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AGP-9710
Rev.A+
Graphics Card
Users Manual
35380302
Copyright
This publication contains information that is protected by copyright. No
part of it may be reproduced in any form or by any means or used to
make any transformation/adaptation without the prior written permission
from the copyright holders.
This publication is provided for informational purposes only. The
manufacturer makes no representations or warranties with respect to
the contents or use of this manual and specifically disclaims any express
or implied warranties of merchantability or fitness for any particular
purpose.The user will assume the entire risk of the use or the results
of the use of this document. Further, the manufacturer reserves the
right to revise this publication and make changes to its contents at any
time, without obligation to notify any person or entity of such revisions
or changes.
© 1998.All Rights Reserved.
Trademarks
Microsoft®MS-DOS®, WindowsTM and Windows®95 are registered
trademarks of Microsoft Corporation. Other trademarks and registered
trademarks of products appearing in this manual are the properties
of their respective holders.
Table of Contents
Chapter 1 - Introduction
Introduction....................................................................................................................................
Features and Specifications.............................................................................................
Package Checklist....................................................................................................................
Chapter 2 - Hardware Installation
Board Layout...............................................................................................................................
Memory.............................................................................................................................................
Installing the Graphics Card...........................................................................................
Chapter 3 - Supported Softwares
Operating System Requirements...............................................................................
VGA Drivers................................................................................................................................
Appendix A - Connector Pin Assignments
VGA Connector.........................................................................................................................
Appendix B - Glossary of 3D Features
Glossary of 3D Features..................................................................................................
5
5
7
9
9
10
14
15
17
19
1
4
AGP-9710 Graphics Card Users Manual
1
Introduction
CHAPTER
1
5
Introduction
Introduction
The high performance 3D graphics card uses the Accelerated Graphics
Port (AGP) interface.AGP utilizes a dedicated pipeline to access system
memory for texturing, z-buffering and alpha blending.
Use the graphics card with softwares that support AGP and enjoy more
texture and higher screen resolution at higher frame rates. The graphics
card will deliver faster and better graphics to your PC.
Features and Specifications
CHIPSET
 Trident 9750
MEMORY
 2MB or 4MB onboard
 Supports 64-bit memory interface
 Uses 256Kx32 100MHz SGRAM
GRAPHICS RESOLUTIONS
 2MB: 1600x1200, 256 colors
1152x864 32K/64K colors
1024x768 32K/64K colors
800x600, 16M colors
 4MB: 1600x1200, 256 colors
1600x1200, 32K/64K colors
1024x768, 16M colors
2D GRAPHICS FEATURES
 Supports single cycled 2D BitBLT graphics engine with:
- 256 raster operation
- 16-bit overlay with scaling
- Trapezoidal and polygon fill: solid or pattern
- Line-drawing
- Clipping
- Stretch and transparent BLTs
1
6
AGP-9710 Graphics Card Users Manual
- Internal hardware
- Cursor (64x64x2 or 32x32x2)
- Built-in 64x32 pattern register
 Suppor ts DirectDraw
- Page flipping
- Fast system memory to screen memory BLT
- Fast screen to screen BLT
- Color and chroma key
- Stretch and transparent BLTs
- Overlay supported forYUV and RGB
- Programmable BLTer stride for linear offscreen memory support
- Current scan line status
3D GRAPHICS FEATURES
 Setup engine balances the 3D pipeline
- Back face culling and slope calculation
- Sub-pixel positioning
 Complete 3D primitive
- Lines, triangles and other multiple sided polygons
 Texture mapping
- Palletized texture 1, 2, 4 and 8-bit, point sampled, bi-linear filtering,
MIP mapping up to 8 levels, video texture mapping and lighted
texturing
 Gouraud shading for smooth shading
 Alpha blending for transparent effects
 Fog
 Z-buffering at 16/32bpp
 Page flipping for double and triple buffering of smooth animation
effects
SOFTWARE MPEG AND VIDEO ACCELERATION
 Color space conversion
 TrueVideohorizontal and vertical interpolated scaling and proprietary
image recovery
 Supports anti-tear
 Dual video windows
- Independently scaleable
- Simultaneous display for video conferencing
1
7
Introduction
COMPATIBILITY
 Microsoft PC 97
 VESA Display Power Management Signaling (DPMS)
 VESA DDC2B for Plug and Play monitors
 VESA VBE 2.0 BIOS
 Intel AGP version 1.0 66MHz pipeline DMA mode
BENCHMARKS
(Intel Pentium®II processor 266MHz, 1024x768, hi-color, 75Hz, 4MB)
 3DWinbench 98: 150 megapixels/sec.
SOFTWARE DRIVERS
 Windows®95/DirectX5
 Windows 3.1/DCI
- Virtual screen
- DPMS
 Windows NT®4.0
 DOS utility
 OS/2Warp (optional)
I/O SLOT
 AGP slot
CONNECTORS
 1 15-pin analogVGA connector
Package Checklist
 The graphics card
 The user's manual
 One CD
If any of these items are missing or damaged, please contact your
dealer or sales representative for assistance
2
8
AGP-9710 Graphics Card Users Manual
2
Hardware Installation
CHAPTER
2
9
Hardware Installation
Carefully read this chapter before installing the graphics card into
your system. Installing the card incorrectly may damage your com-
puter system, monitor, and the card.
Board Layout
Trident
3DImage
9750
BIOS
J4
VGA
connector
U2 U1 U5U4
SGRAM
SGRAM SGRAM SGRAM
Memory
The graphics card may come with 2MB or 4MB of SGRAM (Syn-
chronous Graphics RAM). A 2MB graphics card is installed with
two 256Kx32 SGRAMs while a 4MB graphics card is installed with
four 256Kx32 SGRAMs.
2
10
AGP-9710 Graphics Card Users Manual
Installing the Graphics Card
For most computer systems, you will only need a medium size
Phillips screwdriver to remove the cover and a small flat-blade
screwdriver to secure the monitor cable.
Warning:
Electrostatic discharge (ESD) can damage your graphics
card, system board, processor, disk drives, add-in boards, and
other components. Perform the upgrade instruction
procedures described at an ESD workstation only. If such a
station is not available, you can provide some ESD
protection by wearing an antistatic wrist strap and attaching
it to a metal part of the system chassis. If a wrist strap is
unavailable, establish and maintain contact with the system
chassis throughout any procedures requiring ESD protection.
Handling the Graphics Card
It is quite easy to inadvertently damage your graphics card even
before installing it in your system unit. Electrostatic discharge can
damage computer components without causing any signs of physi-
cal damage. You must take extra care in handling the graphics card
to ensure that no static build-up is present.
Tips in Handling the Graphics Card
1. To prevent electrostatic build-up, leave the graphics card in its
anti-static bag until you are ready to install it.
2. Do all preparation work on a static-free surface with graphics
card components facing up.
3. Hold the graphics card by its edges only. Be careful not to
touch any of the components, contacts or connections, espe-
cially gold contacts, on the board.