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  9. Benchmark Games Fire & Ice X-Treme User manual

Benchmark Games Fire & Ice X-Treme User manual

Table of contents
Game Play
Game Set-up
Technical Description
Programming
Error Codes
Electronic Components
Game Specifications
Parts
2
Fire & Ice X-Treme Game Play
The object of Fire & Ice X-Treme is to time the ball drop button press so that the 7
balls fall into slots on the wheel, choosing either red or blue slots by pushing either
the red or the blue button to release the balls. Filling all 7 slots of your chosen color
wins the progressive jackpot. Filling less than 7 slots of your chosen color pays out
from 5-350 tickets depending on the number of slots filled. See table below for ticket
payout.
Number of slots of chosen color filled Tickets Dispensed
1 slot of chosen color 250
2 slots of chosen color 5
3 slots of chosen color 15
4 slots of chosen color 20
5 slots of chosen color 100
6 slots of chosen color 350
7 slots of chosen color Jackpot Value
LED Lighting
The Fire & Ice X-Treme utilizes low voltage (12v) LED lighting throughout the game for
general illumination and accents. The Fire & Ice X-Treme also has a secondary power
supply that runs most of its LED lighting.
12v LED light Secondary power supply
3
Game Assembly
Fire & Ice base Fire & Ice
Wheel Assembly
Support Pipes
1. Cut the plastic and remove the support pipes boxes
2. Remove pipes from boxes
4
3. Remove the Fire & Ice X-treme Wheel from box(Wheel is very heavy)
4. Lay Wheel on back off the ground (Wheel is very heavy)
Wheel Supports
5. Remove Fire & Ice X-treme Wheel shipping supports, saving
bolts. They will be used later to attach the wheel to the base.
5
6. Remove Fire & Ice X-treme base from box.
7. Slide wheel support pipes into Fire & Ice X-treme base
6
8. Place a piece of foam from the shipping box onto the Fire & Ice
X-treme Base.
9. With two people, lift the Fire & Ice X-treme Wheel and place on
foam against the support pipes hold it there.
1
2
10. Now attach the wheel to the support pipes with the bolts from
the shipping supports, starting with the top.
7
11. Cut the plastic wrap holding the light strips so that they hang.
12. Attach the trim pieces using the hardware provided. There are
3 screws for each pieces of trim.
8
13. Slide the light strips along the wheel and snap the tabs into the
holes in the trim
14. Connect the Fire & Ice X-treme Wheel wires to the connecters
on the Fire & Ice X-treme Base.
15. Connect to power source
16. Load ticket dispensers
9
Technical Operation
Wheel Position
Wheel position in Fire & Ice X-Treme is determined by
an optical sensor that communicates with the CPU board.
The CPU receives a HOME signal from an optical sensor
located behind the wheel. There is a pin inserted into the
wheel and when the pin passes thru the optical sensor it
blocks the beam then the sensor sends a signal to the
CPU telling it that it has detected HOME pin. This
HOME signal lets the CPU know the exact position of
the wheel.
A stepper controller board (SCB) controls a stepper
motor that rotates the wheel. The wheel rotation is
broken up into many “Steps” and the CPU counts these
“steps.” Because the CPU knows where the HOME
position is and it’s counting every “step” it knows
exactly where the wheel is at any time.
Scoring- ball sensor
There is an optical transmitter located on the left side of
the wheel that transmits a beam through the holes in the
wheel and a receiver behind the wheel that detects the
beam. When a ball falls into a slot it blocks the optical
beam and its position is sent to the CPU. Since we know
the position of the wheel at all times we can identify
each hole. The CPU counts how many balls a player has
in his color choice slots and awards the corresponding
number of tickets
The Fire & Ice X-Treme has a secondary power supply
which powers most of the LED lights throughout the
game.
Stepper Controller
Board
Optical Sensors
Optical Receiver Home Optical
10
Programming the Fire & Ice X-treme Game
1.) “Entering Programming Mode
To enter program mode, press and hold the right button located on the Power
Distribution Board. After 2 seconds, “TOTALS” will appear on the LCD Display. At
this time, release the button. “TOTAL PLAYS” with the number of credits played
will be displayed. The game is now in Program Mode. PLEASE NOTE that from
this point forward, the right (Button 1) and left (Button 2) buttons on the Power
Distribution Board are the buttons used. Each programming option is displayed on the
LCD Display (located in the lower cabinet at the rear of the cashbox enclosure), with
the functions shown for Buttons 1 and 2. In General, Button 1 changes the setting for
each programming option, and Button 2 advances to the next programming option.
Depressing Button 2 will advance to “TOTAL ONES”, which shows the number of
times only one ball scored. Depressing Button 2 will advance through the totals for
TOTAL 2, 3, 4, 5, 6, and 7 balls scored. The Totals displayed to this point are not
resettable and roll over at 1,000,000,000. Depressing Button 2 again will display
“COINS IN”
2.) “COINS IN”
The total coins received through the coin mechanisms are displayed. The total will
rollover to zero when it reaches 1,000,000,000. Depressing button 2 will display
“TICKETS OUT”.
3.) “TICKETS OUT”
The total tickets dispensed are displayed. The total will rollover to zero when it
reaches 1,000,000,000. Depressing button 2 will display “CLEAR TICKETS OWED
or "ENTER PROGRAMMING MODE?".
4.) “CLEAR TICKETS OWED?”
This option is displayed only if there are tickets that are owed that have not been
dispensed, and will show the number of tickets. Depressing Button 1 will clear these
tickets from the system, and “TICKETS CLEARED” will be displayed. Depressing
Button 2 will display “ENTER PROGRAM MODE?”
5.) “ENTER PROGRAM MODE?”
Depressing Button 1 at this time will enter the area of Program Mode where
parameters may be changed. Depressing Button 2 will return the game to Run Mode.
11
6.) “ENTER PASSCODE”
To be able to change programming parameters or reset the counters, a 4-digit
passcode must be entered. The default passcode is 0000. To enter the passcode,
Depress Button 1 to change the digit from 0 to 9, then press Button 2 to move to the
next digit. After all digits have been entered correctly, depressing button 2 will
Display the first programming option, “CHANGE PASSCODE?”.
7.) “CHANGE PASSCODE?”
Depressing Button 1 will allow for changing the passcode. Depressing Button 2 will
move to “DISPLAY CONTRAST”.
IMPORTANT!!! ONCE THE PASSCODE IS CHANGED, THE DEFAULT OF
0000 WILL NO LONGER WORK! BE SURE TO SAVE THE PASSCODE IN
A SAFE PLACE!
Entering the new passcode is accomplished in the same way that entering the
passcode is done, as explained in 6.) .
8.) DISPLAY CONTRAST
This option sets the contrast for the LCD Display. Depress and hold Button 1 until the
desired contrast is reached, then release Button 1. Depressing Button 2 will move to
the next option, “PLAY MODE VOLUME”.
9.) PLAY MODE VOLUME
This option sets the speaker volume during game play. When this option is entered,
the game’s background music will play continuously. Depressing Button 1 will
increase/decrease the volume. As long as Button 1 is depressed, the volume will
increase until the maximum is reached, then decrease until the volume is off. Depress
and hold Button 1 until the desired volume is reached. Releasing Button 1 at any time
and then depressing it again will change the direction of the volume adjustment.
Depressing Button 2 will display the next option, “ATTRACTION MODE
VOLUME”.
10.) ATTRACTION MODE VOLUME
This option sets the speaker volume during Attraction Mode. When this option is
entered, the game’s background music will play continuously. Depressing Button 1
will increase/decrease the volume. As long as Button 1 is depressed, the volume will
increase until the maximum is reached, then decrease until the volume is off. Depress
and hold Button 1 until the desired volume is reached. Releasing Button 1 at any time
and then depressing it again will change the direction of the volume adjustment.
Depressing Button 2 will display the next option, “JACKPOT MODE VOLUME”.
12
11.) JACKPOT MODE VOLUME
This option sets the speaker volume during a Jackpot Event. When this option is
entered, the game’s background music will play continuously. Depressing Button 1
will increase/decrease the volume. As long as Button 1 is depressed, the volume will
increase until the maximum is reached, then decrease until the volume is off. Depress
and hold Button 1 until the desired volume is reached. Releasing Button 1 at any time
and then depressing it again will change the direction of the volume adjustment.
Depressing Button 2 will display the next option, “ATTRACTION FREQUENCY”.
12.) ATTRACTION FREQUENCY
This option sets the frequency at which the attraction mode occurs. The settings are
from OFF to every 30 minutes. Depressing Button 1 will change the settings in 1-
minute increments from OFF to 30 minutes, then back to OFF. Depressing Button 2
displays the next option, “COINS PER CREDIT”.
13.) COINS PER CREDIT
This option sets the number of coins required for a credit. The settings are from 1 to 8
coins per credit. Depressing Button 1 will change the setting from 1 to 8, then back to
1. Depressing Button 2 displays the next option, “JACKPOT INCREMENT”
14.) JACKPOT INCREMENT
Every time a credit is logged onto the game, the jackpot value is incremented by this
amount. The setting is from 1 to 20 in increments of 1. Depressing Button 1 will
change this setting from 1 to 20, and then revert back to 1. Depressing Button 2 will
display the next option, “MERCY TICKET”.
15.) MERCY TICKET
This option sets the Mercy Ticket Option to On or Off. Depressing button
1 will change the setting. Depressing Button 2 displays the next option, "WHEEL
SPEED"
16.) WHEEL SPEED
This option changes the speed of the wheel. Depressing button 1 will change the
setting from 1(slowest) to 5(fastest). Depressing Button 2 displays the next option,
"DISPLAY TICKETS OWED".
13
17.) DISPLAY TICKETS OWED
If this option is turned on, tickets that are won are displayed and counted down on the
Jackpot Display. If there are no tickets to be paid out, then the Jackpot Value is
displayed. If this option is turned off, then only the Jackpot Value is displayed.
Depressing Button 1 will change this option. Depressing Button 2 displays the next
option, "JACKPOT START VALUE".
18.) JACKPOT START VALUE
This option changes the Jackpot Start Value. Depressing button 1 will change the
setting from 100 to 900 in increments of 100. Depressing Button 2 displays the next
option, "JACKPOT MAX VALUE".
19.) JACKPOT MAX VALUE
This option changes the Jackpot Max Value. Depressing button 1 will change the
setting from the start value (set in Option 18) to 99999 in increments of 100. Holding
Button 1 depressed changes the number continuously. Every time Button 1 is released
and depressed again, the value changes from increasing to decreasing or vice-versa.
Depressing Button 2 displays the next option, "PAYOUT TABLE".
20.) PAYOUT TABLE
This option changes the ticket values awarded. NOTE: THIS OPTION REQUIRES
A CHANGE OF THE GRAPHICS. CONTACT BENCHMARK’S PARTS
DEPT. BEFORE SELECTING A PAYOUT TABLE OTHER THAN NUMBER
1. Depressing button 1 will change the Payout Table. Depressing Button 2 displays
the next option, "BALL DROP MODE".
20.) BALL DROP MODE
This option changes the Ball Drop Mode between dropping all of the balls when the
Play Button is depressed to dropping one ball at a time with each Play Button Press.
Depressing Button 1 will change this mode. When the One-Ball Drop Option is
selected, the number of balls dropped is displayed on the Jackpot Display during
Game Play. Depressing Button 2 will give the option to reset the totals
21.) RESETTING TOTALS
The totals displayed at the beginning of Program Mode (COINS IN, TICKETS OUT)
and NUMBER OF JACKPOTS may be reset to zero here. The total number for each
will be displayed. Depressing Button 1 will clear the total, and zero will be displayed,
confirming that the count has been cleared. Depressing Button 2 will display the next
total. Depressing Button 2 after all of the totals have been displayed will display the
next option, “ENTER PROGRAM MODE?”
14
22.) “ENTER PROGRAM MODE?”
This option gives the opportunity to re-enter program mode if it is necessary to
change any options again. Depressing Button 2 leaves Program Mode and the game
returns to normal, Run Mode.
ERROR CODES
E-1 BALL SENSOR ERROR
E-2 HOME SENSOR ERROR
E-3 TICKET ERROR
DEFAULT SETTINGS (ALL PAYOUT TABLES)
PASSCODE 0000
PLAY MODE VOLUME 21
ATTRACTION MODE VOLUME 42
JACKPOT MODE VOLUME MAX
ATTRACTION FREQUENCY 5 Minutes
COINS PER CREDIT 1
JACKPOT INCREMENT 5
MERCY TICKET 0FF
WHEEL SPEED 1
DISPLAY TICKETS OWED ON
JACKPOT START VALUE 400
JACKPOT MAX VALUE 99999
PAYOUT TABLE 1
BALL DROP MODE ALL
15
Electronic Components Electronics Assembly
Hi Current Driver
Power Distribution board
Audio Board
Stepper Controller
CPU Board
Power Supply
Power Supply
(lights)
Power Distribution Board LED Indicators
LEDs should be ON when
game is powered up. They
identify which voltages
are present
J1 Power IN J2 Power OUT
LEDs should normally be
OFF. If ON they indicate an
overload on the indicated
volta
g
e
16
Electronic Components
CPU
J4
485 Serial Connector
RS 485 Termination
Jumper
No Jum
p
er Re
q
uired
CPU LED Chart
CPU LED Flashes = OK
5V LED ON = 5v
24V LED ON = 24v
J2
J1
Stepper LED Chart
CPU LED Flashes = OK
5V ON = 5v
HOME ON but di
m
J2
Stepper Controller Board
J1
J3
Switch Settings
All Switches OFF
17
Electronic Components
High Current Driver PCB
Game Specifications
Key numbers
Weight
Dimensions-set-up H- 94.5”
W- 59.5”
D- 37.5”
Power consumption
Fuses 2-5 amp in power supply F5L 250 volt FB
Ticket dispensers 2 Benchmark Intelli triple
Ball- Number/Size 7
LEDs turn ON only when
the output is active
J2 Inputs
J1 Outputs
Power LED
18
Parts
High Current PCB Stepper controller board Main CPU Power Distribution PCB
2 Digit Credit Display Jackpot 5 Digit Display Bottom bracket Top bracket
Coin Chute and Mechs Control Panel Ball Assembly Optical Receivers
Solenoid Assembly Wheel Support Pipes
19

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