Atari 400 User manual


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BY
THE
EDITORS
OF
CONSUMER
GUIDE
®
THE
USER'S GUIDE
TO
ATARI
400·
800'
1200XL COMPUTERS,
SOFTWARE,
&PERIPHERALS
Another
Original publication
of
POCKET
BOOKS
~
POCKET
BOOKS, a division
of
Simon & Schuster, Inc.
1230
Avenue
of
the Americas
N
ew
York, N.
V.
10020
Copyright ©
1983
by'Publi
ca
tions International,
Ltd.
All
rights reserved, including the right to reproduce
this book
or
portions
thereof
in
any form whatsoever.
For
information
address
Pocket Books,
1230
Avenue
of
the Americas,
New
York, N.V.
10020
ISBN: 0-671-49503-8
First Pocket Books printing December,
1983
10
9 8 7 6 5 4 3 2 I
POCKET
and colophon are regi
ste
red trademarks
of
Simon & Schuster,
In
c.
Printed
in
the U.S.A.

CONTENTS
CHAPTER
1
WELCOME
TO
HOME
COMPUTING
By
using this book
to
learn about
your
system,
you
will
be well on the
way
to
many
happy
hours
of
home computing.
CHAPTER
2
GETTING STARTED
You
'
ll
learn
about
what
you
need
to
assemble
your
basic computer system.
Then
you
'
ll
go step-by-step through
the
details
of
setting
it
up
.
CHAPTER
3
MEET THE KEYS
Each
and every key on
your
keyboard
is
presented here, complete
with
exercises
to
teach
you
how
the keys
work
.Detailed
photographs
show
you
how
your
screen
will
look
as
you
work
through the
exercises.
CHAPTER
4
PERIPHERALS-
EXPANDING
YOUR
SYSTEM
So
you
want
your
new
system
to
do even
more for
you?
Here's the background
information
you
need
to
decide
what
additional equipment
you
might
want
to
buy.
4
11
30
170

CHAPTERS
SOFTWARE
Software programs also expand
your
system's capabilities. Here are some
software packages
you
might
use
for
various kinds
of
purposes.
CHAPTER
6
192
YOUR
COMPUTER'S
228
NETWORK
Many
resources are available to help
you
get
the most from
your
computer system.
You
can share all sorts
of
information
with
other computer users and
with
national
information banks
as
well
.

CHAPTER
1
WELCOMETO
HOME
COMPUTING
Now
that
you
are the proud
owner
of
an
Atari
home computer, congratulate yourself!A home
computer can eliminate a
lot
of
the drudgery
associated
with
many types
of
paperwork, such
as
writing
reportsand keeping finances in order.
In addition,
your
Atari home computer can pro-
vide
your
entire family
with
stimulating enter-
tainment. In
fact
since the computer can per-
form all sorts
of
different functions, it's very likely
that every member
of
your
family
will
be
drawn
to
some aspect
of
computing.
You
will find
that
it
is
ea
sy
to
use
your
Atari
home computer. A home computer
is
designed
so
that
long, difficult instructions and various
secret passwords are completely unnecessary
When
you
want
to
use
your
computer for a spe-
cific purpose, such
as
ty
ping a letter, balancing
your
checkbook, or simply playing a game, all
you have
to
do
is
buy
the appropriate program
(a
set
of
instructions already created for you)
that will set up
your
computer for the purpose
you
need. Once
you
are more familiar
with
your
computer,
you
may
want
to
create
your
own
simple programs. For example,
you
may
want
to
create a program
that
will
draw
pictures, or
graphics, on the screen.
This
is
easy
to
do once
you
know
the simple instructions, or commands,
to
use
.
4

For the most
part
however,
it
isn't necessary
to
learn
how
to
program
or
to
know
any
electron-
ics
theories in order
to
use
and
enjoy
your
Atari.
As
you
use
the
Atari
from day
to
day,
you
will
feel more and more comfortable
working
with
computers, and
you
will
learn
about
the many
ways
that
your
computer can simplify
your
work.
This
User's
Guide
will
help
you
get
started using
your
Atari
home computer.
You
will
learn
about
the basic components
of
your
computer,
how
to
hook it
up
,and
how
to
use
the keyboard
to
communicate
with
it. In addition,
you
'll learn
about
other
pieces of equipment
that
can en-
"hance
your
computer and
about
the software
programs
that
allow
you
to
use
the computer in
different ways. Soon
you
will
feel like a real com-
puter
ex
pert
I
Before
we
begin, take a
few
minutes
to
learn
about
several
of
Atari
home
computers-one
of
which
you
now
own
.
MEET
THE
ATARI
LINE
OF
HOME
COMPUTERS
All
of
the Atari home computers have a
few
things in common. When
you
use
an
Atari
com-
puter,
you
type messages
to
the
computer
on
the keyboard. These messages-yours
to
the
computer and the computer's back
to
you-
appear
right
on the TV screen
or
monitor
that
is
hooked
up
to
it.
5

One
of
the main differences in the types
of
com-
puters
is
how
much each can do. A computer
contains a certain number
of
memorychips,
which
allow
it
to
store information. For com-
puters, memory
is
measured in units called bytes.
Each
byte
holds one character (letter, number,
or
symbol)
of
information.
One
kilobyte, or K
as
it
is
commonly called,
is
equal
to
approximately
1,000 bytes
of
memory. For example, if
your
com-
puter comes
with
16K
of
memory, this means
that
it
can store appr.oximately 16,000 characters
of
information
at
one time.
Different types
of
Atari computers come
with
different amounts
of
memory.
The
larger the
amount
of
memory, the more the computer can
do. In
fact
some
of
the more complex programs
you
can
buy
for
your
computer require a certain
amount
of
memory in order
to
work
properly.
You
can
buy
additional units
of
memory for
your
computer if
you
need more,
which
you
will learn
about later in this guide.Let's take a look at the
Atari models 400, 800, and 1200XL.
Atari
400
The
Atari 400 was introduced in late
1979.
The
first units made contained
8K
or
16K
of
memory,
while
the latest models made contain
16K.
The
400 features a flat, touch-sensitive membrane
keyboard, rather than one more like an electric
typewriter. (A membrane keyboard
is
one
that
has
a flat surface instead
of
raised keys.)While
the 400's membrane keyboard
is
not
great for
toUCh-typing or entering long program listings,
6

it
does have some advantages: since the key-
board
is
a sealed flat surface,
it
is
fairly imper-
vious
to
the attacks
of
small children and
is
very
easy
to
clean.
Electrically speaking, the 400
is
almost identical
to
the more expensive Atari
800
. Even if
you
have
no
plans
to
get
into
a more complicated
system
with
more accessories, the
Atari
400
makes a terrific game cartridge system.
Atari
800
The
Atari 800, introduced
at
the
same time
as
the 400, offers greater
ease
of
expandability
(adding equipment
to
the computer) and use. Its
full-stroke keyboard makes
typing
a pleasure.
Although
the first models were offered
with
8K
or
16K
of
memory, Atari eventually made 48K
of
memorystandard
with
the
800
computer.
This
larger memory allows
you
to
run longer and
more complex programs.
The
800
is
the
only
Atari computer
with
two
cartridge slots. Atari'soriginal plans
were
for
some programs
to
use
both
slots,
but
a
way
to
get
bigger programs
into
one cartridge was dis-
covered and
no
two-cartridge
Atari
programs
were ever released.
The
800
has
some nice features. The system ex-
pansion slots,
which
make
it
possible
to
use
some specialized devices
with
the computer, can
be easily reached
by
removing the
top
cover. It
is
also possible
to
hook
up the
800
computer
to
7

your
stereo (which makes for
truly
powerful
sound!), and the
800
will
hook directly
into
a
color video
monitor
(which can give
you
a
bit
sharper picture than most regUlar televisions).
Atari
1200XL
The
Atari '200XL was the first
of
the Atari
XL
line.
The'
200XL
has
nice styling and a very
good
keyboard.
It
comes
with
64K
of
memory-
a more
than
ample amount for many purposes.
.
SOFTWARE
PROGRAMS
YOU
CAN
BUY
As mentioned earlier, a
program
is
a set
of
in-
structions
that
tells the computer
to
do
some-
thing.
You
can either create a program yourself
by
using a computer language (such
as
BASIC),
or
you
can
buy
a program
that
someone
else
has
already created. For the more complicated tasks
that
a computer can perform, most people find
it
easier
to
buy
already-made programs.
Once someone
has
made a program, the pro-
gram
is
stored on computer software, such
as
a
cartridge, a cassette tape,
or
a diskette (which
you
will
learn
about
later in this guide).
The
pro-
gram can then be used again and again
byany-
one
who
has
a copy
of
this software. This
is
what
you
buy
when
you
purchase a program
that
someone
else
has created.
There
is
a
wide
variety
of
programs available for
","
Atari home computers.
You
can
buy
a
software
program
that
enables
you
to
use
your
computer
as
an advanced electronic typewriter. In fact, this
8

type
of
program, called a
word
processingpro-
gram, lets
you
do
much more than
you
could
with
a regular
typewriter
.For example,
word
processing
software
lets
you
create a
document
-let
'ssay a letter
-then
move
part
of
the letter
to
a different location.
You
might
want
to
move
the third paragraph
to
where the eighth para-
graph
is
located. Or,
you
may
want
to
delete a
few
lines
of
t
ex
t.
On
your
Atari computer,
you
do all this
bef
ore
you
ever
print
the letter on a
sheet
of
paper!
Other
software programslet
you
use the com-
puter
as
a huge, electronic spreadsheet.
You
can
set up
your
finances on one
of
these spread-
sheets-then let the computer perform the cal-
culations for
you!
And
,
of
course, let's
not
forget the numerous
game
software
you
can
buy.
You
will
spend
hours
at
a time
with
your
computer
when
you
can
use
it
as
an entertainment and relaxation
tool.
You
will
learn more
about
game software
and
other
software
programs in Chapter 5,
"Software."
COMPUTER
LANGUAGES
A computerlanguage
is
a
group
of
words
/called
commands)
which
you
can use
to
instruct the
computer
to
perform a task. While there are
many computer languages, one
of
the
most
common and easiest languages
to
use
is
called
BASIC.
You
can
buy
a software cartridge
that
~ontains
the BASIC language
for
your
Atari
400,
9

800, or 1200XL.
You
can insert the
BASIC
cart-
ridge directly into
your
computer
when
you
want
to
do
some
progr
amming
of
your
own
.
Once
you
are much more familiar
with
pro-
gramming,
you
may
want
to
purchase a
differ
-
ent language
(a
different
set
of
commands) for
your
computer. There
are
other languages avail-
able, some
of
which
are more useful in
different
applications. But at this point,
you
do
not
need
to
concern yourself
too
much
with
languages
and
programming-especially
since there are
so
many already-created programs
that
you
can
buy
and
use.
COMPUTER
LITERACY
One
of
the most importantbenefits
of
personal
computing
is
achieving computer literacy. Com-
puter
literacysimply means being familiar
with
computers and
knowing
how
to
use computers
as
tools
to
perform tasks for
you
.
What
we
should be concerned
about
is
how
people use computers.
You
can use a hammer
as
a tool
to
build or tear
down
things. Understand-
ing
that
computers are simply more sophisti-
cated tools used
by
people-including
yourself
-will
help
you
to
feel comfortable using com-
puters
as
constructive tools that can help sim-
plify many
of
your
everyday tasks.
Are
you
ready~o
learn
how
to
set up and
use
your
computer? Then, let's begin!
10

CHAPTER
2
GETTI
'
NG
STARTED
All
you
need
to
start computing
is
an
Atari
com-
puter, a
1V
set
or
monitor
(preferably color), and
software.
You
may also have purchased some
sort
of
device
to
load programs
into
the com-
puter (such
as
a cassette recorder
or
a disk drive)
or
some controllers for playing games (such
as
joysticks or paddles). If
you
are interested in
learning more
about
various types
of
equipment
(called peripherals)
that
you
can use
with
your
computer, see Chapter
4,
"Peripherals."
YOU
NEED
A
TV
OR
MONITOR
It's likely
that
you
already
own
a
TV
set
that
you
can
use
with
your
Atari computer. In most
cases,
any color or black-and-white set
will
work
fine
as
a video display for
your
games
or
other
pro-
grarris.
The
only
problem
you
may run
into
is
called excessive overscan. If
it
becomes evident
that
you
aren't
seeing a
lot
of
the
edges
of
the
video image
your
computer
is
generating and
the TV
is
hooked up properly,
you
have an over-
scan problem.This sometimes occurs in older
TV
sets,
and there's
not
much
you
can
do
about
it
other than
buying
a
new
TV All
TVs
have
some
overscan; however,
if
the overscan starts
to
interfere
with
playing games
or
using
other
types
of
programs,
you
may
want
to
consider
replacing
your
TV
11

Whether
you
use
a color or a
black-and-white
TV
or
monitor
should depend on
your
needs.
While
color
TVs
or
monitors make
the
best
use
of
Atari's
color
capabilities,
you
may find a black-
and-white
screen easier on the eyes for reading
a
lot
of
text
(such
as
in
word
processing
or
for
many business
uses).
In addition,
when
using a
one-color screen,
you
have the
option
to
display
more characters across the screen.
To
learn
more
about
these features,
see
Chapter
4,
"Peripherals."
YOU
NEED
SOFTWARE
If
you
use
your
Atari computer
by
itself,
you
are
using the computer's hardware. When
you
use a
program
that
is
not
in the computer itself,
you
are using a
software
program. In addition,
when
you
want
to
save a program or
other
type
of
document
that
you
have created,
you
store
it
on
software.
Software comes in three formats: cartridge, cas-
sette,
and
diskette. The software format
you
use
will
depend
upon
your
needs and the availabil-
ity
of
the programs
you
wish
to
purchase in a
particular format. The types
of
software
pro-
grams available are discljssed in detail in Chap-
ter
5,
"Softvvare." Right
now,
we
'
ll
discuss the
three available formats
of
softvvare and any
equipment
necessary in order
to
use a partic-
ular format.
12

Cartridges
A cartridge contains electronic chips in
which
a
program
is
stored.
To
use
acartridge-based pro-
gram,
no
special equipment
is
generally re-
quired;the cartridge plugs
right
into
your
Atari
computer.A cartridge program usually cannot
be
altered,
is
completely self-contained,and
is
automatically loaded into
your
computer's mem-
ory
when
y.ou
turn on
your
computer.
Cartridge programs are very reliable and rarely
ever
go
bad. Their principal drawbacks are
that
they are limited in the
size
of
the programs they
can
hold and are usually a
bit
more expensive
than cassette-
or
diskette-based software.
You
can
't store
your
own
programs
or
other files
that
you create on a cartridge,either.
To
store
your
own
work,
you
will need to
use
a blank
cassette or diskette.
Cassettes
There are many software programs available in
the cassette format.
You
can
also
buy
blank
cas-
settes on which
to
store
your
own
work.
While a cartridge-based program
is
loaded
directly into the computer,
you
will
need a
cas-
sette recorder
to
load a cassette-based program
from the cassette into the computer's memory In
comparison
to
the peripheral needed
to
load a
diskette-based program
(a
disk drive), a cassette
recorder
is
the least expensive type
of
data stor-
age and retrieval device available forAtari home
computers. However, while
they
are
low
in cost
13

(about
S100
or
less)
,
cas
sette recorders are very
slow
compared
to
disk drives and usually are
not
as
reliable. They also tend
to
be more prone
to
errors in loading programs.
You
may
use
either
an
Atari program recorder or any regular
cas-
sette recorder. Cassette recorders are discussed
in more detail in Chapter
4,
"Peripherals."
Diskettes
A diskette, also
known
asa disk,
or
floppy disk,
is
a round,
thin
sheet
of
plastic, coated
with
magnetic oxide similar
to
the coating on a
cas-
sette tape.This sheet
is
sealed in a
jacket
to
protect
it
from dust and dirt. When
you
buy
a
diskette-based program, the program
is
stored
on the magnetic material inside the non-
removablejacket.
While diskette-based programs are usually more
expensive than cassette-based programs, disk-
ettes have certain advantages over cassettes.
Loading a program from a disk drive
is
much
faster-and
far more
accurate-than
loading a
program from a cassette recorder. In addition,
there are many more programs available on disk-
ette than cassette.Also,
when
you
store
your
own
work
,
you
can store many programs (de-
pending
on
their
size)
on a diskette,
as
opposed
to
the recommended one program on each side
of
a
ca
ssette. If
you
will
be creating
your
own
programs, or if
you
will
be
saving files such
as
letters and reports,
you
will
find diskettes
cheaper and more manageable than cassettes.
14

To
use a diskette-based program,
you
need a
disk drive.
At
present, disk drives are relatively
expensive (over $300);however, the speed and
versatility
of
a disk drive
unit
makes using
your
computer a
lot
easier and more enjoyable.
The
ability
to
quickly
access
information makes a disk
drive a must if
you
intend
to
use
your
computer
for medium
to
large data
base
applications,
extensive
word
processing programs,
or
other
business applications. Disk drives are discussed
in more detail in Chapter
4,
"Peripherals."
WHERE TO SET
UP
Before
you
unpack
your
equipment,
think
about
where
you'll
want
to
work
with
your
computer
system. If
you
are using a large TV set
(17
inches
or more diagonally),
you'll
want
to
place the
computer console (the
part
containing the key-
board) a reasonable distance from the TV screen.
Don't
put
it
in a spot where
you
'
ll
have
to
move
everything
when
you
want
to
watch
a regular
television program. For convenience,
you
may
even need
to
consider purchasing a small color
set
to
use
only
with
your
computer.
Reasonably priced and attractive furniture
is
now
widely
available for housing home com-
putersystems. While a regular desk may
do
just
fine, furniture designed especially for computer
systems
will
usually have holes for
routing
cables and special shelves for specific pieces
of
computer gear.
At
the very least, be sure to have
your
computer console resting on a.firrn, flat
surface.
15

ELECTRICAL
CONSIDERATIONS
If
you
have a number
of
things
that
need
to
be
plugged
into
electrical outlets,
count
them.
To
make
your
setup
as
safe
as
possible,
don't
string
electrical extension cords everywhere; instead,
purchase a UL-approved multipleAC
outlet
strip. This
will
minimize the number
of
wall
out-
lets
you
use for
your
computer and generally
keep things neat.
WHAT
COMES
WITH
YOUR
COMPUTER?
In the box
you
should find the
following
items:
• Your
Atari
computer console (the
part
with
the
keyboard)
•
An
AC adapter for the computer console (the
heavy little box
with
two
cords sticking
out
of
it)
• A TV
switch
box (the smaller
lightweight
box
with
one flat cable sticking
out
of
it)
•
An
Owner's
Guide (and possibly some other
books
or
papers)
The
next
few
pages
will
show
you
how
to
set
up
your
computer.
16

HOOKING
THE
TV
SET
10
THE
COMPUTER CONSOLE
STEP 1
Unplug
your
N set.
STEP 2
Locate the connector (or connectors)
on
the
back
of
the set labeled
VHF.
Remove the cable
connected there (you may need a screwdriver
for this).
STEP 3
Attach
the cable labeled N
on
the
switch
bo
x
to
the screws labeled VHF on
your
N set.
STEP 4
Check
whether
the cable
you
have
just
dis-
connected
is
thick and round (75 ohm)
or
flat
(300 ohm).
STEPS
Attach
the cable
to
the TV
switch
bo
x
at
the
points labeled 75 ohm or
300
ohm (depending
on
which
type
of
cable
you
hav
e).
STEP 6
Ifthe cable
you
disconnected in Step 2 w asa 75
ohm (thick and round) cable,
you
must set
your
N
to
accept a
300
ohm signal.
See
your
N
Owner
's Manual for instructions
on
how
to
set
your
television for a
300
ohm a
ntenn
a.
17

STEP 2
STEP 3
18
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