Atari TETRIS User manual

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ATARf
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GAM
E S
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Corrections/
Clarifications
to
Tetl·is*
IUt
Il1stallatioll
111St1
9uctiOl1.S
\\i7Jen
installing the Tetris parts onto the
control
panel,
please
follow
these instruc/ions (they replace the
in-
s/ntctiollS
012
page
1-3
-COl/troL Pane/):
1.
Unpack
the
control
pancl
cover
(part:
no.
046507-
01)
and
comrol
panel
dec:J.I
(p:J.rt:
no.
046505-01).
!\'ie::!sure
the
size
required
and
cut
the
control
panel
dec:J.I
and
cover
to fit
the
existing
control
panel.
.,
Determine
the
loc:ttion
of
[he
player
pushbu[(ons
and
joysticks
on
tile
control
paneL
(See
Figure
1-2.)
3.
Cut
holes
in
(he
control
panel
and
cover
to loc:lte
the
buttons,
joysticks,
and
mounting
screws,
Note:
You
c:m
use
the
new
cover
to
protect
unused
holes
in
the
control
pando
4. Install
the
comrol
panel
deal
onto
the
control
pan-
el.
Cut
the
:J.ppropriatc
holes
in
the
decal.
5.
11lSl:dl
lhe
LHIllLlll
I:lbds
Ull
tht:
t:ul1lrul
p:l1ld
1.1I.:c.::11.
(Set.:
Figure
1-2.)
6. Inst:J.ll
the
instruction
bbel
(part
no.
046506-01)
on
the
control
panel
decal.
(See
Figure
1-2.)
7.
Mount
the
control
panel
cover
on
the
control
p:mel
using
the
bolts
and
nuts
provided.
S. Ins(::tll
(he
red
player
control
buttons
(part
no.
178237-001)
for
the
left
player.
(See
Figure
1-2.)
9.
Install
the
blue
player
control
burtons
(part
no.
173237-005)
for
the
right
player.
(See
Figure
1-2.)
When installing the
harness
in
the cabinet:
PLWER
1
controls
are
on
the
left
side
of
the
Clbiner,
:lIlU
PLAYER
2
controls
;'Irc
on
thc
right
sidc
of
tile
cabinet.
Be
sure
to
connect
the
Y/GN
wire
to
me
N.O.
termi-
nals
of
both
of
the
ROTATE
button
switches
for
player
2
(right
player).
Similarly,
connect
the
W/GN
wire
to
the
N.O.
terminals
of
both
of
the
ROTATE
bu[[on
switches
for
player
1
(left
player).
Connect
the
com-
mon
terminais
of
the
switches
to
one
of
the
BK.I\V
wires.
~fter
(be installalion is complete:
Some
gJ.me
c:lbinets
with
switching
power
supplies
exhibit
video
noise
interference.
If
your
c::Ibinet
pro-
UlIl:c.::;
this
cefc.:t:t,
try
Ill:ilalliJlg a
.1
~F.
50
volt
(or
gre:Hl.!r)
ceramic
capac.:itor
between
tht!
earth
ground
and
logic
ground
terminals
on
the
switching
power
supply.
If
you
need
technic:ll
assistance,
call
your
distributor
or
AWri
Games
Customer
Service
:It
(408) 434-3950.
)I~
ATARf
GAM
E S
Atari
Games
Customer
Service
• 675
Sycamore
Drive
• P.O.
Box
361110
• Milpitas, California
95035
....
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ATARf
GAM
E S
Kit Installation Instructions
no
and
© 1987, AcademySoft-Elorg.
All
rights reserved. Tetris licensed
to
Andromeda Soft-
ware
Ltd.;
and
sublicensed
to
MIRRORSOfT
LTD
and
Sphere, Inc.
© 1988 Alari Games Corp. All rights reserved, Original concept, design, and program by
Alexey Pazhitnov and Vadirn Gerasimov, respectively.

Copyright
©
1989
by
Atarl
Games
Corporation.
All
rights
reserved.
No
part
of
this publication may be reproduced by any
me-
chanical, photographic or electronic process, or
in
the
form
of
a phonographic recording, nor may
it
be stored
in
a re-
trieval system, transmitted, or othetwise copied for public or
private use, without permission from the publisher.
The game play,
all
graphic designs, and this technical manu-
al
are protected by the
U.S.
Copyright
Act
of
1976.
This
Act
provides for substantial penalties for violating feder-
al copyright laws. Courts can impound infringing articles
while legal action
is
pending. If infringers are convicted,
courts can order destruction
of
the infringing articles.
In
addition, the
Act
provides for payment of statutory dam-
ages of
up
to
$50,000
per infringing transaction
in
certain
cases. Infringers may also have to pay costs and attorneys'
fees and
face
an imprisonment
of
up
to
five
years as well
as
fines of
up
to
$250,000
in
the case of individuals and up to
$500,000
in the case of corporations.
Atari
Games Corporation
will
aggressively enforce
its
copy-
rights against infringers.
We
will
use
all
legal means to imme-
diately halt any manufacture, distribution, or operation
of
a
copy of video games made by us. Anyone who purchases
such copies risks forfeiting such a game.
Published
by:
Atari
Games Corporation
675
Sycamore Drive
P.O.
Box
361110
Milpitas, California
95035
Printed
in
the
U.S.A
IT
Produced by the
Atari
Games Technical Publications
Department.
Editing and Design: Andrea Dencker
Illustration:
Mary
Ohanessian Sumner
ii
Tetris
Notice
Regarding
Non-Atarl® Parts
WARNING
Use
of
non-Atari parts
or
modifications
of
any Atari game circuitry
may
adversely
affect the safety
of
your game, and may
cause injury
to
you
and
your players.
You
may void the game warranty (printed
on
the inside back
cover
of
this manual)
if
you do any
of
the following:
• Substitute non-Atari parts
in
the game.
• Modify or alter any circuits in the game by using kits or
parts notsupplied by
Atari
Games Corporation.
NOTE
This equipment generates, uses, and can radiate radio
fre-
quency energy, and if not installed and used
in
accordance
with the instruction manual, may cause interference to radio
communications.
It
has been tested and found to comply
with the limits for a
Class
A computing device pursuant to
Subpart]
of
Part
15
of Federal Communications Commission
(FCC)
Rules,
which are designed to provide reasonable pro-
tection against such interference when operated in a com-
mercial environment. Operation of this equipment in a resi-
dential area or modification to this equipment
is
likely to
cause interference, in which case the user, at his own ex-
pense,
will
be required to take whatever measures may be
required to correct the interference. If you suspect interfer-
ence from an
Atari
game at your location, check the follow-
ing:
•
All
ground wires
in
the game are properly connected
as
shown
in
the game wiring diagram.
• The power cord
is
properly plugged into a grounded
three-wire outlet.
• On games proVided with an Electromagnetic Interference
(EM!) ground cage, be sure that the game printed-circuit
boards
(PCBs)
are properly installed on the
EMI
ground
cage and that the end board
is
securely installed with
all
screws
in
place and tightened.
If
you are still unable to solve the interference problem,
please contact Customer Service at
Atari
Games Corporation.
See
the inside front cover of this manual for service
in
your
area.

Tetris
Table
of
Contents
1
Installation
3
Troubleshooting
How
to
Use This Manual ..................................
1-1
Video Display Sync Problems........................... 3-1
JAMMA
Cabinet Requirements...........................
1-1
Horizontal Shifting............................................. 3-1
Power
Supply Requirements..............................
l-l
In
Case
of
Difficulty...........................................
3-1
Video Display Requirements..............................
1-1
Installation Precautions ......................................
1-1
Warranty
Tools Required....................................................1-2
Preparing
the
Existing
Game
for Conversion
..
1-2
Inspecting
the
Kit ...............................................1-2
Installing
the
Kit
Parts ........................................
1-
2
Testing After Power-Up......................................1-7
Adjusting
the
Video Display...............................1-7
Setting
the
Coin
and
Game
Options..................1-7
Game
Play...........................................................1-7
Tetris
Game
Statistics..........................................1-8
2 Self-Test
RAM
Test............................................................
2-1
ROM
Test ...........................................................
2-1
Switch Test.........................................................
2-1
Statistics Screen..................................................
2-1
Coin
Options
..................................................... 2-2
Game
Options ................................................... 2-2
EEROM
Reset Options........................................2-2
Video Display Tests ............................................2-2
Audio Test.......................................................... 2-2
iii

Tetris
Safety
Summary
The following safety precautions apply to all
game
op-
erators
and
service personneL Specific warnings
and
cautions will
be
found in this manual
whenever
they
apply.
WARNING
Properly
Ground
the
Game. Players may receive
an
electrical
shock
if this game
is
not properly grounded!
To avoid electrical shock, do not plug in the game un-
til it has
been
inspected
and
properly grounded. This
game should only
be
plugged into a
grounded
three-
wire outlet. If you have only a two-wire outlet,
we
rec-
ommend
you
hire a licensed electrician to install a
three-wire
grounded
outlet. If the control panel
is
not
properly grounded, players may receive
an
electrical
shock! After servicing
any
part
on
the control panel,
check that the grounding wire
is
firmly secured to the
inside
of
the
control panel. After
you
have
checked
this, lock
up
the
game.
AC
Power
Connection.
Before you plug in the game,
be
sure that the game's
power
supply can accept the
AC
line voltage
in
your location. The line voltage re-
quirements are listed in the first chapter
of
this man-
ual.
Disconnect
Power
During
Repairs. To avoid electri-
cal shock, disconnect the game from the
AC
power
be-
fore removing
or
repairing
any
part
of
the
game. If
you
remove
or
repair the video display,
be
very care-
ful to avoid electrical shock. High voltages continue to
exist
even
after
power
is
disconnected
in
the display
circuitry
and
the
cathode-ray tube
(CRn.
Do not touch
the
internal parts
of
the display with
your
hands
or
with metal objects! Always discharge
the
high voltage
from the
CRT
before servicing it. Do this after you dis-
connect it from the
power
source. First, attach
one
end
iv
of
a large, well-insulated, IS-gauge
jumper
wire
to
ground. Then
momentarily
touch
the free
end
of
the
grounded
jumper wire to the
CRT
anode
by
sliding
the
wire
under
the
anode
cap. Wait
two
minutes
and
do
this again.
Use
Only
Atari Parts. To maintain the safety
of
your
Atari game,
use
only Atari parts
when
you
repair it.
Using non-Atari parts
or
modifying the game circuitry
may
be
dangerous,
and
could
injure
you
and
your
players.
Handle
the
CRT
With
Care. If you drop the
CRT
and
it breaks, it may implode! Shattered glass from the im-
plosion can
fly
six feet
or
more.
Use
the
Proper
Fuses. To avoid electrical shock, use
replacement fuses which are specified for
your
original
game. Replacement fuses must match those replaced
in fuse type, voltage rating,
and
current rating.
CAUTION
Properly
Attach
All
Connectors.
Make sure that the
connectors
on
each
printed
circuit
board
(PCB) are
properly plugged in. The connectors are keyed to fit
only
one
way.
If
they
do
not
slip
on
easily,
do
not
force them. If you reverse a connector,
it
may damage
your
game
and
void
your
warranty.
Ensure
the
Proper
AC
Line
Frequency.
Video
games manufactured for operation
on
60 Hz line pow-
er
(used in the United States) must not
be
operated in
countries with 50 Hz line
power
(used
in Europe). If a
60 Hz machine operates
on
50 Hz line power, the fluo-
rescent line ballast transformer will overheat
and
cause
a potential fire hazard. Check the product identifica-
tion label
on
your machine for
the
line frequency re-
quired.
ABOUT NOTES, CAUTIONS,
AND
WARNINGS
In
Atari publications, notes, cautions,
and
warnings
have the following meaning:
NOTE -A highlighted piece
of
information.
CAUTION -Equipment
and/or
parts can
be
damaged
or
destroyed if instructions are
not
followed.
You
will
void the warranty
on
Atari printed-circuit boards, parts
thereon,
and
video displays if equipment
or
parts are
damaged
or
destroyed
due
to failure
of
following in-
structions.
WARNING
-Players
and/or
technicians can
be
killed
or
injured if instructions are not followed.

How
to
Use
This
Manual
This manual is written for those
who
have knowledge
of
electricity
and
technical expertise in video games,
such
as
game
operators
and
service personnel.
It
pro-
vides information for installing, testing,
and
trouble-
shooting
the
Tetris™ kit.
The manual
is
divided into the following chapters:
• Chapter 1 describes
the
installation
procedure
and
the
Tetris
game
play.
• Chapter 2 contains self-test procedures.
• Chapter 3 contains troubleshooting procedures.
Chapter 1 provides
the
information required to install
the
Tetris kit. Carefully
read
the
information
in
this
chapter before attempting to convert any game.
WARNING
To
avoid
electrical
shock,
unplug
the
video game
cabinet
during the conver-
sion. After inspection, plug it only into a
grounded 3-wire outlet.
JAMMA
Cabinet
Requirements
This section describes
the
requirements for installing
the Tetris kit into a
Japan
Amusement Machinery Man-
ufacturers' Association QAMMA)-compatible cabinet:
• Speaker: 8
ohms
10
watts
•
On/Off
Switch: 6
amp
(or
greater) 120
VAC
•
Coin
Door: Dual coin acceptors
•
Coin
Meter:
+5
VDC
or
+12
VDC
•
Power
Cord: Three-conductor with
ground
CAUTION
00
not unplug or plug
in
the
Tetris game
printed-circuit board (PCB)
edge
connec-
tor while
the
power is
on.
You
could seri-
ously damage the
PCB.
Chapter
1
Installation
Power
Supply
Requirements
General requirements:
•
+5
VDC
± 0.25V @ 2.0 amps
•
+12
VDC
±
O.5V
@ 1.0
amp
CAUTION
Regarding
switching
power
supplies:
Tetris
uses much less current from the
5V
power
supply
than
most
video games.
Not all switching power supplies will stay
in
regulation with such a low current (ap-
proximately 1 amp). Before plugging in
the
Tetris game PCB, make sure
your
switching power supply will stay
in
regu-
1ation
with only a 1 amp load. Otherwise,
the
switcher
may
produce
a
voltage
greater than
5V
and
seriously damage
the game
PCB.
Video
Display
Requirements
• Color
RGB
monitor
• Video input IV to
3V
peak-to-peak positive polarity
• Sync
TTL
positive polarity separate horizontal
and
vertical,
or
negative polarity composite sync
• Horizontal frequency 15.750
KHz
• Vertical frequency
60
Hz
• Horizontal mounting
• Recommended size:
19
inch
Installation
Precautions
During installation:
1. Be sure to unplug
power
while working
on
the ser-
vice cabinet.
2.
Be sure all connections
and
harness routing are se-
cure.
3.
Make
sure
all
grounding
connections
are
secure
and
properly affixed.
1-1

Tools
Required
• Drill
with
3/32
inch,
1/4
inch,
and
7/16
inch
drill
bits
•
1/4
inch plex bit
•
1/4
inch plex hole
saw
• Hole cutter 1-3/16 inch
• Phillips screwdriver
• Flat blade screwdriver
• Small flat blade screwdriver
• Socket
set
• Wire cutters
and
strippers
• Straight
edge
• Putty knife
•
Sandpaper
• Paint
• Squeegee
•
X-ACTOTM
knife
• Wood
patch
• Fast-ons (if installing a
new
JAMMA
harness)
Preparing
the
Existing
Game
for
Conversion
1.
Turn
off
power
to the game.
2.
Remove
the
old
PCB
and
game
harness
(if
not
JAMMA).
3.
Remove all control
panel
decals, labels,
and
con-
trols.
4.
Remove
any
side decals from
the
cabinet. If
your
cabinet
has
woodgrain
sides,
remove
the
old
graphics
and
adhesive (you
can
remove adhesive
with lacquer thinner).
5.
Remove the video display plexiglass, display bezel,
attraction shield,
and
marquee, if any.
6.
Paint the cabinet, if required.
7. Wipe
down
and
vacuum the cabinet as necessary.
Inspecting
the
Kit
Verify
each
component
with the kit parts list proVided
in Table 1-1. If any part
is
miSSing
or
damaged, please
contact
your
distributor
and
provide the following in-
formation:
1.
Tetris kit serial
number
2.
Part
number
and
description
of
any missing
or
dam-
aged
parts
3.
Date received
1-2
Tetris
table
.·lH:r~~iG.tP~~t···
A.ij:i6500~OlilI/··
Pa.rtNo.
A044809;01
136C>66-1100
136066-1101
;137329-450
'··137412-101 .
137430-001
137535-0C>6
137577~00r
...
A046501...Q1
046502,.Q1
046511~01
()46511,.Q2
()46503,.Q
1
046504,.01
046505,.Q1
039450,.Q1
TM-328
171089-101
178237-001
178237-005
160044-001
178000~002
102020-001
178265-001
72-6612
75-5116B
177010-240
178114-032
:-,';'.::?::-:.;',::::::""
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::::::~:
:=:-:,-:-<
..
J.JeScription
Te~~M~;~p¢~A;,~.·'ii~pl~ce~bl~pirts
ontliisibOardaridtheiI: l()cationsare:··
.•..•
TetfiSj>rograw
RQMI¢:ic45F
.....
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leat
35A
...•
EARO.MIC·ar65F
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4()F
.....
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at35H;35](2)
RAMICif40B
....
····95(j2AMi(:t(jpr9c~ss9qTC;<lr§6E····
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B~zt!lll)isplay
La»el, Bezel
U¥1;13
eZe1
.....
........
•.
...••............•
.
•.........
•••
Pilm{AUraction.w!.GraphiCs
Shield, AttraCtion
..
• .
l)e<:a,I,~()nt:(()l
~anel
.
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COY(!f,
ControlPanel
Decal, Side Panel
(2)
rabel;
pt
odl.l
ct
rD:
..
Label;
FCC
Instructioris,·TetdsKitIIlStallation •
Joysti~k;
...
+Position,.1.251.'13Ik.Knob
...
(2)
Button
Assy,lted
(2)
BU1:tohASsy,
Blue
(2)
Microswitch, Snap-Action, ",,I Gold
Con~
tacts(4)
Bag, Anti-Static, Air Cap
PilIl},
Barrier,
Air
cap
Standoff, LcStyle,Nylon (4)
Screw,.Type.AB,Cross~Recesse<i,#6
.·x
3/4"Lg. (4) . .
..................
.
Bolt,Cariiige,Blk;"i10~24X:l!i.~g
..
(12)
.
N\lt,PolyLock;tI'~0::24(12)
.
Tape,~olypropyleIle,qear,2"
Wide
Note:
Allparts are
aquantityollea.c!J,~ceptwbere
noted inparentheses.
Installing
the
Kit Parts
Display
Bezel
1.
Find the display bezel (part no. 046502-01). Mea-
sure the size
of
the existing display bezel
or
the re-
quired
size to fit
and
cut
the
cardboard
display
bezel to size. (See Figure 1-1.)
2.
Place
the
bezel
labels
(part
nos. 046511-01
and
046511-02) in
the
lower
left
and
lower
right cor-
ners, respectively,
of
the display bezel. (See Figure
1-1.)
Product ID
and
FCC
Label
• Place
the
Tetris
product
ID
(part
no. 038158-01)
and
FCC
label (part no. 039450-01)
on
the back
of
the cabinet.

Tetris
FCC and Product
10
Side Panel
Decal
(1
of 2)
Attraction Shield
Attraction Film
"Avoid Leaving Holes"
Label
Display Plexiglass
from Previous
Game
"Build Solid Lines"
Label
Figure
1-1
Installing
the
Tetris Kit
Side
Decals
• Find the side
panel
decals (part no. 046508-01). Wet
the
left
and
right side panels
of
the
cabinet with
slightly
soapy
water.
Then
position
the
decals as
desired. Remove
any
wrinkles in the artwork using
a squeegee.
Attraction
Shield
• Find the attraction shield (part no. 046504-01)
and
the attraction film (part no. 046503-01). Measure the
size
of
the existing shield
or
required size to fit
and
trim
both
parts to size. Install them
on
the cabinet
as
shown
in Figure 1-1.
Control
Panel
1.
Unpack
the
control
panel
cover (part no. 046507-
01)
and
control
panel
decal (part no. 046505-01).
Measure the size required
and
cut the control panel
decal
and
cover to
fit
the existing control panel.
2.
Determine
the
location
of
the
player
pushbuttons
and
joysticks
on
the
control panel. (See Figure 1-2.)
3.
Cut holes in
the
control panel, overlay,
and
cover
to locate the buttons
and
joysticks.
4.
Install the button labels
on
the control panel. (See
Figure 1-2.)
5.
Install the instruction label (part no. 046506-01)
on
the control panel. (See Figure 1-2.)
6.
Cut holes into the cover to match the holes cut into
the control panel. Then trim as reqUired to protect
the control
panel
overlay
and
labels. (See Figure
1-2.)
Note:
You
can
use the
new
cover to protect
unused
holes in the control panel.
7. Mount the control panel cover
on
the control panel.
8. Install
the
red
player
control
buttons
(part
no. 178237-
001) for
the
left player.
(See Figure 1-2.)
9.
Install
the
blue
player
control
buttons
(part
no. 178237-005) for
the
right player. (See Figure
1-2.)
1-3

Control Panel
Cover Red Buttons
Tetris
Figure 1-2
Converting
the
Control
Panel
NOTE
After buttons are securely
placed
and
tightened on
the
control panel, you can
place a small amount
of
clear
RTV
silicon
on two
or
three areas
of
the locknut
to
keep
the
buttons
from
being unscrewed
from
the
top.
Joysticks
1.
Unpack
the
joysticks (part no. 171089-101). Perform
final assembly
of
the joysticks using the documen-
tation
included
with them. Use
the
long joystick
handle if
you
have a
wooden
control panel
and
the
1-4
short joystick handle if you have a metal
control panel.
Mount
the
joystick as-
sembly
base
on
the
control
panel
by
securing
it
with
the
following
parts:
• 10-24 x 1 inch carriage bolt (part no. 75-5116B)
• 10-24 poly locknut (part no. 177010-240)
General
Harness
Installation
Skip to
Grounding
the
Cabinet
if
your
cabinet is al-
ready
equipped
with a
JAMMA
harness.
1.
Find the
JAMMA
harness (part no. A046501-01)
and
install it.
2.
Refer to Table 1-2,
JAMMA
Pin
Assignments, for
wiring information.
3.
Connect the
JAMMA
harness to existing
component
harnessing. You can
do
this using crimp splices
or
by butt soldering. (The following describes the butt
soldering technique.)
CAUTION
Make sure that
the
wire
inputs are connect-
ed
correctly
to
the
JAMMA connector.


Installation
4.
Try using the existing connectors. Cut the original
wire approximately 3 inches from the original con-
nector. Strip off about one-half inch
of
the insula-
tion.
5.
Slip
the
shrink
tubing
over
the
wire
you
just
stripped.
6.
Solder the
new
wire designated for that position to
the original wire
you
just stripped.
WARNING
Do
not simply tie
the
wires together. This
can cause nagging intermittent problems
through loose connections, oxidation, or
both, ora
fire
in
the
electrical system.
7. Slide shrink tubing
down
over
the
soldered wire.
Melt shrink tubing
around
all uninsulated in-line
wire connections. Do not
use
electrical tape.
It
can
unravel
and
cause problems with the electrical sys-
tem.
8.
Use wire tie wraps
and
secure the cable to the cabi-
net
where
it seems necessary.
Connecting
Power
Wires
1.
Connect
the
wires
that
are
designated
for
your
power
supply. You will
need
a supply
of
+5V
and
+12V The
new
game
may
not
require all
of
the
voltages
used
in the original game. Tie off any un-
used
wires.
2.
You will notice that there
is
more than
one
wire for
each
voltage. You must
double
up
some
wires as
called
out
in the footnotes
of
Table 1-2. This will
help to ensure that you
do
not overload the edge
connector
and
cause it to burn.
Connecting
Video
Display
Wires
Connect
the
wires designated for
the
RED,
GREEN,
and
BLUE
video guns along with the sync
and
ground
wires.
NOTE
JAMMA provides only negative compos-
ite sync. Most video displays accept neg-
ative
composite
or
separate
positive
sync. Ifyour video display requires sepa-
rate positive sync, see page
3-1
of
this
manual or call
TELEHELP
at Atari Games
Customer Service.
Connecting
Speaker
Wires
Find the two wires (twisted pair) that are designated
for the
speaker
and
hook
them up.
1-6
Tetris
Connecting
Coin
Door
Wires
1.
Connect the designated wires to the coin switches
and
meter.
2.
Connect the
door
lamps to the appropriate voltage
on
the
power
supply. Some games have separate
power
supply outputs for the coin
door
lamps.
3.
Be sure to clean
and
lubricate the
old
coin mecha-
nisms.
Grounding
the
Cabinet
Find
the
ground lead
~reen)
of
the
115V input
power
line. Connect this
lead
in
daisy-chain fashion to
the
coin
door, control panel,
video
display,
and
power
supply. This
is
a safety requirement
for
the players'
protection. This
AC
ground must
be
of
#18
AWG
wire
or
larger.
Cabinet
System
Checkout
Do the following before plugging
in
the Game
PCB:
1.
Apply
power
to the game,
and
check for the fol-
lowing voltages. If
any
voltage
is
incorrect, remove
power
and
correct the
problem
before proceeding
any further.
•
+5
volts
on
pins 3,
4,
C,
and
D
of
the 56-pin
PCB
connector
• +12 volts
on
pins F
and
6
of
the 56-pin
PCB
con-
nector
2.
Check that the display has
power
by
observing the
glow
of
the filament inside the neck
of
the picture
tube.
3.
Checkthat the attraction shield lamp has power.
4.
Check that
the
system ON/OFF switch functions
properly. Now
turn
off
the
power
to
the
game.
Tetris Printed-Circuit
Board
Installation
1. Find
the
Tetris
Game
PCB
(part no. A044809-0l)
and
install it
inside
the
cabinet.
Use
the
nylon
standoffs to secure the
PCB
through its mounting
feet.
2.
Connect the 56-pin connector to the
PCB
with the
label
on
the same side as the components
on
the
PCB.
The connector
is
keyed for
proper
orientation.
Table
1-2
shows the
JAMMA
pin
assignments.
3. Apply
power
to
the
game. Check that
the
Game
PCB
functions.
If
a video picture is
not
present, re-
fer to Chapter
3,
Troubleshooting, for suggestions
on
what
to do.
Testing
After Power-Up
The Tetris kit tests itself
and
provides visual
and
audi-
ble indications
of
the condition
of
the game circuitry
and
controls. Self-test information
is
displayed
on
the


Installation
Tetrls™
Game
Statistics
Location:
______
_
Date:
_______________
_
Accounting
Information
LEFT COINS
RIGHT
COINS
2 PLYR STARTS
EASY STARTS
MEDIUM STARTS
HARD STARTS
CONTINUES
oPLY TIME
1 PLY TIME
2 PLY TIME
AVG. GAME TIME
Photocopy tbis
page
for
use
at
multiple locations.
Minutes:Seconds
0:00-0:15
0:15-0:30
0:30-0:45
0:45-1:00
1:00-1:15
1:15-1:30
1:30-1:45
1:45-2:00
2:00-2:15
2:!5-2:30
2:30-2:45
2:45-3:00
3:00-3:15
3:15-3:30
3:30-3:45
3:45-4:00
4:00-4:15
4:15-4:30
4:30-4:45
4:45-5:00
5:00-5:15
5:15-5:30
5:30-5:45
6:00-12:00
12:00+
TM
and
@ 1987, AcademySoft-Eiorg. All rigbts reserved. Tetris licensed to
Andromeda
Software lid.;
and
sublicensed
to
MIRRORSOFI'LTD
and
Sphere, Inc.
If!
1988
Atari Games
CO/po
All rights reserved. Original concept, design,
and
program
by
Ale.xry Pazhitnov
and
Vadim Gerasimov, respectively.
Tetris


Self-test
•
2P
MIN
shows the minutes played as a 2-player game.
•
AVG
shows the average game time in minutes
and
seconds.
The
game
time
histogram
is
shown in the middle of the
screen. The histogram shows the length
of
games played
in 15-second increments, except as indicated.
All
statistical information is accumulated from the last
time the statistics were reset.
To
reset the statistics, hold
the player 1 joystick to the right, the player 2 joystick to
the left, and press the player 2 start button. The message
WORKING
appears
for
about
6 seconds
and
then
the
screen will
be
redrawn with all values zeroed.
To
go
on
to the next test, press the player 1 start button.
Coin Options
The coin options screen indicates the current coin option
settings
and
is
used to change those settings.
Push the player 1 joystick left or right to select which op-
tion to change. Push the player 2 joystick left or right to
change the values
of
the selected option. Note that the
factory default
of
each option
is
highlighted in green.
• COINMODE indicates the current cost of each game.
• The
RIGHT
and LEFT MECH MULTIPllER options each
allow you to set various coin denominations.
• BONUS
ADDER
is
used to vary coin denominations or
reward players
who
insert more than
one
coin at a
time. The option
of
Free
Play
is
also included as one
of
the BONUSADDER selections.
To
cancel the coin option changes
and
restore the origi-
nal settings, press the player 2 start button.
NOTE
If
you replace the
EEROM
atlocation 65F
or
if
a hardware problem occurs, the coin op-
tions change
to
the
default (green) settings.
Press the player 1 start button to set the game for the op-
tions selected
and
go
on
to
the next screen. Exiting from
the coin options screen by turning off the self-test switch
will
not
set the game for the selected coin options.
Game Options
The game options screen indicates the current game op-
tion settings
and
is
used to change those settings. Push
the player 1 joystick left or right to select which option to
change,
and
push
the player 2 joystick left or right to
change the value of the selected option. Note that the
factory default of each option
is
highlighted in green.
• DIFFICULTY controls the overall difficulty level of the
game.
•
ATTRACT
MUSIC controls
whether
or
not
music
is
played during the Attract mode (once every
10
minutes).
• AUTO HIGH-SCORE-TABLE RESET automatically resets
2-2
Tetris
the high-score table after 2000 games if no player has
achieved a high score in the last
200
games.
To
cancel the game option changes and restore the origi-
nal settings, press the player 2 start button.
Press the player 1 start button to set the selected options
and go
on
to the next screen. Exiting from the game op-
tions screen by turning off the self-test switch will
not
set
the selected game options.
EEROM
Reset Options
The
EEROM
reset options screen is used to clear
or
set
certain areas of the
EEROM
(nonvolatile memory). Move
the player 1 joystick left or right to move the red box to
the desired option. Note that the factory default
of
each
option
is
highlighted in green.
• RESET HIGH-SCORE TABLE sets the High-Score Table
entries to the defaults stored in
ROM.
•
SET
OPTIONS TO FACTORY DEFAULTS sets the coin
and
game options to
the
factory defaults
stored
in
ROM.
• INI11AIJZE EEROM initializes the data in
EEROM.
You
should
only
use
this
when
you have replaced the
EEROM
device located at
65F
because this clears all
accounting information.
To cancel the
EEROM
reset options
and
restore the origi-
nal settings, press the player 2 start button.
Press the player 1 start button to perform the selected re-
sets
and
go on to the next screen.
It
may take
up
to eight
seconds to perform the requested resets. If you exit from
the
EEROM
reset
screen
by
turning
off
the
self-test
switch, none of the reset options will
be
performed.
Video DisplayTests
You
can use the following tests to adjust the video display:
• Screen Pattern Tests
Move the player 1 joystick left
or
right to select
among the convergence, color purity, and several
other screen patterns. Press the player 2 start button
to change colors within each pattern.
• Color Test
• 256-Color Test
To move from one test to the next, press the player 1
start button.
Audio Test
The audio test indicates the condition
of
the music and
sound-effects circuits.
SOUND NUMBER indicates the sound selected by moving
the player 2 joystick left (decrements number)
or
right
(increments number). To hear the sound, press the player
2 start button one or more times. Pulling the player 2 joy-
stick down (towards you) silences the audio.
Pressing the player 1 start button returns to the Switch
Test portion of the self-test.


Troubleshooting
No
Sound
• Check
the
volume control adjustment.
• Check for
proper
voltage
on
the
PCB
edge connec-
tor.
• Check the wiring from the
PCB
to the speaker.
• Check the
speaker
for
low
resistance (approximate-
ly
811)
between
the +
and
-tabs.
Bad
Sound
• Check the wiring to the speaker for
bad
solder con-
nections.
• Check
the
sound
with another speaker.
3-2
Tetris
No
Switch
Input
• Check the ground connections to the switches.
• Check
the
wiring
between
the
PCB
and
switches
for
proper
connection.
• Check
the
switches
with
an
ohmmeter
to verify
proper
operation.
Switch
Operates
Incorrect
Function
• Check the wiring
between
the
PCB
and
switches
for
proper
orientation.
• Check the wiring for shorts
between
switch inputs.
Coin
Meter
Doesn't
Function
• Check the wiring to the coin meter.
• Check that
+5V
to +12V is
on
the
+ side
of
the
meter.
Table of contents
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