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  9. Atari GOAL IV Manual

Atari GOAL IV Manual

Op era,tion, Maintenance
and Service Manual
T1"i-035
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@@AL NW
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ATARI-
Innovative
leisure
14600 Winchesten B1vd.
Los Gatos, CA 95030
Telephone (408) 374-2440
Tefex 357-4BB
ryry
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TABLE CF CCNTENTS
Section
Intnoduction and Wan i^a':',
New Machine Setup =^:cedune
Service Access
New Machine Ch=J<:-i
Game Sequenca
Cincuit Boand A:_'uslft1 erits
Static Modi ii c a-- ;. : r'-
T. V. IMonitor Ac,s:ument
Coin A,cceptor^: Cpenation, Adjustment & Maintenance
General Mainte nar'..ce
Tnoubleshooting
Detailed Cincuit Descniption
Intnoduction
Test Equipment
Adjustments
Genenal Tnoubies hccti ng Apprcach
Block Diagnarr Description
Pcwen Supply
Ccrrpute n Clock
Honizontal Sync Ci ncuitny
Ventical Sync Cincuitny
Sync Summing
Wi ndows
Electnonic Latch Cincuit
Cnedit Cincuit
Page
o&M-1
o&M-2
o&M-2
C&M_3
C&M-4
o&M-7
o&M-8
o&M-9
o&M-10
o & M - 13
o & M - 13
PCB - 1
PCB - 1
PCB. 1
PCB - 3
PCB - 3
PCB _ 4
PCB - 7
PCB - B
PCB - 1O
PCB _ 11
PCB - 13
PCB - 14
PCB - 15
PCB - 16
Table oF Contents (conttnued)
Section
L. Detailed Cincuit Descnioticn (continued)
Siant Cincutt
r ime Line Cincuit
Playiield Cincuit
Game Select Cincui.t
Playens Cincuit
Senve Timing Cincuit
Catch,/Ki ck/ lorrzcntal Dinecticn Ci rcui:
3a11 Motion
Ventical Dinecri:^ ard Speed Cincuit
Hcni.zontai Dir'^e:--::n and Speed Cincui:
EaI1 Motion Cir.-'.:
Hit Circuit
Moving HoIe Ci-.-::
" Window/Mtss/=.-':e Circuit
Sound Cincu[t
Scone Circuit
Video Summinc -l -.'c';it
Pagq
PCB - 19
PCB _ 20
PCB - 21
PCB - 23
PCB - 23
PCB - 31
PCB - 33
PCB - 36
PCB - 38
-/-o - lA
IVDAV
PCB _ 43
PCB _ 45
PCB _ 46
PCB - 48
PCB - 51
D/^A - 6,
I UJ
PCts - 56
11
A. Intnoduction,/Wannanty
GoaI IV is a video amusement device which simulates a soccen game. It may
be used by one, two, thnee cn even Foun playens.
This game has been desi3neC v",i:h solid state cincuitny to be as mai.ntenance
Fnee as possible. Howev=., as ,,viih all devices, mechanical on electnical ,
there may be minon pnob:ems.
It the printed cincuit boanc '=C3) tails within the ..e-yean* wannanty peniod,
con:act the distnibuton f^3n whom the game was trniginally punchased ton
nepiacement on repain instnuctions. A11 such wa.nanry netunns must be
acccmpanied. by ccn-pleted wannanty netunn Fonms. Any PCB nepains attempted
Dy anyone othen thar^ authonized Atani Senvice lenten pensonnel will void the
wannanty.
If the PCB Fails aFten the .','anranty peniod has expined, itwiil be nepained Fon
a nominal pants and iabcr^ cnange.
Atani, Inc. wannants the -.V. monitor tor a peni:c:f thinty days commencing
the day oFshipment Fncn :r^e Atani tactony. Ii -.t'^e rncnitcr faiis within that
noninrl immediately con-:ct the distnibuton fr-cn^ whcm the game was oniginaily
Per tJu,
punchased Fon nepain on r'epiacement i.nstructicns. Any T.V. repains (othen
than neplacement oF fuse. :n adjustments) attempted duning the wannanty peniod
by anyone othen than authcnized Atani Senvice Centen pensonnel. will void the
s wannanfz.
, Itthe T.V. moniton Fails aften thewannanty penicd has expined, it may be
netunrred to the distnibuton where it will be nepainec Fcn a nominal pants ard
labon change, or it may be taken to any competent T.V. nepainshop.
*Fnom date oF shtpment Fnom the Factony.
O&M-,I
B. New Machine Setup Pnocedune
BeFone tunning this machine on, inspect it canefully Fon any damage which may
have occunned duning shipment.
Inspect both intenion and extenion of the machine ton any obvious damage to
the cabinet on intennal components. Check tor cnacked on bnoken cabinet pants,
assemblies pulling loose, bnoken cn disconr:ected wines on tonetgn objects
shonting electnical ccnnections.
Aften the machirre has been plugged i.n and h-rnned on, penFonm the checkout
p nocedune.
C. Senvice Access
A11 senvicing is perfonmed inside the machine thnough the hinged top that pno-
vides access to ail components, sub-assemblies and adjustments with the
exception ol the coin box.
The coin doon is located on the trcnt oF the rnachine undenneath the contrrcl
panel. To nemove the coins, unlcck the metal coin door, gnasp the doon lip
and pull out the coin box.
To reach the intenion oF the machine, unlock coin doon and neach upwands just
inside the doon opening. Nean the tcp oF the intenior compartment is a chain. .
Pu1} down on this chain and, with the othen hand, Iift up the hinged top. To
hold top open, lift up metal suppont nod on the night side cF basers top edge and ;
in-sent end oF nod into oval slot at night Fnont si.de oF TV chassis.
Please note that two intenlock switches ane pnovided loi^ the game, so that the
machine is completely tunned oFtwheneven eithenthe top on coin door is opened-
These switches pnotect the operaton Fnom accidental shock and so they must
always be kept in penFectwonking onden. IF the machi'ne is adjusted on tested
o&M- 2
with the rean doon open, the intenlock switches must be placed in the closed
(on rron'r pcsition) b_v pulling out the white actuaton shafts.
WARNING: The covened black tenminal block carries fi;ll iine voltage wheneven
the lir^e plug i.s connected i: a ccr,ven outlet. This coven should be nemoved only
with .r^= 'i ine plug disc:nns31sg. Jc not leave cif'the coven once it has been
nem:,,r=c.
D. New Machi.ne Chec<out
As each new machine i=aves the Factory, eveny ccmpcnent and sub-assembly
ts canefully"checked ion a.3pen openation" Hovveven, since pants may have
Deen damaged on adjustrnelis changed during shioping, Ure Foilowing checkout
procedune rvrust be nepnea:ed pnion to piacing the machine on location:
1. Inspect both the exie.t:n and intenior otthe machirre fon obviot-rs shipping
damage such as cnackec.n bnoken cabinet panr*q, sub-assemblies bnoken loose,
^ +^
2, Carefully i.nspect ir-: r^-,=nior of the macf^,-e :-: see that all solden joints,
siio-cn connectons anC c--:-in type conneci:i's a^e iinmly seated. Pay panti-
cuLar" atention to the PC= ecge connectcr') r-rr. :,,lses and the slip-on conrrectons
to the p:tentiornetens, t.e kick switcF,es, the s:aru switch and the mode selecton
swilch. Also check the ccnnect'i.ons to the coin sryitch, the T.V. moniton, the
intenlcck s,r'ritches and aiL the r:iher l"4olex-type ccnnectcns.
3. P1l3 t:he machi.ne in, a.r':iJ puil out the white ac:uaicr shalts oF the intenlock
switches ii the near docn is open. Inspect the CRT (cathode nay tube) image
Fon steady and sharp pictune which exhibits the prcpen levels oF bnightness and
ccntnast.
4, Insert sevenal old and new coins into the coin acceptor". No gerr-rine coin
should be rejected and each coin insention should step the coin counten one digit.
o&M-3
Depness the coin rejecton button to make sune that the linkage is openating
smoothly.
5. Coin insention should pnoduce game cneditwhich is indicated by a smail
ned light (LED) in the stant switch buttcn mounted on the ccntncl panel.
6. Depness the stant switch button and check Fon pnopen game sequence, making
sune that all aspects of the game (i.e. paddle dispiay and contncl, scone count
and display, ball moricn, etc.) ane iunctioning connectly. IFyou ane rot Fami-
lian with the game sequence fon Gcal I\2, nead the game sequence descniption.
7. @enate all the playensr paddle ccntrrcls t: make sune the p:tentiometens
exhibit no evidence cFrtnoiserr (ennatic jun pin3 cF the paddle image) as the
paddles tnavense the scneen, and that aii the kic< switches openate when Finmly
pnessed. Please note that all the kic< swilc.es openate when Ftnrnl;z pnessed.
The machine will automatically kick if ihe <ick switch is not pr^essed "rrithin
thnee seconds.
B. The doon locks sho;ld tunn to the "lcckec" and rrunlocked" pcsitions smoothly
and the doons should open and close withoui Sinding.
9. The intenlock switches must tunn oif the entire machine when the nean doon
is opened. (SEE THE I'WARNINGTt UNDER SEC-IION "C".)
1O. Check the canniage bolts which ccnnect :he metal iegs tc the cabinet to
make sune that the stness and lock washens ane in place, and the nuts are ti.ghtly
scnewed down.
E. Game Sequence
BeFone the coin is insented and the stant switch pnessed, the CRT will display
the 'IATTRACT MODE" - a ball nebounding Frrcm the playtield walis and the
playensr paddtes. o&M-4
l
Coin insention iights the ned cnedit lamp in the stant switch button, indicating
thene is game cnedit and pnessing this button begins the new game.
At this point, the goais and dre time li.ne appean. The goals ane two open aneas
in the piayFi.eld penimeten; tl-re ob.lect oFthe game is to shoot the ball into the
opposing playenst goal.. I-he time line is an even-shontening line located onthe
CRT curside the letl edge of the play'iield penimeten. This line indicates the
amouni cFtime lett tc play the game. When the iime line completely disappeans,
the garne is oven.
The game can be ptayed in either of twc modes 5.r, changing the position oF the
mode selecton switch loca:eC below the srart sw'itch cn the Fnont panel. If this
switc^ is set to positicr ""', the game wiii be conditiorred to 'rone playen vs.
the n:achine.tr IF the n lc= seiecton swi.tch is s=: to position 1t2tt, the machine
'.viii ce conditioned ton "q:.'-: clayens vs. checkec p'Layens. t'
MCDE #1 : IF the mode s:.=:-,:n switch is set to
the machine), the garri e i3:-3nce is as Follovls:
lamp and the garne cornr-=.:es when the lighted
ducing this CRT conFigu'^3:.3n:
p:siti3n il1 ft (one playen vs.
Coin insention lights the cnedit
start u:tton is pnessed, pno-
-l-he playen has thnee pac:,es (on frmentr) and the r-rachine has none. The playen
has a Lange goal throug^'"vhich the bali can easily pass if the playen is not alent.
The "r,.achinet'has a srt^rall, moving goai ard a caneF,rIIy aimed shot is nequined
to place the ball in this moving goal.
The machi.ne senves autcmatically Fnom the middle cf the CRT. The object of
the game is tc bocince on kick the ball into the ma:hine's gcai. One oFthe
playents potentiometer^s ccntnols the playenrs Fonr,rand men (the rrFonwandsrr) and
the othen i.s used to maneuven the playenrs goalie.
The bali is stopped when it contacts one of the men. Depnessing the potentio-
meten knob kicks the ball tnom that man. The dinection of the kick i.s manipulated
by moving the paddie image betone pnessing ton the kick. IF the knob is not
o&M-5
pressed within thnee seconds, the machine automaticaily kicks the ball. IF
the man is moved ott the ball, the bati is kicked"
A point is sconed when tlre ball passes thnougl'l the opponentrs goal 6p63s, and
the scones ane momentanily Flashed on the scneen until the next serwe. Making :
a goal at the opponentrs side produces a higher sccre fon youn side.
The game is played in this Fashion until the tir:ie line completely disappeans.
MCDE #2: IFthe mode selecton switch is set tc; ncsition rr2", the machine will
be conditioned to "sc1id playens vs. checked i:iayenstt and the game sequence is
as Follows: Coin irrsention lights the credit lamp inciicating thene is game cnedit,
and the game commences when the stant switcr. cuttcn is pnessed.
The CRT configunation displayed Fon this rncce is a playtield in which thene ane
two types oF playens; solid men and checkec men. One playen ccntnols the solid
team and anothen cpenates the checked tearn. However, if desined, one on two
playens may openate each team so that thr^ee on toun playens may be accomo-
dated.
When the machine is conditioned to make *2, =e::i^' si.de has Five men: two for-
wands, two backs and one goalie. Each side nas ruro potentiometens (irpotstr):
orre pot contnols the icnvar^ds and the othen c:r:n:is the deFense men (the backs
and the goalie). Each side also has a goal ar'^=a =nd both goais ane cF equal
size.
The machine will senve automaticaliy From the middie oF the CR.T and the object :
of the game is to shoot the balL intc the opposing playents goal. When a goal is
sconed, the scones For both sides ane momentaniiy flashed on the scneen until I
the next bail is senved,
The ball is stopped when it contacts the torwands or^ the goalies and is bcr:nced
when it contacts the backs. The stopped ball is kicked tnom the man.by Finmly
pnessing either oF the potentiometen knobs. The angle oF the kicked ball can
be manipulated by moving the man slightly beFone pressing fon the kick. If the
o&M-6
knob is not pnessed within thnee seconds, the machine will kick the ball auto-
matically. IF the man is moved cFF oF the ba1l, the ball i"s kicked.
Thegame:ontinues in this tashicn until the time ltne completeiy disappeans,
; dt which :ime the game ends and :ne attnact n cde i.s restanted.
F. Cincuit =oand Adju::r-.?nts
Thene ane a rumber oF aC;ustments urhich ane rnace iinectly on the pninted
cinc:it bcand (PCB) with :he machine enengized. A:;ustments 3-6 ane pen-
'..r:ec with a game stan:ec. (neFen to Fig. B on paEe C & M - 1B)
CAN-TYPE Filten capa:i::- and is manked fi1 F,'' and "2Pr'. IF the switch is set
to "1Prr position, the p-a..'=- r,arill neceive cne pias; per each coi.n he insents; it
this switch is set to tf'e "2-1'position, the pi:..r'er'.vi11 neceive two games pen
coin.
2. TIME LINE: Wit' :'^3 rame on but not sta--=c. r*rnthe small blue tnim pct
clcckwise all the way '.::-ring at the thumbwr-=-,1 ::ice ct the pct). It the tirne line
Cips below the top of r'= :'...jiield wall, turn :-= *':t counten-clockwise until the
time line just comes e',/en.with the uppen side :':r-,e pldyiield wall.
3. TIME RATE: The :irre nate pot contnols tr'^= .ate alwhich the time line
decneaces. Tunn the p:t clcckwise to incnease :-e gan e length and counten-
ciockwise tc decnease ihe piaying time
4. ALL PADDLES: Ai1 the paddle irnages on "rj^,e.," can be simultanecusly
centened within the playField penimeten by adjusting lhe tni.m pot. Adjust this
pot so that the goal.ies cannot be moved outside the inner",rnost edge oF the play-
Field penimeten "
5. CHECKED FORWARD: Set ail the playen-openated potentiometen knobs so
o&M-7
that the uppen edge oF the uppen man contrrclled by that knob banely touches the
bottom of the uppen bcundany of the playFie1d penimeten. Then adjust the tnim
pot so that the lowen checked Fonwand rs in line with the lowen deFensive bac<.
6. SOLID FCRvVARD: This adjus:n ent is the same as Adjustment #5 except
that it changes the position oF th= s:.ic ionward.
G. Staric ModiFicaticn
D,1e rc the inclusion oFthe static n::dilication:n rhe eiectr=r^ic latch cincuit, it
isnoiongenpossibletontheplayer^toobtainir''eegamesbyinducingastatic
change tn the coin entrance plate, 3n any othe'retal pant of the machine (pno-
viding that the antenna wine has been cut tc :::imum iength).
The antennawine is a length of white'..,rine a::ncximately'12 incl^es long. One
end is connected to ptn 6 otthe 22-pir^ =3= ecge connecton arc .}e othenend
has been intentionally leFt not connected.
When a statr.c dischange occuns, an elec:nic cu.rerlt is inducec in -h= antenna
wine. This impulse is transmitted tc:l^e eLe::l,-:nic latch ci.r^cuit "vhich tunns
oFt game cnedtt and nesets the game to --re a::-act mode. The s:aiic modiFi-
cation may be tested by touching the end of --he antennawine wt:h ycun Fingen,
as the body usually has enough capacitance :o tniggen the stattc nrcdi.Ficati.on.
The sensitivity of the static modificaticn may be adjusted by changi.ng the length
oF the antenna wine. Lengthening the wine incneases the sensitivity oF the cincuit
so that a lessen change will tunn oFF game cnedtt. O-rtting the wine shonten
decneases the sensitivity oF the system and a langen change i.s nequined to tnigger
the cincuit.
IF yotr have pnoblems wi.th static changes accidentaily shutting oFf the game, tny
cutting the antennawine shonten in incnements of 1-2 inchres at atime. Be
awane, howeven, that iF the antenna wine is cut too shont, playens may be able
O&M-B
to obtain Free game credit by induci.ng a static change in the machirre.
H. T. V. Moniton Adjustment
A11 -uh= T.V. monitcn adjustment points ane accessi.ble thnough the hinged top.
The nrcniton adjustments tunction like those of any nonmal T.V. set. Please
see =igune #H For^ the locations oi rhese adjustments.
1 . VOLUME: AC;usr rhe volume to ine pneFerence oF rhe location. Please
keec in mind that the n-:achine wili scund louder with eithen doon open.
2. ERIGHTNESS: i ^is should be acijusted beFone the contnast. Adjust the
cinghtness so that the .',,hi:e lines which coven the scneen with the bnightness
tunned up, just disaocean.
3. CONTRAST: Ad,;s: s: that the images ane as bnight as possible against
the dank backgnounC '''."i:-:ut being blunned.
4. HORIZONTAL HC-l: Adjust if the pichrne is siightly otF-centen honizon'-
taIly, iF the images ap3=ar,. wanped on iF the ci:tune is bnoken up into a senies
cF diagonal lines. Ad;usl tcn a stable, centen=o pictune.
5, VERTICAL HCLD: This needs adjustmenr :nly iF the pict.rre appeans to be
nclli.ng up on down the scneen. Adjust Fon a s-'able, centened pictune.
c 6. V=R.-rICAL SIZ=: -l-his adjustment is as cnitical as ihe ventical tineanity.
Any change in orre wiil afiect the othen. The neccmn,ended size oF the display
' should be 8%tt by 12tt which includes the time lir,e.
7. VERTICAL LINEARITY: This adjustment is pnimar"ily to insure the paddle
length will nemain the same as it tnavenses the scneen Fnom top to bottom. The
best way to evaluate the lineanity is to look at the playField and detenmine it
the Foun lines within the playField (top and bottom) have the same sepanation.
o&M-9
B. THE YOKE: The yoke should neven need adjustment unless the adjustens
havebeentampenedwithonthemachtnedamaged.IFyokeadjustmentisindi-
cated, adjust both yoke nings simultaneously fon optimum centening oF the image
ontheCRT.-IhisadjustmentisbesthandledbyaqualiFi,edsenvi'cepenson.
g.ACVCLTAGESWITCH:Setthisswitchtothell5Vposi'tion(,,115''visible
ontheswitch)itthemachineisconnectedtoall5VSCUrceontothe2SoV
position(,,23o''visiblecntheswitch)iirhemachineisconnectedtoa23ovolt
sounce. The T,v. m3niton will not F;nction if this switch is misadjusted'
NOTE: Itthe moniton ci- algO-volt n'achine is setto 115 volts' itwili blcw the
machine line-fuse rePeatedlY'
1O. THE T.V. MCNIITCR FUSE: Two 1-amo' '11O-volt' fast-b1cw fuses pro-
tect the T.V. Fnom eiectnical ovenload. =.ec':ace blown fuses CNLY with those
having the above nating. These fuses ane ":ca:ed onthe T'V' chassis -- atthe
Frrcnt Ieft side as you iace the naised ch'assis ' (The PCB fuse is located on the
electnonics tnay just inside the coin docr. Tr^is i;se should be r^eplaced oNLY
with a 1-amp, 11O-vcit, slow-blow fuse')
I. Coin Accepton; Operation, Aci;ustrrent and Mainter')ance
OPERATION:
determined bY
tion.
Thedetectionandrejecticncfun'desinedoncountenFeitcoinsane
size(boththicknessardci,ame..en),weightandmetailiccomposi-
The tnansFen cnadle (9,) is used to test both the size and the weight of the coin'
The quanten must Finst pivot an t'undensize leven" (1O) to unlock the tnansFen
cnadie. Undensize "quantens'r will Fail to unlock the tnansFen cnadle and can be
netunned by actuating the wi.pen operating 1ever. ovensize diameten coins will
fail to pass between the tnansFen cnadle and the wiper and can be netunned by
openating the wiper leven. coins that ane ovensize in thickness will Fail to pass
between the magnet gate and the main channel and will have to be dislodged by
o & M - 10
actuating the wipen openating leven. Under-weight coins will tail to ovencome
the tnansten cnadle counterweight and can be netunned by operating the wipen
leve n.
A ma;net is used to testthe n e-,aIlic composition oFthe coin. Highly magnetic
coins, such as steel on in:r^, i^rii1 be netained by the rnagnet and can be netunned
b), a3iuating the wipen openatirg leven. Coins having companatively high magne-
tic :ncpenties will be sL:',ved dcv^;- cy the magnet and wi.li dnop oFt the end oFthe
naii shont oFthe I'accept" =ntnance and wil1 be netunned. Coins having little on
no magnetic pnopenties, s;ch as bnass on zi.nc, v;i1i pass thnough the magnetic
':='.C so fast they will :.,=-shoot the "accepttrentnance and wiil be netunned.
CCIN ACCEPTOR
AfJUSTMENT: Aii ::i. acceptors leave :he tactony adjusted Fon maximum
cenlonmance. It, t^3'.'"'=tre., mone cniticai ac-;stments ane desined, on iF the
ur,it has been compl=::.;.' Cisassembled Fcn sen',:ce, the Following adjustment
p rr:cedu ne is sugges:= : .
If the coin accepton r^a.= c3en nemoved Fron :ie machi.ne, place it in a ventical
position on a level s-."a3c. IF the accepton :s still mounted on the coin doon,
piace the coin doon in a';=ntical position on a level sunFace.
A. KICKER AND SEFARATOR
1. Ser the accepton wi:h the back oF the unit iactng you in the test posi.tion.
2. I-ccsen the scnews hclding the kicken (1) ar^,d the sepanaton (3) and move
both the kicken (2) and the sepanaton (4) as Far^ tc the night as they will go.
Tighten the scnews.
3. Insent sevenal test ccins (both old and new) and note that some ane netunned
by stniking the sepanaton.
4. Loosen the sepanaton scnew and move the sepanaton a slight amount to the
o&M-11
leFt. Tighten the scnew.
b. Insent the test coins again and, if some of them are sti.ll netunned, nepeat
Step 4 until all the coins ane accepted.
6. Loosen the kicken scnew and move the kicken as fan to the left as it will go.
Tighten the scnew.
7 . Insent the test coi.ns and note that some ane netunned.
B. Loosen the kicken scnew and mcve the kicken a slight amount to the night.
Tighten the scnew.
g. Insent the coins again and, it some ane still retunned, nepeat Step 8 until
all the coins ane accePted.
1O. Be sunethat both screws are ti.ght aFten tne adjustments have been made.
B. THE MAGNET GATE
1. Set the accepton with the Front oF the unit lacinE you in the test position.
2. Tunn the magnet gate adjusting scnew (2) cut (counter-clocloarise) until
none of the coins will tit thnough.
3. With a coin resting in the accepton, tunn the adjusten in (clockwi.se) until
the coin banely passes thtrcugh the magnet gate.
1
4. Test this adjustment using sevenal othen coins (both old and new) and, iF
any of them tail to pass the magnet gate, nepeat Step 3 until all the coins are t
accepted.
5. Fixthe magnet gate inthis posi.tionwith a drrcp oFglue on lok-ti.te, if
necessany,
o&M-12
C. ACCEPTCF? MAINTENANCE: Depending on the envinonment in which the
accepton is used, peniodic pneventive maintenance shot-rld be penFonmed.
The mainolate (5) may be cleared with any hcusehold cleanen. Thonough ninsing
and dr'^y'inE ane necessany t3 nemove deposits and,/on Film.
:
. Ren .',/e all metal pa^--:cies Fnom the magnet by guiding the point oF a scnew-
dnive- cn simiian::cI along the edges of the magner, You wiil notice that the
pa:-:::ies will cling :o the point oF the tcol.
Rerr:ve the tnansl'e- .-adie (9) and the;ndensize leven (1O) and clean the bnush-
r-:s and pivot pins. - :'rce cleanen is a.3=".ctive cleaning tool. Apply powdened
3-a:hite on pencil iea: :: --ne pivot pins a''^c :-s'ings and neassemble.
Scnay the entine unit .i:-:.. ',vi.th WD-4O, = s',.iccr'e I-5nicant.
J. 3=-enal Machine i,'arntenance
D-re to its solid state ci.tr-::.y, yorJn Goal I\..':arne will requine very little main-
tenance othen than peni:::: :ieaning, lubnica:::.-r ancl T.V. moniton adjustment.
The cabinet and plexigla== scneen may be clea^=d with any non-abnasive house-
hold cleanen. The c:in a:cepton and the neje:::r^ linkage should be spnayed
lightly once eveny il.n=e : onths with WD-4O :r'similan siliccne lubnicant.
rhe potentiometen shai:s must never be lubnica:ed in any way. The T.V. moni-
6 7cn is adjusted only wher'ihe CRT pictune is dis:cnted, on it the contnast on
bni3i^tness appean to be :;t oF adjustment.
;
K. Tnoubleshooting
The tinst step in any trrcubleshooting pnocedurle is to obserwe the chanactenistics
oF the malfunction. With these clues in mind, examine the aneas of the machine
o & M - 13
which might cause tlrese symptoms. Fon example, if thene is no powen, check
the hanness, not the PCB, Likewise, iF part oF the playField display is missing,
check the PCBrnot the hanness on T.V.
Thnee majon aneas oF the machine can be isolated Fon tncubleshooting punposes:
the T.V., the PCB and the hanness. The hanness inciudes the fuses, the tnans-
Fonmen, the intenlock switches, the A.C. iir"e iilten, the stant and ccin switches,
the antenna wine, the potentiometens and kick swi.tches, ai1 plug-in type connec-
tons, the PCB edge connecton art aii ihe inten::nnecting wines.
1. SUtsSTITUTION: Substituticr: ot pants is a .egitimate and easy way to
tnoubleshoot the machi.ne. Fcn r,-stance, it y3- suspect PCB n^aiF.lncticn, tny
substih;ting anothen and knci^rn-rc-be-good FC=. To check the ;.V. moniton
by substitr,rtron, Cl-i^=c: --i.e malFunctioning gar-e to a known-to-=e-gccd montton.
Harnesses ane chec<ed by elimination. Su:s:::ute a good T.V. an: =CB and,
tF the malfuncticn pensists, the hanness rJ'i-.=-, :e at Fault.
2. OTHtrR -l-RCr-=l ESHCCTINGTIPS: Ii:.':"r have a T.V. .a-te.3niy (a T.V.
nasten is a blank, 5ut lit T.V. screen with t.= rlightness tunned alL the way up)
and you want to detenmine iF the PCB on :l-e ;,'.-./. 1s causing the iack of video
display, try the Following test: (a) disc:nnec: :-e PCB edge ccnnecton; (b) tunn
the bnightness and contras: all the way rp; (c. ::nnect pin 11 oF the PCB edge
connecton to pin 12 with a iest lead. IF yc.n -I,V. moniton is functioning con-
nectly, you will see Faint black bans ("hurn bans") on the scneen.
To check the speaken, b-rnn the volurne ccntr^c'L =ll the way up and ccnnect one
erd oF a test lead to pin L (audio) of the disccnnected PCB edge ccnnecton.
Momentanily touch the othen end to eithen pin 17 cn pin 19 (tnansicrrnen secon-
cjany AC) oF the edge connecton and iF the speaken is Functioning connectly, you
will hean a loud b.-tzz (6O-cycle hum).
To check iF the PCB powen supply is functionrrrg conrectly, use the Following
procedu ne:
o & M - 14
1 . Fi.nst check ton the pnesence oF tnanstonmen secondany voltage between pins
21 and 19 with a VoM. Meten should read B-10 volts AC.
2. -l-her check the POB powen supply ot-rto-: behnreen pin 21 and pin 15 with a
' VCi.''. !'reten shcul: nead 5 volts DC.
. 3. , R.OJ BLESHCC_.'.3 =Y SYMPTOM:
1. \c Power: a. C-:tr< --:- ::nnect line voltal. 1'd iF O.K., :l^er check tuses
anc i.nteniock switches, -" :. K. , check tnansi: pnimany wric. should show
1.ine voltage. Then c-3:< :-ansFonmen secondar- -:'.^s 19 and 21\ .''rr^ich should
be 1 O VAC.
2, Game Credit Shu:s l": Tny cutting the an:=^-a "':"= shonten in incnements
:1 '-) inches.
r. Game Cnedit Shuts C." =,:d/on T.V. Pictu'e S-''.-<s: Check line voltage
with VCM and be awane :-=-- a lange moton nea':-. .=. ;. , ain conditionen) rnay
drrcp line voltage when s:a-:ing uP.
4. No Pictune; No Ras::': Check to see iF T. . . ::--ecton is piugged in; check
fcn line voltage at T.V, =-l iF T.V. AC volta;= s,',:--ch is set to cornect position.
Check T.V. fuses and b':.;-iness contrrcl.
5. T.V. Rasten Only: Cr=ck hanness and esc::'.ally the PCB edge ccnnecton.
Check PCB. Check:.'.'.
6. Pictune Rolls: Ad,ust T.V. ventical hold. lheck on neplace FCts.
7. Pici-rne is Wavy: Ac;-,st T.V. honizontai h:.:. R.ep.ace tnansFcnmen.
Check hanness. Panticulanly gnounds.
B. Picturne. is Bnoken intc Diagonal Lines: Adjust T.V. honizontal hold.
Replace PCB.
o & M - 15
9. Jenky Paddle Mc:::n: Replace appnopniate potentiometen'
10. No Game c-::::: check coin switc;, s:ant switch and hanress ' Repiace
D/- Q
11 . No Ga-: S:ant; Check ccir :..":::.. -=::.: sr,vitch and harnes=. R'eplace
PC B.
4^ .-^-- =-^lence InCOrneci .- --=--- :' 1'.;.].=.. :tSptay trllSS
I / i--- - ---Jrgr '"--
on Nc-- r* -::'.:ning: RePlace FC = '
13. '.: --:::; Check volurne co'--'': , =:=1-'=- ::-nections' Ra: a:: =CB'
o & M - 16
Player's
Goal
Time
Line
Sol id
Pl ayers
Goal
Playfield
wall 1
(Mode #1)
"Player" vs. "Game" Configrration
- Machine's Goal
e
- (Moving Up & Down)
Ellth views ane
on side oppositeas seen standing
coin mechanism.
FIGURE A: PLAYFIELD
s
I
Sol id
Back r
t
d
rl ie
Sol
il
?
Sol i
Goa
rI
Solrc
For,,^,,-:s
tg
Checked
H")
E
Checked
Goalie
ed
s
il
H
Che ck
Pl aye r
Goal
IPla\
- Wal
ck
'et
+
"Solid" vs. "Checked"' Conf rgu ration
(Mode #2)
Checked
Forwa rds
f.'E
t
o & M - 17
f ield
6

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