
10
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10 0
200
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10 Points
20 Points
50 Points
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™
5+2–4
CONTENTS
2-Piece Plastic REBOUND™ Playing Field, 8 Pucks (4 of Each Color), 2 Bumpers.
Please remove all components from package and compare them to the components list. If any items are missing, please call
1-800-524-TOYS. Outside the U.S., please consult your telephone directory for a listing of your local Mattel oce.
OBJECT
Fling your Pucks up the alley to score points. The first Player to reach 500 points wins!
PLAYING FIELD
SETUP
1. Lay the 2 halves of the Playing Field on flat, level surface and snap together.
2. Slide each Score Pointer to the "zero" position.
3. Attach 2 Bumpers to the posts at the end of the Playing Field as shown.
4. Each Player selects four matching-color Pucks, and will use the matching Score Pointer to keep track of their score.
5. Each Player takes a turn and the highest score goes first.
TO PLAY
1. On your turn, start below the foul line and slide only one Puck up the alley of the Playing Field toward the Bumpers. The Puck will hit the
Bumpers and bounce back down the alley toward the Scoring Area.
2. You MUST release the Puck from your hand before reaching the Foul Line. If a Player’s hand crosses the foul line, that turn must be taken
over.
3. Any Puck that goes o the Playing Field or lands in the Pit is out of play until the round ends.
4. After you have played 1 Puck, it is the next Player’s turn. Do not touch or remove your Pucks from the Playing Field until the round is
completely over. The round is over when each Player has played all 4 of their Pucks.
STRATEGY HINTS
1. Players may try to knock their opponent’s Pucks into the Pit to keep them from being scored. Pucks that land in the Pit stay there until
the round ends.
2. You may also want to use the "Ditch" as a defensive block. By using just the right touch, you can make a Puck come o the Jump and
land in the Ditch, which could block an opponent’s next shot.
SCORING
1. After all the Pucks have been played, the round is scored by adding up the points for each of the Pucks in the Scoring Area.
2. Pucks in the Scoring Area must lie within a particular Point section. If a Puck is touching the line between 2 Point sections, its value is
that of the LOWER score.
3. No points are scored for Pucks in the Pit or the Ditch.
4. Register your score for the round with your Score Pointer. Each notch on the side wall stands for 10 points.
Example: If you scored 10 points with one Puck, 50 points with another, 20 with the third, and had one in the Pit, you would slide your
Score Pointer 8 notches to represent thetotal of 80 points scored for that round.
5. After your score has been registered, remove all of your Pucks and begin the next round. The player with the highest score goes first.
WINNING THE GAME
The first player to score 500 points wins the game!
TEAM PLAY
REBOUND may be played in teams of 2 or more players. As Teams alternate turns, Players on each Team must also alternate turns. All other
rules and procedures for individual play remain the same. The first team to reach 500 points wins the game!
STORAGE
To disassemble the game for storage: Lift the back end as shown and slide apart.
©2017 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Services 1-800-524-8697. Mattel U.K.
Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory
Service - 1300 135 312. Mattel South Africa (PTY) LTD, Office 102 I3, 30 Melrose Boulevard, Johannesburg 2196. Mattel East Asia Ltd., Room 503-09,
North Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel Southeast Asia
Pte. Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi, 59200 Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
FLK85-0970
1101562414-DOM
CHOKING HAZARD – Small parts.
Not for children under 3 years.
WARNING:
TM
BUMPERS
SCORE
POINTER
DITCH
PIT SCORING
AREA
JUMP
FOUL
LINE
TM
Size: 8.5” x 11” Color: 1C + 1C