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Once you’ve assigned the PGM 4/Off Line settings the board operator’s
mic channel is assigned to the Off Line bus by lighting the PGM 4 button.
While the caller/remote channel is off, and assigned to cue, the board
operator/host can hear the caller/remote in the cue speakers (or in their
headphones). The caller/remote automatically hears the board op in their
bus-minus outputs allowing for a hands-free conversation. If a Host or a
call screener also needs to talk to the caller/remote, then their mic
channels are also setup for PGM 4/Off Line and then are assigned to PGM
4. They would then talk to the caller using their mics and would hear the
caller/remote through the cue speaker.
Codecs, Hybrids, & Other 4-Wire Device Connections
Each caller/remote device’s From Network signal typically connects to a
Mix Engine or Razor analog or digital input with two devices sharing a
common RJ45 jack input (use Navigator to set any input up for two mono
signals). A Razor mono analog or digital output would typically be used to
connect to the To Network input on the caller/remote device. The
caller/remote Destination is connected, in Navigator’s Crosspoint grid, to
the bus-minus Source for the channel that caller/remote is on.
Of course, any stereo output on a Mix Engine could be connected to a
caller/remote but since the Mix Engine outputs cannot be split into two
mono signals, you’ll end up losing one mono output by having to do it this
way.
Signal Gain & Balance Adjustments
Navigator has level controls for every physical input and output on the
Mix Engine and Razor (see Level & Balance Controls on page 41). Up to 18
dB of gain or 18 dB of trim from unity gain (0 dB) can be applied in real
time to the audio. Viewing and adjusting the level controls for the inputs is
done in the Blade > Sources tab for each Mix Engine, Razor, or Blade.
The outputs are viewed and adjusted in the Blade > Destinations tab for
each Mix Engine, Razor, or Blade.
Monitor Muting & Hot Mic Logic
Although any signal can be set to mute either monitor output, typically
only mics are set to mute an output. For Control Room mics you’ll want to
mute the CR and CUE outputs, unless Cue only feeds the studio, in which
case the Studio mics would be set to mute the STU and CUE outputs.
These settings are made using the DMX Surface Setup app’s VDips page
tab (details on using the VDips Page Tab is on page 25).
Setting Monitor & Meter Button Sources
The DMX Surface’s monitor section, at the right end of the Surface, has
two columns of controls (see Figure 4-4, page 50). The left column (CR)
has the meter and Control Room monitor controls; the right column
(Studio) has the Events, Timer, and Studio monitor controls.
There are four user-set source selectors (Meter EXT, CR EXT 1 and EXT
2, and Studio EXT) and a square white SOFT button. The Soft button can
be assigned to a simple function, like being set as a talk-to-producer
button or an automation bypass/console active button, to very complex
functions like taking a salvo to setup multiple channels for a specific
function like voice tracking while the console remains live-to-air.
To assign a source to the Meter EXT or to the CR Monitor EXT 1 or
EXT 2 buttons, press/hold that button for about three seconds, or until the
button begins blinking and the left monitor OLED display switches to show
the sources available to assign to that button. Using the Cue/Source
encoder, highlight the desired name then click the encoder to assign the
highlighted source to the blinking button, which then stops blinking.
Two sources can be assigned to the Studio EXT button: one is set while
the button is lit, the other is set while it’s unlit. Press/hold the unlit EXT
button until it blinks (about three seconds) to set the unlit button source.
Likewise, press/hold the lit EXT button (for about three seconds) until it
blinks to set the lit button source. In each case the right monitor display
switches to show available source. Use the Studio encoder to highlight a
source name, then click the Studio encoder to assign the source.
A studio monitor “on-the-fly” source can also be set by press/holding the
studio encoder for about three seconds, until the list of visible source
names appears in the right-hand monitor display. Highlight the desired
source, then click the Studio encoder. The selected source name appears
in red lettering in the right monitor display (see Figure 2-8 on page 15).
Editing the list of visible source names assigned to the EXT buttons is set
using the DMX Surface Setup app’s Visibilities page tab (page 29).
Saving and Taking Events
The four Event buttons (Event 1 –Event 4) are used to first save and to
then take console events. A “Save Event” saves the current settings for all
the fader channels, which includes the channel source, button
assignments, and Advanced Channel Feature settings along with the
monitor panel sources and the user-set button settings. Typically,
engineering saves the four events, then locks out the Save function from
board operator access.
To save an Event, once the console is setup for a specific show,
application, or daypart: press/hold the Event button you want to use.
After about three seconds the button will begin to blink. Continue holding
the button for another couple seconds until the button is lit solid. This
indicates that the status of each Surface control was saved as that Event.
Note the Event number and the show, console function, or daypart saved,
and relay that information to the board operators.
Once the desired Events are saved, use the DMX Surface Setup app’s
Talent Access page tab (page 23) to lock-out the board operators from
accidentally overwriting saved events by unchecking Allow Save Events.