- buttons. The Step number
display will show ‘A1’. See note.
3 Press the Effects Preview to select the Effects
memory. Playback 1 becomes Live.
4 Set up the scene required for the first audio
memory on the outputs. Press Program to
record the scene and note that the Preview
lights come on as the memory is
programmed.
5 Press Add Step (or Go) to select Audio
memory 2. Set the scene required on the
outputs and press Program again.
6 Repeat for Audio memories A3 and A4.
7 Leave Program Mode.
P14/4
Editing a Step in an Audio Effect
1 Set the Mode switch to Program, select ‘A’ in
the Pattern Display, fade Master A to Full.
2 Press the Effects Preview button to observe
the output of the A1 audio memory on the
preview display.
3 Press the Add Step or Go button to select the
audio memory you wish to edit.
4 Select Level Match by pressing and holding
the Effects Preview button.
5 Fade the required individual Preset A fader(s)
up until the associated preview light on each
channel has stopped flashing, then, under live
control, set the new level(s).
6 Press the Effects Preview button once to exit
Level Match.
7 To repeat for other audio memories, repeat
steps 3 to 6.
Clearing an Audio Memory
1 Turn Mode switch to Program all faders to 0.
2 Press the Effects Preview once to select the
memory.
3 Select the audio memory using the Sequence
+/- button and the Step Number using the Go
button.
4 Press Program once to program zero levels
into the audio memory selected.
5 Repeat steps 3 and 4 for any other audio
memories that need clearing.
Audio Effects Programming
Page 14 7359700/P14/4

Effects Operation
Effect Operating Controls
SEQUENCE + / - :
Selects one of the sequences or Audio Effects. In
Run, both pressed selects the first programmed
sequence.
EFFECT DRIVE:
For Sequential Effect, selects auto, varispeed,
bass or Beat drive.
For an Audio Effect, selects ‘Sound to Light’ or
‘Ripple sound’ type Drive.
ATTACK :
Determines type of crossfade between steps of a
chase or the type of Audio Effect.
SPEED:
Sets the speed of the chase sequence or the rate
of attack of an Audio Effect.
EFFECTS MASTER 1 and 2:
Sets maximum output level for Effects.
PREVIEW :
Displays effect on preview leds.
GO:
Outputs next step of stopped chase sequence.
FLASH/Preview:
Flashes/Solos and previews the effect running on
Effect Master 1 or 2.
NOTES
*
Auto / Varispeed / Bass Chase/Beat
Auto chase requires no sound input, with chase speed
determined directly by the speed control.
Varispeed speeds up and slows the chase according to the
tempo of the music on the audio input, with the speed control
used to set a basic speed.
Bass chase will step through the pattern on a bass beat giving
a Sound to Light effect.
Beat Allows you to input the rhythm the effect will follow.
*
Attack
Three types of crossfade are available:
Switch on / switch off
Switch on / fade off
Fade on / fade off
Switch on / fade off is particularly useful for PAR cans.
*
Pattern Display shows only sequences that have
been programmed.
When turning the Mode switch from Program or Presets to
Run, only Effects that have been programmed will be shown
on the Pattern display.
If say 2, 5 and 7 are programmed, ‘2 ‘will be displayed and
only 2,5,7 or A may be selected.
Pressing + and - together takes you to Pattern 1, in Run
Mode to the first pattern that has been programmed.
*
Audio filters.
A1: Bass
A2: Lower middle
A3: Upper middle
A4: Treble
P15/4
Previewing Sequential Effects
1 Turn the Mode switch to Presets, Speed to
off, all faders down, Grand Master to full.
2 Wait until the Flash Function light comes back
on. ( See NOTES page 5).
3 Set Mode to Run.
4 Select an Effect Pattern using + and -, only
those programmed will be available.
5 Set Flash Function to Preview. Press Effects
Preview.
6 Preview lights will show step one of the effect.
7 Pressing the Go button will step through the
effect.
8 Adjust the Speed control from off to Autorun
the effect. (unless in Bass drive see NOTES).
9 Adjust the Drive and Attack to suit.(see notes)
The Effect is now running on Previews only.
Running Sequential Effects (with Fade Time)
1 To send an effect to the outputs set it up as
above then press Playback 1 or 2 Transfer
button.
2 The Playback Display displays the same
number as the Pattern Display.
3 Set the Fade Time to 5 Seconds.( or to off for
no fade time)
4 Move the appropriate Effects Master to full
quickly, to see the effect fade up and run on
the outputs.
The Preview lights will follow the Green
output lights.
The Output is running in the Playback, with a copied set of
modifiers( Pattern, Drive, etc) and the Previews are running in
the Pattern Display.
5 Change the Speed. The Playback continues
at the set speed, The Previews change with
the Speed control.
6 Now change the Pattern number and all the
Modifiers and Transfer a different effect to the
Effects Operation
7359700/P15/4 Page 15

other Playback. Both effects are now running
independently.
Note.
By pressing and holding a Playback Transfer the playback
Display displays “L” , this means live. Any changes to the
modifiers, Pattern Number etc are directly transferred to the
playback and thus the outputs. Pressing the Transfer again
removes the “L”.
Previewing and Outputting an Audio Effect
1 Turn the Mode switch to Run. and press Flash
Function to select Preview.
2 Ensure a suitable audio feed is connected and
on.
3 Select the Audio Effect using the Sequence
+/- buttons and the drive by pressing the Drive
button.
4 Press the Preview button once to observe the
outputs on the Preview lights.
5 Fade the Effects Master up to output the
effect.
Adjusting the Speed control will vary the slope of
attack on the Audio Effect.
Using a Memory to program a step in a
Sequence
1 Turn the Mode switch to Run, set all faders to
0, set the Grand Master to full.
2 Press the Flash Function to select Preview.
3 Using the Memory Page +/- buttons, select
the Page required and press the Preview
button of the memory on that page to preview
it if required. Set Master B to the level
required and the Memory Master to the level
required.
4 Press the Effects Flash/Preview button.
5 Press the Effects Sequence +/- buttons to
select the sequence required and the Go
button to select the step to be programmed.
P16/4
6 Turn the Mode switch to Program, press
Effects Flash/Preview once to select the
Effects section and observe the Program light
flashing.
7 Press Program to transfer the memory that
was set up on the Output lights into the step
selected within the effects sequence.
8 Repeat for transferring further scenes.
Running a Pattern with Beat drive.
The drive option Beat, allows the operator to
directly input the speed that a pattern is running
at with out using the speed pot. Patterns 1 to 9
only.
1 Set the Mode switch to Run.
2 Select the required pattern, using the + / -
buttons.
3 Press the Drive button until the Beat light
comes on.
4 The Rhythn light will also come on.
5 Select Flash Function preview. Press Effects
Preview.
6 Press the Go button, wait 1 second, press the
Go button again. The Pattern will now run
with 1 second steps on the preview lights.
Press the Go button again twice with a 2
second gap. The pattern is now running with
a 2 second gap.
7 Press Transfer and fade up the Effects Master
to see the chase on the outputs.
If used live this option is an easy way to make a
chase synconise with a music track, e.g. a regular
drum beat.
NOTES
*
The letters ‘ER’ or ‘NF’ are displayed
When Delete Step is pressed and the step number is ‘—’, the
letters ‘ER’ (error) are displayed; if ‘NF’ is shown (No Frames),
there are no sequence steps available as the memory is full.
*
Effects Speed, Drive and Attack
While an effect is running and the Playback Display shows L
the Pattern Display, Speed, Drive and Attack may be
modified ‘live’ as required. Only One Effect Playback can be
Live at a time.
Once either Transfer Button is pressed, ‘live’ control is lost.
These controls are then used to set up the next effect.
*
Copying Memories to Sequence Steps
They may be copied from a memory or combination of
memories by setting the memory Master(s) to the required
level(s) and recording the resultant scene onto the step.
HINTS
*
Using a sequential effect as a set of 99 theatre
style memories.
Run mode. The Pattern may be simply used as a set of
theatre memories by setting the Speed knob to manual (OFF)
and the Fade Time knob to the required crossfade time
between memories. Press and hold the Transfer button for
either of the Effects Masters. Set the Attack to the lower
setting,
. Pressing the Go button will now crossfade between steps
within a sequence memory at the fade timeset by the Fade Time
control. Complex memories may be easily set up using the standard
Memory Masters and then simply transferred to the Effect memories.
*
Midi foot switch.
The Go button may be remoted via midi. It will only accept a
step rate of 1 per second. See page 22.
*
Transferring sequence steps to a Memory Master
Scenes may be transferred from an effects step to a Memory
Master by setting the Effects Speed switch to manual,
selecting the appropriate step, setting the Effects Master to full
and Masters A and B to 0. The scene is displayed on the
Output lights and may be recorded onto a Memory Master in
the normal way.
Effects Operation
Page 16 7359700/P16/4

Auxiliary / Colour Control
Auxiliary / Colour Control
The 24 channel Auxiliary control section has nine
pages with six memories per page and is
independent from the rest of the desk, apart from
in programme mode.
The Memories may be Previewed and (if
required) a cross fade time set for fading
between memories. Crossfades are dipless.
The output from the Aux Memory is via the DMX
512 signal. The 24 channels can be soft patched
in DMX. (see page 21). In Presets or Run Mode
the output is not effected by other operations in
the rest of the desk and in Program Mode is only
effected while programming the Auxiliary Control
section. This allows you to edit a dimmer
channel / memory while still outputting a colour
memory.
The outputs from this section of the desk work on
a latest takes precedence basis.
P17/4
Auxiliary controls
PAGE +/-:
Selects page to be used.
MEMORY 1,2,3,4,5,6:
Selects Memory number.
FADE TIME:
Selects dipless cross Fade time between memories ( 0
to 180 seconds).
PREVIEW:
Selects the Auxiliary Colour Control section, for
Previewing or Programming.
PRESET A:
Is used in Program Mode to program Auxiliary
memories.
Notes
*
Auxiliary outputs
The output from the Auxiliary Control is independent from the
rest of the desk except when Previewed in Program Mode, in
DMX set-up Mode (soft patch) or in Midi Mode.
*
Auxiliary Memories
Only one Auxiliary Memory can be output at a time.
*
Flashing.
The Page Display and Memory Light flashing while in Preview
Mode, indicates the Memory being Previewed.
*
Crossfading.
While a crossfade is in progress the Light on the Memory
fading in will flash until the fade is complete.
*
Changing Pages.
If pages are changed the output does not change, until
another memory is selected. If the current memory is not on
the current Page, as shown in the Page Display, none of the
memory lights will be on.
*
Auxiliary Memory Preview.
Auxiliary Memories are Previewed on the red lights under the
Channel Preview lights.
Aux Memories can not be previewed in Presets Mode.
*
Page +/-
Pressing both together selects Page 1.
Programming Auxiliary Control Memories.
Auxiliary / Colour Control
7359700/P17/4 Page 17

Programming the Auxiliary Control.
Programming the Memory is very Quick and is
done From the Preset A faders. The level of the
Grand Master and Master A fader have no effect.
Channel 1 Preset fader controls the first Aux
Channel no matter where it is soft patched to (see
page 21).
Programming for colour memories is best done
after having done at least the first plot of the
dimmer Memories, as the dimmer channels will
need to be on to see the colours.
Programming is best done by building up scenes.
Programming the Auxiliary Memories.
1 Set all faders down, Mode switch to Program.
The Program light comes on.
2 Using the +/- Page buttons select the required
page.
3 Using the Memory buttons Select the memory
required.
NOTE That Memory will now be on the DMX
signal.
4 Press Auxiliary control Preview button. (The
Program and Memory light and Page Display
now flash.) The 24 Preset A faders now have
LIVE control over the Auxiliary channels on
the DMX signal.
NOTE The Grand master and Master A have
no effect.
5 Adjust the Preset A faders to the required
output.
6 Press the Program button. The scene is now
recorded. The red Aux Preview lights will
come on for any channel recorded above 5%.
7 Select another Memory. The DMX output
does not change, as it is still LIVE from the
faders. The Auxiliary Preview lights show
what channels are used in the currently
selected memory.
8 Repeat section 5 to 8 as required to program
other memories.
p18/4
Programming Auxiliary Memories as Colour
Memories
This is the same as above except that to be able
to successfully program a colour changer you
need the attached luminaire on. The Lightmaster
XLS Makes this very simple.
1 All faders down, Grandmaster and Master B
up to full, Program Mode.
2 Select Memory page CH.
If any other page is selected ,previously
programmed scenes can be accessed rather
than Channel Memories.
3 Using Preset B turn on the channels /
memories of those colour changers you want
to program.
4 Select the Auxiliary Memory to be
programmed.
5 Preview the Auxiliary Control.
6 Set the colour changers to the required colour
by moving the Preset A faders.
7 Press the Program button to record the
Auxiliary Memory.
8 Repeat from step 3 to program other
Memories.
Edit Auxiliary Memories In Program Mode
1 All faders down, in to Program mode.
2 Set up Luminaire outputs as required. Select
Auxiliary Page / Memory.
3 Press Auxiliary Control Preview.
Control of the DMX signal is now live on the
A Preset faders.
4 Press and Hold the Preview or Memory
button. The DMX control is now from the
memory and the Auxiliary Preview leds are in
Level Match.( see page 7 for Level Match.)
5 Carefully move the A Preset faders until the
Flashing Preview lights stop flashing.
Caution: Once the Auxiliary Preview light has
stopped flashing the fader has LIVE control
over the DMX output and the contents of the
Memory ( you don’t have to push the Program
button to record the new scene).
6 Adjust the channels as required. DO NOT
press the Program button as this will record all
the fader positions not just those that have
moved.
7 When the channels have been edited select
another Auxiliary memory to edit another
memory , from step 4.
8 To exit either Preview a different section of
the desk or leave program Mode.
NOTE
*
Other Outputs.
Other outputs will still run while programming the Auxiliary
memories as described in the individual sections.
Programming Auxiliary Control Memories.
Page 18 7359700/p18/4

Auxiliary Control Operation
Outputting an Auxiliary Memory.
Operates in Run or Presets Mode.
1 Select Auxiliary Page required.
2 Press Memory Button (light comes on next to
it).
3 The Memory Programmed goes straight out
on the DMX signal.
4 Select another Memory, the light for the
previous memory goes out and the new one
comes on), its outputs go directly on to the
DMX signal.
Auxiliary Memory from another Page.
1 With Page 1 Memory 1 Selected and
outputting.
2 Select Page 2 all Memory lights go off,to
show no memory from this Page is selected,
but DMX output does not change.
3 Select a memory from Page 2, its Light
comes on and the DMX output is changed.
Dipless crossfades between Memories.
1 Select Page 1 Memory 1.
2 Set the Auxiliary Control Fade time to the
desired speed ( 0 to 180 Seconds).
3 Select a new page if required.
4 Select the new Memory.
5 The old memory fades out and the new one
fades in at the selected speed. While fading
the light on the new Memory flashes slowly
until the fade is complete. Adjusting the Fade
time during fading will cause the fade time to
change.
p19/4
Recreating Auxiliary Memories with Level
Match.
1 All faders down, Go into Run Mode.
2 Select the Auxiliary Page and Memory that
needs to be edited.
3 Set the Dimmer Memory Masters as required.
4 Set the Flash Function to Preview.
5 Press the Auxiliary Control Preview, The red
Auxiliary Preview lights come on for those
channels recorded above 5%.
6 Press and hold down Aux Control Preview or
the Memory button. The Auxiliary Preview
lights will go into Level Match ( see page 7 for
a description of Level Match).
7 Ensure Master A is down, move each Preset
A fader until the associated Auxiliary preview
does not flash. The A Preset is now the
same as was recorded into the Memory.
8 Go into Program Mode. The A Preset faders
now have live control over the DMX signal.
9 Adjust any channel as required.
10 Press Program to record the new scene.
11 Go to step 1 to edit another Memory.
Previewing an Auxiliary Memory, while
outputting another Memory.
1 Program Page 1 Memory 1 and Page 2
Memory 2
2 Output Page 1 Memory 1 in Run Mode.
Select flash Function, Preview.
3 Press Auxiliary Control Preview, Page 1
Memory 1 will be previewed. The Memory
light flashes slowly to to show it is being
previewed.
4 Press the Page + button to select Page 2.
5 Memory 1 light now flashes slowly.
6 Press Memory 2 button, it’s light now flashes
slowly to show it is being Previewed. The
red Auxiliary Preview lights come on for any
channel recorded above 5%. The output is
still from Page 1, Memory 1.
7 pressing Preview or Flash Function turns the
Preview function off.
Auxiliary Control Operation
7359700/p19/4 Page 19
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