Zoom G2 User manual

Effect Types and Parameters
© 2022 ZOOM CORPORATION
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2 3
Effect explanation overview
Contents
DYNAMICS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 3
FILTER • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 4
DRIVE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
5
MODULATION • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
8
DELAY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
11
REVERB• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 13
SFX• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 14
AMP• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 15
PEDAL • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 20
Additional tables • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 21
DELAY This long delay has a maximum length of 4000 ms.
TIME Sets the delay time. 1 – 4000
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
REPEAT Adjusts the feedback amount. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
PEDAL
VOLUME The volume curve of the volume pedal can be set.
VOL Adjusts the volume. 0 – 100 P
MIN Adjusts the volume when the pedal is at minimum position. 0 – 100
MAX Adjusts the volume when the pedal is at maximum position. 0 – 100
CURVE Sets the volume curve. A, B
Effect type Effect explanation Parameter range
Parameter explanation
ParameterEffect Screen
Tempo synchronization possible icon
Pedal control possible icon

2 3
Effect Types and Parameters
[ DYNAMICS ]
COMPRESSOR
This compressor in the style of the MXR Dyna Comp.
SENSE Adjusts the sensitivity of the effect. 0 –10
ATTCK Sets compressor attack speed to Fast or Slow. SLOW, FAST
TONE Adjusts the tone. 0 – 10
VOL Adjusts the volume. 0 – 100
RACK
COMPRESSOR
This compressor allows more detailed adjustment than Comp.
THRSH Sets the level that activates the compressor. 0 – 50
RATIO Adjusts the compression ratio. 1 – 10
ATTCK Sets compressor attack speed. 1 – 10
VOL Adjusts the volume. 0 – 100
GRAY
COMPRESSOR
This models a ROSS Compressor. Added parameters allow you to adjust the tone.
SUSTN Adjusts the sustain. 0 – 100
LO Adjusts volume of low frequencies. 0 – 100
HI Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
BLACK
OPTICAL
COMPRESSOR
This is a simulation of the Demeter COMP-1 Compulator.
Added parameters allow you to adjust the tone.
COMP Adjusts the depth of the compression. 0 – 100
LO Adjusts volume of low frequencies. 0 – 100
HI Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
1176 LIMITER This is a simulation of the UREI 1176LN.
INPUT Adjusts the input level. 0 – 80
RATIO Adjusts the compression ratio. 4:1, 8:1, 12:1,
20:1
REL This is a limiter that suppresses signal peaks above a certain reference level. 10 – 70
OUTPUT Adjusts the output level. 0 – 80
ZOOM NOISE
REDUCTION
ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the
tone.
DETCT Sets control signal detection level. GTRIN,
EFXIN
DEPTH Sets the depth of noise reduction. 0 – 100
THRSH Adjusts the effect sensitivity. 0 – 100
DECAY Adjust the envelope release. 0 – 100
NOISE GATE This is a noise gate that cuts the sound during playing pauses.
DETCT Sets control signal detection level. GTRIN, EFXIN
DEPTH Sets the depth of noise reduction. 0 – 100
THRSH Adjusts the effect sensitivity. 0 – 100
DECAY Adjust the envelope release. 0 – 100

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Effect Types and Parameters
[ DYNAMICS ]
SLOW
ATTACK This effect slows the attack of each note, resulting in a violin-like performance.
TIME Adjusts the attack time. 1 – 50
CURVE Set the curve of volume change during attack. 0 – 10
TONE Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
[ FILTER ]
AUTO WAH This effect varies wah in accordance with picking intensity.
MODE Sets direction of movement of the filter. DOWN, UP
SENSE Adjusts the sensitivity of the effect. 1 – 10
RESO Sets effect resonance. 0 – 10
VOL Adjusts the volume. 0 – 100
LOW-PASS
FILTER This effect varies the low pass filter frequency according to picking intensity.
FREQ Sets minimum frequency of low pass filter. 0 – 100
SENSE Adjusts the sensitivity of the effect. FST100 –
SLW100
RESO Sets effect resonance.
2P-10 – 4P-10
BAL Adjusts the balance between original and effect sounds. 0 – 100
SEQUENCE
FILTER The sequence filter has the flavor of a Z.Vex Seek-Wah.
STEP Adjusts number of sequence steps. 2 – 8
PTTRN Sets effect pattern. 1 – 8
SPEED Sets the speed of the modulation. 1 – 50
RESO Sets effect resonance. 0 – 10
STEP FILTER This special effect gives the sound a stepped quality.
DEPTH Sets the depth of the modulation. 0 – 100
RATE Sets the speed of the modulation. 0 – 50
RESO Sets effect resonance. 0 – 10
SHAPE Adjusts the effect envelope. 0 – 10
GUITAR
GRAPHIC
EQ7
This mono graphic equalizer has 7 bands that suit guitar frequencies.
100Hz Boosts or cuts the low (100 Hz) frequency band. -12 – 12
200Hz Boosts or cuts the low (200 Hz) frequency band. -12 – 12
400Hz Boosts or cuts the low (400 Hz) frequency band. -12 – 12
800Hz Boosts or cuts the low (800 Hz) frequency band. -12 – 12
1.6kHz Boosts or cuts the low (1.6 kHz) frequency band. -12 – 12
3.2kHz Boosts or cuts the low (3.2 kHz) frequency band. -12 – 12
6.4kHz Boosts or cuts the low (6.4 kHz) frequency band. -12 – 12
VOL Adjusts the volume. 0 – 100
PARAMETRIC
EQ This is a 1-band parametric equalizer.
FREQ Sets the frequency of the equalizer.
20 Hz – 20 kHz
QAdjusts equalizer Q. 0.5 – 16
GAIN Adjusts the gain. -12 – 12
VOL Adjusts the volume. 0 – 100

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Effect Types and Parameters
[ DRIVE ]
EP DRIVE This models the Maestro Echoplex preamp.
GAIN Adjusts the gain. 0 – 100
BASS Adjusts volume of low frequencies. -10 – 10
TREBLE Adjusts volume of high frequencies. -10 – 10
VOL Adjusts the volume. 0 – 100
RC DRIVE This booster covers sounds ranging from clean boosts to light drives.
GAIN Adjusts the gain. 0 – 100
BASS Adjusts volume of low frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
TS DRIVE Simulation of the Ibanez TS808.
GAIN Adjusts the gain. 0 – 100
BOOST Turns boost ON/OFF. OFF, ON
TONE Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
GOLD DRIVE This effect models a famous gold overdrive boutique pedal.
GAIN Adjusts the gain. 0 – 100
BASS Adjusts volume of low frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
SWEET DRIVE This effect models a sweet sounding overdrive.
GAIN Adjusts the gain. 0 – 100
TONE Adjusts volume of high frequencies 0 – 100
FOCUS Adjusts volume of middle frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
ZEN O.DRIVE This models the sound of a Hermida Audio Zendrive.
GAIN Adjusts the gain. 0 – 100
TONE Adjusts the tone. 0 – 100
VOICE Adjusts gain of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
DYNAMIC
DRIVE This effect easily achieves the warm drive tone of a tube amp.
GAIN Adjusts the gain. 0 – 100
TONE Adjusts the tone. 0 – 100
MODE Sets the sound style. COMBO,
STACK
VOL Adjusts the volume. 0 – 100
PLUS
DISTORTION This models the sound of a MXR DISTORTION+.
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
DRYMX Adjusts the volume of the unaffected sound. 0 – 100
COMP Sets the clipping type of DIST Plus.
ORIGINAL,
MODIFY1,
MODIFY2

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Effect Types and Parameters
[ DRIVE ]
DISTORTION
ONE This models the sound of a BOSS DS-1 DISTORTION.
GAIN Adjusts the gain. 0 – 100
TONE Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
COMP Sets the clipping type of DIST 1. ORIGINAL,
MODIFY
SQUEAK
DISTORTION
This models a ProCo RAT.
A parameter has been added that allows you to adjust the mix level of the original sound.
GAIN Adjusts the gain. 0 – 100
FLTR Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
DRYMX Adjusts the volume of the unaffected sound. 0 – 100
RED CRUNCH
DRIVE Use this effect for the famous "brown sound."
GAIN Adjusts the gain. 0 – 100
TONE Adjusts the tone. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
VIOLET
DISTORTION This models the sound of a SUHR Riot Reloaded.
GAIN Adjusts the gain. 0 – 100
TONE Adjusts the tone. 0 – 100
VOICE Sets the sound style. 0 – 2
VOL Adjusts the volume. 0 – 100
TB MK1.5
FUZZ This is a classic fuzz effect.
ATTCK Adjusts the gain. 0 – 100
TONE Adjusts the tone. 0 – 100
COLOR Sets the sound color. 1, 2
VOL Adjusts the volume. 0 – 100
OCTAVE
FUZZ This fuzz effect adds an octave above.
BOOST Adjusts the gain. 0 – 100
COLOR Sets the sound color. 1, 2
TONE Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
NEW YORK
MUFF FUZZ
This models an Electro-Harmonix Big Muff Pi. An added parameter allows you to adjust the
balance of original sound and distortion.
SUSTN Adjusts the gain. 0 – 100
TONE Adjusts the tone. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
VOL Adjusts the volume. 0 – 100

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Effect Types and Parameters
[ DRIVE ]
WAVE
SHAPER
DRIVE
This effect is another new kind of distortion effect that applies a new original algorithm to
shape the waveform and create a unique sound.
GAIN Adjusts the gain. 0 – 100
SHAPE Adjusts the distortion character. 0 – 100
COMP Adjusts the depth of the compression. 0 – 100
VOL Adjusts the volume. 0 – 100
RAZOR DRIVE This effect is a new-concept distortion effect that uses Comb filtering to simulate the gain
parameter of the overdriven signal.
GAIN Adjusts the gain. 0 – 100
EDGE Adjusts the distortion tone. 0 – 100
LO Adjusts volume of low frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
HG
THROTTLE
DRIVE
This models the sound of the Mesa Boogie THROTTLE BOX(GAIN SWITCH:HI / BOOST:ON).
GAIN Adjusts the gain. 0 – 100
TONE Adjusts the tone. 0 – 100
MDCUT Adjusts volume of middle frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
ACOUSTIC
SIMULATOR This effect changes the tone of an electric guitar to make it sound like an acoustic guitar.
TOP Adjusts the unique string tone of acoustic guitars. 0 – 100
BODY Adjusts the body resonance of acoustic guitars. 0 – 100
TONE Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100

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Effect Types and Parameters
[ MODULATION ]
CLONE
CHORUS This analog chorus sound models the Electro-Harmonix SmallClone.
DEPTH Sets the depth of the modulation. 1, 2
RATE Sets the speed of the modulation. 0 – 100
TONE Adjusts the tone. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
CHORUS ONE This models the sound of a BOSS CH-1 SUPER CHORUS.
DEPTH Sets the depth of the modulation. 0 – 100
RATE Sets the speed of the modulation. 0 – 100
TONE Adjusts the tone. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TRI CHORUS This is a model of tc electronic's CORONA Tri-Chorus.
DEPTH Sets the depth of the modulation. 0 – 100
SPEED Sets the speed of the modulation. 0 – 100
TONE Adjusts the tone. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
STEREO
CHORUS This is a stereo chorus with a clear tone.
DEPTH Sets the depth of the modulation. 0 – 100
RATE Sets the speed of the modulation. 1 – 50
TONE Adjusts the tone. 0 – 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
DETUNE By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect
type has a chorus effect without much sense of modulation.
CENT Adjusts the detuning in cents, which are fine increments of 1/100-semitone. -25 – 25
PRE DLY Sets the pre-delay time of the effect sound. 0 – 50
TONE Adjusts the tone. 0 – 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TREMOLO This effect varies the volume at a regular rate.
WAVE Sets the modulation waveform. TRI, TUBE,
SQR
DEPTH Sets the depth of the modulation. 0 – 100
RATE Sets the speed of the modulation. 0 – 100
VOL Adjusts the volume. 0 – 100
PHASER This effect adds a phasing variation to the sound.
COLOR Sets the tone of the effect type.
4 STG,
8 STG,
INV 4,
INV 8
DEPTH Sets the depth of the modulation. 0 – 100
RATE Sets the speed of the modulation. 1 – 50
RESO Sets effect resonance. 0 – 100

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Effect Types and Parameters
[ MODULATION ]
STONE
PHASER This phaser sound models the Electro-Harmonix SmallStone.
COLOR Sets the sound color. 1, 2
DEPTH Sets the depth of the modulation. 0 – 100
RATE Sets the speed of the modulation. 0 – 100
RESO Sets effect resonance. 0 – 100
THE VIBE This vibe sound features unique undulations.
SPEED Sets the speed of the modulation. 0 – 50
DEPTH Sets the depth of the modulation. 0 – 100
MODE Sets effect to vibrato or chorus. VIBRT,
CHORS
VOL Adjusts the volume. 0 – 100
VINTAGE
FLANGER This analog flanger sound is similar to an MXR M-117R.
PRE DLY Sets pre-delay time of effect sound. 0 – 50
DEPTH Sets the depth of the modulation. 0 – 100
RATE Sets the speed of the modulation. 0 – 50
RESO Sets effect resonance. -10 – 10
SWELL
VIBRATO This effect modulates the pitch after picking.
DEPTH Sets the depth of the modulation. 0 – 100
SPEED Sets the speed of the modulation. 0 – 100
RISE Sets the time before the effect begins to modulate the pitch. 0 – 100
VOL Adjusts the output level. 0 – 100
OCTAVER This effect adds sound one octave and two octaves below the original sound.
OCT1 Adjusts the level of the sound one octave below the effect sound. 0 – 100
OCT2 Adjusts the level of the sound two octaves below the effect sound. 0 – 100
TONE Adjusts the tone. 0 – 10
DRY Adjusts the volume of the unaffected sound. 0 – 100
MONO PITCH
SHIFTER This is a pitch shifter with little sound variance for monophonic (single note) playing.
SHIFT Adjusts the pitch shift amount in semitones. Selecting "0" gives a detuning effect. -12–12, 24
FINE Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. -25 – 25
TONE Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
HARMONY
PITCH
SHIFTER
This intelligent pitch shifter outputs the effect sound with the pitch shifted according to
scale and key settings.
SCALE Sets the pitch of the pitch-shifted sound added to the original sound.
-6, -5, -4, -3, -m,
m, 3, 4, 5, 6
( See Table 1 )
KEY Sets the tonic (root) of the scale used for pitch shifting.
C, C#, D, D#, E,
F, F#, G, G#, A,
A#, B
TONE Adjusts the tone. 0 – 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100

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Effect Types and Parameters
[ MODULATION ]
POLYPHONIC
PITCH
SHIFTER
This pitch shifter supports chord playing.
SHIFT Adjusts the pitch shift amount in semitones. -24 – 24
TONE Adjusts the tone. 0 – 100
WET Adjust the amount of the effect sound in the mix. 0 – 100
DRY Adjust the amount of the original sound in the mix. 0 – 100
GEMINOS
DOUBLER This effect allows you to obtain doubling tracking in real time.
TIGHT Adjusts the tightness of the doubling track king. 0 – 100
MODE Select Stereo / Mono and select the number of tracks.
MN-3, MN-2,
MN-1, ST-1,
ST-2, ST-3
WET Adjust the amount of the effect sound in the mix. 0 – 100
DRY Adjust the amount of the original sound in the mix. 0 – 100
RING
MODULATOR
This effect produces a metallic ringing sound. Adjusting the "FREQ" parameter results in a
drastic change of sound character.
FREQ Sets the frequency of the modulation. 1 – 50
TONE Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
VOL Adjusts the volume. 0 – 100

10 11
Effect Types and Parameters
[ DELAY ]
DELAY This long delay has a maximum length of 4000 ms.
TIME Sets the delay time. 1 – 4000
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
REPEAT Adjusts the feedback amount. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
ANALOG
DELAY This analog delay simulation has a long delay with a maximum length of 4000 ms.
TIME Sets the delay time. 1 – 4000
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
REPEAT Adjusts the feedback amount. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAPE ECHO This effect simulates a tape echo. Changing the "Time" parameter changes the pitch of the
echoes.
TIME Sets the delay time. 1 – 2000
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
REPEAT Adjusts the feedback amount. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAPE ECHO 3 This tape echo effect models the MAESTRO ECHOPLEX EP-3.
TIME Sets the delay time. 10 – 2900
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
REPEAT Adjusts the feedback amount. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
GAIN Adjusts the gain. 0 – 100
HI Adjusts volume of high frequencies. 0 – 100
LO Adjusts volume of low frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
DUAL DELAY This effect combines 2 delays and is based on the Eventide TimeFactor DigitalDelay.
TIMEA Adjusts the delay time of Delay A. 0 – 1490
TIMEB Adjusts the delay time of Delay B. 0 – 1490
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
BAL Adjusts the balance between original and effect sounds. 0 – 100
REP A Adjusts the number of Delay A repeats. 0 – 110
REP B Adjusts the number of Delay B repeats. 0 – 110
DLYMX Adjust the mix of the Delay A and B effect sounds. 0 – 100
DEPTH Sets the depth of the modulation. Also sets the output to mono (M0.M50) or stereo (S0.S50). MN-0 – ST-50

12 13
Effect Types and Parameters
[ DELAY ]
SOFT ECHO This echo has a soft tone.This echo effect allows the use of modulation.
MOD Turns modulation ON or OFF. OFF, ON
TIME Sets the delay time. 19 – 581
REPEAT Adjusts the feedback amount. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
PING-PONG
DELAY This delay outputs the delay sound alternately left and right.
TIME Sets the delay time. 1 – 4000
REPEAT Adjusts the feedback amount. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
REVERSE
DELAY This reverse delay is a long delay with a maximum length of 2000 ms.
TIME Sets the delay time. 10 – 2000
REPEAT Adjusts the feedback amount. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
MODULATION
DELAY
This delay effect allows the use of modulation.
TIME Sets the delay time. 1 – 2000
REPEAT Adjusts the feedback amount. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
ICE DELAY This effect combines pitch shifting and delay.
INTVL Sets the pitch modulation amount for the audio slices. -OCT – 2 OCT
TIME Sets the delay time. 60 – 1300
MODE Sets the delay time range.
When metronome is chosen, the delay time is synchronized to the tempo.
SHORT,
LONG,
REPEAT Adjusts the number of repeats. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
BLEND Adjusts the balance between the dry and ICE signals. 0 – 20
SMEAR Adjusts the amount that the attack of the feedback sound is softened. OFF, 1 – 20
DAMP Adjusts how the feedback sound decays. 0 – 10

12 13
Effect Types and Parameters
[ REVERB ]
ROOM
REVERB This reverb effect simulates the acoustics of a room.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 100
DECAY Sets the duration of the reverberations. 1 – 30
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAIL When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off. OFF, ON
SPRING
REVERB This reverb effect simulates a spring reverb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 100
DECAY Sets the duration of the reverberations. 1 – 30
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAIL When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off. OFF, ON
FD SPRING
REVERB This simulates the spring reverb of the '65 Fender Twin Reverb.
COLOR Sets the tone of the effect type. 0, 1
LO Adjusts volume of low frequencies. 0 – 100
HI Adjusts volume of high frequencies. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
PLATE
REVERB This simulates a plate reverb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 200
DECAY Sets the duration of the reverberations. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAIL When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off. OFF, ON
HALL
REVERB This reverb effect simulates the acoustics of a concert hall.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 100
DECAY Sets the duration of the reverberations. 1 – 30
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAIL When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off. OFF, ON
HD HALL
REVERB This is a dense hall reverb.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 1 – 200
DECAY Sets the duration of the reverberations. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAIL When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off. OFF, ON
CHURCH
REVERB This effect simulates the reverberations of a church.
PRE DLY Adjusts the delay between input of the original sound and start of the reverb sound. 0 – 200
DECAY Sets the duration of the reverberations. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAIL
When ON, effect sound continues even after effect is turned off. The dry sound also continues
to have the same tone as when the effect was on. When OFF, effect sound stops right when
effect is turned off.
OFF, ON

14 15
Effect Types and Parameters
[ REVERB ]
AIR REVERB This effect reproduces the ambience of a room, to create spatial depth.
SIZE Sets the size of the space. 1 – 100
REFLECT Adjusts the amount of reflection from the wall. 0 – 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAIL When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off. OFF, ON
EARLY
REFLECTION
REVERB
This effect reproduces only the early reflections of reverb.
DECAY Adjusts the duration of the reverb. 1 – 30
SHAPE Adjusts the effect envelope. -10 – 10
TONE Adjusts the tone. 0 – 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
GATE
REVERB This unique reverb is good for percussive playing.
COLOR Sets the sound color. 1 – 5
DECAY Sets the duration of the reverberations. 0 – 100
TONE Adjusts the tone. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
PARTICLE
REVERB This is a unique complex reverb.
MODE Sets how the reverb sound changes.
STABLE,
CRITICAL,
HAZARD
DECAY Sets the duration of the reverberations. 0 – 100
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
TAIL When ON, effect sound continues even after effect is turned off. When OFF, effect sound stops
right when effect is turned off. OFF, ON
[ SFX ]
LOOP ROLL This effect allows you use the footswitch to sample and hold what you play.
TIME Sets the loop time. 10 – 4000
DUTY Sets the time that the sample-and-hold sound is produced. 25 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
ON/OFF Sets the foot switch function. LATCH,
UNLATCH
BOMBER This effect generates explosive sounds.
DECAY Adjusts the length of the explosive sound. 1 – 100
TONE Adjusts the tone. 0 – 10
MIX Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
ON/OFF Sets the foot switch function. LATCH,
TRGGR

14 15
Effect Types and Parameters
[ AMP ]
MS 45os This models the sound of the Marshall JTM 45 Offset.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
INPUT1 Adjusts the gain of the input1. OFF – 100
INPUT2 Adjusts the gain of the input2. OFF – 100
VOL Adjusts the volume. 0 – 100
MS 1959 This models the sound of the Marshall 1959 SUPER LEAD 100.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
INPUT1 Adjusts the gain of the input1. OFF – 100
INPUT2 Adjusts the gain of the input2. OFF – 100
VOL Adjusts the volume. 0 – 100
MS 800 This models the sound of the Marshall JCM800 2203.
INPUT Adjusts the input gain. LO, HI
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
FD B-MAN This models the sound of the Fender '59 Bassman.
INPUT Selects the input channel. NORMAL,
BRIGHT
BASS Adjusts volume of low frequencies. 10 – 120
MID Adjusts volume of middle frequencies. 10 – 120
TREBLE Adjusts volume of high frequencies. 10 – 120
PRESENC Adjusts volume of super-high frequencies. 10 – 120
GAIN Adjusts the gain. 10 – 120
VOL Adjusts the volume. 10 – 120
FD TWIN-R This models the sound of the Fender '65 Twin Reverb.
BASS Adjusts volume of low frequencies. 10 – 100
MID Adjusts volume of middle frequencies. 10 – 100
TREBLE Adjusts volume of high frequencies. 10 – 100
BRGHT Sets the high frequency response. The effect is noticeable at lower gain settings. OFF,ON
GAIN Adjusts the gain. 10 – 100
VOL Adjusts the volume. 10 – 100
DEPTH Sets the depth of the modulation. 10 – 100
SPEED Sets the speed of the modulation. 10 – 100

16 17
Effect Types and Parameters
[ AMP ]
FD DELUXE-R This models the sound of the Fender '65 Deluxe Reverb.
INPUT Selects the input channel. NORMAL,
VIBRATO
BASS Adjusts volume of low frequencies. 10 – 100
TREBLE Adjusts volume of high frequencies. 10 – 100
GAIN Adjusts the gain. 10 – 100
VOL Adjusts the volume. 10 – 100
DEPTH Sets the depth of the modulation. 10 – 100
SPEED Sets the speed of the modulation. 10 – 100
FD MASTER This models the sound of the Fender ToneMaster B channel.
BASS Adjusts volume of low frequencies. 10 – 100
MID Adjusts volume of middle frequencies. 10 – 100
TREBLE Adjusts volume of high frequencies. 10 – 100
FAT Sets the sound style. OFF, ON
GAIN Adjusts the gain. 10 – 100
VOL Adjusts the volume. 10 – 100
UK 30A This models the sound of an early class A British combo amp.
BASS Adjusts volume of low frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
TONE CUT Adjusts the tone. 0 – 100
DEPTH Sets the depth of the modulation. 0 – 100
SPEED Sets the speed of the modulation. 0 – 100
BG MARK1 This models the sound of the Mesa Boogie Mark I combo amp.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN1 Adjusts the gain of the first stage. 0 – 100
GAIN2 Adjusts the gain of the second stage. 0 – 100
VOL Adjusts the volume. 0 – 100
BG MARK3 This models the sound of the Mesa Boogie Mark III combo amp.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN1 Adjusts the gain of the first stage. 0 – 100
GAIN2 Adjusts the gain of the second stage. 0 – 100
VOL Adjusts the volume. 0 – 100

16 17
Effect Types and Parameters
[ AMP ]
RECTI DUAL This models the sound of the Mesa Boogie Dual Rectifier Orange Channel.
MODE Sets the tone of the character. VNTG, MDRN
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
XTACY BLUE This models the sound of the Bogner Ecstasy Blue channel.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
STRUCT Selects the type and gain of the tone. LO, HI
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
HW 100 This models the sound of the Hiwatt Custom 100.
INPUT Selects the input channel. NORMAL,
BRILL
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
ORG120 This models the sound of the Orange Graphic120.
INPUT Selects the input channel. LO, HI
COLOR Sets the tone of the effect type. 1 – 6
BASS Adjusts volume of low frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
DZ HERB This models the sound of the Diezel Herbert Channel2.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
DEEP Emphasizes low frequencies. 0 – 100
MID CUT Cuts middle frequencies. 0 – 100

18 19
Effect Types and Parameters
[ AMP ]
MATCH30 This models the sound of the Matchless DC-30.
GAIN1 Adjusts the gain of channel1. OFF, 0 – 100
BASS1 Adjusts volume of low frequencies in the channel1. 0 – 100
TRBL1 Adjusts volume of high frequencies in the channel1. 0 – 100
GAIN2 Adjusts the gain of channel2. OFF, 0 – 100
TONE2 Adjusts the tone of channel2. 0 – 5
CUT Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100, OFF
KRAMPUS Combines the solid low range of a modern high gain amplifier with the brightness of an
80's British amplifier.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
REDLOOM Merges the simple tone of the early days of guitar amps with the rich overtones of a 60's
small tube amp. Ideal for playing rhythm.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
VELVET Provides a smooth character amp that balances the dynamic response between the wound
and plain strings, enabling you to play both lead and backing without switching tones.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
MUDDY Delivers a vintage style amp sound processed with a clear measured tone with natural
crunch. Perfect for blues and rock.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100

18 19
Effect Types and Parameters
[ AMP ]
7 HEAVEN Emphases on the sound for 7 and 8 string guitars by blending the dynamic response with a
very tight low end. Expect a very powerful metal sound.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
POLLEX With extreme drop-tuning, this amp delivers a heavy-metal Djent style of sound.
Recommended for slap-playing as well.
BASS Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
TREBLE Adjusts volume of high frequencies. 0 – 100
PRESENC Adjusts volume of super-high frequencies. 0 – 100
GAIN Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100

20 2120 21
Effect Types and Parameters
[ PEDAL ]
OUTPUT
VOLUME
PEDAL
This controls the product output level. This volume will be kept even when the patch
memory is changed.
- -
PEDAL
VOLUME The volume curve of the volume pedal can be set.
VOL Adjusts the volume. 0 – 100 P
MIN Adjusts the volume when the pedal is at minimum position. 0 – 100
MAX Adjusts the volume when the pedal is at maximum position. 0 – 100
CURVE Sets the volume curve. A, B
BLACK WAH This pedal wah effect simulates the Cry Baby.
FREQ Adjusts the emphasized frequency. 0 – 100 P
RANGE Adjusts the frequency range processed by the effect. 0 – 100
DRY Adjusts the volume of the unaffected sound. 0 – 100
VOL Adjusts the volume. 0 – 100
CHROME
WAH This simulates a British wah pedal with a chrome finish.
FREQ Adjusts the emphasized frequency. 0 – 100 P
RANGE Adjusts the frequency range processed by the effect. 0 – 100
DRY Adjusts the volume of the unaffected sound. 0 – 100
VOL Adjusts the volume. 0 – 100
WAH100 Simulates an Ibanez wah pedal.
FREQ Adjusts the emphasized frequency. 0 – 50 P
DEPTH Sets the depth of the wah. 0 – 100
DRY Adjusts the volume of the unaffected sound. 0 – 100
VOL Adjusts the volume. 0 – 100
PEDAL MONO
PITCH
This is a pitch shifter specially for monophonic sound (single-note playing), which allows
the pitch to be shifted in real time with the expression pedal.
BEND Sets the amount of pitch shift. 0 – 100 P
COLOR Sets the type of pitch change control with the expression pedal.
+1 OCT –
DWN/OCT
( See Table 2 )
TONE Adjusts the tone. 0 – 10
MODE Sets the sound style. UP, DOWN
PEDAL
ROTARY Simulates a rotary speaker.
MODE Sets the rotary mode. SLOW, FAST P
DRIVE Adjusts the amount of amplification from the preamp. 0 – 100
BAL Adjusts the balance between the horn (high frequencies) and the drum (low frequencies). 0 – 100
VOL Adjusts the volume. 0 – 100
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