WowWee Roboreptile User manual

User Manual
rObOrEptiLE
Item No. 8065 | Ages 8+

1
Congratulations on purchasing your new Roboreptile.
Be sure to read this manual carefully for a complete understanding
of the many features of your new Roboreptile.
WELCOME
Hood Accessory
Remote Controller
Battery Details and Powering On 2
Overview 3
Function Chart 4
Free Roam Mode, Hungry and Satised Moods 5
Hooded and Sleep Mode 6
Feeding your Roboreptile 7
Vision Sensors 8
Touch Sensors 9
Sonic Sensors 10
COntEnts
Basic Movement 11
Controller Layer 1 12
Controller Layer 2 13
Controller Layer 3 14
Program Mode 15
Volume Control 16
Guard Mode 16
Understanding Roboreptile 17

2
3
battEry dEtaiLs and pOWEring On
Bottom view of Roboreptile
Bottom view of Roboreptile controller
Battery requirements
Your remote controller is powered by 3 x “AA” size batteries (not included).
Your Roboreptile is powered by 6 x “AA” size batteries (not included).
OvErviEW
Infrared Vision Sensors
Hood Accessory
Remote Controller
Stereo Sound Sensors
Touch Sensor
Battery installation
1 Before installing or changing batteries, ensure the Roboreptile’s
ON/OFF button is in the OFF position.
2 Remove the battery compartment covers using a Phillips or
crosshead screwdriver (not included).
3 Insert batteries (not included) into the Roboreptile and
controller as shown in the diagrams.
4 Replace the battery compartment covers and the screws.
5 Press the ON/OFF button to the ON position.
Attention: Important Battery Information
• Use only fresh batteries of the required size and recommended type
• Do not mix old and new batteries, different types of batteries [standard
(Carbon-Zinc), Alkaline rechargeable] or rechargeable batteries of different
capacities
• Remove rechargeable batteries from the toy before recharging them
• Rechargeable batteries are only to be charged under adult supervision
• Please respect the correct polarity, (+) and (-)
• Do not try to recharge non-rechargeable batteries
• Do not throw batteries into the re
• Replace all batteries of the same type/brand at the same time
• The supply terminals are not be short-circuited
• Remove exhausted batteries from the toy
• Batteries should be replaced by adults because of small parts
• Remove batteries if the toy is not going to be played with for some time
• The packaging should be kept since it contains important information
Press once to
turn power on
Battery
Compartment
1.5V LR6 “AA” 1.5V LR6 “AA”
1.5V LR6 “AA”
1.5V LR6 “AA” 1.5V LR6 “AA”
1.5V LR6 “AA”
OnOff
1.5V LR6 UM3 “AA”
1.5V LR6 UM3 “AA”
1.5V LR6 UM3 “AA”
Battery
Compartment
Powering ON
Roboreptile will perform a start-up
routine which cannot be interrupted
and will then wait for interaction.
If no interaction is given for about
30 seconds, Roboreptile will
enter Free Roam Mode.

4
5
Press the Select Button to cycle
through the layers.
The light stays lit (layer active)
for about 30 seconds after the
last button press and then
returns to ‘layer1’.
To see these controls outlined
in more detail:
Controller Layer 1 p.12
Controller Layer 2 p.13
Controller Layer 3 p.14
Roboreptile responds to remote
control commands more easily
when you are in front of him.
He will not see as well if the
controller is behind him.
rEMOtE COntrOLLEr funCtiOn Chart
The Remote Controller has 3 layers
Jump
Sweep
Tail strike left
Tail strike right
Stop
Attack
Shake
Dizzy
Bite
Feed
Green animated light
Forward
Backward
Left
Right
Stop
Head left
Head right
Demo 1
Roam
Feed
No light
Up on back legs
Down on all fours
Volume up
Volume down
Stop
Program mode
Program play
Demo 2
Guard mode
Feed
Red light
Layer 1 Layer 3 Press x2
frEE rOaM MOdE, hungry and satisfiEd MOOds
Roboreptile starts in Direct Control Mode and is in this state
whenever he is waiting for or performing a controller command.
Roboreptile enters Free Roam if his Touch Sensor is pressed, after
reacting to sound, if the Free Roam button is pressed, after
reacting to infrared vision, after feeding, after the hood is removed,
or if he is left standing for 30 seconds.
While in Free Roam mode, Roboreptile will avoid obstacles using
his Infrared Vision System. Occasionally he will stop moving and
listen for sharp, loud sounds using his Sonic Sensors. During this
time he will also react to IR vision or to a touch on the sensor.
Roboreptile’s response to environmental stimuli depends on the
mood he is in - Hungry Mood or Full Mood.
Layer 2 Press x1
Hungry
This is Roboreptile’s default mood. He is always hungry,
aggressive and active while in this mood.
Satised
This is after he has been fed (see p.7). He is lethargic and slow.
To leave Satised Mood, leave him for 60 seconds or press any
controller button.
Hooded
With the hood on, Roboreptile is in Hooded Mood. Roboreptile’s
vision and sound sensors are inactive in this mood. To activate
Roboreptile, remove his hood and he will be in Hungry Mood.
(See p.8)
If left in Free Roam Mode for about 5 minutes without any user
interaction, Roboreptile will power down and the only way to
power him back up is to turn him OFF and then ON again.

6
7
hOOdEd and sLEEp MOdE
It is possible to calm Roboreptile down by Hooding him. By
placing a hood over his head, Roboreptile will be unable to react
to his surroundings as you have covered his Vision and Sonic
sensors - this is Hooded Mood.
Roboreptile can be difcult to hood when he is in Hungry Mood
as he is very aggressive. It is easier to put the Hood accessory onto
Roboreptile after he has eaten (see Feeding - p.7), as he will be
calmer and less likely to shake the hood off.
If Roboreptile succeeds in shaking the hood off before he calms
down, he will be really angry!
Hooded - Subdued
With the hood on, Roboreptile is now subdued but if you take
his hood off, he will wake up angrily. During this time he will
periodically omit a calm breath sound.
Hooded - Sleep Mode
After about 40 seconds Roboreptile will fall asleep. If you
take his hood off now he will wake up slowly. He will not make
the breathing sound during this time.
Power down
After sleeping for approximately 10 minutes, Roboreptile will
power down to save his batteries. The only way to wake him
up now is by turning him OFF and then ON again.
Satised Mood
After he has eaten his mood will change to ‘Satised Mood’.
This will last for 60 seconds (not including interuptions) before
he goes back into Hungry Mood.
Roboreptile will track, run and chase his food signal when in
Satisifed Mood but he will not eat.
Signal lost
If the signal is lost he will wander off.
NOTE
Sending the Feed signal from behind
Roboreptile will confuse him.
He will think his food is in front of him.
fEEding yOur rObOrEptiLE
Roboreptile can be fed to calm him down. To feed Roboreptile,
PRESS AND HOLD the Feed button. He will not react to the feed
signal while hooded.
Tracking
Pressing the feed button will make Roboreptile sit up and track
the controller signal left or right with his head. (This will interrupt
whatever mode Roboreptile is in).
If the signal goes too far left or right, Roboreptile will follow
the controller by turning his body left or right with his legs.
It is possible to tease Roboreptile if you keep making him turn
in either direction like this while tracking the food.
Chasing
By holding the controller still for about 4 seconds, Roboreptile will
get a bearing on the food source position and go into chase mode.
He will run towards the controller, turning left or right as
neccessary. (He won’t know when he has reached the controller).
If he chases the food for about 30 seconds he will get annoyed.
Feeding
To make Roboreptile eat, release the feed button.
To instantly feed Roboreptile, press and quickly release the Feed button.
Hooding the Roboreptile
Head only
Food tracking
Head and Body
Food Tracking
Head and Body
Food Tracking
By listening to Roboreptile’s breathing you can tell whether he
is subdued or asleep. Roboreptile will still respond to his touch
sensor until he has gone into sleep mode.
If he succeeds in shaking off the hood before calming down,
it will be a different reaction than when the user removes it.
It is difcult to put the hood onto Roboreptile’s head if he has
not been fed. Slide the Hood over Roboreptile’s head from the
back to the front. Do not force the Hood onto its head from
directly above or from the front.
NOTE
Any object that can cover all the sensors in Roboreptile’s head can be used in place
of the Hood. Turning off the lights will have the same reaction.

8
9
visiOn sEnsOrs
Roboreptile has Infrared Vision Sensors that enable him to detect
movement and avoid obstacles in his path. The sensors react best
to movement in the area just in front of his nose.
Roboreptile’s Vision Sensors will react when moving or stationary, but
he is unable to see anything when hooded.
Moving – Obstacle Avoidance
While moving, his reactions are called Obstacle Avoidance and
will be the same whether he is in Hungry or Satisifed Mood.
Roboreptile uses his vision sensors to avoid obstacles while
wandering around.
While walking he is not able to detect movement so he will
react to any object (including the user) that enters his eld of
vision as if it is an obstacle, whether it is moving or stationary.
Press the stop button or wait for him to stop moving before
trying to interact with his Vision Sensors.
Stationary
He will react differently when stationary, to an object entering
his eld of vision. When he rst sees an object he will jump up
onto his back legs. He will track the movement of an object
left and right.
Tracking for too long
If Roboreptile tracks an object for too long he will become bored.
Object lost
If the object Roboreptile is tracking is lost, he can sometimes nd
it again. If the object has been lost for too long he will walk away.
Dizzy
Moving the object that Roboreptile is tracking from side to side,
and making him turn again and again can make him a little dizzy.
Pounce
If the object Roboreptile is tracking becomes stationary for about
3 seconds, he will move towards it depending on his mood.
When in Hungry Mood he will jump and lunge for the object.
In Satised Mood, Roboreptile is lethargic and will still lunge
but with a little less vigor.
Roboreptile will return to Free Roam after all visual interaction
ceases.
IMPORTANT
Roboreptile’s Infrared Vision System is based on reection. This means that he can see
highly reective surfaces like white walls or mirrors more easily and at greater distances.
When hooded Roboreptile does not have Infrared capabilities; his vision system is off.
Roboreptile is equipped with a Touch Sensor, which allows him
to respond to human interaction.
The Touch Sensor is located on Roboreptile’s back, at the base
of his neck. He doesn’t like his touch sensor being pressed unless
he is in Hooded Mood.
Roboreptile can easily be put into Free Roam without the use of
the remote controller by pressing the Touch Sensor. Roboreptile
will perform a short animation and enter Free Roam.
Obstacle avoidance, turning, and walking backwards will disable
the Touch Sensor to allow Roboreptile to safely complete his
move.
Hooded Mood
Roboreptile likes his touch sensor being pressed in Hooded Mood.
Single or double pat for different reactions.
NOTE
The Touch Sensor becomes inactive when in Program Mode.
tOuCh sEnsOrs
Top view of Roboreptile
Press to
activate

10
11
Roboreptile has Sonic Sensors located on either side of his head,
just behind the jaw. This enables him to detect sharp, loud sounds
(like a clap) to his left, right, and directly ahead.
When he hears a sound he will run towards it.
Roboreptile listens when he is not moving, not wearing his hood,
and when he isn’t in Program Mode. When he is performing
a movement or animation his Sonic Sensors are turned OFF.
Front view of Roboreptile
sOniC sEnsOrs
Sonic Sensors
basiC MOvEMEnt
Walk
Cycle continuously through ‘Forward’ (Layer 1) to alter
Roboreptile’s gaits.
Walk 1 - 4 legs Fast
Walk 2 - 4 legs Slow
Walk 3 - 2 legs Big step
Walk 4 - 2 legs Small step
To cycle through each walk, the Forward button must be pressed
when Roboreptile is still walking, otherwise he will start from
Walk 1.
Jump
Cycle between 2 or 4 legged jumping by pressing Forward
in Layer 3. The initial jump style depends on whether Roboreptile
is on 2 or 4 legs.
To cycle between the two styles, Roboreptile must be performing
a jump when the Forward button is pressed again.
Turning
Pressing left or right will make Roboreptile perform a turn on the
spot in that direction as you face him. Press the same direction
button again during the turn and Roboreptile will start a walking
turn.
Pressing the same button will cycle between these two turns.
Walking forward, backwards, or turning lasts for 30 seconds not
including obstacle avoidance.
NOTE
Pressing turn will interrupt a walk.

12
13
COntrOLLEr LayEr 1
Stop To stop Roboreptile from performing his current action press Stop.
Forward Press forward to cycle through Roboreptile’s four walking gaits.
See Walk on p.11
Backward Press to make Roboreptile move backward.
Left Press to make Roboreptile perform a stationary turn, press again while he is moving to
perform a walk turn.
Right Press to make Roboreptile perform a stationary turn, press again while he is moving to
perform a walk turn.
Head left Press head left and Roboreptile will look left then back to the front.
Head right Press head right and Roboreptile will look right then back to the front.
Demo Press demo to make Roboreptile perform a preprogrammed demonstration
of movement and animations.
Roam To put Roboreptile into Free Roam from Direct Control Mode press Roam.
Feed Press and hold Feed for Roboreptile feeding interaction (see p.7)
NOTE
Control Roboreptile as if he is your reection in a mirror.
Command example: Press Left and he will move to his Right. Press Right and he will move to his Left.
NO LIGHT
COntrOLLEr LayEr 2
Stop To Stop Roboreptile from performing his current action press Stop.
Body Up Press for body up. (Button will do nothing if already in this position).
Body Down Press for body down. (Button will do nothing if already in this position).
Volume Down Press to turn the volume down. This will also perform a Stop function.
Volume Up Press to turn the volume up. This will also perform a Stop function.
Program Mode Press to enter Program Mode. (see p.15)
Program Play Press to make Roboreptile play the program stored in his memory. If there is no
program stored, he will perform a ’stop’. (see p.15)
Demo 2 Press to make Roboreptile perform a preprogrammed demonstration of animations.
Guard Mode Press to put Roboreptile into Guard Mode. (see p.16)
Feed Press and hold Feed for Roboreptile feeding interaction (see p.7)
RED LIGHT

14
15
COntrOLLEr LayEr 3
Stop To stop Roboreptile from performing his current action press Stop.
Forward Press to make Roboreptile perform jumps. Press again to toggle between 2 styles.
See Jump on p.11
Sweep Press to make Roboreptile perform a sweep.
Left Tail Strike
Press to make Roboreptile perform a left tail strike.
Right Tail Strike
Press to make Roboreptile perform a right tail strike.
Attack Press to make Roboreptile attack.
Shake Press to make Roboreptile shake.
Dizzy Press to make Roboreptile dizzy.
Bite Press to make Roboreptile bite.
Feed Press and hold Feed for Roboreptile feeding interaction (see p.7)
GREEN ANIMATED LIGHT
prOgraM MOdE
A 20-step program can be made using the Direction and
Animation buttons.
To ENTER Program Mode press the Program Button. Roboreptile will
get up on his back legs and will not move once in Program Mode.
Clearing the Program
IMPORTANT
By entering Program Mode, any programs will be immediately cleared.
Pressing Program Play immediately after entering Program Mode
will leave the program clear, as will leaving Roboreptile without
entering any program steps.
Programming your Roboreptile
Choose a combination of controller commands from all three
layers of the controller to form a program.
There are 20 steps in each program. When a step is successfully
entered, a conrmation will be sounded. When Roboreptile is
unable to perform a step, a denial will be sounded.
Roboreptile cannot be programmed with the following steps:
– Demo Modes
– Guard Mode
– Volume Control
– Feed
– Stop
Exiting Program mode
To exit Program Mode immediately, press Program Play.
Roboreptile will perform a program if one is stored.
To exit Program Mode, the user can leave Roboreptile
for approximately 30 seconds
Without inputting any commands, Roboreptile will enter
Free Roam Mode after 30 seconds. If commands have been
inputted, Roboreptile will perform the routine.
NOTE
Pressing STOP will be considered as a command input and will not exit Roboreptile from
Program Mode. Stop does not register as a programmable command in Program Mode.
Playing the Program
The user can replay the program at any time by pressing
the Program Play button.
NOTES
Guard Mode, Volume control and Demo Modes will not register while Roboreptile
is in Program Mode and cannot be entered as a step in a program.
Pressing the Feed button will not register as a step in the programming of Roboreptile,
but will interupt Program Mode. Roboreptile will start his Feed routine.
The program memory is cleared when Roboreptile is turned off.

16
guard MOdE
Put Roboreptile into Guard Mode to watch over the area
immediately around him.
Guard Mode In layer2
To exit Guard Mode press ANY button.
He will get up on his back legs and become stationary. He will
then use his Infrared Vision Sensors and Sonic Sound Sensors
to guard the area immediately around him.
If he hears a sound or sees movement he will either
A perform a default animation
B perform a user programmed routine (if one is programmed)
After about 20 minutes he will power down.
CAUTION
Do not put Roboreptile near the edge of a table since he could fall off when
becoming animated.
Roboreptile’s volume can be adjusted using the Volume
Control function. When he is powered ON his default volume
setting is Full.
Volume Up In layer 2
Volume Down In layer 2
There are three volume settings
1 High
2 Low
3 Mute
Altering the volume when Roboreptile is performing
a function will cause the function to stop.
vOLuME COntrOL
Control Roboreptile as if he is your reection in a mirror.
Command example
Press Left and he will move to his Right.
Press Right and he will move to his Left.
Roboreptile responds to remote control commands more
easily when you are in front of him. He will not see as well
if the controller is behind him.
Please Note
Infrared functions can be affected by bright sunlight, ourescent and
electronically dimmed lighting.
Upon activation Roboreptile will be sensitive to vision and touch.
When he has stopped moving he will be sensitive to sound.
Upon activation Roboreptile will become animated.
Do not stand him at the edge of a table or stairs.
undErstanding rObOrEptiLE
In direct control mode, when stationary, Roboreptile will wait
30 seconds (without being triggered by anything) before going
into Free Roam.
If the ambient light level is too low, Roboreptile will think his hood
has been put on.
When commanded to walk forward, backward, or turn it will last
for about 30 seconds. This time will be increased by obstacle
avoidance.

18
WS8065US01
We recommend that you retain our address for future reference.
Product and colors may vary. Packaging printed in China.
This product is not suitable for children under 3 years because
of small parts - choking hazard.
MADE IN CHINA
Manufactured and distributed by
© 2005 WowWee Ltd.
All Rights Reserved.
WowWee Limited
Asia Ofce
Unit 301A-C, 92 Granville Rd
T.S.T. East, Hong Kong
WowWee Group
North America Ofce
6600 Decarie, Suite 200
Montreal, QC H3X 2K4, Canada
Consumer Hotline: 1-800-310-3033
Email:[email protected]
www.wowwee.com
www.roboreptileonline.com
Caution
Changes or modications not expressly approved by the party responsible for compliance
could void the user’s authority to operate the equipment.
NOTE
This equipment has been tested and found to comply with the limits for a class B digital device, pursuant to
part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interfer-
ence in a residential installation. This equipment generates, uses and can radiate radio frequency energy
and, if not installed and used in accordance with the instructions, may cause harmful interference to radio
communications.
However, there is no guarantee that interference will not occur in a particular Installation. If this equipment
does cause harmful interference to radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try and correct the interference by one or more of the
following measures:
- Reorient or relocate the receiving antenna
- increase the separation between the equipment and receiver
- Connect the equipment into an outlet on a circuit different from that to which the receiver is connected
- Consult the dealer or experienced radio/TV technician for help
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