MaxFlight FS-VC User manual

MAXFLIGHTEH‐(Electric/Hydraulic)
MACHINESMANUAL
FS‐VCDualSystem
FS‐3000FlightSimulator
VR‐2002RollerCoaster
VS‐4000Mini‐SubSimulator

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Index
Paragraph Title Page
FS-VC Dual System Information 2
VR-2002 Roller Coaster Information 3
VS-4000 Mini Sub Simulator Information 4
FS-3000 Flight Simulator Information 5
Interactive Ride Systems Specifications 11
Chapter 1 Introduction 12
1-1 Introduction to the FS-VC Dual System 12
1-2 Overview of the FS-VC Dual System 12
1-3 Safety 12
1-3A Operator Safety Requirements 12
1-3B Loading/Unloading Safety 12
1-3C Queue Line Safety 12
1-3D Canopy Operation 13
Chapter 2 Operation 13
2-1 Description of Motion Operation 13
2-1A The Roll Axis 13
2-1B The Pitch Axis 13
2-1C The Vertical Lift System 14
2-2 System Startup Procedures 14
2-3 Loading Customers 15
2-4 Description of Passenger Restraint System 16
2-5 Height and Weight 16
2-6 Customer Pockets 16
2-7 Flight Control Stick Operation 17
2-8 Patron E-Stop Button 18
2-9 Throttle Control Stick 18

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2-10 Game Start Procedures 19
2-10A Initial Game Startup for Coaster Programs 19
2-10B Initial Game Startup for Combat Flight Sim 2 19
2-10C Initial Game Startup for Flight Sim X 20
2-10D How to make a programmable Coaster Track 20
2-10E Raising the Unit 20
2-10F Game Start 21
2-11 Game Over 21
2-12 System Shutdown 21
2-12A Turning the Kiosk off at end of day 21
2-12B Shutting down the machine at end of day 21
2-13 Emergency Stop Procedures 22
2-13A Occupant using their E-Stop button inside cockpit 22
2-13B Emergency termination in case of: Fire Alarms,
Bomb Threats etc. 23
2-13C Emergency Stop without Electrical Power 23
2-14 Power Interruption and Restart Procedure 23
2-15 Ride and Facility Evacuation Procedure 23
2-16 Ride Termination Conditions 24
2-17 Operational Restrictions 24
2-18 Daily Inspection Checklist Description 25
Chapter 3 Suggested Postings and Manufacturer Specifications 26
3-2 Suggested Postings 27
Emergency Procedure 28
Manual Raise Procedure Power On 29
Patron Notice 30
Warning Sign Posted at Entrance 31
Site Configuration 32

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Technical Information and Maintenance
Chapter 1 Theory of Operation 35
1-1 Introduction 35
1-2 Electrical 35
1-2A Input Power 35
1-2B Power Box 35
1-2C Electro Magnetic Interference (EMI) 35
1-2D Roll Axis 35
1-2E Pitch Axis 36
1-2F Lift Axis 36
1-2G Counterweight Drive System 37
1-2H Pitch Slip Rings 38
1-2I Blowers 39
1-2J Power Strips 39
1-2K Sensors 39
1-2L Switches 39
1-2M Encoders 39
1-2N Interface Board 39
1-2O Roll Slip Ring 40
1-2P Joystick and Throttles HAAP Interface 41
1-2Q Bose 5.1 Surround Sound 41
1-2U Remote Wireless Camera 41
1-3 Mechanical Information 41
1-4 Computer Systems 43
1-4A Command Console (Motion Computer) 43
1-4B Dispatch console (On-Board Computer) 43

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1-4C On-Board Audio and Video System 44
1-5 What Cause the unit to: Raise, Lower, Stop,
Pitch and Roll etc. 44
1-5A Raise 44
1-5B Lower 45
1-5C Stop 45
1-5D Pitch and Roll 45
1-5E Balance 46
1-5F Interface with Motion Control Board 46
1-5G Interface with unit Sensors 47
1-5H Interface with Projector, TV and Monitor 47
1-5J Interface with Inverters and Power Box 47
1-6 Operating Limitations 47
1-7 What Makes the Unit do What it Does 51
Chapter 2 Electrical System 51
2-1 Simulator Electrical Power 51
2-2 Three phase Power 52
2-3 Initial Wiring Confidence Check 52
2-3A Initial Inverter Setup Procedure 52
2-4 Input Three Phase Wiring 54
2-5 Output three Phase power wiring 54
2-6 Auto tuning the Inverters 54
2-7 Rotation Test of Pitch and Roll motors 55
2-8 Setup and Calibration of flight sticks 56
2-9 Changing Components on the Joystick 57
2-10 Audio System 58
2-11 HD Video Transmitter/Receiver 58
Chapter 3 Troubleshooting Procedures 58
3-1 Basic Troubleshooting 58

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3-1A Trouble Loading programs in Command Window 59
3-1B Unit has no movement when commanded in programs 59
3-1C Network Troubleshooting 60
3-1D Checking Command program operation 62
General Troubleshooting Guide:
Power problems 63
Computer Power Issues 63
Cockpit Power Issues 63
Video Problems 64
Audio Problems 64
Unit does not Raise 64
Unit does not Lower 65
If unit does not counterbalance 65
Unit stops motion 66
Software Issues 67
Encoder drop out issues 67
Inverter Issues 67
Quick Brake test on overcurrent status 68
Lenze Inverter Communication test 68
Chapter 4 Maintenance, Checklists, Instructions
Lubrication 69
Daily Checklist 71
PM Checklist 72
Operator Training Checklist 74
Start-up/Shut-down Guide 75
Emergency Stop 77
Joystick Calibration 78
All Electrical Schematics Index 79

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Specifications for MaxFlight Interactive Ride Systems
Physical/Electrical Specifications;
Height Requirements 12 Feet 9 Inches (3.88 meters)
Width (Fenced) 12 Feet, 7 Inches (3.76 meters)
Length (Depth) (Fenced) 18Feet, 5 Inches (5.62 meters)
Floor Area 232.1 Sq. Feet (21.80 sq. meters)
Contact Feet (2) 6 inches X 88 inches (15.24 cm X 223.52 cm)
Weight 5250 Lbs. total approx.
Static Floor Loading 22.61 lbs/sq. ft
Electrical Requirements;
US/North America (1) 208 VAC 3 Phase, 60 HZ, 20 amp dedicated
(2) 115 VAC, 20 amp dedicated
International (1) 380/415/440/480 VAC 3 phase, 50/60Hz, 20 amps dedicated
(2) 220/230 VAC, 50/60Hz, 20 amps dedicated
Note! Power at site used for the machine must be known when building the machine.
Inverters/motors must be matched at factory, they cannot be changed once shipped.
Note: MaxFlight simulators are not for outdoor use

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CHAPTER 1 – INTRODUCTION
1-1 Introduction to the FS-VC DUAL SYSTEM
Welcome!! And thank you on your purchase of the FS-VC DUAL SYSTEM Flight
Simulator. The FS-VC DUAL SYSTEM is the only full motion, interactive, networked experience
of its kind. This is a dual seat combat fighter based on a virtual reality environment with a full 360
degree, 2 axis motion platform. The experience time can be varied according to patron demand;
the standard time set is 5 minutes. The dual function is that you can also select roller coaster
software and experience the dynamics of riding some of the best coasters designed, all in one place.
1-2 Overview of the FS-VC DUAL SYSTEM
The FS-VC DUAL SYSTEM is a computer driven flight simulator that provides a realistic
aircraft combat and coaster environment. The customer can operate the flight simulator system as
an amateur to gain experience and then progress up to a professional fighter ace. This system allows
for the feel of actual flight without the strain of experiencing the damaging G-forces.
Or, just sit back and experience the excitement of riding a roller coaster.
1-3 Safety
Due to the nature of the FS-VC DUAL SYSTEM there are several safety precautions that
must be observed in order to ensure the safety of both the patrons and the operators during the
operation of this experience.
1-3A Operator Safety Requirements
Prior to assigning an operator, he/she must be trained and qualified to operate this ride.
Documentation must be part of their personnel folder and available for public safety officials upon
their request. A sample form is attached at the end of Chapter 3. This or a local equivalent must be
used. Upon initial unit installation, the MaxFlight representative will train customer provided
personnel, document training and provide a copy to the new owner/operator.
During the operation of the simulator, the operator must stay within the proximity of their
assigned unit. Operators must watch for such things as equipment failure, abuse of the simulator
and customers who wish to terminate game play. They must be assigned only one simulator/ride at
any given time.
1-3B Loading/Unloading Safety
During the loading and unloading of patrons, the operator must ensure the simulator has come to a complete
stop prior to lowering the unit and opening the cockpit canopy. The operator is required to assist the patrons
negotiate the platform and cockpit
1-3C Queue Line Safety

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The queue line must be kept orderly. The patrons must remain behind the established
barriers while waiting their turn to fly. The queue line should also be used to familiarize patrons
with the safe operation of their flight simulator as well as the game selections.
1-3D Canopy Operation
When opening the canopy, unlatch the safety cable then the top latch, rotate the locking
knob, open the latch and allow the canopy to rise under its own power. DO NOT force the canopy
up, this may damage the lift struts.
1. Ensure that the cockpit has completed movement prior to continuing with any other procedures.
2. Ensure that during any time the electric power is enabled, people stay clear of the simulator to prevent
injury due to the possible movement of the simulator.
3. Ensure that operating personnel do not operate the simulator with any of the cover plates removed.
4. Ensure that only authorized personnel open the electrical power box for any reason.
5. Ensure that patrons pass the age, height and weight requirements to operate/ride the simulator safely.
CHAPTER 2 – OPERATION
2-1 Description of Motion During Operation
There are three basic axes of motion that the simulator travels on, Pitch, Roll and vertical
lift into the game position. When used in accordance with the procedures outlined in this chapter,
the FS-VC DUAL SYSTEM Flight Simulator/Roller Coaster will provide hours of trouble free
operation.
2-1A Roll Axis
The roll motor is a 3HP 208/220/380/415/440/480 3 phase VAC drive motor controlled by
a frequency drive inverter. The roll axis will rotate the cockpit in either a clockwise or
counterclockwise direction, when facing the machine. The maximum velocity the roll axis will
produce is 110 degrees per second.
2-1B Pitch Axis
The pitch motor is a 5 HP 208/220/380/415/440/480 3 phase VAC drive motor, controlled
by a frequency drive inverter. The pitch axis will rotate the cockpit in either upwards or downwards
direction standing in front of the machine. The maximum velocity the pitch axis will produce is 90
degrees per second.

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2-1C Vertical Lift System
The hydraulic lift system is powered by a self-contained hydraulic power pack, located right
inside lower A-frame. Motor is 1.5 HP single phase 115/220VAC. Lowering solenoid is located on top
of pump pack. This solenoid is powered by the battery backup system power. This allows lowering the
unit to egress passengers without building power.
2-2 System Startup Procedures
The procedures listed below must be followed to ensure the simulator operates in a safe condition.
1. Turn on power to the battery backup, lower rear right “A” frame by pressing in power
button till unit beeps and NORMAL stays on.
2. Turn A-frame power ON, on side of operator station place finger through hole and
press the power button on the power strip.
3. Open curtain on left side, press power ON button on motion computer.
4. Turn ON the operator station monitor power. Push the power button if not already on.
5. Turn ON the cockpit projector by pointing the remote to middle bottom of projector,
press power button once, look on screen and verify projector comes on.
6. Go to rear of the on-board computer and press the RED button once, verify fans are
running.
7. Use remote and turn TV power ON.
8. Right click on red “M” G2E motion icon on desktop, select OPEN and allow window
to open fully.
a. Down/Lowered sensor light on green
b. Demo sensor light may be on
c. Brake Release sensor light is ON green
d. Top left inverter lights should be flashing red
e. Canopy open sensor light on RED
f. E-stop may be ON red if shoulder restraints are up.
g. Information window should show yellow with Instructions.
9. Pull out the red E-stop button below monitor. Turns ON the 3 phase power. The
inverter lights on top of the program should now be flashing GREEN.
10. Minimize the program window by clicking on (-) icon top right of window. The
program red “M” will show on task bar lower right. This program must always be
open to get motion on simulator.
11. Right click on red “C” command icon on desktop, select OPEN and allow to open
fully. Motion computer will query on-board computer for ride information and fill in
top row windows.
12. Click on the VIDEO MOTION icon top row
13. Select a coaster track RIGHT SIDE by clicking on any, coaster selected will show at
left side of screen, words will go dim until fully loaded, then comes back on in dark
letters
14. TV should show a coaster video with words MAXFLIGHT when program is ready.

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15. Buckle any all seatbelts if needed, buckle shoulder restraints if needed.
16. Close and lock cockpit, install safety cable on front latch.
17. On operator control panel you should now have RAISE icon available, click on
“RAISE” icon.
18. Unit will raise a short distance, Stop to balance then continue up to the top
19. When at the top, START icon comes ON dark
20. Click on START, unit will start the coaster program selected, coaster program will
show video on TV screen, timer on left side will count down.
21. Allow ride to finish, time counter will show 000, machine comes to home level
position and LOWER icon comes back on.
22. Click on LOWER icon, unit will come down to front and rear support stands 23. Open
the cockpit and get machine ready for customers.
a. Unlatch shoulder restraint belts.
b. Unlatch seat belts.
2-3 Loading Customers
1. Have customers remove any/all loose items on their person and place them in the
baskets provided.
2. Help customers step into cockpit.
3. Have customer/s place seatbelt on and latch same. Verify straps are snug on their
lower body.
NOTE! On smaller children, verify they are seated all the way back against backrest,
then check to see if seat belt is snug.
4. Lower and latch shoulder restraints with crotch belts, pull snug onto customer’s laps.
5. Explain function of red e-stop switch located inside the cockpit.
6. Close and latch cockpit and install safety cable to latch handle.
7. Go to operator station, select coaster track desired by customer, and allow to load.
8. Click RAISE, and allow unit to balance and rise to the top.
9. Click START icon when on dark, machine will go into full motion following coaster
video playing on the TV.
10. When timer is 000, program ends, LOWER icon comes on
11. Verify unit is level in pitch and roll, Click LOWER icon, allow machine to come
fully down before opening the front latch and safety cable
12. Open cockpit.
13. Unlatch crotch belts and allow shoulder restraints to go up.
14. Have customer unbuckle seat belts.
15. Help customers exit the simulator.
16. Pull buckles on crotch belts backwards and lay on floor.
17. Re-load new customers and repeat above instructions.

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2-4 Description of Passenger Restraint System
There are two restraint systems employed for passenger comfort and safety, a primary and a
secondary.
2-4A Primary Restraint
The primary restraint system is similar to an airline safety belt. It simply pulls around the
passengers lap and plugs into the receptacle. It is then tightened by pulling end of the strap. The
operator must verify that the seat belt is fastened and snug on customer. The belt is over center type
and cannot be inadvertently released.
2-4B Secondary Restraint
The secondary restraint system consists of a molded structural steel bar shaped to fit the
passenger. The bars are covered with padding and vinyl covers for passenger comfort. Once
lowered into place, the passengers must not release themselves.
If they release the crotch belt buckle, the shoulder restraint will raise up, the safety switch
will activate and the machine will stop and turn on a yellow caution on the operator panel.
NOTE! If restraint was released in flight the operator option will be same as if an e-stop was
pressed inside by a customer to stop the ride. To get the unit lowered the operator must first
click on “Stop” icon. This will enable the “Lower” icon so operator can normally lower the
ride. Verify machine level before lowering.
To operate, lower the harness to the patrons comfort, close and latch buckle. Before closing
the cockpit again check it for security and that it is locked.
2-5 Height and Weight
Maximum 2 people for a total weight for the ride of 500 lbs. (226.8kg). Minimum height
requirement for the ride is 48 in. (1.22 m) to ride alone or 42” (1.07m) if accompanied by a
responsible adult.
2-6 Customer Pockets
To prevent personal injuries to patrons, the attendant must ask each patron if they have any
objects in their pockets that could come out during the ride. If so, remove and place the items in a
secure container for the duration of the ride. Be sure to remind patrons at the end of their ride to
retrieve their possessions.

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2-7 Flight Control Stick Operation
While the game is in progress, the flight control stick (right controller) will operate the
direction that the simulator will move. Moving the controller to the right will cause a roll to the
right. Moving the controller to the left will cause a roll to the left. To pitch the unit up, pull the
controller back and to pitch the unit down, push the controller down.
NOTE: There are two joysticks and two throttles on this ride. Either one will start as the “PILOT”.
The other joystick starts the ride as the “GUNNER”. These functions can be switched by pressing
the TOP GREEN BUTTON on center top front of console. It can also be changed back again by
pressing the button once more.
JOYSTICK MOVEMENT
FOR “PILOT”
NOTE! Moving the Joystick in the direction of the designated arrows makes the machine/platform
move in that direction
TRIGGER FOR GUNS
CHANGE AIRPLANE VIEW
FLAPS UP
TURN RIGHT
UP-CLIMB
DOWN
DIVE
TURN LEFT
FLAPS DOWN

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2-8 Patron E- Stop Button
2-9 Throttle Control Stick
The throttle control stick controls the speed of the aircraft. Pushing the throttle
forward increases the speed of the flight and pulling the stick back will decrease the speed.
Depressing the trigger will release/set the brake. Pressing the top button lower/raise the
landing gear.
Blue button used
to transfer control
of who is flying the
unit
RED button on front center
of console, if pressed in, will
STOP all motion, return
cockpit to home level
p
osition. Operator action
will be required to lower unit.
Release Parking Brake
Raise/Lower
Landing Gear

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2-10 Game Start Procedures
2-10A Initial Game Startup for Coaster Program/s
1. To start a program click on big icons on the control panel window for correct program legend
you are about to run. Select a coaster from the drop down files to the right. The on-board will
load the selected program and cycle through all settings required.
2. When program is ready the “On-Board Dispatch Status window” will state Coaster (name)
loaded and ready.
3. The files on right side will come back dark and MaxFlight logo be on the TV screen.
4. Load passengers
5. Verify seat belts and shoulder restraints are closed and fastened.
6. Explain use of patron e-stop push button.
7. Click on “Raise” machine goes to balance then goes on to the top. G2E status will change to
“Running” when machine is safe and up sensors are closed. System Control icons “Stop”,
“Start”, and “Pause” will come on dark. Lower icon will remain on until you click on “Start”
to run the game.
8. Click on “Start”, game video plays on TV, machine follows the motion. Lower icon goes out.
9. When timer times out, system controls Raise and Start go away and “Lower” icon comes
back ON.
10. Click lower and machine will lower to support stands.
11. Open cockpit, release restraints and allow people to exit.
12. Load new patrons and repeat above procedure at step 1.
2-10B Initial Game Startup for Combat Flight Sim 2 Program
1. To start a program click on big icons on the control panel window for correct program legend
you are about to run. Select an aircraft from drop down files to the right. The onboard will
load CFS2 program and cycle through all settings required.
2. When program is ready the “On-Board Dispatch Status window” will state CFS2 is ready.
3. The files on right side will come back dark and airplane cockpit will be visible on the TV.
4. Load passengers
5. Verify seat belts and shoulder restraints are closed and fastened.
6. Explain controls and show location of panic e-stop push button.
7. Close and latch cockpit, G2E motion status will change to “Home”
8. Click on “Raise” machine goes to balance then goes on to the top. G2E status will change to
“Running” when machine is safe and up sensors are closed. System Control icons “Stop”,
“Start”, and “Pause” will come on dark. Lower icon will remain on until you click on “Start”
to run the game.
9. Click on “Start” and patrons now have control of the motion from inside. Lower icon goes
out.
10. When timer times out, system controls Raise and Start go away and “Lower” icon comes
back ON.
11. Click lower and machine will lower to support stands.
12. Open cockpit, release restraints and allow people to exit.
13. Load new patrons and repeat above procedure at step 1.

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2-10C Initial Game Startup for Flight Sim X Program
1. To start a program click on big icons on the control panel window for correct program legend
you are about to run. Select an aircraft from drop down files to the right. The onboard will
load Flight Sim X program and cycle through all settings required.
2. When program is ready the “On-Board Dispatch Status window” will state Flight Sim X is
ready.
3. The files on right side will come back dark and airplane cockpit will be visible on the TV.
4. Load passengers
5. Verify seat belts and shoulder restraints are closed and fastened.
6. Explain the use of the flight controls.
7. Show location of panic e-stop push button and how to use it.
8. Explain use of green pilot transfer button on top front of center console.
9. Close and latch cockpit, G2E motion status will change to “Home”
10. Click on “Raise” machine goes to balance then goes on to the top. G2E status will change to
“Running” when machine is safe and up sensors are closed. System Control icons “Stop”,
“Start”, and “Pause” will come on dark. Lower icon will remain on until you click on
“Start” to run the game.
11. Click on “Start” and patrons now have control of the motion from inside. Lower icon goes
out.
12. When timer times out, unit will return to home level position and stop. System controls Raise
and Start go away and “Lower” icon comes back ON.
13. Click “Lower” and machine will lower to support stands.
14. Open cockpit, release restraints and allow people to exit.
15. Load new patrons and repeat above procedure at step 1.
2-10D How to make Programmable Coaster Track
1. Click on kiosk window using touch pad on front of kiosk
2. Type a name using the touch pad by clicking on the letters there
3. When you have the name, click on NEXT
4. Click on the coaster window in center, another window opens showing different tracks
5. You can select up to nine (9) tracks
6. Click on DONE when finished, the ride you just made goes to the operators control
panel when PROGRAMMED VIDEO ICON is selected.
2-10E Raising the Unit
Ensure that power is applied and normal program is loaded. Go to the LIFT
CONTROL, click on the “RAISE” icon. The unit will come up about 1.75 to 3.0 inches,
stops to balance. Upon completion of balancing, the unit will continue raising up to the
upper limit switches. If the unit does not balance within 65 seconds, the unit will lower
to down stops, you must open the cockpit and be politically correct when trying to change
weight of patrons.
NOTE: The weight limit is 500 pounds.
This manual suits for next models
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