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  9. Hasbro Gaming TIGER ELECTRONICS SONIC 3 THE HEDGEHOG User manual

Hasbro Gaming TIGER ELECTRONICS SONIC 3 THE HEDGEHOG User manual

DEFEAT DR. EGGMAN!
HOW TO PLAY
THE FIRST TIME YOU PLAY
Dr. Eggman has crash-landed on a mysterious island that floats in
the sky by harnessing the power of Chaos Emeralds. The Doc wants
to steal those emeralds and use them to repair his Death Egg.
To obtain them, he tricks Knuckles into thinking that Sonic and Tails
are the ones trying to steal them. Now Sonic and Tails must outsmart
Knuckles and battle Badniks as they go in search of gold Rings,
emeralds, and Dr. Eggman!
There are six stages of play. Each stage is full of challenges and
obstacles. When obstacles get too dicult, call on Tails for help!
He will airli Sonic to safety! You begin each stage with four lives,
but you can gain additional lives in each stage by picking up
“1-UP” icons. Score as many points as you can, and if you defeat
Dr. Eggman in all six stages, you win the game!
Press the ON/START button. You’ll hear a beep and the top score
will be displayed. Press ON/START again to begin the game from
stage 1. You’ll start with a score of zero.
Check out game controls and insert batteries as shown on
other side of page.
CONTENTS
LCD video game
ELECTRONIC LCD VIDEO GAME
STAGES
Try to locate Chaos Emeralds
and defeat Dr. Eggman. Use your
“SPIN DASH” ATTACK to destroy
obstacles in your way and to
score points.
Picking up a power-up icon gives
you special power! There are four
kinds of power: INVINCIBILITY (no
Badnik can harm you); FLAME
SHIELD (protects you from attack
by fire); SUPER RING (worth four
gold rings); and LIGHTNING SHIELD
(protects you from electric attacks
and Badnik energy balls).
Pick up gold Rings to score
more points!
When you are in trouble,
call for TAILS! He will airli you
out of danger or take you to
areas which are otherwise
unreachable.
When you’re hit by enemies, you
drop and lose all the Rings you
have collected!
In the bonus stage, you enter the
gumball machine!
Dr. Eggman appears at the end
of each stage. Destroy him to
score a bonus and advance to
the next stage!
At the end of each stage, find
the Chaos Emerald! PICK it up
to score even more points!
When you are underwater,
you can’t last too long without
breathing! Jump into giant air
bubbles that rise up from the
ground, or jump out of the
water! If you wait too long, the
UNDERWATER TIMER will count
down to zero, and you’ll lose a life!
Activating a water shield allows
you to breathe underwater until
the shield breaks!
When you’ve picked up 10
Rings, tiny stars will appear. SPIN
through the tiny ring of stars
to enter the GUMBALL BONUS
STAGE—and score extra points!
You can only enter this bonus
stage once per stage.
Super Ring gumballs in the
bonus stage are worth extra
points. Bounce o of bumpers
and pick up more Rings to earn
more points! Run through the
“1-UP” ICON to earn an extra life!
When Sonic drops down out of
the screen, he will be out of the
bonus stage and back to where
he was before he entered it.
When you are under massive
attack, call on Tails for help.
However, YOU CAN ONLY
CALL ON TAILS THREE TIMES PER
STAGE—so call on him wisely!
E9730
F0011 ASST.
8
+
1
TM
8.5” x 11” 1C2S 80gsm paper C2S
E97300000_Tiger_Sonic_I.indd 1 12/2/19 4:59 PM
CONTROLS
ON/START • Turn on unit.
• Start game (or begin new game from stage 1
aer a GAME OVER).
• Start each stage.
• Exit pause (and continue play).
PAUSE • Pause game. (The game will also pause
automatically when you complete a stage.
Press ON/START button when you’re ready to
begin the next stage!)
SOUND • Turn sound ON or OFF.
OFF • Turn o unit. (Automatically switches o aer
three minutes of inactivity.)
ACL • Reset unit. (See battery insertion info above.)
• Move le.
• Move right.
• Jump up.
• Move down (aer jumping up).
TAILS • Call for Tails to airli you out of danger or take
you to areas which are otherwise unreachable.
SPIN • Perform your famous “Spin Dash” attack.
• Enter GUMBALL BONUS STAGE once tiny stars
appear.
PICK • Pick up gold Rings and Chaos Emeralds
when they appear.
SOUND PICKON/
START
TAILS
OFF PAUSE ACL SPIN
SCORING
You’ll score points for all your hard work:
50 POINTS for each gold Ring you pick up.
100 POINTS for defeating Rhinobots, Monkey Dudes,
Catakillers, and Bugernauts.
200 POINTS for defeating the Mega Chopper, Pointdexter,
and Tunnelbot.
2000 POINTS for picking up the Emerald (aer defeating
Dr. Eggman) in stages 1–5.
4000 POINTS for defeating Dr. Eggman (2000 points) and
picking up the Emerald (an extra 2000 points)
at the end of stage 6.
x2
1.5V
AA / LR6
Not included.
Retain this information for future reference.
© SEGA. SEGA, the SEGA logo and SONIC THE HEDGEHOG are either registered trademarks or
trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the
U.S. Patent and Trademark Office. All other trademarks, logos, and copyrights are property of their
respective owners.
®* and/or TM* & © 2020 Hasbro, Pawtucket, RI 02861-1059 USA. TM & ® denote U.S. Trademarks.
Consumer contact:
US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA.
TEL. 1-800-255-5516.
Australia consumer service: [email protected]
New Zealand consumer service: [email protected]
PARENTS:
ELECTRONICS
INC.
IMPORTANT: BATTERY INFORMATION
CAUTION:
1. TO AVOID BATTERY LEAKAGE
a. Always follow the instructions carefully. Use only batteries specified
and be sure to insert them correctly by matching the + and –
polarity markings.
b. Do not mix old batteries and new batteries or standard (carbon-
zinc) with alkaline batteries.
c. Remove exhausted or dead batteries from the product.
d. Remove batteries if product is not to be played with for a long time.
e. Do not short-circuit the supply terminals.
f. RECHARGEABLE BATTERIES: Do not mix these with any other types
of batteries. Always remove from the product before recharging.
Recharge batteries under adult supervision. DO NOT RECHARGE
OTHER TYPES OF BATTERIES.
2. Should this product cause, or be affected by, local electrical
interference, move it away from other electrical equipment. Reset
(switching off and back on again or removing and re-inserting
batteries) if necessary.
FCC Statement
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two
conditions: (1) This device may not cause harmful interference, and (2) this device must accept
any interference received, including interference that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates,
uses and can radiate radio frequency energy, and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications. However, there is
no guarantee that interference will not occur in a particular installation. If this equipment does
cause harmful interference to radio or television reception, which can be determined by turning
the equipment off and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modifications to this unit not expressly approved by the party
responsible for compliance could void the user’s authority to operate the equipment.
CAN ICES-3 (B) / NMB-3 (B)
TO INSERT BATTERIES
Use a Phillips/cross head screwdriver
(not included).
Aer battery insertion, the ACL button may be
pushed only if the game does not work properly.
(Use a pen, not a pencil.) The display should
appear as in the diagram shown here.
8.5” x 11” 1C2S 80gsm paper C2S
E97300000_Tiger_Sonic_I.indd 2 12/2/19 4:59 PM

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