Atari 400 Instruction Manual



USER'S
HANDBOOK
TO
THE
ATARI
400/800®
COMPUTERS
by:
Jeffrey
R.
Weber
Stephen
J.
Szczecinski
Weber
Systems, Inc.
Cleveland,
Ohio

Published
by
:
Weber
Systems,
Inc.
8437
Mayfield
Road
Cleveland,
Ohio
44026
For
information
on
translations
and
book
distributors
outside
of
the
United
States, please
contact
WSI at
the
above
address.
User's
Handbook
To
The Atari 400j800® Computers
First
Edition
Copyright©
1983 by
Weber
Systems, Inc..
All
rights reserved.
Printed
in
the
United
States
of
America.
No
part
of
this
publication
may
be
reproduced
, stored
in
a
retrieval
system,
or
transmitted
in
any
form
or
by
any means,
electronic,
mechanical,
photocopy
,
recording
,
or
otherwise
without
the
prior
written
permission
of
the
publisher.
Library
of
Congr
e
ss
Ca
talog
Card
Number
82-051088
ISBN 0-938862-15-4
Typesetting:
Chell
ey
Hoffm
an
Production
&
Design:
Beth
Cammarn

CONTENTS
1.
INTRODUCTION
TO
THE
ATARI
COMPUTERS
AND
PERIPHERALS
Atari
400
and
800
7.
Atari
800
Specifications
9.
Atari
400
Specifications
10.
Atari Keyboard
11.
Atari
Video
Display
11.
Plug-In
Cartridge
Hatches
13.
Computer
Memory
13.
Atari
410
Program Recorder 14. Atari
810
Disk
Drive
15
.
Atari Printers
16.
Atari
850
Interface
Module
16.
Game
Controls
17.
Software
17.
Operating
Systems
17.
Languages
18.
Applications
Programs
18.
2.
INSTALLATION
AND
OPERATION
OF
ATARI
COMPUTERS
Introduction
19.
Installing the
Atari
400
21.
Installing the Atari
410
Recorder
21
. Installing
the
Atari
810
Disk
Drive
21
. Installing
the
Atari
820
Printer
23
. Installing the Atari
822
Printer
24.
Installing
the
Atari
825
Printer
24
. Installing a
ROM
Cartridge
25
. Power
On
26.
Keyboard
30.
System Reset Key
31
. Select Key
31
.
Option
Key
31.
Start Key
31.
Return Key
32.
Break Key
32
.
Shift Key
32.
Ctr! Key
33.
Caps/Lowr
Key
33
.
.II\..
Key
34
.
Arrow
Keys
34.
Back S Key
35.
Clear
Key
35.
Insert &
Delete
Keys
35
. Tab Key
35.
ESC
Key
36
.
Auto
Repeat
36.
Display Line Length
36.
7.
19.

3.
INTRODUCTION
TO
AT
ARI
BASIC
Immediate
& Program
Modes
37.
Line
Numbers
38.
NEW
40.
END
40.
Program Execution
40.
Program
Lines & Display Lines
41.
Multiple
Statement
Program
Lines
41.
Abbreviating
Keywords
42.
Listing
a
Program
42.
Error
Messages
43
. BASIC Data Types
44
.
Floating
Point
Numbers
44
.
Scientific
Notation
45
.Tables
&
Arrays
49.
Expressions
&
Operators
51
.
Compound
Expressions &
Order
of
Evaluation
52.
Arithmetic
Operations
53.
Relational
Operators
55.
Logical
Operators
56.
Atari
BASIC Statements
59
. Remark Statements
59
.
Assignment
Statements
60
.
DATA
, READ
60
.
Outputting
DATA
62.
INPUT
Statements
64.
Loops
66.
Nested Loops
67
.
Conditional
Statements
68.
Branching
Statements
68.
ON,
GOTO
70.
Subroutines
&
GOSUB
Statements
70.
ON,
GOSUB
72.
Break Key &
CONT
72
.
System Reset Key
72
. STOP
73.
END
73
.
Atari
BASIC
Functions
74
.
4.
ADVANCED
AT
ARI
BASIC
Atari
ASCII
75
. String
Handling
76.
Substrings
76.
String
Concatenation
77
.
CHR$
& ASC
Functions
78. Escape
Sequences
in
Strings
79.
Graphics
Characters in Strings
80.
Variable
Storage
82.
PEEK
& POKE
83.
Screen
Output
Programming
84.
Using
the
Carriage
Return
in
Cursor
Positioning
84.
TAB
85
. Moving
the
Cursor
With
Escape
Sequenc
es 86.
Home
Cursor
87.
POSITION
87.
Changing
the
Display
Screen
Margins
88.
Screen
Input
Programming
88.
Prompt
Messages
88.
Input
Response
Checks
89.
5.
ATARI
BASIC
REFERENCE
GUIDE
ABS
92.
ADR
92.
AN
D 92.
ASC
94. A
TN
94.
BYE
95.
CLOAD
95.
CHR$
96.
CLOG
96
.
CLOSE
97.
CLR
97.
COLOR
98
.
COM
102.
37.
75.
91.

CO
NT
103.
COS
104
.
CSAVE
104
.
DATA
105
.
DEG
106
.
DIM
107
. DOS
110
.
DRAWTO
112.
END
114.
ENTER
114.
EXP
115.
FOR
116.
FRE
118
. GET
119
.
GOSUB
123.
GOTO
125.
GRAPHICS
126
.
IF
126.
INPUT
129.
INT
132.
LEN
133
.
LET
133
.
LIST
134
.
LOAD
136
. LOCATE
137
. LOG
139.
LPRINT
139
. NEW
140.
NEXT
141
.
NOT
142.
NOTE
143
.
ON
144.
OPEN
145.
OR
153.
PADDLE
154.
PEEK
155
. PLOT
156.
POINT
157.
POKE
158.
POP
159
. POSITION
160.
PRINT
161
. PTRIG
166
.
PUT
166.
RAD
169.
READ
170.
REM
171
.
RESTORE
171
. RETURN
172. RND
172.
RUN
173.
SAVE
174
. SETCOLOR
175
.
SGN
175.
SIN
175
.
SOUND
176
. SQR 177.
STATUS
177.
STICK
178.
STRIG
179.
STOP
180.
STR$
181
. TRAP
181
.
USR
182
. VAL
183
.
XIO
184.
6.
ATARI
410
PROGRAM
RECORDER
Introduction
189.
Data Files
189.
Program Files
190
. Saving Programs
190.
Program Recording
Formats
191.
Loading a Program 192. RUN C:
195.
Reading and
Writing
Data
197
.
Opening
Data Files198. Closing Data Files200.
Writing
to
a Data File
200.
Reading From Data Files
202.
7.
AT
ARI 810 DISK DRIVE
Types
of
Disks
205.
Hard Disks
205
.
Winchester
Disk Drives
206.
Floppy Diskettes
207.
Tracks &
Sectors
208
. Hard & Soft Sectors
209
. Single &
Doubl
e Sided Diskettes
211.
Diskette Density
211 .
Write
Prot
e
ction
212
.
Disk
Files
213.
Filename
Match
Characters
213.
Atari DOS
215.
Disk
Buffer
21
7.
Booting
DOS
217.
DOS
Menu
218.
Disk
Directory
220
. Run
Cartridge
222
. Copy File
223.
Delete File
227.
Rename
File
228.
Lock File
230
.
Unlock
File
231.
Write
DOS File
231
. Format Diskette
232
.
Duplicate
Disk
233
. Binary Save
234.
Binary Load
236
. Run
At
Address
237.
Create
MEM.SAV
238.
Duplicate
File
239
. Saving BASIC Programs
240.
189.
205.

Loading
a Program
242.
Chaining
Pr
og
rams
243.
Op
e
nin
g a
DiskFil
e
244
. Clos
in
g a Data File
246.
Writing
to a Data File 2
47
. R
ea
ding
Fr
om a
Data File 248. NOTE
and
POINT
250.
8.
Al
ARI
PRINTERS
LIST
P: 253. LPRINT
25
4. PRINT# & PUT 2
55.
Print
er
Buff
er 255.
Print
er C
haracter
Sets
255.
Atari
825
Contro
l
Characters
256.
Line
Feed
258.
Rever
se
Line F
eed
258
. Ha
ld-Line
F
eed
&
R
eve
rs
e
Half-Lin
e F
eed
259.
Car
riage Re
turn
259.
Und
e
rlinin
g 259.
Standard,
Con
densed, &
Proportionall
y Spa
ce
d
Charact
er Sets 260.
Backspace & 1-6 D
ot
Spaces
26
0.
9.
AlARI
GRAPHICS
& SOUND
GRAPHICS
263.
GRAPHICS
0
263.
Color
R
eg
iste
rs
& SETCOLOR
265
.
GRAPHICS
1 & 2
267.
COLOR
272
. PLOT 277.
ORA
WTO
278.
GRAPHICS
3
thru
8 278.
POSITION
281.
LOCATE
282. PUT 283.
XIO
283.
Atari
Sound
285.
APPENDIX
A.
Atari
Error
Messages
APPENDIX
B.
Atari
BASIC
Reserved Words
APPENDIX
C. Atari
ASCII
Code
Set
APPENDIX
D. Atari 400/800 Memory Map
APPENDIX
E.
Atari
PEEK
&
POKE
Locations
Index
253.
263.
287.
294.
295.
301.
306.
315
.

CHAPTER
1.
INTRODUCATION
TO
THE
ATARI
COMPUTER
AND
PERIPHERALS
Introduction
In this
book,
we
will
describe
the
Atari
home
computers
as
well
as
the
peripherals
that
can
be
attached
to
them
such
as
disk
drives, cassette recorders, and printers.
In
the
first
chapter
of
this
book,
we
will
discuss
the
features
of
the
Atari
400
and
800
computers
,
the
410
Program
Recorder,
the
810
disk
drive
, game
controls
, and
the
various
Atari
printers
.
In
the
second
chapter,
we
will
discuss
the
installation
and
operation
of
the
Atari
400
or
800
and its various
peripherals
.
In
the
third
and
fourth
chapters,
we
will
discuss
programming
the
Atari in Atari's version
of
the
BASIC
programming
language.
The
fifth
chapter
contains
a
reference
guide
to
the
various
Atari
BASIC
commands,
statements, and
functions.
In Chapters
6,
7,
and 8,
we
will
discuss
the
Atari
Cassette
Recorder,
Atari
Disk
Drive,
and Atari
printers
in
greater
detail.
In
Chapter
9,
we
will
discuss
the
usage
of
graphics
and
sound
on
the
Atari
400
and
800
.
Atari 400 and 800
There are
two
Atari
computer
models;
the
Atari
400 and
the
Atari
800
(pictured
in
Illustration
1-1).
The Atari
400
and
800
are very similar. Both
models
function
the
same and
follow
the
same set
of
instructions.
The
difference
between
the
Atari
400
and
800
lies in
the
fact
that
the
800 has
features
that
the
400
does not.
For instance,
the
Atari
800
's
memory
can
be
expanded
,
while
the

8 User's
Handbook
to
the Atari 400/800 Computers
memory
of
the
Atari
400
is
more
or
less
fixed. Also,
with
the
Atari
800,
a
video
monitor
can be used
for
video
output
as
well
as
a
regular television set.
With
the
Atari
400,
only
aregular television
set
can
be used
for
video
output.
A video
monitor
offers a
more
detailed
picture
than a regular television set. Also,
the
Atari
800
has
a
typewriter
style keyboard
while
the
Atari
400
has
aflat panel
with
the keys
outlined
on it. Finally,
the
Atari
800
allows
two
accessory cartridges
to
be plugged in,
while
the
Atari
400
allows
only
one.
However,
the
Atari
400
does have one major advantage--it costs
less
than
the
Atari
800.
From hereon, we
will
refer
to
both
the
Atari
400
and
800
collectively
as
the
Atari, unless a distincion between
the
two
is
necessary.
Whenever
we refer
to
one
model,
the
reader can
assume that
the
concept
applies
to
the
other
model
as
well,
unless
we
specify otherwise.
Illustration 1-1. Atari 800 Computer

Introduction to the Atari Computers
and
Periphe
ral
s 9
Atari 800 Specifications
The Atari
800
consists
of
a
group
of
components
which
include
the
following
:
•
Computer
Console
•
TV
Switch Box
• AC Power
Adapter
• Atari
800
Op
erator's
Manual
• Atari BASIC
Manual
• Atari BASIC Language
• Atari Educational System
The Atari
800
Console contains the central processing
unit
or
CPU,
the
operating
system in
ROM
,
8K
or
16K
of
RAM,
and
two
expansion slots
for
additional
RAM.
The Atari
800
console also
contains the keyboard, 2 cartridge slots,
controller
jacks, and a
serial I/ O
port.
The
TV
switch box allows a
regularTV
set
to
be used
as
the
Atari's
video
display. The AC
power
adapter converts regular
AC
current
to
a
low
voltage that can be used by
your
Atari. The
AC
power
adapter can be
plugged
into
any
normal
household
outlet
.
The Atari Educational System and Atari BASIC language are
contained
in
two
cartridges.
Operator's
in
structions are
includ
ed
with
each
of
these.
The Atari
410
program
recorder
allows
the
use
of
programs
which
have been stored
on
cassette tape. The Atari
410
also
allows
the
user
to
save his programs
from
RAM
onto
cassette
tape
for
later
use
.
The Atari 800's software is
known
as
the
operating
system and
is
contained
on
a 10K
ROM
cartridge. The
operating
system
controls
the
entire
flow
of
information
within
the
computer.
As
shown in Illustration 1-2, the side panel
of
the Atari
800
contains several switches and jacks. The
monitor
jack can be
used
to
connect
a video display
monitor
or
a
video
tape

10 User's
Handbook
to
the
Atari
400/800
Computers
Illustration 1-2. Atari 800 Side Panel
recorder
to
your
Atari
800.
The
Atari
410
Program Recorder, Atari
810
disk
drive,
and Atari
820
printer
are all installed by
plugging
into
the
peripheral
jack.
More
than
one
device can be
connected
through
the
peripheral
jack via adaisy chain
configuration,
where
all devices
to
be
used
are
connected
together. This
is
explained in
more
detail in
Chapter
2.
The 2-3 channel switch should be set
to
the
same channel
as
the
television set
being
used
for
video
output.
Use channel 2
or
3,
whichever
has
the
poorer
reception.
The
Atari
800
contains
four
controller
jacks located in
the
front
of
the
console beneath
the
keyboard. These can be used
for
connecting
game
controllers
or
a
light
pen.
Atari 400 Specifications
Your
Atari
400
includes the Atari
400
console,
as
well
as
a
TV
switch
box
,
operator's
manual, and
an
AC Power Adapter.

Introduction
to
the
Atari
Computers
and Peripherals
11
The Atari
400
console contains the CPU,
operating
system in
ROM
,
8K
or
16K
of
RAM
,
one
cartridge
slot,
controller
jacks, and
one
I/ O
connector.
The TV switch box allows a regular
TV
set
to
be
us
ed
for
video
output
for
the
Atari
400.
The
AC
power
adapter
converts
household
current
to
a
low
voltage that can
be
used by
the
Atari.
Atari Keyboard
The Atari
keyboard
allows the user
to
interact
with
the
computer.
The in
st
ructions
entered
at
the
key
board
are
transfered
to
the
computer.
The keys on
both
the
Atari
400
and
800
are arranged in
the
same
order
as
on
a regular
typewriter.
However,
the
Atari keyboard contains several special keys
not
found
on
a standard
typewriter
keyboard.
These keys
will
be
discussed in
Chapter
2.
As
mentioned
in
the
previous section,
the
Atari
800's
keyboard
features a
typewriter
style keyboard
with
raised keys. The Atari
400
keys are
identified
on a flat panel
on
the
front
of
the
unit.
Atari Video Display
Generally
, a
home
color
television
set
is
used
as
the
video display
screen
for
the
Atari. A black and
white
television set can also
be
used, in
which
case,
the
different
colors
will
appear
as
various
shades
of
gray.
The Atari
800
allows the use
of
a
video
monitor
as
well
as
a
television set
as
its
video
display
unit.
A
video
monitor
(either
color
or
black &
white)
tends
to
ca
u
se
images
to
be
displayed in
greater detail than a television set.
A television set
is
connected
to
the Atari
computer
with
aswitch
box that
is
it
se
lf
connected
to
the television's antenna
terminal.
This
is
shown
in
Illustration
1-3. The switch box
has
two
positions.
One
position
allows the set
to
be used
with
the
Atari,
while
the
other
allows
the
set
to
function
as
a televison.
If
a video display
monitor
is
being
connected
to
the
Atari
800,
a

12 User's
Handbook
to
the
Atari 400/800
Computers
switch
box
is
not
necessary.
This
connection
can
be
accomplished by attaching
the
5-
pin
plug
into
the
socket on
the
side
of
the
Atari
800
. This
is
shown in Illustration 1-4.
Regardless
of
whether
a television set
or
a
monitor
is
being
connected
to
the
Atari, several
different
modes
of
display are
available.
One
of
these
is
the
monochromatic text mode. This
mode
is
used
to
display
one
color
plus
white
(ex. black and
white,
blue
and
white,
etc.). In the
monochromatic
text
mode
,
the
screen
is
divided
into
24
lines
of
40
characters each.
Two
other
modes are available
for
displaying
text
in
up
to
four
different
colors.
Other
modes are available
for
displaying
graphics. These
will
be discussed in detail in
Chapter
9.
Illustration 1-3. Atari/Television
Set
Hook-Up

Introduction to the Atari Computers and Peripherals
13
Illustration 1-4. Atari 800/Video Display
Monitor
Hook-Up
Plug-In Cartridge Hatches
Both
the
Atari
400
and
800
have a
hatch
on
the
top
of
the
unit
which
can
be
opened
for
the
purpose
of
inserting
a
plug-in
cartridge
(see
Illustration
1-1). These
cartridges
contain
ROM
memory
(discussed later)
on
which
programs
are
stored.
These
programs
may
be
games,
applications
programs,
or
even aBASIC
language
interpr
ete
r.
The
Atari
400 allows
the
insertion
of
a single
cart
ridge
while
the
800
allows
two
cartridges
to
be
inserted.
Computer
Memory
Computer
memory
is
measured in units
known
as
bytes.
A
byte
is
used
to
store a
single
character
in
the
computer's
memory.
Bytes are represe
nted
in units
of
measurement
known
as

14
User's
Handbook to the Atari
400
/
800
Computers
kilobytes
or
K.
1K
is
the equivalent
of
1024
bytes. Your Atari may
contain
from
18 to
60K
of
memory
(or 18,432 to 61,440 bytes).
Computer
memory
can be
one
of
two
different
types;
ROM
or
RAM
.
ROM
stands
for
read-only memory.
ROM
will
hold
the
data stored in it permanently. If the
power
to the Atari
is
shut
off,
the
information
stored in
ROM
will remain there.
ROM
contains
the
programs that are used to operate the Atari, and
allow
it
to
interact
with
the
user.
RAM
stands
for
random-access
memory*
. The data stored in
RAM
can
be
changed.
Applications
programs
are
often
transferred
from
diskettes
or
cassette to
RAM
.Any data stored in
RAM
is
lost
when
the Atari's
power
is
turned
off.
The Atari
400
includes
16K
of
RAM
. Generally,
it
is
not
advisable
to
attempt
to expand the
RAM
capacity
of
an
Atari
400.
The Atari
800
allows
RAM
to
be expanded
from
16K to
as
much
as
48K.
RAM
is
expanded on the Atari
800
by inserting
additional
RAM
plug-in
modules
underneath
the
unit
's
top
cover.
Expanding
the
Atari
's
RAM
is
explained in
more
detail in
Chapter
2.
Atari
410
Program Recorder
Cassette tape can be used
to
store programs in
RAM
and then
transfer these programs back
into
RAM
at some later date. The
Atari
410
Program Recorder
(as
shown in Illustration 1-5)
is
designed
for
use
with
the Atari
computer
.
Approximate
ly
SDK
or
51
,
200
bytes
of
data can be stored on a
30
minute
cassette.
*Random
access
memory
is a somewhat misleading term to
describe,
RAM,
as
most
memory
(including
ROM),
is
randomly
accessed.

Introduction to the Atari Computers
and
Peripherals
15
Illustration 1-5. Atari
410
Program Recorder
Atari
810
Disk Drive
A disk
drive
is
a much
more
efficient
device
for
storing
datathan
a cassette recorder. A disk
drive
allows greater storage capacity,
quicker
access
to
data,
as
well
as
fewer
errors in data transfers.
The Atari
810
disk
drive
(as
shown in Illustration 1-6)
is
designed
to
be used
with
Atari computers. The Atari
810
uses
single-sided
single density diskettes.
Diskettes
which
are designed
to
be
written
on
only
one
side are
known
as
single sided
(55)
diskettes. Diskettes designed
to
be
written
on
both
sides are
known
as
double
sided
(OS)
diskettes.
Density refers
to
a diskette's
recording
format,
which
in
turn
affects its capacity. Single-sided single density diskettes
(as
used
with
the
Atari
810)
have a capacity
of
approximately
94K.

16 User's
Handbook
to
the Atari
400
/800 Computers
Illustration 1-6. Atari 810 Disk Drive
The
Atari
810
disk drive can
only
be used
with
the
Atari
800
computer
with
a
minimum
of
16K
of
RAM.
Atari Printers
Atari produces
three
different
printers;
the
820
Printer,
822
Thermal Printer, and
825
Wide
Carriage Printer.
The
820
and
822
Printers are connected
to
the
Atari
computer
via
the I/ O Data Channel. The
825
Printer is
connected
to
the Atari
computer
with
the
850
Int
erface
Module
. The
850
Interface
Module
can
be
used to
connect
printers
other
than the
825
to
the
Atari.
Atari 850 Interface
Module
The Atari
850
Interfa
ce
Module
allows
communications
between

Intr
oduction
to
the
Atari
Computers
and Peripherals 17
the
Atari
computer
and RS-232-C
peripherals.
We
already
discussed
the
fact that
the
Atari
825
printer
should
be
connected
via
the
Atari
850
Interface
Module.
Another
Atari
peripheral
that must
be
connected
via
the
Atari
850
Interf
ace
Module
is
the
Atari
830
Modem.
The
Atari
830
Modem
allows
your Atari
to
communicate
with
another
terminal
also
equipp
ed
with
a
modem
over
telephone
lines.
The
Atari
850
Interface
Module
is
connected
to
the
Atari
console. In
turn,
the
peripherals
are
co
nnect
ed
to
the
850
Interfa
ce
Module.
The
850
Interfa
ce
Module
has
4 serial
ports
and 1 parallel
port,
known
as
the
printer
port.
The
850
Interface
Module
has
its
own
memory
and processor
and
is
programmed
from
the
Atari
co
mputer.
Game Controls
Three
types
of
ga
me
control
devices can be used
with
the
Atari
;
joysticks,
paddl
es,
and
keyboard
controllers.
Software
Software can be
described
as
the
instructions
or
programs
that
cause
the
computer
to
operate. Several
different
classifications
of
software
exist
for
the
performance
of
different
functions.
Th
ese
ca
n be classified
as
operat
ing systems, languages,
and
applications
programs.
Operating
Systems
An
operating
system can be
defined
as
a
group
of
programs
which
manage
the
overall
operatio
n
of
the
computer.
The
operating
system
performs
system
operations
such
as
the
loading
a
nd
unloadin
g
of
data
from
cassette
or
diskette
into
RAM
a
nd
the
display
of
operator
keyboard
entries
on
the
video
screen.

18
User's
Handbook to the Atari
400
/
800
Computers
The Atari's
operating
system
is
stored
permanently
in
ROM
.The
operating
system
is
contained in a
plug-in
module
in
the
.A.tari
800.
Languages
Programs are generally
written
in a high-level language that
is
different
from
the
instructions the
computer
uses
. A
program
known
as
an
interpreter
must be used
to
translate the
high-level
language
into
a
form
that
the
computer
can
comprehend.
BASIC
is
the
high-level
language generally used
with
the
Atari.
The Atari BASIC
interpreter
is
contained
on
a
ROM
cartridge
which
can be
plugged
in
under
the hatch
of
either
the Atari
400
or
800.
Applications Programs
Appl
ications programs are those
written
to
accompl
ish
aspecific
task. Examples
of
applications programs are games,
word
processing
programs,
financial
forecasting
programs,
and
accounting programs. Generally, applications programs are
stored
on
cassette
or
diskette and are transferred
into
RAM,
where
the
program
is
available to the
computer.
Applications
programs
for
the
Atari can also be stored in a
permanent
form
on
a
ROM
cartridge. This
ROM
cartridge can
be plugged in
underneath
the
hatch
on
the
Atari. Examples
of
ROM
plug-in
cartridges are shown in Illustration 2-4.
Other manuals for 400
14
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