Atronic e-motion User manual

www.atronic.com
Rev. 2.7
April 2007
Atronic e-motion™
Operating Manual
for B-Level Software B1.2.3

2
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e-motion™ Operating Manual - B-Level STD
RELEASE INFO
Release Info:
Atronic e-motion™
Operating Manual
for B-Level Software B1.2.3
Rev. 2.7
Rel. April 2007
Copyright Notice:
© 2005 - 2007, Atronic. All rights reserved.
No part of this publication may be copied or distributed, transmitted, transcribed,
stored in a retrieval system, or translated into any human or computer language, in
any form or by any means, electronic, mechanical, magnetic, manual, or otherwise, or
disclosed to third parties without the express written permission obtained from a
properly authorized official of Atronic.
DISCLAIMER
Atronic makes no representation or warranties, express or implied, with respect to
this publication, or any product of Atronic, including but not limited to warranties of
merchantability or fitness for any particular purpose. Atronic reserves the right to
make changes, enhancements, revisions and alterations of any kind to this publication
or the product(s) it covers without obligation to notify any person, institution or
organization of such changes, enhancements, revisions and alterations.
TRADEMARKS
This document may contain trademarks of Atronic. All other brand and product names
are trademarks or registered trademarks of their respective companies.

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e-motion™ Operating Manual - B-Level STD
CONTENT
Introduction ...............................................................................
Additional Manuals .......................................................................
How to identify the Software Level ..............................................
Machine Components .................................................................
Gameplay
Money In ....................................................................................
Game Screen .............................................................................
ButtonPanel / Select Bet .............................................................
Special Buttons ..........................................................................
Button Panel Layouts ..................................................................
Game Play, Double Up Feature (Gamble) .......................................
Info Screen, Upper Display ..........................................................
Cash Out, Residual Credits Payout ..............................................
Machine Handling
Handpay .....................................................................................
Celebration Limit ........................................................................
Remote Key In ............................................................................
Open and Close the Main Door, Switch Machine On and Off ...........
Hopper Empty / Hopper Refill .......................................................
Hopper Removal and Replacement ...............................................
Cashbox Exchange ......................................................................
Voucher Paper Refill ....................................................................
Playfield Height Adjustment and Configuration .............................
Read Hardmeters .......................................................................
Touch Screen Calibration .............................................................
Service Game, Out of Service Screen .........................................
Troubleshooting
Clearing Status- and Error Messages ...........................................
Clearing Hopper Jam ..................................................................
Clearing Bill Jam .........................................................................
Clearing Coin In Jam ....................................................................
Service Menu
Overview ....................................................................................
Sevice Menu Flowchart ...............................................................
Diagnostics Folder ........................................................................
Audit Menu
Overview, Audit Menu Flowchart ..................................................
History Folder (Softmeters) ........................................................
Machine Conversion Guide Lines
Game Conversion ........................................................................
Paytable Conversion ....................................................................
Denomination Conversion ............................................................
Technical Procedures
Exchanging Top Glass and Button Panel .........................................
Remove Playfield .........................................................................
Appendix
Wiring Diagram ..........................................................................
Peripherals Voltage Requirements and Connectors Pin-Out ..........
4
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21
25
26
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29
30
31
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34
36
37
38
39
41
42
43
45
46
49
50
51
53
54
56
57

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e-motion™ Operating Manual - B-Level STD
INTRODUCTION
INTRODUCTION
This manual aims to provide qualified technical service
staff with detailed information, how to operate and
maintain an Atronic e-motion™ video slot machine.
Atronic e-motion™ machines use Atronic's Hi(!)bility™
technology platform. Information included in this
document relates to machines that use Hi(!)bility™
B-Level game software.
Release B1.2.3 STD
using Base version HBS-STD-7.0.2.496
NOTE!
The information in this manual includes the most up-to-date
information available just prior to print. All part numbers and
descriptions have been carefully reviewed and checked for
accuracy. All drawings and diagrams contain the latest (newest)
revision released by Atronic. If earlier revisions of diagrams or
drawings are required, please contact your Atronic Technical
Services representative.
NOTE!
Information in this document is subject to change without notice
and does not represent a commitment on the part of Atronic.
No part of this manual may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including
photocopying and recording, for any purpose other than the
purchaser’s personal use without written consent of Atronic.
© Copyright Atronic, 2007. All rights reserved.
Atronic International
Borsigstr. 26
32312 Luebbecke, Germany
(+49) 5741 273 720
FAX (+49) 5741 273 727

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e-motion™ Operating Manual - B-Level STD
INTRODUCTION
ADDITIONAL MANUALS
Following topics are covered by additional manuals:
• Installation and Commissioning
(incl. safety instructions, technical data, etc.)
->See manual "Installation" for e-motion™ cabinets.
• Setup, Configuration and Software Reference.
->See manual "Software / Basic Setup" for
game software version B-Level 1.2.3.
• Linked Progressive Jackpot Configuration
->See manual "Progressive Jackpots" within folder
"Applications" on Atronic Service Manual CD.
• Peripherals
(coin- and bill acceptors, hopper, printer, etc.)
->See folder "Peripherals" on Atronic Service
Manual CD.
• Spare Parts
->See "Parts Catalogue" for e-motion™ cabinets.
All mentioned manuals can be found on a CD-ROM
titled "Atronic Service Manual 2007"
If this manual did not came with this CD-ROM, please
ask Atronic Technical Service for a free copy.

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e-motion™ Operating Manual - B-Level STD
HOW TO IDENTIFY THE SOFTWARE LEVEL
This section explains, how to identify the software
version and its software level. The naming of the Main
Base EPROM indicates the software level (major
version) and the jurisdiction.
To identify the Main Base EPROM version:
1. Turn the audit key. The Audit Menu is displayed.
2. Open the folder MACHINE INFORMATION and look
for the (MAIN) BASE VERSION, which begins with
the letters "HBS".
(for example HBS-STD-11.1.2.81).
or
1. Open the maindoor and open the logic box.
2. Remove the mainboard and check the label of the
EPROM mounted on socket U5.
Software Level Matrix
Main Base Version Software Level Jurisdiction
HBS-STD-3.x.x.xx A-Level Standard
HBS-USA-4.x.x.xx A-Level USA
HBS-STD-5.x.x.xx B-Level 1.2.1 Standard
HBS-USA-5.x.x.xx B-Level 1.2.1 USA
HBS-STD-7.x.x.xx B-Level 1.2.3 Standard
HBS-USA-7.x.x.xx B-Level 1.2.3 USA
HBS-STD-10.x.x.xx C-Level 1.x.x Standard
HBS-STD-11.x.x.xx C-Level 4.x.x Standard
HBS-USA-11.x.x.xx C-Level 4.1.x USA
Software Version:
This term is used to identify a
particular software set,
comprising of EPROMs, CD-
ROM and Security Device.
Software versions can differ in
jurisdiction, game title, linked
gaming concept and paytable.
Software Level:
This term is used to identify a
level of functionality and
compatibility. The software
level is determined by the Main
Base EPROM version.
Software Manuals:
Atronic software manuals refer
to a certain software level.
For example:
Atronic Hi(!)bility™
Software / Basic Setup
for B-Level Software
Version B1.2.3
66001234 8M MX27C8000PC-10MB U05
HBS-STD-11.1.2.81
+
P1
U5
U6
U7
U8
U9
U22
SD
U2-F
INTRODUCTION

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e-motion™ Operating Manual - B-Level STD
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e-motion™ Operating Manual - B-Level STD
MACHINE COMPONENTS
Toplights
Top Glass
Online System Module
(optional)
Voucher Printer
(optional)
Coin Entry
Coin Decal
Functional Button Panel
Mechanical Meters
Main Door Lock
Jackpot Key Switch
Audit Key Switch
Hopper Drawer Lock
Bill Entry / Bill Acceptor
Name Plate
Atronic Installation
Station (AIS)
(Baseplate for mounting)
Speakers
Framelights
Upper Display
Main Display
Playfield Height
Adjustment
Button Panel
Hopper Drawer
Coin Bowl
Bill Decal
MACHINE COMPONENTS I

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e-motion™ Operating Manual - B-Level STD
MACHINE COMPONENTS
Logicbox
Logic Door
Logic Door Lock
Reset Button
Service Button
Multimedia Board
Cover
Maindoor Switch
Coin Unit
Assembly
Coin Acceptor
Coin Optics
Bill Acceptor
Front Bezel
Cashbox
Bill Acceptor
Filterboard
Signal
Touch
Controller
Filterboard
Power
Top Glass
Release Lever
Power Switch
(auxiliary)
AC Output
Power Supply
Door Motor
Decal Lighting
Button Panel
Release Lever
MACHINE COMPONENTS II

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e-motion™ Operating Manual - B-Level STD
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e-motion™ Operating Manual - B-Level STD
GAMEPLAY
GAMEPLAY
This chapter describes features and operating devices
for gameplay. It includes following sections:
•Money In
Describes different ways of inserting money or
booking money to the machine.
•Game Screen
Describes the layout of the game screen.
•Button Panel / Select Bet
Describes how to place a bet.
•Button Panel / Additional Buttons
Describes the use of additional buttons on the
button panel.
•Gameplay
Describes the sequence of a winning or non-
winning game.
• Double Up
Describes the Double Up feature (Gamble).
•Change Denomination
Describes how to change the denomination for
gameplay.
•Info Screen
Describes the info screen function (paytable-on-
screen).
•Cash Out
Describes different way to cash out money.
•Handpay
Describes when a handpay is initiated and how
it is handled.

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e-motion™ Operating Manual - B-Level STD
MONEY IN
Depending on hardware configuration, the machine
accepts coins/token and bills for cash in. Additionally
the machine is prepared for ticketing (optional) and
wagering account transfers (optional), and supports
legacy bonusing and remote key credit function.
Coin In
Atronic e-motion™ machines usually accept one
specific type of coin or token, determined by customer
specification. Coin in mechanics, coin acceptor and
hopper are customized to this specific coin size and
weight to provide highest performance, reliability and
security. Multichannel/multicoin operation is
(optionally) supported by B1.2.1 and B1.2.3 versions.
Bill In
Atronic e-motion™ machines utilize JCM® WBA/UBA-
type bill acceptors to provide highest acceptance rates
and best reliability. The decal below the bill in specifies
accepted currency and bill denominations. The
acceptance of each bill denomination can be enabled/
disabled seperately.
Voucher In / TITO (optional)
Optionally the machine supports voucher redemption
and issue (Ticket In / Ticket Out) using enhanced or
system validation mode. Connection to a fibre optic
network requires optional Atronic fibre optic kit.
Cashless / Smart Card (optional)
The wagering account transfer (WAT) function allows
cashless transfers from/to a casino managed wagering
account by means of an external cashless wagering
system. Card handling is managed by an (optional)
player interface.
Support of WAT functionality is application- and
software-dependent.
Note:
In order to allow voucher
redemption, an optional ticket
in dongle (obtainable from
Atronic) has to be installed.
GAMEPLAY
Note:
Customized machines may use
a different hardware setup
other than described.
Note:
In order to allow cashless
transfers using player cards,
an optional player interface /
card terminal has to be
installed.

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e-motion™ Operating Manual - B-Level STD
GAMEPLAY
GAME SCREEN
The game screen displays the game reels, credit
meter, paid meter and other information that is rele-
vant for the players. Additionally it displays handpay
and jackpot messages as well as error messages in
case of an unexpected machine state.
Paid Meter Win Meter Credit Meter
Machine State Window Win Presentation
Active Paylines
Player Message Window
Denomination and
Tokenisation Window
Info
Screen
Bet Settings Machine State
Window
Double Up
Feature
Game theme Treasures of Venice™ (B1.2.3. CASH FEVER™ version)

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e-motion™ Operating Manual - B-Level STD
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
21
CREDITS
MAX BET
210
G
A
M
B
L
E
REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS
BUTTON PANEL / SELECT BET
Depending on remaining credits, possible bets are
indicated by lit and flashing buttons.
1.Select the number of lines to play.
Selectable PLAY X LINES buttons are lit.
2. Select the bet per line. Selectable BET X CREDITS
PER LINE buttons are flashing.
The game starts immediately with the selected
bet.
TOTAL BET = LINES x BET PER LINE
If a certain combination of LINES and BET PER LINE
is not lit, there are not enough credits to play this
bet. Insert money or play another bet.
Note:
Figures are for example only. Other bet/line
configurations may use different bet/line steps.
GAMEPLAY
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
21
CREDITS
MAX BET
210
G
A
M
B
L
E
REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS

15
April 2007
e-motion™ Operating Manual - B-Level STD
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
21
CREDITS
MAX BET
210
G
A
M
B
L
E
REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
21
CREDITS
MAX BET
210
G
A
M
B
L
E
REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
21
CREDITS
MAX BET
210
G
A
M
B
L
E
REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS
GAMEPLAY
SPECIAL BUTTONS
Max Bet
This button immediately starts a game with the
highest bet setting. If there are enough credits on
the credit meter to play max. bet, the MAX BET button
is lit.
MAX BET = Max. LINES x Max. BET PER LINE
Repeat The Bet
Pressing one of these buttons starts a game with
the previous bet settings.
Gamble
Activates the double up feature (see page 15).
See Pays
Activates the info screen (see page 16)
Super Play™ (available with certain games only)
Super Play™ mode is played with 30 credits x bet
per line and all wins are paid scattered left to right,
giving the player 243 ways to win. In order to activate
the „all wins pay as scatters“ pay mode, the player
must activate Super Play™ mode by pressing the
corresponding button, which will activate the Super
Play™ mode but not start the game. The player starts
the game by pressing the SUPER PLAY SPIN button.
Super Bet (avaiable with certain games only)
Playing Super Bet doubles the wager and activates
the chance to win additional bonus features, which
are not active in normal bet mode. Please refer to the
game description, as the bonus features may vary
from game to game.
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
21
CREDITS
MAX BET
210
G
A
M
B
L
E
REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS
PLAY
LINE
1
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
21
G
A
M
B
L
E
REPEAT
THE
BET
SEE
PAYS
CREDIT
BET
x1
CREDITS
BET
x2
CREDITS
BET
x3
CREDITS
BET
x5
CREDITS
BET
x10
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
21
REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS

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e-motion™ Operating Manual - B-Level STD
BUTTON PANEL LAYOUTS
Standard Button Panel Layout
This standard layout is used for games that do not
feature win two ways or Super Play™ functionality.
Win One Way / Win Two Ways
When playing win one way, a winning combination
must start at the left most reel. When playing win
two ways, a winning combination can start either on
the left most or on the right most reel (except 5 of a
kind). Mode win two ways doubles the wager.
Super Play™ (available with certain games only)
Super Play™ mode is played with 30 credits x bet
per line and all wins are paid scattered left to right,
giving the player 243 ways to win. In order to activate
the „all wins pay as scatters“ pay mode, the player
must activate Super Play™ mode by pressing the
corresponding button, which will activate the Super
Play™ mode but not start the game. The player starts
the game by pressing the SUPER PLAY SPIN button.
Note:
Available with certain games
only.
Note:
Figures are for example only.
Other configurations may use
different panel layouts.
GAMEPLAY
PLAY
LINE
1
PLAY
LINES
5
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
21
CREDITS
MAX BET
210
G
A
M
B
L
E
REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS
PLAY
LINE
1
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
21
G
A
M
B
L
E
REPEAT
THE
BET
SEE
PAYS
CREDIT
BET
x1
CREDITS
BET
x2
CREDITS
BET
x3
CREDITS
BET
x5
CREDITS
BET
x10
PLAY
LINE
1
PLAY
LINES
9
PLAY
LINES
15
PLAY
LINES
21
PLAY
LINES
21 REPEAT
THE
BET
REPEAT
THE
BET SEE
PAYS
WIN
ONE
WAY
WIN
TWO
WAYS
CREDIT
PER LINE
BET 1
CREDITS
PER LINE
BET 2
CREDITS
PER LINE
BET 3
CREDITS
PER LINE
BET 5
CREDITS
PER LINE
BET 10
Note:
Available with certain games
only.

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e-motion™ Operating Manual - B-Level STD
GAME PLAY
When a valid bet has been selected the reels spin for
some seconds before they stop.
No winning combination on any active pay line:
• Game routine is over.
• If credits remain on the credit meter, another bet
can be placed.
• If no credits remain on the credit meter, more
credits must be added to select another bet.
Winning combinations on active pay line(s):
• Win presentation is displayed. It toggles between
wins on each active payline, showing winning com-
bination and win amount.
• All winning combinations on active pay line(s) are
totalized and displayed on the win meter.
• GAMBLE button is lit and the double up feature
is available (if enabled).
• The game ends after double up (if enabled) has
been played or a new game is started.
- Total win below jackpot limit is booked to paid-
and credit meter.
- A win exceeding an adjusted limit results in an
immediately payout or a handpay. Residual
credits are booked to the credit meter.
• Paid meter is reset when a new game is started.
Double Up Feature (Gamble)
After a win, the double up feature can be activated by
pressing the GAMBLE button. This feature gives the
option to wager the won credits of the recent game
in a double or nothing bet. Players can place their
bet on RED or BLACK. If the color of the drawn card
matches, the win is doubled. If not, the bet is lost.
Leave double up by activating the TAKE WIN button.
Double up is only available, if it has been enabled during
Initial Setup and in "Service Menu / Settings / Machine
/ Double Up". Double up configuration is only available
without credits on the credit meter. The number of
allowed double up bets can be set to NONE, 1x, 5x
or MAX (which is limited by the top award).
Note:
Double up feature is not
available in all jurisdictions.
GAMEPLAY

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e-motion™ Operating Manual - B-Level STD
GAMEPLAY
INFO SCREEN
Player relevant information can be displayed by
activating the SEE PAYS button (on button panel or
on-screen).
The displayed info screen provides information about:
• General game rules
• Paytable (in credits)
• Payout handling
• Winning combinations
• Scattered wins
• Bonus features
(second screen features or free games)
The info screen can be activated with or without
credits on the credit meter.
Return to game by touching the RETURN TO GAME
on-screen button or by pressing the SEE PAYS button.
UPPER DISPLAY
The player attracting upper display gives brief
information about:
• Game theme
• Top award (and how to achieve)
• Max. lines and max. bet settings
• Win alignment (left to right or win two ways)
• Available bonus features
Some games are utilizing the upper display also to
show additional information during bonus features or
as a progressive jackpot display (B-Level 1.2.3 only).
The information displayed on the upper display
automatically changes in case of a paytable change or
a game conversion. This makes game conversions much
easier, because there is no need to change paytable
glasses or decals.

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e-motion™ Operating Manual - B-Level STD
GAMEPLAY
CASH OUT
Press the CASH OUT button located on the functional
button panel to collect credits.
Hopper Payout
Cashable credits are paid directly from the hopper. If
the number of coins to be cashed out is exceeding
the hopper payout limit, a handpay is initiated.
Voucher Payout (optional)
If the machine is configured for ticketing, the payout
is carried out with vouchers only, or by a combination
of vouchers and coins. The way the payout is splitted
into vouchers and coins can be adjusted via "Service
Menu / Settings / Hardware / Printer / Barcode Payout".
See manual "Ticket In - Ticket Out" for details.
Cashless / Smart Card (optional)
The wagering account transfer (WAT) function allows
cashless transfers to a casino managed wagering
account by means of an external cashless wagering
system. Card handling is managed by an (optional)
player interface. Support of WAT functionality is
application- and software-dependent.
Residual Credits Payout
Residual credits are credits that remain on the credit
meter after a payout, because the remaining credit
value is less than one coin's credit value. Residual
credits payout must be configured during Initial Set-
up. Available options are:
• HANDPAY / LOCKED
If residual credits remain after a cashout, pres-
sing CASH OUT again, results in a handpay.
• HANDPAY / PLAYABLE
Similar to HANDPAY / LOCKED, but an initiated
handpay can be cancelled by placing a new bet.
• NO HANDPAY
Residual credits have to be played off. No handpay
of residual credits possible.
Note:
In order to allow cashless
transfers using player cards,
an optional player interface /
card terminal has to be
installed.
Note:
If a voucher printer is
configured to pay out residual
credits, these settings only
apply in case of a voucher
printer malfunction.
Cashout
Button
Functional
Button Panel

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April 2007
e-motion™ Operating Manual - B-Level STD
- blank page -
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