
(
.-
-iF
Set-Up
the player misses a gate, the score multiplier
is
re-
duced
by
one.
As
long as the player passes through
the gate, even if he bumps it, the score
mu
l
ti
plier is
maintained. However,
if
a player's tube is punctured,
his score multiplier falls
to
one.
•
Treasures:
The player can pick up treasures float-
ing
on
the river or hidden under obstacles to gain
extra points.
The
lowest-va
lu
e treasure is green,
next is red, and gold is the highest.
• Wmp: The warp feature moves the player
to
the in-
termediate
or
advanced
play classes.
When
the
player
warps, he is
rewarded
with
warp
bonus
po
ints. Warping
is
a
good
way to quickly
score
points. -
Cans:
The player must accumulate cans to throw at
obstacles
and
pests.
All
cans are the same value. The
player can pick up individual cans floating in
all
the
rivers or
six~pac
ks
hidden under obstacles or
in
back
waters. (Six packs give unlimited cans.)
The
player
throws the cans by pointing Bu orJet at the obstacle
and
~ressing
the Thr
ow
Gan button.
Most
of
th
e obstacles in the river can
be
eliminated
by
hitting them with a can.
.
Dangers:
The player must avoid or eliminate dangers
in the river
and
stun pests on the river banks.
The
dangers in the river include:
• Falling rocks • Floating logs
• Deadly falling coconuts • Icebergs
• Mines • Stampeding cattle
• Snakes • Crocodiles
• Barbed wire • Thorny bushes
Dangerous riverside pests throw and shoot objects at
Brr
and Jet. The player can stun most
of
these objec-
tionable characters with a can thrown in their direc-
tion. These pests include:
• Casting fishermen • Hillbillies
• Terrorists • Devils
• Martians • Street punks
•
Pi
stolaros • r-latives
• Penguins • Bears
• Dinosaurs •
~
Cavemen
Big 'Gator. :
If
a player is slow, the big 'gator comes
up
from behind to discourage slow play and hurry the
player
through
the
gates. A loud
thumping
sound
warns the player
of
its presence. One escape from the
big 'gator is to quickly
paddle
downstream or pass
through a gate.
If
the gator catches Bu or Jet, one in-
ner
-tube patch
is
lost.
Maximizing
Earnings
Operator options
on
this game have
been
kept very
simple.
You
should thoroughly read Chapter
2,
Self~
Test, for information
on
£he
Coin Options, Game
Op~
(ions,
Hi
stogram, and $E.tistics screens so that you can
1-4
Toobin'
effectively use the available options.
Use
the
Self~Test
screens showing Statistics and
Hi
slOgram to evaluate
game data,
and
the Game Options screen to make
ad~
-
justments. (Refer also to
th
e Self-Test chapter for more
information on setting options.)
The key to maximum earnings
is
striking a midpoint
on game times. Game times must
be
short enough
so
that player turnover is high. Conversely. game times
must be long enough
to
give players a good value and
ensure repeat play. (Repeat play
is
crucial to longevi-
ty.) The Toobin' software gives
th
e operator the
flexi~
.bility
to
rune game difficulty and enough statistics
to
intelligently make adjustments.
If
collections seem low
Of
are dropping off, check
all
player controls and coin mechanisms for proper
opera~
tion.
If
earnings seem low, the game
is
technically sound,
and the average game time per quarter is under
150
seconds,
try
changing the game-difficulty option to an
easier
setting. This
change
will give players more
game time for their money.
·If the average game time per quarter
is
over 270 sec-
onds,
first
try
changing the game difficulty
to
a harder
setting.
If
the average game time
per
quarter is still
over
270
seconds after a few weeks,
try
an
even hard-
er
setting.
After changing the game-difficulty settings,
it
is a good
idea to reset the game statistics and the histograms.
The game statistics
can
be
cleared in the
se
lf~(
est
by
pressing
all
the Back Paddle buttons Simultaneously.
The histogra
ms
can
be
deared
by pressing a
ll
the Back
Paddle buttons simultaneously while you are
on
the
seventh histogram screen.
Special
Contest
Feature
Every Toobin' game
in
the
U.S
has a special contest. A
player can win a free Toobin'
t-
shirt just for playing
the game and Hnding
and
picking
up
all seven charac-.
ters
to
spell the
word
Toobin' (including the
apostro
~
phe). These characters are hidden in the river below
obstacles
and
hazards. The letters collected
by
the
player are shown at the beach party at the end
of
the
run. For more contest details, see the game.
I
I /