MFJ Memory Keyer MFJ-493 User manual


o 15.838 Class B computing device: Information to user.
This equipment generates and uses radio frequency energy and if not installed and used
properly that is in strict accordance with the manufacturer's instructions may cause inter-
ference to radio and television reception. It has been type tested and found to comply
with the limits for a Class B computing device in accordance with the specifications in sub-
part J of Part 15 of FCC Rules which are designed to provide reasonable protection
against such interference in a residential Installation. However there is no guarantee that
interference will not occur in a particular Installation. If this equipment does cause inter-
ference to radio or television reception which can be determined by turning the equip-
ment off and on the user is encouraged to try to correct the interference by one or more
of the following measure:
Reorient the receiving antenna
Relocate the Computer with respect to the receiver
Move the Computer away from the receiver
Plug the Computer into a different outlet so that Computer and receiver are on
different branch circuits.
If necessary the user should consult the dealer or an experienced radio/television techni-
cian for additional suggestions. The user may find the following booklet prepared by the
Federal Communications Commission helpful:
"How to Identify and Resolve Radio-TV Interference Problems".
This booklet is available from the U.S. Government Printing Office Washington DC 20402
Stock No. 004-000-00345-4.
Warning- When connecting this device to your Computer, shielded interface
cables must be used.
Remark: Blue written text is not in the official manual!

Table of Contents
Specifications .............................................................. 1
Connections ................................................................ 2
Basic Operation ........................................................... 3
Keyer Reset ................................................................. 3
Menu Operation ........................................................... 4
Paddle Operation ......................................................... 4
Keyboard Operation ..................................................... 5
Keyboard Function Keys ..................................... 5
Keyer Terminal Operation ............................................. 6
Configuration .................................................... 6
On-Line Help ..................................................... 6
Menu A
Message Memory .............................................. 7
Embedded Commands ....................................... 8
Serial Number Decrement .................................. 9
Memory Bank Select .......................................... 9
Menu B
Command Mode ................................................ 9
Command Mode Commands ............................... 10
Speed Set ......................................................... 11
Weight Set ........................................................ 11
Sidetone Set ..................................................... 11
Output Tune ..................................................... 12
Edit Message .................................................... 12
Menu C
Semi-Auto On/Off .............................................. 13
Iambic On/Off ................................................... 13
Queue On/Off ................................................... 13
Sidetone On/Off ................................................ 13
Output On/Off ................................................... 13
FCC Exam ......................................................... 13
Menu D
Serial No. Store ................................................. 14
Iambic A or B .................................................... 14
Paddle Reverse ................................................. 14
Hand Key .......................................................... 14
Random Code ................................................... 14
QSO Simulator .................................................. 14
Typical Settings for a Contest ........................................ 15
Learning Code with the Random Code Generator ............ 15
Practicing With the FCC Exam Simulator ........................ 16
Teaching Code ............................................................. 16
Battery Removal and Installation ................................... 16
Technical Assistance ..................................................... 16
Configuration File Format ............................................. 17
Command Mode Quick Reference .................................. 18
Keyboard Character to Morse Code Table ....................... 19
CW Abbreviations ......................................................... 20
Meaning of Q Signals ................................................... 20
MFJ-493 Parts List ........................................................ 21
MFJ-493 Schematic ...................................................... 23
ADDENDUM ................................................................. 24

MFJ-493 Instruction Manual
1
MFJ-4 3
Super
Menu Driven Memory Keyer / Keyboard
™
Specification
Memories:
Eight memories of 4000 characters each. Saved by paddle keyboard or uploaded
from a Computer.
Keyboard Keyer:
Add an optional keyboard to make the MFJ-493 a keyboard keyer.
Keyer Terminal:
Plug your Computer into the MFJ-493's serial port to talk to the keyer. Upload files
to memory change the keyer configuration or use the online manual for easy Oper-
ation.
Morse Code Trainer:
Random code generator with 5 character or random 1-8 character length words.
Random characters are selectable from alphabetic numeric or punctuation sets or
specific 6 character sets. Word recognition mode allows practice of many common
words used in amateur radio.
FCC Exam Simulator:
Sends random QSOs just like an FCC code test.
QSO Simulator:
Simulate "real" contacts with the keyer to practice on-the-air Operation by calling or
answering CQ.
Embedded Commands:
Auto-incrementing serial numbers Timed pauses up to 99 minutes 99 seconds
Message loop Linked messages and Message insertion.
Adjustable Code:
Code speed is variable from 5 to 100 WPM weight varies from 5 to 95 %.
Parameter Save:
Message memory and keyer parameters are saved with a lithium battery.
Keying Modes:
Iambic On/Off Iambic A or Iambic B Hand Key (straight key) Semi Auto (bug) and
Reverse Paddle modes are user selectable.
Positive or Negative Key Output:
Supports both positive and negative keyed radios.

MFJ-493 Instruction Manual
2
Connections
Power
A 12 VDC 500 milliamp power supply should be used with the MFJ-493. The power jack accepts a
2.1 mm coaxial plug with the center conductor positive. An optional DC supply the MFJ-1315 is
available from MFJ. Connect your MFJ-1315 Power Adapter or compatible DC supply (coaxial line
with shield ground) into the power jack on the MFJ-493.
Keying
This unit supports both positive and negative keyed radios. Connect a standard shielded RCA cable
between your radio key input and to the MFJ-493's Direct output for positive keyed radios (most
solid state radios) or to the Grid-Block output for negative keyed radios (most radios with tube fi-
nals.)
Paddle
An Iambic or single lever (dual contact) paddle connects to the stereo phone jack with a shielded
cable through the back of the unit.
Note: The features of this unit are not usable with a
straight key.
Connect the dot wire of the paddle to the ring on the plug and the dash wire to the
center conductor. The shield on the plug should be attached to the paddle ground.
Keyboard
The keyboard port accepts most standard IBM-AT style keyboards. The MFJ-551 keyboard is guar-
anteed to be fully compatible with the keyer and available for $39.95 from MFJ.
Switching any
keyboard to "X" or “XT “mode may damage both the keyboard and the keyer.
Keyer Terminal
The serial port on the back of the unit accepts a DB-9 plug. Only three pins are used: pin 2 pin 3
and pin 5. Pin 2 is the receive data line pin 3 is the transmit data line and pin 5 is common. Con-
nect pin 2 to the transmit data line on your computer. Connect pin 3 to your computer's receive
data line. Connect pin 5 to your computer's RS-232 port ground. To connect an MFJ-493 to an
IBM-PC compatible you can order a cable from MFJ for $12.95. Order MFJ-5409 for connection to a
9 pin serial port or MFJ-5425 for connection to a 25 pin serial port. Your computer will need a ter-
minal program to talk to the keyer. Set your terminal program to 1200 baud 8 data bits no parity
and 1 stop bit xOn/xOff flow control.
Remote
The last port in the back of the unit is for the optional remote control. The remote control gives
you remote access to the keyer menu if the main unit is out of reach. The remote has each of the
menu buttons and mounts on your Bencher type or MFJ-564 Paddle. The remote connector com-
bines both the remote functions and the paddle jack so that only one cable from the paddle to the
keyer is needed.

MFJ-493 Instruction Manual
3
Basic Operation
The
Super Menu Driven Memory Keyer™/ Keyboard
is simple to operate. The pushbutton marked
PWR controls power to the unit. After turning the unit on the keyer will light the front panel LEDs
sequentially and send the characters "ON" in Morse Code using the sidetone speaker. This tells you
the MFJ-493 is ready for operation.
Start sending with a paddle or keyboard. Adjust the volume and speed to your preference. If the
speed is still too fast or too slow adjust the range of the speed knob using the Speed Set feature.
See Menu Operation.
All characters or code sent by the user are played on the sidetone speaker This allows the user to
hear what he is keying typing or sending with a computer.
Only when the keyer is used with a paddle is the code sent as soon as it is keyed. When using a
keyboard or keyer terminal you may type ahead of the code that is being transmitted. This allows
you to enter words and phrases faster than the transmitted code. This permits smoother code with
less pauses because you can fix misspelled words and think of the right phrase to use while your
previous sentence is being sent.
Note:
Holding a keyboard key down continues to produce that
character.
When you are entering commands or saving memories no code is sent to the key outputs and your
radio. This keeps all erroneous code off of the air.
Keyer Reset
Each time the keyer is turned off the microprocessor powers down into a sleep mode. This allows
all memories and configurations to remain in memory until the unit is turned on again. If the keyer
does not retain its settings see the section on the lithium battery.
If you want to clear the keyer's memory you can do a reset. To reset the keyer hold down the
MENU key and turn the keyer "ON". This resets all settings to the factory defaults:
All memory messages are cleared.
Speed set to 20 WPM.
Weight set to 50 % duty cycle.
Sidetone frequency set to 2000 Hz.
Iambic A mode selected.
Queue mode off.
Break mode off.
Output enabled.

MFJ-493 Instruction Manual
4
Menu Operation
The MFJ-493 menu system consists of a button marked MENU six menu buttons marked F1 - F6
and four menu LEDs marked A-D. Pressing the MENU button changes the menu level. The keyer
will sound a key click and light the Menu LED of the new level. The row of boxes beside that LED
now contains the functions of buttons F1 - F6.
For example to enable the Tune (key down) function look for the box marked Output Tune on the
front panel. It is found on Menu B under the column F5. Press the MENU key until the LED marked
B lights up. Then press the F5 button. The keyer will respond by entering the Tune mode. Squeeze
the paddles or press F5 to exit that mode.
Note: If you are using a single lever (dual-contact) paddle you must always press a Menu button
(F1 - F6) instead of squeezing the paddles together. The iambic modes will not work with a
single lever paddle.
You will notice that Menu A has an LED that is lit either red or green. Menu A accesses both banks
of memories. The banks are switched with Bank Select (F6). The red LED indicates memories (1 -
4) and the green LED indicates memories (5 - 8). F5 and F6 remain Serial Number Decrement and
Bank Switch on both levels
Paddle Operation
Plug an iambic or single lever (dual contact) paddle into the paddle jack of the MFJ-493. Begin
sending code using the paddles. If you would like to change speed sidetone or weight see the
sections pertaining to the commands.
The iambic paddle has a unique feature that the single lever paddle does not have. Notice that the
two paddles are independent and can be squeezed together. Both the dot and dash contacts touch
the chassis therefore ground. The MFJ-493 senses this condition and uses it as a separate keying
state. When you squeeze the paddles the keyer will automatically alternate sending code ele-
ments dashes and dots. This is called iambic keying.
Iambic keying has two modes: A and B. In iambic A mode the keyer will stop sending as soon as
you release the paddles. In iambic B mode an extra element either dot or dash is sent after the
paddle is released.

MFJ-493 Instruction Manual
5
Keyboard Operation
When you plug in a standard IBM style AT keyboard your keyer becomes a powerful keyboard
keyer. The MFJ-493 uses the alphanumeric keys (A - Z 0 - 9) the function keys (F1 - F12) the
space bar the arrow keys and the punctuation characters that have Morse equivalents. Prosigns
have been assigned to some of the other punctuation characters for quick operation. See the table
on page 19.
The operation of the keyboard is simple. Begin typing on the keyboard. Typed characters are sent
to key outputs at the code speed of the keyer. If a typing mistake occurs the backspace key can
be pressed to erase the last character typed before it is sent. If you want to "flush" all the text that
has not yet been sent press Esc .
When typing speed is greater than the WPM code speed characters will begin to fill a type ahead
buffer. The code sent to the radio and over the sidetone speaker will lag behind the typing of each
character. Most of the time this will not cause a problem. Only for very fast typists that send slow
code will the type ahead buffer fill significantly. The maximum size of the type ahead buffer is 80
characters. When the buffer fills to 70 characters the sidetone will lower. This is a signal to slow
typing speed because when the buffer fills to 80 characters each new keypress will be lost. It is
best to never type much faster than your code speed.
If you want to send a special prosign you can use the Alt key. Press and hold Alt press and re-
lease the first character of the prosign press and release the second character of the prosign re-
lease Alt . This will remove the intercharacter space between two letters making it a prosign. Any
prosign can be made this way even special local prosigns.
Keyboard Function Keys
Press a function key F1 - F8 to play a saved message. To record a message press and hold the
Alt key press a function key ( F1 - F8 ) and release Alt . The keyer will respond with "GO". Now
a message can be typed into memory. Use the embedded memory commands the same way as on
a paddle.
The F9 through F12 keys are used for other commands.
The F9 key enters the command mode. Enter a two character command just like in Menu Opera-
tion.
The F10 key enters speed set mode. Change speed with the left and right arrows or type in the
two digit speed in WPM. Press Esc to exit.
The F11 key engages the output tune. The 493 will key to tune your station. Press Esc to exit.
The F12 key decrements the serial number. The keyer will echo a "D" for each number decre-
mented.

MFJ-493 Instruction Manual
6
Keyer Terminal Operation
The Keyer Terminal mode allows a computer to talk to your MFJ-493. All code sent from the paddle
and keyboard is echoed to the Keyer Terminal. All commands are accessible through the Keyer Ter-
minal.
Your computer will need a terminal program to talk to the keyer. The program should be capable
of uploading and downloading ASCII text files. Any good commercial or freeware terminal program
should be satisfactory for use with this keyer. If you would like to customize your keyer terminal
you can write your own terminal program for your computer as a learning experience.
After you have connected the MFJ-493 to the serial port of your computer with the correct cable
(see the section on connections) turn on your computer and load your terminal program. Set the
baud rate to 1200 and set data bits to 8 parity to none and stop bits to 1. Now turn on your MFJ-
493. You should see a sign on message. A correct sign on message will show that everything is
working properly between the computer and keyer. If you do not get a sign on message recheck
your terminal program and serial port cable pin configurations. If you get extra linefeeds you may
need to set your terminal program to not add linefeed to carriage returns.
After the sign on message you are ready to send with the keyer. All characters sent to the keyer
must be in uppercase to be sent over the air. Lowercase is reserved for keyer commands. Turn
caps lock on and type in a message.
To make a special prosign with the keyer terminal begin and must end with the prosign with "\". If
you leave off the last slash all the intercharacter spacing will be removed. Example: to make AA
type in \AA\ .
Configuration
The MFJ-493 has a special feature to allow the user to view the configuration on the keyer termi-
nal screen. To view the configuration type "[show-config]". The keyer configuration will appear on
the screen.
You can also write a file that can be sent to the keyer with all the configuration information your
keyer needs. Several files can be saved with different configurations to allow quick changing of pa-
rameters. The file is saved as an ASCII text file and uploaded to the MFJ-493 with your terminal
program's text upload (send text file] command. The file must have "{sconfig:" in front of the set-
tings and end with "}". For a complete description of the file format see the table on page 19.
On-Line Help
While you are using your keyer terminal you can access the on-line manual. If you type in [help]
you will get a list of commands. Type [help-"command"] for help on a certain command. Type
"{help-list]" for a list of commands

MFJ-493 Instruction Manual
7
Menu A
Message Memory
To play or save to a message memory select Menu A. Press F6 (Bank Select] to select the correct
bank: 1 - 4 Red 5 - 8 Green. To play a message press and release the correct message button.
The message will play (and be sent to your radio). To save a message to memory press and hold
a Menu button (F1 - F4) until the keyer plays "GO" in Morse code. You may now key in a message
on either the paddle keyboard or terminal.
Paddle
Begin keying your message. As you pause after every word the keyer will play a "W" over
the sidetone speaker to show that it is inserting a word break. If the keyer does not recog-
nize your code as a valid character the keyer will play a series of 8 dots and that character
will not be saved. Continue keying in the rest of the word.
If you make a mistake entering a word you can back up over it by keying in 8 continuous
dots. The keyer will erase the previous word then play the word before it (if any) to let you
know where you stopped.
To end your message press the same Function button again. The keyer will respond by
sending an end of message character AR.
Keyboard
With the keyboard you can also store or play messages using the keyboard function keys.
To play a message press any keyboard function key F1 - F8 . To store a message press
and hold the Alt key press the keyboard function key F1 - F8 and release Alt .
Begin typing in your message pressing the space bar between words. The keyer echoes
each character as it is typed. Press the Backspace key to delete the last character.
At the end of your message press Enter. The keyer will play an end of message character
(+) and save your message.
Keyer Terminal
To play a message in the terminal mode without the keyer menu you type "[send*]" where
# is 1 - 8. The message is sent to the radio and displayed echoed on the terminal screen.
There are two different ways to save a message in the keyer terminal. First you can type a
message manually. Type "(start#]MESSAGE TEXT[stop]". You can also upload a message
that you have saved in a text file by adding "{#" to the front and "}" to the end. Remem-
ber that all message text should be in upper case. Use your terminal program to do a text
upload. If you have local echo off in your terminal program the keyer will not echo any-
thing to the terminal or sidetone speaker. If local echo is on the message will echo. View a
message by typing "[show#]" where # is 1 - 8. The memory will echo to the terminal.

MFJ-493 Instruction Manual
8
Embedded Commands
While saving messages you may use embedded commands for special features. To use an em-
bedded command simply store the two character embedded command within your message.
/N Inserts a serial number into a message. All nines are sent as "N" and zeros are sent as "T".
A serial number is automatically incremented each time it is sent. To decrement the serial
number press the serial number Decrement menu button. A new serial number can be
saved by using the serial number store menu feature.
Example: YOU ARE CONTACT NR /N
/D Decrements the serial number. This feature allows a serial numbers to be sent twice in one
message.
Example: UR RST 559 559 SN /N /D SN /N
/L Create a message loop (Message Repeat). Always put the /L at the end of the message.
Any characters after the /L will not be repeated.
Example: BEACON AA5CS 5 W /L
/P Inserts a timed pause into a message. This command is followed by 4 numbers in xx mi-
nutes xx seconds format.
The command may be in either / Pxxxx or /Pxxxx format.
Example: TIMEOUT 1 HOUR /P6000 TIMEOUT 1.5 MIN / P0090 TIMEOUT 1 H 40MIN 39 S
/P9999
/# # = 1 - 8 inserts memory message number # into message (Message Call). This command
allows you to include any other message into another message. A message may not call an-
other message that contains an embedded message call. If there is no message saved for
that number nothing will play at the /#. If you call a message that loops only the looped
message will repeat after the first play.
Example: message 1: CQ CQ CQ CQ
message 2: /1 DE KB5VKY
Sending message 2 plays CQ CQ CQ DE KB5VKY
/S Can be added into messages to insert an extra word space.
// To store a / in a message you must use the embedded command //.
Commands can be combined in messages:
Set the serial number to 0030.
FOXHUNT DE AA5MT BEACON /S /S U HAVE /N /D /D TIMES 3 MINS TO FIND ME/P 0300 /L

MFJ-493 Instruction Manual
9
Serial Number Decrement
Use Serial Number Decrement to decrement the current serial number by one. The unit will echo a
"D" for every number that is decremented. If you decrement down from zero you will get 9999 for
your serial number. When a message plays 9999 the serial number will then increment to zero
which will not play.
Memory Bank Select
Press the Memory Bank Select button to change from one memory bank to the other. When the
Menu A LED is red the keyer is in the first bank of message memories (1 - 4). Press Memory Bank
Select to change to message memories (5 - 8) and change the Menu A to LED green.
Menu B
Command Mode
The first function on menu B is the command mode. After you push the menu button F1 the keyer
will respond with "CO". Now a two character command can be entered on your paddle keyboard
or keyer terminal. If the instruction is invalid then the keyer will send 8 rapid dots (error) and re-
turn the keyer to normal mode. If the user wishes to re-attempt modifying features using com-
mand mode he must re-enter command mode by pressing F1 again.
Paddle
After pressing the F1 menu B button enter a command mode command.
Keyboard
When using the keyboard press F9 to enter command mode. Type in a two or four char-
acter command.
Keyer Terminal
In the keyer terminal you can access command mode without using the menu. Type "[co]"
to enter command mode. The keyer will echo "CO". Type in a command mode command in
upper-case.
Most of the menu commands can also be accessed through the Command Mode using the two
character shorthand found on the front panel. However some commands are not on the menu. A
summary of those commands and a brief description of each feature follows:
Command Mode Commands
BK Use Break On/Off to toggle break mode on and off. The keyer responds with the current
mode "ON" or "OFF". Break mode allows you to insert code into a message memory that is
playing. Press a message memory button. Now press a key on the keyboard keyer terminal
or a paddle to break into a message. The keyer will stop sending the current message
memory. Begin sending code. After you finish sending code press the same message but-
ton to resume playing the message where you interrupted it. Press Menu to clear a mes-
sage in break.
C# Where # = 0 - 9. Use character break to customize the length of the inter character spac-
ing. A standard character break is 3 dot lengths long. The number following the C is the
number of extra dot lengths added to a character break.
FA Use FA to toggle Farnsworth mode on and off. Farnsworth mode sets the speed of the ran-
dom code generator. Character speed is set to 18 words per minute while keeping the over-
all word speed at the keyer's current setting. If the keyer is set to 5 WPM in Farnsworth
mode the keyer will send 18 WPM characters while inserting extra word break and inter
character timing to maintain an effective speed of 5 WPM. At speeds above 18 WPM the
keyer reverts to normal timing. This feature allows learners to associate Morse characters
with their sound rather than by counting dots and dashes.

MFJ-493 Instruction Manual
10
KC## ## = 00-15 sets a keying compensation value. Some radios have a key delay of 5 mS or
more. By entering KC05 the keyer will add 5 mS to the dots and dashes. This eliminates
the problems with a keying delay.
R# Where # = 1 - 8. Use R# to toggle settings in the Random Code Generator. The keyer will
play "OK" after your command has been entered. The keyer is set at default to send 5
character words in alphabetic characters. Use R2 - R5 to toggle punctuation marks pro-
signs numbers and letters. To study certain characters toggle R6 to set fixed character
sets. The default is set 01 [A - F]. Toggling R1 will send random word length. In word rec-
ognition mode R8 the MFJ-493 sends common words heard on the air.
R1: Enable either 5 character word length or random (1-8 character) word length.
R2: Toggle random numeric characters on and off.
R3: Toggle random punctuation characters on and off.
R4: Toggle random prosign characters on and off.
R5: Toggle random alphabetic characters on and off.
R6: Enable either enabled sets (R2 - R5) or fixed character sets (D1 - 09). See ## com-
mand.
R7: Enable either repeat code session or new code session.
R8: Toggle word recognition mode on and off
W# Where # = 0 - 9. Use word break to customize the length of the inter-word spacing. A
standard word break is 7 dot lengths long. The number following the W is the number of
extra dot lengths added to a word break. Keyer echoes "OK" upon entry.
VR Enter VR and the keyer will echo the firmware release number.
## ## = 00 - 09. Select one of the six character sets for the random code generator. Keyer
echoes "OK" upon entry.
01
A
B
C
D
E
F
02
G
H
I
J
K
L
03
M
N
O
P
Q
R
04
S
T
U
V
W
X
05
Y
Z
0
1
2
3
06
4
5
6
7
8
9
07
.
?
“
$
‘
¶
08
_
+
-
=
:
0
;
(
)
/
Start
Invite

MFJ-493 Instruction Manual
11
Speed Set (SP)
Use Speed Set (WPM) mode to change the speed of code. An alternating dot/dash is produced and
the speed is modified by using the paddles keyboard or keyer terminal.
Paddle
Press either the dot or dash paddle to increase or decrease speed. Squeeze paddles to exit.
Keyboard
To enter speed set either press the speed set menu button or press F10 on the keyboard.
Press either the left arrow or right arrow to decrease or increase speed. Or press two num-
bers 05 to 99 to set the code speed. Esc exits.
Keyer Terminal
To use speed set with the keyer terminal either use the menu button or command mode in
the keyer terminal. Type "[co]SP". Press
and the < and > keys to change speed or
type in two numeric characters 05 - 99 to set speed. Press Esc to exit.
Weight Set (WT)
Use weight Set to modify the weight settings for code. An alternating dot/dash is produced and
the paddle keyboard or keyer terminal is used to change weight.
Paddle
Press either the dot or dash paddle to increase or decrease weight. Squeeze paddles to ex-
it.
Keyboard
Press the weight set menu button. Press either the left and right arrows or the paddles to
change weight. Squeeze paddles or press Esc to exit.
Keyer Terminal
To use weight set with the keyer terminal either use the menu button or command mode in
the keyer terminal. Type [co]WT. Then use the < > keys to change weight. Press Esc
to exit.
Sidetone Set (Hz)
Use Sidetone Set to change the sidetone speaker frequency.
Paddle
Press either the dot or dash paddle to increase or decrease sidetone. Squeeze paddles to
exit.
Keyboard
To enter sidetone set press the sidetone set menu button. Press either the left and right
arrows or the paddles to change sidetone. Squeeze paddles or press Esc to exit.
Keyer Terminal
To use sidetone set with the keyer terminal either use the menu button or command mode
in the keyer terminal. Type [co]HZ. Then use the < > keys to change sidetone. Press
Esc to exit.

MFJ-493 Instruction Manual
12
Output Tune (TU)
Use Output Tune to tune up your station. A constant key is sent to allow tuning of your tuner or
antenna.
Paddle
Squeeze the paddles to exit.
Keyboard
Press F11 to enable the output tune. Press Esc to exit.
Keyer Terminal
Type [co]TU to enable the output tune. Press Esc to exit.
Edit Message (ED)
Use Edit message to change a message memory. Press the edit message button the keyer will re-
spond with "ED". Enter the number of the message to edit 1 - 8 on you paddle keyboard or keyer
terminal. The keyer will begin playing the message. At any time during the message press the
paddle or Esc key to begin editing. If you do not interrupt it the message will play to its end and
exit edit message mode.
When you interrupt the message you set an insertion point. You can do four things from an inser-
tion point. You can delete the last word insert a word end the message or continue playing the
message by keying in "P".
To delete the last word played enter "D". The keyer will play the word before the word that was
deleted. Now you can delete another word insert text end the message or continue playing the
message by entering "P".
To insert text enter "I". Enter your text. At the end of your text enter "+". The keyer will exit the
insert mode. Now you can delete a word insert text end the message or continue playing the
message by keying in "P".
To end the message at your insertion point enter "+". The keyer will end the message and exit the
edit mode.
The edit feature is adequate for short messages where there are few changes. However to edit a
large message 100 - 4000 characters the edit message mode is very impractical if you use large
messages edit your messages with an ASCII text editor and then upload them into a memory.
Paddle
Press the edit message button. The keyer will play "ED". Key in the memory number. The
keyer will begin playing your message. From command mode key in "E#"(# = 1 - 8). The
keyer will begin playing your message.
Keyboard & Keyer Terminal
Press the edit message button. The keyer will play "ED". Type in the memory number. The
keyer will begin playing your message. From command mode type in "E#"(# = 1 - 8). The
keyer will begin playing your message.

MFJ-493 Instruction Manual
13
Menu C
Semi-Auto On/Off (SA)
Use Semi-auto On/Off to toggle between semi-auto (bug) mode on and off. The keyer responds
with the current mode "ON" or "OFF". Semi-auto mode creates automatic dots but requires dashes
to be hand keyed. Note: Semi-Auto mode may not be used to enter messages serial numbers or
in command mode.
Iambic On/Off (IA)
Use Iambic On/Off to toggle between iambic modes on and off. The keyer responds with the cur-
rent mode "ON" or "OFF". Iambic mode allows you to squeeze both paddles and get alternating
dashes or dots. Non-iambic mode does not alternate between dots and dashes during a squeeze.
It plays whatever side made contact first until it is released. See Iambic A or B.
Queue On/Off (QU)
Use Queue On/Off to toggle between queue mode on and off. The keyer responds with the current
mode "ON" or "OFF". Queue mode enables the user to load messages into a buffer to play sequen-
tially. In queue mode if you press a memory button while a message is playing that message will
play after the current message is done. In normal operation pressing a message memory will abort
any message being played and play the new message.
Sidetone On/Off (ST)
Use Sidetone On/Off to toggle between sidetone speaker on and off. The keyer responds with the
current mode "ON" or "OFF". If the sidetone is turned off it will still play command messages and
status information.
Output On/Off (TX)
Use Output On/Off to toggle between output on and off. The keyer responds with the current
mode "ON" or "OFF". If the output is turned off signals are not sent to the keyer's gridblock or di-
rect outputs allowing practice operation. The output is automatically disabled during memory mes-
sage storing command mode operation status information and keyer setup.
FCC Exam (FC)
FCC Exam sends a random QSO just like in a real exam. Copy a test in Morse and then check your
copy against what is on your keyer terminal screen.

MFJ-493 Instruction Manual
14
Menu D
Serial No. Store (SN)
Use Serial Number Store to set the current serial number. You must enter four numbers in Morse
code for a valid serial number. All numbers may not be in shorthand. For example the number "1"
must be "·––––" and the number "0" must be "–––––". The serial number can be set from 0000 to
9999. See /N under Embedded Commands and also see Serial Number Decrement.
Iambic A or B (IX)
Use Iambic A or B to toggle between iambic a and iambic b. The keyer responds with the current
mode "A" or "B". The Iambic modes work when you squeeze both paddles together. See Iambic
On/Off. In iambic B mode the keyer plays the alternating element after the paddles are released
during an element. Iambic A mode does not produce an alternating element when the paddles are
released during an element. For example a release during the dash in "·–" produces "·–" or "A" in
iambic a mode but produces "·–·" or "R" in iambic b mode.
Paddle Reverse (RV)
Use Paddle Reverse to change the dot/dash paddle assignments. The keyer responds with "RV"
and changes the dot paddle to dash and the dash paddle to dot.
Hand Key (HK)
Use Hand Key to use your paddle or space bar as a hand {straight) key. The keyer responds with
"HK". Dots and dashes are made manually by using either key of the paddle or the space ban on
your keyboard or keyer terminal. You must exit this mode to use any other keyer feature by
squeezing the paddies or pressing Menu.
Random Code (RC)
Use Random Code to start the random code generator. Set the Random Code generator defaults
using the Command Mode. Use FA R1 - 8 and the set selection numbers to customize your session
to study exactly what you need to learn. Squeeze paddles to exit.
QSO Simulator (QS)
Use the interactive QSO simulator to practice on the air contacts. Learn code the way that is used
on the air. After you press the QSO Simulator button you may send CQ and the keyer will answer
you. If you wait without sending CQ the keyer will initiate the QSO and you can answer it.

MFJ-493 Instruction Manual
15
Typical Settings for a Contest
This is an example of some typical settings for a contest. Each contest has different rules for ex-
changes etc. and you may have a different method of contesting. This is an example of one con-
tester's settings.
Memory #1: CQ TEST DE DC7XJ DC7XJ DC7XJ TEST
Memory #2: TEST DC7XJ DC7XJ
Memory #3: UR 5NN SN /N /D /S /N OH DE DC7XJ
Memory #4: R 73 TEST DC7XJ
Memory #1 is set for CQ at slow periods or at the end of a contest when most stations have al-
ready been worked.
Memory #2 is set for busy times when contacts are plentiful. Each of these memories are set with
simple to the point messages. A listener will immediately know who is calling and what they want.
The call is repeated after a short CQ TEST so that someone will not spend much time listening to
stations they have already worked.
Memory #3 is set with the contest exchange. It gives the serial number twice [using the serial
number decrement command] with a space in between and some other contest information. Re-
member all contests require different exchanges.
Memory #4 is set to close a QSO and announce that you are ready to for another contact.
Learning Code with the Random Code Generator
This is an example of a typical code practice session. Work first on the letters A-F. You can do all
our practice in Farnsworth mode so that you will learn the sound of each character at a high
speed.
Enter Command Mode and key in 'FA’. This enters Farnsworth mode.
Now fix the code generator to the 6 character sets by entering R6 in the command mode.
Enter ’01’ in the Command Mode to choose the A - F character set. The default settings are set to
fixed 5 character length and repeat session.
Now adjust the speed with the speed set feature. Remember you are in Farnsworth mode so you
can only adjust word spacing. All character speed is set to 18 words per minute.
Get ready to copy.
Press the Random Code Function key and take code for a couple minutes. When you get to a stop-
ping point squeeze the paddles together to end the session.
Restart the session again by pressing the Random Code Function key. The code session will start
again and you should be able to check your copy. The same code session will repeat until you turn
off the power press the Menu button or toggle the R7 command in the Command Mode.
After you have practiced the A-F set you can move to the next set by entering 02-08 in the com-
mand mode.

MFJ-493 Instruction Manual
16
Practicing With the FCC Exam Simulator
After you have practiced individual characters you can go on to practice a simulated FCC exam.
Press the FCC Exam Simulator button and begin copying.
The keyer terminal is extremely useful when practicing exams. The keyer echoes all text to the ter-
minal so you can check your copy when the test is over.
If you give tests you can save your favorite randomly generated test to an ASCII file and save it
until the next test date.
Teaching Code
Those that give practice sessions will find the MFJ-493 of great help. Practice sessions can be writ-
ten and edited up to 4000 characters for a single memory in a text editor and send it as ASCII to
one of the message memories. The MFJ-493 can be taken to the classroom and give several ses-
sions of practice. The code sent is always perfect and can be modified to whatever method of
teaching one prefers.
Battery Removal and installation
The lithium cell on this keyer should last 2 years or more. The battery can be tested by removing
the cover and turning the unit ON. Test the voltage of the battery from the battery (+) to the
chassis (–). The voltage tested should be over 2.7 volts or the battery should be replaced. To re-
place the battery the unit must have power connected and be turned ON. The battery is carefully
removed and a new one carefully inserted.
Technical Assistance
If you have any problem with this unit first check the appropriate section of this manual. If the
manual does not reference your problem or your problem is not solved by following the manual
you may call MFJ toll-free at 1-800-647-TECH [8324] or FAX to 601-323-6551 or TELEX 53 4590
MFJ STKV. Outside of the continental U.S.A. 601-323-5869. You will be best served if you have
your unit manual and all information on your station handy so you can answer any questions the
technicians may ask.
You can also send questions to MFJ Enterprises INC. P. O. Box 494 Mississippi State MS 39762.
Send a complete description of your problem an explanation of exactly how you are using your
unit and a complete description of your station.
http://www.mfjenterprises.com

MFJ-493 Instruction Manual
17
Configuration File Format
A B C D E F G H I J K L M N O P Q R S
{sconfig: , , , , , , , , , , , , , , , , , , ,
T U V W
, , , }
NOTE: Do not insert spaces into a configuration file. The spaces in the above example are for
readability.
Example:
{sconfig:20 45 2000 1 1 1 1 1 1 0 07 03 00 0001 0 0 0 0 0 1.0 01 1}
Item A = 2 digit speed in words per minute
Item B = 2 digit weight in percent on duty cycle (5 % resolution)
Item C = 4 digit sidetone frequency {300 - 3300 Hz)
Item D = Iambic On/Off flag 1 = On 0 = Off
Item E = Iambic A/B flag 1 = B 0 = A
Item F = Queue On/Off flag 1 = On 0 = Off
Item G = Sidetone On/Off flag 1 = On 0 = Off
Item H = Output On/Off flag 1 = On 0 = Off
Item I = Break-in On/Off flag 1 = On 0 = Off
Item J = Reverse paddle flag 1 = Reversed 0 = Normal
Item K = Interword spacing as decimal dot lengths (7 - 16)
Item L = Intercharacter spacing as decimal dot lengths [3 - 12)
Item M = Keying compensation in milliseconds (0 - 15)
Item N = 4 digit serial number (0000 - 9999)
Item O = Farnsworth On/Off flag 1 = On 0 = Off
Item P = Word length flag 1 = 5 character length 0 = random length
Item Q = Random Number flag 1 = numbers enabled 0 = disabled
Item R = Random Punctuation flag 1 = punctuation enabled 0 = disabled
Item S = Random Prosigns flag 1 = prosigns enabled 0 = disabled
Item T = Random Alphabetic flag 1 - alphabet enabled 0 = disabled
Item U = Random Character set 1 = random sets enabled 0 = disabled
Item V = 2 digit random character set selected (01 - 09)
Item W = Repeat On/Off flag 1 = On 0 = Off
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