Alberici HopperOne S11 User manual

HopperOne S11
Pulse Parallel
Operator’s Manual
HopperOne S11 Pulse Parallel
Operator’s manual
Rev. 1.02

NOTICE
This manual has been drafted with the utmost care. Nevertheless, it is not possible to guarantee at all times the
absolute correspondence of the descriptions contained therein with the actual characteristics of the product.
Alberici S.p.A. declines any and all responsibility towards the User with reference to damages, losses, or claims of
third parties, resulting from the use of the product or caused by incorrect interpretations of this manual.
Alberici S.p.A. reserves the right to modify, without prior notice and in any way, any part of this manual and the
technical specifications of this product, as part of the continuous pursuit of improvement of its products.

Sommario
1. General description................................................................................................................................2
2. Main features ........................................................................................................................................2
3. Electrical Features .................................................................................................................................5
4. Operation..............................................................................................................................................7
STORICO REVISIONI
Revisione n°
Data
Modifica
Note
Creazione 1.00
21.09.05
Creazione HopperOne
Rev. 1.01
16.04.16
Modifica testata e nome S11
Rev. 1.02
30.01.17
Sensori livello ottici


1. General description
Congratulations for your purchase of the Alberici HopperOne S11! This hopper has been designed and
realized in the Alberici research laboratory. It fulfils all the requirements of the coin-op market. This belt-drive single-
denomination dispensing device makes use of the most modern electronic and mechanical technologies. It is secure,
enduring, and reliable.
1.1 Range of use
This hopper can count the amount of coins paid out, and to stop dispensing when empty. To this purpose,
it makes use of a significant quantity of control routines for the management of the internal and external
events.
It builds-ups easily into Gaming machines, Money Changers, Kiosks and Vending Dispensers.
These features make it easily compatible with all the cards normally available on the market.
1.2 Security
The HopperOne S11 can be connected to and disconnected from its slide connector only when power
supply is off. The installation must be carried out as specified in paragraph 2.3. Guarantee shall not
apply if such instructions are not complied with.
This device includes mechanical parts
moving fast during operation: DO NOT
put your fingers inside it while the
device is connected to power supply.
.
2. Main features
The HopperOne S11 cctalk is available in 2 different versions, according to the respective positions of the electrical
connector and the coins outlet. When they are located at opposite sides, the version is named “STANDARD”; when
they are located at the same side, the version is named “REVERSE”.
The standard features of the HopperOne S11 make it interchangeable with similar devices already existing in the
market. It can handle any coins whose diameter ranges between16 mm and 32 mm (choose the most convenient
belt for your purpose: 16-24mm, or else 22-32mm). Coin thickness can range between 2,0 mm and 3,4 mm.
DANGER!
MECHANICAL PARTS
IN MOTION

2.1 Overall dimensions
2.2 Position of the Chinch connector
Reverse version
(connector located on the
same side of the output
of the coins)
Standard version
(connector located
on the opposite side
of the output of
the coins)

2.3 Installation
•
fasten the slide support,
•
slide the hopper in
•
for electrical connections, please see chapter 3
92mm
92mm ø 5.5 mm
68.5mm 118mm
245mm
Please use conical head bolts
slide hopper in
Base fixing plate of the hopper
(included with the hopper)
Floor plate of the cabinet
ALWAYS CONNECT THIS
METAL PLATE TO THE
MACHINE GROUND
TERMINAL

3. Electrical Features
All the signals handled by the hopper are in negative logic: each signal is considered active when its voltage is
LOW (GND).
3.1 CINCH connector Pin-Out
This connector is located at the right side (standard) or left side (reverse) of the hopper slide base.
3.2 Power Supply
This equipment must be operated by +24V direct voltage. Pin 9 is where the +24Vdc must be supplied to the motor.
The 24 V voltage allows to dispense 240 pcs. per minute.
DO ALWAYS CONNECT THE PINPOINTED METAL PLATE OF THE
HOPPER TO THE MACHINE GROUND TERMINAL, TO PREVENT
ANY DAMAGE CAUSED BY HEAVY ELECTRO-STATIC CHARGE
INTRODUCED WITH THE COINS.
Current draw:
Stand-by
No load
Normal
operation
Stuck motor (*)
Board
(+24Vdc)
20mA/0,24W
20mA/0,24W
40mA/0,48W
40mA/0,48W
Motor
(+24Vdc)
0mA/0m W
70mA/1,4W
1,2 A/28.8W
1,5mA*/30W
Total
20mA/0,24 W
90mA/1,64W
1,24A/29,28W
1,54 /30,48W
*The motor overload current draw shall always be limited by the electronic circuit. The 1 A draw, corresponding to hold-up
of the motor, will therefore be reached only for a few msec.

3.3 Input signals
There are three available input signals: IN1 IN2 IN3 .
Using these signals, it is possible to determine the mode of operation (see chapter 4), to reset the hopper and to start
the dispensing.
The equivalent pins are
IN1
pin4
To select the type of operation
IN2
pin8
To select the type of operation
3.4 Output signals
IN3
pin12
To start the dispensing (requires GND signal)
There are 5 output signals, that can perform 3 functions:
OUT1 , OUT2 , (See here below)
HIGH LEVEL SIGNAL (LH) , (See paragraph 3.5)
LOW LEVEL SIGNAL (LL), (See paragraph 3.5)
ERROR.
OUT 1 and 2 :
The function performed by these outputs is to communicate (by a low signal) the dispensing of each coin. The
quantity of the impulses sent out is directly proportional to the number of tokens paid out by the hopper.
OUT1 and OUT2 are practically identical: they can be used for sending the return signal to the game pcb, or to
possibly connect a counter or relay.
Such signals are open collector type. When the transistor
is not in conduction, a pull up resistor (not included in the
hopper, it must be provided by the OEM) will pull the
output high (5 V or 12 V or 24 V).
The open collector provides for a simple interface to TTL
and CMOS input devices.
Pin3 corresponds to out1 and pin11 corresponds to out2.
3.5 Level signals
Low level signal (LL) pin 7:
For all those systems where it is important to monitor the level of coins remaining in the hopper, a low level signal is
transmitted as long as there are coins in the hopper, and an high level signal gets triggered as the hopper gets empty
or in reserve.
The high level of the signal is produced by a pull-up resistance, while the low level signal is kept by the presence of
the of the coins, whose metallic body is electrically connected to GND.
High level signal (HL) pin 6:
The same as in previous paragraph, but this time the high level signal corresponds to “coins in the hopper”, whilst the
low level signal corresponds to “empty hopper”.

4. Operation
Determine in advance how your hopper must operate, since it will be necessary for you to choose the type of
operation best suitable for your requirements.
This hopper can work in three different modes, Type0 Type1 Type2 …
4.1 Selection of conditions
The logic state of these inputs, that is, the operation mode that the hopper will be using, is detected only at
power up or reset.
The selection of conditions can be made by IN1 and IN2 inputs (pin 4 and pin 8). The following table shows all the
possible combinations to this purpose.
IN1
IN2
Type 0
1 (+24Vdc)
1 (+24Vdc)
Type 1
0 (GND)
0 (GND)
Type 2
1 (+24Vdc)
0 (GND)
RESET
0 (GND)
1 (+24Vdc)
4.2 Type 0
By this operational mode the hopper dispenses continually the coins. Both pin 4 and pin 8 must be +24V dc powered.
The control of the hopper is exclusively made by powering the hopper motor by 24 Vdc through pin 9 (+) and pin 1 (0).
4.3 Type 1
Both pin 4 and pin 8 must be set to GND potential (0 V).
The + 24 Vdc must always be present between pin 9 and pin 1 for the hopper motor, and the control of the
distribution is made through IN3 (pin12) by a negative (GND) signal.
This is the method commonly used.
4.4 Type 2
Pin 4 must be +24 Vdc powered, while pin 8 must be set to GND (0 V). The game board sends to IN3 as many GND
signals as the tokens / coins to be paid out.
The 16-bit register in the hopper board counts the signals received through IN3. Then the hopper will dispense as
many coins as the registered pulses.
The 16-bit register counts up to 65535 coins, more than any hopper can contain.
4.5 Reset
The reset simulates the switching-off, so it is not a functional condition but a command that can be activated at any time.
It allows to restore correct operation, after an error occurred.
After an error the device can be either reset or switched off and on again.
The reset also allows to modify the type of operation on condition that IN1 and IN2 are re- configured within one
second from the removal of the signals that produce the reset.
This command and the control of IN1 and IN2 must be managed by the machine pcb.


® Progettazione e produzione di sistemi di pagamento, accessori per videogames e macchine vending Design and manufacture of
payment systems, accessories for videogames and vending machines
Via Ca’ Bianca 421
http://www.alberici.net
40024 Castel San Pietro
Tel. + 39 051 944 300
Terme (BO) –ITALY
Fax. + 39 051 944 594
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