Trust Sight Fighter Digital Plus User manual

Sight Fighter Digital Plus
SIGHT FIGHTER DIGITAL PLUS
User's manual
Version 1.0

Sight Fighter Digital Plus
Thank you
Thank you very much for purchasing this product from the Trust range. We wish you
hours of fun with it. Please read this manual carefully before using the product.
Registration
Register your purchase now at the Trust Internet site (www.trust.com) and you could
win one of the fabulous prizes. The web site is also the place to look for dealer
addresses, comprehensive product information, drivers, and FAQ (Frequently Asked
Questions) sheets.
Copyright Statement
No part of this manual may be reproduced or transmitted, in any form or by any
means, electronic or mechanical, including photocopying, recording, or information
storage and retrieval systems, for any purpose other than the purchaser's personal
use, without the prior written permission of the manufacturer.
Disclaimer Statement
The manufacturer specifically disclaims all warranties, either express or implied,
including but not limited to implied warranties of merchantability and fitness for a
particular purpose, with respect to the software, the product manual(s) and written
materials, and any other accompanying hardware. The manufacturer reserves the
right to revise or make improvements to its product at any time and without obligation
to notify any person of such revisions or improvements.
In no event shall the manufacturer be liable for any consequential or incidental
damages, including any loss of business profits or any other commercial damages,
arising out of the use of its product.
All company or product names are trademarks or registered trademarks or service
marks of their respective owners.
01 UK 11373 SFDigPlus.doc

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Contents
1. Introduction ........................................................................................................2
1.1 Conventions used in this manual .................................................................2
1.2 Contents of the package ..............................................................................3
1.3 Minimum system requirements ....................................................................3
2. Safety ..................................................................................................................4
3. Installation..........................................................................................................5
3.1 Game port connection..................................................................................5
3.2 USB connection............................................................................................6
3.3 Software installation .....................................................................................9
3.4 Adding the joystick .....................................................................................13
4. Use of the game pad........................................................................................14
5. Programming the buttons ...............................................................................15
5.1 Profile editor ...............................................................................................15
5.2 Extra settings..............................................................................................19
6. Uninstalling the driver .....................................................................................20
7. Troubleshooting...............................................................................................21
8. Trust Service Centres......................................................................................23

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1. Introduction
This manual is intended for users of the Trust Sight Fighter Digital Plus. No specific
prior knowledge is needed to install and use this product.
If you have any questions after reading this manual, please contact one of the
Trust service centres. You will find information on the service centre nearest to
you at the back of this manual. You can also visit the Trust website
(www.trust.com) for support, comprehensive product information, drivers, and
FAQs (Frequently Asked Questions).
1.1 Conventions used in this manual
The following conventions have been used in this manual to indicate instructions:
<key> Here you should press a key. The name of the key is given between
brackets.
‘System’ This is a specific term used in a program. These are the terms used
by, for example, Microsoft Windows 98.
[DIR] Key in the text shown in square brackets [….].
(term) The text between the parentheses (….) is the English term, e.g.
(File) used in the figure referred to.
Additional information will be shown as follows:
Note: The USB connection for the Sight Fighter Digital Plus only works in
Windows 98.
The example assumes that the letter “D” has been assigned to your CD-ROM drive. If
your system uses a different drive letter for your CD-ROM drive, for example “E”, you
should replace “D” by “E”.

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1.2 Contents of the package
Before reading the manual, please check the contents of the package. It should
contain the following:
•Game pad
•Game port to USB conversion cable
•CD-ROM containing the drivers, software and instruction manuals
•Quick installation manual
Please contact your dealer if anything is missing or damaged.
1.3 Minimum system requirements
•Pentium 100 CPU
•Windows 95 or 98
•16 MB RAM
•20 MB free hard disk space
•4 Speed CD-ROM
•Sound card
•Free USB or Game connection

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2. Safety
Before using the product, please read the following instructions carefully.
1. Do not use this product is a damp environment.
2. Do not try to repair the apparatus yourself.
3. Under the following circumstances, have the apparatus repaired by qualified
personnel:
a) The cable is damaged or worn;
b) Fluid has entered into the apparatus;
c) The apparatus has been dropped and/or the housing is damaged.
d) Position the apparatus so that the cables cannot be damaged.

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3. Installation
Note: The Sight Fighter Digital Plus does not work in DOS or Windows 3.11.
Note: To use the game pad, DirectX 6.0 (or higher) must be installed onto your
system before installing the game pad. This is included on the CD-ROM.
Note: Remove all existing joysticks from the 'Game Controllers' before starting
the installation of the Sight Fighter Digital Plus.
If you use Windows 95, the game pad must be connected to your sound card's game
port. For Windows 98, you can either connect the game pad to your sound card's
game port or to the USB connection. It is recommended that you use the USB port for
Windows 98.
3.1 Game port connection
1. Turn off your computer.
2. Connect the 15 pin game pad connection (figure 1, A) to your sound card's game
port.
3. Turn on the computer and start Windows. See chapter 3.3 to install the software.

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3.2 USB connection
1. If it has not already been done, connect the USB conversion cable (B) to the
Sight Fighter Digital Plus game port plug (A) (see figure 1).
Figure 1: Connecting the game pad to the USB conversion cable
2. Start Windows 98.
3. Insert the USB plug (C) on the conversion cable into a free USB port on your
computer.
4. Windows will detect new hardware. Figure 2 will appear.
Figure 2: New hardware detected

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5. Click on 'Next'. Figure 3 will appear.
Figure 3: Searching for the best driver
6. Select the first option: 'Search for the best driver for your device (Recommended)'
and click on 'Next'. Figure 4 will appear.
Figure 4: Selecting the location of the driver

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7. Tick the check box for 'CD-ROM drive' and click on 'Next'. Figure 5 will appear.
Figure 5: Driver found
8. Click on 'Next'. Figure 6 will appear.
Figure 6: Driver found
9. Click on 'Next'. A number of files will be copied to your computer. When
completed, figure 7 will appear. Continue the installation at point 3 in chapter 3.3.

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3.3 Software installation
Note: Continue at point 3 if the game pad has been installed onto the USB port.
1. Click on 'Start' and select 'Run'.
2. In the command line, type 'd:\setup.exe' and click on 'OK' (figure 7).
Figure 8 will appear.
Figure 7: Starting the installation
Figure 8: Welcome screen

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3. Click on 'Next'. Figure 9 will appear.
Figure 9: Information screen
4. Click on 'Next'. Figure 10 will appear.
Figure 10: Filling in the user information
5. Type your name and the name of your company. The 'Next' button can be used
when both fields have been filled in.

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6. Click on 'Next' to continue with the installation. Figure 11 will appear.
Figure 11: Choosing the file location
7. Click on 'Next' to accept the default file location. Figure 12 will appear.
Figure 12: Selecting the program folder

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8. Click on 'Next' to accept the default program folder. Figure 13 will appear.
Figure 13: Setup information
9. Click on 'Next' to start copying the files. Figure 14 will appear once the files have
been copied.
Figure 14: Restarting the computer

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10. Click on 'Finish' to restart your computer.
Note: If the game pad has been connected to the USB port, Windows 98 may
detect the game pad again after the computer has been restarted. If
necessary, refer to 'd:\'.
3.4 Adding the joystick
Note: This chapter can be ignored if the game pad has been connected to the
USB port on your computer. Please continue with chapter 4.
Before using the game pad, it must be added to the 'Game Controllers' in the 'Control
Panel'. This is carried out as follows:
1. Click on 'Start', choose 'Settings' and then 'Control Panel'.
2. Double click on the 'Game Controllers' icon (figure 15). A new window will appear.
Figure 15: Game controllers icon
3. Remove all the joysticks and game pads which may already be installed here by
clicking on them and them clicking the 'Remove...' button.
Do this for all the joysticks that have been installed.
4. Next, click on the 'Add...' button. A list of joysticks will be displayed.
5. Look in the list for the 'Trust Sight Fighter Digital Plus (Gameport)' and click on it
once it has been found.
6. Next, click on 'OK' to add the game pad. You will return to the start screen. The
'Trust Sight Fighter Digital Plus (Gameport)' must be shown as being installed.
The status of the game pad must be given as 'OK'.
7. Click on the 'OK' button. The game pad is now installed.
Note: Do not carry out any Calibration! This is a digital game pad, so this is not
necessary. This may also cause the game pad to not function correctly.

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4. Use of the game pad
The game pad has the buttons shown in figure 16. Not all of the functions are used for
every game. Read the game's instruction manual to see which buttons to use.
Keystrokes can also be assigned to the fire buttons (see chapter 5).
Figure 16: Sight Fighter Digital Plus
Button Function Comment
AD pad
BFire button
CThrottle Set a game function, e.g. accelerator.
DRed LED Is on when the game pad is connected.
ECable
F to N Fire buttons Programmable
OLeft fire button Also 4th axis (rudder)
PRight fire button Also 4th axis (rudder)
Table 1: Description of figure 16

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5. Programming the buttons
During installation of the game pad, a program is also installed which is used to
program the fire buttons.
5.1 Profile editor
This is used to assign keyboard functions to a fire button. This is carried out as
follows:
1. After installation, the profile screen for the Sight Fighter Digital Plus is
automatically activated. Double click on the icon in the taskbar (see figure 17).
Figure 18 will appear.
Figure 17: Sight Fighter Digital Plus icon
Figure 18: Sight Fighter Digital Plus profile screen

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2. Click on 'Utility' in the menu bar and select 'Profile Editor'. Figure 19 will appear.
Figure 19: Profile Editor for the Sight Fighter Digital Plus
Letter Short description
AThe various buttons. Lights up yellow if the button is programmed.
BName of the button. Can be changed to a name of your choice.
CProgrammed button combinations are shown here.
DRequest extra setting menu.
EStatus bar (figure 20) is shown here when programming buttons.
FStatus window. Contains a red line if the game pad does not work properly.
(see chapter 7).
GGame pad. Click on one of the buttons to program it. The button lights up
yellow.
Table 2: Description of figure 19

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3. Click on an empty window under 'Record Action' (C). A bar will be displayed
(figure 20).
Figure 20: Status bar
Numb
er
Short description
1Time between the different keystrokes
2Record button
3Stop button
4Clear button
5Look through the keystrokes already made
6The keystroke made will be displayed here
Table 3: Description of figure 20
4. Click on 'Record' (2) to start recording.
5. Press the desired button on the keyboard. The desired button will be displayed in
the status bar (6). It is possible to press more than one button in succession.
The numbers that appear between the keystrokes is the elapsed time in
milliseconds between the different keystrokes.
6. Click on 'Stop' (3) to stop inputting keyboard buttons for this fire button. Click on
'Clear' (4) to delete the keyboard buttons given if they are incorrect. The button is
now programmed.
7. Repeat points 3 to 6 for all the fire buttons to be programmed.
8. Click on 'File' in the menu bar and select 'Save As'.
9. Give the profile a name and press <Enter>.
10. Close the Profile Editor screen. You will return to the profile screen (figure 18).
11. Click on 'File' in the menu bar and select 'Add Profile'.
12. Select the profile saved in point 9 and press <Enter>.

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13. Activate the profile by clicking in the window in front of the selected profile. A tick
will be shown in the window.
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