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Effect Types and Parameters
© 2015 ZOOM CORPORATION
Manufacturer names and product names are trademarks or registered trademarks of their respective owners.The names are used only to illustrate
sonic characteristics and do not indicate any affiliation with the Zoom Corporation.
2 3
Effect explanation overview
Contents
DYNAMICS
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 3
FILTER • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 3
DRIVE
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 5
AMP• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 7
CABINET
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 8
MODULATION • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 9
SFX• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 10
DELAY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 11
REVERB• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 12
PEDAL • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 13
RHYTHM • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 15
LOOPER • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 15
Additional tables • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 16
PDL Delay The expression pedal controls the delay input level of this effect.
InLvl Adjusts the delay input level. 0 – 100 P
Time Sets the delay time. 1 – 4000
F. B Adjusts the feedback amount. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Effect type Effect explanation Parameter range
Parameter explanation
ParameterEffect Screen
Pedal control possible icon
Tempo synchronization possible icon
2 3
DYNAMICS / FILTER
[ DYNAMICS ]
Comp This compressor in the style of the MXR Dyna Comp.
Sense Adjusts the compressor sensitivity. 0 –10
ATTCK Sets compressor attack speed to Fast or Slow. SLOW , FAST
Tone Adjusts the tone. 0 – 10
VOL Adjusts the volume. 0 – 100
RackComp This compressor allows more detailed adjustment than Comp.
THRSH Sets the level that activates the compressor. 0 – 50
Ratio Adjusts the compression ratio. 1 – 10
ATTCK Sets compressor attack speed. 1 – 10
VOL Adjusts the volume. 0 – 100
SlowATTCK This effect slows the attack of each note, resulting in a violin-like performance.
Time Adjusts the attack time. 1 – 50
Curve Set the curve of volume change during attack. 0 – 10
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
ZNR ZOOM's unique noise reduction cuts noise during pauses in playing without affecting
the tone.
DETCT Sets control signal detection level. GTRIN ,
EFXIN
Depth Sets the depth of noise reduction. 0 – 100
THRSH Adjusts the effect sensitivity. 0 – 100
Decay Adjust the envelope release. 0 – 100
MuteSW This effect allows you to mute the volume using the foot switch.
Edge Sets how smoothly the volume changes. As the parameter value increases, the change
becomes smoother. 0 – 100
Speed Adjust the recovery time from muting. 0 – 100
INVRT Sets the foot switch control direction. NORMAL ,
INVERT
ON/OFF Sets the foot switch function.
LATCH ,
UnLATCH ,
TRGGR
[ FILTER ]
AutoWah This effect varies wah in accordance with picking intensity.
Mode Sets direction of movement of the filter. DOWN , UP
Sense Adjusts the sensitivity of the effect. 1 – 10
RESO Sets effect resonance. 0 – 10
VOL Adjusts the volume. 0 – 100
Resonance This effect varies the resonance filter frequency according to picking intensity.
Mode Sets direction of movement of the filter. DOWN , UP
Sense Adjusts the sensitivity of the effect. 1 – 10
RESO Sets effect resonance. 0 – 10
VOL Adjusts the volume. 0 – 100
Cry This effect varies the sound like a talking modulator.
Range Adjusts the frequency range processed by the effect. 1 – 10
RESO Sets effect resonance. 0 – 10
Sense Adjusts the sensitivity of the effect. -10 – -1 ,
1 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
4 54 5
FILTER
SeqFLTR The sequence filter has the flavor of a Z.Vex Seek-Wah.
Step Adjusts number of sequence steps. 2 – 8
PTTRN Sets effect pattern. 1 – 8
Speed Sets the speed of the modulation. 1 – 50
RESO Sets effect resonance. 0 – 10
Gt GEQ This mono graphic equalizer has 6 bands that suit guitar frequencies.
160 Boosts or cuts the low (160 Hz) frequency band. -12 – 12
400 Boosts or cuts the low (400 Hz) frequency band. -12 – 12
800 Boosts or cuts the low (800 Hz) frequency band. -12 – 12
3.2k Boosts or cuts the low (3.2 kHz) frequency band. -12 – 12
6.4k Boosts or cuts the low (6.4 kHz) frequency band. -12 – 12
12k Boosts or cuts the low (12 kHz) frequency band. -12 – 12
VOL Adjusts the volume. 0 – 100
CH SEL Sets the control switch function. LATCH ,
UnLATCH
Gt GEQ7 This mono graphic equalizer has 7 bands that suit guitar frequencies.
100 Boosts or cuts the low (100 Hz) frequency band. -12 – 12
200 Boosts or cuts the low (200 Hz) frequency band. -12 – 12
400 Boosts or cuts the low (400 Hz) frequency band. -12 – 12
800 Boosts or cuts the low (800 Hz) frequency band. -12 – 12
1.6k Boosts or cuts the low (1.6 kHz) frequency band. -12 – 12
3.2k Boosts or cuts the low (3.2 kHz) frequency band. -12 – 12
6.4k Boosts or cuts the low (6.4 kHz) frequency band. -12 – 12
VOL Adjusts the volume. 0 – 100
St Gt GEQ This stereo graphic equalizer has 6 bands that suit guitar frequencies.
160 Boosts or cuts the low (160 Hz) frequency band. -12 – 12
400 Boosts or cuts the low (400 Hz) frequency band. -12 – 12
800 Boosts or cuts the low (800 Hz) frequency band. -12 – 12
3.2k Boosts or cuts the low (3.2 kHz) frequency band. -12 – 12
6.4k Boosts or cuts the low (6.4 kHz) frequency band. -12 – 12
12k Boosts or cuts the low (12 kHz) frequency band. -12 – 12
VOL Adjusts the volume. 0 – 100
CH SEL Sets the control switch function. LATCH ,
UnLATCH
ParaEQ This is a 1-band parametric equalizer.
FREQ Sets the frequency of the equalizer. 20 – 20k
QAdjusts equalizer Q. 0.5 – 16
Gain Adjusts the gain. -12 – 12
VOL Adjusts the volume. 0 – 100
EG FLTR This filter effect is controlled using the control switch.
FREQ1 Sets the frequency when the control switch is off. 0 – 100
FREQ2 Sets the frequency when the control switch is on. 0 – 100
RESO Sets effect resonance. 0 – 100
Type Sets filter type. HPF2 –
LPF4
Speed Sets the speed of the modulation. 0 – 100
BAL Adjusts the balance between original and effect sounds. 0 – 100
VOL Adjusts the volume. 0 – 100
CNTRL Sets the control switch function.
LATCH ,
UnLATCH ,
TRGGR
4 5
DRIVE
4 5
[ DRIVE ]
TS Drive Simulation of the IbanezTS808.
Gain Adjusts the gain. 0 – 100
Boost Turns boost ON/OFF. OFF , ON
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
EP Stomp This models the Maestro Echoplex preamp.
Gain Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. -10 – 10
Treble Adjusts volume of high frequencies. -10 – 10
VOL Adjusts the volume. 0 – 100
RC Boost This booster covers sounds ranging from clean boosts to light drives.
Gain Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
GoldDrive This effect models a famous gold overdrive boutique pedal.
Gain Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
SweetDrv This effect models a sweet sounding overdrive.
Gain Adjusts the gain. 0 – 100
Tone Adjusts volume of high frequencies 0 – 100
Focus Adjusts volume of middle frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
DYN Drive This effect easily achieves the warm drive tone of a tube amp.
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
Mode Sets the sound style. COMBO ,
STACK
VOL Adjusts the volume. 0 – 100
RedCrunch Use this effect for the famous "brown sound."
Gain Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
MetalWRLD Simulation of the BOSS Metal Zone, which is characterized by long sustain and a
powerful lower midrange.
Gain Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
VOL Adjusts the volume. 0 – 100
TB MK1.5 This is a classic fuzz effect.
ATTCK Adjusts the gain. 0 – 100
Tone Adjusts the tone. 0 – 100
Color Sets the sound color. 1 , 2
VOL Adjusts the volume. 0 – 100
6 76 7
DRIVE
OctFuzz This fuzz effect adds an octave above.
Boost Adjusts the gain. 0 – 100
Color Sets the sound color. 1 , 2
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
SpotBoost This booster enables flexible control.
Boost Adjusts the gain. 0 – 100
Bass Adjusts volume of low frequencies. -10 – 10
Treble Adjusts volume of high frequencies. -10 – 10
ON/OFF Sets the foot switch function. LATCH ,
UnLATCH
Aco.Sim This effect changes the tone of an electric guitar to make it sound like an acoustic
guitar.
Top Adjusts the unique string tone of acoustic guitars. 0 – 100
Body Adjusts the body resonance of acoustic guitars. 0 – 100
Tone Adjusts the tone. 0 – 100
VOL Adjusts the volume. 0 – 100
6 7
AMP
6 7
[ AMP ]
MS 800 This models the sound of the Marshall JCM800 2203.
Input Adjusts the input gain. LO , HI
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
SOLO Sets the volume when the control switch is on. 1 – 9
FDTWNR This models the sound of the Fender '65Twin Reverb.
Bass Adjusts volume of low frequencies. 10 – 100
MID Adjusts volume of middle frequencies. 10 – 100
Treble Adjusts volume of high frequencies. 10 – 100
BRGHT Sets the high frequency response. The effect is noticeable at lower gain settings. OFF , ON
Gain Adjusts the gain. 10 – 100
VOL Adjusts the volume. 10 – 10 0
DEPTH Sets the depth of the modulation. 10 – 100
SPEED Sets the speed of the modulation. 10 – 100
UK 30A This models the sound of an early class A British combo amp.
Bass Adjusts volume of low frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
Cut Adjusts the tone. 0 – 100
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
Depth Sets the depth of the modulation. 0 – 100
Speed Sets the speed of the modulation. 0 – 100
SOLO Sets the volume when the control switch is on. 1 – 9
BG MK3 This models the sound of the Mesa Boogie Mark III combo amp.
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
Gain1 Adjusts the gain of the first stage. 0 – 100
Gain2 Adjusts the gain of the second stage. 0 – 100
VOL Adjusts the volume. 0 – 100
SOLO Sets the volume when the control switch is on. 1 – 9
XtasyBlue This models the sound of the Bogner Ecstasy Blue channel.
Bass Adjusts volume of low frequencies. 0 – 100
MID Adjusts volume of middle frequencies. 0 – 100
Treble Adjusts volume of high frequencies. 0 – 100
PRSNC Adjusts volume of super-high frequencies. 0 – 100
STRCT Selects the type and gain of the tone. LO , HI
Gain Adjusts the gain. 0 – 100
VOL Adjusts the volume. 0 – 100
SOLO Sets the volume when the control switch is on. 1 – 9
8 98 9
CABINET
[ CABINET ]
MS4x12 This models the sound of a Marshall 1960 A-type cabinet with four 12" Celestion
speakers.
MIC
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp.
MIC=ON: This tone is optimized for using amp modeling with headphones or monitor
speakers.
OFF , ON
D57:D421 This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421.
When the MIC parameter is set to OFF, this setting has no effect. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
FD2x12 This models the sound of the Fender '65 Twin Reverb cabinet with two 12" Jensen
speakers.
MIC
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp.
MIC=ON: This tone is optimized for using amp modeling with headphones or monitor
speakers.
OFF , ON
D57:D421 This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421.
When the MIC parameter is set to OFF, this setting has no effect. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
UK2x12 This models the sound of an early British combo amp with two 12" Celestion Alnico
speakers.
MIC
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp.
MIC=ON: This tone is optimized for using amp modeling with headphones or monitor
speakers.
OFF , ON
D57:D421 This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421.
When the MIC parameter is set to OFF, this setting has no effect. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
MK3 1x12 This models the sound of a Mesa Boogie Mark III cabinet with one 12" Celestion Black
Shadow Speaker.
MIC
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp.
MIC=ON: This tone is optimized for using amp modeling with headphones or monitor
speakers.
OFF , ON
D57:D421 This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421.
When the MIC parameter is set to OFF, this setting has no effect. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
BGN4x12 This models the sound of the Bogner Ecstasy cabinet with four 12" Celestion speakers.
MIC
MIC=OFF: This tone is optimized for using amp modeling with a guitar amp.
MIC=ON: This tone is optimized for using amp modeling with headphones or monitor
speakers.
OFF , ON
D57:D421 This adjusts the volume balance between the Shure SM57 and the Sennheiser MD421.
When the MIC parameter is set to OFF, this setting has no effect. 0 – 100
Hi Adjusts volume of high frequencies. 0 – 100
Lo Adjusts volume of low frequencies. 0 – 100
8 9
MODULATION
8 9
[ MODULATION ]
Tremolo This effect varies the volume at a regular rate.
Wave Sets the modulation waveform. TRI , TUBE ,
SQR
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 100
VOL Adjusts the volume. 0 – 100
Chorus This effect mixes a shifted pitch with the original sound to add movement and
thickness.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 1 – 50
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
StereoCho This is a stereo chorus with a clear tone.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 1 – 50
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Phaser This effect adds a phasing variation to the sound.
Color Sets the tone of the effect type.
4 STG ,
8 STG ,
INV 4 ,
INV 8
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 1 – 50
RESO Sets effect resonance. 0 – 100
VinFLNGR This analog flanger sound is similar to an MXR M-117R.
PreD Sets pre-delay time of effect sound. 0 – 50
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 50
RESO Sets effect resonance. -10 – 10
TheVibe This vibe sound features unique undulations.
Speed Sets the speed of the modulation. 0 – 50
Depth Sets the depth of the modulation. 0 – 100
Mode Sets effect to vibrato or chorus. VIBRT ,
CHORS
VOL Adjusts the volume. 0 – 100
Vibrato This effect automatically adds vibrato.
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 50
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
Octave This effect adds sound one octave and two octaves below the original sound.
OCT1 Adjusts the level of the sound one octave below the effect sound. 0 – 100
OCT2 Adjusts the level of the sound two octaves below the effect sound. 0 – 100
Tone Adjusts the tone. 0 – 10
Dry Adjusts the volume of the unaffected sound. 0 – 100
10 1110 11
MODULATION / SFX
RingMod This effect produces a metallic ringing sound. Adjusting the "FREQ" parameter results
in a drastic change of sound character.
FREQ Sets the frequency of the modulation. 1 – 50
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
VOL Adjusts the volume. 0 – 100
Detune By mixing an effect sound that is slightly pitch-shifted with the original sound, this
effect type has a chorus effect without much sense of modulation.
Cent Adjusts the detuning in cents, which are fine increments of 1/100-semitone. -25 – 25
PreD Sets the pre-delay time of the effect sound. 0 – 50
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
PitchSHFT This effect shifts the pitch up or down.
Shift Adjusts the pitch shift amount in semitones. Selecting "0" gives a detuning effect. -12–12, 24
Fine Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. -25 – 25
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
MonoPitch This is a pitch shifter with little sound variance for monophonic (single note) playing.
Shift Adjusts the pitch shift amount in semitones. Selecting "0" gives a detuning effect. -12–12, 24
Fine Allows fine adjustment of pitch shift amount in Cent (1/100 semitone) steps. -25 – 25
Tone Adjusts the tone. 0 – 10
BAL Adjusts the balance between original and effect sounds. 0 – 100
HPS This intelligent pitch shifter outputs the effect sound with the pitch shifted according
to scale and key settings.
Scale Sets the pitch of the pitch-shifted sound added to the original sound.
-6, -5, -4, -3,
-m, m,3, 4, 5,
6
( See Table 1 )
Key Sets the tonic (root) of the scale used for pitch shifting.
C, C#, D, D#,
E,F, F#, G, G#,
A, A#, B
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
Kick FLNG This flanger is controlled using the control switch.
PreD Sets pre-delay time of effect sound. 0 – 100
Depth Sets the depth of the modulation. 0 – 100
Rate Sets the speed of the modulation. 0 – 100
ON/OFF Sets the foot switch function. LATCH ,
UnLATCH
RESO Sets effect resonance. 0 – 100
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
RST-F Adjusts the LFO reset frequency. 0 – 100
LFO Sets the function when the control switch is on. RESET ,
STOP
[ SFX ]
Bomber This effect generates explosive sounds.
Decay Adjusts the length of the explosive sound. 1 – 100
Tone Adjusts the tone. 0 – 10
Mix Adjusts the amount of effected sound that is mixed with the original sound. 0 – 100
ON/OFF Sets the foot switch function. LATCH ,
TRGGR