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  9. Benchmark Games Red Hot X-Treme 7s User manual

Benchmark Games Red Hot X-Treme 7s User manual

Table of contents
Game Play
Game Set-up
Technical Description
Programming
Error Codes
Electronic Components
Game Specifications
Parts
2
Red Hot X-Treme 7s Game Play
The object of Red Hot X-Treme 7s is to time the ball drop button press so that the 7
balls fall into the Red Hot slots on the wheel. Fill all 7 slots wins the jackpot. Filling
less than 7 Red Hot slots pays out from 9-100 tickets depending on the number of
slots filled. See table below for ticket payout. In addition to the Red Hot slots there
are blue Mystery Bonus slots, landing in one of these pays out a Mystery Bonus
from 2-100 in addition to how many Red Hot slots that were filled
Number of Red Hots filled Tickets Dispensed
1 Red Hot 8
2 Red Hots 12
3 Red Hots 20
4 Red Hots 40
5 Red Hots 60
6 Red Hots 120
7 Red Hots Jackpot Value
LED Lighting
The Red Hot X-Treme 7s utilizes low voltage (12v) LED lighting throughout the game
for general illumination and accents. The Red hot X-Treme 7s also has a secondary
power supply that runs most of its LED lighting.
12v LED light Secondary power supply
3
Game Assembly
Red Hot base Red hot Wheel Assembly
Support Pipes
1. Cut the plastic and remove the support pipes boxes
2. Remove pipes from boxes
4
3. Remove the Red Hot Wheel from box (Wheel is very heavy)
4. Lay Red Hot Wheel on back off the ground (Wheel is very
heavy)
Wheel Supports
5. Remove Red Hot Wheel shipping supports, saving bolts, as they
will be used later to attach the wheel to the base.
5
6. Remove Red Hot base from box
7. Slide wheel support pipes into Red Hot base
6
8. Place a piece of foam from the shipping box onto the Red Hot Base.
9. With two people, lift the Red Hot Wheel and place on foam
against the support pipes. Hold it there.
1
2
10. Now attach the wheel to the support pipes with the bolts from
the shipping supports, starting with the top.
7
11. Cut the plastic wrap holding the light strips so that they hang.
12. Attach the trim pieces using the hardware provided. There are
3 screws for each pieces of trim.
8
13. Slide the light strips along the wheel and snap the tabs into the
holes in the trim
14. Connect the Red Hot Wheel wires to the connecters on the
Red Hot Base.
15. Connect to power source
16. Load ticket dispensers
9
Technical Operation
Wheel Position
Wheel position in Red Hot X-Treme 7s is determined by
an optical sensor that communicates with the CPU board.
The CPU receives a HOME signal from an optical sensor
located behind the wheel. There is a pin inserted into the
wheel and when the pin passes thru the optical sensor it
blocks the beam then the sensor sends a signal to the
CPU telling it that it has detected HOME pin. This
HOME signal lets the CPU know the exact position of
the wheel.
A stepper controller board (SCB) controls a stepper
motor that rotates the wheel. The wheel rotation is
broken up into many “Steps” and the CPU counts these
“steps.” Because the CPU knows where the HOME
position is and it’s counting every “step” it knows
exactly where the wheel is at any time.
Scoring- ball sensor
There is an optical transmitter located on the left side of
the wheel that transmits a beam through the holes in the
wheel and a receiver behind the wheel that detects the
beam. When a ball falls into a slot it blocks the optical
beam and its position is sent to the CPU. Since we know
the position of the wheel at all times we can identify
each hole and know it is a RED HOT or a MYSTERY
BONUS hole. The CPU counts how many RED HOT or
MYSTERY BONUS balls a player has and awards the
corresponding number of tickets
The Red Hot X-Treme 7s has a secondary power
supply which powers most of the LED lights throughout
the game.
Stepper Controller
Board
Optical Sensors
Optical Receiver Home Optical
10
Programming the Red Hot X-Treme 7’s Game
1.) Entering Programming Mode
To enter program mode, press and hold the right button located on the Power
Distribution Board. After 2 seconds, “TOTALS” will appear on the LCD Display. At
this time, release the button. “COINS IN” with the number of coins received will be
displayed. The game is now in Program Mode. PLEASE NOTE that from this point
forward, the right (Button 1) and left (Button 2) buttons on the Power Distribution
Board are the buttons used. Each programming option is displayed on the LCD
Display (located in the lower cabinet at the rear of the cashbox enclosure), with the
functions shown for Buttons 1 and 2.
2.) COINS IN
The total coins received through the coin mechanisms are displayed. The total will
rollover to zero when it reaches 1,000,000,000. Depressing button 2 will display
“TICKETS OUT”.
3.) TICKETS OUT
The total tickets dispensed are displayed. The total will rollover to zero when it
reaches 1,000,000,000. Depressing button 2 will display “CLEAR G1 TICKETS
OWED?”, and/or “CLEAR G2 TICKETS OWED?” or "ENTER PROGRAMMING
MODE?".
4.) “CLEAR TICKETS OWED?”
This option is displayed only if there are tickets that are owed that have not been
dispensed, and will show the number of tickets. Depressing Button 1 will clear these
tickets from the system, and “TICKETS CLEARED” will be displayed. This option
will be shown for each game separately. Depressing Button 2 will display “ENTER
PROGRAM MODE?”
5.) “ENTER PROGRAM MODE?”
Depressing Button 1 at this time will enter the area of Program Mode where
parameters may be changed. Depressing Button 2 will return the game to Run Mode.
6.) “ENTER PASSCODE”
To be able to change programming parameters or reset the counters, a 4-digit
passcode must be entered. The default passcode is 0000. To enter the passcode,
Depress Button 1 to change the digit from 0 to 9, then press Button 2 to move to the
next digit. After all digits have been entered correctly, depressing button 2 will
Display the first programming option, “CHANGE PASSCODE?”.
11
7.) “CHANGE PASSCODE?”
Depressing Button 1 will allow for changing the passcode. Depressing Button 2 will
move to “DISPLAY CONTRAST”.
IMPORTANT!!! ONCE THE PASSCODE IS CHANGED, THE DEFAULT OF
0000 WILL NO LONGER WORK! BE SURE TO SAVE THE PASSCODE IN
A SAFE PLACE!
Entering the new passcode is accomplished in the same way that entering the
passcode is done, as explained in 6.) .
8.) DISPLAY CONTRAST
This option sets the contrast for the LCD Display. Depress and hold Button 1 until the
desired contrast is reached, then release Button 1. Depressing Button 2 will move to
the next option, “PLAY MODE VOLUME”.
9.) PLAY MODE VOLUME
This option sets the speaker volume during game play. When this option is entered,
the game’s background music will play continuously. Depressing Button 1 will
increase/decrease the volume. As long as Button 1 is depressed, the volume will
increase until the maximum is reached, then decrease until the volume is off. Depress
and hold Button 1 until the desired volume is reached. Releasing Button 1 at any time
and then depressing it again will change the direction of the volume adjustment.
Depressing Button 2 will display the next option, “ATTRACTION MODE
VOLUME”.
10.) ATTRACTION MODE VOLUME
This option sets the speaker volume during Attraction Mode. When this option is
entered, the game’s background music will play continuously. Depressing Button 1
will increase/decrease the volume. As long as Button 1 is depressed, the volume will
increase until the maximum is reached, then decrease until the volume is off. Depress
and hold Button 1 until the desired volume is reached. Releasing Button 1 at any time
and then depressing it again will change the direction of the volume adjustment.
Depressing Button 2 will display the next option, “JACKPOT MODE VOLUME”.
11.) JACKPOT MODE VOLUME
This option sets the speaker volume during a Jackpot Event. When this option is
entered, the game’s background music will play continuously. Depressing Button 1
will increase/decrease the volume. As long as Button 1 is depressed, the volume will
increase until the maximum is reached, then decrease until the volume is off. Depress
and hold Button 1 until the desired volume is reached. Releasing Button 1 at any time
and then depressing it again will change the direction of the volume adjustment.
Depressing Button 2 will display the next option, “ATTRACTION FREQUENCY”.
12
12.) ATTRACTION FREQUENCY
This option sets the frequency at which the attraction mode occurs. The settings are
from OFF to every 30 minutes. Depressing Button 1 will change the settings in 1-
minute increments from OFF to 30 minutes, then back to OFF. Depressing Button 2
displays the next option, “COINS PER CREDIT”.
13.) COINS PER CREDIT
This option sets the number of coins required for a credit. The settings are from 1 to 8
coins per credit. Depressing Button 1 will change the setting from 1 to 8, then back to
1. Depressing Button 2 displays the next option, “JACKPOT INCREMENT”
14.) JACKPOT INCREMENT
Every time a credit is logged onto the game, the jackpot value is incremented by this
amount. The setting is from 1 to 20 in increments of 1. Depressing Button 1 will
change this setting from 1 to 20, and then revert back to 1. Depressing Button 2 will
display the next option, “JACKPOT TYPE”.
15.) MERCY TICKET
This option sets the Mercy Ticket Option to On or Off. Depressing button
1 will change the setting. Depressing Button 2 displays the next option, "WHEEL
SPEED"
16.) WHEEL SPEED
This option changes the speed of the wheel. Depressing button 1 will change the
setting from 1(slowest) to 5(fastest). Depressing Button 2 displays the next option,
"DISPLAY TICKETS OWED".
20.) DISPLAY TICKETS OWED
If this option is turned on, tickets that are won are displayed and counted down on the
Jackpot Display. If there are no tickets to be paid out, then the Jackpot Value is
displayed. If this option is turned off, then only the Jackpot Value is displayed.
Depressing Button 1 will change this option. Depressing Button 2 will enter the
Resetting Totals Section.
21.) RESETTING TOTALS
The totals displayed at the beginning of Program Mode (COINS IN, TICKETS OUT)
and NUMBER OF JACKPOTS may be reset to zero here. The total number for each
will be displayed. Depressing Button 1 will clear the total, and zero will be displayed,
confirming that the count has been cleared. Depressing Button 2 will display the next
13
total. Depressing Button 2 after all of the totals have been displayed will display the
next option, “ENTER PROGRAM MODE?”
22.) “ENTER PROGRAM MODE?”
This option gives the opportunity to re-enter program mode if it is necessary to
change any options again. Depressing Button 2 leaves Program Mode and the game
returns to normal, Run Mode.
ERROR CODES
E-1 BALL SENSOR ERROR
E-2 HOME SENSOR ERROR
E-3 TICKET ERROR
DEFAULT SETTINGS (ALL PAYOUT TABLES)
PASSCODE 0000
PLAY MODE VOLUME 21
ATTRACTION MODE VOLUME 42
JACKPOT MODE VOLUME MAX
ATTRACTION FREQUENCY 5 Minutes
COINS PER CREDIT 1
JACKPOT INCREMENT 5
MERCY TICKET 0FF
WHEEL SPEED 1
DISPLAY TICKETS OWED ON
14
Electronic Components Electronics Assembly
Hi Current Driver
Power Distribution board
Stepper Controller
Audio Board
CPU Board
Power Supply
Power Supply
(lights)
Power Distribution Board LED Indicators
LEDs should be ON when
game is powered up. They
identify which voltages
are present
J1 Power IN J2 Power OUT
LEDs should normally be
OFF. If ON they indicate an
overload on the indicated
volta
g
e
15
Electronic Components
CPU
J4
485 Serial Connector
RS 485 Termination
Jumper
No Jum
p
er Re
q
uired
CPU LED Chart
CPU LED Flashes = OK
5V LED ON = 5v
24V LED ON = 24v
J2
J1
Stepper LED Chart
CPU LED Flashes = OK
5V ON = 5v
HOME ON but di
m
J2
Stepper Controller Board
J1
J3
Switch Settings
All Switches OFF
16
Electronic Components
High Current Driver PCB
Game Specifications
Key numbers
Weight
Dimensions-set-up H- 94.5”
W- 59.5”
D- 37.5”
Power consumption
Fuses 2-5 amp in power supply F5L 250 volt FB
Ticket dispensers 2 Benchmark Intelli triple
Ball- Number/Size 7
LEDs turn ON only when
the output is active
J2 Inputs
J1 Outputs
Power LED
17
Parts
High Current PCB Stepper controller board Main CPU Power Distribution PCB
2 Digit Credit Display Jackpot 5 Digit Display Bottom bracket Top bracket
Coin Chute and Mechs Control Panel Ball Assembly Optical Receivers
Solenoid Assembly Wheel Support Pipes
18

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