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Atari GOAL IV Manual

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Op era,tion, Maintenance
and Service Manual
T1"i-035
,. i'i
,,,:
@@AL NW
/t\
ATARI-
Innovative
leisure
14600 Winchesten B1vd.
Los Gatos, CA 95030
Telephone (408) 374-2440
Tefex 357-4BB
ryry
re
t"
/
A.
E
=
-
(:
H.
I.
J.
L.
TABLE CF CCNTENTS
Section
Intnoduction and Wan i^a':',
New Machine Setup =^:cedune
Service Access
New Machine Ch=J<:-i
Game Sequenca
Cincuit Boand A:_'uslft1 erits
Static Modi ii c a-- ;. : r'-
T. V. IMonitor Ac,s:ument
Coin A,cceptor^: Cpenation, Adjustment & Maintenance
General Mainte nar'..ce
Tnoubleshooting
Detailed Cincuit Descniption
Intnoduction
Test Equipment
Adjustments
Genenal Tnoubies hccti ng Apprcach
Block Diagnarr Description
Pcwen Supply
Ccrrpute n Clock
Honizontal Sync Ci ncuitny
Ventical Sync Cincuitny
Sync Summing
Wi ndows
Electnonic Latch Cincuit
Cnedit Cincuit
Page
o&M-1
o&M-2
o&M-2
C&M_3
C&M-4
o&M-7
o&M-8
o&M-9
o&M-10
o & M - 13
o & M - 13
PCB - 1
PCB - 1
PCB. 1
PCB - 3
PCB - 3
PCB _ 4
PCB - 7
PCB - B
PCB - 1O
PCB _ 11
PCB - 13
PCB - 14
PCB - 15
PCB - 16
Table oF Contents (conttnued)
Section
L. Detailed Cincuit Descnioticn (continued)
Siant Cincutt
r ime Line Cincuit
Playiield Cincuit
Game Select Cincui.t
Playens Cincuit
Senve Timing Cincuit
Catch,/Ki ck/ lorrzcntal Dinecticn Ci rcui:
3a11 Motion
Ventical Dinecri:^ ard Speed Cincuit
Hcni.zontai Dir'^e:--::n and Speed Cincui:
EaI1 Motion Cir.-'.:
Hit Circuit
Moving HoIe Ci-.-::
" Window/Mtss/=.-':e Circuit
Sound Cincu[t
Scone Circuit
Video Summinc -l -.'c';it
Pagq
PCB - 19
PCB _ 20
PCB - 21
PCB - 23
PCB - 23
PCB - 31
PCB - 33
PCB - 36
PCB - 38
-/-o - lA
IVDAV
PCB _ 43
PCB _ 45
PCB _ 46
PCB - 48
PCB - 51
D/^A - 6,
I UJ
PCts - 56
11
A. Intnoduction,/Wannanty
GoaI IV is a video amusement device which simulates a soccen game. It may
be used by one, two, thnee cn even Foun playens.
This game has been desi3neC v",i:h solid state cincuitny to be as mai.ntenance
Fnee as possible. Howev=., as ,,viih all devices, mechanical on electnical ,
there may be minon pnob:ems.
It the printed cincuit boanc '=C3) tails within the ..e-yean* wannanty peniod,
con:act the distnibuton f^3n whom the game was trniginally punchased ton
nepiacement on repain instnuctions. A11 such wa.nanry netunns must be
acccmpanied. by ccn-pleted wannanty netunn Fonms. Any PCB nepains attempted
Dy anyone othen thar^ authonized Atani Senvice lenten pensonnel will void the
wannanty.
If the PCB Fails aFten the .','anranty peniod has expined, itwiil be nepained Fon
a nominal pants and iabcr^ cnange.
Atani, Inc. wannants the -.V. monitor tor a peni:c:f thinty days commencing
the day oFshipment Fncn :r^e Atani tactony. Ii -.t'^e rncnitcr faiis within that
noninrl immediately con-:ct the distnibuton fr-cn^ whcm the game was oniginaily
Per tJu,
punchased Fon nepain on r'epiacement i.nstructicns. Any T.V. repains (othen
than neplacement oF fuse. :n adjustments) attempted duning the wannanty peniod
by anyone othen than authcnized Atani Senvice Centen pensonnel. will void the
s wannanfz.
, Itthe T.V. moniton Fails aften thewannanty penicd has expined, it may be
netunrred to the distnibuton where it will be nepainec Fcn a nominal pants ard
labon change, or it may be taken to any competent T.V. nepainshop.
*Fnom date oF shtpment Fnom the Factony.
O&M-,I
B. New Machine Setup Pnocedune
BeFone tunning this machine on, inspect it canefully Fon any damage which may
have occunned duning shipment.
Inspect both intenion and extenion of the machine ton any obvious damage to
the cabinet on intennal components. Check tor cnacked on bnoken cabinet pants,
assemblies pulling loose, bnoken cn disconr:ected wines on tonetgn objects
shonting electnical ccnnections.
Aften the machirre has been plugged i.n and h-rnned on, penFonm the checkout
p nocedune.
C. Senvice Access
A11 senvicing is perfonmed inside the machine thnough the hinged top that pno-
vides access to ail components, sub-assemblies and adjustments with the
exception ol the coin box.
The coin doon is located on the trcnt oF the rnachine undenneath the contrrcl
panel. To nemove the coins, unlcck the metal coin door, gnasp the doon lip
and pull out the coin box.
To reach the intenion oF the machine, unlock coin doon and neach upwands just
inside the doon opening. Nean the tcp oF the intenior compartment is a chain. .
Pu1} down on this chain and, with the othen hand, Iift up the hinged top. To
hold top open, lift up metal suppont nod on the night side cF basers top edge and ;
in-sent end oF nod into oval slot at night Fnont si.de oF TV chassis.
Please note that two intenlock switches ane pnovided loi^ the game, so that the
machine is completely tunned oFtwheneven eithenthe top on coin door is opened-
These switches pnotect the operaton Fnom accidental shock and so they must
always be kept in penFectwonking onden. IF the machi'ne is adjusted on tested
o&M- 2
with the rean doon open, the intenlock switches must be placed in the closed
(on rron'r pcsition) b_v pulling out the white actuaton shafts.
WARNING: The covened black tenminal block carries fi;ll iine voltage wheneven
the lir^e plug i.s connected i: a ccr,ven outlet. This coven should be nemoved only
with .r^= 'i ine plug disc:nns31sg. Jc not leave cif'the coven once it has been
nem:,,r=c.
D. New Machi.ne Chec<out
As each new machine i=aves the Factory, eveny ccmpcnent and sub-assembly
ts canefully"checked ion a.3pen openation" Hovveven, since pants may have
Deen damaged on adjustrnelis changed during shioping, Ure Foilowing checkout
procedune rvrust be nepnea:ed pnion to piacing the machine on location:
1. Inspect both the exie.t:n and intenior otthe machirre fon obviot-rs shipping
damage such as cnackec.n bnoken cabinet panr*q, sub-assemblies bnoken loose,
^ +^
2, Carefully i.nspect ir-: r^-,=nior of the macf^,-e :-: see that all solden joints,
siio-cn connectons anC c--:-in type conneci:i's a^e iinmly seated. Pay panti-
cuLar" atention to the PC= ecge connectcr') r-rr. :,,lses and the slip-on conrrectons
to the p:tentiornetens, t.e kick switcF,es, the s:aru switch and the mode selecton
swilch. Also check the ccnnect'i.ons to the coin sryitch, the T.V. moniton, the
intenlcck s,r'ritches and aiL the r:iher l"4olex-type ccnnectcns.
3. P1l3 t:he machi.ne in, a.r':iJ puil out the white ac:uaicr shalts oF the intenlock
switches ii the near docn is open. Inspect the CRT (cathode nay tube) image
Fon steady and sharp pictune which exhibits the prcpen levels oF bnightness and
ccntnast.
4, Insert sevenal old and new coins into the coin acceptor". No gerr-rine coin
should be rejected and each coin insention should step the coin counten one digit.
o&M-3
Depness the coin rejecton button to make sune that the linkage is openating
smoothly.
5. Coin insention should pnoduce game cneditwhich is indicated by a smail
ned light (LED) in the stant switch buttcn mounted on the ccntncl panel.
6. Depness the stant switch button and check Fon pnopen game sequence, making
sune that all aspects of the game (i.e. paddle dispiay and contncl, scone count
and display, ball moricn, etc.) ane iunctioning connectly. IFyou ane rot Fami-
lian with the game sequence fon Gcal I\2, nead the game sequence descniption.
7. @enate all the playensr paddle ccntrrcls t: make sune the p:tentiometens
exhibit no evidence cFrtnoiserr (ennatic jun pin3 cF the paddle image) as the
paddles tnavense the scneen, and that aii the kic< switches openate when Finmly
pnessed. Please note that all the kic< swilc.es openate when Ftnrnl;z pnessed.
The machine will automatically kick if ihe <ick switch is not pr^essed "rrithin
thnee seconds.
B. The doon locks sho;ld tunn to the "lcckec" and rrunlocked" pcsitions smoothly
and the doons should open and close withoui Sinding.
9. The intenlock switches must tunn oif the entire machine when the nean doon
is opened. (SEE THE I'WARNINGTt UNDER SEC-IION "C".)
1O. Check the canniage bolts which ccnnect :he metal iegs tc the cabinet to
make sune that the stness and lock washens ane in place, and the nuts are ti.ghtly
scnewed down.
E. Game Sequence
BeFone the coin is insented and the stant switch pnessed, the CRT will display
the 'IATTRACT MODE" - a ball nebounding Frrcm the playtield walis and the
playensr paddtes. o&M-4
l
Coin insention iights the ned cnedit lamp in the stant switch button, indicating
thene is game cnedit and pnessing this button begins the new game.
At this point, the goais and dre time li.ne appean. The goals ane two open aneas
in the piayFi.eld penimeten; tl-re ob.lect oFthe game is to shoot the ball into the
opposing playenst goal.. I-he time line is an even-shontening line located onthe
CRT curside the letl edge of the play'iield penimeten. This line indicates the
amouni cFtime lett tc play the game. When the iime line completely disappeans,
the garne is oven.
The game can be ptayed in either of twc modes 5.r, changing the position oF the
mode selecton switch loca:eC below the srart sw'itch cn the Fnont panel. If this
switc^ is set to positicr ""', the game wiii be conditiorred to 'rone playen vs.
the n:achine.tr IF the n lc= seiecton swi.tch is s=: to position 1t2tt, the machine
'.viii ce conditioned ton "q:.'-: clayens vs. checkec p'Layens. t'
MCDE #1 : IF the mode s:.=:-,:n switch is set to
the machine), the garri e i3:-3nce is as Follovls:
lamp and the garne cornr-=.:es when the lighted
ducing this CRT conFigu'^3:.3n:
p:siti3n il1 ft (one playen vs.
Coin insention lights the cnedit
start u:tton is pnessed, pno-
-l-he playen has thnee pac:,es (on frmentr) and the r-rachine has none. The playen
has a Lange goal throug^'"vhich the bali can easily pass if the playen is not alent.
The "r,.achinet'has a srt^rall, moving goai ard a caneF,rIIy aimed shot is nequined
to place the ball in this moving goal.
The machi.ne senves autcmatically Fnom the middle cf the CRT. The object of
the game is tc bocince on kick the ball into the ma:hine's gcai. One oFthe
playents potentiometer^s ccntnols the playenrs Fonr,rand men (the rrFonwandsrr) and
the othen i.s used to maneuven the playenrs goalie.
The bali is stopped when it contacts one of the men. Depnessing the potentio-
meten knob kicks the ball tnom that man. The dinection of the kick i.s manipulated
by moving the paddie image betone pnessing ton the kick. IF the knob is not
o&M-5
pressed within thnee seconds, the machine automaticaily kicks the ball. IF
the man is moved ott the ball, the bati is kicked"
A point is sconed when tlre ball passes thnougl'l the opponentrs goal 6p63s, and
the scones ane momentanily Flashed on the scneen until the next serwe. Making :
a goal at the opponentrs side produces a higher sccre fon youn side.
The game is played in this Fashion until the tir:ie line completely disappeans.
MCDE #2: IFthe mode selecton switch is set tc; ncsition rr2", the machine will
be conditioned to "sc1id playens vs. checked i:iayenstt and the game sequence is
as Follows: Coin irrsention lights the credit lamp inciicating thene is game cnedit,
and the game commences when the stant switcr. cuttcn is pnessed.
The CRT configunation displayed Fon this rncce is a playtield in which thene ane
two types oF playens; solid men and checkec men. One playen ccntnols the solid
team and anothen cpenates the checked tearn. However, if desined, one on two
playens may openate each team so that thr^ee on toun playens may be accomo-
dated.
When the machine is conditioned to make *2, =e::i^' si.de has Five men: two for-
wands, two backs and one goalie. Each side nas ruro potentiometens (irpotstr):
orre pot contnols the icnvar^ds and the othen c:r:n:is the deFense men (the backs
and the goalie). Each side also has a goal ar'^=a =nd both goais ane cF equal
size.
The machine will senve automaticaliy From the middie oF the CR.T and the object :
of the game is to shoot the balL intc the opposing playents goal. When a goal is
sconed, the scones For both sides ane momentaniiy flashed on the scneen until I
the next bail is senved,
The ball is stopped when it contacts the torwands or^ the goalies and is bcr:nced
when it contacts the backs. The stopped ball is kicked tnom the man.by Finmly
pnessing either oF the potentiometen knobs. The angle oF the kicked ball can
be manipulated by moving the man slightly beFone pressing fon the kick. If the
o&M-6
knob is not pnessed within thnee seconds, the machine will kick the ball auto-
matically. IF the man is moved cFF oF the ba1l, the ball i"s kicked.
Thegame:ontinues in this tashicn until the time ltne completeiy disappeans,
; dt which :ime the game ends and :ne attnact n cde i.s restanted.
F. Cincuit =oand Adju::r-.?nts
Thene ane a rumber oF aC;ustments urhich ane rnace iinectly on the pninted
cinc:it bcand (PCB) with :he machine enengized. A:;ustments 3-6 ane pen-
'..r:ec with a game stan:ec. (neFen to Fig. B on paEe C & M - 1B)
CAN-TYPE Filten capa:i::- and is manked fi1 F,'' and "2Pr'. IF the switch is set
to "1Prr position, the p-a..'=- r,arill neceive cne pias; per each coi.n he insents; it
this switch is set to tf'e "2-1'position, the pi:..r'er'.vi11 neceive two games pen
coin.
2. TIME LINE: Wit' :'^3 rame on but not sta--=c. r*rnthe small blue tnim pct
clcckwise all the way '.::-ring at the thumbwr-=-,1 ::ice ct the pct). It the tirne line
Cips below the top of r'= :'...jiield wall, turn :-= *':t counten-clockwise until the
time line just comes e',/en.with the uppen side :':r-,e pldyiield wall.
3. TIME RATE: The :irre nate pot contnols tr'^= .ate alwhich the time line
decneaces. Tunn the p:t clcckwise to incnease :-e gan e length and counten-
ciockwise tc decnease ihe piaying time
4. ALL PADDLES: Ai1 the paddle irnages on "rj^,e.," can be simultanecusly
centened within the playField penimeten by adjusting lhe tni.m pot. Adjust this
pot so that the goal.ies cannot be moved outside the inner",rnost edge oF the play-
Field penimeten "
5. CHECKED FORWARD: Set ail the playen-openated potentiometen knobs so
o&M-7