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Hasbro NERF DART TAG FURYFIRE User manual

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Copyright 2025 Manuals.Online. All Rights Reserved.

Thank you for purchasing the NERF®FURYFIRE™ Complete 2-Player Set.
Be sure to read and follow all instructions carefully before using this product.
Put DART TAG dominance in your hands with FURYFIRE™ blasters. Pump the front-
mounted Spring-loaded Slide and fire up to ten darts without reloading!
Do not aim at eyes or face.
Do not look directly at the sun.
This is not a protective device.
CAUTION:
CAUTION:
CAUTION:
TO AVOID INJURY:
Use only darts designed for this product.
Do not modify darts or dart blasters.
Always wear VISION GEAR™ eyewear provided.
Includes: 2 FURYFIRE Blasters, 2 Scoring Vests,
2 Sets of DART TAG VISION GEAR™ Eyewear, 20
DART TAG™ DARTS & Game Play Instructions.
AGES 8+
™
Complete 2-Player Set
™
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1. Before playing, put on VISION GEAR eyewear.
3. Pull back the Spring-loaded Slide until it
clicks.
2. Fully load 10 DART TAG DARTS into the
Launching Tubes.
4. Pull the Trigger so that the Cartridge indexes
(rotates) and the DART TAG DART launches.
2. Adjust neck and waist straps until the Vest
comfortably fits you.
1. Slide Scoring Vest over your head.
NOTE: Please be sure to put on your VISION GEAR eyewear before playing!
NOTE: Only 1 DART TAG DART will launch per pullback of the Spring-loaded Slide.
FURYFIRE™ Blaster WITH 20 DART TAG™ DARTS
TO PLAY
TO WEAR YOUR ADJUSTABLE SCORING VEST
ONE-ON-ONE GAMES
Additional DART TAG Blasters, Darts and game sets sold separately.
GAME OBJECTIVE HOW TO PLAY
Limited Ammo To tag the opposing
player as many
times as possible in
one round from the
blaster.
1. Player 1 and Player 2 preload their blasters and
launch the darts at the opponent.
2. When all darts are launched, the blasters cannot be
reloaded. The game is over.
3. The player who has tagged his/her opponent the
most wins.
Low Count To tag the opposing
player as much as
possible.
1. Player 1 and Player 2 preload their blasters and
launch the darts at the opponent until both blasters
are empty. Darts that miss can be reused by either
player.
2. Once a dart lands on the vest it cannot be removed
until play has stopped.
3. The tags on each vest are counted up.
4. The player with the lowest count of tags on their vest
wins.
Double Duty To tag the opposing
player as much as
possible using only
one round of darts.
1. Player 1 and Player 2 preload their blasters and stand
“Double Duty,” also known as back to back.
2. Each player walks ten paces, counting each pace out
loud.
3. At the last pace both players turn and, without moving,
launch their darts at each other.
4. After the blasters are emptied the player with the
most tags on the opposing player wins.
Point
Elimination
To be the first
person to reach
zero.
1. Player 1 and Player 2 each start with an agreed
number of points (for example, 200).
2. If a player tags one of the numbered zones, the player
who launched the dart calls out “Countdown!” and that
number is subtracted from the score. For example:
if Player 1 has 200 points and lands a dart on Player
2’s vest in the 10-point zone, Player 1 now has 190
points.
3. Only those darts clearly tagging the numbered zones
on the vest count.
4. Once tagged, a dart cannot be removed from the vest
until play has stopped.
5. The first player to count their score down to zero wins.
OFFICIAL DART TAG GAME IDEAS
TEAM GAMES
Additional DART TAG Blasters, Darts and game sets sold separately.
GAME OBJECTIVE HOW TO PLAY
Dart Attack To be the last player
standing.
1. Each player launches darts at the other players.
2. When a player is tagged, that player is eliminated
and must sit out the rest of the game.
3. The last player standing wins.
Capture the
Flag*
To capture the
opposing team’s
flag. (Flag not
included.)
1. Two flags (not included) are set up, one at each
team’s home base.
2. Each team tries to capture the opposing team’s
flag and bring it back to the home base.
3. When individual players are tagged, they must stop
and return to the home base and cannot resume
play until 10 seconds have been counted aloud.
4. When individual players are tagged while carrying
the flag, it must be dropped and they must return
to the home base and cannot resume play until 10
seconds have been counted aloud. The flag is left
where the player was tagged.
5. The opposing team may return their flag back to
their base as long as in the process they are not
tagged. If they are tagged, the flag is dropped and
the tagged person must return to their home base.
The tagged player must count 10 seconds aloud
before they can resume play.
6. A team wins the game when it successfully brings
the other team’s flag to their home base.
For more information about tournament play, official DART TAG games and
gameplay tips, go to NERF.com.
© 2008 Hasbro. All Rights Reserved.
TM & ® denote U.S. Trademarks.
U.S. Pat. Nos. 5529050, 7287526 and
patent pending.
92764/92695 Asst. PN 6972240000
*Enhance your Capture the Flag play with the DART TAG™ CAPTURE THE FLAG SET with
motion-sensing electronic Flag (sold separately).
Questions? Call 1-800-327-8264
GET INTO THE DART TAG TOURNAMENT SERIES ACTION
© 2009 Hasbro. All Rights Reserved.
TM & ® denote U.S. Trademarks.
U.S. Pat. Nos. 5529050, 7287526 and patent pending.
92764/926950900 Asst. PN 6972210000
Questions? Call 1-800-327-8264
When loading darts into the Launching
Tubes:
• Alwaysinsertdartsfullyintotubes;press
dartsinsonopartofthedarttipisexposed.
When firing the blaster:
• BesuretopullSpring-LoadedSlideallthewayback(untilitclicks)andallthewayforward
beforepullingtrigger.
• IfyoupumptheSpring-LoadedSlidetooquicklyafterfiring,dartsmaygetjammedinthe
barrel.MakesurecartridgefinishesrotatingafteryourshotbeforepumpingSpring-Loaded
Slideagain.
• Ifadartgetsjammed,rotatecartridgeuntil
dartcanberemoved.
To get the best performance from your FURYFIRE blaster, be sure to read the
instruction booklet. Here are some additional tips:
™
™