Jands Event Plus User manual

Event V3 Manual 1
© Jands Electronics May 1995
JANDS EVENT
Event V3
Operating Manual

2 Event V3 Manual
Table of Contents
Introduction
JANDS, one of the world’s leading lighting console manufacturers, now offers the
EVENT PLUS series of control consoles. Equipped with all the outstanding
features of the original Event, the EVENT PLUS offers many new functions and
features.Availableintwoconfigurations:48and60channels,eachwith24Assign
mastersand2Presets,theEVENTPLUSfeaturesa“first”forJANDS-singlepreset
operation.In today’s lighting rigs thereis an increasing emphasis onmoving lights
and colour scrollers both of which quickly use up available channels. The EVENT
PLUS’s ability to operate as a single preset board means that it can offer up to 120
channels for programming and playback.
Recording on the EVENT PLUS has been simplified with the addition of One
Touch Recording, simply hold the Record button and press an Assign master flash
button to store a memory to that Assign fader. To make labelling and the addition
offadetimeseasier,Memoriesthathavebeenrecordedaretaggedwithan“r”inthe
Memory menu.
The EVENT PLUS Page consists of 20 Memories and 1 Chase, the remaining
3 Assign faders are set to control 2 fixed Memories and 1 fixed Chase. However it
ispossibletoeditthestandardPagesetuportoAssignanycombinationofcrossfade
Stacks,Chases or Memories to the 24Assign faders. A further enhancementto the
AssignmastersectionistheabilitytousetheHoldmasterasasubmastercontrolling
all 24 Assign faders.
OutputfromtheconsoleisavailableviaastandardDMX-512socketorthrough
optional analogue Socapex connectors, using either method it’s possible to use the
onboard softpatch to create up to 3 different channel to dimmer patching tables.
The EVENT PLUS is a further extension of the committment to ongoing
developmentwhichmakesJANDSlightingconsolesthemostexcitingandinnovative
products available today.

Event V3 Manual 3
© Jands Electronics May 1995
General Description _____________________________
1.00 General Description Of Major Parts.................................................. 10
2.00 How The Event Stores Information.................................................... 11
3.00 The Event Menu System...................................................................... 13
Getting Started _________________________________
4.00 Hardware Setup ................................................................................... 16
Connecting Power .................................................................................. 17
Connecting Desklights ........................................................................... 17
Connecting a VDU................................................................................. 15
Connecting MIDI Device....................................................................... 17
Connecting a Slave Console................................................................... 17
Turning the Power On............................................................................ 17
5.00 Software Setup...................................................................................... 18
Setting the Number of Console Channels .............................................. 18
- To Increase the Number of Channels Available On the Consoles .... 18
Patch....................................................................................................... 20
- To Patch Dimmers to the Consoles ................................................... 20
- Patching Multiple Dimmers to a Consoles........................................ 20
- Storing Changes Made in Patch........................................................ 20
Labelling Patch....................................................................................... 22
6.00 Manual Controls................................................................................... 23
The Presets / Presets Faders / Flash Buttons.......................................... 23
Creating Memories & Chases______________________
7.00 Memories............................................................................................... 26
Recording Memories .............................................................................. 26
- METHOD 1: Record and Point ......................................................... 28
- METHOD 2: Using the Menu............................................................ 30
Labelling a Memories ............................................................................ 30
Playing back a Memory ......................................................................... 31
Editing a Memory .................................................................................. 32
- METHOD 1: Record and Point ......................................................... 32
- METHOD 2: Using the Menu............................................................ 34
Table of Contents

4 Event V3 Manual
Table of Contents
8.00 Chases.................................................................................................... 36
Recording a Chase-Using the Menu ...................................................... 36
Lablling a Chase..................................................................................... 38
Setting the Chase Direction.................................................................... 39
Setting the Chase Speed ......................................................................... 40
Adding Attack / Decay to the Chase ...................................................... 41
Adding a Dipless Crossfade Between Steps (X).................................... 42
Playing Back a Chase............................................................................. 43
Recall a Chase - Introduction to Assign................................................. 44
- METHOD 1: Change Page................................................................ 44
- METHOD 2: Assign the Chase.......................................................... 46
Editing a Chase ...................................................................................... 48
- METHOD 1: Using the Menu............................................................ 48
- METHOD 2: Using Assign Flash Button .......................................... 50
Deleting a Step ....................................................................................... 52
Adding a Step......................................................................................... 53
Recording Changes Made in Edit .......................................................... 53
Managing Memories & Chases ____________________
9.00 Pages ...................................................................................................... 56
Page Make-Up........................................................................................ 56
Loading a New Page .............................................................................. 56
Freeze ..................................................................................................... 58
Labelling a Page..................................................................................... 60
10.00 Assign .................................................................................................... 61
Assign Memory...................................................................................... 62
Assign Chase.......................................................................................... 64
Assign Stack........................................................................................... 66
Special Feature - Assign Edit................................................................. 66
11.00 File ......................................................................................................... 68
Saving a File........................................................................................... 68
Loading a File ........................................................................................ 68
Labelling a File ...................................................................................... 70
12.00 Stacks..................................................................................................... 71
Control File ............................................................................................ 71
- NEXT Fields ...................................................................................... 71
- INFADE / OUTFDE (Outfade) Fields............................................... 71
- Delay Field ........................................................................................ 72
Changing the NEXT Field ..................................................................... 72
- Changing the NEXT Field - Memory................................................. 72

Event V3 Manual 5
© Jands Electronics May 1995
- Changing the NEXT Field - Chase .................................................... 74
Infade/Outfade - Adding Fade Times .................................................... 76
- Adding Fade Times to a Memory ...................................................... 76
- Adding Fade Times to a Chase.......................................................... 78
Adding Delay Time................................................................................ 80
- Adding Delay Times to a Memory ..................................................... 80
- Adding Delay Times to a Chase ........................................................ 82
Control Functions - Playback______________________
13.00 Playback ................................................................................................ 86
Controls .................................................................................................. 86
- Preset Faders..................................................................................... 86
- Assign Masters................................................................................... 86
- Flash Buttons..................................................................................... 86
- LCD Windows.................................................................................... 87
Controlling Memories ............................................................................ 87
- Assign Masters................................................................................... 87
- LCD Windows.................................................................................... 87
Controlling Chases ................................................................................. 87
- Assign Masters................................................................................... 87
- Flash Buttons..................................................................................... 88
- To Change the Operation of the Chase Flash Button ....................... 88
- LCD Windows.................................................................................... 88
Controlling Stacks.................................................................................. 88
- METHOD 1: Using the Assign Stack Menu ...................................... 89
- METHOD 2: Using the Stack Menu/Assign Faders.......................... 89
Playback of a Stack ................................................................................ 89
- Stack Controls.................................................................................... 89
- Assign Master Faders........................................................................ 90
- Go / Back Buttons .............................................................................. 90
- LCD Windows.................................................................................... 90
Clear Output From a Stack..................................................................... 90
Taking Manual Control of a Fade .......................................................... 90
- Taking Manual Control Fade When a Fade is Not Running............. 91
Altering the Playback Order................................................................... 91
The SMaster / Hold Master .................................................................... 92
- To Set the Operation of the Hold / SMaster ...................................... 92
- SMaster as Assign Faders Master ..................................................... 94
- SMaster as Hold Master .................................................................... 94
- SMaster as Manual Crossfade Master .............................................. 94
- SMaster as Memory / Chase Control ................................................ 94
14.00 Overall Master Controls...................................................................... 95
P1 and P2 Faders.................................................................................... 95
- Reversing the P2 Master fader .......................................................... 96
Add / Solo Master Switch ...................................................................... 98
DBO Switch ........................................................................................... 98
- To Chang the Operation of the DBO Switch ..................................... 98
Add / Solo Fader .................................................................................... 99
Grand Master Fader................................................................................ 99
Rate Control ........................................................................................... 99

6 Event V3 Manual
Table of Contents
Advanced Features ______________________________
15.00 Advanced Control .............................................................................. 102
Build..................................................................................................... 102
To see the changes in a Build Memory................................................ 103
Other Build Menu Features.................................................................. 104
Edit Memory ........................................................................................ 105
- Restoring theatrically-Using Edit Nemory Menu .............................. 105
Edit Page .............................................................................................. 106
- Changing the Make-up of a Page ...................................................... 106
Edit File................................................................................................ 109
- Changing the Default File Settings.................................................... 109
- Restoring the Factory Setting for File ............................................... 109
16.00 Restricting Access to Various Menus and Controls........................ 110
17.00 Function Keys ..................................................................................... 111
To Record a Function Key ................................................................... 112
To Play Back a Function Key .............................................................. 112
18.00 Advanced Channel Control............................................................... 114
Setting Channels to Ignore Crossfade Timing ..................................... 114
- To Set Channels to Ignore Timing ..................................................... 114
Setting Channels to Always Have a Background Intensity-Preheat .... 116
- To set Channels to Preheat the Filament........................................... 116
Setting Channels to Ignore Flash button Solo Operation..................... 118
19.00 Advanced Desk Options..................................................................... 120
Setting Default Infade and Outfade Times........................................... 120
Changing the Increment Between Memories When Recording........... 122
Turning the Help Screen On and Off ................................................... 122
20.00 Using the MCard - Option................................................................. 123
To Open the MCard Menu ................................................................... 123
To Save the Information Recorded in the Event.................................. 123
Loading From the MCard..................................................................... 123
21.00 Clearing Memories Chases and Patches .......................................... 124
Clearing Memories............................................................................... 124
Clearing a Stack ................................................................................... 126
Clearing Chases.................................................................................... 126
Clearing a Patch ................................................................................... 128
22.00 Copying Memories Chases and Patches........................................... 130
Copying a Memory .............................................................................. 130
Copying a Chase .................................................................................. 132
Copying a Patch ................................................................................... 132

Event V3 Manual 7
© Jands Electronics May 1995
23.00 Resetting the Console......................................................................... 136
To reset the Console............................................................................. 136
24.00 Connecting a Slave Console............................................................... 138
To Set an Event Console as a Master................................................... 138
To Set an Event Console as a Slave ..................................................... 138
25.00 Event LCD Displays........................................................................... 139
LCD Control......................................................................................... 139
26.00 Setting the Intensity of the Desklights.............................................. 140
27.00 Using MIDI to Control the Event ..................................................... 141
To Select the MIDI Menu .................................................................... 141
28.00 Connecting an External Monitor to the Event - Option................. 142
29.00 Analogue Output - Option................................................................. 143
30.00 Floppy Disc Drive - Option................................................................ 144
General ...........................................................
31.00 Maintenance........................................................................................ 146
32.00 Service ................................................................................................. 147
33.00 Battery Replacement.......................................................................... 148
Appendix A.......................................................
33.00 Event 24 Output Menu Structure..................................................... 150
Appendix B.........
34.00 Pin Assignments ................................................................................. 152
DMX Connector Wiring ...................................................................... 152
Midi Connector Wiring ........................................................................ 152
Desklight Connector Wiring ................................................................ 152
Desk Link Cable Wiring ...................................................................... 153
Power Connector Wiring...................................................................... 153
Midi Note Table ................................................................................... 153

8 Event V3 Manual
Table of Contents

Event V3 Manual 9
© Jands Electronics July 1995
General
Description

10 Event V3 Manual
General Description
1.00 General Description of Major Parts
1.10 Manual Control Section
This section is used to control the level of individual desk channels. There are 2
faders (Preset 1 and Preset 2) and a Flash button with an inbuilt level indicator per
channel. There is also a writing strip below the Flash buttons.
1.20 Assign Master Section
This section is used to control the playback of Memories, Chases and crossfade
Stacks. There are either 12 or 24 Assign Masters (depending on the desk type) and
a corresponding number of Flash buttons. The LCDs located above the Assign
Master faders display labels for the items being controlled.
1.30 Master Section
This section includes the Grand Master fader and DBO button, Flash Master fader
and selector switch, Preset Master faders, and a Chase rate control. There is also a
Hold / SMaster fader and switch.
1.40 Menu Control Section
TheEventmenusystemis used toenterandmodifysettingsforMemories, Chases,
Stacks, Pages and Files while recording and during playback. It is also used to
configure the various setup options.
1.50 Back Panel
All power and control connections are made on the rear of the console. This is also
where option panels are fitted. Possible options include:
* 60 way analogue output option
* 30 way analogue output extender option
* MCard option
* MCard/VDU (Mono, CGA, EGA)
* MCard/VDU (VGA)
* Floppy disk drive
Diagram 1A
Diagram 1B
Diagram 1C
Diagram 1D
Diagram 1E
NOTE: The keyboard and RS 232 Connections on the rear of the Event Plus are for factory
use only.
☞
☞
☞
☞
☞
▲
1A Manual control section
▲
1B Assign master section
▲
1C Master section
▲
1D Menu control section
▲
1E Back panel showing M
card option fitted

Event V3 Manual 11
© Jands Electronics July 1995
M 10 M 11 M 12 M 13 C 1 C 100M 15
M 10 M 11 C 10 M 99 M201 C 1M200 C 10 C 11
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
M 10
C
C
Page
File
Stack
Diagram 2A
☞
▲
2A Basic organisation of memories and chases
2.00 How the Event Stores Information
The information required to control stage lighting instruments is recorded into two
basic units: Memories and Chases.
These basic units can be further organised and grouped to suit a particular
performance or show.
-APage consists of a factory-defined group of Memories and Chases.
-AFile consists of a user-defined group of Memories, Chases and Stacks.
-AStack consists of a sequence of Memories and Chases.
The way these items relate to each other can be seen in diagram 2A.
Memories and Chases in sequential set of memories plus two Chases and two undefined faders
on Event Plus
User-defined set of memories and Chases
Memories and Chases for
playback in a user-defined order
M
29
(Event Plus)
9
Event Plus only

12 Event V3 Manual
General Description
2.10 Memories
A Memory consists of level settings for all of the lights, colour scrollers etc.
connected to the console. These level settings range from 0% (when the light is not
included in the Memory) through to 100%.
Memories include a label that is displayed on the LCD above the Assign Master
faders controlling it, and can also include timing information to control fade rates.
Memories can be assigned one at a time to the Assign Master faders or to a Stack
(i.e. a sequence of Memories) that in turn can be assigned to a pair of faders.
2.20 Chases
A Chase consists of one or more Steps, each of which contain level settings for all
of the lights, colour scrollers etc. connected to the console. These level settings
range from 0% (when the light is not included in the Chases) through to 100%.
Chases include a label along with speed, direction and fade information, and can
also include timing information to control the fade rate.
Chases can be assigned one at a time to the Assign Master faders or, as part of a
Stack, to a pair of Assign Master faders.
2.30 Pages
APageconsistsof afactory-definedgroupof MemoriesandChasesthatare loaded
to the Assign Master faders. Changing Pages completely replaces the previous set
of Memories and Chases. Many operators allocate a Page for each song or act of
their show.
2.40 Files
A File is like a Page but it can be customised to include any combination of
Memories,Chasesandeven Stacks.AFileis createdbyloadingtheitems youwant
onto the Assign Master faders and then saving these settings as a File.
2.50 Stacks
Memories (and Chases) can be automatically crossfaded in a sequence called a
Stack. Initially all Memories (and Chases) are linked together in numeric order -
Memory1 is followed by Memory2 and so on toMemory 999. This is followedby
Chase 1 which is followed by Chase 2 and so on to Chase 999.
However this order can be changed so that Memories follow a non-numeric order.
For example Memory 10 might be followed by Memory 20 which is followed by
Memory 25.
Stacks can also start and stop anywhere within the available range of Memory
numbers. For example you might use Memories 100 through 120 as one Stack and
Memories 150 through 200 as another.
Fortunately it’s not necessary to decide which Memories you want to include in a
Stack when you are first recording. The links that join Memories and Chases can
be changed at any time. Likewise, crossfade timing information can be added or
altered after a Memory is recorded.
(The use of Stacks is explained more fully in section 12.00).

Event V3 Manual 13
© Jands Electronics July 1995
Diagram 3A, 3B
3.00 The Event Menu System
All recording, editing, setup and other console functions are controlled via a series
of menus. The function keypad along with cursor and value buttons provide the
means of opening the menus and entering information.
Since the Event menus are used in many operations it's worth taking some time to
familiariseyourselfwithwhatthe various buttonsdoandsomeoftheshortcuts that
are available.
Wheneveroneofthetenfunctionbuttons:Setup,Build,Clear,Stack,Page,Assign,
File, Memory, Edit or Chase is pressed, a menu opens up in the LCD nearest to the
function buttons and a help message is displayed in the adjacent LCD .
Some functions like Edit and Assign which are used in conjunction with others use
a second button press to select the appropriate menu (i.e. Edit Memory or Edit
Chase). Others such as Setup and Clear provide a number of sub-menus to choose
from.
3.10 Menu Fields
Each menu consists of a number of fields. The name of the field appears on the top
line of the display and the setting or value for that field appears underneath it.
Sometimesafieldisusedtoleadtoanothermenu;inthiscase,thebottomlineshows
[ ] which means “Press the 1(On) button to open another menu”.
Diagram 3C
T
P
D
+
S
U
P
+
E
t
t
t
hC
+r
o
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lfM
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▲3E
1
(On) and
2
(Off) Buttons
▲3D
Cursor buttons
▲3B
Typical help message
▲3C
Typical menu field
789
456
123
0
MEMORY EDIT CHASE
PAGE ASSIGN FILE
BUILD CLEAR STACK
EXIT SETUP RECORD
▲3A
Function keypad
☞
☞
+to
3.20 Cursor Buttons
The left arrow and right arrow buttons are used to move the cursor between the
various fields in each menu.
3.30 1(On) and 2(Off) Buttons
The 1(On)and2(Off) Buttonsare used to change values.The 1(On) button will
eitherincreaseavalueorchangeasettingfromOfftoOnorchangealetter/character
on a label. Likewise, the 2(Off) button will decrease values or change a setting
from On to Off. These buttons are also used in a few menus to toggle between
several choices, e.g. Setting a Chase to forward or reverse.
The buttons operate in three ways:-
*Press: The value increases by 1 with the 1(On) button or decreases by 1
with the 2(Off) button.
*Press and Hold: The value scrolls up with the 1(On)button, or down with
the2(Off) button.
*Double Press: The value snaps to maximum with the 1(On) button or to
minimumwiththe2(Off)button. Itmaytakeacoupleof attemptstodouble
press at a fast enough speed to see this work.
Diagram 3D
Diagram 3E
☞
☞
NOTE: As the cursor is moved, the field the cursor is in changes to UPPERCASE.
OFF
ON

14 Event V3 Manual
General Description
3.40 Entering Numbers Directly to Fields
Once a menu has been opened the function buttons change to a numeric keypad.
Numbers can be entered directly into menu fields such as Page number, Memory
number and so on.
3.50 Entering Labels
TheMemory,Chase,Page,Fileand PatchmenusallhaveaLabelfield.Thesection
circled in Diagram 3H shows the Memory menu with the Label field highlighted
(the other menus all have the Label field in the same position). The Event
automatically supplies a label for each field (in the diagram shown as M10) but the
Preset/Assign Flash buttons can be used to type a label of your choice. Below each
Flash button there is a character marking.
Example:
• Open the Memory menu and use the right arrow button to move the cursor
to the first character position of the label field.
• Type BLUE WASH or something similar. If you make a mistake just use the
cursor buttons to move back and type over the incorrect character. The
square box marking below the third (fifth on Event Plus) Assign Master
Flash button represents a space. You can also use the numeric keypad
to type numbers.
3.60 Exit Button
The Exit button is used to back out of the menu system. If a top level menu is open,
pressing Exit closes the menu system. If a nested menu is open pressing the Exit
button makes the display return to the previous (higher level) menu.
If no menu is open the Exit button can be used to show the Event software version
number.
3.70 Record Button
When a menu is open the Record button is used to save new or modified intensity
settings.
If no menu is open the Record button can be used to change the LCD window from
showing Memory and Chase labels to showing Memory and Chase numbers. This
featureisusefulifyouhavegivennamestoMemoriesandChasesandneedtoknow
what number they were, or need to see the steps of a Chase sequencing.
Diagram 3F, 3G, 3H
M
1
E:
0
M
M
_
0
I
0
f
0
n
:
a
0Mo er
_
M
__
1
de
0
O
0
u
:
t
0
f
0
de
0
▲3G
Assign Flash button
ASSIGN
FLASH
ASSIGN
FLASH
▲3F
Preset Flash button
PRESET
FLASH
PRESET
FLASH
▲3H
Memory Menu
Diagram 3I
Diagram 3J
▲3I
Exit button
RECORD
12
0
BUILD CLEAR
EXIT SETUP
45
PAGE ASSIGN
7
MEMORY
8
EDIT
3
STACK
6
FILE
9
CHASE
EXIT
12
0
BUILD CLEAR
SETUP RECORD
45
PAGE ASSIGN
7
MEMORY
8
EDIT
3
STACK
6
FILE
9
CHASE
▲3J
Record button

Event V3 Manual 15
© Jands Electronics July 1995
Getting Started

16 Event V3 Manual
Getting Started
4.00 Hardware Setup
4.10 Connecting Power
Plug the socket end of the power cord into the IEC power receptacle located on the
rear face of the Event. The other end of the power cord should be plugged into a
3-pin grounded outlet. It is important that the Event is electrically grounded; if in
doubt, contact a licensed electrician.
4.20 Connecting the Output to a Dimmer
Event provides two methods of connection to dimmer systems. The DMX output
isstandard on all consoles. Optional Socapex outputpanelscan also be fitted to the
console to provide 0 - 10V wire-per-channel analogue outputs.
METHOD 1. DMX-512 Output
Connectfromtheconsole'sDMXoutputtotheDMXinputonthedimmer rack.
Check the dimmer instruction manual for details on selecting DMX channels
and looping the DMX line to other dimmer racks.
Up to 512 dimmer channels can be controlled in this way.
METHOD 2. Analogue Outputs (Option)
Connect from the console's Socapex outputs to the dimmer rack input. Up to
eightSocapexconnectorscanbefittedtoaconsoletoprovideupto240channels
of dimmer control.
Getting Started

Event V3 Manual 17
© Jands Electronics July 1995
4.30 Connecting Desklights
Desklights are available as an optional accessory. Only 12V Littlite or compatible
desklights with 3-pin Cannon XLR type connectors should be used (for wiring see
Appendix B).
4.40 Connecting a VDU
Connect from any Monochrome, CGA, EGA or VGA monitor to the connector on
the option panel. Two video output options are available to suit the above range of
monitors (for wiring see Appendix B).
4.50 Connecting a MIDI Device
The Event console is equipped with a MIDI input (there is no through connector).
UseastandardMIDIcabletoconectfromtheMIDIdevicetotheMIDIInconnector
on the backpanel (for wiring see Appendix B).
4.60 Connecting a Slave Console
Any Jands Stage 12, ESP II or Event console can be slaved to the Event.
Connect from the DMX output of the slave console to the MIDI input of the main
console. This cable should be wired as detailed (for wiring see Appendix B).
4.70 Turning the Power On
Onceall connections have been madethe console can be turnedon using the mains
power switch located next to the power lead input.

18 Event V3 Manual
Getting Started
5.00 Software Setup
5.10 Setting the Number of Console Channels
5.11 To increase the number of channels available on the console
OneofthemostpowerfulfeaturesoftheEventisitsabilitytoworkasasinglepreset
boardoutputtingdoublethenumberofchannelsnormallyavailable.Inapplications
where colour scrollers or moving lights are being controlled this feature greatly
extends the usefulness of the console. An Event 24, for instance could control 48
colour scrollers.
☞Diagram 5A
NOTE: WIDE should be turned on before any Memories or Chases have been recorded.
When WIDE is turned on the number of available Memories is reduced.
NOTE: If more than double the number of channels are selected in step 5 you will need
a slave console to control the extra channels (see Section 24.00).
Move the cursor to the PSETS field and change this field to Single to allow
allthePresetfadersonthe console to beusedasasinglepreset.On an Event
60 this means you will have 120 console channels with the top preset con-
trolling channels 1-60 and the bottom preset controlling channels 61 - 120.
Move the cursor to the CONFIRM field. If all the settings are correct press
the 1(On) button to confirm the changes.
Press Exit to close the Set Desk Wide menu.
Press Exit once more to close the Setup menu completely.
6
7
8
9
Once a console has been set to WIDE the Preset 2 faders are used to control the
higher numbered channels. For example, on an Event 48 the Preset 2 faders would
control channels 49 to 96. The Preset 2 Master fader is disabled.
When Wide mode is on an indicator appears at the far right end of the right LCD
window. W1 indicates the desk is in Wide mode with a single preset, W2 indicates
the desk is in Wide mode with dual presets.
Press the Setup button to open the Setup menu.
Move the cursor to the DESKfield and press the 1(On) button to open the
Set Desk menu.
Move the cursor to the WIDEfield and press the 1(On) button to open the
Set Desk Wide menu.
IntheSetDeskWidemenumovethecursortotheWIDE fieldandpressthe
1(On) button to change the field to On.
Move the cursor to the CHANS field - this field will have automatically
changed to double the number of channels [i.e. a 60 channel console will
havechangedto120.Typeinanynumberofchannelstoamaximumof252
(120 on Event)].
1
2
3
4
5

Event V3 Manual 19
© Jands Electronics July 1995
END
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5A Setting the Number of Console Channels
▼

20 Event V3 Manual
Getting Started
5.20 Patch
The Event will control up to 512 dimmer channels via the DMX output or 240
channels via the optional analogue output panels. The Patch menu allows these
dimmerchannelstobepatchedatanyleveltotheconsolechannels.Therearethree
Patch tables available.
Normally when you turn the console on Channel 1 will be patched to dimmer
channel 1, Channel 2 will be patched to dimmer channel 2 and so on for all the
console channels. To change this you use the Patch menu.
Move the cursor to the DIM: field and set a dimmer number (i.e. 1).
Movethecursor totheAT fieldandsettheintensity(normallyFFor100%).
5.22 Patching Multiple Dimmers to a Channel
The CH#, DIM: and AT fields are repeating fields, so it is possible to patch
several dimmers to the one desk channel. However a dimmer can only be
patched to one channel at a time.
5.23 Storing Changes Made in Patch
Whenallchangestoapatchhavebeenmade,pressthe Recordbuttontosave
these changes and leave the Patch menu. If you press the Exit key you are
prompted to either save the changes by pressing the 1(On) button or to
abandon them by pressing the 2(Off) button.
Press Exit to close Patch menu.
Press Exit again to close Setup menu.
(For information on Clearing a Patch or setting a Null Patch see Section 21.00).
TIP: It is possible, for example, to set one Patch which includes all dimmers for the
main act, and a different Patch which might not include all dimmers for the
support act. Similarly if a light was knocked out of focus during the show the
Patch could be used to reduce the level of its dimmer to 0 so the light would not
come on at any time.
Changing the Patch number will make the new Patch active immediately - be
careful about making any changes during a show.
5.21 To Patch Dimmers to the Console
Press the Setup button to open the Setup menu.
Move the cursor to the PTCH field and press the 1(On) button to open the
Patch menu.
Press the 1(On) button or Keypad to change the Patch number in PT field
(there are 3 Patches available - 1, 2 and 3).
Move the cursor to the CH#field and set a console channel number (i.e. 1).
1
2
3
☞Diagram 5C
NOTE: Patch tables 1d/2d/3d display Patches 1/2/3 in reverse, i.e. a dimmer number
is specified and the control channel is shown.
4
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☞
Diagram 5B
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5B
Patch menu
▼
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