
INSTRUCTIONS
A LOOK AT THE GAME UNIT
RESET
OFF
SOUND
SCORE
ON/GAME
HOME RUN LIGHT
TRAY
TRAMPOLINE
HOME RUN
SINGLE
DOUBLE
OUT
STRIKE
TRIPLE
Snap-in tray Game unit8 metal balls
TRAY
METAL BALLS
GAME ONE: Half-Inning Rally
Object: Hit and score as many runs as possible
before you get three outs! There’s no time limit.
When the announcer yells “Batter up!” bounce the
metal balls, one by one, onto the trampoline and
into one of the target holes. Try to get each ball into
a SINGLE, DOUBLE, TRIPLE or HOME RUN hole,
and try to avoid the STRIKE and OUT holes. (A
target hole light represents a runner on base.)
When you get three outs, the game is over and the
announcer gives your score. If your score is higher
than the all-time “best score” for this game, you will
also be recognized as the new champion. You will
then be prompted to begin another game.
GAME TWO: 30-Second At Bat
Object: See how many runs you can score in
30 seconds!
The timer starts when you put a ball in play, or
when the announcer yells “Batter up!” You then
have 30 seconds to score as many runs as
possible. Bounce the balls, one by one, onto the
trampoline and into one of the target holes. The
STRIKE and OUT holes are not activated in this
game. When time runs out, the announcer gives
your score. If your score is higher than the all-time
“best score” for this game, you will also be
recognized as the new champion. You will then be
prompted to begin another game.
GAME THREE: Home Run Hot Shot
Object: Score as many runs as you can before you
get ten outs! There’s no time limit.
When the announcer yells “Batter up!” bounce the
balls, one by one, onto the trampoline and into the
HOME RUN target hole. Balls that go into a
BUTTONS AND FEATURES
ON/GAME – Press to turn on the game unit.
Press repeatedly to select Games
1-4.
SCORE – Press to repeat the high score of
the current game.
SOUND – Press repeatedly to turn the sound
from High to Low to Medium.
OFF – Press and hold for one second to
turn the game off.
RESET – Press to reset the game if it
becomes unresponsive.
LIGHTS – Appear when the game is turned
on, when a runner is on base, and
when a winner is announced.
TRAMPOLINE
–
Bounce the metal balls onto the
trampoline, then into the target holes.
SINGLE – A single moves you to first base
and pushes any current runners
one base toward home plate.
DOUBLE – A double moves you to second
base and pushes any current
runners two bases toward home
plate.
TRIPLE – A triple moves you to third base
and pushes any current runners to
home plate to score.
HOME RUN – A home run moves you around all
the bases to score, and also
pushes any current runners to
home plate to score.
STRIKE – Three strikes in a row results in
one out.
OUT – After three outs, the half inning
ends.
ASSEMBLY
Carefully insert the tray into the
game unit as shown. Once the
tray is attached, do not
attempt to remove it from the
game unit. Place all 8 metal
balls into the tray.
HOW TO PLAY
Bulls-Eye Baseball includes four exciting games!
To choose one, do one of the following:
• Press the ON/GAME button to play
Game One – Half-Inning Rally.
• Press the ON/GAME button a second time to play
Game Two – 30-Second At Bat.
• Press the ON/GAME button a third time to play
Game Three – Home Run Hot Shot.
• Press the ON/GAME button a fourth time to play
Game Four – Nine-Inning Match-up
(two players).
Note: During gameplay,
if you pause between
bounces, the announcer
gives you the current
game stats.
IMPORTANT
• See Battery Information section of the instructions to insert batteries.
• If this game malfunctions or “locks up,” use a ballpoint pen to push in
the RESET button on the side of the game unit. If the game still
doesn’t function, remove and replace the batteries with fresh ones.
• If your hand gets tired during gameplay, stop and rest it.
WARNING:
CHOKING HAZARD – Game contains
small balls.Not for children under 3 years.
AGES 7+
1+ Players
hasbrogames.com
40485
PROOF OF PURCHASE
CONTENTS
1.5V AA
BATTERIES REQUIRED
x3
1.5V AA or LR6 size
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to insert batteries.
NOT INCLUDED
BATTERY INFORMATION
Insert the batteries: Loosen the
screw on the battery box (located
on the bottom of the game) and
open the door. Insert 3 “AA” size
batteries, making sure to align
the “+” and “-” as shown. Then
replace the battery compartment
door, tighten the screw and push
in reset.
IMPORTANT: BATTERY INFORMATION
Please retain this information for future reference.
Batteries should be replaced by an adult.
CAUTION:
1. Always follow the instructions carefully. Use
only batteries specified and be sure to insert
them correctly by matching the + and - polarity
markings.
2. Do not mix old batteries and new batteries, or
standard (carbon-zinc) with alkaline batteries.
3. Remove exhausted or dead batteries from
the product.
4. Remove batteries if product is not to be played
with for a long time.
5. Do not short-circuit the supply terminals.
6. Should this product cause, or be affected by,
local electrical interference, move it away from
other electrical equipment. Reset (switching off
and back on again or removing and re-inserting
batteries) if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these
with any other types of batteries. Always
remove from the product before recharging.
Recharge batteries under adult supervision. DO
NOT RECHARGE OTHER TYPES OF BATTERIES.
CAUTION: TO AVOID BATTERY LEAKAGE
1. Be sure to insert the batteries correctly and
always follow the toy and battery manufactur-
ers’ instructions;
2. Do not mix old batteries and new batteries, or
alkaline, standard (carbon-zinc) or recharge-
able (nickel-cadmium) batteries;
3. Always remove weak or dead batteries from
the product.
SINGLE, DOUBLE, TRIPLE and STRIKE hole do not
count but are booed by the crowd. Try to avoid the
OUT hole. When you get ten outs, the game is over
and the announcer gives your score. If your score is
higher than the all-time “best score” for this game,
you will also be recognized as the new champion.
You will then be prompted to begin another game.
GAME FOUR: Nine-Inning Match-up
(2 players)
Object: Score more runs than your opponent after
nine innings of play! There’s no time limit.
Decide who will be the visiting team (bat first) and
who will be the home team (bat last).
The visiting team begins. When the announcer yells
“Batter up!” bounce the balls, one by one, onto the
trampoline and into one of the target holes. But try to
avoid the STRIKE and OUT holes. (A target hole light
represents a runner on base.)
There are nine innings of play unless the score is tied
at the end of the ninth. Then the game goes into extra
innings until one inning ends with a team in the lead.
If the home team is winning after the top of the ninth
inning (or extra innings), they win the game, just like
in actual baseball.
When the game is over, the announcer gives the
score. If your winning score is higher than the all-time
“best score” for this game, you will also be
recognized as the new champion. You will then be
prompted to begin another game.
We will be happy to hear your questions or comments about this game. US
consumers please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box
200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). Canadian
consumers please write to: Hasbro Canada Corporation, 2350 de la Province,
Longueuil, QC Canada, J4G 1G2. European consumers please write to:
Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way,
Newport, Wales, NP194YD, or telephone our Helpline on 00 800 2242 7276.
© 2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved.
TM & ® denote U.S. Trademarks. U.S. Patent No. 7111846. 40485
MAINTENANCE
• Handle the game carefully,
• Store the game away from dusty or dirty areas.
• Keep the game away from moisture or
temperature extremes.
• Do not disassemble the game. If a problem
occurs, push in RESET, remove and reinsert the
batteries, or replace the batteries with fresh ones.
FCC STATEMENT
This equipment has been tested and found to
comply with the limits for a Class B digital device,
pursuant to part 15 of the FCC Rules. These limits
are designed to provide reasonable protection
against harmful interference in a residential
installation. This equipment generates, uses, and
can radiate radio frequency energy and, if not
installed and used in accordance with the
instructions, may cause harmful interference to
radio communications. However, there is no
guarantee that interference will not occur in a
particular installation. If this equipment does
cause harmful interference to radio or television
reception, which can be determined by turning the
equipment off and on, the user is encouraged to
try to correct the interference by one or more of
the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment
and receiver.
• Consult the dealer or an experienced radio/TV
technician for help.
Not suitable for children under 3 years
because of small parts - choking hazard.
FINISHED PLAYING?
Press and hold OFF button for one second to turn
your game off. Game unit also shuts off automatically
after two minutes of non-use.
UNLOCK SWITCH
BALL STORAGE
STORAGE
Turn the game upside-down. Slide the UNLOCK
switch to the right, then pull out the tray. Store the
balls in the ball storage compartment, then slide the
tray shut.
GAMES
GAMES
7L1119-1_40485 BullsEyeBB_I
7L1119-1_40485 BullsEyeBB_I
This device complies with Part 15 of the FCC Rules.
Operation is subject to the following two conditions:
(1) this device may not cause interference, and (2)
this device must accept any interference, including
interference that may cause undesired operation of
the device.
Caution : Changes or modifications to this unit not
expressly approved by the party responsible for
compliance could void the user’s authority to
operate the equipment.
This product must be disposed of separately
at your local waste recycling centre.
Do not dispose of in household waste bin.
UK Consumers:
Black Black