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Atari 600XL User manual

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IN
ATARI$&aaX[M
MGME=COMPtlTER========I
OWtSlERS GOlDE
The stylish and functional
ATARI 600XL Home Com-
puter is your entree into
the exciting world of the
information revolution.
Using just the console
and your television, you
can write and edit on the
screen, create art and at-
tractive graphics, and
program with ATARI
BASIC, a built-in com-
puter language. The
practical, low-profile key-
board is easy to master,
because it is set up just
like a typewriter, but with
a few extra features.
Your computer gives
you access to a large,
versatile family of ATARI
products and users.
You'll find a copy of the
latest ATARI catalog
packed with the console.
With the right acces-
sories and programs, you
can compose music, play
video games, communi-
cate with other ATARI
Home Computer owners,
balance your budget, or
keep up with the stock
market. You are limited
only by your needs and
imagination.
On the following
pages, you'll find out how
easy it is to connect the
computer to your televi-
sion, and how simple it is
to operate once it's
turned on.
You're no longer a
spectator in the Com-
puter Age ... you're
about to become part of
the action
MEET THE ATARI 600XL HOME COMPUTER 3
HOOKING IT UP 5
CHECKING IT OUT 7
FINDING THE SOFTWARE THAT'S RIGHT FOR YOU 9
HOW TO TELL YOUR COMPUTER WHAT TO DO 10
KEYBOARD WIZARDRY 10
AT YOUR COMMAND 11
ATARI ART AND GRAPHICS ' 13
A HOST OF CHARACTERS FROM OTHER COUNTRIES 14
EXPLORING ATARIBASIC 15
BUILDING A SYSTEM : 17
A CLEAN, SAFE COMPUTER ENVIRONMENT 19
YOU ARE NOT ALONE 19
. IN CASE OF DIFFICULTY 20
.2
• Cartridge Slot
Plug-in cartridges pro-
vide quick and easy pro-
gram loading
• Expansion
Connection
For adding memory or
plugging future acces-
sories or peripherals into
your computer system
~u~;~~a~~~iut/
,11 1
Connects peripheral ~
equipment such as disk •••
drives, program record-
--------t--
ers and printers to your ""
computer
-
~------ • Power On/Off Switch
• TV Channel Switch
Selects channel 2
or
channel 3 for the clearest
picture
• Controller Ports
For connecting touch
'----'--- tablets, key pads,
joysticks, and paddle
controllers
·5
All you need to set up
your ATARI 600XL Home
Computer is a television
and a screwdriver. Atari
provides the rest: the
console, a TV switch box,
a cable for connecting
the computer and the
television, and an AC
Power Adapter. Set-up
takes just a few minutes.
Remove protective, .
clear plastic covers from
around the keyboard
when you unpack the
computer.
• Installing the TV
Switch Box
1.
Disconnect the VHF
antenna or cable TV line
from your television set
and reconnect it to the
side of the TV Switch box
labeled ANTENNA. If the
antenna has a flat, twin-
lead cable, connect it to
the 300-0HM screw ter-
minals on the switch box.
If it's a round cable-a
coaxial cable from an ex-
ternal antenna or a thin
cable from a built-in
antenna-attach it to the
75 OHM threaded
connector.
2.
Connect the short,
twin-lead cable on the TV
Switch box to the VHF
connection on your TV
set. If the VHF connec-
tion on your set has two
screw-type terminals,
secure the two cable
leads to the terminals. If
the VHF connection on
your TV is a round
threaded terminal, the
TV Switch Box cable
must be attached to the
adapter supplied with
your TV set.
First, connect the twin
leads of the TV Switch
Box cable to the two
screw terminals on the
adapter. Then slip or
screw the adapter onto
the threaded terminal
your TV set, making sure
that the pin in the adapt-
er makes contact. If no
VHF adapter was sup-
plied with your TV set,
you can purchase one at
a video store.
3.
Peel the protective
cover from the self-
adhesive square on the
TV Switch Box and press
the switch box to the
back of your television
set so it sticks to the
cabinet.
If the antenna con-
nected to the TV Switch
box uses a flat, twin-lead
cable, you're now fin-
ished installing the TV
Switch Box; go to step 5.
4.
If your antenna uses a
round (75-0HM) cable
and you did not use the
adapter described in
step 2, you may need to
adjust your TV set so it
can accept the 300-0HM
signal from the TV Switch
Box. Make the necessary
adjustments as shown in
the illustrations.
If the back of your set
looks like this, push the
switch to the 300-0HM
(3000) position.
~H~
DIIill
VHF
If it looks like this,
loosen the screws hold-
ing the U-shaped slider
and move the slider to
the position marked 300
OHM (or 3000).
~H~ ~
VHF
If it looks like this, in-
sert the tiny wire into the
hole in the center of the
antenna terminal.
UHF
~~
VHF
• Connecting Your
Computer Console to the
TV Switch Box
5.
Plug one end of the
connecting cable into the
terminal marked COM-
PUTER on the TV Switch
Box. Plug the other end
into the jack labeled
SWITCH BOX on your
computer.
6. Move the sliding
switch on the TV Switch
Box to the COMPUTER
position. [Don't forget to
slide this switch back to
the TV position when
you're finished using
your computer and want
to watch regular TV.]
7. Connect the two-
pronged plug on the AC
Power Adapter to an
electrical outlet. The
round plug slips into the
POWER IN jack on the
back of your computer.
8. Turn on your TV set
and tune it to Channel 2
or 3-whichever channel
is weaker in your area.
9.
Set the Channel Select
Switch on the back of the
computer (next to the
POWER IN jack) to the
same channel. After you
turn on your computer,
you may need to adjust
the fine-tuning knob on
your TV set to improve
reception.
10.
Your ATARI 600XL
Home Computer is now
ready to use. The main
power switch is located
on the far right side of
the rear of the console.
A few seconds after you
turn your computer on,
you'll be greeted by the
word READY from the
ATARI BASIC language.
If you leave the com-
puter on one display long
enough, the colors on
your TV screen begin
changing periodically.
This is normal and occurs
to protect your TV set.
Please note that when
you turn off the compu-
ter, you must wait 3 to 5
seconds before turning it
back on.
6
When you turn on your
ATARI 600XL, it automati-
cally tests itself. You also
have the option of double
checking the system with
a series of visual and
sound tests.
These tests check the
computer's memory,
sound and colors, and
keyboard to ensure that
they are working proper-
ly. Before you use the
computer the first time,
you should put the com-
puter through the entire
self-test routine.
Thereafter, you'll only
need to run the tests
occasionally, because
each time the computer
is turned on, it runs a test
on its memory circuits. If
the memory circuits ever
fail the automatic test, the
first thing you'll see on
your TV screen are the
words MEMORY TEST
and several red and
green squares and rec-
tangles. The built-in
BASIC and any software
-cartridge, diskette or
cassette-that you try to
use will be ignored by
the computer.
If this happens, your
computer needs service.
Contact your ATARI
Home Computer retailer
or factory authorized
ATARI SERVICE
sM
center.
• The Self Tests
Start the self tests by
either holding down the
OPTION
key while turn-
ing the computer on or
by typing BYE when
BASIC says READY. A
SELF TEST menu will ap-
pear on the screen. Like
a restaurant menu, this
offers you a list ofselec-
tions to choose from: ALL
TESTS, MEMORY TEST,
AUDIO-VISUAL TEST,
and KEYBOARD TEST.
Press
SELECT
to choose
which test you want, then
press
START
to begin.
Press
HELP
to return to
the SELF TEST menu.
When you select ALL
TESTS, the computer first
checks its memory, with
audio-visual and key-
board tests automatically
following. The computer
does everything for you.
The tests are repeated
until you press
HELP
to
return to the menu. Press
RESET
to stop tests and
return to ATARI BASIC.
• Memory Test
Memory makes it possi-
ble for a computer to
store information which
can be recalled when
necessary. When you
select this test, you're
telling the computer to
check both its Read-Only
Memory (ROM) and its
Random-Access Memory
(RAM).
ROM is permanent,
noneraseable memory in
which your computer's
operating system is
stored. If anything is
wrong with it, your corn-
puter may not operate
properly. RAM is the
memory your computer
has available for pro-
grams you load into it or
write yourself.
The memory test
works a little like a stop-
light. Two rectangular
color bars appear on the
screen when the ROM is
tested. If the bars turn
green, the ROM is in
good condition and you
may proceed. A red col-
or bar means STOP: Your
computer's ROM is mal-
functioning, and you
should contact your
ATARI Home Computer
retailer or Factory
Authorized Service
Center. .
During the RAM test,
16
small color squares
appear one by one on
your screen. Each square
represents a portion of
RAM that is being used
by your computer. As
each section of RAM is
tested, the corresponding
square turns white, then
green if the section is
good. If none of the
squares turn red, the
RAM in your computer
is properly functioning.
• Audio- Visual Test
The audio-visual self test
checks your computer's
four programmable
sound voices and its col-
or and graphics
capabili-
ty. A musical staff and
treble clef appear on the
screen above the num-
ber of the voice being
tested. Six notes are
played and displayed on
your TV screen. The six
notes repeat once for
each of the four voices.
If a voice number
appears but you don't
hear music, that voice is
not working properly.
The colors displayed
should be consistent dur-
ing each test.
• The Keyboard Test
You work with two key-
boards when you select
this test, the one under
your fingertips and a fac-
simile that appears on the
screen. When you press
a key on the console, a
corresponding key on the
TV screen flashes in in-
verse video (a blue char-
acter on a white back-
ground) and a note
sounds. The space bar
and certain keys are
already in reverse video,
so pressing one of them
changes the matching
key on the screen to nor-
mal video. If nothing
hap-
pens on the screen when
you press a key, that key
is not working.
The keys in the top
row of the screen key-
board are located on the
far right side of your
computer keyboard. Dis-
regard keys numbered
lA. Reading from left to
right, the keys in the
screen's top row include:
RESET, START, SELECT,
OPTION, four numbered
keys, HELP,REVERSE
VIDEO ( ~ ), and
BREAK. Otherwise, the
two keyboards have the
same arrangement of
keys.
The SHIFT and CON·
TROL keys flash only
when pressed simulta-
neouslywith another key.
There are three keys
that do not flash or sound
that terminate the test
when pressed. HELP
returns you to the SELF
TEST menu. RESET
returns you to BASIC,
and pressing BREAK
evokes no response.
8
Software adapts the com-
puter to a specific job,
whether it's storing
names and addresses,
acting as your personal
bookkeeper, or provid-
ing you with a video ar-
cade in your living room.
It's up to you to select
which ready-to-use soft-
ware you need.
• Thanks for the
Memory
The amount of memory in
a computer determines
how much data it can
store. Your 16KATARI
600XL Home Computer
has plenty of memory for
most purposes, but cer-
tain types of software re-
quire more. For example,
the popular ATARI Book-
keeper" program re-
quir-es 48K RAM. If you
decide to use such soft-
ware, purchase an
expansion Memory
Module"
from your
Atari retailer.
*
• Installing a Cartridge
Many games, computer
applications, and pro-
gramming languages
come in the form of car-
tridges. When you are
ready to start your work
or play, simply insert the
cartridge firmly with the
label facing you into the
cartridge slot on top of
the console. If you have
just been using another
software program on the
computer, press
RESET
to clear the computer's
memory after inserting
the new program
cartridge.
*estimated availability:
second half of 1983.