RoboMaster Referee System 2020 User manual

Prepared by the RoboMaster Organizing Committee
March, 2019
V1.2
REFEREE SYSTEM
USER MANUAL
Updated on February, 2020

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©
2020 DJI All Rights Reserved.
Disclaimer
Please read this disclaimer carefully before using this product. By using this product, you hereby signify
that you have read and agreed to all content herein. Please install and use this product properly and in
strict accordance with the User Manual and product instructions, as well as any relevant laws, regulations,
and policies. Users shall be responsible for the consequences resulting from their behavior while using this
product. DJI™ Innovations (DJITM) shall not be liable for any losses incurred from using, installing, or modifying
this product improperly.
DJITM and RoboMasterTM are trademarks of SZ DJI Technology Co., Ltd and its affiliates. Names of products,
brands, etc. herein are trademarks or registered trademarks of their respective owner companies. This product,
the manual, and the software and driver that work with the Referee System (RoboMaster Client, RoboMaster
Server, RoboMaster Tool 2, and DJI WIN driver) are copyrighted by DJI with all rights reserved, and shall not be
modified, reproduced, or transmitted in any form without the prior consent of DJI. DJI reserves the right of final
interpretation of this disclaimer.
Warnings
Read the ENTIRE user manual to become familiar with the features of this product before operating. Failure
to operate the product correctly can result in damage to the product or personal property and cause serious
injury. This is a sophisticated product. It must be operated with caution and common sense and requires some
basic mechanical ability. Taking into account the importance of the various modules of the Referee System in
the competition, the Referee System has been fully tested in the factory and each module cannot be damaged
easily. A user should not disassemble or modify any parts of the Referee System without authorization.
Damage to the Referee System resulting from unauthorized disassembly will void the warranty. This product is
not intended for use by children without direct adult supervision. DO NOT use with incompatible components
or alter this product in any way outside of the documents provided by RoboMaster. Install and use this product
in strict accordance with the guidelines provided by RoboMaster. It is essential to read and follow all of the
instructions and warnings in the user manual, prior to assembly, setup or use.
Product Usage Precautions
1. Please ensure that the robot side of the Referee System is installed correctly and firmly before use.
2. Please ensure that the wiring connection between each module on the Referee System’s robot side is
correct before use.
3. Please ensure that the components are intact before use. Replace any worn or damaged components.
Using This Manual
Legend
Important Hints and Tips Reference
Related Documents
1. Specification of Each Referee System Module
It is recommended to read the aforementioned documents to understand the features and installation methods
of each Referee System module. Reserve any necessary installation holes and spaces so that each module
on the Referee System's Robot Side may be correctly installed, and then read the User Manual to explore the
features of the Referee System.
Release Notes
Date Version Revision Record
Jan. 2019 v1.0 First Release
Mar. 2019 v1.1 Added VT02 & VT12 Video Transmitter Modules and Instructions
Jan. 2020 v1.2 Main Controller function to synchronously edit and delete VT01 & VT11 Video
Transmitter Modules

©
2020 DJI All Rights Reserved.
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Contents
Disclaimer 2
Warning 2
Product Usage Precautions 2
Using This Manual 2
Symbol Descriptions 2
Related Documents 2
Referee System Overview 5
Client and Server Overview 9
Client 9
Server 9
Referee System Quick Start Guide 10
Robot Side Configuration 10
Robot Property Descriptions 10
Competition Configuration 11
1v1 Mode 11
3v3 Mode 12
Description of Robot Side Functions 13
Robot Side Interaction Instructions 13
Homepage UI Description 13
Homepage 13
Real-time Information Page 14
Descriptions of Key Functions 14
Function Page 14
UI Function Descriptions 15
Rule Parameter Settings 18
Wi-Fi Settings 19
Reading Module Versions 20
Debug Function 21
Introduction to the Robot Side Module Initialization 21

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©
2020 DJI All Rights Reserved.
Video Transmitter Module (VT02 & VT12) Instructions 21
Activation of the VTM Transmitter 21
Activation of the VTM Receiver 22
VTM Channel Configuration 23
RoboMaster Referee System User Interface Guide 27
Checking Functions on the Robot Side 27
RoboMaster Tool 2 Upgrade Procedure 28
Introduction to the Main Upgrade Interface 28
Upgrade Procedure 29
RoboMaster Server 31
Server Configuration 31
RoboMaster Client 31
Client Configuration 32
Setting up a LAN 32

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Referee System Overview
The Referee System is a fully automated electronic penalty system with features that can detect projectile
attacks, display the robot's current HP and status, and monitor chassis movement power. The Speed
Monitor Module monitors the robot's initial firing speed and launch speed; the Video Transmitter Module
provides the user with a first-person view of the robot; the RFID Interaction Module interacts with the
battlefield; and the Positioning System Module provides information on the robot's battlefield location.
A user can use multiple Referee Systems to form a multi-robot combat system.
The Referee System is composed of the following:
1. The robot side of the Referee System (hereinafter referred to as "Robot Side")
2. The PC client (hereinafter referred to as "Client") and the PC server (hereinafter referred to as "Server")
Robot Side Modules
1) Main Controller Module (MC02): The Main Controller Module is the core control unit of the
Referee System that monitors the operation of the entire system and includes human-machine
interaction, wireless communication and status display features.
Power Management Module (PM02)
2) Power Management Module (PM02): The Power Management Module functions control power to the
chassis, gimbal, and launching mechanism, transmit data, detect the chassis power consumption,
and automatically cut off power supply for propulsion when a robot's HP drops to zero.
Main Controller Module (MC02)

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Light Indicator
Module (LI01)
3) Light Indicator Module (LI01): The Light Indicator Module shows the current HP and status of your
robot. By observing the status of the light indicator, you can identify the remaining HP and status of
your robot.
4) Armor Modules (AM02 & AM12): The Armor Modules detect the status of incoming projectile attacks
and collisions. They are divided into the Small Armor Module and the Large Armor Module.
5) Speed Monitor Modules (SM01 & SM11): The Speed Monitor Modules detect the robot's initial firing
speed and launch speed. This includes one Speed Monitor Module for 17mm projectiles and one
for 42mm projectiles.
Armor Module Support
Frame A (AH02)
Small Armor Module
(AM02)
Large Armor
Module (AM12)
Speed Monitor Module for
17mm projectiles (SM01)
Speed Monitor Module for
42mm projectiles (SM11)
6) RFID Interaction Module (FI02): This module enables the Robot Side to interact with the battlefield.
RFID Interaction Module (FI02) RFID Interaction Module test card

©2020 DJI All Rights Reserved.
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7) Video Transmitter Modules (VT02 & VT12): The Video Transmitter Modules provide the user with
a first-person view. This includes the VTM Transmitter and the VTM Receiver. The VTM Transmitter
is mounted on the Robot Side, while the VTM Receiver is mounted on the Client.
8) Positioning System Module (UW01): This module obtains the location of the robot on the battlefield.
VTM Transmitter (VT02) VTM Receiver (VT12)
Positioning System Module (UW01)
Module Installation on the Robot Side
The figure below shows the installation of each module of the Referee System.
RFID Interaction
Module
Positioning System
Module
Power Management
Module
Light Indicator
Module
Main Controller
Module
VTM Transmitter
Speed Monitor
Module (17mm
Projectiles)
Armor Module Armor Module

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Module Connection Diagram on the Robot Side
The figure below shows the connection of each module of the Referee System.
* Module installation and use may vary for different robots. Please refer to the RoboMaster 2020 Robot Building
Specification Manual.
Download: https://www.robomaster.com/en-US/resource/download

©2020 DJI All Rights Reserved.
9
Client and Server Overview
Client
The Client is a First-person View (FPV) operation application for the player. After connecting to the self-
built server or competition server, you can check the robot-related data uploaded by the Referee System
on the Client, including current HP, real-time projectile initial firing rate, firing rate, mini-map of the
battlefield, real-time chassis power output, teammate information, etc.
To implement the features mentioned above, the following hardware and software should be installed on
the Client.
1. Client hardware configuration
a. VTM Receiver (outputs a video signal)
b. Robot remote controller (user-supplied; only DT7 & DR16 remote controller receiver systems are
supported)
2. Client software configuration
a. DJI WIN driver (drives the robot remote controller)
Download:
https://www.robomaster.com/en-US/products/components/detail/1837
b. RoboMaster Client software
Download:
https://www.robomaster.com/en-US/products/components/referee
Server
The Server is the control center of the whole Referee System. It collects data from all robots, competition
battlefield institutions, and Clients during the competition, presents them to the referees in a visualized
way, and automatically handles the identification logic to determine the outcome of the competition. The
following software should be installed on the Server to implement the features above.
RoboMaster Server software
Download:
https://www.robomaster.com/en-US/products/components/referee

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Referee System Quick Start Guide
Robot Side Configuration
Different types of robot can be set up on the Robot Side through the Main Controller Module. At the same
time, the type and quantity of robot Referee System Modules can also be customized on the Server. The
table below shows the configuration of a single robot Referee System module. (The type and number of
modules required depend on the robot type. For installation details, please refer to the RoboMaster 2020
Robot Building Specification Manual).
Module Name Quantity
Main Controller Module 1
Power Management Module 1
Light Indicator Module 0-1
Large and Small Armor Modules 0-6
Speed Monitor Module (17mm Projectiles) 0-4
Speed Monitor Module (42mm Projectiles) 0-1
RFID Interaction Module 0-1
VTM Transmitter 0-1
VTM Receiver 0-1
Robot Property Descriptions
The properties of different types of robots can be configured on the Server and synchronized to the
Robot Side.
The table below shows the properties that can be configured:
Property Name Property Information
Referee System module type and quantity Refer to the "Robot Side Configuration" section
Initial HP 0-65535
Maximum HP The maximum HP if the robot's level can be upgraded in
competition: Initial HP - 65535
Damage from 17mm projectiles HP deducted when the Armor Module receives attacks from
17mm projectiles: 0-Initial HP
Damage from 42mm projectiles HP deducted when the Armor Module receives attacks from
42mm projectiles: 0-Initial HP
17mm projectile launch speed limit HP will be deducted from the robot when it exceeds this limit
42mm projectile launch speed limit HP will be deducted from the robot when it exceeds this limit
Robot's barrel heat limit HP will be deducted from the robot when it exceeds this limit
Robot's critical modules offline HP will be deducted from the robot when critical modules are
offline
Robot chassis power consumption limit HP will be deducted from the robot when it exceeds this limit
and its energy level

©2020 DJI All Rights Reserved.
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Competition Configuration
Multiple Referee Systems can be combined to form a multi-robot combat mode. Users can choose to set
up a local area network (LAN) for online combat based on their current status and conditions.
If a local area network (LAN) is set up, the Server must be used, and users can be able to check the
HP and Referee System status of all Robot Sides on the Server. Users may also use the Client, paired
with the VTM Receiver, to operate a robot from a first-person view, check the HP and status of all Robot
Sides, and determine the outcome of the competition automatically with the aid of the Server.
If a LAN is not being used, a server is not required, but the outcome of the competition can only be
determined by the HP displayed on the Light Indicator Module of the Referee System. Additionally, users
may use the Client paired with the VTM Receiver to operate a robot from a first-person view, but cannot
check HPs on the Robot Side nor determine the outcome of the competition automatically.
Users may also opt to use base or customize competition rules for a more personalized experience. The
following examples cover "1v1 Mode" and "3v3 Mode".
1v1 Mode
Users can select any two Robot Side configurations from the configuration table to be applied to two
robots respectively. One robot will be assigned to the Red team, and the other to the Blue team. You can
choose whether to set up a LAN or use a base for the 1v1 contest.
The table below gives an example of a starting lineup:
Combatants Robot type Quantity Remarks
Red team Standard 1 /
Base 0-1 Optional
Blue team Standard 1 /
Base 0-1 Optional
The table below shows the configurations of the Referee System modules required to set up the combat
system above:
Module Name Quantity Remarks
Main Controller Module 2 /
Power Management Module 2 /
Light Indicator Module 2 /
Large Armor Module 0 /
Small Armor Module 0-8 /
Speed Monitor Module
(17mm Projectiles) 0-2 Can be ignored if the launch speed is unlimited
Speed Monitor Module
(42mm Projectiles) 0 /
RFID Interaction Module 0-2 Can be ignored if no interaction with a battlefield is required
VTM Transmitter 2 /
VTM Receiver 2 /

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©2020 DJI All Rights Reserved.
3v3 Mode
You may arbitrarily select six sets of Robot Side configurations according to the Robot Side configuration
table and install them to six robots respectively. Each set of Robot Sides can be set as Red Team or Blue
team. Make sure that three of them are set as Red team and the rest of them as Blue Team. The Robot
Side can choose whether to set up a LAN or use a base for the 3v3 contest.
The table below gives an example of a starting lineup:
Combatants Robot type Quantity Remarks
Red team
Standard 1 /
Hero 1 /
Engineer 1 /
Base 0-1 Optional
Blue team
Standard 1 /
Hero 1 /
Engineer 1 /
Base 0-1 Optional
The table below shows the configurations of the Referee System modules required to set up the 3v3
combat system above:
Module Name Quantity Remarks
Main Controller Module 6 /
Power Management Module 6 /
Light Indicator Module 6 /
Large Armor Module 0-8 /
Small Armor Module 0-16 /
Speed Monitor Module
(17mm Projectiles) 0-4 Can be ignored if the launch speed is unlimited
Speed Monitor Module
(42mm Projectiles) 0-2 Can be ignored if the launch speed is unlimited
RFID Interaction Module 0-6 Can be ignored if no interaction with a battlefield is
required
VTM Transmitter 6 /
VTM Receiver 6 /

©2020 DJI All Rights Reserved.
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Description of Robot Side Functions
Robot Side Interaction Instructions
The human-computer interaction interface of the Referee System consists of a display screen and four
keys. As shown in the figure below, pressing a key will enable the corresponding function. Pressing and
holding the same key will enable a different function.
Homepage UI Description
Homepage
This interactive webpage displays the initialization status of the Referee System. When the initialization is
complete, the RoboMaster logo is displayed, as shown in the figure below:
Or the quantity and names of the offline modules are displayed, as shown in the figure below:
1. The " " in the upper left corner indicates that the Robot Side is not connected to the Server.
2. The " " in the upper right corner indicates the Wi-Fi connection status and signal strength.
3. The " " in the upper right corner indicates the current Wi-Fi connection type. The significance of the
pattern descriptions is as follows:
a) : The currently connected Wi-Fi is the User AP. A solid line means it is connected, and a dotted
line means it is connecting.
b) : The currently connected Wi-Fi is the Inspection AP. A solid line means it is connected, and
a dotted line means it is connecting.
c) : The currently connected Wi-Fi is the Competition AP. A solid line means it is connected, and
a dotted line means it is connecting.
PgUp
Display
OK
PgDnCancel
Main Controller panel diagram
11 MODULES
FAULT
LightInd Offline

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11 MODULES
FAULT
LightInd Offline
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup
Set Robot ID
Set Robot Type
Module Settings
Rule Parameter Settings
Wi-Fi settings
Press and
hold the
OK key
11 MODULES
FAULT
LightInd Offline
Press the
OK key
Press the
PgDn key
Robot Type/ID
Real-time heat of a 17mm projectile/maximum heat
Real-time launch frequency of 17mm projectiles
Real-time HP/Total HP
Hero
17mmSpeed:
17mmHeat:
17mmFreq:
HP: 300/300
Red 1
0.0/
0.0/
0.0
30
240
Real-time robot coordinates
Real-time heat of a 42mm projectile/maximum heat
Real-time launch frequency of 42mm projectiles
Last digit of the Main Controller version number
Real-time Information Page
The real-time information page displays the real-time parameters of a robot, such as robot chassis power.
The real-time information page is shown below:
4. "11 MODULES FAULT" in the center means 11 modules are currently offline or defective.
5. "LightInd Offline" at the bottom means that the current Light Indicator Module is offline.
6. " " in the bottom left corner means that there is more than one defective module. By pressing the up or
down keys, you can see the error information for the current offline or defective modules.
Descriptions of Key Functions
• Press and hold the OK key: On the homepage or real-time information display page, press and hold
the OK key to enter the robot function page. For some function pages, the current settings can be
saved.
•Press the OK key: On the homepage, press the OK key to enter the real-time information display page.
On the function page, if there is a page link in the selected line on the current page, pressing the OK
key will direct you to the linked page; otherwise, pressing the OK key will select a function.
•Press and hold the Cancel key: On a page other than the homepage, pressing and holding the Cancel
key will bring you back to the homepage. On the homepage, pressing and holding the Cancel key will
refresh the screen display.
•Press the Cancel key: Return to the previous page.
•Press or press and hold the PgUp key: On the function page, press the PgUp key to move up one line.
On other pages, press the PgUp key to move up one page.
•Press or press and hold the PgDn key: On the function page, press the PgDn key to move down one
line. On other pages, press the PgDn key to move down one page.
•On a page other than the homepage, if no keys are pressed during a 30-second period, you will be
automatically directed to the homepage.
Function Page
The function page is used to display and set the robot functions, such as setting the Robot ID.
The function page is shown below:
Current transmission channel/pre-set channel
Pos(0.0,0.0,0)
42mmSpeed:
42mmHeat:
42mmFreq:
Camera: 0/0 Ver: 0.0
0.0/
0.0/
0.0
16
200
Real-time launch speed of a 42mm projectile/
maximum launch speed
Real-time launch speed of a 17mm projectile/
maximum launch speed

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Robot Type/ID
Real-time heat of a 17mm projectile/maximum heat
Real-time launch frequency of 17mm projectiles
Real-time HP/Total HP
Real-time robot coordinates
Real-time heat of a 42mm projectile/maximum heat
Real-time launch frequency of 42mm projectiles
Last digit of the Main Controller version number
Press the
PgDn key Real-time power/Maximum power
Current buff increase
Wi-Fi connection status
Server connection status
PowerBuf
Power
BUFF: No Buff
Customer AP Connected
Can't find server
0.0/
0.0
60
80
UI Function Descriptions
This chapter explains the actual use of the Main Controller UI, which includes functions such as the
Robot ID settings, robot type settings, module settings, rule parameter settings, and Wi-Fi settings.
Set Robot ID
E.g. Set Robot ID to Red 1 Hero:
11 MODULES
FAULT
LightInd Offline
Press and hold
the OK key
Press the
OK key
Press the
OK key
Press the
OK key
RED
BLUE
RED 1
RED 2
RED 3
RED 4
RED 5
Hero
Engineer
Standard
Standard
Standard
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup
Set Robot Type
E.g. Set Robot Type to Standard:
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup
Robot
Robot
Robot
Robot
Robot
Standard
Hero
Engineer
Sentry
Aerial
11 MODULES
FAULT
LightInd Offline
Press and hold
the OK key
Press the
OK key
Real-time power buff energy level/Maximum
power buff energy level

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Module Settings
Set Armor Module ID
The Robot Side can have several Armor Modules, but they must have the correct ID settings. The Robot
Side can identify the direction in which the robot is being attacked based on the Armor Module ID.
The steps to configure the Armor Module ID are as follows:
a. On the function page of the Main Controller Module, proceed as shown to enter the Armor ID Setup
page:
b. On this page, select "Armor ID Reset" to enter the Armor ID reset status. The panel light will flash at
a certain frequency (for a red robot, the red light flashes; for a blue robot, the blue light flashes).
c. Strike each Armor Module in succession with a consistent amount of force. If the armor light goes off
and then comes back on, the Armor ID has been set successfully. The ID of the Armor Module that
is hit first is 0, and the ID is sequentially incremented according to the order in which the modules
are struck.
d. After completing the above operations, check whether the armor ID has been set successfully by
looking up the version number of the Armor Modules. If the read number of effective Armor Modules
is the same as the number of Armor Modules installed, the procedure is complete.
Be sure to set the ID of an Armor Module before use and ensure that the IDs of Armor Modules
connected to the same Main Controller Module are not repeated. If there is a configuration error,
the Robot Side self-test will detect that the Armor Module is offline.
Set Speed Monitor Module ID
The Robot Side can have several Speed Monitor Modules, but they must have the correct ID settings.
The Robot Side can distinguish between the detected projectile information and the module's own angle
information based on the Speed Monitor Module ID.
The steps to configure the Speed Monitor Module ID are as follows:
a. On the function page of the Main Controller Module, proceed as shown to enter the Speed Monitor
ID Setup page:
Armor ID Reset
Speed Mon ID Reset
Compass Calibration
11 MODULES
FAULT
LightInd Offline
Press and hold
the OK key
Press the
OK key
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup
Armor ID Reset
Speed Mon ID Reset
Compass Calibration
11 MODULES
FAULT
LightInd Offline
Press and
hold the
OK key
Press the
OK key
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup

©2020 DJI All Rights Reserved.
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Armor ID Reset
Speed Mon ID Reset
Compass Calibration
11 MODULES
FAULT
LightInd Offline
Press and
hold the
OK key
Press the
OK key
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup
b. On this page, select "Speed Mon ID Reset" to enter the Speed Monitor Module ID reset status. The
side light panel of the Speed Monitor Module will flash red and blue at a set frequency.
c. In sequential order, insert an opaque object into the barrel of the Speed Monitor Module to trigger
the infrared sensor on the front end of the module. The side light panel will flash yellow, then go
out and restart. Configuration of the Speed Monitor Module ID is now complete. The ID of the first
17mm-projectile Speed Monitor Module triggered is set to 0, and for each 17mm-projectile Speed
Monitor Module triggered after that, this goes up in increments of 2: 2, 4, 6, etc. The ID of the first
42mm-projectile Speed Monitor Module triggered is set to 1, and for each 42mm-projectile Speed
Monitor Module triggered after that, this goes up in increments of 2: 3, 5, 7, etc.
d. After completing the above operations, check whether the Speed Monitor ID has been set
successfully by looking up the version number of the Speed Monitor Module. If the read number of
effective Speed Monitor Modules is the same as the number of Speed Monitor Modules installed,
the Speed Monitor Module ID configuration is complete.
Speed Monitor Module Compass Calibration
The compass on the Speed Monitor Module can be calibrated through the interactive interface. This
provides data for the Robot Side and the Server to help determine the robots destroyed.
The steps to calibrate the Speed Monitor Module are as follows:
a. On the function page of the Main Controller Module, proceed as shown to enter the Speed Monitor
Module Calibration Setup page.
b. On this page, select "Compass Calibration" to enter the Speed Monitor Module calibration status.
The side light panel of the Speed Monitor Module will show a row of green lights, which is the
horizontal calibration progress bar.
c. Keep the barrel of the Speed Monitor Module horizontal (the angle of the Pitch and Roll axes should
be less than 10°), and on the same spot, rotate 360° along the Yaw axis of the Speed Monitor
Module. The horizontal calibration progress bar indicated by the side light panel of the Speed
Monitor Module will gradually fill until the horizontal calibration is complete.
d. When the horizontal calibration is complete, the side light panel of the Speed Monitor Module will
show a row of purple lights, which is the vertical calibration progress bar.
e. Keep the barrel of the Speed Monitor Module in the positive or negative direction of gravity (the
angle difference should be less than 10°), and on the same spot, rotate 360° along the Roll axis of
the Speed Monitor Module. The vertical calibration progress bar indicated by the side light panel of
the Speed Monitor Module will gradually fill until the vertical calibration is complete.
f. If the calibration is unsuccessful, please repeat the above steps, or refer to the Speed Monitor
Module installation guidelines in the RoboMaster 2020 Robot Building Specification Manual to
check whether the Speed Monitor Module has been installed correctly.

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©2020 DJI All Rights Reserved.
11 MODULES
FAULT
LightInd Offline
Press and
hold the
OK key
Press the
OK key
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup
Rule Parameter Settings
In offline status, through the interactive interface, you can set the robot's maximum HP, the maximum
projectile initial firing speed, and the barrel heat limit.
For example, you can set the robot's power limit to infinite:
Press the
PgDn key
2 times Press the
OK key
Reset
MaxHP
MaxPower
MaxSpeed0
MaxSpeed1
HP
Setup
Setup
Setup
Setup
Reset HP
Set max. HP
Set max. power
Reset
MaxHP
MaxPower
MaxSpeed0
MaxSpeed1
HP
Setup
Setup
Setup
Setup
Set MaxPower Success
Press the
PgDn key
2 times
Press the
OK key
MaxPower: 80
MaxPower: 120
MaxPower: Unlimited
MaxPower: 80
MaxPower: 120
MaxPower: Unlimited
Based on the procedures above, you can also configure the following functions:
1. Reset HP
2. Set max. HP
3. Set max. power
4. Set max. launch speed of a 17mm projectile
5. Set max. launch speed of a 42mm projectile
6. Set max. heat of a 17mm projectile
7. Set max. heat of a 42mm projectile
Set the max. launch speed
of a 17mm projectile
Set the max. launch speed
of a 42mm projectile

©2020 DJI All Rights Reserved.
19
Wi-Fi Settings
Wi-Fi Connection
Through the interaction interface, users can choose a pre-set SSID configuration (the Wi-Fi name) on the
Robot Side to connect and communicate with the Server, as shown below:
Connecting to:
test0_AP
Connecting to:
test0_AP
Connect Success
test0_AP
test1_AP
test2_AP
test3_AP
test4_AP
Scan SSID
Forget SSID
Connect Information
Select a pre-set
configured SSID
Press the
OK key
11 MODULES
FAULT
LightInd Offline
Press and
hold the
OK key
Press the
OK key
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup
"SSID" is the Wi-Fi name.
After scanning the SSID, select it, and press and hold the OK key to remember it. The Robot Side will
automatically connect to this SSID upon startup. Click "Forget SSID" to ignore the remembered SSID.
After connection, the main interface will display the Wi-Fi signal strength, as shown below.
11 MODULES
FAULT
LightInd Offline

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Wi-Fi Information Search
Through the interaction interface, you can check the Wi-Fi information for the current connection on the
Robot Side, as shown below:
Reading Module Versions
Through the interaction interface, you can check the version number of each module on the Robot Side
and check the Armor Module version information, as shown below:
11 MODULES
FAULT
LightInd Offline
Press and
hold the
OK key
Press the
OK key
Press the
OK key
Robot ID
Robot Type
Module
Game
Wi-Fi
Setup
Setup
Setup
Setup
Setup
Scan SSID
Forget SSID
Connect Information
SSID: test0_AP
Signal: -25dBm
Rssi: 100.00%
Rate: 72Mbit/s
Current Wi-Fi connection name
Signal strength
Signal quality
Sending rate
Module0: 5.0.0.6
Module1: 5.0.0.6
Module2: 5.0.0.6
Module3: 5.0.0.6
Module4: 5.0.0.6
Press the
OK key
Press the
OK key
Main
Armor
Power
Speed
RFID
Control
Module
Manager
Monitor
Module
11 MODULES
FAULT
LightInd Offline
Press and
hold the
OK key
Module
Game
Wi-Fi
Debug
Read
Setup
Setup
Setup
Option
Version
Table of contents
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