Kalkomat Boxer Manual

_______________________________________________
KALKOMAT
_______________________________________________
BOXER
Punch-Force measuring machine
Technical Information BOX 2

2
Index:
1. Introduction...................................................................................3
2. Usage/Purpose...............................................................................3
3. Technical Data..............................................................................4
4. Assembly/ Construction description ................................................4
5. Transport.......................................................................................6
6. Installation ....................................................................................6
7. Usage instructions..........................................................................7
8. Maintenance checklist, problem prevention and day-to-day
conservation................................................................................8
9. Quick check for potential errors....................................................13

3
1. Introduction
Main purpose of this Technical Information is to:
-familiarize user with machine construction,
-provide proper setup parameters, installation and power
line hookup,
-familiarize user with proper and safe usage procedures,
exploitation and conservation.
WARNING! USER MUST FOLLOWALL GUIDELINES
INCLUDED IN THIS DOCUMENT FOR SAFE AND LONG
LASTING MACHINE USAGE.
2. Usage/Purpose
Boxers can be placed in night clubs, gyms, bars etc.,
generating tons of positive fun and allowing players to
check/measure their boxing skills (punch force, punch speed,
reflex). Complete and detailed usage instructions are under
paragraph 7 of this document and on the sticker placed on each
machine.

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3. Technical Data
Model
GLOVE
SPIDER
MASK
FIRE
WOB
WINCASH
DYNAMIC
SEXER
Depth [in]
53
45
51
49
51
Width [in]
22
25
28
28
28
Height [in]
88
85
102
84
85
Overall Mass
[Lb]
331
254
276
276
276
Power
consumption
[Wh]
200
180
210
180
200
4. Assembly/ Construction description
Punch-forcemeasuring machineBoxer is built out of three
main components:
-base,
-middle assembly,
-top assembly.

5
The key component is a mother board (electronic board)
placed inside Boxer’s body to which mechanical elements
and user interface components are connected.
Electric/electronic part contains following:
-power supply –consists of transformer, fuses and
broadcasters that control alarm sirens &
electromagnet –transforms voltage from 110 V to
12 V
-measuring mechanism –consists of sending and
receiving diodes that measure blade fly speed
through assembly,
-verbal information mechanism –built using
potentiometer and speaker, used to send voice
messages,
-punching bag lowering mechanism –consists of
button START with backlight and electromagnets –
actual lowering mechanism,
-visual information assembly –assembled out of
diodes used for visual representation of punch force
measurement, warning siren (informs player of
breaking top record) also displays on electronic
panel (shows measurement result, credit amount,
top day record),

6
-coin acceptor –used to deposit coins (can be
reprogrammed to tokens or other currencies),
-bill acceptor –used to deposit bills,
-mother board.
5. Transport
Machine should be transported in vertical position. Machines are
shipped on a wooden 41” x 53” palette, and sides are covered
with special thick (~3/8”) multi-layer cardboard 93” tall (from the
bottom of the pallet). The total weight of the box is approx.
491 lbs.
After machine is taken out of the box, it should be transported in
horizontal position with the help of two wheels. Machine can, in
special cases (exp. if it does not fit in doorway), be taken apart
and then reassembled. This procedure should be done by a
specialist or someone familiar with all technical information.
6. Installation
Machine, after being taken out of the box, should be placed in
vertical position and the base should be leveled. To level the
machine correct tools should be used (exp. laser level or typical
manual construction heavy duty level). Turning several screws
under the base allows for level adjustment. After plugging the
machine to grounded power outlet it should be ready to use.
Please note, machine placed outdoor MUST be connected to
grounded GFCI type power outlet.

7
Make sure that there is enough clearance on the sides and in
front of the machine, so the player will not hit any objects or
person after punching the bag. Recommended safety radial
distance if 5 feet from the point where the bag drops to the lower
position. Make sure that machine is not accessible from it’s back
to anyone while played. The installer of the machine is
responsible for defining the safe clearance.
7. Usage instructions
a) Select type of game (default setting is power mode) by
pressing SELECT GAME button located on the main body of
the game. Player can choose between following types of
game: power, speed, reflex and tournament for up to six
players. Pressing the SELECT GAME button will cycle
through the available modes as illustrated in the diagram
Speed
Reflex
2
Players
3
Players
4
Players
Power
5
Players
6
Players
SELECT
GAME

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above. In the tournament mode machine measures the
player’s power.
b) Before pressing the START button player must stand in front
of the Boxer.
c) After pressing the START button player has to wait in front of
the machine for the punching bag to be released from the
upper position.
d) After the punching bag is released, player should make a fist
so the thumb would be on the outside of the pointing and the
middle finger.
e) The punch must be placed in the center of the punching bag.
f) After the punch, a score would be displayed on the front
panel.
g) Follow the same instructions before the next game.
8. Maintenance check list, problem prevention and day-to-day
conservation
Everytwo weeks (recommended):
-check the air pressure of the bag - it should be NO MORE
than 2psi, not less than 1.5psi
-check if the bag is not rotating about its own axis. If it is,
see point D in this section,

9
-check the position of the arm protector (see point Hin this
section),
-check all of the connections on the main board,
-check the level/ balance of the machine (if needed, use
adjusting legs under the machine to bring the machine to
level),
-check if the usage instructions and disclaimers are
readable.
-check the safety distance.
Everymonth:
-check mounting cover screws/nuts,
-check the lubrication of the mechanism (for instructions
see point C in this section),
-check the display lights,
-clean the bill acceptor.
A) Coin acceptor maintenance
Coin acceptor should be cleaned periodically (every 2000 - 3000
credits). Best way to clean it is by using simple cloth slightly
soaked in distilled alcohol. Focus should be placed on cleaning
the area where coins slide through (make sure sliding part is in
open position).
B) Sound volume regulation
R362 potentiometer (see drawing#1) used to control volume is
placed on the right side of the electronic board. The volume

10
adjustment can be done by rotating the potentiometer to the left or
right.
C) Maintenance of mechanism and regulating spring
Periodically (once a month or more often, or if the lowering speed
of punching bag is fairly low) all moving elements should be
rubbed/ sprayed with WD-40 or grease.
If punching bag lowers slowly or too fast one should check if
spring is properly stretched. Spring can be adjusted with screw
that is in the front left side after taking the masking net.
In case of forced lowering mechanism replacement one should
unscrew plastic casing, and then take off masking board (black
from the bottom) and remember about the retro cop light.
D) Manual punching bag reposition
In case the punching bag is vibrating too much (or if it is rotating
around its own axis), the top nut located on the punching bag
screw should be tightened (loosen the lower nut first) until the
bag is not rotating any more.
E) Replacement of inner punch bag bladder
To replace inner bladder of the punch bag one should untie rope,
take out old insert and replace it with a new rubber bladder. A
special attention must be paid to the location of the bladder valve.

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The valve must be placed in the opening of the leather cover.
F) Bulb replacement, GAME button
In case of bulb failure in the GAME button one should take out
micro-switch from the casing (by slight turn and then pull) and
then proceed with bulb replacement [bulb spec: 12 Volt & 3 Watt].
G) Fuse replacement
Machine is equipped with two long term fuses. One at power
supply assembly and the second one on the main electronic
board [specs: 250V & 4 A]. In case of short circuit situation and/or
insufficient power supplied to the electronic main board one
should first check the fuses and if they are burned, then proceed
with replacement. Make sure fuses used to replace old one have
the same specifications.
H) Position of the Arm protector
DO NOT PLAY THE GAME WITHOUT PROPERLY
PLACED ARM PROTECTOR.
The position of the arm protector should be like on the picture
below:

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The following two pictures illustrate an improper setup of the
punching bag. NEVER leave the machine in this state. The
picture on the left shows the arm protector placed too high. The
second picture shows the missing arm protector. Both of these
cases may result in serious injury to the user.

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9. Quick check for potential errors
Main board not functioning:
1Check all fuses (5A).
2Check the connection between power supply and the
main board.
3Make sure that the mainprocessorand other connectors
are well seated.
4The main display can be checked by turning the switch
#1 to “ON” position than turning machine off and back
on.

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Coin Acceptor is not functioning:
1Check if it is not clogged up.
2Check for dust and dirt.
3Check stripconnecting the main board with the acceptor.
Mechanismis not functioning:
1Using just power supply check if it is possible to lower punching bag (using manual
switch, black button above the 12V connector).
2Check for burned fuse 30A.
3Check button functionality and if they have proper connection.
4Check for unhooked cable from power supply spools.
5Check strip connecting the main board with the power supply.
Sensor is not functioning:
1Check sensors in service mode (using dip switch #6 on main board and manipulating
button S2 or S3 go to mode P07), if punching bag is moving UP/DOWN and on the main
board (depending on bag position) HI –LO shows this would indicate that sensor is
working.
2Check if sensor cable is firmly connected to the main board.
3Check all wires to/from the sensor.
Halogenlights are not functioning:
1Check power supply cable connection.
2Check power supply wire integrity.
3Check connector plug for loose bulb.
4Check if halogen is not burned by swapping it with a new one (12V 20W).
ButtonSTART or GAME is not functioning:
1Check for main board cable connection.
2Check switch/buttoncable connection.
Computer power supply is not functioning:
1Check if power supply cable is plugged in securely.
Power supply is refusing to work:
1Check if “car” fuse in power supply is not burned (30A).
2Check if transformercable is correctly hooked up to power supply socket.

15
Machine is not starting:
1Check power cable fuse 5A.
2Check if ON/OFF switch(filter) is not damaged.
Counter is showing Err:
1Check if mechanicalcounter did not comeloose (then turn the machine OFFand ON).
Sound is not working:
1Check if it is not at low volume or mute(R362).
2Check if cable is correctlyconnected to the main board.
3Check if cable to speaker is correctlyconnected.
DIP SWITCH MANUAL
FIRST, LOCATE ON THE MAIN CIRCUIT BOARD:
1. THE RED (OR BLUE) SWITCH BOX (S1) WITH 6 SWITCHES. THIS SWITCH
BOX IS LOCATED ON THE LEFTSIDE OF THE MAIN CIRCUT BOARD. EACH
NUMBER MUST BE SET TO “ON” POSITION TO PROGRAM.
2. TWO PUSH BUTTONS (S2) AND (S3). THEY ARE LOCATED IN THE LOWER
LEFT PART OF THE MAIN CIRCUIT BOARD.
DURING REGULAR USAGE OF THE BOXER ALLTHE SWITCHES MUST BE IN “OFF”
POSITION EXCEPTSWITCH #4
FUNCTION OF SWITCHES (S1):
SWITCH #1
WHEN “ON” THE HIGHEST SCORE FOR EACH GAME WILL BE RESETTED AFTER
THE MACHINE IS TURNED OFF. WHEN “OFF” THE TOP SCORES WILL STAY
DISPLAYED.
SWITCH #2
NOT USED
SWITCH #3
NOT USED
SWITCH #4
IF OFF "MISSION IMPOSSIBLE" WILL PLAYEVERY 4 MINUTES (DEMO), WHEN
THE MACHINE IS NOT USED. IF “ON” THE SOUND IS TURNED OFF.
SWITCH #5
WHEN “ON” YOU CAN SET UP TO 5 CREDITS BY PRESSING S2, WITHOUT USING
COIN OR BILL ACCEPTOR (THIS IS FOR SERVICE USE ONLY). THE COUNTER
FOR THESE "SERVICE CREDITS" IS SET FOR SERVICE KEYIN PROGRAM P01
SWITCH #6

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SERVICE KEY. PLEASEUSE BUTTONS S2, S3 FOR FINDING THE RIGHT
PROGRAM P01-P07. DESCRIPTIONS FOR EACH PROGRAM ARE LISTED BELOW.
SERVICE KEY –YOU CAN BROWSE THROUGH P01-P07 BYPRESSING S2 OR S3
YOU WILL SEEP01-P07 ON THE MAIN DISPLAY (FRONT OF BOXER).
REMEMBER FOR SOME SETINGS YOU WILL HAVE TO USE “START” OR “THE
GAME” BUTTON.
P01
COUNTER OF THE SERVICE CREDITS.
P02
TEMPORARY COUNTER OF POINTS. YOU CAN RESET THE COUNTER BY
HOLDING THE "START" BUTTON FOR 4 SECONDS.
ATTENTION! FOR YOUR CONVINIENCE YOU CAN SEE THE NUMBER OF POINTS
BY PRESSING BUTTON S2 WITHOUT USING THE SERVICE PROGRAM.
P03
COUNTER OF POINTS. THIS IS LIFE LONG - NOT ERASEABLE.
P04
COUNTER OF THE POINTS FOR ONE CREDIT,
HOW MANY POINTS ARE NEEDED FOR ONE CREDIT.
THE POINTS ARE SET BY THE BUTTON ”START”
Example:
I game (credit) is worth four point, so the P04 will be set to 4.
P05
COUNTER OF HOW MANY IMPULSES FROM THE COIN ACCEPTOR WILL EARN
ONE POINT.
THE NUMBER OF IMPULSES FOR ONE POINT CANBE SET BY PRESSING
“START” BUTTON.
P06
COUNTER OF HOW MANY IMPULSES FROM THE BILL ACCEPTOR WILL EARN
ONE POINT.
THE NUMBER OF IMPULSES FOR ONE POINT CANBE SET BY PRESSING
“START” BUTTON. EACHBILL HAS ASSIGN SPECIFIC NUMBER OF IMPULSES.
$1 BILL –I IMPULS
$5 BILL –5 IMPULSES
$10 BILL –10 IMPULSES
$20 BILL –20 IMPULSES
$50 BILL –50 IMPULSES
P07
TESTING OF THE SENSOR. PUNCHING BAG IS IN DOWN POSITION - ON THE
DISPLAY YOU WILL SEE - "LO". PUNCHING BAG IS IN UP POSITION - DISPLAY
SHOWS "HI”. THIS IS USED FOR DIAGNOSTIC ONLY.

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FOR DIAGNOSTIC
ON THE POWER SUPLLY CIRCUIT BOARD (THE LOWER ONE) YOU WILL FIND
THE SMALL, BLACKPUSH BUTTON (UPPER LEFTSIDE) - IT IS USED TO
RELEASE THE PUNCHING BAG FROM THE UP POSITION WITHOUT USING THE
MAIN CIRCUIT BORD - THE POWER GOES STRAIGHT TO ELECTROMAGNET
AND THE BAG IS RELEASED.IN CASE YOU CANNOT PLAY ANY GAME, YOU CAN
TEST THE SENSOR (HI OR LO POSITION –SEE PROGRAM P07) AND THE
ELECTROMAGNET. IF THE PUNCHING BAG IS RELEASED THE
ELECTROMAGNET IS OK.
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