BMI Gaming SHIRTS AND SKINS User manual

SHIRTS AND SKINS
JUNIOR EDITION
COASTAL AMUSEMENTS INC.
1935 SWARTHMORE AVE
LAKEWOOD, NJ 08701
TEL: 732-905-6662
FAX: 732-905-6815
To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200

- 2 -
W632
SHIRTS AND SKINS
FUSE AT MAIN BOARDS
(F1, 20 mm 2A GATE MOTOR; F2, 20
mm 2A BASKET MOTOR)
To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200

- 3 -
PROGRAM NO.
:
W632
•SPECIFICATION: Optical sensors for basket, hoop position and
gate.
•DEMO MUSIC: Available all the time.
•FREE GAME: Set SW4 PIN#4 to ON and press START to play.
•DIP SW adjustable game time, score required to pass the
round, and three-point shot.
ASSEMBLY INSTRUCTIONS
1. You can link up to 8 games. Each game must have a unique serial number
(DIP SW1 pins 6~8 setup). No serial numbers can be repeated nor can the
master board can be absent. If the master game is not working, it may be
replaced by a sub-game, and converted to a master game.
2. Linking system setup is transmitted by the master game to the sub-
games. Therefore, the sub-games only set DIP SW1 pin 6~8(serial number
setup) and DIP SW1 pin 5(linking selection). All sub-games must be power
off and on if any setup changes has been made to the master game.
3. After sub-games serial numbers have been set, power them on first (do
not power on the master game yet). The serial numbers will be shown on
each of the games only when the master game is off. Check for duplicate
serial numbers.
HOW TO PLAY
1. Insert coins and press【START】. The game time will start counting
down.
2. Shoot balls within game time. Each basket is worth 2 points. Baskets
within last 10~25 seconds are worth 3 points (these are default values
which can be adjusted). There are total of 2-5 rounds to be set. Each
round can last 30~75 seconds (adjustable). Points won within each round
must reach the setup’s minimum points value in order to pass to the next
round. The basket will move slowly beginning from the 2nd round and on
to increase the difficulty.
3. Display explanation:
A. Score required to pass the round: Shown on the left. Before game
starts it is red and flashing. It shows the required target score to pass to
the next round.
B. Top score: Shown on the left. It is in green and shows the highest
score recorded in this single game.
C. Game time: Shown in the center.
D. Score: Shown on the right. It shows the accumulated points won so
far. Green means it is below the target score; red means it is over the
target score and qualifies for the next round.
4. Prize payout: Getting points over the target score of the last round will
award a prize or tickets.
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- 4 -
LINKED GAME RULES
1. The DIP SW1 pin 5 must be set to ON to be able to play linked games;
otherwise only single play is allowed.
2. You can link between 2~8 games. One will be a master game and the rest
are all sub-games. There must be at least one master and one sub-game.
Serial numbers of the master game or the sub-games must not be
repeated(DIP SW1 pin 6~8). It is not necessary to set the serial
numbers in order (1-2-3….), but the master game must be set.
3. The competition compares the score of each game against the others. If
the score is zero, it will not be counted into the competition.
4. If any of the games have finished the game first and restarted the game
and did not wait until the competition is over, it will not be counted into
the competition. Upon end of the competition if only one game remains,
it will not be counted either.
5. The first 3 places will be scored. The total points of each 3 games and
their respective place number will be shown; games with lower points
than the above mentioned 3 places will not be shown.
6. During a linking game, the remaining games not joined in the actual
game have no possibility to another linked competition. They must wait
until the first competition is finished (a link indicator light will be on). In
other words, only one group is possible to compete at a time.
7. When LINKED PLAY button is pushed, 6 seconds will be count down to
wait for other games to join the competition. Every time another game
joins the competition, another 6 seconds will start counting down. If
there is only one game pushing LINKED PLAY and no one else has joined
the competition, this game will start to play as SINGLE PLAY. In this case,
the link indicator light will still be ON to add players to LINKED PLAY.
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- 5 -
SETUP TABLE
PROGRAM:
W63
2
PS. INITIAL SETUP. OÆON, XÆOFF
SW No DESCRIPTION SETUP DIP SW1
12
FEATURE
ON ON
1
:
2
ON OFF
3
:
1
OFF ON
2
:
1
SW1-1,2 # OF COIN1
PER # OF
CREDITS OFF OFF
1
:
1
34
FEATURE
ON ON
1
:
2
ON OFF
3
:
1
OFF ON
2
:
1
SW1-3,4 # OF COIN2
PER # OF
CREDITS OFF OFF
1
:
1
5
FEATURE
ON YESSW1-5 LINK PLAY OFF NO
678
FEATURE
ON ON ON MASTER+8
ON ON OFF 7
ON OFF ON 6
ON OFF OFF 5
OFF ON ON 4
OFF ON OFF 3
OFF OFF ON 2
SW1-6,7,8 SERIAL NUMBER
OF THE SUB-
GAME
OFF OFF OFF 1
12345678
DIP SW1 INITIAL SETUP XXXXXXXX
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- 6 -
SW No DESCRIPTION SETUP DIP SW2
12
FEATURE
ON ON
5
ROUNDS
ON OFF
4
ROUNDS
OFF ON
3
ROUNDS
SW2-1,2 Number of
ROUNDS
OFF OFF
2
ROUNDS
34
FEATURE
ON ON
75
SEC.
ON OFF
60
SEC.
OFF ON
45
SEC.
SW2-3,4 GAME TIME of
each ROUND
OFF OFF
30
SEC.
56
FEATURE
ON ON
25
SEC.
ON OFF
20
SEC.
OFF ON
15
SEC.
SW2-5,6 3 points GAME
TIME
OFF OFF
10
SEC.
78
FEATURE
ON ON
10
ON OFF
2
OFF ON
1
SW2-7,8
CREDIT VS.
TICKET
Win x tickets
per each credit OFF OFF
0
12345678
DIP SW2 INITIAL SETUP XOOXXXXX
※ADJUSTMENT DESCRIPTION:
1. Number of ROUNDS: MAX. 3 ROUNDS ONLY WHEN ADJUSTED TO 3
ROUNDS. PLAYERS HAVE TO REACH THE SCORE REQUIRED TO
PASS THE ROUND
2. GAME TIME of each ROUND: THE SETUP IS FOR ALL ROUNDS. CANNOT
SETUP DIFFERENT GAME TIMES FOR DIFFERENT ROUNDS.
3. 3 points GAME TIME: X SECONDS FOR 3 POINTS GAME TIME BEFORE
EACH ROUND ENDS.
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- 7 -
SW No DESCRIPTION SETUP DIP SW3
12
FEATURE
ON ON
60
POINTS
ON OFF
50
POINTS
OFF ON
40
POINTS
SW3-1,2 TARGET SCORE
1st round
OFF OFF
30
POINTS
34
FEATURE
ON ON
200
POINTS
ON OFF
180
POINTS
OFF ON
160
POINTS
SW3-3,4 TARGET SCORE
2nd round
OFF OFF
150
POINTS
56
FEATURE
ON ON
300
POINTS
ON OFF
280
POINTS
OFF ON
260
POINTS
SW3-5,6 ARGET SCORE
3rd round
OFF OFF
250
POINTS
78
FEATURE
ON ON
400
POINTS
ON OFF
380
POINTS
OFF ON
360
POINTS
SW3-7,8 TARGET SCORE
4th round
OFF OFF
350
POINTS
12345678
DIP SW3 INITIAL SETUP XXXXXXXX
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- 8 -
SW No DESCRIPTION SETUP DIP SW4
12
FEATURE
ON ON
500
POINTS
ON OFF
480
POINTS
OFF ON
460
POINTS
SW4-1,2 Target score 5TH
round
OFF OFF
450
POINTS
3
FEATURE
ON YESSW4-3 Keep CREDIT
OFF NO
4
FEATURE
ON YESSW4-4 FREE GAME
OFF NO
5
FEATURE
ON NOSW4-5 5 sec. break
between steps OFF YES
678
FEATURE
ON ON ON
100
ON ON OFF
50
ON OFF ON
30
ON OFF OFF
20
OFF ON ON
10
OFF ON OFF
5
OFF OFF ON
2
SW4-6,7,8
POINTS VS.
TICKETS
X scores = 1
ticket
OFF OFF OFF
0
12345678
DIP SW4 INITIAL SETUP XXXXXXXX
※ADJUSTMENT EXPLANATION:
1. FREE GAME: PUSH 【START】BUTTON TO START GAMES WHEN FREE
GAME IS SET TO “YES”. THERE WILL NOT BE ANY TICKET PAYOUT
UNDER THE SETUP.
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- 9 -
BOOKKEEPING
Press【ACC】button while in attract mode.
Press【ACC】button to switch between the bookkeeping items.
Press【TEST】button to quit.
Hold【START】button for 2 seconds to reset the item
ITEM
(CREDIT
DISPLAY)
CONTAIN
(
5 digits , extends
to TIME display
)
NUMBER
AFTER RESET
A1
COIN1 TOTAL COINS INSERTED
0
A2
COIN2 TOTAL COINS INSERTED
0
A3
Number of times service button has been
pressed(free games )
0
A4
NUMBERS OF TICKETS PAID
0
A5
RESERVED
0
A6
TOTAL GAME PLAYS
0
A7
TOP SCORE
150
RESET:
Hold【TEST】and【ACC】buttons while powering on. A
sound will be heard indicating reset has been completed. At this time all
bookkeeping is reset to 0 and the TOP SCORE will be set to 150.
To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200

- 10 -
TEST
Press【TEST】button while in attract mode.
Press【TEST】button to switch between the testing items. To quit test
mode, power off and on.
ITEM CONTENT
CREDIT
DISPLAY TOP SCORE
DISPLAY
0
DISPLAY TEST
1- dS1
DIP SW1 test, TIME display shows the SW
on/off status
2- dS2
DIP SW2
test, TIME display shows the SW
on/off status
3- dS3
DIP SW3
test, TIME display shows the SW
on/off status
4- dS4
DIP SW4
test, TIME display shows the SW
on/off status
5- In
input interface test, TIME display shows the
input end’s code, SCORE display shows the
input end’s status
6- OUt
output interface test,SCORE display shows
the displaying output end’s status. Score
display shows [
-00
] pressing any button
a. Press [ACC] to test the capsule
dispenser. Hold down button to turn and
relieve to stop. The status is shown on
the center
[
-10
]=turn [
-00
] =
stop.(Capsule dispenser is optional )
b. Press [LINK] button to test the balls
gate. Press one time to close and one
time to open. The open/close status is
shown on the left. [
100
]=open
[
000
]=close [
-00
]=stop. The decimal
point shows the gate’s status. If it is on
means the gate is on the open position.
c. Press【START】button to test the hoop
motor. Hold down to turn and release to
stop. The status is shown on the right
[
-01
]=turn [
-00
]=stop.
7- sou
Sound test. TIME dis
p
la
y
shows the sound
code. Press
[
START
]
button to
p
la
y
the next
sound. Press [LINK] button to repeat
To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200

- 11 -
ERROR CODE EXPLANATION
ERROR
CODE CONTENT SOLUTION
Error 1
COIN1
ERROR
Error 2
COIN2
ERROR
1. ADJUST THE COIN MECH TO N.O.
2. CHANGE THE COIN MECH IF IT’S BAD.
3. CHANGE THE MAIN BOARD IF IT’S BAD.
Error 5
TICKET
DISPENSER
ERROR
1. Press【TEST】or【SERVICE】or【ACC】to
remove the error code
and resume paying out
tickets.
ERROR SOLUTION
BASKET
DOESN’T MOVE
1. CHECK IF THE FUSE 2A AT J20 IS
BLOWN.
2. CHECK IF THE J20 ON THE MAIN
BOARD IS LOOSE
3. CHECK IF THE BASKET MOTOR
CONNECTOR IS LOOSE
4. CHANGE THE MAIN GAME BOARD
5. CHANGE THE BASKET MOTOR
BASKET FIXED
POSITION
1. CHECK IF J3A ON THE MAIN BOARD IS
LOOSE
2. CHECK IF THE BASKET FIXED
POSITION SENSOR CONNECTOR IS
LOOSE
3. CHECK THAT THE BASKET FIXED
POSITION SENSOR IS WORKING
BASKET
PROBLEM
NO SCORE
WHEN
SHOOTING
INTO BASKET
1. CHECK IF J12 ON THE MAIN BOARD IS
LOOSE
2. CHECK IF THE BASKET SENSOR
CONNECTOR IS LOOSE
3. CHECK THAT THE BASKET SENSOR IS
WORKING
GATE DOESN’T
MOVE
1. CHECK IF THE 2A FUSE NEAR J15 IS
BLOWN.
2. CHECK IF J15 OF THE MAIN BOARD IS
LOOSE
3. CHECK IF THE GATE MOTOR
CONNECTOR IS LOOSE
4. CHANGE THE GATE MOTOR.
5. CHANGE THE MAIN GAME BOARD
GATE
PROBLEM
GATE ALWAYS
TURNS
1. CHECK IF J18 ON THE MAIN BOARD IS
LOOSE
2. CHECK IF THE GATE SENSOR
CONNECTOR IS LOOSE
3. CHECK THAT THE GATE SENSOR IS
WORKING
To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200

- 12 -
NUMBERS AT
TIMER
DISPLAY
ONLY(NO
LINK)
1. CHECK DIP SW1 PIN #6~#8 TO SEE IF
THE SUB-GAME NUMBERS REPEAT.
2. CHECK IF J5 OR J6 ON THE MAIN
BOARD IS LOOSE.
3. CHECK PIN #6 COMMUNICATION
CABLE FOR PROBLEMS
4. CHECK THAT THE SOFTWARE VERSION
IS THE SAME FOR ALL GAMES.
5. CHANGE THE MAIN GAME BOARD.
SW DOESN’T
WORK
1. CHECK THAT THE DIP SW1 PIN #5 IS
ON. IF YES, CHECK THE MASTER GAME
SETUP. SUB-GAME(S) FOLLOW THE
SAME SETUP AS THE MASTER GAME.
2. CHECK AS THE DESCRIPTION AT
“NUMBERS AT TIMER DISPLAY ONLY
(NO LINK)”
LINK
PROBLEM
UNSTABLE
LINK
1. CHECK AS THE DESCRIPTION AT
“NUMBERS AT TIMER DISPLAY ONLY
(NO LINK)”
2. CHECK THE SW AT THE LINK BUTTON,
AND THE CONNECTOR
3. CHANGE THE MAIN GAME BOARD.
ERROR SOLUTION
SOUND PROBLEM
1. CHECK IF VOLUME 1K VR WORKS GOOD
2. CHECK IF THE SPEAKER CONNECTOR IS
LOOSE
3. CHANGE THE SPEAKER.
4. CHANGE THE MAIN GAME BOARD.
DISPLAY PROBLEM 1. CHANGE THE PIN HARNESS IF IT’S DAMAGED.
2. CHANGE THE DISPLAY.
3. CHANGE THE MAIN GAME BOARD.
LED ROUND
DISPLAY PROBLEM
1. CHECK IF J8 AND J9 AT THE MAIN BOARD ARE
LOOSE
2. CHANGE THE HARNESS.
3. CHANGE THE LED ROUND DISPLAY.
4. CHANGE THE MAIN GAME BOARD.
5. CHECK THE POWER SUPPLY WITH 12V, 3A IF
THE 2 LED ROUND DISPLAY ARE NOT ON.
CAN’T TURN ON
THE MACHINE
1. CHECK IF THE POWER SUPPLY LIGHT IS ON.
2. CHANGE THE POWER SUPPLY
3. CHANGE THE MAIN GAME BOARD.
To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200
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