manuals.online logo
Brands
  1. Home
  2. •
  3. Brands
  4. •
  5. Sanyo
  6. •
  7. Projector Accessories
  8. •
  9. Sanyo MLP-001 User manual

Sanyo MLP-001 User manual

MLP-001
LIGHT PEN UNIT
OPERATING INSTRUCTIONS
CONTENTS
CAUTIONS 1
FEATURES 1
LOADING AND CONNECTION 2
OPERATION 5
EXPANDER BASIC 24
SAMPLE PROGRAM 29
SPECIFICATION 33
Note:
1) These Operating Instructions may not be copied or published either
in whole or In part without permission of Sanyo.
2t These operating Instruction may be revised O1'changed with or with-
out notice.
3' Sanyo assumes no liability whatsoever for am/ claim arising from the
use of this unh
.
4i This unit is intended for with MSX personal computer only.
|MSX| is the registered trademark of Microsoft Cert)., U.S.A.
CAUTIONS
Before connecting or disconnecting the light pen unit to or from the
computer, be sure to turn off the power switch of the computer and
peripheral units.
There is no user-serviceable parts inside. Never open the cabinet to pre-
vent any electric shock and damage to this unit.
Do not forcibly bend the cord of the light pen. Do not place any heavy
object on top of the cord, either.
FEATURES
•As many as 15colors are available.
•Drawn illustrations can be stored in cassette tapes.
•They may also be recorded on BASIC programs.
•You can draw any shape; straight line, square, circle, etc.
•Drawn illustrations can be redisplayed in the order of your drawing.
•Aprinter hooked-up provides for copies of adrawn illustration.
Free drawing Circle
-1-
LOADING AND CONNECTION
LOADING
Insert the light pen unit into the slot of the computer. You need not re-
move the lid of the slot to insert the light pen un tin position. The lid
will give in inside the slot.
Make sure that:
1.The hole on the light pen unit is on the left toward yourself.
2. The unit is locked in position; i.e., push it down all the way until a
c-ick sound is heard. Poor contact may damage the computer and unit.
-2-
CONNECTION
1.Connecting to aTV set with VIDEO and AUDIO input terminals
a. Plug in one cable between the VIDEO IN :erminal on the light pen
unit and the VIDEO OUT terminal on the computer.
b. Plug in the other cable between the VIDEO OUT terminal on the
ght pen unit and the VIDEO IN terminal on the color TV set.
VIDEO
-3-
2. Connecting to aTV set without AUDIO and VIDEO input terminals
a. Plug in the cable between the VIDEO IN terminal on the light
pen unit and the VIDEO OUT terminal on the computer.
b. Plug in the RF cable (MPC-100 accessory) between the RF OUT
terminal on the computer and the ANTENNA terminal on the
color TV set.
VIDEO
-4-
OPERATION
LIGHT PEN OPERATION
a. The switch is located about 3/4" from the ta(working end) of the
ight pen. You can hold the light pen anywhere above the 3/4"
point.
b. Hold the light pen at aright angle
to the screen. Touch the screen
gently with the pen until a"beep"
sheard. Asquare box with adot In
its center wil 1appear instantly on
the screen and the signal from the
ight pen transmitted into the com-
puter.
c. Light pen receptacle
The light pen receptacle is located
on the far right corner o* the com-
puter (MPC-100 for example). Un-
cap the receptacle and put the pen
in it when not in use.
LIGHT PEN
.. ,RECEPTACLE
Note:
•The sensitivity of the light pen may be affected if the screen is cov-
ered with anon-giare mask. Remove the mask when the pen fails to
function propedy .Also, adjust the brightness cor trol of the colorTVset
•Plastic non-glare masks can be damaged by the light pen. So detach
such amask when using the pen. Also keeD the screen surface clear
with asoft cloth moistened with detergent or anti-static solution.
•Clean up the tip of the light pen and the screen surface from time to
time. Dust deposits or stain can affect the sensit vity of the pen.
PREPARATION FOR DRAWING
a. Set the ROM switch on the light pen unit to "IN" position.
b. Turn on power for all the peripheral units.
c. Now turn on the power switch of the computer.
-5-
d. Menu selection
Just after the computer starts, the
display as shown in Fig. 1appears
on the screen, and several seconds
after that, the menu as in Fig. 2
shows up. Select your desired func-
tion on the menu.
•For graphic display ing
Touch number [2] on the menu
with the light pen, or push the [2]
key on the computer keyboard.
The display as in Fig. 4will appear
instead on the screen.
•For programming
Touch number [T| on the menu
with the light pen, or push the Q]
key on the computer keyboard.
The display as in Fig. 3will appear
instead on the screen.
For programming, refer to the In-
struction Manual accompanying the
computer.
Note: With the light pen unit being
hooked up to the computer, you
can use the EXPANDER BASIC
commands. (See page 24.)
e. Touch the center dot (Q) on the
screen display with the light pen.
(See Fig. 5.) This dot is to correct
the drawing reference position.
f. Now the screen turns into the draw-
able state (Fig. 6).
•To reset the screen from the draw-
able to programmable state (Fig. 3),
push the RESET switch on the com-
puter keyboard to display the menu
on the screen, and select the pro-
gramming function.
I*£> a*s :
Fig.
2
Fig-3 xj7nJpiQ.4
l*» SAS :
Co®;- 3»» w:-oio'
•
?ai 53, <•
On
l'W pen ofaph :
..|h> at"
•: SAN*C mAl
1
Fig. 5
-6-
DISPLAY EXPLANATION
Memory capacity
(indicates how many
illustrations can be
drawn)
Graphic area
(drawable zone)
Ineffective area
(non-drawable zone)
Table
(lists the drawing
instructions. Consists of
graphics table (T-1 )and
conversion table (T-2).
Touch the IT-1 Ior [T-2 1
at the top of the table
with the light pen for
selection,)
Graphics table
(When T-1 is contacted
with the light pen)
•Line thickness
Two thicknesses, bold
and light, selective.
•Dots —
Dotted display available.
•Square —
Asquare drawable with
two specified points as
its diagonal line ends.
•Circle
Acircle drawable by spe-
cifying its center and
radius.
•Coloring
Aspecified color to be
put in an enclosed zone.
•Table shift
This table shiftable right
or left on the screen.
T-1 T-2
5
.*.
-
ABC
o•• • •
•• • •
•••
• • ••
y^f
>iz IB
REG SKY 8l’JE
JGKT -ED DARK RED
DARK YELA>W JGHT 3loE
L-GHT YEllCM DARK SLUE
DARK GREEN UGH’ GREEN
VtAGENTA GREEN
3RAVSLACK
WHI'E 3
-• Free drawing
Drawable freely with the
light pen,
-• Straight line
Straight line drawable by
specifying two points.
-• Characters
Letters and numerals
inputtable by the key-
board.
-• Dotted screen
Dots displayable on the
screen for easy position-
ing.
-• Enlargement
Aspecified section en-
largeable and displayable.
-• Erase
1 1 1ustra tions erasable
iPallete
Colors individually
specifiable.
>Background
Background color
specifiable.
-7-
Conversion table
(When T-2 is contacted
with the light pen!
•Program display
Illustrations program-
mable and displayable.
•Redisplay -—
Illustrations redisplayable
in the order of drawing.
•Load
Illustrated data loadable
from cassette tapes.
•Print 1
Screen display copyable
by the printer,
•Display shift
Illustrations sh iftable
laterally on the screen
•Table erase
Table erasable from the
screen.
T— 1T-2
13IJy
|
1
J
t—
<^S
—&&
r
rXi |CSj|
-EC SKY SUE
-G-'T REC DARK REG
:ark yellow .IGHT 3L„E
:igh” ye.lcv. 0APK3LUE
0A3< G3EEN LIGHT GREEN
MAGENTA GREEN
3RAY 3LACK
WHI’E 3
*Program save
Ilustrations savable on
EASIC program.
Data selection
Types of data selective to
be tape-recorded.
*Save
Illustrated data savable in
tapes.
*Print 2
Screen display copyable
double-sized by the
punter.
r» Delete
Illustrations deletable
little by little.
r* Erase
1
1
1ustrat ions erasable.
>Pallete
Colors individually
specifiable.
iBackground
Background color
specifiable.
HOW TO USE THE GRAPHICS TABLE
You can draw freely on the screen with
the light pen while the graphics table is
visible on the screen.
1. Changing the background color ([b] ).
The screen is initially light blue in
color. Select your desired background
color before starting to draw.
Graphics table
-8-
a. At the bottom of the right-hand column on the pallete there is
letter B. Touch it with the light pen. This segment turns red.
b. Touch your specified background color on the pallete also with the
light pen.
Note: If you change the background color midway during drawing, the
illustrations drawn may look wrong. Reset i: to the original color,
and the illustrations will be good.
2.
Free drawing (^)
a. Choose adrawing line color among
those on the pallete. Touch the
colo rwith the light pen.
b. Touch the symbol A^on the table
with the light pen. The table dis-
appears and the screen is ready for
drawing.
Now start drawing. Aflash (white
square) and acursor (-[-) appear
where the light pen Is applied, so as
to indicate the current drawing
position.
c. To finish your drawing, touch any
point in the screen's ineffective area
with the light pen. The table will
reappear.
3.
Shifting the table (|-H )
Touch the symbol on the table
with the light pen. When the table is at
right on the screen, it will move to the
left, and vice versa. The memory capa-
city indicator will shift together.
4.
Changing the line thickness (-or r.)
In free drawing fs>_.) and straight line (i/1), the line thickness can be
se'ected as bold or light. The symbol changes :ts thickness each time
you touch it with the light pen.
-9-
5. Drawing astraight line (\/\ )
Astraight line can be drawn by speci-
fying two points.
a. Select adrawing line color on the
pallete with the light pen.
b. Touch the symbol [/I on the table
with the light pen. The table will
disapplear.
c. Specify one end point of the line
with the light pen. The cursor will
be displayed on the screen.
d. Next specify the other end of the
line with the light pen, and the
straight line will be on the screen.
The cursor is now on the second
point. By specifying the third point
another straight line will show up
between the second and third
points.
e. Touch any point in the screen's in-
effective area with the light pen to
stop drawing.
6. Dotting, and drawing asquare or circle ( , ,)
a. Select adot or drawing line color with the light pen.
b. Refer to the chart below for actual drawing. As many dots, squares
and circles as you like can be drawn on the sc reen.
c. Touch any point in the screen's ineffective area with the light pen
to stop drawing.
-10-
7. Putting colors (/_ )
Blanks enclosed with thick/thin lines or acircle can be colored as you
like.
a. Select your desired color with the
light pen.
b. Touch the symbol ^-on the table
with the light pen. The table
will disappear.
c. Touch the blank with the light pen
to be colored.
d. Touch any point in the screen's in-
effective area with the light pen to
stop colorng.
•If you put the light pen on an open
area, the color will spread outward
through its opening In this case,
push the keys ICTR Ll and ISTOP]
on the computer keyboard and the
screen will resume the state just
before you had put light pen on the
symbol .
8. Displaying the characters (ABC I)
You can display letters, numerals and
symbols on the screen by the com-
puter keyboard.
aSelect your desired character color
on the paliete with the light pen.
b. Touch the symbol IABC Ion the
table with the light pen. The table
will disappear.
c. Specify the position of the charac-
ter to be displayed with the light
pen or the computer's cursor key.
d. Input the character to be display
with the computer keyboard.
eTouch any point in the screen's i
effective area with the light pen
stop character displaying. AB1C
-11-
•Drawing with the light pen is impossible after the symbol [ABC
is touched.
9. Displaying the dotted lines ()
a. Touch the symbol jjj on the table with the ught pen. The screen
will show up dotted all over. These equally sptced dots enable you
to easily draw vertical and horizontal lines or s/mmetrical figures.
b. Touch the symbol again with the light pen to delete the dots.
10. Deleting the illustrations (jlf )
The symbol Xis used to delete all
the II lustrations on the screen.
a. Touch the symbol with the
light pen. This symbol turns red.
b. Touch this symbol again or any
point in the screen's graphic area
with the light pen. All the illustra-
tions will disappear.
•The memory capacity indicator,
displayed on the upper left of the
screen, changes into 7777 when
deleting the illustrations.
•To cancel the deleting action, touch
any point in the screen's ineffective
area with the light pen in step b
above.
-12-
11. Enlarging an illustration
Aspecified portion may be magnified 8times and displayed in the
upper or lower area on the screen. Elaborate corrections can be easily
made on such magnified views.
a. Touch the symbol A, on the table with the light pen. The table
will disappear.
b. Specify the illustration to be enlarged with the light pen.
c. The specified portion is now enclosed with awhite square and then
its magnified view is displayed in the upper or lower area on the
screen. The table too will be on the screen for you to specify ade-
sired color.
d. Make corrections to the magnified view with the light pen. To en-
large the other portion, take back to step b.
e. Touch any point in the screen's ineffective area with the light pen
to stop enlarging an illustration.
•The position of amagnified view is markec off every 8dots from
the left upper comer of the graphic area.
(upper or lower)
-13-
i
HOW TO USE THE CONVERSION TABLE
The conversion table is used in displaying
your drawings with programs or in con-
verting data on cassette tapes and print-
ers. To utilizethe conversion table, touch
the symbol IT-2 1on the table with the
light pen.
•If you touch the graphics area with the
light pen while the conversion table is
on the screen, the graphics table will
show up instead
PROGRAM DISPLAY CONVERSION
TABLE
1COLOR I5,S.I:s'
2-SPSET (11ST. 3
3-LL!NE(-(ST, I
4CIRCLE( I3«. 64
5L1SE (94, 121)-
6-SPA INT< [i61
.
7COLOfiS
,B-SPA INT (
[
'?4
LOAD/SAVE
i
COPYING
-14 -
1. Displaying the program (T5T )
Your drawings can be converted into BASIC program (discussed on
page 24, EXPANDER BASIC), which is displayed on the screen.
a. Touch the symbol AC on the table with the light pen. The pro-
gram will be displayed on the screen.
b. If you touch the screen with the light pen in the course of dis-
playing the program, the program will be stooped halfway. Touch
again the screen, and the program will continue to be displayed.
c. Touch the screen with the light pen after finishing the program dis-
playing. The screen will be resume its original state.
•The SPACE key on the computer may be used for steps b. and c.
•COLOR 15 5. 'iSCREEN2 iOPEN
2-SPSET-: ST. 32))
3-LLINE ST. i74))
4C'RCLE 38.64.' 54
5LINE. 94 21 -'43. i78 ..B
6-SPA 1
N
T
7COLORS 6i
.
92 ;;
8-SPAlNT•24. '58; '
9-SPSET'IT 123]'
0-LLINE -.4 7, i23))
*-LLINE -:s 8 .
•21;
2-LLINE (54. 28 ;
3-LLINE (58. 22 ;;
4-LL-NE -(62, ’23)'
'5 -LLINE -(63. 126) !
6-LLINE -( 66. 128 ))
18 -SPSET. l75. 15))
'9 -BLiNE
2C GOTO 20
-88. 129 ))
2. Redisplaying the drawing in its order ()
The drawing may be redisplayed in the
order you have drawn.
a. Touch the symbol IjLl on the table
with the light pen.
b. The drawing will all disappear and
be redisplayed in the order you
have drawn,
c. Now the drawing is on the screen.
Then the table will be displayed on
the screen.
-15-
3. Picture save/load ([S3 yf] [ZZ Lt!_; )
Your illustrations can be saved (recorded) and loaded (read-in) in a
cassette tape recorder. There are three types of save/load function.
—
Type Function Usage and features
BASIC
save/load
BA^
SC
Drawings are converted
into EXPANDER BASIC
program and saved in a
cassette tape recorder.
•This saved program can be
combined with another BASIC
program for you to play games
using your drawings.
•The program loading is made on
BASIC status.
Program
save/load
W:
and
Drawings are converted
into personal computer
program (machine langu-
age) and saved or loaded.
•If you want to draw an illustra-
tion for cfays, the reloading
enables you to continue
illustrating even with the
personal computer power on
and off,
•The load 'save with the machine
language requires amemory
unit. You can keep on drawing
until the memory capacity
reaches cne.
=>L $=S
Screen
save/load
and
Drawings are saved and
loaded on color informa-
tion.
•When the memory capacity is
short, you have to save and
reload. The momory capacity
display now shows 7777 for you
to continue illustrating.
•This saved program may be
loaded bv other MSX persona!
computers.
<!=S
What is Memory Capacity?
The personal computer memorizes your drawings in their order as a
program. This function provides for program display and program
save. If the drawings are too complicated, however, the computer may
fail to do it. The memory capacity display on tne upper left or upper
right of the screen indicates how much can be st Umemorized.
When the capacity becomes short, use the screen save function to
clear the screen and reload the illustrations. The memory capacity
display shows 7777 and you can continue iilust rating. Note, however,
that the order of drawing is not programmed. So the background
color, dotted screen, program display, redisplay, BASIC save, program
save, erase, and some other commands can not be used.
-16-
3.1. Recording the drawing on BASIC (V)
a. Set the cassette tape recorder to
record mode.
b. Touch the symbol jj? on the table
with the light pen. "BASIC File-
name'’” will be displayed on the
screen.
c. Key in afile name of s:xorless
characters.
Example: 10MK2
d) Push the RE TuRN <ey. The cas-
sette tape recorder's saving speeds
(baud 'ate ;are disolayed; 11200
or 2:2400.
ei Push the numeral <ey 1or 2on tne
keyboard. Tr,e cassette tace re-
corder wi start sav ;ng. The saved
program l.st win be displayed in-
order on tne sc reen.
fj At -ast the cassette tape recorder
stops ana the conversion table will
be redisplayed on tne screen
•if the cassette tape recorder is not
provided wtn aremote contro
terminal, take the fo'lowmg before
step e. Set the recover to 'eco'd
mode, ana wnen the convers’on
table appears, stop tne recorder.
•Two baud rates areavailable; 1200
How) and 2400 (high). For cassette
tape recorders other than data
recorders (Sanyo data recorders),
use the 1200-baud rate (numera,
key 1).
•The saved program can be loaded
(read-ini by the LOAD command
of BASIC.
BAS iCFi Iename 7
OMK2
:i200 or 2:2400
-17 -
•To interrupt the saving halfway,
push the ICTRL Iand ISTOP! keys
on the keyboard at the same time.
The original display will reappear
on the screen by pressing the
1SPACE~] Or other key. Program Screen
3.2. Picture save/load
How to save
a. Touch the "data selection" symbol
on the table with the light pen.
Every time you touch this symbol,
the "program" and "screen" sym-
bols appear alternately. Select your
desired save ‘unction.
b. Set the cassette tape recorder to
record mode.
c. Touch the symbol p=s on the table
with the light pen.
"SAVE Filename 7"will be display-
ed on the screen
d. Key in af:
Iename of six or less
characters.
e. Push the RETURN key. The cas-
sette tape recorder's sav ng speeds
(baud rate) are displayed.
f. Push the numeral key 1or 2on the
keyboard, ""he cassette tape re-
corder will start saving. In the
screen save function, your drawing
will be on the screen.
g) At last the cassette tape recorder
stops and the conversion table will
be redisp'ayed on the screen.
•If the cassette tape recorder is not
provided with aremote control
terminal, take the following before
step f. Set the recorder to record
mode. Just when the recording Is
over, the conversion table will be
on the screen. Now stop the re-
corder.
BA
Sictf OBA tf
Sic
£7 DX
SAVE Fi I ename ?
ii1200 or 2:2400
o
-18-

Other Sanyo Projector Accessories manuals

Sanyo LNS-T03 Use and care manual

Sanyo

Sanyo LNS-T03 Use and care manual

Sanyo LNS-S02 Use and care manual

Sanyo

Sanyo LNS-S02 Use and care manual

Sanyo POA-MD17SDID User manual

Sanyo

Sanyo POA-MD17SDID User manual

Sanyo PJ-Net Organizer POA-PN01 User manual

Sanyo

Sanyo PJ-Net Organizer POA-PN01 User manual

Sanyo LNS-S30 Use and care manual

Sanyo

Sanyo LNS-S30 Use and care manual

Sanyo LNS-W04 Use and care manual

Sanyo

Sanyo LNS-W04 Use and care manual

Sanyo POA-SR-140 User manual

Sanyo

Sanyo POA-SR-140 User manual

Sanyo LNS-S02K Series Use and care manual

Sanyo

Sanyo LNS-S02K Series Use and care manual

Sanyo MT-EDU102 User manual

Sanyo

Sanyo MT-EDU102 User manual

Sanyo LNS-T01Z Use and care manual

Sanyo

Sanyo LNS-T01Z Use and care manual

Sanyo POA-MD11DVI Parts list manual

Sanyo

Sanyo POA-MD11DVI Parts list manual

Sanyo LNS-S02Z Use and care manual

Sanyo

Sanyo LNS-S02Z Use and care manual

Sanyo LNS-W10 - Wide-angle Zoom Lens Use and care manual

Sanyo

Sanyo LNS-W10 - Wide-angle Zoom Lens Use and care manual

Sanyo POA-CH-EX06 User manual

Sanyo

Sanyo POA-CH-EX06 User manual

Sanyo PLC-XU116 - 4500 Lumens Assembly instructions

Sanyo

Sanyo PLC-XU116 - 4500 Lumens Assembly instructions

Sanyo LNS LNS-W03 Reference guide

Sanyo

Sanyo LNS LNS-W03 Reference guide

Sanyo LNS-S03 - Zoom Lens - 97 mm Use and care manual

Sanyo

Sanyo LNS-S03 - Zoom Lens - 97 mm Use and care manual

Sanyo PLC User manual

Sanyo

Sanyo PLC User manual

Sanyo LNS-T31A - Telephoto Zoom Lens Use and care manual

Sanyo

Sanyo LNS-T31A - Telephoto Zoom Lens Use and care manual

Sanyo POA-SP-SU31 User manual

Sanyo

Sanyo POA-SP-SU31 User manual

Sanyo POA-MD03VD2A - Projector Terminal Expansion... Parts list manual

Sanyo

Sanyo POA-MD03VD2A - Projector Terminal Expansion... Parts list manual

Sanyo LNS-T03 - Telephoto Zoom Lens Use and care manual

Sanyo

Sanyo LNS-T03 - Telephoto Zoom Lens Use and care manual

Sanyo LNS-T01 Use and care manual

Sanyo

Sanyo LNS-T01 Use and care manual

Sanyo LNS-W20 User manual

Sanyo

Sanyo LNS-W20 User manual

Popular Projector Accessories manuals by other brands

Epson BrightLink Solo Interactive Module (IU-01 Quick setup guide

Epson

Epson BrightLink Solo Interactive Module (IU-01 Quick setup guide

Sony LMP-F230 operating instructions

Sony

Sony LMP-F230 operating instructions

Microsoft Hub 2S Setup guide

Microsoft

Microsoft Hub 2S Setup guide

BenQ PointWrite PW31U user manual

BenQ

BenQ PointWrite PW31U user manual

Draper AeroLift 35 INSTRUCTIONS INSTALLATION & OPERATION

Draper

Draper AeroLift 35 INSTRUCTIONS INSTALLATION & OPERATION

Epson ELPIU03 Quick setup guide

Epson

Epson ELPIU03 Quick setup guide

CHIEF RPA Series installation instructions

CHIEF

CHIEF RPA Series installation instructions

CHIEF RSA installation instructions

CHIEF

CHIEF RSA installation instructions

AMX NCITE-813 Quick start guides

AMX

AMX NCITE-813 Quick start guides

promethean ActivConnect OPS-G Quick install guide

promethean

promethean ActivConnect OPS-G Quick install guide

Elite Screens A56-E25B2 user guide

Elite Screens

Elite Screens A56-E25B2 user guide

Sharp AN-F310LP installation manual

Sharp

Sharp AN-F310LP installation manual

Epson ELPMBPJF - Universal Projector Ceiling Mount Installation and assembly

Epson

Epson ELPMBPJF - Universal Projector Ceiling Mount Installation and assembly

Optoma A16 UST Series Installation instruction

Optoma

Optoma A16 UST Series Installation instruction

Velleman ED91120 user manual

Velleman

Velleman ED91120 user manual

WE-EF FLD111 3 LED Installation and maintenance instructions

WE-EF

WE-EF FLD111 3 LED Installation and maintenance instructions

Navitar 642MCL1028 installation instructions

Navitar

Navitar 642MCL1028 installation instructions

InFocus LITESHOW4 DB+ user guide

InFocus

InFocus LITESHOW4 DB+ user guide

manuals.online logo
manuals.online logoBrands
  • About & Mission
  • Contact us
  • Privacy Policy
  • Terms and Conditions

Copyright 2025 Manuals.Online. All Rights Reserved.